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DRM Drives Gamers To Piracy, Says Good Old Games

arcticstoat writes "Independent retro games retailer Good Old Games has spoken out about digital rights management, saying that it can actually drive gamers to piracy, rather than acting as a deterrent. In an interview, a spokesperson for Good Old Games said that the effectiveness of DRM as a piracy-deterrent was 'None, or close to none.' 'What I will say isn't popular in the gaming industry,' says Kukawski, 'but in my opinion DRM drives people to pirate games rather than prevent them from doing that. Would you rather spend $50 on a game that requires installing malware on your system, or to stay online all the time and crashes every time the connection goes down, or would you rather download a cracked version without all that hassle?'"

73 of 642 comments (clear)

  1. Yup by Kell+Bengal · · Score: 5, Insightful

    I certainly agree. I accidentally bought a game with DRM and online activation that I couldn't return (brick and morter retailer while on holiday). I'm allergic to installing that crap on my system, so I figured out how to bypass it with a modified exe. Why go to all that effort? Because I should control my system, and nobody else. I won't go so far as to pirate it, but I can understand why some people would.

    --
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    1. Re:Yup by Osgeld · · Score: 2

      I agree also, after my wife gave me GTA4 a couple years ago for xmas I couldnt ever play the durn thing, Our clearwire, while fine for browsing was not 100% on 100% of the time. I wanted to play my new game and the DRM instantly drove me to find a crack.

      If I am going to have to goto a shady site and take a risk downloading something, just to play my game, I have to ask why should I double team myself and pay money for the privilege too

    2. Re:Yup by Zemran · · Score: 3, Interesting

      I will not consider buying a game that I cannot get a nocd crack for. Why would I want to have to put a DVD in every time I play? As for having to play while online, there is no way I would pay for something that I cannot play when I want, and I do not always have an internet connection. It is all stupid, so yes, I know that I 'AM' driven to look at p2p games because I cannot get a playable version that I can buy.

      --
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    3. Re:Yup by Culture20 · · Score: 2

      I'm allergic to installing that crap on my system, so I figured out how to bypass it with a modified exe.

      Did you personally modify the exe? Why would you be allergic to rootkits from DRM, but not from modified executables?

    4. Re:Yup by hairyfeet · · Score: 5, Informative

      As a PC repairman I'd also like to point out that some of the nastier DRM can completely brick your system forcing a reinstall or in some cases even destroying hardware. How is that possible you ask?

      Simple: In the first cases many versions of Safedisc, Starforce, and secuROM will attempt to install X86 Ring 0 code into an X64 kernel which as anyone that knows anything about OSes knows that is a BIG fricking no no with a capital B for bad. Now not only does this malware install X86 ring 0 code into an X64 OS, causing all kinds of instability and system problems the uninstaller will NOT remove it and it can't be safely uninstalled from the OS, even in safe mode. So if you don't have a Windows Live CD like I do or have a dual boot setup you WILL be uninstalling and reinstalling. I hope you have your data or a separate partition or drive.

      Second I have found when you mix differing versions of Safedisc,SecuROM, and Starforce (since often it will force you to have multiple versions, since they don't recognize each others "security") there is a serious risk of throwing any burners on the machine into PIO mode which happens more often with XP, although I have seen it twice so far with Vista as well. Since modern burners aren't made to run that slow what happens is every burn comes out useless until the drive motors burn out bricking the drive. I can't count how many nice new DVD burners I've shitcanned because of this problem, it really bites XP customers in the ass.

      So my advice is this: If you are on an X64 version have disc images of the OS which is good advice anyway, along with using a site such as GameCopyWorld to hack the .exe BEFORE launching. What I've found is much of the ring 0 crap that breaks machines isn't installed until first launch, so by hacking the .exe one can bypass the crap before it can do any damage.

      Second if you can buy from GOG which has NO ring 0 crap, but if you have to play one that has nasty DRM buy the game but play the cracked game instead as this allows you to again bypass the bullshit and still play the game. For an example I bought Bioshock II recently for $10 (yeah I know its a shit game, but it was $10 and I missed doing the Plasmid/weapon two step) but after reading all the horror stories of nasty DRM and GFWL having to be installed (shudder, what a POS service! MSFT needs ro STFU and realize their shit will never be as good as Steam already!) I left the one I paid for in the box and got the cracked version which works perfectly without all the crap.

      TLDR? If you want a faster game running better on a more stable system then pirate the fucker. hell it doesn't matter what you do anyway as they'll use any numbers they pull out their ass to justify giving us shitty console ports anyway.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    5. Re:Yup by shentino · · Score: 5, Insightful

      You'd think that Ring 0 hacks would constitute unlawful modification of the OS itself.

      Where's Microsoft in this?

    6. Re:Yup by hairyfeet · · Score: 2, Insightful

      Don't feel bad, you aren't the only one getting bit in the ass by the DRM (the pirates OTOH are playing just fine) and for an example (be sure to note the HUGE pile of game boxes lining all his shelves) check out this video (warning:language NSFW but when you watch it you'll understand why he's POed).

      In the end this scam benefits ONLY the manufacturers of DRM. It does ZERO to stop piracy, even the "online only" games like AC2 having running hacked version on Emule and the other P2P sites, it royally pisses off and fucks over your customer, who gets pissed when the game he bought runs like ass and won't run at all sometimes, only to find out they got bit by DRM, and it doesn't help initial sales, see how many warned customers off of Bioshock II thanks to a shitty DRM schema on Amazon. I know I was gonna by it at release and took one look at the warnings and just waited until it was bargain basement and bought it while playing the hacked version (just so I could have both boxes, I like having the boxes).

      To the GOG guys? Thanks. I've been putting my money where my mouth is and for the most part your games rock (don't buy i76 if you are on a multicore, it runs like ass) and the fact that you make games easy to backup and reinstall is definitely a selling point for me. Keep up the good work GOG, and can you get Deathtrap Dungeon?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    7. Re:Yup by Anonymous Coward · · Score: 5, Informative

      I'm going to repost my previous comment to another story.

      I've downloaded some ~20 cracks for PC games. I've cracked about 6 games using my own (not-quite-expert) REing skill.

      I verify each crack I download. So far none have been fakes or malicious. They've fallen under two categories.

      • [Conditional] JMP manipulations only: hex editor spots these immediately (e.g. 0x75 -> 0x74). Always safe. Most cracks fall under this category. Standard examples: Mass Effect 2, Oblivion.
      • Unpacking. Typically this means the entire code section is replaced (and data/imports sometimes). Must dump@OEP to compare. SecuROM falls under here.

      I haven't bought a game yet which uses some of the more modern DRM techniques (e.g. remote server emu).

      Usually, if you stick by the dedicated release groups, you can be certain the cracks are safe. All crackers pour over their releases to see what they did -- their reputation would irreparably tank if discovered.

      For each new crack released for a semi-popular game there are at least a dozen unaffiliated crackers looking over their work, especially if it's an attempt at a previously uncracked DRM scheme. Malware would be noticed immediately.

      Once you know even the basics of REing it's utterly trivial to verify most cracks. Most of them can be analyzed in under 10 seconds with a hex editor that can compare binaries. The more complicated DRM is still easy to vet, because you only need to dump the packed exe/dll (doing whatever steps that might entail) to compare it... you don't need to personally repair the IAT or anything like that.

      Maybe you won't believe it but prestige matters to game cracking groups. Malware is very rare. It's nothing like you see with the shareware scene.

    8. Re:Yup by causality · · Score: 4, Funny

      You'd think that Ring 0 hacks would constitute unlawful modification of the OS itself.

      Where's Microsoft in this?

      At the bank.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    9. Re:Yup by Ark42 · · Score: 2

      Run a binary diff on the original, or even just a fc /b from a command prompt, and you'll find that most no-cd cracks only change a handful of bytes at best. Sometimes they remove a large chunk of code entirely. I've never actually seen substantial modification or additional code added to the exe with "legit" cracks.

    10. Re:Yup by Joce640k · · Score: 4, Insightful

      These days the point of DRM seems to be more to stop video game rentals and prevent you selling the game second hand rather than stopping piracy.

      --
      No sig today...
    11. Re:Yup by mwvdlee · · Score: 4, Interesting

      A few years ago I had a collegue who would buy the big-name games, keep them in their plastic wrap and download and install the pirated version instead simply because the pirated version didn't require him to jump through hoops. These days with more obnoxious authentication and online accounts the hoops have gotten smaller and are arranged in a snake like pattern in the mud. I'm guessing this is what a lot of people do with their legally purchased games nowadays; the pirated versions are simply better.

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    12. Re:Yup by Bucc5062 · · Score: 2

      That link to game copy world tried to load malware on my system so dude, nice write up, but really bad form to post a malicious link. Folks, don't click on that link. Now I have to go and check if anything else got loaded...or is this how you get business !!!!

      --
      Life is a great ride, the vehicle doesn't matter
    13. Re:Yup by Digital+Vomit · · Score: 2

      Why would you be allergic to rootkits from DRM, but not from modified executables?

      Because he, like most others, I would imagine, has had his system hosed by DRM from software publishers more often than he has by cracked EXEs from cracking groups.

      It has gotten to the point that I, for one, literally trust the crackers more than the video game publishers. I cringe at the thought of installing new, store-bought games. You're almost guaranteed to have your system compromised by some DRM garbage that will mess up your system (sometimes even to the point of damaging hardware). The inverse is true with cracks, I find.

      The interests of software crackers at least coincide with mine (i.e. playing video games). Software publishers are not interested in games; they are only interested in trying to get my money, whether by hook or by crook.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    14. Re:Yup by AmiMoJo · · Score: 2

      The Starforce driver isn't unsigned. It is signed by Microsoft and installed in the usual way.

      --
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    15. Re:Yup by Ltap · · Score: 2

      "Pirates" are an excuse. It is really about control, and it is much wider-reaching than people think. With DRM, the publisher controls the game and you're simply buying a license to play it, one they can revoke any time. This makes them more money. Blame the people who are ultimately responsible for everyone's misery -- publishers!

      --
      Yet Another Tech Blog
      (but so much more, including game and movie reviews)
      http://yanteb.peasantoid.org
  2. I started pirating because of DRM by Anonymous Coward · · Score: 4, Interesting

    Then I kept doing it because I'm cheap. Guess they got to me in my formative years.

    1. Re:I started pirating because of DRM by TheRaven64 · · Score: 2

      I just stopped buying games. There are a few open source games, and some flash games for when I want to play something on the computer, but there are also lots of other forms of entertainment. DRM pushed games over that effort/reward threshold and I just gradually stopped buying them. I've bought more from GoG in the last six months than I have from the rest of the industry in total for the last six years.

      --
      I am TheRaven on Soylent News
    2. Re:I started pirating because of DRM by VGPowerlord · · Score: 2

      At least Steam always tags games like that with the Third Party DRM tag... it shows up below the publisher information in the right column, along with any other tags.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  3. Not just games, either... by drunkennewfiemidget · · Score: 5, Insightful

    The whole Blu-ray bullshit, too.

    I have a blu-ray player, but I run Linux. Playing Blu-ray in linux is difficult and error prone.

    So I download the movies instead. I would happily buy them legally if I could pop them in and just play them in linux.

    And the fact that the bluray rips are available with little to no effort on all the pirate sites would suggest to me that the copy protection isn't working anyway.

    1. Re:Not just games, either... by Anonymous Coward · · Score: 5, Insightful

      Yes mod down yet another complaint about how Linux is shit - maybe no one will notice.

      No one who uses and advocates Linux thinks that a flaw in Linux created this situation. That's because they are acquainted with the facts. The fanboys who vent their nerd rage at anyone who slams Linux by modding them down would not interpret the comment as a slam against Linux. If anything it's a slam against the big media companies. Shit man, the guy said he uses Linux. Compatibility with Linux is important enough to affect his purchasing decisions. Think about that a moment.

      I'll explain the part you don't seem to know about. It's not exactly Linux's fault that the owners of Blu-ray use strong encryption to lock it to set-top players and closed-source platforms like Windows. Maybe you have a legit complaint about Linux but this isn't one of them. The only reason you can play it at all in Linux is because a weak implementation of this encryption caused the keys to be released.

      If you really don't like this the people to complain to are the companies that license Blu-ray. Not the Linux developers. If you don't care that much then what are you complaining about?

      Now, consider this. Maybe the reason he was at first modded down is because he accepts and maybe even advocates piracy. That's a polarizing topic. I don't agree with them but there are people who think it is always wrong no matter what the excuse and that it's illegal for good reason. To them his tacit acceptance of piracy really might be offensive tho honestly I wish they'd grow a pair and argue their case instead of abusing the mod system. It's an alternate explanation that more plausibly fits the facts and it didn't occur to you because you were stuck on your little anti-anti-anti-linux rant.

      Seriously man, if you ever wonder why great, meaningful, edifying, constructive discussion can be so hard to find it's because people like you are destroying it. I know you don't set out to do that but brother, that doesn't mean you aren't.

    2. Re:Not just games, either... by PPalmgren · · Score: 4, Insightful

      You wanna hear some real crap? I bought a bluray player, and the firmware update removed the ability to play DVDs (firmware update being required to play newer movies). It even says that the player will require physical maintenance to restore it on Samsung's troubleshooting. Guess what? They want to charge me $160 to fix it, and three tech support avenues later they are still dodging my contention of the charges.

      Hooray for taxing DRM, in a literal sense. Well, those bastards at Samsung will certainly be getting negative press from me on any mention of Bluray online as a result.

    3. Re:Not just games, either... by 0111+1110 · · Score: 4, Interesting

      I actually remember when Slashdot was about nerdy things. You know, things like actually doing cool stuff with computers, networks, etc.,and then talking about them here, and not about pissing and moaning about how "The Man" was preventing us from being entertained by things that that others had created to which we felt we were entitled to, simply because we couldn't entertain ourselves, nor create anything nerdy.

      Actually I think piracy is pretty nerdy. I have in fact cracked one piece of commercial software all by myself and I didn't feel bad at all. In fact it felt great. I was proud of myself. I can't think of anything more nerdy than cracking DRM. And it's great fun involving computers. Unpacking, decompiling, reading assembly language, all those lovely opcodes... All the raw beauty of information technology spread right out before you. Every computer science major should be required to crack a major piece of commercial software before graduating.

      As far as blurays, the hackers at Slysoft have got our backs. They are clever and very skilled and have saved the bluray format for me. Instead of just sticking the disc in a standalone player (which I don't even own) I rip the disc to my drive and start the geeky command line process of demuxing it into its components, messing with the audio in Soundforge and remuxing the result with mkvmerge. Another command line utility. That isn't geeky? Not as geeky as actually writing utilites for the process like the ubergeek madshi did, but more geeky than just placing the disc in a standalone player and watching it on your TV, which is what hollywood wants you to do.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    4. Re:Not just games, either... by Kjella · · Score: 2

      Making stuff do what they're not supposed to do IS nerdy. Installing Linux on your toaster because you can. Making a BluRay play on Linux because it's not supposed to is nerdy. You're more looking down the hacker vs cracker line, but both are nerdy activities.

      Besides, I've never considered clicking on torrents or putting a disc in the drive and click "Run" in AnyDVD to be particularly nerdy, that's script kiddie at best. You could probably teach a preschooler how to do it.

      I do it because it's convenient, not to be cheap. I have a pretty full shelf of BluRays, but downloads are faster, easier, better quality and with RSS feeds it's already downloaded so it's instant satisfaction. I'd do the same on Windows, in fact I do after I switched back. Now I got more choices but they're still far inferior.

      --
      Live today, because you never know what tomorrow brings
    5. Re:Not just games, either... by wertigon · · Score: 2

      Wait, let me see if I understand your rationalizations:

      I have a blu-ray player, but I run Linux. Playing Blu-ray in linux is difficult and error prone.

      So, you bought the hardware, but your OS of choice doesn't suffice, which leads to:

      So I download the movies instead

      Because you believe you're entitled to be entertained?

      It's not entitlement of being entertained (which is a basic human right IMO, though I don't have to watch that specific movie), but rather *entitlement of using your hardware in any way which you so choose*. If I have a BluRay Reader hooked up to my computer, why must I run a specific OS and a specific software to watch a movie I legitimately bought?

      XKCD sums up the argument pretty well: http://xkcd.com/488/

      As for me personally, I try to download as much as possible legally. That means I use a lot of free software and watch/listen to quite a few CC-licensed movies and music. I avoid piracy, not because I find it morally repulsive, but because I support the content industries by pirating. And I'd rather not do that.

      --
      systemd is not an init system. It's a GNU replacement.
    6. Re:Not just games, either... by TFAFalcon · · Score: 2

      By the time you get in front of a judge your legal costs will be so high that the verdict won't matter.

    7. Re:Not just games, either... by pacinpm · · Score: 2

      As far as I know DOWNLOADING is legal even in USA (and Europe of course). What is illegal is DISTRIBUTING (sharing with others). That's why it's safer to use bitlocker sites to download movies than bittorrent. When using bittorrent you download and upload at the same time.

  4. This just in... by Hotweed+Music · · Score: 2

    ...DRM is bad for consumers.

  5. I absolutely agree with them by DreamMaster · · Score: 2

    I absolutely agree with them. With the big budget games I've bought previously, I've also tended to download and apply cracks to be on the safe side - not just in case their DRM screws up my system, but also to get rid of needing the disc in all the time. There has always been temptation, though, to simply screw them over like they've screwed me over in the past, and get a pirate copy of the game.

    I personally have re-bought over a dozen games I previously owned from GOG.com - they've made an effort to create automatic installers for all the older games, and it's a lot easier than breaking out the discs again. Particularly for some of the larger games, like Pandora Directive, which came on 6 CDs.

    1. Re:I absolutely agree with them by heypete · · Score: 3, Informative

      Steam requires that you be online once to validate the license. After that, you can go into "offline mode" for as much as you please. It's pretty transparent, and hasn't been a problem for me.

      Personally, I prefer buying games on Steam: automatic patches, frequent discounts for various games on Steam, in-game voice/text chat, Valve Anti-Cheat on many multiplayer games (while not perfect, it's better than nothing), and not having to deal with license keys and physical media are major perks for me.

      Is there DRM? Sure. Is it far less obnoxious than the stuff on other games (I'm looking at you, Splinter Cell: Chaos Theory)? Definitely.

    2. Re:I absolutely agree with them by adamofgreyskull · · Score: 2

      I love Steam. I might feel differently if I didn't have an always-on internet connection, but I do, so I don't. With the exception of Alien Vs. Predator which requires a CD in the drive, all my games bought through or which require Steam have the least intrusive DRM I have ever encountered and I remember having to look up words and pictures in game manuals and turn cardboard code-wheels. Because I always have an internet connection, I couldn't tell you if none, some or all of my games require connectivity... but I'm pretty sure the decision to require internet connectivity or a CD in the drive has nothing to do with Steam and everything to do with the publisher/developer. I would hold Steam up as an example of "DRM" at its best and least intrusive.

      You've given 1 (ONE) example of an online check which prompted you to install a no-cd crack and a no-steam crack, which, despite your protestations, in all probability, broke your install. Did it do the check every time you started the game, or just the first time? Was the game installed on a machine that isn't always connected? The example you've given doesn't support your conclusion that "Anyone that thinks DRM works is retarded." and I find it odd that you'd rather run the risk of installing (further) malware on your machine than allow the game to connect to the internet.

    3. Re:I absolutely agree with them by 24-bit+Voxel · · Score: 3, Informative

      So steam was the problem in step 4. Every other step the problem was with the shitty game company you bought from.

    4. Re:I absolutely agree with them by damiangerous · · Score: 2

      Your loss. Steam is a system where the DRM is incidental to improving the customer experience. Your .sig is rather ironic considering you're spiting yourself out of an ignorant rage.

  6. Too intrsuive by Morpeth · · Score: 2
    As someone who is happy to pay $50 for a good game, there's many games I wanted to play, but simply refused to buy b/c of draconian anti-piracy measures; be they DRM, rootkits, or even requiring an online connection, especially when it's a single-player game with no online play.

    While I don't personally install pirated games (too concerned about what else may come with it), I could see why people would if they really wanted to play game X. For me, there are enough other games typically that I'll just pass and go buy something else. I think the overboard DRM etc stuff does nothing to stop people from hacking it eventually, and just stops consumers like me, willing to pay for it, from buying the game(s) at all. And then there's also a certain about of ill will you feel towards the companies who do it -- maybe not a tangible, but I think it impacts my thinking and spending towards those publishers.

    --

    'The unexamined life is not worth living' - Socrates
  7. DRM benefits one party, and it's not the buyer by mykos · · Score: 2

    DRM only (marginally) benefits one party, and it is intrusive to varying degrees depending on the method used. It does strongly resemble malware those respects. If I got a piece of malware on my computer that required that I connect to the internet or worse, pop a specific disc into my computer every time I ran the program, I'd be pretty pissed.

    A little off topic, but did anyone see they recently added Realms of the Haunting?

    1. Re:DRM benefits one party, and it's not the buyer by Nemyst · · Score: 5, Insightful

      DRM only benefits one party, and that's the DRM software provider.

  8. I'm an example by dbIII · · Score: 4, Interesting

    Dungeon Keeper II - loved the game and bought the game. The problem is it won't actually succeed in doing the stupid copy protection CD check anymore or run properly on XP without two cracks to get it to run - so that's what I do. I'd even considered buying it again at one point but gave up after a fruitless attempt to track it down.

  9. Trust issues by WoollyMittens · · Score: 4, Insightful

    If DRM is a result of the publisher's distrust in me, then my boycot is a result of my distrust in them.

  10. Ive pirated many games I bought by bobjr94 · · Score: 2

    Registration servers down, requiring the disk be in the drive, etc...A quick trip to TPB for a cracked file and I can play with no hassles.

    1. Re:Ive pirated many games I bought by wvmarle · · Score: 2

      Disk in drive? Most of my computers don't even have a drive other than the hard drive. Really, what's the need? Install OS from a USB drive, download everything else. Why much software is still exclusively sold on CD/DVD is beyond me, honestly.

  11. Not news, just an advert by Gadget_Guy · · Score: 3, Insightful

    I am a big fan of GOG.com, but I am not so blind to fail to notice that this whole article is just an advert for them. It is hardly "interesting to see them coming from an online game retail business" when that retail business is dedicated to non-DRM games!

    I agree that intrusive DRM will drive some people to piracy, or at least stops people (like me) from buying the products (FU! EA). But I am not convinced that the number of customers lost would be more than the number gained by preventing casual piracy. DRM will never stop the dedicated pirates, it is more aimed at people who do not identify themselves as pirates but who just loan their discs to their mates.

    1. Re:Not news, just an advert by proxy318 · · Score: 5, Insightful

      it is more aimed at people who do not identify themselves as pirates but who just loan their discs to their mates.

      And what's wrong with that? My friends and I lend each other books, movies, etc. all the time. If I buy a game, why can't I lend it to a friend when I'm done playing it?

      --
      Saying your "phone ran out of batteries" is like saying your "car ran out of gas tanks".
    2. Re:Not news, just an advert by Gadget_Guy · · Score: 2

      If I buy a game, why can't I lend it to a friend when I'm done playing it?

      That is fine. The problem the publishers have is when people share it before they are done playing it. We used to do that all the time back at school (in addition to completely pirated games). One copy would get used by dozens of people.

      That said, they do also have problems with the lending afterwards (and the secondhand market), but that is a separate thing. Locking games to accounts and digital downloads is supposed to combat this. I find this practice to be completely unjustifiable. This is why I would never pay more than the secondhand price for anything that cannot be later sold by me. I try to never pay more than $5 for a game on services like Steam or Direct2Drive (unless it is an indie title who deserve the support).

    3. Re:Not news, just an advert by Tom · · Score: 2

      And what's wrong with that? My friends and I lend each other books, movies, etc. all the time. If I buy a game, why can't I lend it to a friend when I'm done playing it?

      If you want to become a billionaire really quickly, come up with a DRM scheme for books and movies and the content industry will pay you anything for it. The only reason you can lend books and movies is that they don't have DRM, not because the publishers are fine with it.

      --
      Assorted stuff I do sometimes: Lemuria.org
  12. Worse than Piracy by DigiShaman · · Score: 2

    I can't stand DRM, and piracy is too much of a PITA to bother. Games are not that valuable for me to pirate, hack, crack...whatever. No, I'll just go back to my old games I used to play 6+ years go. Still plenty of replay value in them.

    --
    Life is not for the lazy.
  13. Bioware just dropped the ball this weekend by Anonymous Coward · · Score: 3, Informative

    DRM for the DLC of Dragon Age Origins has been preventing users from playing the game since Friday. The verification servers are having an issue preventing authorization. Still no fix in sight.

    Meanwhile all of the pirates are playing without issues.

  14. Pretty much correct by PhrostyMcByte · · Score: 3, Informative

    I have a friend who couldn't play some game -- I believe it was Assassin's Creed 2 -- because his internet is so unstable that he's lucky to have an uninterrupted connection for more than 15min. Unfortunately the game's DRM required a constant internet connection, and he got pretty fed up and decided to return the game. After a while he got around to trying a cracked version and was able to enjoy the full game without any interruptions. I think he just went straight to downloading for the next game they came out with, because he didn't feel like doing any research to find out if it had the same draconian DRM.

    Then again, GoG's point of view is kind of skewed. The great majority of their games are cheap, making them easy impulse buys. Since they're mostly older I bet the majority of people buying them are nostalgic adults who're willing to pay for something they remember as being really great. I kind of doubt the lack of DRM factors much into the decision for most buyers.

  15. I want to agree, I really do by Benfea · · Score: 3, Insightful

    As a legitimate consumer, I hate DRM with a burning passion because I'm the one getting punished for the actions of pirates, while pirates get to enjoy a DRM-free experience. I want to believe this is true, but unfortunately, I cannot let myself engage in argument from consequence logical fallacies nor indulge in confirmation bias. I look at the evidence, and the evidence (to my knowledge) says that DRM-free games get pirated at about the same rate as DRM games.

    Someone please prove me wrong.

    1. Re:I want to agree, I really do by hedwards · · Score: 2

      You're wrong, DRM is there primarily to prevent people from selling their games used on the second hand market. DRM against pirates is more or less pure fiction. Most games are cracked within a few days of release, if not before. And only a very small number survive for even as long as a month, if any do.

      Despite what the publishers might say, pirates are unlikely to pay for a copy, chances are if they were willing to do so they already would have.

    2. Re:I want to agree, I really do by S77IM · · Score: 2

      DRM has nothing to do with piracy.

      It has everything to do with eliminating the secondary market and forcing consumers to "subscribe" to media rather than purchase it.

      That's the real motive. Every time you hear piracy mentioned -- for or against DRM -- just repeat to yourself, "DRM has nothing to do with piracy."

      --
      Student: Is it true that the foundation of the universe is paradox?
      Master: Well, yes and no.
    3. Re:I want to agree, I really do by Warma · · Score: 2

      That may be an embarrassment, but 2D Boy still made a million gazillion dollars with a game that was easily available for free, because many people felt that their game was worth the prize they asked for it. Exactly the same is going on now with Minecraft. It simply doesn't matter if a fuckton of people pirate your game, if enough people do decide to pay for it.

      The article also mentions, that another data point, a game with DRM, suffered exactly the same piracy figures. The point isn't that 90% of the population playing the game will pirate it, if they can do it easily. It is that 90% will pirate it. Period. How much different do you think it is with movies or books? How many people will loan those from their friends or the library? How many would pay for them, were there no other way to obtain them?

      By now I am convinced, that only a fraction of people appreciate CULTURE (games/books/movies/music) enough to pay for it. You cannot force the rest to pay for it anyway, so why bother. DRM offers no benefits for neither the company or the customer.

      For reference, these days I own close to 150 games, but many of my friends have bought only a couple. I've discussed this, and the figure was startling for them, as paying for culture sounds alien for them outside some specific titles they appreciate enough (one owns all the Civ games, but nothing else, another owns just Half-Life 2 and some indies). A couple of them are poor enough, that were they forced to buy games, they'd just abandon the hobby entirely.

  16. There's more to DRM than piracy by rsilvergun · · Score: 2

    According to Capcom the PC follow up to Street Fighter IV ,Super Street Fighter IV, was canceled because of lots of piracy. But the sales of SFIV were excellent on the PC. OTOH, there is a vibrant modding community giving away for free costumes and pallet swaps that Capcom charges $1-$3 a pop for...

    Put another way, DRM == Control

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  17. Re:DRM by cheekyjohnson · · Score: 2

    That's true if the user is a complete idiot. Typically, you'll be able to avoid most, if not all, viruses if you simply only download from trusted sources. The risk could still be there, but it will be minimal.

    --
    Filthy, filthy copyrapists!
  18. too late... by dhaines · · Score: 5, Interesting

    DRM didn't drive me to pirate games, it drove me to give up gaming entirely.

    Even on a console, the hassles were just too much.

    Game publishers think they're in the game business. They're in the fun business. If they figure out how to sell hassle-free fun on any of my several mainstream computing platforms, I will give them money. But the longer they fail, the less likely they are to ever interest me again.

    1. Re:too late... by tepples · · Score: 2

      I'm pretty sure the latter. There are plenty of ways to have fun without video gaming.

  19. Re:DRM drives me to buy console versions by tepples · · Score: 2

    If I play it on a console I don't get malware on my PC.

    Consoles have DRM to shut out unlicensed developers. A lot of indie developers are too small to qualify for a license. So do you just choose to shun games from developers without a console license? Or if not, how do you play these games?

    I try not to buy games on Steam because the more games you buy on Steam, the more you stand to lose if Valve decides to cut your account off.

    How is Xbox Live Arcade any different?

  20. Re:DRM by billcopc · · Score: 4, Insightful

    I'll give you partial credit, it's true that the absurd number of AV false positives leads to desensitization, but that blame rests squarely on the AV developers for purposefully flagging anything that looks like a crack or keygen (seems to revolve around API calls for the odd-shaped windows and chiptune playback). That said, viruses are a rarity on "official" pirate channels, since it only takes one infected victim to warn all the others and get the uploader banned (or plonked). Of course, for those getting stuff second-hand from public sites like TPB or old-school p2p such as Limewire, that social enforcement does not apply.

    The alternative is to rely on mainstream web sites such as the GameCopyWorld and MegaGames, which have been publishing No-CD cracks for over a decade, and while they have accidentally posted infected files in the past (rarely), they are quick to remove them once identified.

    Also keep in mind that today's viruses are usually benign - annoying, but non-destructive - they install some fraudware to run on startup, which either hijacks passwords/financial info, or tries to sell you a fake anti-virus to remove the infection (again stealing your CC info). It's not like the ones we used to write in the Dos days, since back then we didn't have the internet, thus no way to courier stolen data back to the author, so most viruses would simply append themselves to every EXE or COM file and slowly corrupt your entire system out of sheer sociopathic boredom.

    --
    -Billco, Fnarg.com
  21. Re:DRM drives me to buy console versions by Kalriath · · Score: 2

    Consoles have DRM to shut out unlicensed developers. A lot of indie developers are too small to qualify for a license. So do you just choose to shun games from developers without a console license? Or if not, how do you play these games?

    The 360 does not. You can get indie games all you like via the XNA Creator's Club. You can even peer-review, play-test, and help translate them.

    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  22. Re:Yea but piracy will not drive GoG sales by Gadget_Guy · · Score: 2

    Yes, people will pirate a game because it is free. Hell, I did that a lot when I was a student. Then I started to get some disposable income and I began to buy my games because I knew that it was the right thing to do. There are a lot of people out there who want to do the right thing, but resent being treated like a criminal for wanting to play a game. GOG fills their needs.

    There are others reasons to pirate software than DRM, and that is why I said that it drives SOME people to piracy, not all.

  23. Re:Pipe Dream by Frosty+Piss · · Score: 2

    Obscene? For a game with thousands of developer and artist hours in it? For a game you're going to get a few dozen hours of play out of?

    Yes. The game companies made their money back at a fraction of that $50 to $100. Of course they are entitled to make a profit. And, indeed, they are making an obscene profit, specially for a game you don't even own!

    --
    If you want news from today, you have to come back tomorrow.
  24. Re:Pipe Dream by Culture20 · · Score: 2

    ...then my boycot is a result of my distrust in them

    A lot of people say that - and not just about DRM - but in the end just go out and spend the money on the DRM infestation anyway because they don't want random warez possibly infecting them with something perhaps more offensive than DRM.

    Then they don't know what a boycott is. The only new game I've played between Mechwarrior4 and Current (on the PC) is Battlefield2, and that was on a dedicated system. I gave up on PC games after MW4 because it wouldn't work with any CDROM drive I owned. I gifted it to a friend. He doesn't talk to me these days.

  25. Re:Pipe Dream by Anonymous Coward · · Score: 5, Insightful

    l2 play games. dozens of hours is most definately a thing of the past. now they want you to spend $50+ for a game that you can completely conquer in 6-8 hours. back in the day games were created that took so long to complete you just plain never got around to it, now the company spends eleventy billion dollars on 16 minutes of cinematic footage that, if you're honest the vast vast majority of you press every button on your controller or keyboards to skip it. we need less "video cut scene designer guy" and way way way less "poorly trained sales/management types that think theres actually some kind of effective drm available on this planet/ greedmaster guy" and replace those with "guy who makes the character actually walk properly on the ground and not slide like gumby guy", "old timey manager that understands that you make a quality product and people will want to give you their money instead of having to trick them", and a S--t Ton more cowbell

  26. Not just games- any software by Tooke · · Score: 4, Interesting

    In high school I used rosetta stone to learn Russian. incidentally, it was around the same time I started trying out linux. Due to teaching myself drive partitioning and my own inexperience, I really screwed up my hard drive a couple times. So I would have to re-install everything, including rosetta stone. I didn't know it at the time, but it came with exactly two licences, so the internet activation only worked twice. After the third time when I found that out, I ended up calling their technical support. After spending 30 minutes on the phone with a hard-to-understand foreign person, I still wasn't getting anywhere. He said I'd have to provide proof of purchase (which I didn't have, because the school bought the software) and maybe he'd be able to get me another licence.

    I was pretty fed up at that point, so I decided for the first time to give piracy a try. It was perfectly ethical; I was just trying to be able to use the software that had already been paid for. I couldn't believe how simple it was, just download a small crack from the pirate bay, and everything worked perfectly. DRM was the very thing that introduced me to piracy. I personally still wouldn't take anything without paying for it, but I can easily see how someone might start pirating their media solely because of DRM.

    --
    Anybody want a peanut?
  27. Re:Stealing is stealing, DRM is no excuse. by Opportunist · · Score: 2

    Allow me to present you a counter example: Games for Windows Live.

    Let's say you're (like me) buying a game. It just happens to include this GfWL "protection" that keeps you from playing it until you jumped all their hoops. This looked a bit like this for me:

    1. WTF, I need a Windows Live account? *sigh* ok, let's create one. One should add that back then their page was slow and ... well, let's say not QUITE intuitive. It almost seemed that they're the only online service that does NOT want you to sign up. But ok, I jumped those hoops and handed every kind of info but my shoe size to MS.

    2. Ok, start... what do you mean, no connection? Ok, let's dig out the homepage, what holes do I have to punch into my firewall so this software can communicate with its master?

    3. Punched holes... still not working. I will shorten it here, an hour later and still no connection.

    And so I sat here and pondered. If I wasn't such a dumb, honest idiot, I would now have 60 bucks more and a game that works. Since I am, I have now 60 bucks less, a Windows Live account that I neither need nor want, a firewall I have to reseal (and let's hope I don't forget anything), about 2 hours of time wasted and STILL no working game.

    By the time I was also so pissed at the game that I didn't even want it cracked anymore. But can you somehow imagine why people'd feel, in such a situation, entitled to say "screw you" and download a cracked version? And why they simply forgo the nasty, useless part (i.e. buying the game and trying to get it to work) the next time?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  28. Re:People seem to forget... by GWRedDragon · · Score: 2

    ...how big piracy was even before DRM. People are attracted to piracy because it's free, not because of copy protection.

    Before DRM? When was that?

    Even with the old 5 1/4" floppy games you often had to be smart enough to make a copy of the install disk before installing, because everytime you ran the installer it would write to a counter on the disk and after a certain number prevent you from installing again.

  29. true and then some by Tom · · Score: 3, Insightful

    I know I've downloaded No-CD fixed .exe files for games that I actually bought. If that doesn't tell the game publishers something, I don't know what will.

    I've been saying this for years: If you want to lose the "war on piracy", the absolutely best way of doing that is making the legal, bought copy less convenient than the pirate copy.

    If one option you have is to go to a brick-and-mortar store, or order a CD/DVD online and wait for 1-2 days, paying some $50, then paying some more for DLC that really should've been in the main release, then spend 10 minutes entering a 243-character ID number badly printed on the inside of the case, half covered by some advertisement sticker, then have to enter your private details that they have no business of knowing, registering some online account, and having to have an active Internet connection every time you want to play, so the rootkit they installed can check you're legit, after crashing your PC a couple times and requiring you to uninstall a few perfectly legal and useful tools because it has decided they're evil...

    Or, you go to some random torrent site, download three seperate releases because you know at least one is fake, but the other two are fine, have all the DRM crap removed, and you're up and running within a few hours and without all the hassle...

    Seriously, which option would a rational being choose? Ignore the legal and moral, because if you feel compelled to "do the right thing", that's not a rational decision.

    Yes, I am exaggerating, but not really all that much. Fact is that for way too many games these days, the torrent is simply more convenient, less hassle, less invasive(!).

    And, as I keep telling to game publishers, you can't change the pirates' side of the equation. You can change yours.

    --
    Assorted stuff I do sometimes: Lemuria.org
  30. Re:Pipe Dream by daid303 · · Score: 2

    Which is why I started to buy indie games. Steam has a huge selection of them, and they are more around 1$ per hour of gameplay. If they have DRM then it's only a key or something (which steam provides automatically)

    And if you are cheap, wait for the Christmas sales on steam.

    Games I really enjoyed the last half year:
    -Super meat boy
    -Revenge of the titans
    -Amnesia
    -The void (one of the weirdest games I played)
    -Starcraft 2

  31. Re:What a load of crap by thegarbz · · Score: 3, Insightful

    People pirate software because they are cheap, unethical bastards.

    Yes ... No ... Please don't throw around the word people like you speak for all of us when you have no clue about our motivations. Sure there's plenty of people who pirate because they are cheap, there's plenty of others who pirate for other reasons too. Like the last game I pirated, It costs a whole $0.99 for Angry Birds Rio on Amazon, and I'm sure as hell not that cheap. Actually seems they've released an ad supported version too but fuck em. When they released it they released it Amazon exclusive. On the release date Amazon offered the paid version for free to celebrate. After spending 20 minutes downloading the amazon fucking downloader only to be greeted by a "this service is only available to USA customers" notice I snapped. I intend to pirate the next 10 Rovio games that come out just so I gain the 20 minutes of my fucking life they wasted back.

    I would have had no problem with the ad supported version. I would have had no problem with paying even $5 for that game. But no, the endless hoops consumers need to jump through these days just makes it no longer worth while. Why don't they release games world wide at the same time? Why do I need to have the DVD of the game in the drive to play when it has been installed on the harddisk? What do you mean you won't send me another disk when the game I bought got scratched in the drive? What now I need to be connected to the net to play the fucking single player game?

    You may be a cheap arse punk, but quite frankly my time is worth more than the effort it takes to do something legitimately these days. Steam is tolerable. Yes it's DRM, but it is in my view nice. The download system works, the games are stored on my computer, I don't HAVE a DVD drive in my computer for the games to complain about, I can play offline, and if I lose my media due to drive failure, or house burning down I can download the game again.

    Dear video games industry, If your games aren't distributed by an effort free content distribution system, and you do anything I think is not fair, or the game is not available to download from your website, expect that I will find it by some other means, your shit has wasted enough of my life.

    And to you Dave, fuck you for calling me cheap.

  32. Re:Pipe Dream by Seumas · · Score: 2

    Homefront was $60 and took less than four hours.
    Bulletstorm was $60 and took six or seven hours.
    There's a Battle for LA game that sells for $10 on Steam and takes about 30-45 minutes.

    And, when you look at conversations on gaming websites about length and price of games, they tend to react favorably. Often, the comment is "I have a busy life, so I don't get much time to play games, so I don't want to pay $60 for a game that I don't have time to finish". It's kind of baffling to me. It's like saying that long books are stupid, because they take too much time to read, so you'd rather pay full price for cliff notes.

    Of course, plenty of games sputter out by the end of just a few hours, so you wouldn't want a lot more game that is nothing but repetition or padding. And worse, most current games that are more than eight or ten hours are only that long, because they have added two hours of collecting flags, an hour of collecting orbs, and three hours of kicking a guy in the balls 30,000 times to get an achievement. Not actual value-added game play. Just trivial bullshit to substitute for content. But they wouldn't dare consider selling a shorter game of good quality at lower price, so a game that you can sink hundreds of hours into is $60 and a game that takes four hours is $60. Go figure.

  33. Re:Buy a 360 by teh+kurisu · · Score: 2

    GTA 1 and 2 weren't PC only - they were available for the original PlayStation.

  34. reminds me... by hitmark · · Score: 2

    of reading a PCGamer review that actually suggested using a exe stripped of DRM, because it would improve game performance noticeably. And that was back when Morrowind was first released. And DRM have only gotten more invasive since.

    --
    comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
  35. Re:What a load of crap by 0111+1110 · · Score: 2

    I wonder if you are speaking for yourself here. How are you capable of getting inside someone's head and knowing with 100% certainty all the reasons why they may or may not buy a particular piece of software? Is there some kind of mind reading technology I haven't heard about? I can't speak for other people but the only reason I don't buy games from my favorite developer(s) is due to DRM. Period. I liked Fallout: New Vegas (which I know because I played the free cracked version) and would have bought it except for the DRM.

    I used to buy games every time they were released from certain trusted companies like Looking Glass Studios and New World Computing and Black Isle Studios without even reading reviews. I'd just drive to the store and eagerly pick up my shiny new box complete with thick paper manual and maybe a cloth map thrown in. Believe it or not some of us really would like to support our favorite developers. I just feel that I cannot in good conscience reward a publisher who is trying to sell a 3 install game rental that I can only use when I have a reliable internet connection for the price I used to pay for a game that I actually owned. Now that is stealing.

    I just can't reward them for their stupid, short sighted, narrowly selfish behavior. I won't. I genuinely see it as wrong to reward them for this pile of shit draconian (and completely useless) DRM. So you can go buy their DRM crap and encourage them to make things even more draconian with their next release. I will sit back and download the cracked version quite happy and even proud of my decision. Despite your rhetoric I call these reasons. Not rationalizations. I used to pay for games back when I could still make backup copies of the discs and only needed to deal with a serial# and maybe a CD check. After things escalated beyond that I just threw up my hands and said enough is enough and started using Edonkey and then Emule and now utorrent or azureus and TPB or Demonoid.

    Why would I buy something that I won't even really own? It just makes no sense to me. For my money I get nothing from either the developer or the publisher but distrust. No recognition or any benefit whatsoever for being a paying customer. And if I want a backup copy I have to download a cracked version anyway because the anti-copy protection became too succesful for me to make backups of my own discs. I'm sorry, but that is just completely unacceptable. If the developer were to start some kind of donation fund tied to a specific title I would contribute to it as a reward and to show my support, but I would never ever reward a publisher for this kind of nonsense.

    It used to be that you got something of value more than just satisfaction at rewarding your favorite game designers and artists and programmers for making a great game and encouraging them to make more of the same. You had physical copies of discs that were actually useful for something. They worked as genuine backups and you could back them up and keep the originals safe and sound and shiny in the original box. You didn't need to download anything extra at all.

    But of course the war of escalation against their own customers continued with publishers raising the ante in the short sighted push for every last dollar. As the war continues to escalate they will continue to lose customers who just cannot take it anymore. At some point it just is no longer worth fighting with them. Everyone has their own limit. I reached mine about 10 years ago. If any publisher ever wants to see money from this individual again they are the ones who will have to cry uncle. Not me. I'm not going to argue with people who want to punish me for paying them for their work.

    --
    Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  36. Re:Pipe Dream by Risen888 · · Score: 2

    Are you kidding? I just beat San Andreas last month. I then promptly went out and bought a used copy of Liberty City Stories, which, while I don't expect it to take me another six years to beat, will undoubtedly give me way more than my money's worth of play time.

    Then there's stuff like Civ, which is pretty much infinitely replayable.

    Are you just playing shitty games?

    --
    Hey, I finally got my first freak! Took you long enough!