The Uzebox: an Open Source Hardware Games Console
angry tapir writes "Lots of people are familiar with open source software. Open source hardware, however, is still more of niche category. The Uzebox is an open source, 'retro minimalist' 8-bit games console, licensed under version 3.0 of the GNU GPL. 'The console uses an overclocked ATmega644 microcontroller and classic Super Nintendo controllers, supports 256 colors and 4 sound channels and has an SD card interface from which games can be loaded from.'"
I was expecting some fanboyistic "this will take on Sony and Microsoft!" or something similar. People aren't going to chose some DIY console over something where all the hard work is done for them, like has been done by Sony, MS, and Nintendo.
However, that's not what this is at all. This is awesome, and exactly the sort of thing Open Source is great at: making projects that are geek-centric, geek-powered, and just plain A-Z geek.
A 'retro-minimalist' 8-bit console using SNES controllers? What could possibly be more geek than that? It's fantastic.
Throw in NES or SNES rom compatibility, and I'm there. No? Still a cool toy for homebrew, especially for- wait, how much does this cost? I saw no price listed on TFA. I admit, I skimmed, but still nothing.
"People don't want to learn linux" hasn't been a valid excuse since '03.
... instead of the Computerworld advert farm:
http://belogic.com/uzebox/index.asp
Sheer comedy, such a geektastic project being hosted with ASP?
Don't bother to mod this up, save your points for something less karma-whorey.
Uzebox is cool!
While on the subject, I'd also like to point out some other projects I've found interesting:
OpenPandora, a community-designed, Linux-running handheld. The specs are pretty impressive, by today's standards, but were even more impressive when it was first introduced. Best thing is, they're now manufacturing and shipping!
For those who like to tinker themselves, there is the BeagleBoard, a cheap (as they come) single board computer with impressive specs, designed for open source software. The Wikipedia article lists a number of alternatives, some of which may be more powerful and/or cheaper.
One interesting alternative to the BeagleBoard is the Hawkboard, which is backed by its own community. It's slightly less powerful than the BeagleBoard, but, at 89 USD, also costs quite a bit less.
And then there's the ever-popular Arduino, which comes in several varieties. You can buy them assembled starting at about 20 USD, or build your own for under 10 USD. They can be extended with "shields", e.g. to get extra I/O capabilities. Pretty cool stuff!
Personally, I am still tinkering around with resistors and transistors and the like, designing and simulating circuits with Qucs (which I feel is a lot more production-ready than that website suggests) and my Nokia N900, but any of the above hardware looks like it might be a nice next step up.
Please correct me if I got my facts wrong.
If you read the article you will note that a supplier is soon to release a European version that outputs the RGB directly and which can be connected to the SCART input on your PAL TV.
This is awesome. I want it.
Summary by Paul McCartney.
I sure hope it's the yooze box, because the wii integration would be the ooze wii otherwise, which ain't gonna be good ;-)
I joke, but let's face it, how often do FOSS advocates pay for anything?
SJW: Someone who has run out of real oppression, and has to fake it.
... but this is just funny: "... an SD card interface from which games can be loaded from."
This is the sort of English up with which I will not put up with!
Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
My DIY setup: booksized chassis Mini ITX formfactor H67 board with Core i7 2600K and 5750 graphics board, 8GB RAM, SSD boot and multi Terabyte spindle disk. On any metric (FPS etc) or subjective criteria, any games available as console and PC totally suck compared to the PC system. DIY game machines rule.
[quote]The console uses an overclocked ATmega644 microcontroller and classic Super Nintendo controllers, [/quote] the SNES connection ports are patented closed source hardware.. unless of source he hand molded them himself. but then i guess Nintendo could claim infringement.
I'm considering developing a book-size console using the following hardware and pricing it at $299 including shipping, warranty and support:
/.ers, would this sell or be a colossal waste of time?
Foxconn NT425 with Intel Atom 1.8 GHz 64-bit CPU and integrated GPU
1 GB DDR2 800 RAM
16 GB class 10 SDHC flash for main storage (no HDD)
Gigabit NIC, 802.11 b/g/n wireless
Dual-analog PS2/3-style wireless gamepad
VGA to Composite/S-Video adapter
I'd use a stripped Debian installation with networking, ALSA, X and video acceleration but not much else, and create a custom gamepad-optimized GUI for operating the system and launching games using GAMBAS and SDL. It would run every quality open source game known to man out of the box and require zero set up. Each game would be configured to use the gamepad. The projected profit would stand at about $45 - 50$ per unit shipped not including marketing.
In the esteemed opinions of my fellow
Buy your next Linux PC at eightvirtues.com
Also really cool: The RBox
http://rossum.posterous.com/20131601
It uses an ARM CPU to generate a TV picture on the fly. The display needs to be generated scanline by scanline, sort of like an Atari 2600.