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Dragon Age II Released

Today marks the US launch of Dragon Age II, the sequel to BioWare's popular 2009 RPG Dragon Age: Origins. Like its predecessor and other BioWare RPGs, Dragon Age II is non-linear and has extensive dialog, though this time the story focuses on a particular character, Hawke, whose race and identity you can't change. A demo of the game is available, and early opinions noted both the impressive art direction and less punishing difficulty settings. BioWare has also released an optional ~1GB texture pack for the PC version that bumps up the level of detail for owners of high end computers. They explained some of the technological changes they made in a couple of blog posts. It's available for Windows, OS X, the PS3, and the Xbox 360.

168 comments

  1. Dragon Age is great game by Anonymous Coward · · Score: 1

    I personally liked the first game because of the way the story

    1. Re:Dragon Age is great game by suso · · Score: 4, Funny
      • cut off?
      • didn't end?
      • go to page 47
    2. Re:Dragon Age is great game by NoSig · · Score: 1

      Oh yeah, I liked the way the story too!

    3. Re:Dragon Age is great game by SudoGhost · · Score: 1, Funny

      This isn't the Sopranos. You might want to finish your post and not just cut off mid sen

    4. Re:Dragon Age is great game by Carewolf · · Score: 2

      This isn't the Sopranos. You might want to finish your post and not just cut off mid sen

      Whoooo

  2. Uh-oh. by Locke2005 · · Score: 2

    Another nose-dive for productivity in the developed world!

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:Uh-oh. by uofitorn · · Score: 1

      Not until they lower the price from $60 for the PC version it's not.

      --
      "What kind of music do pirates listen to?" -Paul Maud'dib
      "Yeeeaaarrrrr n' Bee!!" -Stilgar, Leader of Sietch Tabr
    2. Re:Uh-oh. by Anonymous Coward · · Score: 0

      Not until they lower the price from $60 for the PC version it's not.

      Seriously? Steam has it for £30, which is a bit steep but $60 would be closer to £40. I can't imagine anyone paying that for a computer game. I wouldn't even pay that for Portal 2 - £30 maybe.

    3. Re:Uh-oh. by uofitorn · · Score: 1

      Amazon had it for $40 USD yesterday as part of their deal of the day. It's $60 USD on Steam where I prefer to purchase it from.

      --
      "What kind of music do pirates listen to?" -Paul Maud'dib
      "Yeeeaaarrrrr n' Bee!!" -Stilgar, Leader of Sietch Tabr
    4. Re:Uh-oh. by Anonymous Coward · · Score: 0

      I think I can afford to miss a few linear algebra assignments in the next couple weeks....

      Of course you do, that's how I got through college too.

      Oh wait...

    5. Re:Uh-oh. by Anonymous Coward · · Score: 0

      The console versions outsell the PC version...

    6. Re:Uh-oh. by Anonymous Coward · · Score: 0

      Are you possibly attending UW? LOL

    7. Re:Uh-oh. by Killjoy_NL · · Score: 1

      I can order it for 39 euros, probably less if I look around more :)

      --
      This is the sig that says NI (again)
    8. Re:Uh-oh. by ZeRu · · Score: 2

      That's why I'm going to wait another 6 months or so until buying it, when they release some kind of "Ultimate Edition" with all the million DLC's that's going to be released in the meantime, and for half the original price.

      With all the discounts on Steam, who would want to pay $60 for a game? I have yet to START playing The Witcher which I purchased more than two months ago.

      --
      If you post as an AC, don't expect me to spend a mod point on you.
    9. Re:Uh-oh. by Killjoy_NL · · Score: 1

      Correction, 29 euros even :D

      --
      This is the sig that says NI (again)
    10. Re:Uh-oh. by terwey · · Score: 1

      Correction, 29 euros even :D

      care to share the url?

    11. Re:Uh-oh. by Binky_the_Zakalwe · · Score: 2

      Try living in Australia. It's selling for $89.99 over here. Given the current exchange rate that means we'll be paying about $87.50 US for it. Console games regularly sell for over $100. You're complaining about paying $60 for it? I'd love to be able to pay $60.

    12. Re:Uh-oh. by Bilestoad · · Score: 1

      Steam: US$69.99 - still not cheap but that's two cocktails less than EBGames!

    13. Re:Uh-oh. by Anonymous Coward · · Score: 0

      As for me, I'm waiting for them to release the real, full game as an "ultimate edition" like with the first game.

    14. Re:Uh-oh. by mcvos · · Score: 1

      I'm hoping that Dragon Age Origins is somewhat affordable now. Last time I looked at it, it still cost €45, which is a bit steep. (I don't doubt the game is easily worth that much if you actually have the time to play it, but my time is limited.)

      But The Witcher was so excellent that I'll probably buy The Witcher 2 as soon as it's released. (Possibly on gog.com without any DRM.)

    15. Re:Uh-oh. by sortius_nod · · Score: 1

      How much is that in ciders?

    16. Re:Uh-oh. by Killjoy_NL · · Score: 1
      --
      This is the sig that says NI (again)
  3. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  4. Oh please, DAO 1 too difficult? by Anonymous Coward · · Score: 0, Troll

    You can pause the game during combat. You can quick save at any time. You can set the tactics for the AI. Potions are incredibly easy to craft, or simply buy with the copious amounts of gold available.

    Players these days...I've beat the game twice on the hardest difficulty setting. Yes, it's difficult. But it's supposed to be. Getting a little tired of games catering to the lowest common denominator.

    Oh, I'm sorry, it makes you feel bad because you had to set the game at casual difficulty? Well then try harder. But don't ruin it for everyone else.

  5. I call BS by Anonymous Coward · · Score: 0

    I played the demo - gameplay graphics still suck and it's still insanely hard.

    Do yourself a favor and buy something else that came out today - the DLC for Assassin's Creed Brotherhood.

    1. Re:I call BS by amicusNYCL · · Score: 1

      I played the demo - gameplay graphics still suck and it's still insanely hard.

      What, do you completely suck? I played through the demo three times to mess with the various classes. I think one of my siblings died in a battle, once. After the battle ended they jumped up again, and off we went. Not even the ogre was able to do a whole lot of damage before dying.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    2. Re:I call BS by Anonymous Coward · · Score: 0

      You must be awful at video games for Dragon Age to have kicked your ass.

    3. Re:I call BS by Anonymous Coward · · Score: 0

      while(battle != complete)
      {
            target = ChooseTarget();
            while(target != dead)
            {
                    PauseBattle();
                    for(x = 0; x numCharacters; x++)
                    {
                              SwitchCharacter();
                              IssueCommand();
                    }
                    Sleep(500);
            }
      }

      Yay, I'm having fun beating DA.

    4. Re:I call BS by Seumas · · Score: 1

      The game still has those atrociously poorly done and poorly animated faces. I also took issue with the tons of cut-scenes. In the first twenty minutes (before I turned it off), it was about three seconds of doing something followed by thirty seconds of cut-scene. Then doing three seconds of something again and then more cut-scenes. Not to mention, a fair amount of jerkiness (and I wasn't even using the HD textures). This is on an i7 930 with 12gb ram and an ATI 5970 that doesn't have any sort of hitching on anything else.

      On top of that, the degree of bullshit you have to go through to get the game going is absurd.

      Having bought it on Steam, I had to:

      • Pre-load.
      • Decrypt.
      • Launch.
      • Configure.
      • Click "register on bioware's website to get full access to content".
      • Once I was on the bioware site, I had to hunt down what my login credentials for their site were.
      • Once I had the login credentials and logged in, I had to enter a code to register the game and unlock the content.
      • The key didn't work.
      • I went to the Steam forums and looked for a thread that discussed the same thing, which explained which of the several keys/codes were actually needed.
      • Went back to the bioware site and entered a key. Waited for it to activate it.
      • Did the same thing with the second key.
      • Launched the game again.
      • Didn't want it running in the default "windowed full screen" mode and set it to "full screen".
      • When it asked me to confirm to keep settings (with a countdown timer), it didn't show a cursor, so I had to wait out the timer and do it all over again. This time it showed the cursor and let me commit the changes.
      • The game notified me that it had lost connection with the bioware servers and that I would not have access to certain content, until it was connected again.
      • I opened up the "DLC" section in the game and none of the content I just entered the serials to receive appeared.
      • Launched the game and began to play it, before I decided I wasn't in the mood for having cut-scenes every 45 seconds and quit for the time being.
      • Found out about the PC texture pack and clicked the link.
      • Took me to the bioware site, where I had to login again.
      • Downloaded the 1gb installer.
      • Ran the texture installer.
      • Launched the game again.
      • Went to Options/Settings=>Video=>Selected "high-resolution textures".
      • Went back to the DLC section. DLC still isn't there.
      • Clicked on the button to view DLC on my account, which took me back to Bioware's site again, but just showed me two items I already received with the purchase that said "buy now".
      • Clicked on Profile=>My Registered Content on the website.
      • Took me to a huge list of my registered content, which shows it for every platform (each console, too).
      • Only thing you could do here is click on a "more info" button next to each item. More Info for six of the DA2 items says to launch the game and view the "Unlockables" screen under "Extras".
      • ALT+TABbed back to the game. Said the connection to bioware was lost, so I had to sign in again through the game.
      • Followed the info from the site to find that the items did appear under Extras=>Unlockables, instead of DLC.
      • Went back to the bioware site.
      • Clicked on the seventh item in my list, which had "More Info PC / More Info MAC".
      • Said I had to download and install the DLC, separately.
      • Downloaded the DLC from the website.
      • ALT+TAbbed back to the game and quit it.
      • Ran the DLC installer.
      • Launched the game again.
      • Verified that the DLC now appears in-game.

      Now they want us to go download a separate pack of textures to get the full PC experience on a game that is the full $60 console game price? I am ON a PC and downloaded and purchased the game from a PC game service (Steam) and installed it. Shouldn't the high res textures ha

  6. Bioware by Kylock · · Score: 1

    I have been a huge fan of Bioware games since Baldur's Gate and they continue to churn out awesomely produced games in spite of the current gaming economy.

    1. Re:Bioware by Lord_Jeremy · · Score: 1

      These days the only Bioware games that haven't been shit are the ones that weren't massively hyped. Mass Effect and SW:KOTOR were great. ME2 and DA:O are terrible and I regret purchasing them.

    2. Re:Bioware by Anonymous Coward · · Score: 0

      ME2 really isn't that bad as long as you had forged your own limited path, which usually meant going female renegade. Wouldn't play it twice however.

    3. Re:Bioware by lymond01 · · Score: 4, Funny

      ME2 and DA:O are terrible and I regret purchasing them.

      From this statement we can also garner that you don't like Firefly, ice cream, or a baby's laughter. It's okay to have your opinions.

    4. Re:Bioware by Defenestrar · · Score: 1

      I really liked Jade Empire and it's mesh of styles. And at only $5 or $10 on steam these days, it gives you some time for the new releases to calm down in their initial pricing (or package up with the DLC).

    5. Re:Bioware by nschubach · · Score: 3, Interesting

      I refuse to buy it because of EA though. The last Dragon Age I had to sign into their servers to use the equipment that was supposed to come with the game. (Collector's Edition "perks".)

      If/When Bioware splits ties with EA, then I will resume purchasing Bioware games.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    6. Re:Bioware by alexhard · · Score: 1

      How can you even mention Baldur's Gate in the context of Dragon Age...the quality difference between the two games is simply astounding.

      --
      Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
    7. Re:Bioware by Anonymous Coward · · Score: 0

      I hope you mean that statement in favor of Baldur's Gate (well BG2/ToB at least). Dragon Age Origins was great for the first half, but I lost steam towards the end.

    8. Re:Bioware by popeye44 · · Score: 1

      Yet, Amazingly enough both games scored over a 9 on gamespot. and both over 90 on metacritic.

      So while your opinion may be valid. It doesn't necessarily mean the games suck. I hadn't seriously played a bioware game since BG Shadows of Amn and I could really feel some of the old game in the new one. I look forward to this one.

      --
      Inane Comments are Generously Disregarded
    9. Re:Bioware by Anonymous Coward · · Score: 0

      Ah, if only we could get another game like Baldur's Gate. Best cRPG game ever.

    10. Re:Bioware by Anonymous Coward · · Score: 0

      These days the only Bioware games that haven't been shit are the ones that weren't massively hyped. Mass Effect and SW:KOTOR were great. ME2 and DA:O are terrible and I regret purchasing them.

      Weren't all those games made by Bioware before they were bought out by EA?

    11. Re:Bioware by LrdDimwit · · Score: 1

      So you're of the opinion that a Star Wars game wasn't massively hyped? I don't think those words mean what you think they mean ...

    12. Re:Bioware by MareLooke · · Score: 1

      Hmm, I wonder if there is a connection... Naaah, EA would never screw over a very loyal fanbase just to make more money...

    13. Re:Bioware by MareLooke · · Score: 1

      Amen bro, amen. Give us proper successors to franchises like Fallout, Baldur's Gate and Plancescape: Torment not these action adventures you've been cooking up lately Bioware.

      Boo is disappointed Bioware, very disappointed. And you wouldn't want to disappoint Boo even further...

    14. Re:Bioware by MareLooke · · Score: 1

      Let's get this straight, the games are good, if you consider them action/adventures. They suck horribly if you consider them to be RPGs. I'm still waiting for a really good oldschool RPG and have been for a very very long time now, there have been a few good ones in the last years (DAO and Drakensang come to mind), but nothing mindblowing that really sucked me in.

      Also the scores given by most reviewing sites seem to be "bought" even IGN and Gamespot reviews aren't reliable anymore, I've seen one crappy game too many get a good score, even when the review bashes the game and, usually it's games with publishers like EA or Ubisoft, I wonder why?

      The only way to get a feeling of how a game does is to visit forums after release (I tend to check the developer's forums and the Steam forums), and even there you need to be careful for company shills and retarded fanboyism, of course the inverse also happens there, in either case, bring lots of salt.

    15. Re:Bioware by ahsile · · Score: 1

      Still a fan of most things BioWare (minus the star wars crap). I believe after I finish Dragon Age II it will be time to pull out the BG/ToB/BGII CDs. My wife will hate me for it, since I'll be playing for countless hours... But my netbook will probably handle them ok. So... I could play it in front of the TV and just smile and agree with whatever she says, just like normal.

  7. Translation for Baldur's Gate fans by Anonymous Coward · · Score: 1

    "Impressive art direction" means "we've turned it all to shit with an anime theme in an effort to appeal to the console players."

    1. Re:Translation for Baldur's Gate fans by Lord_Jeremy · · Score: 1

      Totally. I loved the BG and IWD series games so much (still play them occasionally) that when I heard that DA:O was a spiritual successor to them I picked it up for $50 without even trying it first, something I usually never do. I have to say that is one of the very few game purchases I regret. For $50 I got an incomplete game with crappy visuals, a thin plot, and NPCs asking for my credit card left and right. "Help! Help, my castle is on fire! Help me please!" "Ok, I'd be happy to help. Where is it?" "Oh thank you thank you! Now I just need you to give me 1200 Bioware Points and then we can be on our way :)" I mean come on... Worse yet, turns out that all those DLC quests and such you're bugged about throughout the game are actually already on the XBOX 360 game disk. When you purchase them it just downloads a tiny activation file to allow you access to content that was created and mastered along with the base game...

    2. Re:Translation for Baldur's Gate fans by Chaos+Incarnate · · Score: 1

      No, the DLC quests are not just a tiny activation file—unless 700 MB is suddenly "tiny".

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    3. Re:Translation for Baldur's Gate fans by MBGMorden · · Score: 2

      and NPCs asking for my credit card left and right.

      ONCE in the entire game is "left and right"?????

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    4. Re:Translation for Baldur's Gate fans by Kjella · · Score: 1

      Uh, I don't know what game you played but both in the party camp AND spread across the map were DLC quests. So a little more than once, I would say.

      --
      Live today, because you never know what tomorrow brings
    5. Re:Translation for Baldur's Gate fans by Lord_Jeremy · · Score: 1

      I remember reading a review by an owner of the 360 version about how at least one DLC item that was mastered on the disk required purchase and download of an activation key. Regardless, what I'm saying applies to the concept of launch DLC in general. It's a publisher's way of inflating the price of the game beyond the $50 (or these days $60) standard. Sure you *could* just pay for the "standard" edition but all those people who dropped extra cash are getting quests, items, whatever that were developed alongside the base game. It's worse in some multiplayer games where on day one, if you didn't pay for *extra item pack X* then you're immediately at a disadvantage to all the players who did.

    6. Re:Translation for Baldur's Gate fans by Atriqus · · Score: 1

      FWIW, that was Bioshock 2, not a Bioware game.

      --
      Hey, look! It's Bono's brother.
    7. Re:Translation for Baldur's Gate fans by MareLooke · · Score: 1

      Mafia 2 pulled the same stunt for what it's worth (also not a Bioware game).

    8. Re:Translation for Baldur's Gate fans by MBGMorden · · Score: 1

      Sure there were lots of DLC quests, but the guy back at the camp was the only one that asked about the credit card info.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    9. Re:Translation for Baldur's Gate fans by Jorth · · Score: 1

      Once was an infinite number of times too much, now these days we gamers might complain that things were better in the past, but nothing smashes your immersion level and ruins the feeling on a new world to explore like someone saying, PLEASE PAY FOR MORE OF THIS GAME in the game itself.

  8. An rpg for people who don't like rpg's? by jollyreaper · · Score: 1

    I love the idea of interactive storytelling but I've been greatly disappointed by most of the rpg's I've played. Usually they have terribly dull and uninteresting storylines you couldn't be bothered to give a goddamn about. There's no real storyline propelling the game, just random side-quests along the "collecting goblin noses" standard.

    There's plenty of potential for the genre but all of the games feel alike and remain dull. Oblivion remains an unbelievably gorgeous game, jaw-dropping and absolutely amazing. But the counter-intuitive leveling system took immersion and broke it on the wheel. The trite and boring storyline snuffed out any sense of weight and meaning in the gameplay.

    And I'd like to second whoever said the original Dragon Age had hideous graphics. Ugly beyond all belief. I don't know how they were able to release it in this day and age. Naff.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:An rpg for people who don't like rpg's? by Anonymous Coward · · Score: 1

      Give me storyline and a powerful score and I don't care about graphics.

      To me the problem with RPG;s these days is that the graphical elements and putting battles in the immersive environment (rather than cutting to battles like old-school RPGs) actually damages the immersion. That and Nobuo Uematsu doesn't work for computer RPGs :P

    2. Re:An rpg for people who don't like rpg's? by Anonymous Coward · · Score: 0

      Meh. I haven't been too impressed with any RPGs for about 10 years now.

      I kind-of-sort-of liked Bioware's Mass Effect series, but mainly only because of Jennifer Hale. Good voice acting in RPGs redefines the whole experience.

    3. Re:An rpg for people who don't like rpg's? by 0123456 · · Score: 1

      Good voice acting in RPGs redefines the whole experience.

      Voice acting in RPGs makes me want to yell 'shut up and let me get on with actually playing the game'. There's usually way too much dialog that's repetitve or dull, and I can read subtites twice as fast as they speak so I just keep pressing the 'get on with it' button... if there is one, isn't Mass Effect's dialog mostly unskippable?

      I've basically given up on modern 'RPGs' because most of them seem to expect me to spend most of the 'game' watchng tedious cut-scenes that are like something out of a Sci-Fi channel movie without Bruce Campbell.

    4. Re:An rpg for people who don't like rpg's? by Anonymous Coward · · Score: 0

      There was very little point to ever levelling up in Oblivion, everything scaled along with you. Things are pretty F'd up when you're suddenly a band of random highwaymen waylay you wearing magic weapons and armour, honestly thats when for me the game simply jumped the shark. They really should have made the environment challenging depending on your location, not have the environment react to how powerful you are. Oblivion had a world large enough to accomodate this style of play. I've always enjoyed building my character up in order to tackle the advanced area's or opponents. Especially that deep challenge of testing the waters in a new area when you're at the bottom of the power curve, requires a lot more skill to suceed. Dragon Age felt far more like a game on rails to me, with a few decisions here and there that had little bearing on the overall story outcome.

    5. Re:An rpg for people who don't like rpg's? by Chaos+Incarnate · · Score: 1

      No, all of Mass Effect's dialogue is skippable. On 360, it's X; on PC, I think it's spacebar or escape by default.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    6. Re:An rpg for people who don't like rpg's? by Anonymous Coward · · Score: 0

      I think the cutscenes were unskippable, but I modded ME1 and ME2 so I could skip them on subsequent playthroughs.

      I never did finish the later playthroughs, so I guess that shows how much I liked the two games. The dialog and voice acting was the mainly enjoyable part. Which isn't a minor thing, because it alone was better than Oblivion was in its full-game RPG entirety.

      Sometimes I wish DA had no voice acting at all because awful voiceovers just ruin it. DA2 is only worse from the previews I've seen.

    7. Re:An rpg for people who don't like rpg's? by Anonymous Coward · · Score: 0

      Yea Oblivion wasn't very good in vanilla but with the right mods it became of the best games, in my opinion. Don't remember which mod it was. Well, actually it was a popular composite mod ... something with several Os ... O-somethings Oblivion Overhaul or other. Anyway, that and a few tweaks to make archery more viable and graphical upgrades made Oblivion awesome. The only thing I didn't like was the main story and its "demons from some stereotypical lava-plain of existency" malarky.

    8. Re:An rpg for people who don't like rpg's? by discord5 · · Score: 2

      Usually they have terribly dull and uninteresting storylines you couldn't be bothered to give a goddamn about.

      Yes, well not all RPGs can have you be the son/daughter of the dead lord of Murder on a quest to discover your heritage and powers. That would get old real soon.

      Oblivion remains an unbelievably gorgeous game, jaw-dropping and absolutely amazing. But the counter-intuitive leveling system took immersion and broke it on the wheel. The trite and boring storyline snuffed out any sense of weight and meaning in the gameplay.

      The expansion made it even prettier, although I forgot the name already. Oblivion had a lot of issues, and the most annoying one was having only 4 voice actors for the entire game (not counting Patrick Stewart). If you're complaining about the leveling system I'm guessing that you never played Morrowind, which used the same leveling system for characters (although with slightly different skills). What was really broken was enchanting if you'd keep the soulstone that one of the deities would give you. I'm talking "murdering the entire world in under two hours"-kind of broken with corpses flying left and right.

      On top of that was another annoying issue: scaled level encounters. While it served to keep the game interesting, the effect was quite the opposite. The encounters didn't really become any harder, just longer and more tedious. In the end it became so over the top that simple bushrobbers had the best gear. To top it off, the nearly psychic guards who could detect you murdering people and stealing stuff even if you were inside a building. The guards of course had one a single line for catching your doing evil: "Stop right there criminal scum!", after which the player would invariably choose "Resist" at which point all the guards in town would start attacking you all saying the following four sentences "HRWAH!" "You should've paid the fine!" "HRAAAGH!" and "Help! Murder! Someone's been murdered!". To this day, those guards still haunt me.

      Storywise Oblivion was kind of okay, except it was much too short. The main storyline would take only two evenings to complete, and with the guild storylines combined you'd have about a week of evenings before you'd finished the game. The dungeons that were spread across the lands were pretty much copy pasted. If you'd done a dungeon or 5 you'd recognize most parts after that. Same for the ruins, same for the areas in oblivion. There was very little unique loot in Oblivion. In an RPG I'd expect to find a bit more variation than "Randomly Generated Enchantment Stats Sword #29485". You'd expect that in diablo, but not in a more traditional RPG.

      But ... If you think that's bad for a modern RPG, I suggest you avoid the genre entirely. A prime candidate of everything wrong combined would be Two Worlds, and to a lesser extent Two Worlds 2. Those are just HORRIBLE in every department. A surprisingly decent game was The Witcher. It's no Baldurs Gate or Planescape : Torment storywise, but it does decent enough, has a neat skill and alchemy system. Don't expect to go looting "Vorpal Sword +5" or something like that, since it doesn't accomodate that, but it's fun.

      And I'd like to second whoever said the original Dragon Age had hideous graphics. Ugly beyond all belief. I don't know how they were able to release it in this day and age.

      Meh, graphics... Give me decent gameplay or a damn good storyline and I'd play it if it was still sprite based. I personally care less to see each blade of grass moving in the wind, than I care about a story that keeps me entertained enough to want to know how it ends. Fallout 3 looked really terrible in my opinion, but the story was more than involving enough for me to see it through 'till the end.

      And finally, it's always the little things that do it for me in an RPG. Sometimes it's finding a rare weapon in a chest, or finding a small side-quest that is actually involving, or f

    9. Re:An rpg for people who don't like rpg's? by lymond01 · · Score: 1

      Meh, graphics... Give me decent gameplay or a damn good storyline and I'd play it if it was still sprite based. I personally care less to see each blade of grass moving in the wind, than I care about a story that keeps me entertained enough to want to know how it ends.

      I think the problem with DA was that it was a great game in every way except the graphics. It still won awards even with its 2002 graphics. It seemed odd that a game released in 2010 was only around Everquest graphics quality, and even that level of graphics could bring a medium graphics card to a slideshow.

    10. Re:An rpg for people who don't like rpg's? by Anonymous Coward · · Score: 0

      The way I remember DAO it's like this:

      Quest-grinding
      Quest-grinding
      Quest-grinding

      AWESOME DUNGEON HACK

      Quest-grinding
      Quest-grinding

      Listen to woman wail about her son being about to die for 20 minutes
      Kill son
      Apparently he can be resurrected? Some writer somewhere needs to be slightly stabbed.

      Quest-grinding
      Quest-grinding
      Quest-grinding
      AWESOME DUNGEON HACK
      Quest-grinding
      Quest-grinding

    11. Re:An rpg for people who don't like rpg's? by Anonymous Coward · · Score: 0

      (not counting Patrick Stewart)

      I don't think we're on Slashdot any more, Toto.

    12. Re:An rpg for people who don't like rpg's? by Anonymous Coward · · Score: 0

      You're getting pretty ridiculous with that comparison. Either that, or you've never seen Everquest, played Everquest, or heard its graphics described to you.

    13. Re:An rpg for people who don't like rpg's? by SithLordOfLanc · · Score: 1

      Oscuro's Oblivion Overhaul. And yes, you're right. Modded Oblivion is one of the best games out there. Cannot wait for Skyrim.

    14. Re:An rpg for people who don't like rpg's? by Anonymous Coward · · Score: 0

      Oblivion remains an unbelievably gorgeous game, jaw-dropping and absolutely amazing. But the counter-intuitive leveling system took immersion and broke it on the wheel.

      Agreed, but thankfully the game is highly modable.

      Give it another go, with nGCD to replace the leveling system and either TIE or OOO, both of which fix level scaling. It's like playing a different game.

    15. Re:An rpg for people who don't like rpg's? by MareLooke · · Score: 1

      I never saw a problem with DAOs graphics, I sorta liked them. The problem was the boring "gather a bunch of allies" setup and the total and utter lack of sidequests and the lack of challenge. Seriously, Gaxkang was a "tribute" one of the very hardest bosses in Baldur's Gate 2 (Kangaxx the (Demi-)Lich) but he was a piece of piss when I fought him. The hardest fights were some random encounters early on (and anything with them dogs/spiders, because their push you over and burn your hp thing was bugged, same with some mage spells. Once all this got patched the game was a total pushover), not the fights that were supposed to be hard like the Archdemon.

      The thing that imho was engrossing about BG2 is that it had a very open world, not Oblivion style of course, but I dare say half of the content (if not more) was sidequests, not something you pick up and deliver while doing some main quest, but proper to god sidequests. Fucking HUGE areas were just there for sidequests. The entire Shadow Dragon episode? Sidequest. Everything related to Firkraag? Sidequest. The city besieged by druids etc etc? Sidequest. Half of the fucking main city consisted of sidequests: The Unseeing Eye, the Bridge District Murders, The Circus, The Planar Sphere, the Thieves Guild, etc etc. Now compare THAT to DAO, ME, ME2 or every other non-open-world RPG out there? It's fucking sad. In Baldur's Gate 2 the world outside your main quest was ALIVE with other major stuff going on that you could stick your nose into if you pleased, this is entirely not the case in 99% of the things sold as RPGs nowadays. There is the main quest, and on the side you do some stuff, like pick up something on this part of the main quest and deliver it while doing some other part of said quest or passing for the umpteenth time through $major_city. *yawn* Inspired stuff.

      And please, I do realise that you can skip things in eg ME, like you can skip the loyalty missions in ME2, but that cripples you in the endgame, so they don't qualify as sidequests (and the random missions in ME/ME2 you sometimes run into on uncharted worlds are pretty sad excuses for sidequests usually) In BG2 nothing really happens when you don't mess with Firkraag, you don't have the associated loot and/or xp but that is it. It doesn't affect the endgame at all, but still those quests didn't feel like pointless tacked on stuff as a lot of sidequests often do, they were plain good old fun.

    16. Re:An rpg for people who don't like rpg's? by lymond01 · · Score: 1

      I agree...BG2 was full of sidequests which was actually why I never finished it. I spent so much time on it that, like any other single player game, it gets boring. DA:O had the right balance for me of sidequests and the main plot. I even got a good laugh out of the matchmaking quest in the Dalish village: "Why...why would you DO something like that?! You're a monster!" Ah, young love.

      Good info on Gaxkhang -- I had no idea what he was about.

    17. Re:An rpg for people who don't like rpg's? by MareLooke · · Score: 1

      It's never bothered me, as I said, they are all optional and I didn't think them boring at all, unlike the DAO ones that are just tacked on search and fetch missions really. I greatly prefer the BG2 way, notice I say BG2, NOT BG1 in that game things tended to get sort of boring after a while. I guess people just want to burn through games fast and move on to the next thing (I actually haerd someone complain about a game taking too much time once, like WTF? Why'd you want a game to and if you're having FUN?) without anything distracting them from the main goal (or maybe people's brains have atrophied so much from bad television that they can't handle multiple goals anymore)

  9. Re:Oh please, DAO 1 too difficult? by Nick+Ives · · Score: 1

    You can't save during combat at all in DAO.

    Other than that I'd agree that combat in DAO was pretty easy, even on the hardest difficulty. That was mainly due to mages being massively overpowered. As long as you did the mage tower first to get Wynne the rest of the game was plain sailing, especially with a mage PC.

    Apparently in DA2 they've replaced spell combos with cross class combos to make the other classes more relevant. Even in other RPG systems (i.e. D&D, although in D&D they're a lot weaker to start with) mages have always been massively overpowered engines of destruction, so I guess it makes sense to just acknowledge that the power to control elements & stuff means massive combat potential and just let the other classes support them.

    --
    Nick
  10. Apart from being dumbfoundingly mundane like all by unity100 · · Score: 1

    else before it :

    back 10-20 years ago, computer tech was limited. you couldnt stray too far off from a format. you had to end the game in the same format you started it. in the same genre. because platforms didnt have the resources to expand to many different formats and their technical demands in regard to hard disk, processing power, and memory.

    but there were hybrid games even then - like pirates and so on. they allowed you to expand and expand and your GAMEPLAY changed with passing time. not just your attributed strengths and stats, and a storyline.

    today, despite the gaming platforms has phenomenal power compared to platforms of old, still the SAME stuff is being done - pigeonhole the player into whatever format you started with, optionally sprinkled with only traces of styles/formats from other genres ... like mini puzzles, or small trading etc.

    but it could be much bigger. you could have numerous game areas, and when you are really bored from one, you could move to another area.

    this would actually be more realistic in every way ; in almost all games you develop to a point you are totally a factor that would affect any world, if you developed something to that point (stats etc), but nothing changes - noone comes and asks you to be their general or king, and actual strategy happens. someone who became as strong as the characters in rpgs (da, mass effect included) would actually have SO much clout in the world they were living in that, a lot of things would be effected and revolving around them. but, because innovation and experiments are prohibited in mass manufacturing gaming, escapism is used - 'oh, our character is humble, and he does this/that. or, our character marries with the queen and happy ever after'

    that is totally in contrast to what happens in the most important core material that almost all fantasy and rpg gaming had been initially based and devloped on ; lord of the rings :

    remember lotr timeline ; the adventurers start as a small band of brave adventurers, during their journeys, they come up against many things, and become stronger. after a certain point, however, they get involved in politics (when gandalf returns, trying to influence the major players of the world to joining combat, like edoras, or fangorn), after a point, they get involved in tactics and strategy (helm's deep) in battle-scale, and after a certain point, they are strategists, conducting a campaign, (after helm's deep, advancing on to sauron as army of the 'captains of the west'), and after a certain point, they are the shapers of the world they live in. (when the war ends, aragorn is king, and everyone returns to building the world again).

    but see, ALL of the games up till now, always pigeonholes the player into what it was at the start, EVEN if they are directly based on lotr. (no, the map-trigger 'adventure' gimmicks of various rts maps do not count).

    but, just take a moment now, and imagine how it could be, if gaming companies innovated as such into hybridizing their games instead of increasing the polygon count and number of dungeons in their games. just think for a moment.

  11. EA Destroyed Bioware by Anonymous Coward · · Score: 0

    Bioware used to be great. I loved their games. Spent more time than I want to admit playing and creating worlds in Neverwinter Nights. But, the docs sold out to EA. EA axed multiplayer in Dragon Age therefore I never bought it, and I surely won't be buying DA2 for the same reason.

  12. Re:Oh please, DAO 1 too difficult? by bigstrat2003 · · Score: 1

    Other than that I'd agree that combat in DAO was pretty easy, even on the hardest difficulty.

    I can't agree with this. The game was fucking hard even on normal, primarily because mages were overpowered (including enemy mages). You could only survive against a mage by stunlocking them. God forbid there were two or three, because you were fucked when that happened.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  13. Dragon Age I's Choices by nitroscen · · Score: 1

    Does anyone know if your choices from the original Dragon Age carry over? I heard somewhere they were going to carry over the decisions your character made and incorporate it into the sequel - much like Mass Effect.

    1. Re:Dragon Age I's Choices by space_jake · · Score: 3, Informative

      You can carry over a save from Origins or Awakening but I haven't seen where it comes into play yet.

    2. Re:Dragon Age I's Choices by Anonymous Coward · · Score: 0

      You can. Apparently there's a fairly annoying bug with this right now though. They're saying on the Bioware forums that once your decisions are imported the import flags get corrupted as the game progresses.

    3. Re:Dragon Age I's Choices by Anonymous Coward · · Score: 0

      I haven't seen any full list about this yet, and it will probably be a while before one is compiled, but one place I've heard mentioned is interactions with Isabella (who appears in the demo). I would guess it would also affect the possible appearance or non-appearance of other characters from Origins depending on whether or not they survived, such as Sten and Loghain, and possibly the results of romantic encounters - like maybe Leliana showing up with an infant or something.

          Personally I'm hoping for an appearance by Shale.

    4. Re:Dragon Age I's Choices by Anonymous Coward · · Score: 0

      I think it only effects the history of the world. Not the new character.

  14. OS agnostic by cafn8ed · · Score: 1

    It's available for Windows, OS X, the PS3, and the Xbox 360.

    This alone is one of the more impressive elements of the release.

    --
    Coffee is my drug of choice.
    1. Re:OS agnostic by keytoe · · Score: 1

      This alone is one of the more impressive elements of the release.

      Though for some reason the only demo I appear to be able to download is the .exe. Nowhere on the demo page does it talk about what specs or platform are necessary to actually play the demo.

    2. Re:OS agnostic by keytoe · · Score: 1

      This alone is one of the more impressive elements of the release.

      OK - after digging around a bit more, not only is there no OS X demo available but the game itself is apparently a Cider port and not an actual cross platform game. For $60. Sorry, not happening.

    3. Re:OS agnostic by gilgoomesh · · Score: 1

      The Cider port of Dragon Age 1 was one of the best ports I've ever played (including native code ports). Honestly: you cannot tell it's a Cider ported game unless you see the "cider" process in the Activity Monitor -- it was exceptional.

    4. Re:OS agnostic by keytoe · · Score: 1

      The Cider port of Dragon Age 1 was one of the best ports I've ever played (including native code ports). Honestly: you cannot tell it's a Cider ported game unless you see the "cider" process in the Activity Monitor -- it was exceptional.

      Thanks for sharing that. Every Cider port I've ever seen has been a raging disaster. It's nice to know that it's the process and not the tool causing it. Now, if only they had a demo so I could see for myself if it was worth plunking down $60...

    5. Re:OS agnostic by Anonymous Coward · · Score: 0

      Wait for the cracked version and check if it's worth 60$. :) It seems RELOADED already took care of Windows version

  15. Wake me up when the ultimate edition shows up by Tridus · · Score: 3, Interesting

    So I was one of the suckers who bought DA 1 on release day. Didn't buy any DLC, because Bioware DLC is always overpriced.

    Eventually they come out with the 'ultimate edition', which is the game, expansion, and all DLC for the same price I paid originally. That part is normal, and alright.

    Where it gets ridiculous is that for me to add the DLC to the game I already bought on the same day this new verison came out would have cost MORE then just buying the game again and getting everything thrown in.

    The pricing model is sufficiently out to lunch that I'll wait this time.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:Wake me up when the ultimate edition shows up by Cederic · · Score: 1

      My apologies, I waited until the "Ultimate Edition" was not only released, but also going for a substantial discount on Steam.

      I have 30 games that I've bought and still haven't played; that's one of them. Combined expenditure on them is about the same as buying 3-4 'new' games. It just doesn't make sense.

      Last game I paid full price for is the reason I don't have time for those others - FM2011. What can I see, it's been decades and the Collyer brothers _still_ make addictive games..

    2. Re:Wake me up when the ultimate edition shows up by Anonymous Coward · · Score: 0

      Or you could simply not buy it.

  16. Re:Apart from being dumbfoundingly mundane like al by Mongoose+Disciple · · Score: 2

    That's a lot of words to say you don't like the genre.

    I don't like things, too. Mostly I just don't buy them.

  17. Re:Oh please, DAO 1 too difficult? by Mongoose+Disciple · · Score: 2

    Nope. Mana Clash killed 95%+ of enemy mages in the game in one shot, every time. As a non-friendly-fire AoO.

    Basically if their name wasn't in red, they were going to die from it.

  18. Re:Oh please, DAO 1 too difficult? by Lumpy · · Score: 4, Insightful

    I agree. Mass Effect I was a LOT BETTER and delivered far more wide range of modifications and weapons... MEII came out and dumbed it down drastically. The worlds were far more limited, interaction is more limited... it's more of a "go here do this good boy!" I am afraid they ruined Dragon Age with numbing down of the whole system like they did for Mass Effect.

    --
    Do not look at laser with remaining good eye.
  19. Dragon Age Signature Edition? by toleraen · · Score: 1

    Anyone get this version yet for the 360? Ordered mine through Amazon but their release day shipping failed, kind of want to just pick it up locally. Is the regular edition the same minus the pre-order email activation code?

    1. Re:Dragon Age Signature Edition? by Anonymous Coward · · Score: 0

      Don't get it, it's a waste of time. The PC version is much, much better than the console version but even then it's not worth picking up for more than $10-$15. Dragon Age is basically the new Final Fantasy except instead of making a few epic Final Fantasy games, they made Final Fantasy 14 as their first sequel. No joke, it's heavily broken, graphics are terrible, story is pitiful, and the gameplay is disgusting. I'm a die-hard Dragon Age fan but once I played this one I felt like vomiting, I just wasted my money.

  20. Re:Oh please, DAO 1 too difficult? by Lumpy · · Score: 1

    Wow everyone must have played it different. I found mages useless and utterly destroyed them easily with the rogues. Wynne was strongest of all the mages in the game but even she dies too easy in combat Morrigan does better when you equip her in lots of armor, mages robes = I'm dead in the game.. I preferred the meat grinder with high level runes on killer weapons. I had the one dwarf set up with a warhammer that would kill most with a single hit. Darkspawn were nothing more than goodie bags to trade for gold.

    --
    Do not look at laser with remaining good eye.
  21. Re:Apart from being dumbfoundingly mundane like al by nedlohs · · Score: 2

    It would suck.

    If I'm playing an RPG I want to play an RPG that gets the RPG things right, if I want to play an RTS I'll play an RTS not some shitty hybrid RPG/RTS/FPS/Puzzle/Adventure/Collectible Card/Fighter/Flight Simulator game that does nothing well.

    Sure if they want to tell an epic story have an RPG tell the first part and Civilization tell the last part, but don't make it all one game.

  22. Re:Oh please, DAO 1 too difficult? by Chaotic222 · · Score: 1

    I played through the whole game on hard and didn't have to use potions except for the odd boss fight, or of wynn's AI decided to have her walk into a group of enemies when I wasn't paying attention. Seriously, I wouldn't say it was easy, but I can't imagine anyone thinking the game was hard.

  23. Oh Yippee!! by SimonTS · · Score: 0

    I guess this means I'd better try to catch up and maybe play the first Dragon Age? I didn't even know there was one - is it any good?

  24. Re:Oh please, DAO 1 too difficult? by Anonymous Coward · · Score: 0

    No offense but Mass Effect 1's copy-and-paste worlds were one of the worst parts of the game, along with the Mako APC.

  25. Re:Oh please, DAO 1 too difficult? by Mashiki · · Score: 3, Interesting

    Well my GF is a avid RPG player, and enjoys cRPG's on the side. She got home oh an hour or two ago. Installed, starting playing 30ish mins in she was raging and screaming going where are my choices and what's up with this shitty dialog. I want a RPG, not a action-adventure game. Which promptly 5mins later resulted in her storming out of the house, and driving off game in hand. I think she's out for a refund, and woe to the person who tries to refuse it.

    I know people will go bahwhaha GF what? Yeah some of us managed to hook one anyway.

    I didn't even have a chance to play, but I'm hearing a lot of people use the phrase "Dragon the Mass Age Effect". Which doesn't bode well, and I get the feeling EA has given Bioware the touch of death.

    --
    Om, nomnomnom...
  26. Re:Apart from being dumbfoundingly mundane like al by moonbender · · Score: 1

    Having played all PC versions of Pirates and a few others, the gameplay didn't really change a whole lot as you progressed. It's a fairly varied game overall, though, with elements of story, exploration, trading, fighting, strategy, character development, etc. All of them fairly light fare, though. And I don't really feel like playing an RPG which evolves into a RTS as you describe: I like the tactical combat sometimes seen in good RPGs, but I don't like RTS as a general rule.

    --
    Switch back to Slashdot's D1 system.
  27. Buggy Releases by Anonymous Coward · · Score: 0

    I like these games but first releases are typically so buggy that I usually wait at least six months before even considering a purchase.

    And unless they lower the price, I'll wait until it hits the discount cycle.

  28. The Graphics by Anonymous Coward · · Score: 0

    Terrible they are...

    1. Re:The Graphics by Anonymous Coward · · Score: 0

      Terrible they are...

      Agreed. I missed Dragon Age when it first came out, didn't hear anything about it, it went on sale on Live for half price or something, so with all the good feedback and ratings I got it. I'm a big RPG fan, but I just can't get over how terrible the graphics are, if feels like a PS2 port at best. Looking at screens for the new one, it doesn't look much better.

    2. Re:The Graphics by TheEnigmaticToad · · Score: 1

      The graphics in DA:O were much better than DAII. I'm basing this off the demo. Check this out: Bioware already released a High Texture pack for DAII http://social.bioware.com/page/da2-patches Size: 1.08G

    3. Re:The Graphics by Anonymous Coward · · Score: 0

      if feels like a PS2 port at best

      Why do people always say this about games that the PS2 could not dream of running? Am I the only person who remembers what PS2 games looked like? Are you playing on ultra-low graphics quality settings?

  29. Game is linear by Anonymous Coward · · Score: 0

    Just fyi... Much more linear than expected.
    Check the ign review :P

    1. Re:Game is linear by Carewolf · · Score: 1

      You mean like DA:O? For a game that called itself non-linear, it was surprisingly linear.

      I am not sure what to make of RPGs anymore. I guess, they can all go to hell, and maybe the sandbox games will move in from a different direction and finally make a classic non-linear computer RPG again.

    2. Re:Game is linear by Mongoose+Disciple · · Score: 1

      You can do the quests in the game in pretty much any order you want.

      The start is linear, the end is linear. What's in between is, mostly, up to you.

      I'm not sure what more you can really ask of a computer RPG -- you can only be so sandboxy without ending up with a shitty story.

    3. Re:Game is linear by Anonymous Coward · · Score: 0

      What's in between is, mostly, up to you.

      But it's not really. You get certain weapons/spells/whatever and they basically work to get you through certain parts a certain way. It's way too scripted.

      I want a true open world game. Something where you can basically "hack" the game by figuring out how it works and coming up with a strategy to beat it in your own way.

    4. Re:Game is linear by Carewolf · · Score: 1

      I would like actions to have consequences. They never did in DA:O. I would like to be able to roleplay to choose my own destiny, that means changing the end. The fact the end joined all the threads no matter what you did, makes it non-linear game in my mind as none of the non-linear choices had any consequences. All you ended up doing was selecting how the last movie was cut.

  30. The Graphics by TheEnigmaticToad · · Score: 1

    Terrible they are...

  31. Re:Apart from being dumbfoundingly mundane like al by Saerko · · Score: 2

    back 10-20 years ago, computer tech was limited. you couldnt stray too far off from a format. you had to end the game in the same format you started it. in the same genre. because platforms didnt have the resources to expand to many different formats and their technical demands in regard to hard disk, processing power, and memory.

    If only system hardware were the only limitation...oh wait, it's not. Have you ever played FF7? There were mini-games all over the place, including one which was essentially a really shitty RTS. Or how about Halo, where you can go solo or command a small squad, even jumping into vehicles? Hell, Halo: Reach even included space combat.

    The problem isn't that games don't cross genres, its that companies that are good at RPGs don't necessarily have the time, budget, or expertise to make a multi-genre game. A good way to think about it is how many shitty "Me too!" games there are out there for every blockbuster that comes out. Even if you're just developing a single-genre game, most companies have a hard time meeting the player's expectations.

    You don't have to pick on videogames either--you can look at the traditional market too. The only system I know that combined RPG, Strategic, Tactical (both Naval AND Land), and Diplomatic elements in full was the Birthright setting in 2nd Ed D&D, and even it was crippled by its simplistic and boring tactical component. I'm a miniature wargamer right now playing Warmachine/Hordes, and even though its parent company Privateer Press is making moves to get back into the RPG market, I'm not sure if they'll really be able to pull off a scale-resilient setting and compatible RPG system.

    tl;dr: Shit's hard man. Try it sometime.

  32. Re:Apart from being dumbfoundingly mundane like al by jollyreaper · · Score: 1

    this would actually be more realistic in every way ; in almost all games you develop to a point you are totally a factor that would affect any world, if you developed something to that point (stats etc), but nothing changes - noone comes and asks you to be their general or king, and actual strategy happens. someone who became as strong as the characters in rpgs (da, mass effect included) would actually have SO much clout in the world they were living in that, a lot of things would be effected and revolving around them. but, because innovation and experiments are prohibited in mass manufacturing gaming, escapism is used - 'oh, our character is humble, and he does this/that. or, our character marries with the queen and happy ever after'

    No, that sounds good but it would suck. Here's why: it's hard enough to make a game in a single genre that's any good. You start trying to go cross-genre, you're now greatly increasing the chance something's going to suck.

    Something like GTAIII to IV is pretty unusual in that it's a hybrid of a first-person shooter and a vehicle sim. Even at that the vehicle controls are a bit spongy and make precision maneuvers difficult. Not so bad on normal missions but ruinous in the races.

    There were already enough complaints with the way GTA IV handled all the mini-games. People were saying "I'm three hours into the game and still getting tutorials! This sucks!" And most of the mini-games were pretty forgettable. Darts, pool, the dating stuff. It sounds nice on paper but a lot of people found them completely distracting. Fortunately, you could skip most of that stuff or just do autoplay.

    But what you're proposing would have the potential of introducing a brand new play mechanic really late in the game with the potential of ruining the feel of it. While it remains theoretically possible to do something like this right, in practice it would remain exceedingly difficult.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  33. Re:Oh please, DAO 1 too difficult? by Belial6 · · Score: 1

    Yeah, but it is one that goes of on Friday nights for hours on end, and the one time you followed her and found her at some dude's house with 5 other guys, she told you she was "playing D&D". Yeah, that's why she was in a leather bikini and the guys were all standing around in loin cloths.

  34. Re:Oh please, DAO 1 too difficult? by MBGMorden · · Score: 1

    Solution to that was pretty simple: carry multiple mages in your party. I played a mage PC, and carried Morrigan throughout the whole game. Once both had crushing prison controlling 2 mages was cake. If there was a third you basically just blasted the heck out of them and kept them moving as much as possible (cast Horror and such). They went down quickly.

    As a matter of fact the only encounter I really had trouble with was Ser Cauthrien right after rescuing Anora. Just too many guys to try to get under control with Cauthrien mowing through my party. I think I replayed that encounter at least 2 dozen times before completing it. Most everything else though was pretty straightforward.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  35. Re:Apart from being dumbfoundingly mundane like al by unity100 · · Score: 1

    then you dont know shit about gaming. best of the best in the golden age of gaming, were hybrid games. pirates, defender of crown, star control 2 and similar.

  36. Re:Oh please, DAO 1 too difficult? by MBGMorden · · Score: 1

    It's not the fact that you claim you have a girlfriend that makes me think that your post is fake, but that you claim she stomped off "game in hand" for a refund. Having heard enough stories in my time to tell when creativity starts to take the place of reality, I detect some falsehood there - a bit of embellishment at a minimum.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  37. Re:Apart from being dumbfoundingly mundane like al by unity100 · · Score: 1

    it didnt change MUCH, because as said, there were technical limitations in the original version back in c64 age. they didnt twist the concept, they just built it in better form in latest pc versions.

  38. No it isnt. by unity100 · · Score: 1

    Here's why: it's hard enough to make a game in a single genre that's any good.

    the above 'is not'.

    its not hard enough to make a game in single genre that's any good. with the amount of resources that are being poured into obfuscating aspects of modern games (graphics, resolution, textures, polygons), much more could be made. in some respects, graphics concept already passed the point where human eye can comfortably keep up anyway.

    moreover, straying off to multiple genres could make a lot of things much more easier - because you can switch to formats that are strong when a certain stage of the story/game arrives, and hence cut your effort needed in that stage, and switch back to others when they are strong or more efficient to use in that stage in the game.

    furthermore, its about immersion. its much more important than trying to make gaudy graphics appear in less-interactive cutscene formats for immersing the player in the game environment.

    things need to actually happen in the game world, for immersion.

  39. Re:Apart from being dumbfoundingly mundane like al by lymond01 · · Score: 1

    Wow. Those go way back. I'd forgotten Defender of the Crown. It's true -- I often wonder why RTS games don't also have quests to improve your heroes, etc.

  40. Not Frontpage News by Sylak · · Score: 1

    This story just isn't front page news, nor is any video game unless it made ungodly amounts of money on release day, or has been delayed for over a decade.

    1. Re:Not Frontpage News by Anonymous Coward · · Score: 0

      Baldur's Gate carries as much weight as Firefly around here, so I'd say it is worthy. DA:O was one of the only games in the last 8 years which many /.'ers had a significant interest in (even if they ultimately didn't like it). DA:O was the single-player nerd equivalent of World of Warcraft, Star Wars: Galaxies, and EVE.

      I think the lack of comments this time around are a sign of how many didn't like DA:O.

    2. Re:Not Frontpage News by WeeLad · · Score: 1
      I think the lack of comments this time around are a sign of how many didn't like DA:O.

      It could be the lack of comments is because everyone is too busy playing DA2. (but I think your guess was closer to home)

      --
      Seriously, Don't take anything I say seriously.
  41. oh that sucks by Anonymous Coward · · Score: 0

    looks like it sucks.

  42. Re:Oh please, DAO 1 too difficult? by 0123456 · · Score: 1

    No offense but Mass Effect 1's copy-and-paste worlds were one of the worst parts of the game, along with the Mako APC.

    Yeah, that was the point where I finally gave up and uninstalled it. Bad driving physics on cookie-cutter worlds wihle randomly being killed by worms jumping out of the ground is really not my idea of a fun time.

  43. Re:Apart from being dumbfoundingly mundane like al by Anonymous Coward · · Score: 0

    Spore is very much like you describe. the game changes based on your level.

  44. Re:Apart from being dumbfoundingly mundane like al by unity100 · · Score: 1

    leave aside that, the hybridness of defender of the crown, actually made the world you lived in real - there were things happening, as they would happen depending on context - you go to a castle raiding - you are just another strong man with a sword. you go to tournament - regardless of whether youre king or holy roman emperor, you are now just a man on a horse with a stick in his hand. this was as such in reality, not to mention that, doing some of these were the obligations of the nobles by then.

    now take dragon age - dungeon after dungeon after dungeon after dungeon after dungeon ..... not because there would be THAT many dungeons even in a fantasy world - but because it is much more coding-efficient in order to just make new dungeons once you have set the format and have the necessary in-house utility-mapmaker etc.

    games are not being built around immersive realism from the eyes of the first person like they were being made in the early days of gaming - the industrialization of the sector turned gaming into manufacturing - efficiency of production and interchangeable parts.

  45. Re:Apart from being dumbfoundingly mundane like al by nedlohs · · Score: 1

    Oh noes my taste is different than yours, it's the end of the world. And yes I played all those games, and yes they were good at the time. They are however crap now (well ok Defender of the Crown was crap then too).

    And I still would prefer separate games. If I want to watch a romantic comedy I'd prefer it not also be a thriller.

  46. Re:Apart from being dumbfoundingly mundane like al by nedlohs · · Score: 1

    they do. King Arthur (http://store.steampowered.com/app/24400/) for example.

  47. Re:Oh please, DAO 1 too difficult? by Mongoose+Disciple · · Score: 1

    The Ser Cauthrien encounter took me two tries to get (mage PC, normal difficulty). Storm of the Century pretty much sweeps the room clear of archers in a flash. A fight you're clearly meant to lose just shouldn't be that easy.

    There's really not any conclusion I can draw but that some of the spells / spell combinations weren't really tested out very well, or that they wanted the game to be dramatically easier if you were a mage who picked the right spells. I just can't believe that it's intentional, for example, that Mana Clash drains all the mana from most enemy mages and does enough damage to kill them three times over.

  48. oh boy, more DLC by Anonymous Coward · · Score: 0

    Yes, I hear it good and I liked the first one, so I'll pick it up as soon as I can get the entire game with one ~$50 purchase. EA/DLC can suck it.

  49. Re:Apart from being dumbfoundingly mundane like al by Carewolf · · Score: 1

    If those counts as hybrids then so do DA:O and any party RPG, which inevitably interrupts the usual game to handle battles.

    In fact DA:O has three different games:
    1. Interactive full-motion video. This is the only place you can change the outcome of quests, or really anything in the game
    2. A game where you move around non-consequentially on a map (the so-called RPG part)
    3. A tactical combat game.

  50. Re:Oh please, DAO 1 too difficult? by WeeLad · · Score: 1

    When I played the demo, it did seem like button-mashing hack-n-slash. But I'm going to reserve further judgment until I get a few hours in. For now, it's sitting on my doorstep waiting for me to get home from work.

    --
    Seriously, Don't take anything I say seriously.
  51. Re:Apart from being dumbfoundingly mundane like al by binkzz · · Score: 1

    You forget Elite! One of the first and most successful hybrids of its time... Oh sweet frontier..

    --
    'For we walk by faith, not by sight.' II Corinthians 5:7
  52. Re:Apart from being dumbfoundingly mundane like al by unity100 · · Score: 1

    nope not even close.

  53. ooooook then by unity100 · · Score: 1

    why watch a romantic comedy, instead of a romance movie or a comedy then.

    you are contradicting your own argument.

    1. Re:ooooook then by Quirkz · · Score: 1

      To be honest, your initial post sounded like "I started a romantic comedy, and I was disappointed it didn't turn into a hack'n'slash flick with a crime drama conclusion. All the good movies do that." To which I'd say, "at least you've still got 'Dusk Till Dawn.'"

    2. Re:ooooook then by unity100 · · Score: 1

      then read that post again.

    3. Re:ooooook then by Anonymous Coward · · Score: 0

      No matter how many times one reads the post it will always come off precisely as Quirkz described it.

      A game doesn't HAVE to be a hybrid to be good, nor will hybridization necessarily make it good.

  54. Re:Apart from being dumbfoundingly mundane like al by unity100 · · Score: 1

    i have spore. unfortunately its way too simplistic, and immersion is much limited.

  55. Re:Apart from being dumbfoundingly mundane like al by santiago · · Score: 1

    If I'm playing an RPG I want to play an RPG that gets the RPG things right, if I want to play an RTS I'll play an RTS not some shitty hybrid RPG/RTS/FPS/Puzzle/Adventure/Collectible Card/Fighter/Flight Simulator game that does nothing well.

    I know, we could call it Spore!

  56. Re:Apart from being dumbfoundingly mundane like al by jollyreaper · · Score: 1

    i have spore. unfortunately its way too simplistic, and immersion is much limited.

    The problem here is that you're trying to strike a balance between detail and tedium and it's a hard one to get right.

    Master of Orion had one planet per star. The sequel put multiple planets per star, plus added micromanagement for each location. It certainly made the game more complicated but didn't feel any deeper, just more tedious.

    X-Com had a good balance between the strategic map and base building/UFO intercepting but the sequel completely ruined that balance. Instead of the missions being interesting they felt like a grind. "Oh, shit, gotta go do another goddamn mission." And the ships were the worst because that basically took what would have been one tedious level and turned it into three or four decks worth of tedium.

    The only way I think what you're suggesting would work is if the greater scale could be bolted onto the existing interface without feeling obnoxious. If it's an RTS game, you start out leading a fighting patrol. You're just a nobody. As you progress you get to start requesting units, then eventually building bases, and setting grand strategy. The RISK-style strategy screen would let you select the next territory to conquer and would determine the amount of support you can bring when conquering the next territory. All of those pieces would have been designed together as part of the whole game but revealed in a sequence that flows with the storyline.

    But as I said, there's a fine balance between immersion and tedium. If you look at the recent Pirates! remakes, the land battle segments are not very good. It's tedium. Even worse is trying to go treasure hunting. You'll waste so much time mucking about the map. The console version did away with that -- so long as you make landfall near the right spot, you find the treasure/missing relative.

    Honestly, for the most part I think if you're going to hybridize you need to do it from the start. Adding in some sort of higher-level minigame at the end would likely be irksome more than anything else.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  57. Re:Apart from being dumbfoundingly mundane like al by Onuma · · Score: 1

    I believe the spiritual successor of DotC was Conqueror: 1086 AD by Sierra.

    If you could get it to run properly, it was actually pretty good. Now though, unless someone hacks it for modern windows versions, it won't run as it is a DOS based game. I suppose a VM could do the trick, but I'm not going to set one up just to play a 16 year old game I kicked the shit out of when I was 12.

    --
    What else can happen when an unstoppable force collides with an immovable object?
  58. Re:Apart from being dumbfoundingly mundane like al by quickgold192 · · Score: 1

    It's not that game manufacturers are lazy or unimaginative; they've been chasing the Holy Grail of games that you just described, but the limits of the computer interface create what I can only describe as the "Spore problem," which I will explain in a bit.

    The problem with your "hybridization of games" figure of speech is that real life (or fantasy life, for that matter) is not a hybridization of anything - it's just life. It's not like the commanders of actual armies have a screen with their units on it that they can left click to select and right click to move/attack, they have offices with reports and people working for them (and, yes, visualizations of the battlefield,) but they're still basically playing a first-person RPG: they're looking out a pair of eyes, they can move around the room, they can throw a chair at the map, etc. Actual communication is a very complex matter: commander gives objectives and standing orders, assistant sends the report out, company commanders send out mission-specific orders, unit commanders give tactical commands, individual soldiers can follow the orders or not. And each individual soldier is living his own life with his personal problems and politics that come with it. And the whole "political" stage of LOTR; current AI can't even think about the level of "politics" you speak of without pre-programmed routes and reactions. Politics depends so much on realistic human reactions.

    Now you might say "it doesn't *have* to be that complicated. Just have 'soldier' NPCs, or simplify the communication and game mechanics of battle. Maybe when you walk up to the map it switches over to the RTS mode and you can command your units like Command and Conquer." This is where the Spore problem comes in: a game wants to be everything (RPG/RTS/city simulator/space simulator) and realizes that real life is just too epic to program into a game, not to mention that the keyboard/mouse interface is severely limiting. So because of this, they create "stages," which in essence is 5 distinct, separate games that happen to follow each other, each being the best at a specific genre. This *kills* immersion, because just when you thought you were playing an RPG and your world existed in the 1st person, your perspective is suddenly shifted to the 3rd dimension and game mechanics change. The result feels contrived. Even if the game you have in mind is a little more subtle than this, the limits of the keyboard/mouse combo, as well as the limits of programming time and money, are bound to make end up as a series of minigames that'll destroy the immersive world you've set up.

  59. The death of the cRPG by Piata · · Score: 3, Informative

    This news story sounds like it what was submitted by an EA publicist.

    A lot of people have taken issue with the dumbed down combat, limited customization options, extremely linear story, bad graphics and a dialogue wheel that is essentially broken into compassionate, obnoxious or humourous responses. This game is a pale impression of it's predecessor. It seems kind of ironic that the series designed to resurrect the cRPG may be the very thing that destroys it. Before buying this game, read this article and save yourself some money.

    1. Re:The death of the cRPG by Anonymous Coward · · Score: 0

      Amen. I loved the original, and was excited about playing this one. I downloaded the demo, and it is horrible. I'm going to skip this one. What a disappointment from what used to be the best cRPG company (Bioware).

    2. Re:The death of the cRPG by WeeLad · · Score: 1
      14 hours in. I'm pretty much sick of DA:2.

      I loved the DA:O. 4 playthrus. DA:A, I was ok with. 2 Playthrus. DA:2 does seem "dumbed down" as you put it. If it doesn't get better soon (in spite of it's horrible combat system), it's going in the "did not finish" pile.

      --
      Seriously, Don't take anything I say seriously.
    3. Re:The death of the cRPG by Anonymous Coward · · Score: 0

      Just like how it was in Mass Effect, amirite?

  60. Re:Oh please, DAO 1 too difficult? by MoriaOrc · · Score: 1

    My experience was slightly different accross two playthroughs (OK, 1.8, the second playthrough stalled in the deep roads, which was the last thing I had to do before the finale).

    On my first play-through (2nd hardest difficulty), I killed Wynne and my PC was a warrior, so only one mage that was offensive oriented. I had to rely heavily on Morrigan during most of the game, but near the end when my PC got decked out with strong armor and weapons, they took off in power and the Morrigan mostly just CCed groups of enemies while he ripped through them at 100 mph while dual wielding longswords and wearing plate mail. Also, all of my characters were chugging potions like drug-addicts for most of the game due to the lack of healing.

    On my second play-through (hardest difficulty), I decided I didn't want to rely so heavily on Morrigan, but I did get Wynne and used her instead. My PC was a rogue this time. I honeslty found the healing abilities of magic to be almost as over-powering as the offensive abilities, and the money saved not buying every potion that wasn't bolted to the floor let me gear my characters earlier to make up the difference in team damage output. When I stopped playing that playthrough, I was getting to the same point where Wynne was becoming less useful, and had I continued my PC probably would have gotten to a similar point as the first game (except with rapid fire backstabs while my bear tanks instead of windmill longswords and plate mail).

    I imagine it would be very difficult without a mage on the harder difficulties. None of the other talent trees I used came close to them in terms of AoE CC or healing power, and both of those were crucial to my standard battle plan for long stretches of the game, even though as the game progressed they became less relevant.

  61. Re:Oh please, DAO 1 too difficult? by MoriaOrc · · Score: 1

    I played through the intro on the "Hard" difficulty last night against my better judgment. The tutorial fight where I was only controlling Hawke felt very button-mashy, but at the end of the intro I had a full party with two or three abilities each, and it felt more like DAO. Also, the final fight of the intro took a decent amount of positioning and control for each character, definitely not just button mashing. I feel like the first tutorial fight was intended to introduce the controls (duh) and show off some of the flashy ability effects in a no-risk situation, and for the earlier fights in the intro the fact that I had maybe one ability per character, after which they just auto-attack, are what made it feel button-mashy at first.

    Not sure what the demo covered, but I would bet it suffers from some of the same issues as the tutorial fight (specifically wanting to be easy to pickup, and wanting to show off flashy combat effects).

    The over-the-shoulder camera angle didn't help with the feeling, either, but I'm sure I'll get used to that.

  62. Re:Oh please, DAO 1 too difficult? by realityimpaired · · Score: 1

    See... if you simply surrender peacefully, you can skip that encounter entirely, and get a really fun bit of RP as you try to get out of the dungeon. You can either choose to break out of the dungeon yourself, which opens up the possibilty of trying to trick the guards into thinking that you're a new recruit and letting you walk right out the front door, or you can let your companions come rescue you... each of them has their own dialogues and ways of tricking the guards into letting them walk right *in* the front door to rescue you. Either way, it's tons of fun, and you don't have to kill Ser Cauthrien. There's even some dialogue at the Landsmeet if you choose that path, where you are able to convince her to turn in your favour. :)

  63. Re:Apart from being dumbfoundingly mundane like al by unity100 · · Score: 1

    ok ill give an example from your own examples :

    how was xcom apocalypse compared to xcom and xcom terror from the deep ?

  64. Re:Apart from being dumbfoundingly mundane like al by Anonymous Coward · · Score: 0

    What you said:

    then you dont know shit about gaming.

    What you meant:

    then you have different tastes than I do

    No other meaning is possible.

  65. Re:Oh please, DAO 1 too difficult? by Kjella · · Score: 1

    I think a lot can be said from the critic-user delta on metacritic...

    Dragon Age II: 8.5 - 4.1 = 4.4 diff

    To take a couple "normal" games like for example Bulletstorm it's 8.4 - 8.0 = 0.4. Fallout 3: New Vegas 8.5 - 8.0 = 0.5. Dead Space 2 is 8.7 - 8.5 = 0.2. Civilization which many considered a bit overrated is at 9.0 - 7.0 = 2.0. I played the demo and I was already OMGing at all the changes, if you loved DA:O you'll hate DA2. If you look at the reviews that praise DA2, they all pretty much hated DA:O. Gone are all the "annoying" parts, that is pretty much everything that makes it an RPG.

    --
    Live today, because you never know what tomorrow brings
  66. Not for me by ghostdoc · · Score: 1

    Spent 2 hours downloading the demo, then spent 20 minutes playing the demo, as 2 different "characters" (same person, same plot, same voice, just different abilities). That's a chunk of bandwidth cap I'm never getting back :(

    I even tried just doing nothing for one of the fights. Sure enough, we win anyway. This isn't a game, it's a series of cutscenes tied together with a series of pointless 'fights'. Might as well be watching some crap TV fantasy show for all the contribution I made.

    I'll go back to Minecraft, thanks, where I'm an active participant in the entertainment not a passive viewer.

    --
    Business/App ideas are like arseholes: everyone's got one, they're mostly shit, but very rarely they contain a diamond
  67. Re:Oh please, DAO 1 too difficult? by g_rampage · · Score: 1

    How many people are going to give it a fair and objective review on the first day of release? You have to give user reviews time to balance out. Or at least give me the day 1 data of other major games to compare it to.

  68. Re:Oh please, DAO 1 too difficult? by MareLooke · · Score: 1

    Because all the people expecting an RPG will ditch it after half an hour?

    Bioware sold out, they're producing action adventures nowadays (pretty good ones, at that), but not RPGs. I wonder if they have any loyal supporters left from the Planescape days, probably not many after this.

    That said, I'll do my best to work through this not expecting a proper RPG and pretending it's not the successor to a game that claimed to be the spiritual successor to the Baldur's Gate series, I might enjoy it then.

    For a proper RPG, I dunno, maybe Skyrim will deliver, for now I'm sticking to Drakensang for my RPG fix.

  69. Re:Oh please, DAO 1 too difficult? by g_rampage · · Score: 1

    That's a fair enough point, although Bioware has made no such claims about Dragon Age 2. In fact, they've admitted that it's much more of an action game and they also put out (and heavily advertised) a demo that made what the game is extremely clear. If someone bought this game expecting anything resembling Baldur's Gate then it's their own fault for ignoring all of the information out there and is not indicative of the quality of the game.

  70. Re:Oh please, DAO 1 too difficult? by MareLooke · · Score: 1

    Not quite sure about that, they've gone out of their way claiming it didn't deviate a lot from DAO's gameplay (on the PC anyway), that it wasn't going to be "Dragon Effect" etc etc. There's been quite a few press articles along those lines as well.

    But as you say all evidence pointed in exactly that direction, even though they kept denying it.

    I guess they do fear the loss of sales (and maybe more so: the loss of loyal fans) for being EA's lapdog more than they will ever admit and I predict a lot of people will be disappointed exactly because of this.

  71. Re:Oh please, DAO 1 too difficult? by SuiteSisterMary · · Score: 1

    For you, the day when bad driving physics on cookie-cutter worlds caused you be be randomly killed by worms jumping out of the ground was the most important day of your life. For me? It was a Tuesday.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  72. Re:Oh please, DAO 1 too difficult? by Mashiki · · Score: 1

    Is 10hrs enough? I got my copy in late last night, sat down played. Not happy with any of the changes, the biggest things that piss me off? Repeated level designs. Using the same levels, over, and over, and over, and over, and over, and over. And the cheap ass method of dealing with bosses. Meaning, you start fighting a boss. And kill off his spawns, then the game spawns, more of them, and keeps spawning them. It's a cheap way to make content hard.

    --
    Om, nomnomnom...
  73. Re:Oh please, DAO 1 too difficult? by g_rampage · · Score: 1

    I didn't say every early review isn't valid nor did I defend the game. I am just saying that day 1 reviews of an RPG won't be balanced. Even if every one of them is a legit review they are still unlikely to include the many people who are enjoying the game and haven't finished it yet. Give it time before comparing the raw numbers.

    I generally agree with you though, I'm disappointed myself. I plan on buying it when it's cheaper and I'm sure I'll enjoy it thoroughly, but this isn't the direction I was hoping for.

  74. The game is a betrail. by Kuruk · · Score: 1

    This game is so consolfied it is beyond believe.

    They amped up the character animations so that warriors and mages jump around swinging and attacking like champs.

    They made the plot run on a single rail train line. The maps are all one way and narrow.

    The entertainment comes from crushing multiple waves of trash attacker in a story your stuck in the middle of an unbeatable army the you and your few companions crush over and over from the start of the game.

    Add to that the new AI system ditch's all your commands so you pause the game and set targets for your 4 or 5 companions. As soon as your press play they do the one command then switch targets and do what ever they like.

    Total cluster pouppy RPG.

    Consoles destroyed another good game maker.

  75. Re:Oh please, DAO 1 too difficult? by MareLooke · · Score: 1

    You are absolutely right, the day 1 reviews give a good idea of the reception by longtime fans. As you say it's by no means a good overview of the overall reaction of the public (especially since nobody will have finished the game yet, I would hope anyway or it's one short RPG ;-) ).

    Which of the two groups you deem more important is a personal matter, in this case I think I personally value the opinion of the longtime fans more (as, by the sound of it, do you).

  76. EA gets draconian over criticism by Anonymous Coward · · Score: 0

    Customer calls EA "devil" on the forums, EA retaliates by locking him out of not just the forums, but also the game he paid for:

    http://digg.com/news/gaming/bioware_forum_bans_affect_access_to_your_game