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Has the Console Arms Race Stalled?

An article at Eurogamer argues that even with a successor to the Wii on the horizon, the console arms race we've watched over the past few decades is in the process of changing dramatically, with base hardware taking a back seat to software and peripherals. "Even the most basic yardstick for console improvements has become a little hard to read. It used to seem like a reliable idea that every five years or so, consoles would catch up to the PC — a platform which sees advancements every few weeks — and remain competitive for a while, before the PC's cutting-edge accelerated away. ... However, the upgrade cycle appears to have slowed considerably — with games that actually demand cutting-edge systems being few and far between, and core gamers far more likely to continue happily playing on two-, three- or even four-year-old PCs than they were in the past. ... If not a halt to progress, this is certainly a slowing — and probably one which is welcomed in most quarters. Consumers love improvements in graphical quality, but most would probably prefer to see any major increase in development budget being spent elsewhere — more detailed content, more expansive storytelling, more progress in areas that have been neglected in the former headlong rush to cram more polygons and effects onto every screen."

5 of 231 comments (clear)

  1. It's about ROI by Anubis+IV · · Score: 5, Insightful

    It's not really saying that the console arms race has stalled, but is instead saying that the graphics arms race has stalled, which is probably true, and that efforts are shifting, which is also probably true.

    After all, just as dpi in printers stopped being a selling point once they all got "good enough", and just as megapixels are becoming increasingly irrelevant as a differentiating factor between cameras, so too are the graphics in today's games reaching a point where the return isn't worth the investment for the developers. Graphics are already "realistic enough" for most people, and trying to move things closer to photorealistic gameplay is probably not worth it, since the return they get is minimal, while the effort required is exorbitant. Instead, spending it on improved gameplay or other elements is a better return on their investment.

    Games like Minecraft doing so well just hammers that point home.

    1. Re:It's about ROI by aix+tom · · Score: 5, Interesting

      Exactly. I also still remember soundcard "arms race" where they trumped each other with the midi channels and sample quality every few months. That also has reached a "good enough" level so that nobody really cares about that any more. The same thing is or will be happening to graphics.

  2. Quality v. Content by JJJJust · · Score: 5, Interesting

    Graphics aside, it's no secret that there's been a big change from a mantra of "quality, quality, quality" to "content, content, content"... and non-related content at that. A PlayStation did one thing - it played video games. The PS3 can do nearly everything... even function as a computer if you don't upgrade the firmware.

    In prior years, it would take you at LEAST a week to finish a campaign on any respectable video game. These days, you can finish a video game completely in two days. Then spend five more days fiddling with the "bonus content". If they spent more time developing a good story as opposed to unlockables, that race may accelerate again. Developers aren't struggling to use the processing power they have at their disposal. There's no reason for innovation at this particular time.

    We need to get back to a time where developing solid and expansive CORE content -- not extras -- was what mattered.

  3. Not prettier, but realer by Leo+Sasquatch · · Score: 5, Interesting

    Graphics look amazing. Crysis on high-res looks like you could open the TV screen and pick a leaf off a tree. But the immersion factor of the gorgeous graphics breaks down when you try to play with them. When you shoot a car windscreen, and it doesn't break. Or shoot the tyres, and they don't pop. Or the gas tank and it doesn't explode.

    Even sillier - shoot your AI squadmates in the head, and they just go "Ow, quit it!". Worse, you have a magic gun that won't let you pull the trigger if you're pointing it at a non-enemy. I played the opening level on Halo Reach, and was so bored when I got to the first farmer, that I just shot him in the head to shut him up so I could get on with alien-killing. Well, the gun went bang, and a blood-spatter hit the wall behind him, but he never missed a word of exposition. I shot him 10 times - the same thing happened. On the 11th shot, I just died. Up until then, my teammates hadn't seemed concerned about my actions, and they didn't actually take offence, just some mighty vengeful god struck me down until I agreed to play nice.

    Or the world looks open and inviting, but you're just as much on rails as if you were playing some arcade light-gun game. Like Bad Company 2, where any deviation from the set path gets you a 5-second countdown to insta-death. Or Gears of War, where you're a grotesquely-muscled space marine who can be forced from his chosen path by three chairs piled on a table.

    The thing is, many games have got bits of it right. Just Cause 2 gives you an enormous world, and near-total freedom within that world. Heavy Rain changes the gameplay based on your actions. The Witcher makes every choice have a consequence you might not like, but at least you get to make the choice. Modern hardware has the power to create incredible, immersive game experiences, but a lot of studios would rather make Big Guns, Shiny Metal 5 using a well-established engine because that's easier, cheaper, and practically guaranteed to sell to their target demographic.

    Maybe the next arms race will be environment engines that come a little closer to replicating the properties of objects, so that glass always breaks, wood and cloth always burn, and you don't need the red key if you've got the rocket launcher.

  4. Re:Console creators don't have the motivation by Superdarion · · Score: 5, Insightful

    It also doesn't help that monitors' resolution race has completely halted at 1080p.