Nvidia and AMD Hug It Out, SLI Coming To AMD Mobos
MojoKid writes "In a rather surprising turn of events, NVIDIA has just gone on record that, starting with AMD's 990 series chipset, you'll be able to run multiple NVIDIA graphics cards in SLI on AMD-based motherboards, a feature previously only available on Intel or NVIDIA-based motherboards. Nvidia didn't go into many specifics about the license, such as how long it's good for, but did say the license covers 'upcoming motherboards featuring AMD's 990FX, 990X, and 970 chipsets.'"
Those Bulldozer chips must really be good if NVIDIA want the best possible benchmark scores.
I assume the still won't let you mix AMD and nVidia video cards. Asshats. (think dedicated physx)
Belief is the currency of delusion.
I would be more excited if they had announced a new initiative to enable fast memory access between the GPU and system RAM.
2GB for visualization is just too small. 8GB would be a good start, even if it was DDR3 and not DDR5. Something like Hypertransport that could enable low latency, high bandwidth memory access for expandable system memory on the cheap.
Either that, or it's high time we got 8GB per core for GPUs.
Good to see the industry playing nicely with each other. Props to them.
Last thing I heard is that nVidia disables PhysX as soon as a Radeon is in the system. It's been a while but I haven't heard of a change of policy in that regard.
Since all the exclusion did was hurt nVidia in sales for people who stay loyal to AMD and refuse to go intel just for SLi. Allowing SLi on AMD boards will boost nVidias sales a bit.
With Intel the only one making SLI motherboards, NVidia needed to buddy up with AMD as leverage? Just a guess.
nVidia and AMD got along great before AMD bought ATi. nVidia really helped keep them floating back when AMD couldn't make a decent motherboard chipset to save their life. nForce was all the rage for AMD heads.
Well it is in the best interests of both companies to play nice, particularly if Bulldozer ends up being any good (either in terms of being high performance, or good performance for the money). In nVidia's case it would be shooting themselves in the foot to not support AMD boards if those start taking off with enthusiasts. In AMD's case their processor market has badly eroded and they don't need any barriers to wooing people back from Intel.
My hope is this also signals that Bulldozer is good. That nVidia had a look and said "Ya, this has the kind of performance that enthusiasts will want and we want to be on that platform."
While I'm an Intel fan myself I've no illusions that the reason they are as cheap as they are and try as hard as they do is because they've got to fight AMD. Well AMD has been badly floundering in the CPU arena. Their products are not near Intel's performance level and not really very good price/performance wise. Intel keeps forging ahead with better and better CPUs (the Sandy Bridge CPUs are just excellent) and AMD keeps rehashing, and it has shown in their sales figures.
I hope Bulldozer is a great product and revitalizes AMD, which means Intel has to try even harder to compete, and so on.
Having built my last two gaming rigs to utilize SLI, my opinion is that it's more trouble than it's worth.
It seems like a great idea: buy the graphics card at the sweet spot in the price / power curve, peg it for all its worth until two years later when games start to push it to its limit. Then buy a second card, which is now very affordable, throw it in SLI and bump your rig back up to a top end performer.
The reality is less perfect. Want to go dual monitor? Expect to buy a third graphics card to run that second display. Apparently this has been fixed in Vista / Windows 7, but I'm still using XP and it's a massive pain. I'm relegated to using a single monitor in Windows, which is basically fine since I only use it to game, and booting back into Linux for two-display goodness.
Rare graphics bugs that only affect SLI users are common. I recently bought The Witcher on Steam for $5, this game is a few years old and has been updated many times. However if you're running SLI, expect to be able to see ALL LIGHT SOURCES, ALL THE TIME, THROUGH EVERY SURFACE. Only affects SLI users, so apparently it's a "will not fix". The workaround doesn't work.
When Borderlands first came out, crashed regularly for about the first two months. The culprit? A bug that only affected SLI users.
Then there's the heat issue! Having two graphics cards going at full tear will heat up your case extremely quickly. Expect to shell out for an after-market cooling solution unless you want your cards to idle at 80C and easily hit 95C during operation. The lifetime of your cards will be drastically shortened.
This is my experience with SLI anyway. I'm a hardcore gamer who has always built his own rigs, and this is the last machine I will build with SLI, end of story.
You realize the limiting factor in system RAM access is the PCIe bus, right? It isn't as though that can magically be made faster. I suppose they could start doing 32x slots, that is technically allowed by the spec but that would mean more cost both for motherboards and graphics cards, with no real benefit except to people like you that want massive amounts of RAM.
In terms of increasing the bandwidth of the bus without increasing the width, well Intel is on that. PCIe 3.0 was finalized in November 2010 and both Intel and AMD are working on implementing it in next gen chipsets. It doubles per lane bandwidth over 2.0/2.1 by increasing the clock rate, and using more efficient (but much more complex) signaling. That would give 16GB/sec of bandwidth which is on par with what you see from DDR3 1333MHz system memory.
However even if you do that, it isn't really that useful, it'll still be slow. See graphics cards have WAY higher memory bandwidth requirements CPUs. That's why they use GDDR5 instead of DDR3. While GDDR5 is based on DDR3 it is much higher speed and bandwidth. With their huge memory controllers you can see cards with 200GB/sec or more of bandwidth. You just aren't going to get that out of system RAM, even if you had a bus that could transfer it (which you don't have).
Never mind that you then have to contend with the CPU which needs to use it too.
There's no magic to be had here to be able to grab system RAM and use it efficiently. Cards can already use it, it is part of the PCIe spec. Things just slow to a crawl when it gets used since there are extreme bandwidth limitations from the graphics card's perspective.
I can run PhysX fine on my machine and it has an both AMD proc and graphic card (HD 3800).
Maybe. I've only somewhat-recently found myself occasionally wanting more than 512MB on a graphics card; perhaps I am just insufficiently hardcore (I can live with that).
That said: If 512MB is adequate for my not-so-special wants and needs, and 2GB is "just too small" for some other folks' needs, then a target of 8GB seems to be rather near-sighted.
The most awesome upgrade I ever had was when I went from EGA to a Tseng SVGA card with 1 MB memory. The next awesomest was when I upgraded from a 4 MB card to a Riva TNT2 with 32 MB. Every time I upgrade my video card there's less shock and awe effect. I'm willing to bet that going from 2 GB to 8 GB would be barely perceptible to most people.
I think the top graphics cards today have gone over the local maximum point of realism. What I have been noticing a lot lately is the "uncanny valley" effect. The only upgrade I'd seriously consider today would be to absolute lifelike perfection, anything less isn't worthwhile.
Probably the next step in graphics cards will be real time ray tracing, I think that would be the next line of development that would justify an upgrade.
When the SLI/Crossfire war began it was bad for the consumer.
Fie, fie, fie on your proprietary video bus arraignments!
I wish the consumers would bend together and demand an end to it.
[I used to usually buy an AMD processor and and Nvidia video card. I missed the chipset updates, so this is good news for me.]
https://www.youtube.com/c/BrendaEM
Didn't NVIDIA stop making motherboard chipsets? It would make sense that they would attempt to get their tech to work on as many platforms as possible.
Apparently wizard is not a legitimate career path, so I chose programmer instead.
The last time I had a system with an AMD CPU and nVidia chips, this happened. After the years of runaround and other bullshit I had to put up with, I'd sooner buy a Sony product than something from nVidia.
Look at effective real world transfers. DDR3 RAM at 1333MHz gets in the realm of 16-20GB/sec when actually measured in the system. It transfers more than 1 bit per transfer, and the modules are interleaved (think RAID-0 if you like) to further increase transfer speeds.
PCIe does transfer 1-bit per transfer per lane. Hence a 16x PCIe 3 slot gets 16GB/sec of throughput.
Ive always had SLI capable AMD systems, since before they stopped working together and since. Lately I've bought MSI boards for past few years specifically because they still made SLI-capable AMD boards (albeit via the nForce chipset) while most evevryone else was not.
I do not know why this myth keeps getting spread, only the 64 bit versions of Vista and 7 check for signed drivers
On which PCs, other than Atom-powered subnotebooks, does the 32-bit version of Windows 7 still come preinstalled?
and they give you an option to install the driver if it is not signed. In fact, you can disable the driver signing check quite easily, if you wish.
As I understand it, the option to disable the driver signing check is exactly what places the computer into "Test Mode".