Capcom Announces Unreplayable Game
Hatta writes "Resident Evil: Mercenaries 3D for the Nintendo 3DS will be an experience that can be completed once per customer. Using a single, unwipable save slot Capcom ensures that a second hand customer gets a second rate experience. If you buy this game used, you will be stuck with the previous owner's progress, unable to start the game fresh."
That kind of move is a deal-breaker for me. I don't buy games often, but when I do, this is precisely the sort of thing that puts a game on my "do not ever buy" list. And it puts Capcom firmly on my "do not buy" list.
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Something cleverNo, not the doctrine ... this policy just decreases the likelihood of garnering first sales. What a clever plan. If nobody buys the game in the first place, they've effectively wiped out the after-market.
Brilliant!
What if, uh, the original owner wants to start fresh?
Dear CapCom: DIAF.
Thanks.
Do not support these types of games.
I don't care if this is device-specific or if it's the second time the original person plays it. Just say no.
Second hand customers will get a second rate experience, yet pirates will get an even better experience than the original customer since they will be able to manage their saves from the flashcard.
Good job, Capcom.
Fuck. That. Shit.
Our culture doesn't get smarter, it just finds new ways of being retarded.
not only linear but recognized as rather boring by Capcom - they believe the feature "replayable" will not increase the sales.
Of course they will. Capcom wouldn't be retarded enough to publicize this anti-feature or disclose it anywhere on the box.
"If you buy this game..."
Nuff said.
I8-D
You're too optimistic.
Some fucked-up suit with his head up his ass came up with this scene. Some other brown-nosing sycophant said "brilliant" and told the programmers to make it happen.
When it doesn't sell well, they'll blame it on the 3DS's poor install base, or "piracy", or a dozen other things rather than admit Crapcom's been fucking up for the past decade. I could give you a list of reasons Crapcom no longer gets my money unless I rented the game to try first, but I'm pretty sure I'd exceed the character limit on posts.
Dead right - if they make it inconvenient for legitimate customers to play the game without stripping DRM, they're basically encouraging their paying customers to go learn all the skills they need to pirate. From there surely it's a small step for a lot of people to just cut out the whole payment part of the process. That's especially the case if you live in a jurisdiction where DRM circumvention is illegal anyway - in that case you've already broken the law just to make it easier to play something you legally own, what's the disincentive of going that bit further?
And your comment was insightful? Did I become smarter after reading it?
I may be adding to the noise, but at least I'm not berating someone else for doing the same.
Oh... the irony.
You wouldn't buy a used car...
I read it as "unplayable" game the first time. Might as well be true. Capcom is dead to me anyway, I'm over arcade gaming and they don't do anything else competently.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
The problem for gamers is that there are now only a few categories of game:
#1 - Game that plays for all of 3-4 hours. "Replay Value" added by insertion of almost-the-same-fucking-character clones so that completionists and OCD-types can "replay" the game over and over again despite its not being all that fun the first time.
#2 - Game with 100+ hours of "gameplay", most of which is either extremely fucking boring level grind or extremely fucking boring traveling around on the "Hey Link, go get the 8 pieces of shit from the corner of the earth so you can get back to the story" quest. Examples: Final Fantaturd 13, Celda.
#3 - Movie tie-in game. Properly handled with hazmat gloves.
What you DON'T find any more are games that are replayable simply because they are fun. Games like the first Super Mario Bros, where the same game can be played over and over and over. Games where you don't care that you've played it a dozen times or more, because you're not character-grinding or killing time, you're genuinely enjoying the game you're playing.