Average Gamer Is 37 Years Old
kolbe writes "A new study from the Entertainment Software Association suggests that the average age of today's gamers is between the 37 and 41 years old. If true, does this mean that game studios should be adjusting their demographics accordingly? Is Generation X the next 'baby boomer' market for the gaming industry?"
I'm sure as we go further into the age of technology this number will rise
We're all still mentally 15, so targeting us with boobs and explosions is still cool.
I'm 39 and a flight simmer (DCS:A-10C, LockOn: Flaming Cliffs 2, DCS:Ka-50 and IL-2:Clifss of Dover). Do play a little bit of twitch gaming but get bored of it. For my flight simming I have thousands of dollars of gear (Thrustmaster Warthog, rudder pedals, Track IR, multiple monitors, high-end PC). Most of my colleagues are of similar maturity and also have full sets of gear. We older gamers might be fewer in numbers but we are a goldmine in value (and we pay for our software since pirating is a complete hassle - and time is more precious to us fogies than money). Too bad we're completely invisible to the main-stream game reporting and gaming companies - especially the latter who produce games with purile content and weak storylines (I mean, effective modern combat units fight *for* their teammates, despite humored grumbling they don't bitch fight among themselves all the time).
Heres the original pdf of the study.
http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf
its up from 34 last year apparently. So gamers are ageing 3 years for every 1.
This is the generation that came of age in the 90's. Most of them made more money than their parents on their first job out of college. They were what all the millenials think they ought to be. And having created the Internet, made or lost even more money in the housing boom, they are now going Galt by playing video games.
Any guest worker system is indistinguishable from indentured servitude.
So now we're posting submissions without sources that try to make an entire discussion out of a single alleged factoid? Seriously?
Most links I can find on this topic point to CNET, but this is the closest thing I can find to the original source. One website high in the google results links to pdf of this supposed study, but the link is dead.
I have heard it suggested a few times that this is true of all game designers, that when a real designer plays a game, all he sees are the design decisions; the game itself can't be seen behind the mechanics, and that a good game for a designer is a well-designed game, which is not necessarily related to having fun with the gameplay. Richard Bartle once wrote an interesting blog entry about a zone's design in World of Warcraft; he definitely doesn't see and play the game like most people.
I am glad people like you exist, because that's why I have games. I think you're really missing out sometimes, though.
Darn, that's too bad. I just found this really cool game. You start with an empty text file and the goal is to combine keywords and codes in order to create a procedural algorithm that produces an environment containing further goals for others to complete.
You're doing it wrong?
Seriously... I don't think I could survive more than a couple of 60 hour weeks in a row, and neither would I want to. if that realyl is the situation where you are then I suggest you might want to look into other lines of work.