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Has the Console Arms Race Stalled?

An article at Eurogamer argues that even with a successor to the Wii on the horizon, the console arms race we've watched over the past few decades is in the process of changing dramatically, with base hardware taking a back seat to software and peripherals. "Even the most basic yardstick for console improvements has become a little hard to read. It used to seem like a reliable idea that every five years or so, consoles would catch up to the PC — a platform which sees advancements every few weeks — and remain competitive for a while, before the PC's cutting-edge accelerated away. ... However, the upgrade cycle appears to have slowed considerably — with games that actually demand cutting-edge systems being few and far between, and core gamers far more likely to continue happily playing on two-, three- or even four-year-old PCs than they were in the past. ... If not a halt to progress, this is certainly a slowing — and probably one which is welcomed in most quarters. Consumers love improvements in graphical quality, but most would probably prefer to see any major increase in development budget being spent elsewhere — more detailed content, more expansive storytelling, more progress in areas that have been neglected in the former headlong rush to cram more polygons and effects onto every screen."

36 of 231 comments (clear)

  1. Yes. by Vegeta99 · · Score: 2, Informative

    Yes it has.

    1. Re:Yes. by im_thatoneguy · · Score: 3, Interesting

      Despite how much the Slashdot and Gamer community decries DLC... it's kind of to 'blame' in my opinion.

      I still play TF2 more than anything else. It was released in October 2007 and it still feels fresh.

      We're not only stagnating on the engines our games run on... we're not even necessarily playing new games.

      Hardware manufacturers aren't the only ones who are realizing that it's more profitable to hold onto what you've already made and just make more of it.

      Sticking to the current Source Engine has probably saved Valve a boatload of money. Epic Games has continued to improve Unreal Engine 3. But it's mostly be evolutionary add-ons and optimizations for multiple platforms. They're able to ship more copies of UE3 without having to re-invent the wheel.

      We're also going to hit a bottleneck. With rasterization every little effect and feature is a unique hack. In order to have those hacks work together is a nightmare. And then artists have to spend a significant portion of their time optimizing their assets for a rasterized pipeline.

      I think we're hitting the limits of what people can manage to keep straight with rasterization. The future is raytracing in my opinion--it's just too slow at this very second. But it's fundamentally far simpler and easy to create content for. You want a reflective material. Great. Create a ray. Shoot it in the reflection vector. Once it hits something it'll follow that shader's properties. And so on and so forth.

      Lighting, shading, rendering, effects.... it's all easy and straightforward to write. It's just kind of slow. Maybe Caustic's OpenRL and Optix will fix that in the future. Time will tell. But the status quo is an unfortunate dead weight hanging around the advancement of image fidelity.

    2. Re:Yes. by hairyfeet · · Score: 3, Interesting

      I wouldn't say it is just that, it is also that there is only so much eye candy you can look at while getting shot at, and too many turned gamers off by putting out completely shitty console ports, with just a little bling added if that.

      In the 90s and early 00s I was the type that had a new PC every two years and was constantly upgrading in between, all trying to get the good framerate. But now with so damned many games being designed for crappy 5 year old consoles first you know what? kinda pointless ATM. I'm quite happy with my Phenom II 925 quad (picked up nearly 2 years go) and the HD4850 my GF picked up for me (those were released in what? 07?) and even on newer games like Batman AA and Just Cause 2 frankly I get all the eye candy I can look at and it runs just fine at my native 1600x900, so why bother upgrading?

      I think the problem is too many focused on the bling bling and not the overall gaming experience. I have a couple of gaming customers that bought Crysis for the benchmarking, but do they actually play it? Not really. Sitting here playing in the shop I have folks come in and go "ooooh wow, what is that?" when I'm playing Brothers in Arms, even though that game is going on 8 years old. The reason they oooh and ahhh is because they focused on the experience with decent acting and a story that flows, so you feel like you are in the middle of Band of Brothers on HBO.

      Frankly, and I doubt I'm alone, I'd be happy to play a game with Far Cry 1 level graphics if it has a decent story and great controls. Too many of the newer games feel like nobody even bothered to test it with a keyboard to see if it was playable, or it has show stopping bugs that make it so you end up having to wait, sometimes months, just to get a game stable enough to play through.

      Bling bling is nice, but give me story, give me some decent AI, I'm so sick of devs bolting on MP and expecting that to be the "fix" for their shoddy AI. If I wanted to run around like a chicken with my head cut off while someone screams nigger and faggot I'd be playing halo. Thanks but no thanks devs. Give us atmosphere and a believable world, give us AI that will put up a good fight instead of the cheap "rubber band AI" that EA uses, where on hard you have a private that can snipe from 1000 yards behind cover while taking more rounds than the Terminator. We have multicore now, why aren't you using them for pathfinding and AI?

      And finally do something about your shitty DRM devs! I'd list all the times it has bit me in the ass but I think this guy says it best. So in the end I end up playing older games, games where all the patches are out, where I can download the crack so DRM don't bite me in the ass, games where I've seen enough reviews to know it is actually worth my time. In the end I'd say the consoles are just a symptom of a larger disease, the Activision "Lets milk that IP!" disease, where everything is just another copy of another copy and is frankly boring as hell. Why should I bother upgrading, when the new bling bling games the only thing they offer is bling?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    3. Re:Yes. by drinkypoo · · Score: 2

      For most people, $60 isn't a sweet spot, It's an overly expensive amount. Of all the entertainment options out there, games cost the most. More than movies, more than music, more than books.

      A movie is $15 and offers me two hours of entertainment maybe three times. A book is $20+ (I buy hardcovers) and as I am a speed reader, the fastest I know but probably not the fastest around by any means, even a particularly fat novel lasts maybe 12 hours. A short RPG costs $60 and lasts 20 hours. It's all in the same ballpark and often I get the best mileage out of a game; there's games I've played for days and days when you add it all up. A number of the games I have came on DVD.

      for some reason the game development companies haven't started to bring prices down as much as they should.

      In a capitalist society, they should bring them down only enough to make maximum profit. Or, indeed, they can raise them if that is applicable.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  2. Is this a bad thing? by Pricetx · · Score: 2

    I for one have never really seen the point behind spending thousands of (pounds/dollars) on a gaming pc capable of playing the latest games, only to be surpassed within a few months. As things currently stand, it's actually opening PC gaming to a far wider audience as the price of an adequate gaming rig is quite reasonable. Also, i'd rather have longer and better games than I would slightly better looking ones. And even still, games with modding support can often receive graphical boosts down the line anyway.

    1. Re:Is this a bad thing? by feedayeen · · Score: 3, Insightful

      I for one have never really seen the point behind spending thousands of (pounds/dollars) on a gaming pc capable of playing the latest games, only to be surpassed within a few months.

      As things currently stand, it's actually opening PC gaming to a far wider audience as the price of an adequate gaming rig is quite reasonable.

      Also, i'd rather have longer and better games than I would slightly better looking ones. And even still, games with modding support can often receive graphical boosts down the line anyway.

      Since when have you ever spent a thousand bucks on a PC and then faced a situation where you where not able to play a game that comes out just months later? If you're going to the Gray Box Store and buying the cheapest thing you see with a mouse, keyboard, and LCD, sure, you can't play everything at even decent visual levels, but you're looking at $400 pre-built computers at this point but even that thing should be able to run Crisis with decent settings*.

      Would I like to see games improve in quality? Absolutely! But how? Developers are working on that, they have things like motion capture trying to attract a more communal experience that we lost with online play. We have achievements to add to the since of competitions that used to be covered by the guy who got high scores and filled up pack man arcade with his initials 'BUT'. If you want a longer game, you can do the side quests of hunting 200 chickens. These are all fat though, actual quality comes from story lines and the writing, but this is easier said than done. Mods and DLC's are the easiest way to accomplish this problem, but they are not everyone's cup of tea for obvious reasons.

      *HP Pavilion Slimline s5710f PC - $410 on Amazon, pre-built with mouse and keyboard

    2. Re:Is this a bad thing? by Anonymous Coward · · Score: 3, Informative

      spending thousands of (pounds/dollars) on a gaming pc capable of playing the latest games

      Honestly, I keep hearing people say this, but this is simply not true.

      I'm fairly certain I can define myself as a hardcore gamer. And whenever I buy a new pc, I buy high-range but not ultra-range parts, keeping the total price below ~750 Euros (monitor not included).
      And my current pc has already lasted 3 years, being able to play ALL the latest games. And my previous pc lasted about 5 years, also all the while able to play all the then-latest games.
      Both pc's I've upgraded in their lifetime only once: adding some memory (which costs maybe 40).

      Sure, at first all the settings go at high and everything plays fine, and when it gets older you can't crank all the settings to the highest anymore, but NEVER below medium.
      A pc easily lasts 4 years capable of properly playing the latest games.

      ps. Screw graphics, this is the age of the indies!

  3. It's about ROI by Anubis+IV · · Score: 5, Insightful

    It's not really saying that the console arms race has stalled, but is instead saying that the graphics arms race has stalled, which is probably true, and that efforts are shifting, which is also probably true.

    After all, just as dpi in printers stopped being a selling point once they all got "good enough", and just as megapixels are becoming increasingly irrelevant as a differentiating factor between cameras, so too are the graphics in today's games reaching a point where the return isn't worth the investment for the developers. Graphics are already "realistic enough" for most people, and trying to move things closer to photorealistic gameplay is probably not worth it, since the return they get is minimal, while the effort required is exorbitant. Instead, spending it on improved gameplay or other elements is a better return on their investment.

    Games like Minecraft doing so well just hammers that point home.

    1. Re:It's about ROI by Zumbs · · Score: 2

      Graphics are already "realistic enough" for most people, and trying to move things closer to photorealistic gameplay is probably not worth it, since the return they get is minimal, while the effort required is exorbitant. Instead, spending it on improved gameplay or other elements is a better return on their investment.

      Indeed. Let the movies go for photo realism. When the tech gets cheaper and more mature, it can be used in games. Meanwhile, I look forward to an increased focus on gameplay and storytelling. Who would have thought that consoles would bring about such advancements ... ?

      --
      The truth may be out there, but lies are inside your head
    2. Re:It's about ROI by aix+tom · · Score: 5, Interesting

      Exactly. I also still remember soundcard "arms race" where they trumped each other with the midi channels and sample quality every few months. That also has reached a "good enough" level so that nobody really cares about that any more. The same thing is or will be happening to graphics.

    3. Re:It's about ROI by DarkOx · · Score: 4, Interesting

      In fact the graphics might be as realistic as some people want them to be. I like FPS and sandbox type games, but I am not sure I would want to play one that is photo real. Part of the fun of these games is that its cartoon violence. If they reminded me more of the terrible things I have seen, or the really terrible things I have seen on the news I think it would remove the joy of play.

      Do you really want to drive down a street in GTA past some meth-head twitching with withdraw showing their missing teeth and jaw swollen infection? Do you really want see the guy you just shot go pale and grab at the wound in despair? These games are about escapism to some degree and while up to a point making them more and more realistic made them more emmersive, we are near the place where if we carry it much farther we are going to start feeling bad for the fates of the characters. If that is what you want perhaps you'd find a John Stienbeck novel more satisfying than a game.

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    4. Re:It's about ROI by Charcharodon · · Score: 2
      The tech has gotten cheaper and more mature. ATI has eyefinity cards that can run games at 5700x1200 or 5700x2400 resolution, for under $250-500 (using multiple monitors) people have just stopped updating their machines.

      We had this problem a long time ago about the time the Quake game engine ruled the roost. Everyone was playing Half-Life, Counter Strike, and Team Fortress. They would run on a sub $100 graphics card. These days its about the same.

      It's not even really a developement cost that is at issue. Companies are so scared to challenging their customer base and are happy to just print money. Look at WOW, Valve, etc. I used to play EVE online and they more or less just rolled over with upgrade plans when large portions of their users screamed about a Dx9 card being the minimum to play the game.

      Everyone goes on and on about improving content and gameplay and screw graphics, but I hate to tell you graphics IS CONTENT AND GAMEPLAY!

      Remeber way back when playing a game walking through a forrest ment a half dozen trees and big open areas were completely devoid of all vegetation. Ask any FPS gamer how much they enjoyed trying to run and gun against snipers in that! Now you can not only walk through a forrest, but have streams, rocks, undergrowth, and destructable objects, you can do it for miles! If that doesn't sound like fertile ground for both gameplay and content. Give Bad Company 2 a try to see what a forrest full of trees does for gameplay. Give Fallout 3 a look to see what it does for story telling.

      I would like to see games push the boundards a little more, but in defense of the cheap/broke gamers, maybe the rollout can go a little slower. On the other hand people hanging on to 5 year machines that could be upgraded for the price of a couple of dinners and trip to the movies I loose all sympathy.

      Until games are to the point where I can walk into a room of my house marked "holo deck" graphics are not yet good enough.

  4. Down to Software...For Now by softWare3ngineer · · Score: 2

    They need give software a chance to catch up. Hardware is not the limiting factor anymore. It doesn’t take much crappy programming to trip you up when you are trying to render billions of pixels consistently within a small window of time, throwing in some network latency for good measure.

  5. Demographic Shock by Ensayia · · Score: 2, Insightful

    The Nintendo Wii and various versions of the handheld DS have outsold everything else so powerfully that companies are now forced to rethink their previous strategy of better hardware = better console. Given those factors and that the casual and 'family' gaming market has vastly overshadowed every other demographic and It's easy to see how the entire gaming landscape has changed since the PS2/XBOX/Gamecube generation. One rather bad downside to this trend is that shovelware is surging in this current generation, and has caused me to even stop buying games for my Wii. It's all obscure JRPG nonsense or movie games / shovelware. I haven't played my Wii in several months and do not plan to anytime soon, if I can smuggle it away from the GF I will probably sell it off cheap to a family who eats that crap right up. In case you couldn't tell I'm a PC gamer, which seems to be the only remaining platform for deep and intricate games. Even this is slowly withered by everything now having to be tailored for both the PC and consoles which usually leaves the PC port with the short end of the stick.

    1. Re:Demographic Shock by QuantumLeaper · · Score: 4, Insightful

      The real problem is whoever is in the lead gets a truck load of shovelware, and that been happening since the Atari 2600...

    2. Re:Demographic Shock by Lehk228 · · Score: 2

      if you think shovelware is surging you must not have been paying attention in the past, shovelware has been a problem always, you remember all the greats from the NES/SNES/Genesis era, but there were many not-so-greats and a fair share of omg-why-am-i-playing-this titles

      --
      Snowden and Manning are heroes.
  6. RTRT is the next hurdle by Anonymous Coward · · Score: 2, Insightful

    In terms of the graphics race, I think the next big thing to hit consoles(or gaming in general) would be Real-Time RayTracing. Consoles typically have specialized hardware(although they seem to be heading towards general-purpose these days), so a specialized RTRT chip wouldn't be out of the question if it were cheap enough and fast enough. Things like Caustic Graphics OpenRL come to mind.

    1. Re:RTRT is the next hurdle by Savantissimo · · Score: 2

      Take a look at Geomerics. Most of the visual quality that raytracing is supposed to provide is really better handled by radiosity, and Geomerics real-time radiosity and dynamic lighting is the best I have seen. It is being used in the new version of EVE Online and Battlefield 3. CUDA acceleration was just released for the SDK, which should bring radiosity lighting calculations down to less than 3ms/frame.

        It is based on "geometric algebra" (GA,real-valued Clifford algebra) which without any exaggeration is the most general and elegant form of math that can be used to describe physics and geometry. It works in any dimension of any signature, (5D "conformal" with two null-square dimensions being common for graphics) and allows operations and primitives which aren't effectively possible in conventional computer geometry. About half the top people in the GA field founded Geomerics.

      One of the rare experts in GA in the UK who didn't join Geomerics is Ian G.C. Bell who co-wrote Elite, the seminal 3-D and space trading game from which Eve is descended. Ian has a free book, "Maths for (Games) Programmers" online, but the encoding of the HTML math requires using something like Netscape 4.79.

      A far more usable introduction is Leo Dorst's free, small GA Viewer program and its associated pdf tutorials, which include the conformal model. This allows playing with the math visually (and it is fun), while also having rigorous but comprehensible instruction.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  7. Quality v. Content by JJJJust · · Score: 5, Interesting

    Graphics aside, it's no secret that there's been a big change from a mantra of "quality, quality, quality" to "content, content, content"... and non-related content at that. A PlayStation did one thing - it played video games. The PS3 can do nearly everything... even function as a computer if you don't upgrade the firmware.

    In prior years, it would take you at LEAST a week to finish a campaign on any respectable video game. These days, you can finish a video game completely in two days. Then spend five more days fiddling with the "bonus content". If they spent more time developing a good story as opposed to unlockables, that race may accelerate again. Developers aren't struggling to use the processing power they have at their disposal. There's no reason for innovation at this particular time.

    We need to get back to a time where developing solid and expansive CORE content -- not extras -- was what mattered.

    1. Re:Quality v. Content by Ruke · · Score: 2

      Why? People seem to enjoy the extras more than they enjoyed the old "monolithic" style of games.

      I'd love to come up with a more nuanced discussion of game design than "no u," but your post contains noting but sweeping generalizations, without citing any specific examples. What PS1 games were so much better than anything that we've got nowadays? What exactly do you mean by "core content" as opposed to "extras" - can you name any historic or current games that exemplify your point?

      From where I'm sitting, I'm having a hard time imagining anything other than you simply being nostalgic for the games that you played as a child. I'm more than willing to believe that this isn't the case; however I'm apparently having a failure of imagination.

    2. Re:Quality v. Content by captjc · · Score: 3, Interesting

      A PlayStation did one thing - it played video games. The PS3 can do nearly everything... even function as a computer if you don't upgrade the firmware.

      The Playstation is a bad example. It was always the Media Center of consoles. The first one gave users a CD player (some say a pretty damn good one too) when most people were just beginning to buy CDs. The PS2 brought DVDs into many people's homes. Lastly, the PS3 is all about Blu-Ray and video streaming.

      If you want an example of only playing games, that is Nintendo. The Wii is their first console that did anything other than play games and even that isn't that much compared to the PS3 or 360.

      In prior years, it would take you at LEAST a week to finish a campaign on any respectable video game. These days, you can finish a video game completely in two days.

      As for single player campaign length, I think there is also the rose-colored glasses of nostalgia in play. I believe that game design has improved much over the last 10 years, length included. On average, games have become shorter, but IMO it is not necessarily a bad thing. I believe that plenty of older games have about the same amount of content (give or take) but seemed to stretch the length out with tricks like too much repetition, back tracking, and difficulty spikes that kept you replaying over and over until you got it right. It only had the perception of length. Go back and play some of those old school classics and see for yourself. Many modern games (the good ones anyway) eschew this (or at least try to keep it to a minimum) in favor of a 8-12 hour campaign.

      For myself, I prefer a game that is 8-12 hours over one that is 40+ hours. Besides the repetition of "kill hoard, reload, repeat" and wading through 20-40 hours of backtracking and kind of crappy story lines it is easy to get either bored and lose interest or say "screw it" and put it into god mode and finish in a few hours. Whereas I can beat a 10 hour game in a day if I really wanted to or a couple hours a day for a few days. If anything, I find myself finishing more games now than when I was a kid.

      What I am saying is the quality is the issue and not length. I have rarely concerned myself with bonus content. Once I finish the game (being the end boss), I am done. I don't care about finding the hidden coins or getting the skulls or every achievement or what-have-you. It is extra content for the "true believers." Don't concern yourself with it if you don't want to but don't fool yourself into thinking that it would be a better game without it. It would be the same game just minus the filler. The big difference is that filler used to be in the campaign, now it is more of an optional extra.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    3. Re:Quality v. Content by grumbel · · Score: 2

      The time it takes to complete games hasn't changed.

      Yep, some numbers of games I played over the last year:

      Outlaws(1997) ~11h (main story + extra missions)
      Tie Fighter CD-Edition(1994) ~40h (main story + add-on content)
      Mass Effect 2(2010) ~36h (main story + all side quests)
      Dead Space(2008) ~12h (main story)
      Dark Void(2008) ~7h (main story)
      Phantasmagoria(1996) ~6h (main story)
      The Void(2008) ~28h (main story)
      Zelda:OOT (1998) ~30h (main story, no sidequests)
      Batman: Arkham (2009) ~10 + ~7h collecting items
      Metroid Prime (2002) ~16h (main story)
      Metroid Prime 2 (2005) ~24h (main story)
      Metroid Prime 3 (2007) ~14h (main story)
      Metroid 2 (1991) ~4h (main story, but played with map)
      Super Metroid ~6h (main story)
      Random modern European Adventure Games ~8-12h
      Infinite Space DS (2010) ~50h

      It is not exactly a perfect random selection, but contains a bit of everything and it shows that there have been 8-12h games in the past and that there are 30h+ games today and of course vice versa. That's not even counting the console 2D platformers and arcade games that are generally 1h or 2h long and stretch their playtime with lots of retries.

      That said, many games today feel short. I think sometimes it is due to obnoxious cliffhanger endings that leave you unsatisfied and sometimes it is due to games being just to simple and easy to require any kind of effort or thinking, thus 10h of running through a game without ever encountering any problems can feel a lot less then 3h of actual challenge.

      I think a large part is also the fault of main stream press and perception. When games like Modern Warfare get hyped to an extreme and come with a 4h campaign that is going to leave some people wanting more. Same with games like Kayne&Lynch, Homefront or whatever. The issue with those games is that while they are short, they aren't all of todays games, they are a very tiny portion of it, but you very rarely hear as much marketing hype for a 30h+ hour game as you hear for a 5h game. Its the short and consumer friendly games that get the hype, not the hardcore stuff that requires reading a manual and takes 30h, it still exist, it just flies under the radar for most people.

      And for me personally a big issue is also that games today just don't hold up to my past expectations. I mean I played Elite in 1991, X-Wing in 1993, EF2000 in 1994 and Operation Flashpoint in 2000, those where all amazing games in their times and some 10 or 15 years later I simply expect games that far surpass those, yet I far to often see the opposite, games that don't even try to do anything close to what those games accomplished. Instead of building large scale dynamical worlds far to much games limit themselves to simplistic "cinematic" experiences, that feel fake, forced and just aren't much fun.

  8. Console creators don't have the motivation by mentil · · Score: 2

    The Wii's successor is rumored to have more horsepower than the Xbox 360/PS3, so it's not like the arm's race is over. Sony and MS simply realized that hardware improvements that have been made possible in the past 6 years don't translate to drastically better graphics sufficient to get people to buy a new console yet. Also, Sony isn't looking forward to selling another $800 machine priced at $599.
    It's easy to forget that 2 console generations ago, consoles output at 320x240 resolution. Now, console games can run at higher resolutions than many computer monitors. The obvious quality improvements that come with increased resolution aren't going to come again in the near future.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:Console creators don't have the motivation by Superdarion · · Score: 5, Insightful

      It also doesn't help that monitors' resolution race has completely halted at 1080p.

    2. Re:Console creators don't have the motivation by Charcharodon · · Score: 2
      It's back on, at least in little spurts. Go over to Dell's website. They have a 27" 2560x1450 monitor for under $1000 now. Which is better than the 2560x1600 which has been sitting at $1500 plus for several years now.

      I think that once the thin is in race is over, should be soon I'm seeing 50" TVs now that less than 3cm thick, they'll get back to ramping up the graphics.

      Personally I'm wanting three of those 27" monitors run off one of ATI's high end offering. Would be very sweet.

  9. Game quality has lagged... by blahplusplus · · Score: 4, Informative

    ... one of the real issues is risk aversion and title stagnation. Every modern game has to cater to the lowest common denominator due to game budgets, in a way the lust for pretty graphics has caused game developers to reduce the game aspect of games and simplify games to such an extent they become little more then stale worlds of aesthetically pleasing art. It's been a long time since I've seen game (not a movie or movie game as I like to call them) based on _just_ the idea of the game rather then going for the special fx and bling. Take the latest L.A. Noire, the more graphical horsepower has increased the less the focus is traditional games and more on cinematic experiences and IMHO that is a negative thing since the more passive games become the less interested I am.

    It's one of the reason I can't stand modern "RPG's" there is barely any participation left because the action gaming mechanics have been ripped out of them to make sure people who don't like participating in their games can watch and run through the content. This is bad because it alienates what many of us got into gaming for in the first place - to participate rather then be pushed through content on a conveyor belt of automated-combat. FF12 takes the cake in what I consider the devolution of games where all you have to do is navigate once you set your auto-battle. At that point why even bother "gaming"? Why not just a walkthrough on youtube of someone else playing and get the same experience for $0 money down?

  10. Not prettier, but realer by Leo+Sasquatch · · Score: 5, Interesting

    Graphics look amazing. Crysis on high-res looks like you could open the TV screen and pick a leaf off a tree. But the immersion factor of the gorgeous graphics breaks down when you try to play with them. When you shoot a car windscreen, and it doesn't break. Or shoot the tyres, and they don't pop. Or the gas tank and it doesn't explode.

    Even sillier - shoot your AI squadmates in the head, and they just go "Ow, quit it!". Worse, you have a magic gun that won't let you pull the trigger if you're pointing it at a non-enemy. I played the opening level on Halo Reach, and was so bored when I got to the first farmer, that I just shot him in the head to shut him up so I could get on with alien-killing. Well, the gun went bang, and a blood-spatter hit the wall behind him, but he never missed a word of exposition. I shot him 10 times - the same thing happened. On the 11th shot, I just died. Up until then, my teammates hadn't seemed concerned about my actions, and they didn't actually take offence, just some mighty vengeful god struck me down until I agreed to play nice.

    Or the world looks open and inviting, but you're just as much on rails as if you were playing some arcade light-gun game. Like Bad Company 2, where any deviation from the set path gets you a 5-second countdown to insta-death. Or Gears of War, where you're a grotesquely-muscled space marine who can be forced from his chosen path by three chairs piled on a table.

    The thing is, many games have got bits of it right. Just Cause 2 gives you an enormous world, and near-total freedom within that world. Heavy Rain changes the gameplay based on your actions. The Witcher makes every choice have a consequence you might not like, but at least you get to make the choice. Modern hardware has the power to create incredible, immersive game experiences, but a lot of studios would rather make Big Guns, Shiny Metal 5 using a well-established engine because that's easier, cheaper, and practically guaranteed to sell to their target demographic.

    Maybe the next arms race will be environment engines that come a little closer to replicating the properties of objects, so that glass always breaks, wood and cloth always burn, and you don't need the red key if you've got the rocket launcher.

    1. Re:Not prettier, but realer by Superdarion · · Score: 2

      Or the gas tank and it doesn't explode.

      I know, completely off topic, but I want to mention that the mythbusters busted that myth. Gas tanks don't explode when you shoot them.

    2. Re:Not prettier, but realer by zippthorne · · Score: 2

      We want our games to have movie physics, not real physics. Gas tanks should explode. Walls should be demolished. Explosions should cause only minimal personal injury (nothing more than a little clothing damage and soot on your face) as long as your feet are not on the ground. All bullets should be potentially dodge-able, except for NPCs who have delivered all of their exposition.

      --
      Can you be Even More Awesome?!
    3. Re:Not prettier, but realer by not-my-real-name · · Score: 3, Funny

      Gas tanks don't explode when you shoot them.

      But they should. I say that we all write our representatives and ask for legislation asking that the auto manufacturers add something to cars to make the gas tanks explode when shot. It would be something like what they did with the Pinto, so it shouldn't be too difficult.

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      un-ALTERED reproduction and dissimination of this IMPORTANT information is ENCOURAGED
  11. It's because hardware has stalled by Gordo_1 · · Score: 3, Insightful

    Beyond increasing core counts (which appears mostly useless for most gaming engines beyond a couple), nothing much is doing in the world of CPUs these days.

    I remember choosing between a 486 @ 25MHz versus 50MHz for an extra several hundred bucks. That's twice the clock speed within a single CPU generation for those who are keeping track.

    A generation later I purchased a Pentium 75MHz, and 18 months after that upgraded it to 233MHz. That's triple the clock speed.

    I even remember having a 400MHz Pentium (II I believe) and about a year later upgraded to a 1GHz P3. That's 2.5 times, not to mention the greater efficiency per clock of a P3 vs a P2.

    I now sit with a nearly *5 year old* dual core 2.4GHz CPU (overclocked to 3.3GHz mind you) and I can't find even a $1000 CPU that will give me anywhere near a worthwhile performance bump for anything other than super specific parallelizable applications like scientific computations or workstation-style 3D rendering.

    This transistor efficiency stall has also hit the GPU market in the past few years. Have a look at how much Nvidia or AMD have pushed top end GPU performance in the past couple years. They're making incremental 15-20% bumps per generation -- that's nothing like back in the TNT/3dfx days when you could count on a 50-100% framerate jump with each successive generation.

    Consoles are stalled because GPU/CPU technology is stalled. If CPUs and GPUs were were keeping up with the previous pace from the 90s, we'd have software/games that pushed those limits.

  12. development has shifted, not stalled by dutchwhizzman · · Score: 2

    The power you have from your dual core and graphics card, can now be had for half the electricity bill, probably less. True, if they could, they'd double performance and have you choose which one you wanted, but they did find a place where they could improve.

    It may not mean much to you, but here, in Europe, we have significant taxes on electricity and it can save you US$100/month if you just turn off one of those heavy computers of yours. I used to have a few servers running in the meter closet for firewalling and fileserving. Right now, I have a WRTG for firewalling and a popcorn with a USB drive for files. This has taken my electricity bill down by over US$1000 per year.

    Although I agree that game development has stalled and hardly uses the extra RAM and cores, I do think they will do so in the future. The better the physics models of the cars you emulate are, the longer you'll want to play the game. The more variation in any form of AI, the more fun you'll have playing. Running things like physics models or AI on separate cores will eventually make game play better. It's just a matter of time before game companies figure that out. Regarding revenue, I think WoW has figured out how to keep on making money from a game that essentially isn't that special.

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    I was promised a flying car. Where is my flying car?
  13. Stalled alongside the economy by antifoidulus · · Score: 3, Interesting

    The console arms race has stalled largely because the economy has stalled. Developing a console, investing in manufacturing facilities etc. is quite an expensive process, one that a company really doesn't want to go through unless they feel that they will be able to sell the console as well as a large number of games for it. In this economy, it's going to be very hard for people to rationalize plopping down $500 or $600 for a new console. Furthermore, since console hardware capabilities are (relatively) fixed, by the time the economy picks up again your competitor will be able to utilize the latest and greatest technology to come out with a console that is better than yours, and you will be stuck like that for the entire life cycle of the console. So there is actually a rather large disincentive to release a new console at this point. The risk to reward ratio is simply too great.

  14. The great recession? TSMC's stall? by TurtleBay · · Score: 2

    Don't forget, we also just came out of a crazy bad recession. This would have been a bad time to release a new console and it is harder for the companies to justify console development costs when investors are demanding cost cutting. Additionally, TSMC has been stuck for over a year on the 40 nm node. The cancellation of the 32 nm process may have impacted some of the plans of the console makers. If they were planning on a chip that simply wouldn't be feasible/economical without a die shrink, then now have to wait for 28 nm to become a widely available and high yielding process, but so far this process is not ready for production silicon. TSMC won't be able to produce the quantity or yield of parts that the console makers will need on 28 nm until at least early 2012.

  15. Yeah, the IPhone won by 2bfree · · Score: 2

    With smartphones becoming the main computer for the general public (not the /. crowd of course) it's no surprise that phones will take over as the main game 'console' for consumers. Video Game companies are still coming to grip or flat out ignoring this reality and $1.99 games.

  16. Re:It's too expensive that's why by RobDude · · Score: 2

    The HD is a mixed blessing. Sure - you get faster load times and you don't have to worry about disc wear. That's good.

    But it also allows system upgrades/patches/install time/bugs and bug fixes. These were all problems PCs used to have that consoles didn't. And they suck. I hate buying a new game, coming home, being told my PS3 needs to update itself, then installing the game and being told the game needs to update itself. In the old days, when you sent your RTM build to the M, that was it. If you had a bug in the game, it would be there *forever*. If you had one bug that broke the gameplay, you had a ruined game. Testing was really important. So companies did it. Console gaming used to be a lot more user-friendly/bug free than PC gaming; because a PC game could be released *with bugs* and they'd just release a patch later.

    From what I remember, Fallout 3 (while I loved the game) crashed all the friggin time until you had six months of patches applied to it. Before your console had a hard-drive and internet connection - that was a deal breaker. Now, well, just play your $50 game, crash, curse, wait a while, download, update, play some more, etc....

    And it's not just issues with the individual games. It's the system itself. I *hate* buying a new a game, coming home, and being told I need to 'update my system'. What? I never, ever had to update my NES, SNES, SEGA, or GameCube. But now updating my PS3 is a regular occurrence. And look at all the problems that's caused - updates can actually take away functionality you already had (OtherOS). And, let's face it, at some point - you won't be able to update it anymore. Servers aren't free, and Sony has a long history of shutting down servers (without warning) when they weren't profitable. So, if you find an old PS3 in a box at some garage sale - you'd have a nightmare of a time figuring out what version firmware it has and what version is required by each game....I want to play Portal 3 - but that doesn't run unless the PS3 has Firmware 3.6 installed. And where on Earth can I find a 20 year old firmware update now that Sony has gone out of business/doesn't care?