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Ubisoft Announces Music Game For Real Guitars

Despite recent troubles in the music game market, Ubisoft thinks the genre still has room for innovation. They have announced Rocksmith, a rhythm game designed for use with real electric guitars. The guitars will connect to a console or PC through the standard output jack. "... the 'note highway' is actually a virtual guitar fretboard, complete with numbers which correspond to the different frets, and the 'target zone' consists of six horizontal strings. Wherever each note appears on the virtual fret board, that’s where your finger(s) go on the physical fretboard. Once the note reaches the target area you strum the string it comes into contact with. Simple. The camera zooms dynamically to highlight where on the fret board you should be looking at, in much the same way that a musician’s eyes would scan up and down the neck of the instrument during a performance."

172 comments

  1. Really? by Anonymous Coward · · Score: 0

    At this point, why not just buy a real guitar?

    1. Re:Really? by Anonymous Coward · · Score: 1

      Use brain, plox. You do buy a real guitar.
      The game is more or less a learning aide, as well as a tool for measuring your aptitude.

    2. Re:Really? by skaet · · Score: 4, Insightful

      They criticise plastic controllers, now they criticise real guitars. Where's the happy in-between?

      Those opposed to the music game genre generally believe the lack of realism is holding it back. It doesn't take any sort of musical skill aside from a good sense of beat to push 5 coloured buttons. Yet the instant it requires a real instrument, and real playing ability, it's not about the controller at all - you're still playing a game which immediately destroys any sort of credibility the activity of playing an instrument may have associated with it.

      How is this any different to playing along with a CD, the radio, or youtube? It's not. It's arguably better as it will provide feedback on your progress while giving you a genuinely entertaining way to learn (by experiencing true rock and roll culture) rather than the stale "these are chord charts; now play these scales" you get from your local guitar school/tutor. I also hope Ubisoft will include an advanced tutorial for improving your playing technique instead of simply repeating a section of the song until you can perform the require button mashing from muscle memory.

      --
      There is no knowledge that is not power.
    3. Re:Really? by fractoid · · Score: 1

      At this point, why pay for guitar lessons when you could buy a game?

      Although I disagree with TFA/TFS. "... much the same way that a musician's eyes would scan up and down the neck of the instrument during a performance."? A performance-quality guitarist probably doesn't look at the fretboard while playing.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    4. Re:Really? by stoanhart · · Score: 1

      Actually, if you watch videos of guitar players performing, even world-class guitarists like Jimi Hendrix or Steve Vai often look at the fretboard. Not all do, but it's not uncommon.

    5. Re:Really? by fractoid · · Score: 1

      I'd bet that's habit more than anything. Get 'em to do a duet with Stevie Wonder, and swap glasses at the beginning. They'll still play just as well. :)

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    6. Re:Really? by tehcyder · · Score: 1

      A performance-quality guitarist probably doesn't look at the fretboard while playing.

      This sounds more like a beginner's training aid rather than a test for performance-quality guitarists.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    7. Re:Really? by Cederic · · Score: 1

      It's arguably better as it will provide feedback on your progress while giving you a genuinely entertaining way to learn

      For me that's the entire point.

      Games are fun.
      Positive feedback is good.
      Sense of accomplishment is important.
      Visible realisable progress is essential.

      Turning it into a game means I'll be able to learn to play the guitar. ADHD means that without those elements I'll get bored and never learn it.

      I want to play the guitar. I'll buy this game.

    8. Re:Really? by Moxon · · Score: 1

      It's not that different from a skilled typist still looking at his hands once in a while. Besides the force of habit and natural tendency to look at your hands while working, it sometimes helps improve accuracy. I can type blind, but I often look down when typing in a new password. I can also play blind, but when it's not a very well rehearsed riff, I feel that looking at my left hand improves my accuracy and helps me focus on what I'm doing.

      (but of course, if you're playing a guitar by vision alone, you're no better than the hunt-and-peck typist)

  2. rock band 3 already has this by Anonymous Coward · · Score: 2, Informative

    You can already play with a real guitar using rock band 3. You can't use any guitar though, you have to buy the Fender Rock Band Pro Squier Strat. I have it and it is awesome.

    Ubisoft's game is not the first announced game that lets you use any electric guitar. That honor goes to Guitar Rising, which was never released.

    1. Re:rock band 3 already has this by andrea.sartori · · Score: 0, Troll

      You can already play with a real guitar with no need for a stupid game. Maybe even go out and find some people to form an actual band with.

      --
      Mostly harmless.
    2. Re:rock band 3 already has this by Anonymous Coward · · Score: 0

      The game is an excellent learning tool. Not everyone has the time/commitment/money for lessons (which would certainly be a better option for learning to play).

      I had two friends over Saturday night to play rock band. Neither of them are serious guitar players. One of them had never played before. Both of them played the instrument in the game on 'easy' and were able to pass songs. Tell me, when's the last time you passed a guitar to a non guitar playing friend and had them start playing?

    3. Re:rock band 3 already has this by Confused · · Score: 5, Insightful

      If a game makes practice easier or more enjoyable, why not use it? In the end, it's the acquired skill that counts, not the way you got it. And if the game teaches you a usable skill, it definitively isn't stupid.

    4. Re:rock band 3 already has this by andrea.sartori · · Score: 2, Insightful

      Not everyone has the time/commitment/money for lessons (which would certainly be a better option for learning to play).

      Still, they somehow have the time/commitment/money for playing the game? Or are they just casual players and thus not really interested in playing an instrument? This is the point: you want to play guitar, you just buy one. You want to learn to play, you might choose self-learning if you don't want to throw money at lessons. (Of course, you just want to have a nice time with friends, you go and play with them and be happy.)

      when's the last time you passed a guitar to a non guitar playing friend and had them start playing?

      It was some years ago. I taught him his first chords. I had him "start playing". Alas, no computers were involved. These games were not out yet.

      --
      Mostly harmless.
    5. Re:rock band 3 already has this by j0nb0y · · Score: 3, Informative

      The game is a good option for self learning. I'm not sure what point you are trying to make.

      --
      If you had super powers, would you use them for good, or for awesome?
    6. Re:rock band 3 already has this by ciderbrew · · Score: 0

      ^ This +1 mod of here here.

    7. Re:rock band 3 already has this by andrea.sartori · · Score: 1, Insightful

      Just that you could as well skip the game. And: this comment.

      --
      Mostly harmless.
    8. Re:rock band 3 already has this by slim · · Score: 2

      This is the point: you want to play guitar, you just buy one. You want to learn to play, you might choose self-learning if you don't want to throw money at lessons. (Of course, you just want to have a nice time with friends, you go and play with them and be happy.)

      I've played real guitar for 20 years.

      I've watched videos of the Rock Band 3 "pro guitar" being used, and it looks like it would be a productive way of teaching yourself to play the guitar parts in those songs. It really is like following a tab, with a machine to tell you when you screw up. I assume there are practice options as in other Rock Band games, where you can isolate the part, slow it down, practice with a metronome etc.

      Once you'd learned it, you'd need to plug into a real amp and practice some more to coax any kind of expression out of it, since Rock Band 3 doesn't concern itself with niceties such as muting and vibrato.

      I'm not personally the kind of player who likes to replicate other people's solos -- but plenty of people are, and plenty of people enjoy listening to that. There's still value in doing this if you're an improviser, since it may reveal to you fingerings that you can incorporate into your improvisations.

    9. Re:rock band 3 already has this by Anonymous Coward · · Score: 0

      ok, I skipped that comment, TFA and TFS. Are you saying that i should skip the game to?

    10. Re:rock band 3 already has this by somersault · · Score: 4, Insightful

      I can already play real guitar and drums, and have played in a band in the past, but I find the game a hell of a lot of fun, without any of the hassles of being in a band. Quit whining.

      --
      which is totally what she said
    11. Re:rock band 3 already has this by andrea.sartori · · Score: 1

      Funny, I play drums and guitar too, and I've been in a band in the past, and yet I don't like this kind of games. Will your Majesty allow me to express my humble opinion, or does the fact that you enjoy the game compels everybody else to follow Your will?

      --
      Mostly harmless.
    12. Re:rock band 3 already has this by j0nb0y · · Score: 1

      You could just as well skip guitar lessons and guitar books as well. What's your point?

      --
      If you had super powers, would you use them for good, or for awesome?
    13. Re:rock band 3 already has this by somersault · · Score: 0

      If you skip the game, you won't be held down to actually keeping a rhythm. You could buy a metronome or backing tracks, but the point is that the game is fun.. it's like having your own backing band, without any of the drama. I learned a lot about drumming rhythm and limb separation that I didn't pick up even after going through a "teach yourself drums" book and playing in a band for a year, just by trying to beat all the songs on Rock Band.

      Playing in a band and recording your songs is nice, but I think I'd say I actually feel more of an achievement having completed all the songs on Rock Band at expert level, because some of those songs are nuts.. in a real band if your leg gets tired then you can switch to a simpler beat.. which you can do to an extent in these games, but you can't do it for long, otherwise you just fail the song. There's actually much more pressure to perform well than playing in front of a live audience.

      --
      which is totally what she said
    14. Re:rock band 3 already has this by somersault · · Score: 1

      The Rock Band 3 tutorials do go through scales for piano and guitar, so there is indeed some value even for those who like to improvise :) I find it bloody hard though, I'd much prefer if the tab went horizontally like I'm used to.. also I wasn't playing on a real guitar, I was playing with the buttoned one, so it's harder to coordinate your fingers.. on a real guitar I guess you can notice slightly by the change in position/tension which strings are currently being fretted (without having to look down I mean).

      --
      which is totally what she said
    15. Re:rock band 3 already has this by andrea.sartori · · Score: 1, Redundant

      My point, the real one, is that today is a holiday here, but it's raining and I don't have much better to do than bitch about something random on /.

      --
      Mostly harmless.
    16. Re:rock band 3 already has this by Anonymous Coward · · Score: 0

      If you don't like them, that's fine, but stop telling everyone else that they're not allowed to find them fun.

    17. Re:rock band 3 already has this by mjwx · · Score: 1

      You can already play with a real guitar with no need for a stupid game. Maybe even go out and find some people to form an actual band with.

      Yes but Ubisoft cant monetise that.

      Anyway, the mandatory DRM controller will look like this.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    18. Re:rock band 3 already has this by Mike+Mentalist · · Score: 1

      You weren't merely expressing an opinion though. In every thread about Guitar Hero there are the usual dullards who come in and make the predictable "Guitar Hero isn't anything like playing a real guitar, it takes no skill".

      We get it, learning to play a real guitar is harder than playing Guitar Hero. No-one cares.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    19. Re:rock band 3 already has this by Anonymous Coward · · Score: 0

      Guys.Stop having fun!

    20. Re:rock band 3 already has this by Seumas · · Score: 1

      If you can play the guitar, you can get laid from all the easy chicks out there who swoon over every moron who can strum three chords together and whisper-sing some bullshit. When you've got that going for you, who the fuck cares about playing a real guitar to score gems or points or whatever the fuck you get in a stupid video game?

    21. Re:rock band 3 already has this by Mike+Mentalist · · Score: 3, Insightful

      Yeah, all that sex must have worn you out and that is why you are here on Slashdot.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    22. Re:rock band 3 already has this by Anarki2004 · · Score: 1

      i haven't even played the game in question, and I'm sure I'd enjoy it. I've played guitar for 11 years and I will do anything I can to advance my playing. This game isn't going to turn me into Joe Satriani. I'm not going to be the next Paul Gilbert. I can only dream of being Steffen Schackiner. But if this game brings me even one step closer, then it is worth it. I am almost entirely self tought, and i wish I had been classically trained. I think i do fairly well for myself (if that link failed and you're still interested, search youtube for anarki2004) My point is that it's up to you how far you can go. Not everybody can be Steve Vai, but anyone can try.

      --
      The teachers will crack any minute, purple monkey dishwasher.
    23. Re:rock band 3 already has this by Seumas · · Score: 2

      I play piano and sax. Doesn't have the same effect on chicks. :P

    24. Re:rock band 3 already has this by mwvdlee · · Score: 1

      You can do pretty much anything with no need for a stupid game.
      The question is whether you WANT to do it without a FUN game.

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    25. Re:rock band 3 already has this by ProppaT · · Score: 1

      Rock Band has this but, as you stated, you have to buy a $300 guitar. I already have a $300 guitar, I'm not gonna plunk down $300 for their SPECIAL guitar. This is a great option for me as they've stated you only need to buy a cheapo guitar USB adapter like one that you'd use with Garage Band.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    26. Re:rock band 3 already has this by thisnamestoolong · · Score: 1

      This would be an amazing practice tool. If I were still playing in a band, I would buy this in a heartbeat and incorporate it into my practice routine (which was quite intense, as it must be fore any type of music that takes more than a heartbeat to play).

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    27. Re:rock band 3 already has this by thedonger · · Score: 1

      I've played guitar and drums in a band, and I have played both in Guitar Hero. Nothing beats playing with the band. The element of improvisation alone puts it miles above a video game. Not only that, but GH and Rock Band drumming are not real drumming. Yes, analogous, and yes, a real drummer has a big advantage when playing RB/GH over a non-drummer, but a RB/GH drummer doesn't benefit from the same comparison.

      I'll give you this: video game drumming is more like real drumming than video game guitar is like real guitar. I'll also grant that not many people have a good practice space with a PA and drum kit all set up, so the video game is more interactive than strumming a guitar or beating a practice pad alone on one's room.

      Also, playing only GH/RB is not much worse than playing only cover songs with your friends. It is fun to emulate your favorite bands, but I think your brain benefits more from self-discovery.

      On a related note, here is some not researched, anecdotal opinion: the best bands often site as influential bands that weren't nearly as successful. True genre busting, cutting edge musicians bring together ideas from a variety of places. Learning every Nirvana song will not make you the next Nirvana. I'd go so far as to say cannot make you the next Nirvana.

      --
      Help fight poverty: Punch a poor person.
    28. Re:rock band 3 already has this by rockfistus · · Score: 0

      I play drums and guitar too :) around 15 years. I like playing games like this with beer n friends.

    29. Re:rock band 3 already has this by CastrTroy · · Score: 1

      I agree, but why not make a device that just takes input from an actual guitar, and interprets whether you are hitting the right notes, without a need to have a special guitar.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    30. Re:rock band 3 already has this by MBGMorden · · Score: 1

      You're spending an aweful lot of time trying to explain ways to acheive this task without the game. The problem is your whole position seems to stem from some inherent notion that a game is bad, and should thus be avoided.

      That position is not going to be shared by most here (and at it's base is rather illogical). Rather than worry about all the ways I could avoid playing a game and learning guitar, if I you know, actually LIKE games (as I'm sure many here do), then it's not a bad idea to just use the game.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    31. Re:rock band 3 already has this by MBGMorden · · Score: 1

      On a related note, here is some not researched, anecdotal opinion: the best bands often site as influential bands that weren't nearly as successful. True genre busting, cutting edge musicians bring together ideas from a variety of places. Learning every Nirvana song will not make you the next Nirvana. I'd go so far as to say cannot make you the next Nirvana.

      That's great and all, but many people have no intention nor desire to be the "next Nirvana". I don't want to play in a band. I don't want to play gigs. When I play around on my guitar it's typically just to pass time or goofing off with friends (none of which play anything and most of whom would be drunk anytime the guitar comes out).

      For many people, the instrument isn't a career choice, or even a major focus of life - it's just a hobby.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    32. Re:rock band 3 already has this by MBGMorden · · Score: 1

      Indeed - also, the $300 Rock Band guitar isn't nearly as nice as what you can get for $300 in the regular electic market. That's approaching the price of being able to get something actually pretty nice and functional. I didn't pay much more than that for my best guitar (a 2004 Gibson Melody Maker - back when they still came with the dogear P90 pickup).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    33. Re:rock band 3 already has this by heathen_01 · · Score: 1

      Great idea! I hear that Ubisoft are doing something just like that too.

    34. Re:rock band 3 already has this by somersault · · Score: 1

      I felt a lot more rewarded after completing Rock Band than I did when I was drumming in a band, because I learned a lot more. Of course I prefer playing original songs over covers in a real band, but as a learning tool and a way of measuring your accomplishments and skill, Rock Band is nice.

      BTW, playing guitar on Guitar Hero and Rock Bands of old is obviously nothing like playing a real guitar, but playing Rock Band 3 guitar is getting almost as closer to playing real guitar as playing Rock Band drums gets to playing real drums..

      --
      which is totally what she said
    35. Re:rock band 3 already has this by edremy · · Score: 1
      Because it's amazingly hard.

      This is not the first game to attempt this: see the (still) unreleased Guitar Rising or the open source Little Big Star, now abandoned. I saw a guitar tutor program at CES this year that also attempts it.

      None work very well. I played with Little Big Star for a while with my guitar through a POD, and while it could recognize individual notes, chords were missed a lot. The CES guitar tutorial program actually sucked- I was amazed at how bad it was. They attempted to hide it by only giving you an aggregate score at the end without ever telling you *where* you made the errors, but even the salesdroids admitted that playing perfectly wouldn't get you a 100% since it couldn't recognize correct playing all the time

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    36. Re:rock band 3 already has this by slim · · Score: 2

      I agree, but why not make a device that just takes input from an actual guitar, and interprets whether you are hitting the right notes, without a need to have a special guitar.

      Er, that's exactly what TFA is about. Rocksmith will do frequency analysis of the signal from an ordinary electric guitar.

      The risk is that it won't work as well as a special guitar controller. The poshest Rock Band Pro guitar is a real guitar, but has electronics in the neck to detect when a string is pressed against the each fret, presumably because Harmonix felt they couldn't do polyphonic frequency analysis accurately enough for the job.

      From what I can see, the biggest downside to this is that they couldn't make a strong enough neck, while keeping within budget and fitting in the electronics -- so the Rock Band guitar has warnings against stringing it with any strings heavier than a set of 9s.

      I like the idea of Rock Band 3, as a practice tool, but the money spent on that guitar could go towards a *nice* guitar.

    37. Re:rock band 3 already has this by somersault · · Score: 1

      You don't sound like you've actually played the games then?

      I used to dislike them on principal too, but when I actually played one (Guitar Hero III).. like I said, I had a hell of a lot of fun. When Rock Band came out with the drums, it was even better. My drumming was already nice and solid, but my skills shot up quickly over a month or two of learning new rhythms on Rock Band.

      --
      which is totally what she said
    38. Re:rock band 3 already has this by somersault · · Score: 1

      Hell yeah :)

      --
      which is totally what she said
    39. Re:rock band 3 already has this by goose-incarnated · · Score: 1

      I'm also self-thought (shameless plug over here), and would welcome a chance to have a mchine grade me (which is, in effect, what this is). If I play a piece twice, I have to listen to them both side-by-side to decide which one came out better - very time-consuming. I'd rather simply have a machine score me on accuracy.

      (Actually, with a real guitar, they can probably also score you on improv skills :-))

      --
      I'm a minority race. Save your vitriol for white people.
    40. Re:rock band 3 already has this by andrea.sartori · · Score: 2

      You don't sound like you've actually played the games then?

      Of course I didn't play the game. Neither did I RTFA. Why this question?

      --
      Mostly harmless.
    41. Re:rock band 3 already has this by somersault · · Score: 1

      The question, because you have exactly the same elitist attitude I had before I played the game. The. Game. Is. Fun. Even if you play the real instruments and play in a band. If you are not willing to even try the game, then please don't bother to complain about it, you are just causing people to think you are a douche.

      --
      which is totally what she said
    42. Re:rock band 3 already has this by Desler · · Score: 1
    43. Re:rock band 3 already has this by andrea.sartori · · Score: 1

      Wow. I didn't think there was a subtle and even polite way of calling someone a douche. I stand corrected :)

      --
      Mostly harmless.
    44. Re:rock band 3 already has this by Half-pint+HAL · · Score: 1

      I've played guitar and drums in a band, and I have played both in Guitar Hero. Nothing beats playing with the band. The element of improvisation alone puts it miles above a video game. Not only that, but GH and Rock Band drumming are not real drumming. Yes, analogous, and yes, a real drummer has a big advantage when playing RB/GH over a non-drummer, but a RB/GH drummer doesn't benefit from the same comparison.

      Improvisation is important, but so is technique. The pendulum swings both ways: all work and no play makes Jack a dull boy, but all play and no work also makes Jack a dull boy. A computer can't teach improv, but when it comes to measurement of accuracy in timing, a computer can't be beat. (pun intended).

      HAL.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    45. Re:rock band 3 already has this by stewbacca · · Score: 1

      I learned a lot about drumming rhythm and limb separation

      I am a drummer, and in 25 years, I've never seperated a limb. You're doing it wrong.

    46. Re:rock band 3 already has this by fractoid · · Score: 1

      The game is an excellent learning tool. Not everyone has the time/commitment/money for lessons (which would certainly be a better option for learning to play).

      Honest question here - why do you assume that lessons (in the traditional format of "go to a person who teaches the instrument, and ask them to teach it to you") are a better option than a game? I'd argue that a well structured game which requires the learning of a skill as part of the gameplay is probably the best possible way to learn that skill.

      Most good games require players to master complex moves, commit long sequences to memory, and react rapidly to stimuli. Those are the same skills required to play an instrument well - in fact, the rapid reaction part is only required when improvising.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    47. Re:rock band 3 already has this by stewbacca · · Score: 1

      Drummer here (semi-professional, i.e., serious hobbyist that gets paid for session work even though I have a "real" job). Rock band drums are nothing like real drums. They don't even map the pads in a standard drum kit configuration.

    48. Re:rock band 3 already has this by fractoid · · Score: 1

      Just that you could as well skip the game. And: this comment.

      You seem to think that learning guitar from a teacher is easier or better than playing a game which teaches you guitar as a side effect of you having fun. I disagree. And this game would appear to address Prince's objection directly.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    49. Re:rock band 3 already has this by Progman3K · · Score: 1

      I had two friends over Saturday night to play rock band. Neither of them are serious guitar players. One of them had never played before. Both of them played the instrument in the game on 'easy' and were able to pass songs. Tell me, when's the last time you passed a guitar to a non guitar playing friend and had them start playing?

      Never, but technically you didn't either; your friends were NOT playing a guitar.

      --
      I don't know the meaning of the word 'don't' - J
    50. Re:rock band 3 already has this by somersault · · Score: 1

      It varies by song (ie Run To The Hills uses the left pad as the hi-hat as you need to do "thundersticks"), plus you can get cymbal attachments..

      --
      which is totally what she said
    51. Re:rock band 3 already has this by somersault · · Score: 1

      What is the correct terminology then? I'm just self taught.

      --
      which is totally what she said
    52. Re:rock band 3 already has this by somersault · · Score: 1

      I've been told before that I have a "way with words" ;)

      --
      which is totally what she said
    53. Re:rock band 3 already has this by Amouth · · Score: 1

      I've played RockBand 3 with friends .. i have zero musical ability.. trust me if i could play a real instrument i would play a piano or a cello..

      but that being said i don't have the ability or the time to commit to learning a real instrument.. but its fun to play the game as a game.. if anything it has given me a new found respect (i already had a lot but now just a lot more) for people who can actually play well.

      It's a game.. it's fun to move to the more difficult settings with playing a real instrument being the ultimate difficulty.. i think it would be neat to play.. some people might learn from it.. some people might pratice with it.. but all in all everyone who plays it should be having fun.. which is the point of playing a game,

      for the people who think - go get an instrument and form a band with your friends.. there are a lot of people who could care less about being in a band.. and just want a break from the normal games that have been the stable of multi player (FPS/Strat/Racing) for too long..

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    54. Re:rock band 3 already has this by thedonger · · Score: 1

      My drumming is far from semi-professional. I based my statement mostly on an NPR (?) piece that said a "Ringo" in a Beatles tribute band scored ninety something percent on the highest level the first time he played Beatles Rock Band (or was that GH?). Also, my limited drumming experience (which may just be my natural rhythmic ability) gets me really high scores on "moderate" playing songs with which I am familiar only by ear. I do not claim that playing GH/RB makes one a better drummer; it may help coordinating left and right hand and foot separation and help the rhythmically-challenged find their tempo, but that is about it.

      --
      Help fight poverty: Punch a poor person.
    55. Re:rock band 3 already has this by thedonger · · Score: 1

      A computer can't teach improv, but when it comes to measurement of accuracy in timing, a computer can't be beat.

      And that is why God invented the Jam Station!

      --
      Help fight poverty: Punch a poor person.
    56. Re:rock band 3 already has this by BrianRoach · · Score: 1

      Can you buy a guitar and a midi controller/pickup for that much?

      Because that's what you get for $300. It has a standard midi-out you can use for anything you'd like. That's not really that horrible. While I don't know which telecaster it is that they're using, most of them are in the $150 - $250 price range as a "standard" guitar.

      And given that, I suspect you should be able to figure out how to use any other midi guitar with rock band 3 as well.

    57. Re:rock band 3 already has this by stewbacca · · Score: 1

      Well my hi hat doesn't vary by song in real life, which is why I stated Rock Band drums are not realistic.

    58. Re:rock band 3 already has this by MBGMorden · · Score: 1

      MIDI doesn't interest me that much. Also, from my understanding they're using the Squire line of Fender Stratocasters (not Telecasters). I've seen those for as little as $99 on sale new. Normal non-sale price at Guitar Center is $119. I have a used one that I picked up for $60 from a pawn shop. Technically not TOO bad of an instrument. They work, and are "real" guitars as opposed to something like the First Act stuff they sell in department stores which are more or less toys, but as I said - you can get a whole lot more guitar for $300.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    59. Re:rock band 3 already has this by ProppaT · · Score: 1

      $300 for a midi guitar isn't bad, but I don't have the slightest interest in a midi guitar. I have a nice regular guitar and it gives me great sound through a real amp, something that's a lot more useful to me.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    60. Re:rock band 3 already has this by vux984 · · Score: 1

      Honest question here - why do you assume that lessons (in the traditional format of "go to a person who teaches the instrument, and ask them to teach it to you") are a better option than a game? I'd argue that a well structured game which requires the learning of a skill as part of the gameplay is probably the best possible way to learn that skill.

      A game is a fantastic practice tool, but its a lousy teacher.

    61. Re:rock band 3 already has this by Cederic · · Score: 1

      This is the point: you want to play guitar, you just buy one. You want to learn to play, you might choose self-learning if you don't want to throw money at lessons.

      I would be jealous that your brain works that way, except that because my brain doesn't it probably means I enjoy benefits you'll never realise.

      Not everyone is the same. You're lucky in that you can learn this way. I'm not.

    62. Re:rock band 3 already has this by Cederic · · Score: 1

      I play piano and sax. Doesn't have the same effect on chicks. :P

      C'mon.. for every 'chick' that swoons over a guitar god there are a dozen that'll drip & spread for some good sax.

    63. Re:rock band 3 already has this by davester666 · · Score: 1

      To be fair, he didn't say he was good at playing piano and the sax.

      --
      Sleep your way to a whiter smile...date a dentist!
    64. Re:rock band 3 already has this by tdknox · · Score: 1

      Cutting the strings.

      --
      Did you know that gullible is not in the dictionary?
  3. Welcome to the next level - invented 500 years ago by Confused · · Score: 3, Funny

    The Wii and the various dance games started this trend by making players move and exercise. Now Ubisoft wants to introduce formal music teaching and practise via a game. Well it seems that simple games are getting too shallow and the game industry is poaching time honored ways to waste time from other domains, which have proven to offer more or less unlimited levelling capacity.

    I just can't wait to hear people talk about how easy it was to beat the Bon Jovi level but that they're stuck on that evil Habanera Flameco boss before they can get to the Mariachi level.

  4. Awesome! by Anonymous Coward · · Score: 0

    this will be wicked!!

    -Sebastien Lemery a.k.a. xplo-

  5. Re:Welcome to the next level - invented 500 years by Anonymous Coward · · Score: 5, Funny

    It is all the ultimate plan. Make games increasingly realistic by weening you off of the games and systems themselves.

    A generation from now we'll be paying a $15 a month World of LIfecraft fee to be hooked up to the most realistic game ever. MPAA and RIAA will declare eyes and ears recording devices and seeing unlicensed events for free copyright theft.

  6. Guitar Rising by Saint+Gerbil · · Score: 1

    Well I think its great when any game can impart a skill people could use in real life the existing and even the Rockband 3 "Real Guitar".
    Arn't real guitars IMHO.
    Its like the final step but lets hope that more than a couple of people get hooked and make some good music.

    P.s. isn't this a bit like http://www.guitarrising.com/ Which seems like its going to be vapour-ware when it comes out.

    1. Re:Guitar Rising by somersault · · Score: 2

      There are different types of Rock Band 3 pro guitar. One has buttons and sucks. However, one is a guitar that you can plug into an amp and play as you would with any electric guitar. How is that not "real"? :p

      --
      which is totally what she said
    2. Re:Guitar Rising by BrianRoach · · Score: 1

      Um, rock band 3 now has a real guitar, made by fender:

      http://www.fender.com/promos/2010/rockband3/theguitar.php

      You can also use it with an amp (or a synth, since it has a regular midi out from the midi pickup)

  7. Well by Nihn · · Score: 1

    I for one thinks this should of been first. I like this idea, turning guitar tab into a game. Would make learning the guitar more fun for some. I mean have you seen those people who ace guitar hero on expert....imagine if they learned to ACTUALLY play the songs using that level of dedication. I play guitar and have been for over 20 years, I support this idea and hope to see it come to fruition.

    1. Re:Well by RichardDeVries · · Score: 3, Interesting
      You sound like Prince, who turned down a Guitar Hero deal saying:

      Well, I ain't mad at them. I hear it made, like, $2 billion and they came to us and offered us a very small portion of that," explained Prince. "But I just think it's more important that kids learn how to actually play the guitar. It's a tough instrument--it's not easy. It took me a long time, and it was frustrating at first. And you just have to stick with it, and it's cool for people who don't have time to learn the chords or ain't interested in it, but to play music is one of the greatest things.

      Source

      --
      Error 001
      Security Scan and Virus Detection do not work with your operating system.
    2. Re:Well by Desler · · Score: 1

      I mean have you seen those people who ace guitar hero on expert....imagine if they learned to ACTUALLY play the songs using that level of dedication.

      Yeah, think of how much LESS fun they could have been having! How dare people have fun playing a GAME that you disprove of!

    3. Re:Well by Spykk · · Score: 1

      That would explain the massive downturn in kids getting drivers licenses after racing games came out. Pretending that killing some time with guitar hero and playing the guitar are mutually exclusive is just making excuses.

    4. Re:Well by Nihn · · Score: 1

      Less fun? what are you, stupid? Playing real guitar is much more fun, it's a creative outlet. Besides where do YOU get off telling me anything? What makes you a master of all? Do YOU play guitar? Probably not, you are just some loud mouth punk with nothing to say and no life.

  8. seems like an awesome idea by bl8n8r · · Score: 2

    it's really frustrating trying to learn guitar. Following finger positions is almost impossible at first because as you face the person everything is backwards and your brain wants your hand to move left, for instance, when you see the other person move left.

    what's more is trying to learn guitar with guitar-hero and the like is like trying to learn sex through masturbation. You are kind of doing it, but there is way more going on with the real thing.

    i 'll be checking this one out when it hits the shops!

    --
    boycott slashdot February 10th - 17th check out: altSlashdot.org
    1. Re:seems like an awesome idea by Anonymous Coward · · Score: 0

      it's really frustrating trying to learn guitar. Following finger positions is almost impossible at first because as you face the person everything is backwards

      because sitting side by side is sooo difficult

    2. Re:seems like an awesome idea by somersault · · Score: 1

      I just learned myself from looking at tabs and trying to play along to recordings.. no other person necessary! Rock Band 3 does really have the right idea, though it's bloody difficult.

      --
      which is totally what she said
    3. Re:seems like an awesome idea by evildarkdeathclicheo · · Score: 1

      As someone who's played guitar most of my life, and had some success at it, I can say it's also very frustrating trying to play the "balding middle-aged male version of dance dance revolution" that is guitar hero or rock band. Frankly I suck at the game, and I'm looking forward to a game that I may actually be better at and involves a bit more then twiddling my digits in reaction to various lights much akin to a lab rat in an experiment. -W

    4. Re:seems like an awesome idea by Anonymous Coward · · Score: 0

      First of all, it's really not that hard. I taught myself a few years ago and I'm a very good player. I've never had a teacher or such, just worked on it myself. justinguitar.com has been very helpful, actually, has lots of free videos.

      Second, of course you can't learn through guitar hero, guitar hero has nothing to do with actually playing guitar. There are like 4 buttons that you push in time with flashing lights.

  9. Looking at the frets? by dreamchaser · · Score: 4, Insightful

    I've played guitar for 30 years, and the following quote is disturbing to me:
    "in much the same way that a musician’s eyes would scan up and down the neck of the instrument during a performance"

    You're not really supposed to be looking at the frets while you're playing. Your fingers are supposed to know where to go without looking, much like when one learns to properly touch type. Looking at your fingers while you're playing is a bad habit that sadly a lot of new guitarists fall into. Yes, in the initial learning stages one needs to do so, but any good teacher will break that habit in their students as soon as possible.

    That being said this might still be a useful learning aid for aspiring guitarists. I'm not interested.

    1. Re:Looking at the frets? by Anonymous Coward · · Score: 0

      Yes, totally agree.

      Guitar Hero - Good for people that can't play guitar.

      RockSmith - For people that already play the Guitar, that can't play?

      Seems to me like Ubisoft have lost the plot on this one.

      What musicians may want is the ability to learn any given song they want (or just to get the score). In fact I think I'm going to write an app for that!

    2. Re:Looking at the frets? by kvvbassboy · · Score: 1

      While parent poster is an experienced guitarist, I don't completely agree with him. Especially if you have not been playing for long.

      While practicing and rehearsing for a gig, it's a good habit to play the songs at least a few times without looking, so that you know how comfortable you really are with them. But, while gigging, it's perfectly okay to be safe than sorry, as long as you don't look like you need to be on training wheels. For instance, don't crane your neck downward, I have seen a lot of newbie guitarists do this.

    3. Re:Looking at the frets? by slim · · Score: 1

      I guess they should stop putting those marker dots between frets?

      I think most guitarists at least glance at the fretboard when they're playing. I don't think I could reliably go from a chord at the nut to a barre on the 9th, blindfold.

      But, I don't think you'll have much time to look at the fretboard in this game -- you'll be effectively sight-reading a tab as it scrolls past you.

    4. Re:Looking at the frets? by somersault · · Score: 2

      What musicians may want is the ability to play songs with a backing track, without paying for a practice room.. not everyone has a garage they can play in, and friends who are ready to jam at a moment's notice, 24/7!

      I think there are already apps for that.. though I haven't looked.

      --
      which is totally what she said
    5. Re:Looking at the frets? by somersault · · Score: 1

      I don't see what's wrong with looking down if you're shifting all the way up to around the 8th-12th fret from open stringed chords.. I mean some guys can probably do it by feel, but I don't play very often. I can still play open chords without looking, but if I'm going to be going all over the neck I'll need to glance down from time to time.

      --
      which is totally what she said
    6. Re:Looking at the frets? by hengdi · · Score: 1

      Well, I've only played for 20 years, but surely using your eyes is an advantage? I don't scan the fretboard constantly because in a band situation you need to checking with the drummer, or nodding to the keyboard player to take a solo; but when I'm in a complex passage or ripping out a solo I'm 100% concentrated on getting things right, and to me that includes visual feedback of the fretboard.

      Sure riffing some Am chord or playing some simple blues riffs you don't NEED to look down all the time but I don't see what you gain from NOT making sure of yourself at times.

    7. Re:Looking at the frets? by Rary · · Score: 1

      You're not really supposed to be looking at the frets while you're playing. Your fingers are supposed to know where to go without looking, much like when one learns to properly touch type. Looking at your fingers while you're playing is a bad habit that sadly a lot of new guitarists fall into. Yes, in the initial learning stages one needs to do so, but any good teacher will break that habit in their students as soon as possible.

      Why?

      This is an honest question. I'm also a guitarist with about 30 years of experience playing the instrument, and I look at the neck a lot. Not all the time, obviously, but I definitely look. So what? I can play the instrument very well, and that's all that matters. Who cares if I'm looking at the neck or looking at the ceiling or looking at my audience? I'm not interested in what I look like when I play, I'm interested in what I sound like, and I seem to be doing okay in that area.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    8. Re:Looking at the frets? by Kreplock · · Score: 1

      Because, ideally, you should be looking at sheet music (or have the capacity to do so). I expect less dependence on watching the fretboard translates to more comfort singing into a microphone while playing as well. As someone who looks at the fretboard as needed you might be surprised at the number of people who develop excellent technical skill with an instrument but have trouble memorizing music scores. My wife is like that. She can play piano far better than I, but if there's no sheet music around you'd never know it. I've memorized what I play because I cannot sight read (an annoying limitation I'll never find time to fix). With sheet music she puts me to shame.

    9. Re:Looking at the frets? by Kreplock · · Score: 1

      I'm a musician but my sons aren't (yet). The 7yo wants to learn guitar, but it's difficult for a beginner. Done well, something like this could get him excited about practicing every day. Worth looking into. I hope they have plenty of beginner material.

    10. Re:Looking at the frets? by Rary · · Score: 1

      Because, ideally, you should be looking at sheet music (or have the capacity to do so).

      Well, that depends on the type of music you're playing. A rock guitarist who writes their own music likely never actually writes it down on paper, so is always playing from memory with a bit of improvising. That would be the category I generally fall into.

      I expect less dependence on watching the fretboard translates to more comfort singing into a microphone while playing as well.

      Yes, but that is why most singers play simple parts and have a lead guitarist do the complex stuff. If all I'm doing is strumming chords, I don't watch the frets. But if I suddenly need to jump from an open chord position up to the 12-15 range for a quick fill, then I'm going to glance down.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    11. Re:Looking at the frets? by oldmac31310 · · Score: 1

      I've been playing guitar 25 years and I look at the frets - not all the time, but some of the time. I don't see how it is a bad habit. If you play different guitars with different scale lengths + bass then I think you'll concede that it is entirely necessary to look at the frets to ensure that your fingers go to the desired positions.

      --
      http://www.acetonestudio.com
    12. Re:Looking at the frets? by oldmac31310 · · Score: 1

      Good point! I have a guitar (home made!) on which the dots have become invisible (white wood discoloured) and because it has a short scale length I'm constantantly moving to the wrong fret unless I really look closely at which fret I should be moving to. I need to do a bit of work on it so that I can make the dots visible again. I've been playing 25 years and I have noproblem saying that I still need those dots and I still look at the frets some of the time.

      --
      http://www.acetonestudio.com
    13. Re:Looking at the frets? by oldmac31310 · · Score: 1

      Why 'ideally'?

      --
      http://www.acetonestudio.com
    14. Re:Looking at the frets? by Kreplock · · Score: 1

      Yes, there are different types and categories. I fall into the same category as you, but being able to play without looking at the fretboard leaves you more flexible for all situations. It is not necessary but ideal and as such teachers should promote this rather than assume what road their student will take. The last band I was in was a trio, and the lead singer/guitarist was amazing at hardly ever having to look at the fretboard, playing all guitar parts because I was on bass and his brother was on drums. It was a definite advantage.

    15. Re:Looking at the frets? by Rary · · Score: 1

      I agree there's an advantage. I just don't see it as a bad habit that any teacher should try to break, as the original poster claimed. Looking at the fretboard doesn't make you a bad guitar player, but rather, being able to not look at the fretboard can help you to do other things besides playing guitar.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    16. Re:Looking at the frets? by X0563511 · · Score: 1

      It's called headphones and a line-in. Any real amp or effects processor will have jacks for both.

      I know, I use them! In a studio apartment at 3am, and nobody hears a thing! Imagine that!

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  10. DRM by Anonymous Coward · · Score: 0

    Early speculations indicate that you just have to plug your network cable into the guitar to maintain a connection to Ubisoft's servers

  11. Guitar Pro rebranded by Anonymous Coward · · Score: 0

    And how exactly this should differ from Guitar Pro or similar software?

  12. Ohh... by fuzzyfuzzyfungus · · Score: 1

    If this game works out, these guys are going to be very sad pandas.

    They've been active for a few years now, producing computer-aided practice/scoring software for a variety of instruments, and voice. The computer knows what sounds are supposed to be produced, takes MIC input, crunches it into a reasonably meaningful delta(or, rather, series of deltas over time, so that the instructor can see where the student is or isn't having difficulty with a given piece). It is heavily geared toward schools, with lots of "class management" and grading features; but the "cloud" portion of the operation appears to be run by amateurs, and the interface is... utilitarian.

    If Ubisoft can do a slick, mass-market version(even if only for a single instrument, at present) they'll likely have something with a lot more polish and shiny bits, as well as an engine that could be adapted to other instruments if the market so demands. That will likely put nontrivial pressure on the SmartMusic guys...

    1. Re:Ohh... by heathen_01 · · Score: 1
      They need some nontrivial pressure. From their site:

      More than 30,000 titles and counting!

      12 titles found for your search: Instrument: Piano / Level: Any Level

    2. Re:Ohh... by fuzzyfuzzyfungus · · Score: 1

      Their core tech is actually pretty cool(at least to my layman-when-it-comes-to-music-theory-and-FFTs eyes watching it build a deviation/time graph of the recorded student performance vs. the correct performance is a very neat trick); but pretty much all the 'peripheral' stuff(y'know, unimportant things like 'UI' and 'Not crashing' and 'having a search function that works') sucks pretty badly.

      If Ubisoft has an adequately competent core, with the spit and polish given to (most) games that aren't headed right for the bargain bin, it isn't going to be pretty...

  13. The Long History of Real Guitar Games by Yogijalla · · Score: 5, Informative

    Guitar Rising was first to announce a real guitar game back in 2008 but never released, presumably because of problems with the polyphonic pitch detection.

    The first real guitar game released was LittleBigStar, back in 2009. LittleBigStar supported a wide range of instruments, including guitar and bass, and loaded mp3s and standard tablatures in different open formats. It had a good momentum and indie developers made different kinds of musicgames, which they called MusicWare, but it was closed down two years ago. By those measures RockSmith is hardly new...

    The LittleBigStar team decided to go commercial, presumably because they had success cracking the polyphonic pitch detection nut. They released Offbeat guitarist which is freeware, support open formats and works great.

    In 2009 Disney claimed to have found the holy grail of music gaming: Disney Star Guitarist but it was never released.

    In 2010 Rise of the SixString was released with a guitar-controller hybrid.

    Holiday 2010, Harmonix showed RockBand 3 pro-mode with the Squier Strat Controller. It went for sale in BestBuy stores in March 2011.

    Holiday 2011, UbiSoft claim to have found the big new thing...

    1. Re:The Long History of Real Guitar Games by bucketOslime · · Score: 1

      As I was reading your post, I though you were going to end in "....in 2011 the guitar games gained self-awareness" Good thing John Connor can shred.

    2. Re:The Long History of Real Guitar Games by Anonymous Coward · · Score: 0

      Thanks for the list. :)

      Another can be added to it, the Rock Prodigy app for iPad/iPhone/iPod Touch. Rock Prodigy can be used with your own real guitar. It has the polyphonic sensing capability, and can listen to an unplugged acoustic (no electric pickup) through the iDevice's built-in mic (I actually experimented, successfully, with just having it pick up my notes playing an electric unplugged as well - was very surprised it worked). Alternately, you can plug in a standard 1/4" guitar jack using a device like the iRig. Rock Prodigy is free in the App Store, but it basically comes with no decent songs. You buy songs individually (you can preview them before purchase) for between $1 and $3 USD. One thing I really like about this game is that it has a pause-until-you-play-the-right-note/chord mode.

    3. Re:The Long History of Real Guitar Games by Anonymous Coward · · Score: 0

      See also Rock Prodigy for iPhone, iPod, and IPad. Released early mid-January, 2011.

  14. Technique by aaaaaaargh! · · Score: 1

    As someone who at least had 7 years of classical guitar lessons, even though never any super-great guitarist came out of it, I can only shake my head in dismay. Like with any other instrument, without a teacher who corrects your posture and technique you will become an absolutely horrible guitar player and the more you get used to bad technique the harder it will become to later correct it.

    Of course, it's just a game... but the way they advertise it....as if t there weren't already enough lousy guitar players out there on the streets and beaches, pestering everyone with their tunes (and guitars out of tune).

    1. Re:Technique by mdarksbane · · Score: 1

      That said, playing guitar with an easy to read interface for your notes coming up (instead of flipping pages through books and turning pages), as well as a back track that syncs up automatically with your music, *and* feedback as to what notes you're playing wrong, is just a better way to practice.

      I don't see anyone claiming how this will take the place of music lessons, but if it means that people actually play their instrument in between lessons it's a *huge* win.

      Not to mention that seven years of guitar lessons costs something on the order of seven thousand dollars, whereas the game will probably run 50 bucks.

    2. Re:Technique by ifrag · · Score: 1

      I suppose I should not be surprised... People complain that Guitar Hero is trash and stupid because it's not playing a real guitar. Ergo, game is designed to use real guitar and now the complaint is that it is a real guitar. At least now everyone gets something to complain about.

      --
      Fear is the mind killer.
    3. Re:Technique by Rary · · Score: 1

      ...without a teacher who corrects your posture and technique you will become an absolutely horrible guitar player...

      Yeah, you might end up like that Hendrix kid who kept wrapping his thumb around the neck. The poor kid never did learn to play that instrument well.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    4. Re:Technique by Anonymous Coward · · Score: 0

      The complaint is not that it's based on playing a real guitar, the complaint is that "Rocksmith" will be as dumb as Guitar Hero, only morons and non-musical people would play something like this, and Ubisoft is a bunch of greedy bastards.

    5. Re:Technique by BigJClark · · Score: 1


      And that Albert King fellow, never learned how to hold his bloody guitar right, upside-down-backwards, flipped over, jeeez!


      What was his nickname again? Oh right, the one of the kings of the blues guitar.

      We must not be classically trained.

      --

      Hi, I Boris. Hear fix bear, yes?
    6. Re:Technique by Kreplock · · Score: 1

      ...or you could end up like the uncountable number of very awful guitar players or people who just plain gave up.

    7. Re:Technique by LocalH · · Score: 1

      And the complaint makes you look like a douche. Who made you the arbiter of what things could be attached to music in an attempt to create something fun? Because you deem Guitar Hero dumb, you call the players "morons" and "non-musical people". What about all the people who started out playing GH, then picked up a real guitar and started learning it? Why do they conveniently get ignored during these stupid arguments? The elitist argument against GH was "waaaah, it's not real guitar, it's for posers, waaaah". Now, the argument against games using a real guitar (like this "Rocksmith" and RB3 pro mode) is "waaaah, it's dumb like GH even though it's a real guitar, it's for posers and idiots, waaaah".

      We get it. You dislike it when other people are enjoying something that you either don't get, or that you suck at. Quit trying to piss all over everyone else who does enjoy the GH games. Get off my lawn, fucker.

      --
      FC Closer
  15. Delay by Flipstylee · · Score: 1

    I've thought about this a bit over the years.
    I got a nintendo when i was 4 ('88) and a guitar at 8 (acoustic),
    but it took until years later when i got my first electric guitar to realize the biggest problem
    with this, delay and mis-judgement.

    15 years or so since then, i'm still not a phenomenal player, but i know the mistake being made are due to
    myself and/or my ears.

    I could be wrong though, look at how those with nearly unlimited budgets have been solving the problem....

  16. Dragonforce by William-Ely · · Score: 1

    I'm in as long as the game will teach me how to play like these guys.
    http://www.youtube.com/watch?v=0jgrCKhxE1s

    --
    Mod me down with all of your hatred, and your journey towards the dark side will be complete!
  17. Songsmith? by Chaymus · · Score: 1

    I'm can only assume that with a name like Rocksmith the playlist is going to be generated by M$ Songsmith. Another fine example of a marketing fubar. http://www.youtube.com/watch?v=3oGFogwcx-E

  18. You don't need a damned game to play music! by CuteSteveJobs · · Score: 1
    Really! A decent beginners guitar will set you back $50, a violin $120 or a keyboard $200. Yes, you can pay more for better, but if you are learning or just jamming for fun there is really no need. There are plenty of instructional DVDs, Youtube clips, web advice, books and CDs for learners. Lots of people play so It's also a great way to meet people, whatever your style.

    You don't need a game to do this! It's called Real Life and it's a lot more fun.

    1. Re:You don't need a damned game to play music! by Zebedeu · · Score: 1

      There are plenty of instructional DVDs, Youtube clips, web advice, books and CDs for learners.

      And now there's a video game. What's your point?

    2. Re:You don't need a damned game to play music! by Alizarin+Erythrosin · · Score: 1

      Exactly. Some people just learn differently. I've only been playing for about, oh, 5 years (has it been that long already?). At first, I tried books. I had a bunch of different books about learning guitar. I spent more time reading and researching different threads of thought than I actually did playing. Then I spent a decent amount of money on a highly-recommended set of video lessons (13 DVDs!) that I just never really took to.

      I seem to do best with a guitar instructor. I think being able to stop and ask questions about the theory of what we're playing, or alternate chord voicing, etc at any time and being able to explore something in depth on a whim -- while playing music -- really jives with how I, as an individual, learn. The only books I retained are of the reference type (theory, chord voicing and scales). I still have the video lessons, but am saving those for a few more years for my niece, who is showing interest in learning guitar, in the hopes that she might do better with them than I did.

      These damn kids these days may learn better through an interactive, video game environment. Some might not, and prefer video lessons, or that fancy book learnin'.

      --
      There are only 10 kinds of people in this world... those who understand binary and those who don't
    3. Re:You don't need a damned game to play music! by kuzb · · Score: 1

      People play music games because they don't want to take things seriously you fucking retarded sack of emulsion. It's astounding how many of you idiots don't get it.

      --
      BeauHD. Worst editor since kdawson.
    4. Re:You don't need a damned game to play music! by Kreplock · · Score: 1

      Really! A decent beginners guitar will set you back $50...

      You ever tried keeping a $50 guitar in tune during even a modest practice session? If you're just starting out you won't even know how badly you've fallen out of tune. The cost isn't your primary point, but I suggest people steer clear of el cheapo at Toys R Us, or even Guitar Center.

      You don't need a game to do this! It's called Real Life and it's a lot more fun.

      Sure, you don't need a game to do this, but anything that keeps my 8yo son excited about practice is worth looking into.

    5. Re:You don't need a damned game to play music! by Anonymous Coward · · Score: 0

      Uh...no, of course you don't. But you're not meeting anyone playing with DVDs, YouTube clips, web advice, books, or CDs, so your point sort of falls apart there. If playing the game gives you the skills and confidence to go find others to jam with, what's the difference?

      And your price for a decent starter guitar rig is vastly underestimated, too. The only thing you can get for $50 is a nylon-strung classical guitar in a student model. If you want to play a steel-string acoustic or an electric, you're going to need to pony up a little more. I'm not saying you have to spend big bucks, I've bought wonderful electric guitars for under $200, and my die-if-I-lost-it main axe was under $400. So I'm not some snob who thinks anything less than five grand means you've bought a toy.

      But what's wrong with learning, playing, or practicing with a video game? I'm going to buy the thing, I can assure you. It looks like fun, and a fun way to learn some songs.

    6. Re:You don't need a damned game to play music! by Anonymous Coward · · Score: 0

      You might be playing an instrument, but whether or not you play music is another matter. As someone who's "just jammed" for the better part of his life, I'd probably have done better, learned more, and become more accomplished than I am with a course of instruction that *led* somewhere. Maybe a game can do that. Maybe not.

  19. Re:pompous twit by Anonymous Coward · · Score: 0

    same principle applies to any type of musical instrument. hundreds of man years of experience are distilled and shared among pros, generation over generation they in turn, teach students good habits, best practices, and most importantly, help them avoid critical mistakes that will carry through the long term. a little proper instruction goes a long way. sometimes all it takes is just SEEING someone do it proper.

  20. Targeting the Large, Hidden Market of... by RobotRunAmok · · Score: 1

    ...kids who make their parents buy them expensive electric guitars that are now gathering dust in their rooms because they lack the discipline to practice, and would rather play video games instead.

    It's really a brilliant marketing ploy.

  21. Polyphonic pitch detection doesn't work yet. by Anonymous Coward · · Score: 0

    There is a reason that Rock Band 3 did this with a MIDI controller instead of allowing any "real guitar." What Ubisoft is trying to sell us isn't yet possible. The best polyphonic pitch detection in the world isn't anywhere near good enough to confidently say which notes we're playing. All Ubisoft is doing is using an FFT to do frequency analysis. The trouble is, even with ONE note played on a guitar, the harmonics are so rich that it ends up looking as if several are being played. It gets much worse if there really are multiple notes being played. Add to this the fact that guitar notes don't stop when you move onto the next note - they continue to ring. You can try subtracting out previous sounds, but it never works well.

    The bottom line is, this game won't really know what you're playing. It's going to check to see if the required pitch is somewhere in the spectrum with some reasonable amplitude, and if it sees it, just give you the benefit of the doubt. That's the only way to make the game playable - give too much credit rather than too little. Unfortunately there will be many, many times that you don't play the right note, and it will give you credit anyway.

    This is why Rock Band 3 uses MIDI instead of pitch detection. I've been working on software that does pitch detection for instruments for the last 10 years. We've contracted out to the best companies and research groups in the industry. Thus far, the only thing we can honestly offer to customers is pitch detection for monophonic instruments - that's the only thing that works well enough to offer commercially.

    1. Re:Polyphonic pitch detection doesn't work yet. by Half-pint+HAL · · Score: 1

      This is why Rock Band 3 uses MIDI instead of pitch detection. I've been working on software that does pitch detection for instruments for the last 10 years. We've contracted out to the best companies and research groups in the industry. Thus far, the only thing we can honestly offer to customers is pitch detection for monophonic instruments - that's the only thing that works well enough to offer commercially.

      Erm... MIDI is a transport protocol, not a means of input. Most actual MIDI guitars use pitch detection, and I would see this as the best interface for a game such as this one. Roland were the first to come up with a mass-market MIDI product, and they did it by making a retrofit kit of 6 individual inductive-coil pickups to be fitted near the bridge. The coils were too small and too near the bridge to get a useful sound for direct output, but it was good enough to get an individual fundamental frequency off each string.

      The first digital modelling guitar, the Line6 Variax, used individual piezo transducers on the bridge saddles in order to produce a clean sound that would be musically useful, but everything was done using signal processing.

      For an accurate guitar game, the best solution is still a Roland-like inductive pickup array. You could retrofit this to most guitars with nothing more than a strip of Blu-tak. Recreating the 1990's DSP tech that powered the old Rolands with 21st century electronics would cost peanuts. It would also open the road to a lucrative second income stream through the sale of branded guitars.

      HAL.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    2. Re:Polyphonic pitch detection doesn't work yet. by Khyber · · Score: 1

      "The best polyphonic pitch detection in the world isn't anywhere near good enough to confidently say which notes we're playing."

      WRONG WRONG WRONG!

      Celemony Melodyne.

      Been out for a year or so, now. I use it for editing polyphonic recordings, such as chord-heavy guitar. It works very well, and I can adjust individual notes to re-shape a chord or change it.

      Pay attention to the music software industry.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  22. The war on PC games continues by watermark · · Score: 1

    It's for the XBox and PS3 only. I game on the PC. I would buy this on opening day, but I don't have either. The war on PC games continues.

  23. Oh look, it's like Guitar Pro by Anonymous Coward · · Score: 0

    Well, guitar pro doesn't have flashy graphics. But it does have a larger catelogue than any music game will ever have.

    1. Re:Oh look, it's like Guitar Pro by slim · · Score: 1

      Does Guitar Pro analyse what you're playing, and alert you when you miss a note?

      If not (and as far as I can see, it doesn't), then it's nothing like this game.

    2. Re:Oh look, it's like Guitar Pro by Khyber · · Score: 1

      No but TuxGuitar, with plugins, can EASILY be made to do exactly what you propose.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  24. Re:Welcome to the next level - invented 500 years by FallinWithStyle · · Score: 1
    --
    Does this smell like Chloroform to you?
  25. hmmm great idea poor execution. by lunchbox134 · · Score: 1

    From a "real" guitar player, I Find this quite interesting, and honestly, is what I was craving from music games. It's like Powertab with a score at the end. Too bad it's not the first, and the games never came to fruition like guitar tabs do. I can't go find a song, find someone else's interpretation of it, and learn to play it how the "real" guitar players do. I never got the chance to use a MIDI guitar, which is basically what this game converts your guitar into, I'd imagine. The possibilities with those are endless, I've seen and heard great stuff. At the very least, This technology should be exploitable to that end, I believe. Anyone know? It'd probably be a real simple MIDI controller, but it'd be enough for any savvy OSS user, with the plethora of free studio tools available.

    1. Re:hmmm great idea poor execution. by slim · · Score: 1

      The Squire Rock Band Pro controller is essentially a MIDI guitar. And the Mad Katz Rock Band Pro controller is a bank of buttons controlled with guitar-like hand shapes, that could also be used as a MIDI controller.

      You raise an interesting point, that these game controllers could be adopted by OSS developers in the same way as the Kinect has been.

      Then again, "real" MIDI guitars aren't that expensive.

  26. Re:Welcome to the next level - invented 500 years by Kilrah_il · · Score: 1

    And from there to Infinite Jest the road is quite short.

    --
    Whenever in an argument, remember this.
  27. Re:Welcome to the next level - invented 500 years by NewWorldDan · · Score: 1

    Well, it's good to see this development finally comming. A lot of companies have been working on this for years, so I'll believe it when I can actually play it and it doesn't suck.

    Of course, I was also playing with a real football long before the first Madden game was ever released.

  28. Typical Responses by stewbacca · · Score: 1

    Leave it up to the hyper-analytical lot at slashdot to show complete ignorance about music. You can't quantify music. It is very subjective and playing an instrument is an art that cannot be measured by frequency analysis. A qualitative analysis (i.e. qualified judges) is the only way to determine how well an instrumentalist is playing.

    1. Re:Typical Responses by kuzb · · Score: 1

      Then you aren't educated very well, since music is math, and successful music has very distinct formulas. In other words, you're a fucking idiot. Get an education.

      --
      BeauHD. Worst editor since kdawson.
    2. Re:Typical Responses by stewbacca · · Score: 1

      Me? Get an education? You mean like a BA in Music Education? Riiiight. Something tells me you don't really know me, since that's precisely the undergrad degree I have.

      Now if you'd like to just throw blanket statements out there about music = math plus formula, I would say that's good enough for a wiki entry. It also shows you aren't a musician if you believe that overly simplistic generalization.

    3. Re:Typical Responses by airdweller · · Score: 0

      No, it's you who's the fucking idiot.
      The parent means that computers can't tell what music is and what isn't, what the right way to play it is and what isn't. Math has more to do with the acoustics than composition or performance.
      Oh, and go upstairs and ask your parents to teach you the basics of human interaction again.

    4. Re:Typical Responses by SleazyRidr · · Score: 1

      Did you just admit to having a BA? I thought that was the kind of thing you'd want to keep to yourself.

      Music may indeed be subjective, but playing an existing song isn't. Playing the right notes at the right time is what makes a song, if you're not playing the right notes, or if you're playing them at the wrong time, then you're not doing very good.

      Also, why do they need to be qualified judges, I can tell you whether or not I like a song (didn't you say that it was subjective?) and I have bugger-all qualifications in music.

    5. Re:Typical Responses by stewbacca · · Score: 1

      Yes, because BS degrees in music (no pun intended) are so prevalent.

      Tell me how you'd get a music degree with a BS attached to it. Extra math classes?

      My wife is working towards a BA in Computer Science...go figure, she can graduate a semester earlier and not have to take a few useless classes by doing so.

  29. Derivative works by elhondo · · Score: 1, Funny

    Sadly, any music you play by learning this way will not be considered art.

    1. Re:Derivative works by kuzb · · Score: 1

      How is this any different from learning music by ear, or learning to play from sheet music?

      --
      BeauHD. Worst editor since kdawson.
    2. Re:Derivative works by Anonymous Coward · · Score: 0

      How is this any different from learning music by ear, or learning to play from sheet music?

      If the device teaches music theory then you can go on and create. If it's just a way to sell pre-existing artists music in another form then it will just be a toy.

  30. The Happy In-between by Plekto · · Score: 1

    The happy in-between is this:

    http://www.misadigital.com/index.php?target=home&lang=en

    Rock as you knew it is dead.
    Long live Rock! ;)

  31. Re:pompous twit by aaaaaaargh! · · Score: 1

    Bono, is that you? Did you stop taking your medication again?

  32. YEAH BABY! by Petersko · · Score: 1

    I've been training for this game for 30 years. I knew the reason I have 7 guitars and thousands of dollars of supporting gear was so that I can finally crush the video game skills of a 12 year old. At least for the first couple of months, after which they'll blow past me and I'll go back to playing my real guitars for fun.

    1. Re:YEAH BABY! by kuzb · · Score: 1

      The point of the game is that you will use your real guitars with it. I can't believe how fucking stupid you people are.

      --
      BeauHD. Worst editor since kdawson.
    2. Re:YEAH BABY! by Petersko · · Score: 1

      I started to reply that my post doesn't imply what you think it does, but then I had a look at your other replies and discovered you're a twit, so now I'm looking for the ignore function. I'll be very sad if there isn't one.

  33. Oh, please. by Khyber · · Score: 1

    "The camera zooms dynamically to highlight where on the fret board you should be looking at, in much the same way that a musician’s eyes would scan up and down the neck of the instrument during a performance."

    Any second-year guitarist would have already learned various modes, chords, and scales and can play them WITHOUT needing to look at the fretboard at ALL.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  34. The piano version at least is looking viable... by Anonymous Coward · · Score: 0

    Synthesia (http://www.synthesiagame.com/) seems to be the only viable remotely close thing to teaching yourself how to play an instrument via a computer game. However, the main advantages that Synthesia has is that you can use any keyboard/digital piano that supports MIDI in and out (which is practically all of them in the past 10 years at least) and you can use your OWN MIDIS! Plus, you can choose whether you want a piano roll, sheet music, or both; depending on what/how you want to learn.

    I personally have been using this for over a year now, after forgetting how to play, and it's enabled me to go so much further. It's not a replacement for a teacher, but it sure does a damn good job alongside one.

  35. 6 strings ? by Randy_Leatherbelly · · Score: 0

    what a joke .. the whole point of being a muso is playing with other musicians. i guess rookie guitarists may enjoy it tho. thank goodness there's no bass version, coz we're too busy workin with drummers instead of dreaming of adoration while dressed in spandex . LOL

    1. Re:6 strings ? by kuzb · · Score: 1

      You're an idiot. The whole point of being a musician is playing music. Solo, group, whatever. It doesn't matter.

      --
      BeauHD. Worst editor since kdawson.
  36. What about Recorder hero? by psyder · · Score: 1

    Could be good for the little ones :)

  37. This will fail by kuzb · · Score: 1

    Anything that can't be picked up and enjoyed by everyone out of the box is doomed to failure. In this case because: 1) Barrier to entry too high, especially for people who already have a truckload of guitar hero/rock band stuff 2) Not comparable with existing rock band/guitar hero tracks that people own a metric ton of 3) The whiny bitches who complain about plastic guitars are the minority who are too stupid to understand that it's a game, not a life choice. This game will appeal to them, but probably not the vast majority of other people. Rock Band was successful because given half a chance, even people initially petrified of it found that they could do it too. Real guitar is too complex for those people and the chance that they will outright reject it is going to go way, way up.

    --
    BeauHD. Worst editor since kdawson.
  38. the limits of positional notation by ffflala · · Score: 1

    The scrolling effect is a novel improvement, but the limits with the "note highway" are the same as they are for tab notation: it's a low level representation. It adds in an extra level of translation from cue to sound that will slow a person down. Sure, people who only master all levels of this kind of guitar training might be able to shred on tunes they've already learned, but they will be stuck trying to play along to something they've only just heard, or playing along with others live.

    Positional notations train the brain to think of playing instruments in terms of "finger goes here, here, then here." That's can be good enough for starting out, but skilled musicians practice to the point that specific instrumental positions are mapped to tones. Once you reach this point, any tone you can hear or sing you can play. Reading music becomes a matter of seeing a shape and thinking of a noise, not a fingering.

    Tablature has existed for a long time because sometimes it is a useful shortcut, but classical music notation is far more robust because it is a method for representing tones, not fingerings. Having to thinking about where to put your fingers to make the sounds you want will slow a person down. It's like the difference between translating your thoughts into a different language, and thinking in that language.

    Musicians who are fluent readers are able to see notes and hear them in their head. When you see notes you hear the sound, like when you see words you hear them in your head. Tab and note highways are more like seeing words and knowing where to press on your keyboard to reproduce them, letter by letter.

  39. Oblig XKCD by LocalH · · Score: 1
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    FC Closer