Smithsonian To Feature Video Game History
RedEaredSlider writes "The Smithsonian American Art Museum has featured everything pop culture from Dorothy's ruby red slippers to Seinfeld's puffy shirt. Now it will exhibit a history of video games. An exhibit called 'The Art of Video Games,' will open to the public in Washington, DC on March 16, 2012. The exhibit will explore the 40-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies."
They're currently holding a vote to determine which video games should represent their respective eras.
If this exhibition is really going to be about "the art of videogames," I hope the curators don't give short shrift to the art on the outside of the game cabinets. It seems to have suffered a lot in recent years, but in the 80s, cabinet art was one of my favorite things about visiting arcades. And of course, pinball cabinet art can be simply amazing.
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...counter-strike :(
Seriously.
Its the game which changed it all. Which actually brought physics and reality into the genre with a super story line. Sounds like a glaring omission.
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Granted, he retracted his statement that video games aren't art after getting a thorough tongue lashing from gamers, but this definitely takes some wind out of his sails.
http://blogs.suntimes.com/ebert/2010/07/okay_kids_play_on_my_lawn.html
It was the first 2d fighting game... spawned the whole street fighter franchise...
Kicking the charging bull in the bonus round was still impossible...
Granted, he retracted his opinion after getting a thorough tongue lashing from gamers, but he still basically maintains that games cannot be art. With an art museum now planning an exhibit, his argument is kinda dead.
http://blogs.suntimes.com/ebert/2010/07/okay_kids_play_on_my_lawn.html
Regardless of the platform I game on I feel that Portal might fall in there somewhere.
Apparently you need to login to even see the list of 240 proposed games. I hope they've got Dragon's Lair in there somewhere, but I won't be finding out.
I feel like a fair portion of the museum should be dedicated to his innovations in 3D Graphics. He wasn't a video game artist, but I feel as if a lot of the technology he pioneered really helped create the modern 3D shooter.
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1920 - Kick Can
1942-9 - some chinese electronic game developed at MIT (haha take that, 'gaming historians'!)
1950 - table tennis (for two goddamn spoiled professors)
1972 - thong i mean pong
1980 - Pac Man
1981 - Zork. Grues unite!
1982 - Galaga the first shump ever
1984 - King's Quest. It's so real, you can die a lot!
1985 - Super Mario Bros
1986 - Metroid. as soon as you did the ball thing, things started rolling.
1987 - Metal Gear. for the msx which no one really played then and those that claim they did are in hoohaa land.
1988 - Contra
1989 - The sudden explosion of combat flight simulators that had amazing detail in instruments and things that all got away on integer CPUs. Think Falcon series
1990 - Red Baron you can now shoot a virtual baron von ritchofen.with no snoopy stuff involved.
1991 - Sid 'Bald is Sexy' Meier's Civilfrickinization. Another World comes close (definitely an art game there)
1992 - Wolfenstein 3D. Productivity dies this day.
1993 - Myst. Click around a cgi world figure what the hell is going on while you cant hear a thing due to your loud 1x CD-ROM drive
1994 - Doom (1993 was its release year, but we know Doom fever hit this year at it's earliest)
1995 - Command & Conquer. Warcraft II was a bit late...
1996 - Duke Nukem 3D. FPS games are no longer brainless humorless ventures at this point. Build editor skyrocketed the popularity.
1997 - Diablo. FRIGGIN DIABLO. Quakeworld comes close, but... FRIGGIN' DIABLO. also FRIGGIN FFVII.
1998 - StarCraft. FRIGGIN STARCRAFT. Starsiege Tribes comes close.
1999 - Counter-Strike. This is the only reason why Half-Life had stellar sales. Don't lie.
2000 - Clusterba - i mean Bejewe- damit i mean Desu Ex. DESU FRIGGIN EX. There is no game better than Desu Ex. If there is, i'd like to see it because it's not existing anytime in my lifetime. The Sims comes close because they give women their dominatrix dream.
2001 - Halo, and not in a good way - it represents the bar that has been lowered. It's okay to make a linear narrative shooter and still get accolades out the wazoo and wallets lined up with nothing but benjamins.
2002 - Warcraft III. FRIGGIN' WARCRAFT III. Unreal Dissapointment 2003 comes close, so does Battlefield 1942.
2003 - Beyond Good and Evil. Shows that original underivative IPs aren't worth the gamble.
2004 - Unreal Tournament 2004 (ECE!!), it's by the most far overcomplete package of awesome put out that year. HL2 would be close if it weren't super buggy hype backlashful pieces of trash overrated for whatever be it a dx9 games or a leak sympathy.
2005 - Battlefield 2. This is the most definitive extensive online multiplayer game ever and it still is. Anything after under the BF name is watered down. Can't wait for BF3.
2006 - Oblivion, and not in a good way. It shows Derek Smart still has a chance for winning as long as there's press bribery to cover up. Looking at you too, Eidos i mean SQUARE ENIX WOW YOU ENGLISHMEN SO JAPAN NOW
2007 - Bioshock, and not in a good way. It shows how clever PR can be by doing a Force Mind Trick on everyone that it's good just for being a vaguely related spiritual sequel to System Shock 2 because it has 'hacking' and respawn checkpoints.
2008 - Left 4 Dead. It revived the stupid waterend down zombie mainstream shooter genre. Not good.
2009 - MODERN WARF i mean, Borderlands.
2010 - Minecraft.
2011 - Duke Nukem Forever.
The game that solidified true 3D realtime graphics as the gold standard for PC games? The game that did it BEFORE Quake? The game that was so widely sold and successful and distributed and had so many specialized SKUs created to work with early 3D accelerator APIs that the original MechWarrior2: 31st Century Combat has at least THIRTY-TWO different documented commercially released versions with multiple others suspected?
For shame.
The usability is a bit strange.
You get presented 3 games of a specific genre and you may vote one for one of those. In total you may vote for up to 80 games.
But who did categorize those games? This is really strange.
I'm currently looking at the combat/strategy genre in the "8-bit-Era" (ERA 2).
The choices: "M.U.L.E.", "Little Computer People" and "Sid Meier's Pirates!"
WTF? Each of these games were fantastic and ground-breaking. I really don't know which one to choose.
For other categories it's much easier but this one really bummed me.
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You have to choose 1 from 3 different games for one genre from one gaming system and from one era.
But having to choose between "M.U.L.E.", "Little Computer People" and "Sid Meier's Pirates!" is impossible!
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The need to cover Pinball history from Bagatelle in the mid/late 1800s to the integration of the bat/flipper into the modern game of pinball, along with the prohibition and gambling bans it experienced (targeted by so many politicians and mobs) to today's modern but almost extinct game is as important to the history of gaming in the world. At one point Pinball as an industry had gross revenue beyond Hollywood, world wide. Its that important, so coverage of video gaming today historically should include Pinball if for no other reason that Pinball Parlors (arcades) were the just-add-water locations needed for the huge video gaming destination during their debut in the early 80s.
My choices are (not going back far enough, and in no particular order)
Street Fighter 2: Champion Edition. First fighting game that really got it right.
Monkey Island 1 & 2. Took adventure games to a whole new level of awesomeness.
Doom. Groundbreaking, though personally I prefer the scale of the levels in doom 2.
Quake. First full 3D shooter.
Grand Thet Auto. Never seen anything like it before. The more recent ones are more, more and much more of the same, which in kind of the point and works very well in this style of game, but GTA 1 was reallt the mould breaking one.
Tempest.
Robotron 2084 introduced a whole level of franticness into arcade games which I've never seen before or since. And the cotrols are too cool.
C&C: Red Altert. First RTS game I found really compelling. So much better then the predecessors, even C&C, since they finally figured out probably the most difficult thing which is how to make the game really balanced.
Thrust. How the hell did they get that thing to run on an 8 bitter?
Tetris.
Lemmings.
Nothing older, since I'm not that old. Nothing newer since I don't own appropriate hardware. And I'm sure I missed a few that I did play, and I'ev definitely missed ones that I haven't played.
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I am pretty sure this will be about the same uneducated fail as the Guinnes "20 most influental Games of all times".
I thought I would be commenting on the lack of classic games such as Tetris or Elite (although I am), I am more annoyed by the lack of platforms, no spectrum 48, 128, 16( I had a 16k at one point, I had bought the 48k but the shop 'accidentally' gave me the wrong one), or otherwise in the '8 bit era'. C64 is in there, is it more colouful and therefore more arty than the speccy perhaps? Then of course 'Bit Wars' no Atari ST or Amiga, It seems to me that whoever is making these arbitary decisions is not only console-centric but has chosen most of his/her platforms and games by consulting a narrow spectrum ( no pun intended ) of sources.
At least they have included a text adventure at some point 'Bards Tale III', they truly were an art form! Anyone remember 'Behind Closed Doors'. For those that don't it was a single room text adventure in which you were superglued to the toilet seat and had to escape. Hours of fun!.
Can't wait for the Smithsonian to let us all vote for our 'favorite war of the Middle Ages', mine's the Crusades. What do you mean that one's not in the poll?
In a cybernetic fit of rage she pissed off to another age...
NO BRAID! PHILISTINES!
They missed the most artistic game ever :P
It pays to be obvious, especially if you have a reputation for being subtle.
I thought I would be commenting on the lack of classic games such as Tetris or Elite (although I am), I am more annoyed by the lack of platforms, no spectrum 48, 128, 16( I had a 16k at one point, I had bought the 48k but the shop 'accidentally' gave me the wrong one), or otherwise in the '8 bit era'. C64 is in there, is it more colouful and therefore more arty than the speccy perhaps? Then of course 'Bit Wars' no Atari ST or Amiga, It seems to me that whoever is making these arbitary decisions is not only console-centric but has chosen most of his/her platforms and games by consulting a narrow spectrum ( no pun intended ) of sources.
At least they have included a text adventure at some point 'Bards Tale III', they truly were an art form! Anyone remember 'Behind Closed Doors'. For those that don't it was a single room text adventure in which you were superglued to the toilet seat and had to escape. Hours of fun!.
Can't wait for the Smithsonian to let us all vote for our 'favorite war of the Middle Ages', mine's the Crusades. What do you mean that one's not in the poll?
http://games.slashdot.org/story/11/02/22/0325243/Smithsonian-To-Feature-Video-Game-History#
In a cybernetic fit of rage she pissed off to another age...
Gosh - there are so many amazing things to choose from. So many different gaming concepts and so much interesting art that really moved the entire industry forward... I'd suggest: - Duck Hunt (NES) - Blaster Master - The Legend of Zelda (NES) - Metroid (NES) - Sim City (SNES Version) - Mortal Kombat - Chrono Trigger - Donkey Kong Country - 'D' - Killer instinct (The original, ahem, 'ultra' 64 arcade version) - Final Fantasy 3, 7
I love video games, and view some of them as artistic, but I look at the majority of these games and don't immediately think "this is great art".
I feel the same when I look at the majority of pictures, books, etc... And yet many of they are considered art and are in museums.
The story of 'Deus Ex', the soundtrack of 'Final Fantasy VII', or the cinematics of 'StarCraft: Brood War' are art by themselves and deserve to be in a museum.
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If they look at visual effects then Dragon's Lair should be a must. Gameplay was crap, and it lasted like two years in the arcades, while lady pacman lasted 7x as much. So... are you sure effects are a good metric?
The art in videogames lies in the interaction between man and machine abilities. Playability, creativity in the rules.
Let's forget for a moment about atari sega or namco: producers like Williams and Gottlieb came up with more original stuff between '80 and '83 than the entire videogame industry in the past two decades.
A secondary but equally important aspect is indeed visual effects, but in the contest of the tech advancements at the time.
Asteroids black and white running on a 1mhz processor is an achievement, a 2d neo geo game with huge sprites or a 3d one is most probably irrelevant.
Same thing for simulation accuracy: one must try the original Atari's Hard drivin' cabinet before opening mouth about how good are racing games made decades later.
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Are they any new ones even being produced anymore? I live in the UK and while fruit machines are thriving , old style video games have all but vanished apart from in a few central london arcades. You no longer find them in motorway service stations or small take away shops like you used to.
Even the ones you do see tend to be quite old and have PS2 level graphics. In fact I know of one arcade thats still running Daytona Racing from 1994.
I get the feeling that the arcade specific part of the videogame industry is pretty much on its last legs. In the west anyway, don't know about the far east.
The comments section is littered with pretty scathing opinions about the choices.
Some of the games I might've voted for if they were in an Apple II category, eg. Sim City. (for the SNES? hell no) ... and Oregon Trail didn't even make the list!
And the Mac wasn't represented, either (eg, Dark Castle)
And text based games (there's more art than just graphics)
And where's KC Munchkin? (Odyssey 2)
DOS doesn't even make a showing 'til the N64 era, which means stuff like Commander Keen doesn't get credit.
Hell, they didn't even have cabinets ... so no vectorex games, either. And I didn't see the Atari Lynx, Gameboy, or any hand helds in there.
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I'm a gammer therefore speling is hard.
They should have asked *first* everybody in the gaming arenas (the various forums dedicated to videogames) for suggestions, and *then* opening a 'general public' poll. Differently, you get what we see: an incredible mess of random videogames selected by a 'curator'...
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Quake put the modding community into full throttle. No longer was it just level design (Doom) or pure hacks (I remember in Doom there was an overlay hack to put a red dot where you were gun was pointed). Quake allowed you to completely customize the way everything worked. Not to mention it is the first true 3D game.
Also very disappointed to see World of Warcraft as the first (and only?) MMO on that list. Ultima Online or Everquest not on there? Come on.
The American Art museum has hosted neither the ruby slippers nor the puffy shirt. The American History museum houses those. The linked article got it right...submitter must have been in a rush to present this breaking news to Slashdot.
First off, there is ZERO mention of arcade games, which is what spawned the video game industry. Computer Space? Breakout? Gunfight? Where are the bronze or silver age arcade games? Second, the games they are featuring do not even mention other consoles of the era such as the superior (albeit poorly marketed) Bally Arcade. And third, a VAST majority of the REAL game changers are not even mentioned. Doom? Quake? Castle Wolfenstein? Karateka? Third, even if you narrow the list to popular consoles, where is pong? That was the FIRST DAMN CONSOLE.
What an awful list. They should be ashamed.
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The National Media Museum in Bradford has a "display" of old video games. I say display, it's better than that 'cause you can play on some of them too. Handy when the train arrives too early for the film.
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Wizardry? Ultima II? Original Adventure? Hello???
Any "history" of anything related to video games should include Street Fighter 2: The World Warrior. You can't not include it, only a few franchises accomplished the amount of "hype" SF has. There more than one "reasonable budget" movie about it, and one even has a known actor, in 1994!
Countless spin-offs, countless tournaments, countless hours spent playing it. Super Street Fighter 2 Turbo is a tournament standard, 20 years after it's release! Not any other game has had such a long real lifespan, they don't play it for nostalgia, they play it because even TWENTY YEARS after it's release people keep finding new traps, new ways to negative-edge that special so it's safe on whiff, new ways to predict your opponent, new ways to combo things together ... well i guess they don't really know about games after all, I saw Halo 3 and Halo 2, so ...
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