Bubble Bursting On the MMO Market?
An anonymous reader writes "An article at Ten Ton Hammer has an interesting take on the current state of the MMO genre; not too doom-and-gloomy, but it makes some good points. Ultimately, it's about how games that foster community the most will stay strong."
Kinda doubt that, given that the MMO with the worst community is going strongest at the moment. There seems to be no interest in a globally decent community, as long as you can carve out your own decent environment, as in a guild, and ignore the rest.
Ubi solitudinem faciunt, pacem appellant.
What a disappointment. It's little more than a fluff piece promoting Rift.
Pretty much the whole article is about how cool Rift is, how smart he is, and how cool Rift is. Other than being an unabashed Rift fanboy - the author's qualifications are what?
yellow's snow's
The current strong MMOs stress PvP way too much to foster real community - at best they foster two (or more) communities, per server, who are given artificial reasons to hate each other.
It gets old, and the PvE people who do want to form a single community are chased away by the PvPers. It's not sustainable past the new shiny stage, which appears to be about 5 years past when a MMO really takes off, for even the most fizzled veterans to start finding something else to do with their entertainment dollars.
Soulskill is on my ignore list now.
People are getting disgusted with MMOs, it is inherently amoral business.
Eventually, player realizes what excatly is being done to him:
http://www.escapistmagazine.com/videos/view/extra-credits/2487-The-Skinner-Box
http://en.wikipedia.org/wiki/Operant_conditioning_chamber
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html
Once you realize that, everything about MMO stops being fun, every reward is spolied because you know it is conditioning to keep you playing to get further rewards. Then you get slightly pissed at authors for abusing skinery-boxy mechanics of human psychology. And you quit for good.
Changing MMO does not help: it is just differently colored lever you have to press to get pelets. Nothing devs can do can help past this point except abandoning notion of chaining player to game.
-- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
What good points exactly were these? The article was essentially just an advertisement for Rift, or at the most, a writer who likes Rift. I don't have a problem with authors who want to write about how cool they think a game is, but don't lure me there by deliberately mis-representing the article, it had little to NOTHING to say about the idea of an MMO Bubble.
and this part threw me for a loop:
" In the later part of the 90's I was working in a high stress industry that required long hours and a good part of my soul, but it paid really well. As friends of mine started to migrate away to new internet start up firms in droves, I was tempted to follow them for the promises of a better work environment and fat stacks of quick cash. Luckily, I had a fiancee..."
Um, how old is this guy? A 30 yr old would be in his teens in the later part of the 90s, not exactly fiancee age with friends joining internet firms.
This thread on a WoW forum has a Medawky (same name as author of this article) turning 35 back in 2008 making him 38 now. Medawky is also the name of a high level (82 is high, right?) WoW character which leads me to believe it's the same guy
Don't get me wrong, 38 isn't too old to be playing MMORPGs, but perhaps he's not the best judge of if the bubble is bursting or not. Perhaps the MMORPG bubble is bursting for almost 40-somethings like himself, the article would be more believable if it came from a 20-something with some actual numbers showing a decline in players
my karma will be here long after I'm gone
Better than being a RIFTS enthusiasts. the only thing Siembeda has more than law monkey is aspergers. Oh hey, while im at it: http://www.somethingawful.com/d/dungeons-and-dragons/ ^o.o^ its a section called "WTF D&D" for great reason. This has very little to do with anything, but is neat so yeah.
>>Um, how old is this guy? A 30 yr old would be in his teens in the later part of the 90s, not exactly fiancee age with friends joining internet firms.
The internet bubble was circa 1999ish, which could put him at 18 years old at the time (assuming you read his age literally at 30). Plenty of companies were hiring anyone they could at the time that knew how to make a webpage or code. I had plenty of friends at the time that dropped out of college to work for companies like mp3.com. Paper millionaires for a while. Vesting sucks.
But if he is 38, that doesn't make him magically too old to tell what all the teens are doing. It's the generation that grew up with Ataris and Nintendos, and gaming is in our blood - we were raised with the notion that video games were just for kids, but that was just because our parents mainly didn't know what to do with them.
That said, as far as MMORPGs go, I get a bit of bile in my throat every time I think about playing WoW again. Lord, when they made people compete on hours spent to try to become high warlord of the horde, it was like a death sentence for anyone who seriously tried (and didn't have friends to hotseat the character). Pretending the game is anything but a pointless grind when it comes to PvP is just silly. At least raiders get new content every couple months, right? PvPers get one new map only once a year or two in the game. People are still grinding Warsong Gulch as we speak. It's crazy.
I did beta the new AOE MMORTS. I loved AOE1 and 2 (3 was... meh), and the game, while cartoonly, was basically a MMO version of those earlier games. Would have loved it, except in order to extend the number of "hours of gameplay" it forces you to fight 20 hours worth of battles with the intro units in each branch (archery, cavalry, boat, infantry) until you just want to throw something at them. It's like they heard that EVE had a way too crazy learning curve, and so they made the learning curve so gentle in AOEO (20 hour tutorial!) that people collapse from exhaustion before even unlocking 2/3rds of the units. But besides that, it's kind of fun.
Being just shy of 48 myself and an active MMORPG player, I should hope not.
And why would a 20-something be more believeable than a 30- or 40- something?
All good MMOs have one thing in common they look after their communities .
Examples
WoW = Spent alot of time creating communities via guides and raiding (team building exercises) Also they did create good servers community however the cross server dungeon finder does take away from the community, which I believe Blizzard has acknowledged and is now looking for ways to foster more team spirit on a server.
SWG = its an oldie but a goody, anyone that played this game will agree that the commity was great untill the Combat reblance and everyone left, that might have just been my server tho.
WAR = This game was tanking, had massive bugs after launch, I believe the thing that kept it floating was the core communities that decided to stay and put up with them. Took around a year to start raising in subs after what can only be described as a buggy launch.
EvE = Game is all about player communities, Without players this game would just stop as the players create most of the action in game while the developers just give the players tools to do so. Again this game pushes complex social relationships in a single server and I think has seen a steady growth in player base since launch. Slow and Steady
Hell lets even throw in Minecraft (public Servers) and say that the community is the reason this game does well, and it is not even that good looking. Something that game studios seem to over look, people will play less impressively looking games to play a better game. Now bad games are hidden behind layers and layers of makeup boasting impressive stats but once you get a look under that you realise its just empty of any content minus shinnies.
The MMO bubble happened after WoW had been out a few months and all these big companies wanting a slice of that cash pie. These big companies came in, made their 'mangement cut' to get a few more % of profits, then when their profits start tanking start blaming everyone but themselves and then start trying to add hacked/rushed features in to the game to get quick sales, and the new fad of micro transactions (boo) and other things to keep people paying to play. The bubble is going to burst and good, games are mostly time wasting things now, when was the last time you had a game studio that cared about their product form the point of a game/story rather than management profit focused? I know a few but most game studios have been swallowed by the management train that thinks getting everyone working in the same way is the best way to raise profits but forget that making everyone work in the same fashion kills creativity that made the original games good.
There are very few MMOs that are pushing the tech and what is possible, i would say most games in the sector these days are wow cloans from large studios that are just trying to cash in on monthly subs. Some of the more niche MMOs are doing ok but they are developing slowly because of low population, but I think start slow and build up a good community is better than massive launch, with everyone leaving after 2 months because of bugs.
I think a telling point is going to be Tor, the amount of money that game has cost, will it even dent wow? I really do get the impression Tor is a massive effort by EA to take the MMO market but show me one game that EA has taken and improved the community? However they do have Bioware
Don't get me wrong, 38 isn't too old to be playing MMORPGs, but perhaps he's not the best judge of if the bubble is bursting or not. Perhaps the MMORPG bubble is bursting for almost 40-somethings like himself, the article would be more believable if it came from a 20-something with some actual numbers showing a decline in players
Anyone in their 30s and 40s is likely to be gaming less because they generally have these things called families. If they started this family thing early, their kids may be part of the serious gaming generation by now.
Players Who Suit Muds
I expected to get some sort of analysis of all the various muds with respect to this, but instead the its just a Rift fan article.
You might be suprised, but the addictive gameplay elements aren't what drives large mmo populations, its the social people chatting with their friends. WoW isn't on the decline because "Rift is so awesome", like the TFA says. WoW is declining because they are focusing on Acheivers and Killers, ignoring Socializers, and patching out all of the exploits and strange game mechanics that Explorers love.
That's because PvP is extremely cheap to develop for compared to PvE. Its the same old story that has affected most industries. Take for example the classic "outfitter store" cycle. A new outfitter store opens with great camping, climbing, and general outdoor stuff. In one corner is a couple racks of clothes. After a few years some "genius" account looks and the profit margins, sees that the mark up on clothes is huge compared to the other stuff. So in go more clothes racks. After a couple more years you have clothes store with a "outfitter" name. People stop going and profits plummet... The store closes and management is scratching its head trying to figure out what went wrong....
The AOE MMORTS was just very grindy, and the pacing was very, very, very slow. Way too slow if you ask me. The lack of mission variety didn't help either. I find it somewhat a losing proposition. If it's too fast, people get "maxed out" and will get bored. Too slow, it will seem grinding and people will give up. Variety would help, but I'm not sure how much variety you can even make in a game like that.
All I can say after reading the article is, "If you like Rift that much, why don't you marry it?"
Seriously, this is roll-out-of-bed-and-write-the-first-thing-that-comes-to-mind "journalism" at it's best.
The internet bubble was circa 1999ish, which could put him at 18 years old at the time (assuming you read his age literally at 30). Plenty of companies were hiring anyone they could at the time that knew how to make a webpage or code. I had plenty of friends at the time that dropped out of college to work for companies like mp3.com. Paper millionaires for a while. Vesting sucks.
But if he is 38, that doesn't make him magically too old to tell what all the teens are doing. It's the generation that grew up with Ataris and Nintendos, and gaming is in our blood - we were raised with the notion that video games were just for kids, but that was just because our parents mainly didn't know what to do with them.
Being 38 does mean he's of an entirely different demographic generation, and he's seen several more generations of gaming history. As such, his views will be much different than today's kids and teens.
A 38 year old would have seen things like 8-bit and 16-bit gaming (or even earlier)
A 38 year old would have seen the shift from 2D to 3D (or simply from having limited/no colors on the original GameBoy to actually having colors)
Speaking of GameBoy, a 38 year old would have been around during a time when mobile gaming was limited (and no smart phones or iPods)
A 38 year old would have been around when the Internet and online gaming was an esoteric limited thing (if people even had a PC)
A kid who is 18 today would have missed much of the SNES/Genesis days, so an 18 year old would have grown up after the 2D to 3D transition (with the PS1/N64/Saturn). An 18 year old probably didn't play the EQ1-era MMOs(too young) whereas the 38 year old could have
An 8 year would have only been 3 or so when WoW was released, and know nothing about the MMOs prior to it.
An 8 year old... would have grown up listening to his older brother/dad nerdraging about WoW (that was meant to be a joke). Maybe seeing his brother/dad rage so much made him be the smack-talking kid he is online (that was meant to be a half joke)
Anyone in their 30s and 40s is likely to be gaming less because they generally have these things called families. If they started this family thing early, their kids may be part of the serious gaming generation by now.
You can still be a gamer with kids, it just requires that most of your games have a pause button. As for the games you can't pause, work out a schedule with your significant other where each of you gets a few hours where the other handles all kid-related issues.
They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
KOL is an excellent example of this - they've fostered a great community interaction and have weekly back and forth with the player base over current development. They've done everything else 'wrong' but they succeed (so far) anyway. Highly recommended.
There are many rewards and problems for playing MMO's, but sometimes people just want to play a game. Sure, teaming up with 40 other players to take down a big bad is fun, but 5-10 hours a day, every (let's say weekend), with your sandwich sitting readily beside you, and bathroom breaks planned out far in advance.
Sometimes people just want to play a game, and MMO's simply ask too much of them. There is also only so much that can be done in a multiplayer environment, as in, you can't really change the world all that dramatically, because not all players will have done what was needed to change the world. Sure, I wanted to see Gnomeregan thriving once again, but it was also one of the most memorable instances of the early game. You can't have both in an MMO, but in a single-player game, (or at least non-persistent world), you can.
Guild Wars was just a cheap-man's WoW, and so many games have tried to copy WoW's success by copying WoW that it has become as stale as the worst mail-order pizza. MMO's probably won't completely disappear, but they will shrink down from their fantastic proportions.
Because a 20 year old has learned all the math and other stuff needed to precisely describe the "bubble" phenomenon?
OTOH taking the concept MMO (or its variations MORGs etc) I guess there will be a hugh increase of them. And they will merge with TV and 3D and home theatre technology.
Consider in 10 years to sit in your living room watching the super bowl. All your friends and your remote family will be projected around you into your living room. The "environment" will be a virtual stadion or something like that.
Think you play some kind of Wii but remotely connected with friends in a 3D MMORG.
angel'o'sphere
Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
I thought beards were people closeted homosexuals married. What do they have to do with gaming?
"But if he is 38, that doesn't make him magically too old to tell what all the teens are doing..... "
Yes, it does. Unless he's a researcher studying teens, 38 years old makes you too old to tell what teenagers are doing. His teenage kids should have written the article, they would have better insight into what teenagers think of MMORPGs.
my karma will be here long after I'm gone
Scary thought: 8 year old doesn't remember a time before PSP or DS... or PS3, Wii and Xbox360....ugh, let's not talk about 8 yr olds....
my karma will be here long after I'm gone
Here's the general problem with all MMO's:
1) Rampant cheating and RMT
2) Which in turn causes players to leave and not pay for subscription/digital assets
3) Which in turn causes the MMO's company to invest less in it
Goto 1.
Unfortunately, most MMO's aren't fun either. Some of them have storyline (Final Fantasy XIV, Magibnogi,) most only have some mile-long page of text that isn't immersive (Perfect World Online, Star Trek Online, Vindictus) which results in a lot of players investing a very short amount of time in the game before moving on to something else.
The customer support issue worse when the MMO is not in sync with the publisher. For example Mabinogi, has bugs that haven't been fixed since it's release, and functionality bugs that make the game not worth playing (eg the journal, pvp ladders) ever again once you complete the storyline. The Korean developer and the English language publisher seem to only care about dumping more useless digital asset toys on the players that don't mesh well with the game. After one critical bug that allowed every player to essentially have godmode for a day, the game's intentionally unfair dungeon design has been unraveled (completing the hardest dungeon with maxed out stats.) Mabinogi's community could be described as selfish anarchy since cheating goes unpunished.
Level 82 in WoW is not "high". Due to the way the game works, anything below max level is "low" level, because leveling is a very small part of the overall game. Much of it is balanced around and designed around max level play.
My ticket with Trion Worlds about RIFT:
Me: "I installed the trial and played for a session, but did not get a chance to return to the game until last night. I connected, only to find there was a wait to log in to the server. It was only 50 deep, but it was so slow that by the time I had connected I had to leave. If I could have the trial extended for another week I would appreciate it. I have not made a decision to date on whether or not to subscribe."
Them: "Thank you for contacting us regarding RIFT. I'm sorry to hear you're experiencing this issue, I realize it's frustrating and I'm happy to assist you in this matter. I have inquired with our tier 3 support team, unfortunately we can not add 7 more days to your free trial. But I have been authorized to offer you 7 extra free days added to your account if you purchase RIFT. So if you purchase RIFT from (link removed) If you have any additional questions or concerns, please don't hesitate to let us know. Thank you for your continued support of Trion Worlds and for playing RIFT.
Me: "I'm sorry to hear that. The extension was requested not because I care about 7 free days, but because I hadn't decided whether or not to subscribe. 7 days is worth about $4 and is not significant to me. Perhaps I chose a bad week for the trial, but I simply lacked the time. I'll pass on the offer. You may close the ticket."
Shortsighted pinheads.
I've seen what teenagers are doing today. Moreover at 33 I am still young enough to remember what I did when I was a teenager.
Conclusion: Teenagers know jack.
You want the pulse of pop culture? Find out what the 25-year-old musicians are composing, what the 30-year-old authors are writing, and what the 35-year-old directors are filming.
If you want to know what teenagers are into, just find out what the 50-year-old advertisement industry executives are churning out.
I think this bubble was done about 2 years ago.
Bill Cosby had a comment some time ago that's applicable. He was talking about his bafflement about why people would want to do cocaine.
(Bill's friend) "Because cocaine intensifies your personality."
(Bill) "Yeah, but what if you're an asshole?"
"Community" is fine, as long as its members are basically decent people. Communities are self-reinforcing; the dominant traits become more and more ensconced as those traits are rewarded and the opposites are pushed out. However, because there are no real consequences that follow you for NOT being a decent person, and because even if you finally get booted out of a game because the customer service people finally come to the DUH! realization that jerks cause others to unsubscribe, you can just pick up your jerkiness and go to another game to ruin another bunch of people's good times. "Community" is not just a martini-pickled marketing flack's buzzword; it defines whether you stay in a game after you've used up the leveling content. IMHO, because there are no consequences for being an asshole, and because so many MMO operators are afraid/don't give a damn/are too lazy to enforce their Codes of Conduct, there is zero incentive to not be a total asshat. And because of that self-reinforcement, many "communities" are little more than unsupervised schoolyards.
Jerks cost money. They consume GM time and salary, they cause unsubscriptions, they can even trigger lawsuits and criminal complaints. But when some VC hack on the Board of Directors spews "a griefer's money is just as green", you know what the people in the game will be like. Yes, I've heard people at that seniority actually SAY that, at Game Developer Conferences and even in communication about game policies from producer to the fans... why the hell do people like that have jobs? I wouldn't blame a community manager in such a game from becoming an alcoholic, wanting to do something about it but having a know-nothing with a title rendering you into an impotent object of mockery.
Come for the game, leave because of the people. Enjoy your playpen, Darkfall players/administators (and games like DF with similar jerk-dominated playerbases). When the lights in the server room are turned off, they will have only themselves to blame. They won't, of course. One of the defining characteristics of an asshole is a refusal to recognize or take responsibility for the consequences of what they've done.
Everybody gets what the majority deserves.
Agreed. When I was in college in the early 2000s, my cousins (aged 13-18) were playing entirely different games than I was. I wasn't very aware of free MMOs, yet all of them could give me a list of ten popular ones, along with the pros and cons of each. They had never heard of iD software, let alone the games they make (Quake, Doom, etc).
moox. for a new generation.
rofl, i have a MMORPG avatar older than one of the guys i regularly race online with :)
I know both games span pre-teen to 60-something. Pretty tough to nail down your demographics with that kind of spread. Author does seem to have a pretty narrow viewpoint. There's competitive, nerdy, social (or anti-social), etc people of all ages....
Rift is offering free transfers because they want to correct balance issues on servers. The fact that they're offering this for free is not something new and revolutionary. Blizzard have been doing this for years now. They have never charged for server balance transfers.
I'm a Rift player. I'm a former WoW player. I enjoy Rift enormously. I also had many happy years on WoW.
This ridiculous claim by ignorant bloggers that I've seen again and again about Rift offering free transfers while WoW charges for them, just shows how these people don't even do a minute of research before writing their bullshit.
http://tech.slashdot.org/comments.pl?sid=2225174&cid=36390518 Hahaha, and the funniest part is that when you search google for slashdot site queries on drinkypoo, all of these questions drinkypoo runs from show up. Hilarious. You're exposing yourself to the planet as a troll, drinkypoo, just by running away from that question in the link above.
http://tech.slashdot.org/comments.pl?sid=2225174&cid=36390518 Hahaha, and the funniest part is that when you search google for slashdot site queries on drinkypoo, all of these questions drinkypoo runs from show up. Hilarious. You're exposing yourself to the planet as a troll, drinkypoo, just by running away from that question in the link above, which exposes you for your off topic blatant trolling. The "great blogger" (lmao, not) goes down, and due to his own trolling stupidity. That's what you get for taking on your betters and getting your ass kicked for it troll.