Has the Console Arms Race Stalled?
An article at Eurogamer argues that even with a successor to the Wii on the horizon, the console arms race we've watched over the past few decades is in the process of changing dramatically, with base hardware taking a back seat to software and peripherals.
"Even the most basic yardstick for console improvements has become a little hard to read. It used to seem like a reliable idea that every five years or so, consoles would catch up to the PC — a platform which sees advancements every few weeks — and remain competitive for a while, before the PC's cutting-edge accelerated away. ... However, the upgrade cycle appears to have slowed considerably — with games that actually demand cutting-edge systems being few and far between, and core gamers far more likely to continue happily playing on two-, three- or even four-year-old PCs than they were in the past. ... If not a halt to progress, this is certainly a slowing — and probably one which is welcomed in most quarters. Consumers love improvements in graphical quality, but most would probably prefer to see any major increase in development budget being spent elsewhere — more detailed content, more expansive storytelling, more progress in areas that have been neglected in the former headlong rush to cram more polygons and effects onto every screen."
It's not really saying that the console arms race has stalled, but is instead saying that the graphics arms race has stalled, which is probably true, and that efforts are shifting, which is also probably true.
After all, just as dpi in printers stopped being a selling point once they all got "good enough", and just as megapixels are becoming increasingly irrelevant as a differentiating factor between cameras, so too are the graphics in today's games reaching a point where the return isn't worth the investment for the developers. Graphics are already "realistic enough" for most people, and trying to move things closer to photorealistic gameplay is probably not worth it, since the return they get is minimal, while the effort required is exorbitant. Instead, spending it on improved gameplay or other elements is a better return on their investment.
Games like Minecraft doing so well just hammers that point home.
Graphics aside, it's no secret that there's been a big change from a mantra of "quality, quality, quality" to "content, content, content"... and non-related content at that. A PlayStation did one thing - it played video games. The PS3 can do nearly everything... even function as a computer if you don't upgrade the firmware.
In prior years, it would take you at LEAST a week to finish a campaign on any respectable video game. These days, you can finish a video game completely in two days. Then spend five more days fiddling with the "bonus content". If they spent more time developing a good story as opposed to unlockables, that race may accelerate again. Developers aren't struggling to use the processing power they have at their disposal. There's no reason for innovation at this particular time.
We need to get back to a time where developing solid and expansive CORE content -- not extras -- was what mattered.
... one of the real issues is risk aversion and title stagnation. Every modern game has to cater to the lowest common denominator due to game budgets, in a way the lust for pretty graphics has caused game developers to reduce the game aspect of games and simplify games to such an extent they become little more then stale worlds of aesthetically pleasing art. It's been a long time since I've seen game (not a movie or movie game as I like to call them) based on _just_ the idea of the game rather then going for the special fx and bling. Take the latest L.A. Noire, the more graphical horsepower has increased the less the focus is traditional games and more on cinematic experiences and IMHO that is a negative thing since the more passive games become the less interested I am.
It's one of the reason I can't stand modern "RPG's" there is barely any participation left because the action gaming mechanics have been ripped out of them to make sure people who don't like participating in their games can watch and run through the content. This is bad because it alienates what many of us got into gaming for in the first place - to participate rather then be pushed through content on a conveyor belt of automated-combat. FF12 takes the cake in what I consider the devolution of games where all you have to do is navigate once you set your auto-battle. At that point why even bother "gaming"? Why not just a walkthrough on youtube of someone else playing and get the same experience for $0 money down?
I for one have never really seen the point behind spending thousands of (pounds/dollars) on a gaming pc capable of playing the latest games, only to be surpassed within a few months.
As things currently stand, it's actually opening PC gaming to a far wider audience as the price of an adequate gaming rig is quite reasonable.
Also, i'd rather have longer and better games than I would slightly better looking ones. And even still, games with modding support can often receive graphical boosts down the line anyway.
Since when have you ever spent a thousand bucks on a PC and then faced a situation where you where not able to play a game that comes out just months later? If you're going to the Gray Box Store and buying the cheapest thing you see with a mouse, keyboard, and LCD, sure, you can't play everything at even decent visual levels, but you're looking at $400 pre-built computers at this point but even that thing should be able to run Crisis with decent settings*.
Would I like to see games improve in quality? Absolutely! But how? Developers are working on that, they have things like motion capture trying to attract a more communal experience that we lost with online play. We have achievements to add to the since of competitions that used to be covered by the guy who got high scores and filled up pack man arcade with his initials 'BUT'. If you want a longer game, you can do the side quests of hunting 200 chickens. These are all fat though, actual quality comes from story lines and the writing, but this is easier said than done. Mods and DLC's are the easiest way to accomplish this problem, but they are not everyone's cup of tea for obvious reasons.
*HP Pavilion Slimline s5710f PC - $410 on Amazon, pre-built with mouse and keyboard
Graphics look amazing. Crysis on high-res looks like you could open the TV screen and pick a leaf off a tree. But the immersion factor of the gorgeous graphics breaks down when you try to play with them. When you shoot a car windscreen, and it doesn't break. Or shoot the tyres, and they don't pop. Or the gas tank and it doesn't explode.
Even sillier - shoot your AI squadmates in the head, and they just go "Ow, quit it!". Worse, you have a magic gun that won't let you pull the trigger if you're pointing it at a non-enemy. I played the opening level on Halo Reach, and was so bored when I got to the first farmer, that I just shot him in the head to shut him up so I could get on with alien-killing. Well, the gun went bang, and a blood-spatter hit the wall behind him, but he never missed a word of exposition. I shot him 10 times - the same thing happened. On the 11th shot, I just died. Up until then, my teammates hadn't seemed concerned about my actions, and they didn't actually take offence, just some mighty vengeful god struck me down until I agreed to play nice.
Or the world looks open and inviting, but you're just as much on rails as if you were playing some arcade light-gun game. Like Bad Company 2, where any deviation from the set path gets you a 5-second countdown to insta-death. Or Gears of War, where you're a grotesquely-muscled space marine who can be forced from his chosen path by three chairs piled on a table.
The thing is, many games have got bits of it right. Just Cause 2 gives you an enormous world, and near-total freedom within that world. Heavy Rain changes the gameplay based on your actions. The Witcher makes every choice have a consequence you might not like, but at least you get to make the choice. Modern hardware has the power to create incredible, immersive game experiences, but a lot of studios would rather make Big Guns, Shiny Metal 5 using a well-established engine because that's easier, cheaper, and practically guaranteed to sell to their target demographic.
Maybe the next arms race will be environment engines that come a little closer to replicating the properties of objects, so that glass always breaks, wood and cloth always burn, and you don't need the red key if you've got the rocket launcher.
Beyond increasing core counts (which appears mostly useless for most gaming engines beyond a couple), nothing much is doing in the world of CPUs these days.
I remember choosing between a 486 @ 25MHz versus 50MHz for an extra several hundred bucks. That's twice the clock speed within a single CPU generation for those who are keeping track.
A generation later I purchased a Pentium 75MHz, and 18 months after that upgraded it to 233MHz. That's triple the clock speed.
I even remember having a 400MHz Pentium (II I believe) and about a year later upgraded to a 1GHz P3. That's 2.5 times, not to mention the greater efficiency per clock of a P3 vs a P2.
I now sit with a nearly *5 year old* dual core 2.4GHz CPU (overclocked to 3.3GHz mind you) and I can't find even a $1000 CPU that will give me anywhere near a worthwhile performance bump for anything other than super specific parallelizable applications like scientific computations or workstation-style 3D rendering.
This transistor efficiency stall has also hit the GPU market in the past few years. Have a look at how much Nvidia or AMD have pushed top end GPU performance in the past couple years. They're making incremental 15-20% bumps per generation -- that's nothing like back in the TNT/3dfx days when you could count on a 50-100% framerate jump with each successive generation.
Consoles are stalled because GPU/CPU technology is stalled. If CPUs and GPUs were were keeping up with the previous pace from the 90s, we'd have software/games that pushed those limits.
spending thousands of (pounds/dollars) on a gaming pc capable of playing the latest games
Honestly, I keep hearing people say this, but this is simply not true.
I'm fairly certain I can define myself as a hardcore gamer. And whenever I buy a new pc, I buy high-range but not ultra-range parts, keeping the total price below ~750 Euros (monitor not included).
And my current pc has already lasted 3 years, being able to play ALL the latest games. And my previous pc lasted about 5 years, also all the while able to play all the then-latest games.
Both pc's I've upgraded in their lifetime only once: adding some memory (which costs maybe 40).
Sure, at first all the settings go at high and everything plays fine, and when it gets older you can't crank all the settings to the highest anymore, but NEVER below medium.
A pc easily lasts 4 years capable of properly playing the latest games.
ps. Screw graphics, this is the age of the indies!
The real problem is whoever is in the lead gets a truck load of shovelware, and that been happening since the Atari 2600...
It also doesn't help that monitors' resolution race has completely halted at 1080p.
Despite how much the Slashdot and Gamer community decries DLC... it's kind of to 'blame' in my opinion.
I still play TF2 more than anything else. It was released in October 2007 and it still feels fresh.
We're not only stagnating on the engines our games run on... we're not even necessarily playing new games.
Hardware manufacturers aren't the only ones who are realizing that it's more profitable to hold onto what you've already made and just make more of it.
Sticking to the current Source Engine has probably saved Valve a boatload of money. Epic Games has continued to improve Unreal Engine 3. But it's mostly be evolutionary add-ons and optimizations for multiple platforms. They're able to ship more copies of UE3 without having to re-invent the wheel.
We're also going to hit a bottleneck. With rasterization every little effect and feature is a unique hack. In order to have those hacks work together is a nightmare. And then artists have to spend a significant portion of their time optimizing their assets for a rasterized pipeline.
I think we're hitting the limits of what people can manage to keep straight with rasterization. The future is raytracing in my opinion--it's just too slow at this very second. But it's fundamentally far simpler and easy to create content for. You want a reflective material. Great. Create a ray. Shoot it in the reflection vector. Once it hits something it'll follow that shader's properties. And so on and so forth.
Lighting, shading, rendering, effects.... it's all easy and straightforward to write. It's just kind of slow. Maybe Caustic's OpenRL and Optix will fix that in the future. Time will tell. But the status quo is an unfortunate dead weight hanging around the advancement of image fidelity.
The console arms race has stalled largely because the economy has stalled. Developing a console, investing in manufacturing facilities etc. is quite an expensive process, one that a company really doesn't want to go through unless they feel that they will be able to sell the console as well as a large number of games for it. In this economy, it's going to be very hard for people to rationalize plopping down $500 or $600 for a new console. Furthermore, since console hardware capabilities are (relatively) fixed, by the time the economy picks up again your competitor will be able to utilize the latest and greatest technology to come out with a console that is better than yours, and you will be stuck like that for the entire life cycle of the console. So there is actually a rather large disincentive to release a new console at this point. The risk to reward ratio is simply too great.
Monstar L
I wouldn't say it is just that, it is also that there is only so much eye candy you can look at while getting shot at, and too many turned gamers off by putting out completely shitty console ports, with just a little bling added if that.
In the 90s and early 00s I was the type that had a new PC every two years and was constantly upgrading in between, all trying to get the good framerate. But now with so damned many games being designed for crappy 5 year old consoles first you know what? kinda pointless ATM. I'm quite happy with my Phenom II 925 quad (picked up nearly 2 years go) and the HD4850 my GF picked up for me (those were released in what? 07?) and even on newer games like Batman AA and Just Cause 2 frankly I get all the eye candy I can look at and it runs just fine at my native 1600x900, so why bother upgrading?
I think the problem is too many focused on the bling bling and not the overall gaming experience. I have a couple of gaming customers that bought Crysis for the benchmarking, but do they actually play it? Not really. Sitting here playing in the shop I have folks come in and go "ooooh wow, what is that?" when I'm playing Brothers in Arms, even though that game is going on 8 years old. The reason they oooh and ahhh is because they focused on the experience with decent acting and a story that flows, so you feel like you are in the middle of Band of Brothers on HBO.
Frankly, and I doubt I'm alone, I'd be happy to play a game with Far Cry 1 level graphics if it has a decent story and great controls. Too many of the newer games feel like nobody even bothered to test it with a keyboard to see if it was playable, or it has show stopping bugs that make it so you end up having to wait, sometimes months, just to get a game stable enough to play through.
Bling bling is nice, but give me story, give me some decent AI, I'm so sick of devs bolting on MP and expecting that to be the "fix" for their shoddy AI. If I wanted to run around like a chicken with my head cut off while someone screams nigger and faggot I'd be playing halo. Thanks but no thanks devs. Give us atmosphere and a believable world, give us AI that will put up a good fight instead of the cheap "rubber band AI" that EA uses, where on hard you have a private that can snipe from 1000 yards behind cover while taking more rounds than the Terminator. We have multicore now, why aren't you using them for pathfinding and AI?
And finally do something about your shitty DRM devs! I'd list all the times it has bit me in the ass but I think this guy says it best. So in the end I end up playing older games, games where all the patches are out, where I can download the crack so DRM don't bite me in the ass, games where I've seen enough reviews to know it is actually worth my time. In the end I'd say the consoles are just a symptom of a larger disease, the Activision "Lets milk that IP!" disease, where everything is just another copy of another copy and is frankly boring as hell. Why should I bother upgrading, when the new bling bling games the only thing they offer is bling?
ACs don't waste your time replying, your posts are never seen by me.