Slashdot Mirror


DRM Broke Dragon Age: Origins For Days

Martey writes "Ars Technica reports that a server problem with the DRM authentication servers has caused Dragon Age: Origins players to be locked out of any saved games that include downloadable content. Quoting: 'Thanks to a combination of DRM idiocy and technical and communications failures on the part of EA and Bioware, I (along with thousands of fellow EA/Bioware customers) spent my free time this past weekend needlessly trapped in troubleshooting hell, in a vain attempt to get my single-player game to load. The problem, it turns out, was the Bioware's DRM authorization servers.'" An update to the article indicates the problems have finally been resolved.

35 of 214 comments (clear)

  1. Once again... by exomondo · · Score: 5, Insightful

    ...legitimate *customers* get screwed. What's the bet the pirated version didn't have this problem?

    1. Re:Once again... by Kokuyo · · Score: 2

      Errr... TFS says it's about savegames with download content activated. If you have a pirated version, you obviously won't have download content in them (at least I'd assume).

      OTOH, if you have no download content, TFS implies that everything should have been fine, even with a legitimate copy.

      Now I know what the submitter felt. I've had the same problem with my Settlers 7 easter weekend, where the servers sucked donkey ass. OTOH, one must lay part of the blame at our own feet. First we bought the stuff. Then we wasted hours trying to get it to work and getting annoyed instead of doing the right thing: Do something else while the problem gets fixed. It's not like Settlers 7 or in this case DA:O is the only game out there. It's also not like we're sealed into our rooms and couldn't go outside doing something that involves no computers.

      Sure, we bought it and are thus entitled to being able to play it. BUT the way we react to it (being whiny crybabies vs. adults with lives [I know, I know... Slashdot...]) says a lot about our characters and often, it isn't good (not excluding myself from that, obviously).

    2. Re:Once again... by Mashiki · · Score: 2

      No they did not. Neither did those of us who were smart enough to snag the keys to decrypt the dlc, decrypt it, and set the DLC so it wouldn't be reauthorized.

      --
      Om, nomnomnom...
    3. Re:Once again... by RsG · · Score: 4, Interesting

      Obvious question though: Does the pirate version include the game's DLC?

      TFA notes the problem was with savegames containing DLC content. Put another was, legitimate customers who own "DA:O vanilla" were fine, legit customers who owned "DA:O deluxe" were screwed.

      Of course this highlights the real problem. Dragon Age is a single player game. It doesn't need an online component, except for patches and achievements, neither of which should involve any risk of savegame lockout when the servers crash. The sole reason for having severs that can render savegames unloadable in the first place was copy protection for the DLC (not copy protection for the basic campaign), and a fundamental rule all game developers should follow is: Don't let anti-piracy measures get in the way of playing or enjoying the game. Any anti-piracy measure that can fail in this manner should not be included in the first place.

      Also, frankly, they'd have never included DLC savegame lockout as a feature if EA hadn't made it company policy to focus on DLC as their financial holy grail. If they wanted to, they could easily make single player DLC work on a machine that isn't connected to the internet. Do they really need additional copy protection for additional content? Are there really paying customers out there who'll buy the game for $40 and pirate the DLC to save less than $5?

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    4. Re:Once again... by Kjella · · Score: 5, Informative

      Errr... TFS says it's about savegames with download content activated. If you have a pirated version, you obviously won't have download content in them (at least I'd assume).

      You assume wrong. As usual only the legitimate customers are screwed...

      --
      Live today, because you never know what tomorrow brings
    5. Re:Once again... by headLITE · · Score: 2

      This is correct, however both DAO and DA2 have a number of DLC that comes for free either with the game, or other games you buy, so chances that a legitimate customer has at least one DLC are quite high. And of course, pre-order customers are automatically affected too.

      The only people who aren't affected by this are customers who either never bother to register their game or buy it used, and pirates, in other words, the more you are willing to pay the more you get screwed...

    6. Re:Once again... by Rennt · · Score: 2

      If you have a pirated version, you obviously won't have download content in them (at least I'd assume).

      Well, yes and no. Popular torrents of a given game usually contain the complete DLC, and this game is no exception. You can always torrent the DLC at a later date if you want, but I can't imagine any self-respecting pirate seeking out a copy with less content and slower downloads.

      Of course, without any need for activation servers, the pirates would have been playing their illegitimate DLC quite happily during the unfortunate incident.

    7. Re:Once again... by gl4ss · · Score: 2

      who would be stupid enough to take such a bet?

      since there's no online aspect.. well, that's the friggin way to go of course, and maybe custom mods. even if you're a legit customer and happened to be a fan of the series(dunno why) then you'd want to get the cracked packs anyways for the simple reason of being able to play the game again in a few years once the business case of keeping the servers running has dried out totally.

      but there's this thing.. that the publisher is using these dlc's as a way to keep used games sales out, so that once the 30 hours of decent playtime is extracted, you wouldn't sell the game or god forbid give it to someone else. it wouldn't be so bad if that wasn't the ONLY online aspect of the game(even betrayal at krondor has more online content, as that there's web pages that have maps and such, da needs no maps since the levels are just tunnels).

      btw DA is just shitty nwn levelpacks with a face-gen attached. and loads of blur since the artists didn't bother with scenery and thought they're making a small budget film(a large budget film doesn't need to blur everything 5 meters away from the actors..). oh and they did place some sex and gay sex possibilities in there. too bad they don't make the story. and actually, the dlc descriptions were so lame that I didn't think they had any actual new compelling content.

      --
      world was created 5 seconds before this post as it is.
    8. Re:Once again... by Midnight+Thunder · · Score: 2

      The sad thing is that more and more games will end up only being available online. One thing great thing about physical media is that you can at least sell it again, which makes the $60 price tag feel less bad - at least that is true for console games.

      I would love to see a law being introduced that would force companies to allow the transfer of a game license. The only question is how the software could ensure you are using a copy that you still hold a license for, without requiring an online connection every time it starts?

      --
      Jumpstart the tartan drive.
    9. Re:Once again... by Anonymous Coward · · Score: 3, Interesting

      A better analogy would be to compare DRM to older turnstiles as found in subway stations to stop people without a ticket from riding. At a certain (past) point in time, turnstiles were typically simple devices that only let people out, and not in - because they would only turn one way - unless you swiped your card.

      Legitimate customers were expected to pull their subway card out of the wallet and swipe it into a card slot to make the turnstile unlock so they could get through. Free-riders would just turn the turnstile cross back far enough so that they can slip past it easily. It got to the point that whenever I rode the subway I would just pull the turnstile back and slip past it to get past it, because it was easier and quicker than fishing the card up and swiping it. (I have never cheated the company running the subway once in my life. I realize that whenever I get on it, I'm consuming a limited resource, the power required to move the train increases as its payload increases - not to mention the fact that more trains are needed to handle increased traffic - unlike copying software.)

      After that, they added infrared sensors that would lock the turnstile going both forwards and backwards if nobody was detected to be standing in the right place. Free-riders defeated this quite easily using readily available free newspapers (found on every subway station) to trip the sensor on the other side and proceeded as usual). At this point I started swiping my card again - because swiping the card was more convenient than tricking the sensor. But I was still inconvenienced for a security measure that was trivial to circumvent.

      After that, they switched to an electrically operated sliding-door system. The newspaper trick worked for those too for a time, as did simply jumping the barrier, until they raised the height of the doors to make it impractical to easily jump, and made the sensors wiser. Even so, you can still just tailgate behind people quite easilly.

      While these security gates still required swipe cards, I would tailgate whenever the opportunity presented itself. I got "caught" a few times, but since I had a valid ticket, nothing happened, and I saved more time and effort than I lost.

      These days, the system has been switched to a contact-less card system, and it's sufficient just to take out your wallet and lay it against the sensor to get the doors to open - and I'm older, so I don't bother with stupid tricks any more. The legitimate method of access is easier than circumventing the security. But even so, defeating the security remains very easy for those who want a free ride.

      The situation I described is the situation in Stockholm. Now let's compare and contrast to the system that was operational while I lived in Brussels (I don't know if it still works like that, though). In Brussels there are no turnstiles or security gates. If you cross the red "ticket line" you're expected to have a valid ticket. Instead, ticket checks were more frequent (but not frequent enough to be inconvenient) and fines for cheating were a lot steeper - and increased for repeat offenders. This is a far more effective system to ensure payment for services rendered, and does not inconvenience legitimate users, nor does it line the pockets of companies selling ineffective security equipment.

      The way I'd prefer for public transport to work is the same as the way I prefer software to work - free. Public transport, like Free Software has societal advantages - either where it is reducing your carbon footprint, ensuring easy mobility of labor where this is necessary or by ensuring that software is freely customizable by those who need such customization. I'm not opposed to taxes to finance this, in Stockholm, public transport is already 50% subsidized as it is. People that still need to use cars for whatever reasons have the advantage of emptier roads, because it's hard to compete with free. At the same time, software companies who work with open source software have to provide a service more valuable than tha

    10. Re:Once again... by scot4875 · · Score: 2

      Isn't it great that we've reached a point in our society that expecting to be able to use something you purchased makes you a "whiny crybaby" in the eyes of some?

      --Jeremy

      --
      Jesus was a liberal
  2. Not new... by Anonymous Coward · · Score: 5, Informative

    I bought the original for my girlfriend and she had serious issues when the DRM server went down. It was so bad she stopped playing entirely.

    If you tried to load a savegame with DLC when the server was experiencing problems, it would silently remove DLC and characters from the game and allow you to continue playing without it. The trouble came when you saved again. The new savegame would be created without your characters or DLC from the originally loaded game.

    Well, when you play a dozen hours of the game before realizing that that character you weren't playing at the time and those neat items you picked up poofed 12 hours ago, it turns out you're not really inclined to keep playing.

    EA: No thanks. You got me once with your useless support for Battlefield 2, and you got me again with Dragon Age. I won't be buying another of your products.

  3. "There is no right to play" by rumith · · Score: 2, Insightful

    The game corporations will claim that there is no right to play, and maybe even insert a clause that means roughly that into the EULA. It is their right: if you don't agree with their offer, don't buy it! There are more good games around than you can possibly play in your free time, and there is no lack of other entertainment options either, so please stop whining.
    There have always been (and there will always be) shitty or crippled products. Or even otherwise wonderful products that have one huge defect. There will always be stupid managers and lazy engineers. Just walk the other way, don't stick to them - life's too short. In this particular case, every single slashdotter knows that DRM is bad (if you don't, please hand in your geek card on your way out). Do we really need to revel in its failure every single time a major game studio screws its customers?

    1. Re:"There is no right to play" by MisterJohnny · · Score: 5, Insightful

      Do we really need to revel in its failure every single time a major game studio screws its customers?

      Yes.

    2. Re:"There is no right to play" by Sabriel · · Score: 4, Insightful

      The game corporations will claim that there is no right to play, and maybe even insert a clause that means roughly that into the EULA. It is their right: if you don't agree with their offer, don't buy it!

      Don't know which country you're in, but mine has a law concerning "fitness for purpose" that overrides anything a business puts in its EULA.

      Do we really need to revel in its [DRM's] failure every single time a major game studio screws its customers?

      (a) Yes. It focuses attention on the problem.
      (b) No. But hey, schadenfreude.

    3. Re:"There is no right to play" by Bert64 · · Score: 3, Interesting

      So what your basically saying, is that for your money you get "a piece of shiny plastic and the possibility that at random points for a limited time the supplier of that shiny piece of plastic may allow you to play a game"...

      If people knew what they were really getting for their money, they probably wouldn't pay. The problem is that these companies spend a lot of money on advertising and try to hide the true nature of what your paying for.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    4. Re:"There is no right to play" by Bert64 · · Score: 2

      Only if the DRM servers are up to authorize your armor...

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    5. Re:"There is no right to play" by scot4875 · · Score: 2

      MMOs are not single-player games. The problem is that every major publisher wants to start treating single-player games like MMOs.

      I will agree with you that shelling out $50 for a MMO and then having to spend $15/month to play it is kind of bullshit, but that's just how it is with most MMOs. There's no mystery or deception about the fact that it requires an internet connection and to be able to talk to the game's servers to play.

      --Jeremy

      --
      Jesus was a liberal
    6. Re:"There is no right to play" by MobileTatsu-NJG · · Score: 2

      It is their right: if you don't agree with their offer, don't buy it!

      I wish you lot would shut up about this. They need to know about their customer dissatisfaction. If they don't buy it, then they assume their lack of sales was due to piracy.

      The next time you decide to post another stupid vote-with-your-dollars rant, go look up what happened with Spore and Amazon.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  4. wait wut? by kvvbassboy · · Score: 2

    Wait, in todays games, you need to "check in" online to play in single player mode? That's highly retarded!

    1. Re:wait wut? by md65536 · · Score: 2

      Key word is "should". But do you think game companies make choices like this in order to get LESS money from you???

  5. It broke Dragon Age II as well! by Kwami · · Score: 2

    More than one month after release, many players still can't launch Dragon Age II because of a bug in the EA DRM software. Since the first few days, BioWare has ignored the problem entirely and provided us with no fixes or updates. More information: http://social.bioware.com/forum/1/topic/300/index/6442590

    1. Re:It broke Dragon Age II as well! by Legion303 · · Score: 2

      And if you WANT to play destitute refugees selling handjobs in the alleys...well, look elsewhere, because DA2 isn't the handjob simulator I was hoping for.

  6. DRM should come with an SLA by Marble68 · · Score: 5, Interesting

    When a software company embeds DRM into an application, there ought to be an SLA they are held to.
    Things like:
    1) Availability of DRM servers
    2) A warning that unavailability of DRM servers could prevent gameplay

    If we must have DRM, can we at least have some level of service with that DRM so we can actually *use* the product?

    --
    /me sips his coffee and ponders a new sig...
    1. Re:DRM should come with an SLA by griffo · · Score: 5, Interesting

      I would add a mandatory third clause:

      3) DRM cannot be used unless a method is made available to remove it through a certified third party in case DRM fails, whatever the reason. (Failure to meet SLA, software company ceases to exist, etc)

  7. Re:Only affected the PC version by RoFLKOPTr · · Score: 4, Insightful

    Nuff said. Perhaps playing the game on the PS3 or 360 would be a better thing

    That's the stupidest thing I've ever read.

  8. Took me all of 60 second to fix by dieth · · Score: 4, Informative

    sed -i addins.xml 's/RequiresAuthorization="1"/RequiresAuthorization="0"/g Launch DA, continue playing.

    1. Re:Took me all of 60 second to fix by The+Moof · · Score: 2

      Well, EA's support was the original source for disabling the DRM as a fix. I personally wouldn't mind seeing EA sue itself into oblivion. It'd be the only way they'd learn...

  9. resolved by Anonymous Coward · · Score: 2, Insightful

    An update to the article indicates the problems have finally been resolved.

    It has not been resloved. They may have corrected the issue that brought down the DRM authorization servers, but the problem is still exists. They have *DRM authorization servers*.

  10. Re:I too have resolved the problem by Gadget_Guy · · Score: 5, Informative

    I am lucky that I didn't get screwed with this. I normally do a quick google search on what the DRM of a game is before I buy, and most of the matches were of the announcements that this EA title didn't have SecureROM DRM. There was no mention of the DLC having it. Is this a tactic to look like they are listening to their users' complaints while stabbing them in the back once they have made their purchase?

    If you look at the game on Steam (yes, I know that adds its own DRM), there is no mention of the usual EA DRM text on the Ultimate Edition that includes the DLC. They sell that version cheaper than the vanilla edition to suck you in (your local prices may vary). It is obvious which version EA want you to buy!

  11. Yes, they do by Anonymous Coward · · Score: 3, Insightful

    I got the legit collectors edition but run a pirate version with ALL the dlc even the promotion offers from other shops that I can't buy from.

    Yes, truly the pirate version IS the supreme version. And thanks to Bioware lack luster patches, it is 100% up to date.

  12. Re:Only affected the PC version by arkhan_jg · · Score: 3, Insightful

    Well, he does have a point. I personally have largely switched to console gaming, despite the inferior graphics to my gaming PC, the imprecise controller and the noise, simply for less hassle.

    I can play single player games offline as much as I like. Even the DLC, bundled or not, works offline. I can even resell my game after I'm finished with it, instead of it being permanently associated with my email address! Imagine that. Legitimate PC gaming is absolutely riddled with DRM. Even steam games come with extra DRM on top, in addition to steam's stopping me sharing games with my wife while I also want to play.

    It takes real business genius to make the paid product worth LESS than the free version you can grab from the pirate bay.

    --
    Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
  13. You can still play all DLC... by Anonymous Coward · · Score: 3, Informative

    ...if you just log out of their server. It's non needed anyway after the content has been authorized the first time. The only people this really affected are either those that bought the DLC while the server was down (since you can't register the content without the server) and those that have no clue that the DRM server isn't needed after the install and still log in anyway. While I'm not pro-DRM, this really is a non-story blown out of proportion.

  14. Erm.... by DavidTC · · Score: 3, Informative

    ...you guys know that all you had to do was log out of your EA account inside Dragon Age and you could play, right?

    I managed to figure that out without even looking online.

    The real problem was people attempting to install, as I believe they couldn't activate their copy.

    But I started Dragon Age, tried to load a game, got a message about DLC's not being activated on my account, so I, duh, just logged out, and hey, tada, I could load my game. (Yes, with all the content.)

    --
    If corporations are people, aren't stockholders guilty of slavery?
  15. Publishers Inevitably Always Take the Servers Down by Fraser · · Score: 2

    I have the Ultimate Edition of Origins -- I got it from Steam. (I really like Steam -- you can use it offline and I never have any problems with playing the games I've bought). However -- DA:O is awful: often the log in lags behind the DLC loading, so it doesn't work first time, so you have to do it again. Very irritating. Also, it clearly means that when EA eventually, inevitably take the authentication servers down, I will lose my DLC and associated saves.

    You just have to head over to the Neverwinter Nights forums (now closed) to see what happens in these cases -- all of the Premium Modules for Neverwinter Nights called home when they were launched, and now no-one can play them because Atari took the servers down. Since they took them down without patching the modules so they could still be played, they knew what they were doing and did it cynically.

    F