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Sony's Solution To Split-Screen Multiplayer

We discussed Sony's E3 announcement of the pricing and details of the Vita portable console (hands-on report), but they also made a stronger push into the 3D space, revealing a 24" display specifically designed for 3D gaming. Most notable about this display is that two players wearing 3D glasses can use it to view separate images on screen. This means that when playing with a friend, you need not sacrifice 50% of screen real estate to accommodate the other player. The Guardian has a good run-down of Sony's other E3 announcements.

100 of 157 comments (clear)

  1. Re:Split screen multiplayer by L4t3r4lu5 · · Score: 5, Interesting

    I loathe split screen multiplayer, and wish they would come up with a solution giving 2 players the whole screen to work with.

    Definite case of "YMMV" there, bud.

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  2. Re:Split screen multiplayer by Nursie · · Score: 1

    True, if you're a pedant. The words "Split Screen Multiplayer" do not define a problem.

    However the problem of how to sensibly divide a screen for two players is quite nicely addressed with this tech. Not that I'll be buying it, because I already have a TV and this is a Sony.

  3. I gotta hand it to them. by Gideon+Wells · · Score: 1

    This is actually pretty darn clever. Maybe I don't know of the prior art everyone and their brother knows, but colored me impressed by a company I no longer expected this from. Not just in realizing this could be done, but in the executives allowing it to reach market.

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    1. Re:I gotta hand it to them. by delinear · · Score: 2, Insightful

      It's clever but I'm not sure they deserve the kudos for it, I've seen dozens of people suggest this very approach to multiplayer as a useful way to utilise 3D over the past several years (since it reared its head again) - I even remember having a discussion on this very topic with a friend back in '06 (I remember the date as I can remember the project we were working on that spawned the discussion). This is just more evidence that if you're already a global mega-corporation it's much easier to put these ideas into production (and, more importantly, lock everyone else out with IP laws). What I'd like to see is some kind of free to register patent equivalent where regular people with a good idea but without the funds or drive to produce it can donate these more obvious technology applications on an open source basis, meaning any company can use them to create interesting new technology but no one company can own that technology.

    2. Re:I gotta hand it to them. by tgd · · Score: 1

      Poor patents are issued today because the system is overwhelmed by submissions from individuals and corporations paying tends of thousands per filing.

      And you think things would get better by making them *free*!? If you think an idea is worth protecting, suck it up and pay the money. Tens of thousands of individuals do.

      If you don't, all you need to do is publish something about it. When you had that idea in '06 (and its not anything new -- active LCD 3D wasn't uncommon even in the early 90's, and I saw this done back then!), you could've whipped up some software to do it, or tossed a blog posting online and that would've counted as prior art.

    3. Re:I gotta hand it to them. by FyRE666 · · Score: 1

      Correct me if I'm wrong, but doesn't this mean that the PS3 has to create 4 images per frame for 3D for 2 players? At 1080p this is a LOT of pixels to push. I'd wondered whether this sort of thing was possible some time back, but assumed it would not be feasible as the frame rates would need to be lowered too much. If it works as advertised though, I'm definitely up for getting one! (and I'd written Sony off)

    4. Re:I gotta hand it to them. by Sene · · Score: 1

      Indeed, old idea that has been tossed around in the net for quite some time already. Next phase is of course 240Hz 3D tv that allows two player 3D gaming from the same screen.

    5. Re:I gotta hand it to them. by somersault · · Score: 2

      It would be in 2D, at least for now. I think if you were going to start splitting into 4 images instead of 2, the flickering would be far too annoying (I tried a 3D Sony TV in one of their stores, and noticed a slight flickering even with 60Hz in each eye). I much prefer polarised 3D to active shutters..

      --
      which is totally what she said
    6. Re:I gotta hand it to them. by Sene · · Score: 1

      This is currently only 2d for 2 players. So the same 120Hz refresh rate is enough. For the next stage 240Hz is required from the screen already, and also what you mentioned, a load of power to push all those images in HD resolution.

    7. Re:I gotta hand it to them. by malkavian · · Score: 1

      Somehow, the "Cave Johnson" voice seemed to come out loud and clear in that last paragraph.. And it captured the apparent Sony approach nicely!

    8. Re:I gotta hand it to them. by SilenceBE · · Score: 1

      " but colored me impressed by a company I no longer expected this from"

      As a friend told me that has worked at sony in the past, Sony exists out of multiple independed entities. So it is perfectly normal that one department is real cool and relaxed and another department is a real PITA.

      For example Sony DVD players supports divx for a long time (I have a really old one) which their movie department isn't that happy about. 90% of the people using DIVX aren't playing legal content.

      Sony Imageworks for example has some real cool open source projects which I really love.

    9. Re:I gotta hand it to them. by tru3ntropy · · Score: 1

      This guy did it with a normal tv and two pairs of cinema 3D glasses. http://www.youtube.com/watch?v=CVJcVPvjUJo

      --
      In Google we trust.
    10. Re:I gotta hand it to them. by perryizgr8 · · Score: 1

      the ps3 can't even create one 1080p image at any decent rate. no game runs beyond 720p, most run on even lower resolution.

      --
      Wealth is the gift that keeps on giving.
    11. Re:I gotta hand it to them. by bhtooefr · · Score: 1

      And, while it wasn't active shutter, there have been luxury cars in the recent past using parallax barrier 3D tech to show navigation to the driver, and a movie to the passenger, on the same display.

    12. Re:I gotta hand it to them. by Balthisar · · Score: 1

      Look up "defensive publication." It's done all the danged time.

      --
      --Jim (me)
    13. Re:I gotta hand it to them. by Gaygirlie · · Score: 1

      This is actually pretty darn clever. Maybe I don't know of the prior art everyone and their brother knows, but colored me impressed by a company I no longer expected this from. Not just in realizing this could be done, but in the executives allowing it to reach market.

      There's something Sony didn't mention out loud: the display shows different pictures to the two different players, but it'll apparently be 2D, not 3D. 3D just for one person requires twice the bandwidth as compared to regular 2D, and 3D for two requires four times that, so there's simply not enough bandwidth to do it.

    14. Re:I gotta hand it to them. by Captain+Centropyge · · Score: 1

      Actually, Metal Gear Solid 4 runs at 1080p natively. I'd assume there are a few others that do the same.

      --
      Bite my shiny metal ass!
    15. Re:I gotta hand it to them. by AJH16 · · Score: 1

      What I want to know is if the glasses will work with other 3DTVs and the feature will be supported on other TVs. I've got a 55" Bravia 3DTV and I would love to be able to use this feature. Really all it is is a different shutter pattern for the glasses, so there is no reasons they shouldn't make this available on any 3DTV that has compatible glasses.

      --
      AJ Henderson
    16. Re:I gotta hand it to them. by Dr.+Manhattan · · Score: 1

      Lair is 1080p native. Wipeout HD, too. I'm sure there are a few others, but most of them are earlier games. Everyone seems to have settled on 720p as the 'standard', for now, in order to ensure enough eye candy.

      --
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    17. Re:I gotta hand it to them. by ifrag · · Score: 1
      --
      Fear is the mind killer.
    18. Re:I gotta hand it to them. by spire3661 · · Score: 1

      There are NO full board AAA titles on PS3 that run at 1080p native. Wipeout HD gets away with it because its a simple game. Nothing with Lair's (Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling) complexity will run at 1080p on PS3

      --
      Good-bye
    19. Re:I gotta hand it to them. by Captain+Centropyge · · Score: 1

      Ah... it's 1024x768 upscaled to 1080p. I assumed it was 1080p, because that's what the display said on my TV when the game fired up. But this makes sense... a high-quality, full 1080p game like MGS4 would be tough to make.

      --
      Bite my shiny metal ass!
    20. Re:I gotta hand it to them. by ilguido · · Score: 1

      This is just more evidence that if you're already a global mega-corporation it's much easier to put these ideas into production (and, more importantly, lock everyone else out with IP laws).

      The fact is that, at least in Europe, you have to implement your idea into a real device to patent it, so to show that:
      * you can build it for real
      * it is useful
      It's a much worse situation when someone patent just an idea, just waiting for someone else to do the dirty job (i.e. implementing the idea into a real device) and profit.

    21. Re:I gotta hand it to them. by perryizgr8 · · Score: 1

      i dunno man, i don't think i ever saw ANY game run at 1080p.
      on the other hand, my shitty laptop with shitty intel graphics can spit out mw 2 easily at 1080p. though all other games don't go above 720p.

      --
      Wealth is the gift that keeps on giving.
    22. Re:I gotta hand it to them. by Drantin · · Score: 1

      The short story Double-Take by Winston K. Marks covers the concept, although in there it was in a theatre as an evolution of 3D movies, where one viewer could watch a movie from the male lead's perspective, and the other from the female lead's perspective.

      The story was written in 1953. Is that prior art enough? You can check here a bit over half-way down for the story.

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
    23. Re:I gotta hand it to them. by Khyber · · Score: 1

      "At 1080p this is a LOT of pixels to push"

      Nope, because you're still only displaying a 1080p stream overall. Different Camera views is trivial.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    24. Re:I gotta hand it to them. by JimFive · · Score: 1

      Next phase is of course 240Hz 3D tv that allows two player 3D gaming from the same screen.

      With the current setup you always have image going to your eyes. For two-player 3D you would have to have 2 blank cycles (for the opponent's screen) for each frame (1 cycle left eye, 1 cycle right eye, 2 cycles no eyes). I think that would be very straining, even if it was L - 0 - R - 0, because the predominant signal from your eyes would be blank.

      Not saying they couldn't do it, but I think it's a harder problem.
      --
      JimFive

      --
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    25. Re:I gotta hand it to them. by wisdom_brewing · · Score: 1

      Can people stop selling it as 3D, it's sterescopic. The picture does not change when you move.

    26. Re:I gotta hand it to them. by Sene · · Score: 1

      I would assume that it will be tricky. Also if one player is in completely light area and another in completely dark would strain the screen like crazy.

  4. Re:2 players, 1 Screen, 2D yes? by AHuxley · · Score: 1

    I was thinking do you get all the colors too :)

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  5. One thing they probably didn't think of... by stonedcat · · Score: 1

    What about people who aren't playing and want to watch?

    --
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    1. Re:One thing they probably didn't think of... by delinear · · Score: 1

      They have a set of glasses with each side attuned to a different player and they just close one eye or the other :)

    2. Re:One thing they probably didn't think of... by cbiltcliffe · · Score: 2

      I'm assuming without the glasses you'd see both screens superimposed on each other. While it could be annoying, you'd get to follow both players this way.

      And if you want to go with one player only, you don't need the glasses. Just blink really really fast. :)

      --
      "City hall" in German is "Rathaus" Kinda explains a few things......
    3. Re:One thing they probably didn't think of... by Narishma · · Score: 1

      Oh they thought about it, don't worry. They'll just sell you as many $70 pairs of glasses as you want people watching.

      --
      Mada mada dane.
  6. Re:Split screen multiplayer by migla · · Score: 4, Interesting

    Check this out, you can do it yourself:

    "Full screen-split screen with any game."
    http://www.youtube.com/watch?v=CVJcVPvjUJo

    They're using cheap glasses from going to movies with one person having two left lenses and the other two right lenses.

    --
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  7. Re:virtual boy by Nursie · · Score: 1

    Umm... that's nothing to do with Vita, Vita is the new handheld.

    And 3d is failing for a lot of reasons. Glasses are part of it, sure. Complete lack of content for home users is another big one though. I bought a 3dtv but I'm damned if I can find anything I want to use it for.

  8. Re:Limitations by NinetyOneDegrees · · Score: 1

    The issues here are framerate and buffering.

    Computer displays are double buffered. That is, you have an image being displayed and an image being drawn to. Finish drawing and you flip them. This is all well and good, but a 1080p 32 bit display takes 8 Megs. We need another 8 for the back buffer, possibly another 8 for a depth buffer and the same again for player 2. That's 48 Megs allocated just to drawing the graphics. You might be able to do something simpler with triple buffering but that doesn't save you a lot.

    Framerate - we're drawing twice as many pixels and twice as many polygons. There's very little scope for optimisation here.

    If you can make the scene a lot simpler, then you can actually gain in both of these. If you are absolutely certain that a display will be drawn in less than a sixtieth of a second, then you can just draw that while the other image is visible. This means you only need a single buffer per player. You might even find another way of dealing with depth if things are simple enough.

  9. Re:Limitations by Tukz · · Score: 1

    Since the article is about their upcoming hand-held device, how is that relevant?

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  10. Re:Limitations by dreemernj · · Score: 1

    Considering how few games for the PS3 are currently 1080p, it seems unlikely there will be anything other than small puzzle games that are actually 1080p to each player through this television.

    --
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  11. Flicker by markdavis · · Score: 1

    >"This means that when playing with a friend, you need not sacrifice 50% of screen real estate to accommodate the other player"

    Right, it means you sacrifice 50% of the refresh rate instead. And with all the 3D TV's I have seen so far, that means FLICKER!!

    1. Re:Flicker by Lumpy · · Score: 1

      No you wont. Because 99% of all game players already are playing at 60hz.

      --
      Do not look at laser with remaining good eye.
    2. Re:Flicker by prefect42 · · Score: 1

      Yes, but not a great deal. Stick CRTs in front of people and everybody will say 50Hz flickers. Some won't have a problem with 60. I'd guess about half would be happy with 70, and most would be happy above 85. So at 60, yes you'll probably notice a bit of flicker, but probably not enough to bother you. Smaller screens bother you much less with flicker anyway, so I doubt people will be bothered by this.

      It's not that long ago that people were happy with their 60Hz TV sets (or even 50Hz here in the UK). It's really no big deal.

      --

      jh

    3. Re:Flicker by Krneki · · Score: 1

      >"This means that when playing with a friend, you need not sacrifice 50% of screen real estate to accommodate the other player"

      Right, it means you sacrifice 50% of the refresh rate instead. And with all the 3D TV's I have seen so far, that means FLICKER!!

      Will you really miss 50% of 120Hz?

      120Hz total, 60Hz per eye.

      So it will be at 30Hz. It will be like the current shitty 3D movies in the cinema.

      --
      Love many, trust a few, do harm to none.
    4. Re:Flicker by arth1 · · Score: 1

      To me, it seems like a solution looking for a problem, much like the Wii, but without the benefit of viral marketing.

      3D glasses will soon join the Foreman grills, stack of T-Shirt transfer paper and Cuecats in the basement. This secondary use for them won't do anything to stop that. Anything that adds inconvenience will fail. Having to put on glasses and only run certain games is an inconvenience.

    5. Re:Flicker by bhtooefr · · Score: 1

      Of course, back then, a 60 Hz TV set was designed for actual 60 Hz operation, and the phosphors were still lit up pretty brightly by the time the beam came past again.

      60 Hz shutter glasses, OTOH, intend to block light as soon as the frame ends. Therefore, you need a much faster refresh rate on shutter glasses than you would on a CRT that had relatively slow phosphors.

    6. Re:Flicker by Anaerin · · Score: 1

      Your math... It hurts my head. It won't be at 30Hz, it'll be at 60Hz, just that the left eye's 60Hz are out of phase with the right eye's 60Hz. Cinema's framerate is at 29.97Hz, whether it's 2D or 3D, as they broadcast both images at the same time, BUT a cinema projector will fire the image 3 times (typically) per frame so the light doesn't (appear to) flicker.

    7. Re:Flicker by Krneki · · Score: 1

      True, I fucked up the cinema Hz with frame rate.

      --
      Love many, trust a few, do harm to none.
    8. Re:Flicker by prefect42 · · Score: 1

      Sure, but most weren't /that/ slow. Plenty of people used 60Hz CRT monitors and didn't think they were hideous (I'm not entirely sure why though), and the persistence of those phosphors was tiny (after about 5% of the vertical size they'd reverted to mostly black).

      --

      jh

    9. Re:Flicker by SockPuppetOfTheWeek · · Score: 1

      My 60hz display isn't black 50% of the time.

      A strobe light with a 0.5 duty cycle isn't exactly the same thing as a light source that's half as bright but doesn't flicker on and off.

  12. Re:Limitations by cbiltcliffe · · Score: 1

    If you can make the scene a lot simpler, then you can actually gain in both of these. If you are absolutely certain that a display will be drawn in less than a sixtieth of a second, then you can just draw that while the other image is visible.

    So we'll have 3D versions of Battlezone, and it'll be called state of the art!

    --
    "City hall" in German is "Rathaus" Kinda explains a few things......
  13. Sony steals ideas... by Lumpy · · Score: 1

    The second 3d tv's came on the market almost ALL gaming forums were full of the "Screw 3d, how about full screen for 2 player co-op?"

    Sony steals that idea and patents it as their own.... Nice.

    Thanks sony!

    --
    Do not look at laser with remaining good eye.
    1. Re:Sony steals ideas... by Amarantine · · Score: 4, Funny

      So, for once, Sony actually listens to what people want... and you're STILL complaining?

    2. Re:Sony steals ideas... by Whiney+Mac+Fanboy · · Score: 1

      So, for once, Sony actually listens to what people want... and you're STILL complaining?

      You think listening to someone else's idea & patenting that idea are the same thing?

      --
      There are shills on slashdot. Apparently, I'm one of them.
    3. Re:Sony steals ideas... by EdZ · · Score: 1

      And you think those forum goers actually thought up the idea themselves, rather than looking at previous examples of multi-user separated displays (some fixed viewing position ones have been used in cars for quite a while) and parroting it as ORIGINAL IDEA DO NOT STEAL.

    4. Re:Sony steals ideas... by Khashishi · · Score: 1

      So, did Sony actually patent this thing? And is there actually prior art in the gaming forums? Some links would be nice.

  14. Re:Also - CHEATING :D by vegiVamp · · Score: 1

    You're gonna have to be blinking might fast, lad.

    --
    What a depressingly stupid machine.
  15. "sony solution"? by Pope+Raymond+Lama · · Score: 1

    Is it just me, or anything putting "sony" and "solution" in the same phrase just don't make sense anymore?

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    1. Re:"sony solution"? by lpp · · Score: 1

      Sure it makes sense:

      -In a dread inspiring voice: The Sony Solution-

      Dislike someone? Hack them to death!

  16. Not unlimited in reality by Vario · · Score: 1

    It is not only about refresh rate and shutter speed. One key problem is brightness and ghosting. If you do basically a time multiplex and want to achieve the same brightness level you have to boost the amount of light coming out of the screen quite a bit. Additionally all shutter glasses are not 100% dark, so even now you often see ghost images.

    1. Re:Not unlimited in reality by Uhyve · · Score: 1

      While the ghosting is in part due to the glasses, it's also because of general LCD ghosting caused by high LCD response times, you can see this in 3D Vision monitor reviews, since they all use the same shutter glasses. Sony screens have actually been some of the best for 3D lately, to the point where ghosting is almost unnoticeable, but that's with two very similar images, you've got to wonder what the ghosting situation will be like with one person watching football and the other watching American Idol.

      On the brightness point, that's why I'm saving up for an insanely bright projector...

  17. Give me a break by Dunbal · · Score: 1

    Hahaha how can anyone be talking about Sony and multiplayer in the same sentence now.

    --
    Seven puppies were harmed during the making of this post.
    1. Re:Give me a break by Ecuador · · Score: 1

      But this is the whole point. Nowadays the only way their multiplayer is safe is when it is not over a network. So it is obvious they would try to give you better 2-player support on the same display.
      So next time PSN is down, they will say "Stop complaining. We gave you the best multiplayer that doesn't require a network, so, go out, buy a 3D TV and find a friend!"

      --
      Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    2. Re:Give me a break by Sechr+Nibw · · Score: 1

      This is slashdot. Shouldn't that be "...go out, find a 3D TV, and buy a friend!" ?

    3. Re:Give me a break by Dunbal · · Score: 1

      Renting is usually a better arrangement.

      --
      Seven puppies were harmed during the making of this post.
  18. Re:Split screen multiplayer by RoFLKOPTr · · Score: 1

    But with that you still have the problem of having a restricted view. With ACTUAL full-screen split-screen, you can see an entire screen's-worth of the playing field. With that workaround, you still only see half a view stretched over the entire screen. It does seem like a neat way to stop screen lookers though.

  19. Smearing by Inda · · Score: 1, Interesting

    I have a two-yea old, mid-range 42 inch Panasonic plasma and it suffers from smearing. Even though it has a refresh rate of 200hz, it is noticable on fast panning action.

    I assume other large TVs also suffer from smearing.

    With this new 'solution' I imagine seeing a ghost image of the other player's screen, or am I way off the mark?

    --
    This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    1. Re:Smearing by Zwets · · Score: 1

      I have a two-yea old, mid-range 42 inch Panasonic plasma and it suffers from smearing. Even though it has a refresh rate of 200hz, it is noticable on fast panning action.

      I'm no expert, but I've read the "200Hz" means the TV tries to calculate in-between frames. This doesn't work well for fast panning action, which might be causing the smearing. Try to see if you can get rid of the smearing by turning this "smart" feature off.

      --
      One of the lessons of history is that nothing is often a good thing to do and always a clever thing to say. - Will Duran
  20. Re:Split screen multiplayer by arth1 · · Score: 1

    I loathe split screen multiplayer, and wish they would come up with a solution giving 2 players the whole screen to work with.

    They did, and it's called "network play", where each player sits in front of his very own monitor, yet people play against (or with) each other! I know, amazing concept, that! What will they think of next?

    Ever since I saw Marble Madness and Populous split screen played with two mice on an Amiga, I have wondered why people want to crowd in front of a single monitor when they don't even look at the same thing. Do they like each other's body odour or something?

  21. Re:Also - CHEATING :D by pancakegeels · · Score: 1

    3D sends a different image to the left eye to the right, and the glasses for these screens flicker appropriately to only show one image to each eye. From what I can gather, If the sync for the left eye is employed in both lenses, the screen will display Gamer 1's screen. If the sync for the Right eye is used, then similarly the right eye will show Gamer 2's image. If you have the usual sync on the glasses, you will see both images - one in each lens. If it is a sufficient advantage, you could play with your game screen, one eye shut, and peek at your opponent's screen by switching which eye you have open.

  22. Re:Split screen multiplayer by AmiMoJo · · Score: 1

    Some sat-navs do this but without the glasses by having a holographic screen. From the driver's seat you see the navigation display and from the passenger seat you see a DVD.

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  23. Why when I heard SONY and SOLUTION by SharpFang · · Score: 2

    Why when I heard SONY and SOLUTION I immediately thought "They came up with a way to have people who want to play split-screen to pay for two copies of the game instead of one. Some licensing/payment/authentication scheme that enables split-screen only if both players purchased the license."

    I know, I know. Don't give them ideas. I hope they don't read Slashdot.

    --
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  24. Re:Limitations by perryizgr8 · · Score: 1

    please people, pay attention!!
    why do so many of you think that ps3 runs its games in 1080p? i've seen a lot of ps3 games and none of them goes above 720p, most are even lower.

    --
    Wealth is the gift that keeps on giving.
  25. Re:Also - CHEATING :D by vegiVamp · · Score: 1

    Ahhhh, thank you. I misunderstood the "not in this mode" bit, apparently :-)

    That does make a lot more sense.

    --
    What a depressingly stupid machine.
  26. Re:Split screen multiplayer by schlechtums · · Score: 1

    I'm not so sure that PC gaming is the target market with this "multiplayer without the split screen on your TV" technology.

    Can you honestly not imagine, oh, I don't know, some crazy and ludicrous hypothetical situation where two people own one console (a young engaged/married couple living together, siblings, you get the idea) and would want to play multiplayer together on it with each other but don't want to deal with the split screen? How about having friends over! That's a case where one person owns one console but would appreciate this technology. Since this requires a 3DTV, it's not going to be tiny either, which means no cramming together and smelling each other's asses is even necessary!

    Do you have that much trouble thinking outside of your own little world, or did you just want to come in here flexing your "back in my day" memories? Or do you just believe that everyone should be like you, that is to believe that networked multiplayer gaming is the only kind of gaming?

  27. Re:Split screen multiplayer by arth1 · · Score: 2

    How about having friends over!

    This tech will be useless for that. All your friends would need glasses too, and would only be able to see ONE of the two screens. So it's actually anti-social, excluding your friends compared to a normal game.
    As for multiple TVs, I believe the average number of TVs in a household is now above 2. And a games console is going to be cheaper than the glasses needed for this. So what's the problem, again?

  28. Re:Also - CHEATING :D by pancakegeels · · Score: 1

    :) Brilliant, and funnily enough it has been done http://www.youtube.com/watch?v=DNpR3b1gm-w

  29. Dust 514 by Jessified · · Score: 1

    On a sadder note, DUST 514 is going to be ps3 exclusive?!?!?!? WTF!!!!!!!!!!!!!1!!!1!

  30. not Free by bill_mcgonigle · · Score: 1

    Look up "defensive publication." It's done all the danged time.

    But his requirement be that it's free. Something like halfbakery.com is probably what he's looking for. The WP article on it lists some of its competitors: http://en.wikipedia.org/wiki/Halfbakery

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    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    1. Re:not Free by Balthisar · · Score: 1

      There's nothing more free than the public domain, which is why a defensive publication is used. The halfbakery thing seems uneccesarily convoluted. I suppose that some definitions of "freedom" are GPL-like, in that maybe he wants to allow people to pseudo-freely use his ideas as long as they agree to certain conditions?

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      --Jim (me)
  31. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  32. Step 1: by PinchDuck · · Score: 1

    Make sure that Russian hackers have all your personal information and credit card numbers.

  33. SQL injections ... by Anomalyst · · Score: 1

    is there anything they can't do?

    --
    There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
  34. Re:2 players, 1 Screen, 2D yes? by munozdj · · Score: 1

    Well, if the display is 240Hz it could provide 3D for 2 players (if the console supports it), or 2D for 4 players, I guess. it's only a matter of how high the refresh rate is

    --
    Democracy: Crowdsourcing a country near you
  35. Three little words by swordgeek · · Score: 1

    "wearing 3D glasses"

    Never mind. Still nothing to see here.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  36. Looks great by kimvette · · Score: 1

    It looks like a great 3D TV, until they gain enough popularity and Sony decides to remove the multiplayer feature.

    --
    The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
  37. So, instead of 50% screen real estate by Anubis+IV · · Score: 1

    You lose 50% of the refresh rate (e.g. 120Hz appears as 60Hz for each player). After all, I'm assuming that they're using the glass's active shutter system to display half the frames to one player and the other half to the other player. Or did they do something different?

  38. Great for two players, what about the viewers? by effigiate · · Score: 1

    Like many have said, I think this is a great idea. One of the things I dislike about multiplayer on the same console is the amount of screen you lose. This would be great for two vs. two as well; both players on one team can only see their teammate's screen and not their opponent's screen.
    The downside to this is you can't have people watch you play. They're either going to see your screen or their screen, they won't be able to see both. I imagine games that use this technology will have a "traditional" multiplayer for when there are more than two people in the room.
    Regular 3D just looks blurry to someone without glasses beacause the two images are pretty similar. What happens when the images are drastically different? It will be impossible to watch.

  39. Re:Split screen multiplayer by Plekto · · Score: 1

    The single worst thing about traditional split-screen play, though, is that you can see the other player. This solves that, so that you can for once actually use tactics and sneak up on them as opposed to being restricted to bashing at each other because you both know where you are at all times.

    You can do this with two machines networked together, but that's cumbersome. If you use a 1080P TV, it's essentially a 1000X1000 square that you'll be seeing - plenty of resolution to play a good game. (I'm figuring about 100 pixels at the bottom for status messages and so on)

  40. Re:virtual boy by DeadDecoy · · Score: 1

    I don't think glasses are the problem, so much as the crappy-fake 3d gives most people headaches and still looks fuzzy because the angles of the stereoscopic images aren't quite right. In this case, you have 2 glasses viewing a one 2d-image and filtering out the other. So, potentially, there would be little to no fuzzing as your brain isn't trying to integrate images at angles it's not used to processing. It could work well for this particular use.

  41. Re:2 players, 1 Screen, 2D yes? by hughJ · · Score: 1

    Be interesting to know how the eyes would handle the flicker. Even through each eye is still getting 60hz, the period of time the shutter is open has gone from 1/2 to 1/4.

  42. Security Purposes? by jayme0227 · · Score: 1

    Would it be possible to use this concept to allow only one person to see what's on a screen? This could be a potentially powerful tool for security and secrecy.

    --
    But then I realized the cable was blue, so I only gave it one star. I hate blue.
  43. Re:Split screen multiplayer by DeadCatX2 · · Score: 1

    Pretty sure that video shows an ACTUAL full-screen image for two different players at the same time.

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    :(){ :|:& };:
  44. Re:2 players, 1 Screen, 2D yes? by munozdj · · Score: 1

    I think it would be kind of like watching things with a strobe light. I read somewhere that the retina "holds" the image it's getting for some time, that the image doesn't need to be persistent in order to see it, but I digress, it's just a theory loosely based on some reports I'm not even sure I read

    --
    Democracy: Crowdsourcing a country near you
  45. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  46. Re:Split screen multiplayer by RoFLKOPTr · · Score: 1

    No, it shows a half-screen image stretched to the full height of the screen. You're still missing half your FOV and everything looks all wonky.

  47. Re:Also - CHEATING :D by Khyber · · Score: 1
    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  48. You loose half of the screen anyway by wye43 · · Score: 1

    you need not sacrifice 50% of screen real estate to accommodate the other player

    Yes you do, the 3D display process is already halving your resolution - which is exactly the same thing: you lose 50% of screen.

  49. One of the most efficient adverts ever by RockDoctor · · Score: 1
    I got to the 4th character and knew that the subject was not going to be on my shopping list.

    But I read on anyway and it still sounds bizarrely bizarre. Like, you're going to have friends round to play a multi-player game, and they're not going to bring their own laptop? Weird concept. How are you going to swap porn and jack off together. Yeuch - the very idea of jacking off onto someone else's keyboard is ... strangely appealing.

    --
    Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
  50. Terrarium by Under-Glass-Gardens1 · · Score: 1

    Terrariums custom designed with silk flowers. Terrarium UnderGlass Gardens LLC, dedicated to supporting botanical gardens throughout the world, offers custom designed botanical reproductions displayed under glass in terrariums utilizing the highest quality permanent florals.