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Why SOE Decided To Cancel Star Wars Galaxies

Last month we discussed news that Sony Online Entertainment will be shutting down Star Wars Galaxies, which has been running since 2003. Sony officials recently spoke at Fan Faire to explain the business decisions behind the closure. Unsurprisingly, licensing and upcoming competition from BioWare's Star Wars MMO played a big part. CEO John Smedley said, "We have a contractual relationship that's ending in 2012, The Old Republic launching, a bunch of other business things with LucasArts. And then you look at the odds of a pretty large portion of the audience moving to TOR, which looks like a terrific game. ... That's the problem with licenses: they end. We're going to continue to do some licensed work, but we're largely going to stick to original IP [going forward] because then we won't have this issue. We'll never have this problem with EverQuest. Back in 2001, not '03 when we launched, but back in 2001 when we [first] negotiated it, a five year license seemed like a really long g****** time. EverQuest was only a year or so old at that point. Could we have renegotiated? Maybe, but I don't think that would be the right thing for the company."

149 comments

  1. smart by pak9rabid · · Score: 2

    Smart move.

    1. Re:smart by blair1q · · Score: 2

      No. Smart move would be to tell the licensor, "Look, in a couple of months this thing will have 30% the traffic. Lower your price or we'll shut it down completely."

      Now, there's a possibility they did that and Lucas told them asta la vista. But I doubt it. Lucas is all about getting good money for vapor, and wouldn't have to create more than a new signature line on an old contract to have cashflow continue. And Lucas is still licensing to them in their new product. So unless Lucas was a total fool (and yes, I know which Lucas I'm talking about here) they'd take the extra money for doing nothing.

    2. Re:smart by Anonymous Coward · · Score: 2, Funny

      > asta la vista

      *facepalm*

    3. Re:smart by PC+and+Sony+Fanboy · · Score: 1

      asta la vista

      Don't you mean, astro martin? or maybe pasta al denté? Or maybe it was fuego muy caliente. Perhaps pardonnez-moi, voulez-vous coucher avec moi, ce soir? I blame NAMBLA.

    4. Re:smart by Anonymous Coward · · Score: 0

      No. Smart move would be to tell the licensor, "Look, in a couple of months this thing will have 30% the traffic. Lower your price or we'll shut it down completely."

      Oh sure. Devalue the IP and create more competition for a much larger product so they can make less money than they do now. Great decision! I see big things in your future!

    5. Re:smart by Anonymous Coward · · Score: 0

      I think you're too young to get the reference....

    6. Re:smart by MagusSlurpy · · Score: 1

      I think you're too young to get the reference....

      I think you're too anonymous to realize s/he dropped the 'H' at the beginning.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    7. Re:smart by Anonymous Coward · · Score: 0

      Most people learned the spelling from a certain Slovakian website...

    8. Re:smart by PC+and+Sony+Fanboy · · Score: 1

      I think you're too young to get the reference....

      And I think you're too uneducated to realize I was mocking their inability to spell correctly.

    9. Re:smart by Gondola · · Score: 1

      Instead of lowering the price to license, it would make much more sense to *increase* the license price for SOE because SWG was going nowhere. Why have a powerful property giving bad impressions and diluting the marketplace for the new game? Lucas is motivated to make his IP look good with a successful MMO, so he'd want to give it the best chance by killing off the crappy implementation: SWG. Fans go to ToR, SOE gets to shut down servers that are already on life support, and everyone's happy except the few people that actually liked SWG.

  2. Really. by unity100 · · Score: 0

    So, their fucking up an extremely successful franchise's online mmo, did not play a big part ? oh my. now now.

    1. Re:Really. by Bieeanda · · Score: 1

      C'mon. Do you really expect the straight shit from John 'the players know too much, ban them!' Working-As-Intended-Smedley?

    2. Re:Really. by idontgno · · Score: 1

      Well, incompetence doesn't always guarantee market failure. The lack of alternative is the antidote to that.

      If you're the only game in town (figurative, or literally in this case), you can suck quite a lot and still keep on sucking. But the moment anything competitively similar comes along, you're doomed unless you can prolong your existence with things like market lock-in. And what's the lock-in for an MMO? "You'll lose your characters and your hard-earned <in-game currency>" or whatever else you make your players grind after.

      If you suck bad enough, they'll still drop all of that like and run like a scalded dog to your new competition.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    3. Re:Really. by SuperDre · · Score: 2

      How can you talk about fucking up a franchise if it's running for almost 7 years.. In my book that doesn't count as fucking up, as enough people seemed to have liked it, you propably didn't, but that doesn't mean it wasn't successfull..

    4. Re:Really. by Anonymous Coward · · Score: 0

      He's always the worst thing about any project he's involved with.

    5. Re:Really. by Anonymous Coward · · Score: 0

      http://www.mmogchart.com/Chart2.html

      2005 was the introduction of the NGE which drastically altered the game. I'd consider losing half your subscriber base within a single year and steadily declining to be a failure. Especially considering that the population peaked very quickly and was mostly steady until those changes.

    6. Re:Really. by Brucelet · · Score: 1

      If that was a reason to shut the game down it would have happened years ago.

    7. Re:Really. by lexsird · · Score: 1

      Sony wrecked it just like everything else they touch in MMOs. They wrecked PlanetSide, it baffles me how a company like that can be so fucking daft.

      --
      Take the Red Pill.
    8. Re:Really. by unity100 · · Score: 1

      yes, they shut it down. in incremental steps, so there wouldnt be fuss about it. they consolidated servers etc, then last year they suddenly shut down japanese swg servers out of the blue, and then eventually this.

    9. Re:Really. by PC+and+Sony+Fanboy · · Score: 1

      Well, incompetence doesn't always guarantee market failure

      And unfortunately, success isn't based on competence. *small tear*

    10. Re:Really. by PC+and+Sony+Fanboy · · Score: 1

      How can you talk about fucking up a franchise if it's running for almost 7 years.. In my book that doesn't count as fucking up, as enough people seemed to have liked it, you propably didn't, but that doesn't mean it wasn't successfull..

      A) Not a franchise.
      B) Existence is not proof of success (or profitability)
      C) Your books don't count for nearly as much as you think, so don't worry if people disagree with you - It's a compliment that you got noticed at all!

    11. Re:Really. by Anonymous Coward · · Score: 0

      If your game could easily have 10 million active subscribers today, based on strength of name alone, and instead you are closing the doors, yes, that is fucking up.

    12. Re:Really. by hairyfeet · · Score: 1

      Because once upon a time there was a whole lot of people that played a little game called SWG. But then Sony looked at the numbers and said "We aren't making teh WoW monies!" and put out a big update that was intended to lure in teh noobs but instead seriously broke shit for the regular players while the noobs said "Meh" and stayed with WoW. A lot of the players at that point, seeing things they had worked hard for made worthless and all their grinding turn to poo said "Ffffffuuuuuucccckkk!" and canceled their subscription while giving Sony the finger.

      So you see SuperDre you can occasionally treat your customers as a commodity but when you openly take a big old dump on everything they worked for in chasing "teh WoW monies!" you can have very bad things happen. I have a feeling we'll be seeing the same thing soon with EVE Online as their developers are sounding like they are getting ready to have a taste of the horse armor of fail.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    13. Re:Really. by UnknownSoldier · · Score: 1

      > it baffles me how a company like that can be so fucking daft.

      Because at their core they are a Japanese company that makes hardware. They

      a) Don't get the American market (due to culture/pride),
      b) Don't understand Hardware+Software+User Experience like Apple.

      Try working for them for a while.

    14. Re:Really. by mwvdlee · · Score: 1

      If you're the only game in town (figurative, or literally in this case)

      I'm sure whatever towns the Star Wars Galaxies servers were located in had a few computers with Freecell or Minesweeper on them. At the very least this town is likely to have some old folk playing cards or a local sports team. This MMO is most likely not the only game in town in any literal sense.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    15. Re:Really. by lexsird · · Score: 1

      Try working for them for a while.

      Meh. I had a dose of Asian pride when I was serving in Korea. You had to love the Korean Rock Soldiers though, they were all about proving they were #1 G.I. The people were pretty warm though and quick with a smile or a deal. My take on the Asian attitude at that time was they thought were were a bunch of giant barbarians who lumbered around like big dumb kids. As a nation, but not as soldiers. We have some monsters that are awesome to behold when they tower over you by a good half or third. They wish they had our power, they would romp around with it and not be bashful. We are timid and bashful with our power, or at least used to be. Now we are starting to shoot first ask questions later. I would say it's a product of our home environment.

      What I can't figure out is why Sony throws away chances at really being great with their incredibly mediocre efforts into software, i.e. the big tuna: MMOs. They have the deep pockets to come up with something Earth shattering, and they sure as hell have the hardware capabilities, but they are simply "stuck on stupid".

      I know people flipped out over the things they did in SWG. I knew I had to avoid them or I would be driving to their office loaded up like I was "Postal." They screwed Planetside up badly before I got in it, then they screwed it up more so I wouldn't feel left out. They know how to kill the ever living hell out of fun and piss off their user base. They only rank ahead of Microsoft as a really shitty company to manage an MMO.

      If Sony had one fucking ounce of MMO brains, they would be outdoing EVE with the space aspect of SWG and WoW on the RPG part. Sweet Jesus, what the hell more could they have been handed than the Star Wars Franchise to work with. How can you fuck up something like that? Seriously? Fucking just shoot yourself if you are that damn retarded. Give me the franchise to work with...lol. And a mountain of money.

      I would take EVE tech, and mash it together with something like a seriously upgraded version of Anarchy Online and sprinkle in some MineCraft type tech, and of course some RTS tech for drones...hirelings...etc...etc...etc. It would be one universe but a big one, with lots of room for lots of strange things to come out to play.

      --
      Take the Red Pill.
    16. Re:Really. by MareLooke · · Score: 1

      They've fucked up EverQuest, then relaunched as EQ2, and are fucking up that as well so they're now working on EQ Next...

      Someone needs to explain to them that an MMO needs to be kept up to date, just churning out bad "me too" content without any regard to the technical side (EverQuest 2 must have about the worst graphical engine I've ever experienced) ignoring long standing bugs (really, bugs that hit every player sooner or later and have been open since launch?) and just plain ignoring user feedback (certain classes are just mostly unwanted in the endgame and have been for years).

      Sony should just do the world a favour and sell their MMO division to some competent company, though a lot of the games they own are probably beyond fixing by now.

    17. Re:Really. by Anonymous Coward · · Score: 0

      Don't forget Vanguard! And EQ... though at least that one took several years to really ruin. EQ II started out kinda meh and has stayed that way, as far as I can tell. It's probably their most consistent title.

    18. Re:Really. by eqisow · · Score: 1

      I think you're confusing Sony and Sony Online Entertainment. They've got their own building, CEO, and everything.

    19. Re:Really. by Caratted · · Score: 1

      If the town is the world and the game is a Star Wars MMO, it is certainly the only one around until TOR arrives.

    20. Re:Really. by mwvdlee · · Score: 1

      But the world isn't a town. So saying it is "literal" simply isn't true.
      The word "town" may be used as a metaphor for "the world", but that's what makes it figurative, not literal.
      "Literal" loses it's meaning if used as a mere supplative of "figurative", as if wanting to say "very, very figurative".

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  3. Are You Telling Me ... by eldavojohn · · Score: 3, Interesting

    That's the problem with licenses: they end.

    Are you telling me that in ~5 years I may or may not be able to play TOR after I invest tons of time into it? That could be a serious dealbreaker for something I've been following very closely. Or is this just some relatively small fee that Sony has to pay to keep a small but loyal set of fans happy (and, of course, they're in the screwing customers over business so why do that)?

    Between this, the prequels and taking the license from Decipher and giving it to Wizards of the Coast who ruined it, I'm moving further and further away from Star Wars. And in my young adult years, this was my religion. Congratulations, Lucasfilm, you've done the impossible. You've made me hate and avoid something I once loved.

    --
    My work here is dung.
    1. Re:Are You Telling Me ... by geek · · Score: 5, Insightful

      You aren't "investing" your time in a game. You're spending it there. Change your logic and you'll see how stupid the entire thing is. There is now end pay off in an MMO. Once you wasted your time in it, it's gone, forever.

    2. Re:Are You Telling Me ... by Anonymous Coward · · Score: 0, Insightful

      By spending I assume you mean wasting?

    3. Re:Are You Telling Me ... by idontgno · · Score: 2, Insightful

      Did you just say "invest"? In an MMO? Do you actually expect a return on that investment? Did you "invest" in your car, knowing full well it will always be worth less that it was worth 15 seconds ago?

      MMOs, like casino gambling, are not an investment. They're an amusement. They will always cost you more than you put in, and your compensation will (hopefully) be entertainment value.

      But I assure you, you have a better ROI from casino gambling than from MMO'ing, unless you're a <ethnicity> <currency> farmer. Even if it's guaranteed to be negative (i.e., house's edge).

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    4. Re:Are You Telling Me ... by PrimalChrome · · Score: 1

      I would guess that any fee that was related to Lucasfilm would not be "some relatively small fee". They are the second biggest IP pimp on the market.....

    5. Re:Are You Telling Me ... by drinkypoo · · Score: 2

      You get a payoff in satisfaction, and the longer you've been there the more smug you get to feel. If you don't get your payoff in smugness which is like a kind of satisfaction multiplier (think quad damage) then perhaps your purchase is devalued. We do, after all, compete (however humorously) on the basis of UID here on slashdot, which IMO is basically an MMORPG with an ultra-simplified stat system and a really bad interface.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Are You Telling Me ... by nedlohs · · Score: 1

      Given that word was used a couple of sentences later I wouldn't think you woud need to assume.

      But what does it matter, am I wasting my time playing snakes and ladders with the kid too?

    7. Re:Are You Telling Me ... by Tridus · · Score: 1

      If TOR is successful it'll be a lot longer then 5 years. Hell, Vanguard is still going and that was a bomb.

      But yes, MMOs come to an end at some point. New games come out. Games are not an investment, they're recreation. If you refuse to play any game that you might not be able to load a save game from in 20 years, your gaming options are pretty slim.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    8. Re:Are You Telling Me ... by spire3661 · · Score: 1

      The TOR license and scope will obviously benefit from ALMOST A DECADE of MMO experience since the original SW:Galaxies license negotiation. Ask yourself this, would there BE a non Sony Star wars franchise if SWG was still going strong?

      --
      Good-bye
    9. Re:Are You Telling Me ... by MobileTatsu-NJG · · Score: 2

      Did you just say "invest"? In an MMO? Do you actually expect a return on that investment?

      He said invest his time, smart ass. With mmo's the time you spend accumulates with your investment. I know you aren't this dumb about the difference between MMO's and other on-line games so quit acting like it.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    10. Re:Are You Telling Me ... by S.O.B. · · Score: 0

      We do, after all, compete (however humorously) on the basis of UID here on slashdot

      Suck it 153816!!!!

      I realize that there are 136,082 people out there that could potentially pounce on me but I had to do it.

      --
      Some of what I say is fact, some is conjecture, the rest I'm just blowing out my ass...you guess.
    11. Re:Are You Telling Me ... by PC+and+Sony+Fanboy · · Score: 1

      You get a payoff in satisfaction, and the longer you've been there the more smug you get to feel. If you don't get your payoff in smugness which is like a kind of satisfaction multiplier (think quad damage) then perhaps your purchase is devalued. We do, after all, compete (however humorously) on the basis of UID here on slashdot, which IMO is basically an MMORPG with an ultra-simplified stat system and a really bad interface.

      Yeah... well, so long as you're putting in satisfaction, and your payout is larger than your pay-in ... then your investment is working for you. I'm glad to know that hours and hours of grinding counts as satisfaction for you.

      Unless you think you're "buying" a certain something with one currency and taking out a greater amount of an equivalent currency in the future that could not be purchased for a similar price (adjusted for inflation...). Then I'd believe the fact that you think you're investing. I (and most people) still won't side with your (obviously wrong) ideas ... but I'd believe the fact that you're stupid enough to believe it.

    12. Re:Are You Telling Me ... by PC+and+Sony+Fanboy · · Score: 1

      Did you just say "invest"? In an MMO? Do you actually expect a return on that investment?

      He said invest his time, smart ass. With mmo's the time you spend accumulates with your investment. I know you aren't this dumb about the difference between MMO's and other on-line games so quit acting like it.

      Wow. If that's the case, it's a terrible investment, or his time truly is worth next to nothing.

    13. Re:Are You Telling Me ... by The+Snowman · · Score: 0

      I realize that there are 136,082 people out there that could potentially pounce on me but I had to do it.

      POUNCE!

      --
      24 beers in a case, 24 hours in a day. Coincidence? I think not!
    14. Re:Are You Telling Me ... by MobileTatsu-NJG · · Score: 5, Funny

      Wow. If that's the case, it's a terrible investment, or his time truly is worth next to nothing.

      ...said the guy posting +2 on Slashdot.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    15. Re:Are You Telling Me ... by Anguirel · · Score: 0

      Get off my lawn!

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    16. Re:Are You Telling Me ... by bananaquackmoo · · Score: 1

      You know, that is an excellent extrapolation that more people should be making. Honestly I'm glad that SOE finally came out and said that they've learned that licensed games are a bad idea, it helps to explain why they cancelled Matrix Online as well.

    17. Re:Are You Telling Me ... by eht · · Score: 1

      Darn youngins.

    18. Re:Are You Telling Me ... by Darinbob · · Score: 1

      First off, don't worry because TOR isn't really Star Wars. It's more of the "what if we could just make random shit up even faster than Lucas can?" version.

      Second, don't invest in a game. It is a GAME and not a job. It should be fun on day one! If you're required to invest in game before it is fun then it is fundamentally broken. If you play it for three years and have fun and then it goes away, then you have had three years of fun and have lost nothing in investment. I know this isn't how many MMO players think, but that's probably why so many of them are so uptight all the time.

    19. Re:Are You Telling Me ... by syousef · · Score: 1

      Did you just say "invest"? In an MMO? Do you actually expect a return on that investment?.

      Have you ever created game content? Then been told you can't play the game again. You invest your time and effort into creating artifacts that make you enjoy the game a little more. Not all investments are financial.

      --
      These posts express my own personal views, not those of my employer
    20. Re:Are You Telling Me ... by cdh · · Score: 1, Funny

      Tell me about it...

    21. Re:Are You Telling Me ... by dcollins · · Score: 2

      "Are you telling me that in ~5 years I may or may not be able to play TOR after I invest tons of time into it? That could be a serious dealbreaker for something I've been following very closely. Or is this just some relatively small fee that Sony has to pay to keep a small but loyal set of fans happy (and, of course, they're in the screwing customers over business so why do that)?"

      First sentence: Yes. Last sentence: No.

      That's exactly what all of these gaming license deals are like -- usually a 5- or 10-year period and then it ends, hard stop. I was at small game companies 1995-2000 and that was really the whole business model. Land a license, make big bucks for one/two years, sell out to a major publisher, let them turn off the lights when the license runs out. Neither place I worked ay exists anymore. The license fees are not small, but the (temporary) payoff is even larger.

      Just like Smedley says, they could in theory circle around and ask to negotiate for a new license, but (a) it would be starting from square one all over again, (b) the negotiating position would be atrocious because you've got all this sunk cost in the infrastructure you're tied to (and proven ceiling on what it can make back), and far more keenly (c) any license-holder I've seen wants to consolidate the license, not have it scattered around, so with the Bioware thing coming up it's 99.74% likely that LucasArts would just say "no, go away, now you're bugging me".

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    22. Re:Are You Telling Me ... by interkin3tic · · Score: 1

      Between this, the prequels and taking the license from Decipher and giving it to Wizards of the Coast who ruined it, I'm moving further and further away from Star Wars. And in my young adult years, this was my religion. Congratulations, Lucasfilm, you've done the impossible. You've made me hate and avoid something I once loved.

      You mean the prequels alone weren't enough? That's like saying your wife cheated on you, murdered your pets, stole your car, and then saying you're starting to dislike her.

    23. Re:Are You Telling Me ... by Machtyn · · Score: 1

      Gold farmers who sell for actual cash would like to disagree. To you and I, their profit per hour may not be that great, but it's what they choose to do with their game (if they can get away with it.)

    24. Re:Are You Telling Me ... by gregrah · · Score: 0

      Ewww... old people smell...

      *craps diaper*

    25. Re:Are You Telling Me ... by joew · · Score: 1

      Who's lawn... I remember Slashdot before they had this new fanged UID login thing..

    26. Re:Are You Telling Me ... by smartax · · Score: 1, Troll

      a friend suggested i post this

    27. Re:Are You Telling Me ... by Belial6 · · Score: 1

      The investment currency is personal enjoyment. They (not me. they) convert their personal enjoyment into their local currency by going to work and trading it in for money. They then transfer the money, to the company that is offering the service, and extract personal enjoyment. Hopefully, the amount of personal enjoyment they extract from the game is more than what they put into it by paying for the game with their personal enjoyment proxy. AKA money.

    28. Re:Are You Telling Me ... by Belial6 · · Score: 1

      There are LOTS of fun things that require an investment, and are not fun right away. Reading would be the first one that comes to mind. It might be long enough ago that you don't remember your investment in reading, but you made it, just like the rest of us. I would suggest that investment is the difference between a hobby and a game. You can sit and play a game with little to no investment in time. Hobbies on the other hand do generally require a time investment. Sometimes a significant one. Hobbies generally also lack an 'end game'. I would say that MMOs would be classified more as a hobby than a game.

    29. Re:Are You Telling Me ... by hairyfeet · · Score: 4, Interesting

      Yeah but that is what I don't understand. How EXACTLY is "bring me the asses of 20 snow goats" supposed to be fun? So far every MMO I've ever played to quote Yahtzee at ZP is "grindtastic" and makes me think of a hamster on a wheel. My oldest bought Mines of Moria and was so happy when it arrived. i needed to do a HDD upgrade on his box anyway so afterward I sat down beside him to watch. An hour later I was like "When does the grinding stop and the good stuff start?" and he just looked at me like I had grown two heads. So I just sighed and walked away.

      Maybe it is because I'm old enough to remember MechWarrior 3 and 4, where the clashes of battlegroups was like Midway. You had the ultra heavies like super battleships lobbying the big guns, you had mediums and assaults in the next ring like destroyers covering the heavies, and then you had the lights in the outer ring offering fast attack support like a cruiser. Until the griefers ruined it for me that was quite enjoyable and you really had to think as well as fight if you wanted to survive.

      So maybe its just me, maybe I'm weird. but I just don't get how walking up to an NPC and being told "bring me the asses of 20 snow goats" and then spending 2 hours collecting said asses only to come back and have the NPC go "Now bring me the asses of 30 purple monkeys" is supposed to be fun. I didn't find that fun in Diablo or Sacred and I certainly wouldn't pay a monthly fee to be a fetch bitch for NPCs in an MMO.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    30. Re:Are You Telling Me ... by Belial6 · · Score: 1

      It's not fun for me either, but not everyone is up to a challenge. We now live in the days of "everyone is a winner", and that is the best that most people can do, so that is what makes them happy. To be honest though, is the MMO grind any worse than model trains? Collecting Pez dispensers? Being a football fan? Most hobbies are incredibly boring to people who are not into the particular hobby. I can honestly say that as boring as a MMO grind is, it is more entertaining than following professional sports.

    31. Re:Are You Telling Me ... by thempstead · · Score: 1

      I think you'll find you are on my lawn ....

    32. Re:Are You Telling Me ... by ShakaUVM · · Score: 1

      >>The TOR license and scope will obviously benefit from ALMOST A DECADE of MMO experience since the original SW:Galaxies license negotiation.

      To be fair, Star Wars Galaxies didn't benefit from the ALMOST A DECADE of MMO experience before it was made, either.

    33. Re:Are You Telling Me ... by UnknownSoldier · · Score: 0

      Thankfully, no one gives a crap about the UID e-peen since ~2000. Makes one _almost_ miss the First Post, Hot Gritz, Natalie Portman, Penis Bir, Goatse.cx, and Ogg the Caveman posts. Almost. :-)

      I can't believe someone compiled a compendium on this crap: http://let.sysops.be/wiki/Slashdot_trolling

      Wait -- dis there darn inter-'tubes. Today's history lesson is that popular sub-culture will be documented, even 'the art of trolling on /." LOL

    34. Re:Are You Telling Me ... by mwvdlee · · Score: 1

      If smugness is a factor, why not give all these SW:G players a "special" account in SW:TOR, one with some special sort of "veteran" badge, "senior" title or some other useless egobooster? Perhaps even give them some other fun reminder? Should be pretty cheap to implement and might help to encourage SW:G players to subscribe to SW:TOR.

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      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    35. Re:Are You Telling Me ... by Boronx · · Score: 1

      I wonder if there will ever be an MMO that's interesting enough to be a real hobby. Even the pinnacle of MMO play today, the end game guild raid doesn't even come close except perhaps for those few in charge of organizing them.

    36. Re:Are You Telling Me ... by ZosoZ · · Score: 1

      'Cos Star Wars Galaxies is from Sony Online Entertainment, and Star Wars: The Old Republic is from EA/BioWare

    37. Re:Are You Telling Me ... by ifrag · · Score: 1

      I just don't get how walking up to an NPC and being told "bring me the asses of 20 snow goats" and then spending 2 hours collecting said asses only to come back and have the NPC go "Now bring me the asses of 30 purple monkeys" is supposed to be fun. I didn't find that fun in Diablo...

      Ok, what the fuck? You obviously have not even played Diablo because there is none of that shit there. At worst there is the occasional quest item that drops and requires a brief 1 minute town portal to talk to 1 NPC... and then you TP right back. Maybe you were trying to refer to something else.

      --
      Fear is the mind killer.
    38. Re:Are You Telling Me ... by PC+and+Sony+Fanboy · · Score: 1

      Wow. If that's the case, it's a terrible investment, or his time truly is worth next to nothing.

      ...said the guy posting +2 on Slashdot.

      See, when you post comments that get modded UP, you get additional karma. When you post comments that get no modding, you get karma. When you post comments that get modded down, you lose a tiny, tiny, tiny bit of karma. Basically, any activity here gets you to +2 karma pretty quick if you're not consistently posting down-modded messages. Even pointless messages get you to +2 karma eventually - basically, you're rewarded for participating in a community with higher visibility.

      But I don't need to explain that to you, you're obviously a genius.

    39. Re:Are You Telling Me ... by PC+and+Sony+Fanboy · · Score: 1

      Hopefully, the amount of personal enjoyment they extract from the game is more than what they put into it by paying for the game with their personal enjoyment proxy.

      And ... that's not an investment. That's a purchase. See, you *are* correct ... so long as we're not talking about investing. But hey, if you want to mix it all up and confuse yourself, go ahead. I'm not the boss of you.

    40. Re:Are You Telling Me ... by PC+and+Sony+Fanboy · · Score: 1

      To be honest though, is the MMO grind any worse than model trains?

      Yeah. Because, see, you could *successfully* argue that model trains are an investment. Not so with the MMO grind.

    41. Re:Are You Telling Me ... by hairyfeet · · Score: 1

      Yeah but you see, THAT is what I'm not getting. Yes I could understand if it were simply "kill wimpy and have someone yell WINNAR" because as you said baby steps seem to be popular ATM. But these grinds aren't called that because they are easy, they are called that because they are these loooong, boring, tedious, same old bullshit! It is like paying someone to work at the DMV!

      That is what I don't get. Sure I've played a clickfest, Sacred which I got for $3 on GOG was nothing but clicky clicky all the time. I get that even if I didn't find it particularly great, same thing with The Witcher. What I don't get is spending the entire day being a fetch bitch for an NPC. It isn't like the NPC is a friend who can actually use these things, if it were reality he'd have snow goat asses piled 40 feet high! It isn't like the snow goat slaying is exciting, just one boring battle after another, lather rinse repeat.

      So I just don't get how being the border collie of an NPC is so damned thrilling people will pay good money to be an NPC's bitch. And I apologize to the guy who got his panties in a wad because I said Diablo had snow goats. I was probably thinking of one of the 500 Diablo clones I played back then, it was a decade ago during what I called "the bad time". you know that God Awful Quake III Arena period where everything that wasn't a Diablo clone was an excuse for a bunch of guys to run around like chickens with their heads cut off while throwing quad damage and generally being dicks? Needless to say I don't get that either although thankfully back then they didn't have mikes so they couldn't scream nigger and faggot all day long. Its the little things that count, ya know?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    42. Re:Are You Telling Me ... by MobileTatsu-NJG · · Score: 1

      But I don't need to explain that to you, you're obviously a genius.

      Perhaps relatively speaking. You made my point for me and missed your opportunity to point out what a glorious hypocrite I am. ;)

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    43. Re:Are You Telling Me ... by ImprovOmega · · Score: 1

      Different strokes for different folks. Me personally, I like the experience of growing and developing a character while a story unfolds in the world around me. It's a fun diversion from the real world (which is honestly more of a grind than *any* MMO could hope to be) and it tickles the reward center of the brain as small goals are constantly being accomplished. They're as addictive as they are (for certain personality types) by very careful design.

    44. Re:Are You Telling Me ... by jollyreaper · · Score: 1

      Yeah but that is what I don't understand. How EXACTLY is "bring me the asses of 20 snow goats" supposed to be fun?

      It's called padding. They're just covering for a lack of content.

      Personally, my favorite RPG's had kick-ass stories that would perfectly stand alone in a novel. So you were essentially performing the same kinds of tasks to trigger the next story event but they felt relevant because you were unlocking new plot developments. Ferry the McGuffin of Power from Point A to Point B. Could just be a stupid delivery quest in the usual game. "Gee, thanks. Go on for next assignment." In a proper game that McGuffin means something and when you get to the destination major shit happens.

      You get the same kind of listless, by the numbers bullshit in crappy movies. Look at the Star Wars prequels, it's a mad libs for shitty plot points. So you've got a prophecy. *rolls eyes* Space chinamen are blockading someone for some reason and Jedis are running around for some other reason and why is the hoody guy trying to kill them again? Oh, and their ship escapes but needs a spare part that only some stupid kid can help them get if he wins a pod race and wait a second, am I supposed to give a flying fuck about any of this fucking bullshit nonsense? Not invested in the characters, not invested in the plot, I'm ready to walk out. And then they throw in the by the numbers shitty romance subplot in the next movie -- it's a cinematic emetic.

      There is a bit of a shortcoming for MMO's in that it's really hard to create a world-shaping experience for all players because it's a shared environment. But stand-alone RPG's should not suffer from that limitation. They do because they don't bother to have a story worth telling or writers who know what they're doing.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    45. Re:Are You Telling Me ... by ArsonSmith · · Score: 1

      I don't know about your car, but mine pays of daily. Sure the cars resale value may go down, but it gets me back and forth to work daily, takes me to the store, drops my son of at school, drives to my parents or out of town on vacations. It's value to me is much higher than it's resale value.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    46. Re:Are You Telling Me ... by Belial6 · · Score: 1

      For you and I, likely not. Just as there will likely never be a Beany Baby, or spoon collecting that is interesting enough. That is the thing about hobbies. They tend not to be interesting to people that don't have that hobby.

    47. Re:Are You Telling Me ... by Belial6 · · Score: 1

      Not really. It is just as unlikely that someone who has model trains as a hobby will make money from the trains as it is that someone with a MMO as a hobby will make money from the MMO. 99 out of 100 hobbies are only an investment in entertainment. Often entertainment through long boring tasks.

    48. Re:Are You Telling Me ... by Belial6 · · Score: 1

      You are still describing the problem with 99% of all hobbies. They are boring as hell to the people that are not into them. Heck, watching professional sports is 10 times worse. Not only are you someones bitch, you don't even DO anything. It is like playing a MMO without the quests. Again, I'm not saying that MMOs are not pointless wastes of time. I'm just saying that I have hobbies that are also pointless wastes of time, and I would suspect that you do also.

    49. Re:Are You Telling Me ... by brkello · · Score: 1

      Every MMO is going to end at some point. I don't really see your issue. If you have fun playing it, do so. If you don't, find another game.

      --
      Support a great indie game: http://www.abaddon360.com
    50. Re:Are You Telling Me ... by brkello · · Score: 1

      That isn't the fun part. A quest at a certain point just becomes something to do to progress your character through rewards and leveling. It is the RPG element of the game. There is a point where you are maxed out and you take on larger challenges as a group and it becomes much more interesting. But eventually you are doing that repeatedly and becomes a grind. But some people enjoy the grind and the character progression.

      --
      Support a great indie game: http://www.abaddon360.com
    51. Re:Are You Telling Me ... by PC+and+Sony+Fanboy · · Score: 1

      Not really. It is just as unlikely that someone who has model trains as a hobby will make money from the trains as it is that someone with a MMO as a hobby will make money from the MMO. 99 out of 100 hobbies are only an investment in entertainment. Often entertainment through long boring tasks.

      You're telling me that there isn't an active secondary market for model trains? Or are you saying that people who engage in the secondary model train markets don't make any money?

      Or are you telling me that your completely unsubstantiated and easily disproved opinion is right, even when it's wrong. If that's the case, I understand what you're trying to do. If it isn't... I honestly can't understand why you're clinging to an idea that is so easily disproved. Brain damage? Ideological differences? American passport? Fox news?

    52. Re:Are You Telling Me ... by Belial6 · · Score: 1

      You personal attacks are ironic given that the used train market is not going to generally be selling used trains for MORE than what they cost new. As well as most trains won't be sold used. So, no. It doesn't take brain damage, ideological differences and American passport or Fox News. To come up with my statement because it is not easily disproved. There also isn't a secondary market for most of the supplies that go along with the trians, AND there is a secondary market for MMO artifacts as well.

      The question is, are YOU trying to claim that more than 1% of the people with a model train hobby get more money out of the hobby than they put in? Perhaps you should look in the mirror before you start hurling insults.

    53. Re:Are You Telling Me ... by PC+and+Sony+Fanboy · · Score: 1

      You personal attacks are ironic given that the used train market is not going to generally be selling used trains for MORE than what they cost new

      Yeah, you're right. No one is going to buy something old for more than it was purchased new.

    54. Re:Are You Telling Me ... by Belial6 · · Score: 1

      FAR more often than that that is absolutely correct. People don't sell used stuff for more than they buy it for. This is particularly true of consumables. Your sarcasm implies that you are the type that consider playing the lottery as an investment.

    55. Re:Are You Telling Me ... by PC+and+Sony+Fanboy · · Score: 1

      FAR more often than that that is absolutely correct. People don't sell used stuff for more than they buy it for. This is particularly true of consumables. Your sarcasm implies that you are the type that consider playing the lottery as an investment.

      Yeah, you're right. In a general sense, that's true. No one buys used mcdonalds. Of course, if you're going to present the argument in absurd terms and refuse to acknowledge the facts of the matter, you're going to be correct. Nevermind the fact that most people don't buy new stuff as an investment ... see, that wasn't my point. My point was simply that it was possible, and my secondary point was that it was much, MUCH, much, much MUCH more possible and likely to do so in a real-life situation.

      I mean, yeah, you're right... but only because you're stating facts in such a way that actually contradicts your original statement. How does that sort of doublespeak work for you in real life? I bet you have no friends.

    56. Re:Are You Telling Me ... by Anonymous Coward · · Score: 0

      Ah grinding in games. OH YEAH the part I cheat to get past... Many NES/PS old style 'rpg' games where I skipped the grinding to get to the game... (Im looking at you lunar silver star, and okage).

  4. I read that as: by del_diablo · · Score: 1

    1. We made more money before newgame+ revamp
    2. We keep on adding shitty stuff to the game, so more people leave
    3. We don't feel like actually revamping it into something that does not resemble WoW, and then regain playerbase
    4. God forbid that some dev could highjack the team if we attempted revamping, and turned it into something good.
    5. We are still making a large profit of it, but not enough, so we axe it like the dicks we are
    May not be everything wrong with capitalism and the industry, but it is enough of it.

    1. Re:I read that as: by Tridus · · Score: 1

      Games this old with a reputation this bad facing a marketing juggernaut like TOR as direct competition don't suddenly start gaining players by changing the game yet again.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  5. g****** by Anonymous Coward · · Score: 1

    So... what word starts with a g, has 7 letters, and is considered censorable?

    1. Re:g****** by Zephyn · · Score: 2

      Googled

    2. Re:g****** by Culture20 · · Score: 2

      Giraffe. Don't look it up in urban dictionary, you don't want to know.

    3. Re:g****** by Qzukk · · Score: 3, Informative

      goddamn.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    4. Re:g****** by Xocet_00 · · Score: 1

      Goddamn?

    5. Re:g****** by Anonymous Coward · · Score: 0

      Giraffe. Don't look it up in urban dictionary, you don't want to know.

      I was hoping for something profoundly shocking, but was instead profoundly disappointed.

    6. Re:g****** by An+ominous+Cow+art · · Score: 1

      Golfing.

    7. Re:g****** by nschubach · · Score: 1

      Well, obviously... it's not capitalized so what makes it a "dirty" word? You could be referring to Zeus damning you or FSM...

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    8. Re:g****** by Anonymous Coward · · Score: 0

      goatse.

    9. Re:g****** by houstonbofh · · Score: 1

      That is six... "goatses" however...

    10. Re:g****** by Haeleth · · Score: 1

      Clearly TFA was written by a sensitive atheist who is offended by the very concept of supernatural beings having the power to punish humans.

  6. Good Riddance. by Anonymous Coward · · Score: 0

    Star Wars Galaxies was my first MMO and it turned me off to the genre for the most part. Hopeless grinds, lack of end game, ... just bleh.

  7. g******? by Anonymous Coward · · Score: 0

    Maybe I'm a little naive, but I can't think of seven letter swear word beginning with G.

    1. Re:g******? by Anonymous Coward · · Score: 0

      The possibilities are g****** endless.

  8. Re:Its not that cause by Anonymous Coward · · Score: 0

    You must be really bored, eh? Take your shit somewhere else. We don't serve your kind around here.

  9. g****** by Anonymous Coward · · Score: 0

    a five year license seemed like a really long g****** time.

    A really long goatsex time?

  10. Ya I have never, ever, gotten this attitude by Sycraft-fu · · Score: 1

    People who won't play an MMO unless they feel it'll be around forever because it is an "investment of time". No, it isn't. It is a game, it should be fun. You should play an MMO only for as long as it is fun to you. There is nothing wrong with buying an MMO, playing it for 3 months, having your fill and leaving. Nor is there anything wrong with buying an MMO, playing it for 5 years, deciding you are tired of it, and moving on.

    It is not a life, not a job, not anything but a game. Play it so long as it is fun.

    Seriously, these people who act like it is a commitment blow my mind. I played WoW on and off for about 6 years. It was 0 commitment. When I was tired of it, I'd deactivate my account. When it sounded like fun again, I'd reactivate it. It is a game, like any other.

    Stop bitching and play TOR if it looks fun. If it is, great keep playing until it isn't.

    1. Re:Ya I have never, ever, gotten this attitude by Anonymous Coward · · Score: 0

      Jesus, treat your girlfriend like that and you'll get real ROI.

      Ha ha! Just kidding, your kids aren't going to take care of you in your old age.

    2. Re:Ya I have never, ever, gotten this attitude by Darinbob · · Score: 1

      I am always surprised to see players who don't get this. They spend all day grinding and complaining about the grind, just so that they can be just slightly better. I see some new players show up in games who from day one treat it as a grind to get to max level, with the sort of basic assumption that the game is supposed to be a chore and only when you ding the last level does it start to become fun.

  11. I dunno by Osgeld · · Score: 1

    maybe cause it blows?

    I remember my time in SWG, as one of the shortest races, I could never fucking see anything just the asses of the 100000000 pets and blades of grass, or what about all those empty cities with 3 people maco dancing in the bar? good fucking times there!

  12. SOE... by JohnnyFive+Alive · · Score: 1

    SOE's version of Star Wars always sucked ;) It should have never been launched period ;) And yes I did play EQ through 5 expansions ;)

    1. Re:SOE... by JohnnyFive+Alive · · Score: 1

      Hmm I recall a 36 hours of no sleep camping for ragefire for my clerics epic weapon... See it's perfectly normal to sit in one spot for 3 days waiting for what you are looking for to show up ;)

    2. Re:SOE... by JohnnyFive+Alive · · Score: 1

      The only thing better? Summoning other peoples corps on my Necro in Old Sebilis ;) Fucking 4 hour grind to get your body back? nah just pay me 250gold to summon your sorry ass. =)

    3. Re:SOE... by JohnnyFive+Alive · · Score: 1

      Oh yea before I stopped playing I have a level 80 Warlock on the Shadowmoon Wow server ;) lill Acidone I think I left him in the guild "Pure Luck"

    4. Re:SOE... by Anonymous Coward · · Score: 0

      2 months in Guk camping Raster for the Monk Epic. This was before I got a life, so it was 2 months of 12+ hours a day.

      F*cking waste of time. Great item though!

  13. yes by unity100 · · Score: 1

    the 200 people on remaining 10 servers of swg were ....... forget that. there wasnt even 200 people.

  14. It's Not Because The License Is Expiring by JenovaSynthesis · · Score: 2

    It is because they screwed up almost 6 years ago with the NGE patch which turned the game into a total rip-off of World of Warcraft. After a bunch of people on my SWG server jumped ship for World of Warcraft, I downloaded the demo and as I went through it and you could see where SOE copied the feature exactly. Even worse than that, they released the "new game enhancements" with the "legacy quest" that got you to level 40-something leaving you to essentially grind out the remaining 40-some levels to hit 90 (which was the cap when I quit). The worst part is after losing a massive chunk of their playerbase in the space of a month and forced to give refunds for the Trials of Obi-Wan expansion pack, they still refused to admit the NGE was a mistake. They did not test anything properly it seemed (anyone remember the Publish 27 Commando PvP of pointing the heavy weapon down, holding down the fire button, and then running at the person you wanted to kill?) and the game would change more radically than WoW ever has.

    The irony is Blizzard's VP was quoted as saying they were actually afraid of Star Wars Galaxies because of the strong Star Wars intellectual property. However SOE, with LucasArts' assistance, managed to screw it up to the point not even the fanboys could save it

    --
    Anonymous Cowards generally receive no replies because you're a coward and I'm a bitch :)
    1. Re:It's Not Because The License Is Expiring by b4dc0d3r · · Score: 1

      anyone remember the Publish 27 Commando PvP of pointing the heavy weapon down, holding down the fire button, and then running at the person you wanted to kill?

      No, because I never played it. Please, go on.

    2. Re:It's Not Because The License Is Expiring by servognome · · Score: 1

      When one of the beta servers was down for a few days during the week before launch because somebody named "Swiggy" was mining too many minerals, it was obvious they were screwed from start. At least I got plenty of laughs reading the old school MMO parody Lewt wars on the boards

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    3. Re:It's Not Because The License Is Expiring by Anonymous Coward · · Score: 0

      I quit swg because of the nge of sony. I put up a house and named it Sony Sucks before I left the game after putting a bunch of upkeep money into it.

    4. Re:It's Not Because The License Is Expiring by Anonymous Coward · · Score: 0

      You obviously aren't playing the game now. Let 2005 have it's thread back--because that line of crap is long gone. What we have here is yet another pre-NGE fanboi who can't bother to actually back up their statements with current knowledge.

      And btw, SOE has clearly acknowledged that the way the NGE was handled was a mistake. Lucas Arts never has.

      But those folks who try to justify their complaints based on gameplay which hasn't been in existence for years are seen for what they are.

    5. Re:It's Not Because The License Is Expiring by Anonymous Coward · · Score: 0

      I was a pre-NGE player too, and the sole reason I spent as much time as I did in SWG was because the game was more or less without levels, and was much more focused on skills. At the end of the first week of NGE, I quit and never went back.

      It wasn't a subtle change ... it was a deliverance-esque-squeal-like-a-pig change.

      2005 doesn't need its thread back. The point seems to be that if you really piss off your customers, they could very well be gone for good, no matter what changes you make after the catastrophe.

    6. Re:It's Not Because The License Is Expiring by crystalattice · · Score: 1

      Sony has the altered Midas Touch; everything they touch turns to crap. Sony doesn't have the ability to successfully do anything anymore, at least not since the '80s (and part of the 90s). I'm surprised they never tried to put a lot of stupid DRM into the game.

      --
      Free Programming BookLearn to program
    7. Re:It's Not Because The License Is Expiring by ZosoZ · · Score: 1

      I reckon Star Wars Galaxies was always the wrong game for the license. Particularly in its original form, and even to an extent after the Combat Update/New Game Experience, it was a sandbox where it was viable to make a living as an entertainer dancing in a bar or a merchant harvesting materials and manufacturing furniture; not exactly a world of non-stop blaster fights and lightsabre battles. I'm sure there were a core of Star Wars die-hards, especially those who wanted to live in that universe, but I suspect a larger part of the initial playerbase that stuck around did so for the depth of the world, the player-created towns and such, rather than the IP.

      NGE tried to make it more Star-Wars-y and more appealing to the WoW market (more theme park than sandbox), but kludged almost everything so badly that it alienated swathes of existing players while attracting few new ones. They have admitted it was a mistake, though (Smedley in an interview with Massively: "We've apologized for it. It was a mistake, and not one we're going to make as a company ever again.)

      If it didn't have a licensed IP I think the original Star Wars Galaxies could have carved out its own niche as a deep sandbox MMO; maybe they could relaunch it as War Stars or something.

    8. Re:It's Not Because The License Is Expiring by Phrogman · · Score: 1

      SOE has consistently mismanaged the "development" (more like the DeEvolution) of the original Star Wars Galaxies. They got rid of the original design team and replaced it with people who really didn't get what made the game appealing. It was buggy as hell when it went live - but it was amazingly innovative and ambitious as well. It had the best character development system I have ever seen in any MMO hands down. Its still the only MMO I know of to offer a purely social class (Entertainer, Musician, Dancer, & Image Designer in the early form of the game, Entertainer in the later form). It has the best crafting system I have ever seen, and it had a purely player driven economy - something I think only EVE can likely claim now.
      Of course when Lucas Arts decided that the game needed the New Game Enhancement, they basically forced SOE to bring it live in two weeks without sufficient testing and while it was massively incomplete. The game went from having 32 professions and something like 284 possible character configurations to having only 9, all of which would be identical (i.e. if you were a Commando, your character was exactly identical to any other commando in every regard except equipment, likewise any member of each of the other 8 classes).
      They did try to immitate WOW, the gods only know why, and they did so as ineptly as is humanly possible in my opinion. The only good things that remained in the game were those they didn't dare touch: Space combat and the Crafting system. Since most people played for the combat classes when the NGE hit, ~90% of the playerbase left. As the above poster notes, they refused for many years to admit the NGE had been a mistake. I have always called it the textbook example of how not to make changes to an MMO. They couldn't have done a worse job. Sadly I doubt the people responsible ever got the blame for it.

      Now with many years to complete the evolution of the NGE - its still a truly horrid game unless you want to exist in a Sandbox environment, in which case its the best MMO out there (since there are no other Sandboxes unless you count A Tale in the Desert). When it came out, it was the best MMO hands down IMHO, with the possible exception of Dark Age of Camelot (which was also mismanaged into the ground almost as ineptly, see the Trials of Atlantis expansion with that game). Its still the only MMO I know of with player created cities that are placed right in the gaming environment. It has the most complex and enjoyable crafting system, with crafters being a full time class. It has the Entertainer class which is fun for those with a social bent.

      Its a crying shame they are shutting it down IMHO, despite its many flaws. I will be very sorry to see it go.

      As for TOR, while its definitely pretty, it looks rather boring and simplistic to me, and I think the constant dialog cutscenes will become very tired, very fast. I expect Bioware will make the same mistake so many other MMO developers make and underestimate how long it takes to grind through all the missions to get to whatever the cap level is. I expect someone will do it in 1-2 days, then complain there isn't enough content. I don't see TOR as being in the same class as SWG at all. It might be more polished, indeed it would be hard for it not to be more polished, I am sure it has some interesting and innovative aspects, but from what I have read it will lack:
      * A good crafting system, in TOR its a sort of macroed background activity for NPCs that belong to your character. I played SWG throughout most of its history exclusively as a crafter because it was challenging and the system allowed you to really compete with other crafters. TOR sounds like a non-starter here.
      * Its not going to have any space combat, at least initially, or if it does, its all railroaded combat and thats a fail
      * No player cities
      * Its not sandboxy, its like WOW. Like that title I expect it to be simplistic, unchallenging and boring.

      In essence I think SWG is a very different game and to claim it is being shut down

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    9. Re:It's Not Because The License Is Expiring by Anonymous Coward · · Score: 0

      The irony is Blizzard's VP was quoted as saying they were actually afraid of Star Wars Galaxies because of the strong Star Wars intellectual property. However SOE, with LucasArts' assistance, managed to screw it up to the point not even the fanboys could save it

      Blizzard should be worried because WoW is tired and they've managed to drive off major portions of their user base, not because of any outside game.

    10. Re:It's Not Because The License Is Expiring by Anonymous Coward · · Score: 0

      Seconded, I must know more of this...Pubish 27 Commando move.

  15. Not really by Daetrin · · Score: 2

    A smart move on whose part? LucasArts? Probably not. Sony? Definitely not.

    I have a couple friends who _still_ play Galaxies from time to time. They just manged to convince a third friend to hop back in and catch up when this announcement came out. (Needless to say he's given up on the game again now.) As far as i know SOE managed to drive a lot of people away with the one big stupid update, but it seems like they've still got enough people subscribed to pay for the server costs and then some.

    If enough people _did_ drop Galaxies and switch to TOR after it come out to make Galaxies no longer cost effective then at _that_ point discontinuing Galaxies would make sense. However announcing the closing before TOR even comes out just comes across as a dick move.

    Like they said, Everquest is _still_ going despite Everquest 2. There are still enough people interested in paying money for Everquest for it to be worth keeping the servers open. It's pretty clear that they're not adverse to taking money as long as people are willing to give it to them. On the other hand denying a continuation of the license is exactly the kind of thing Lucas/LucasArts loves to do. They've clearly demonstrated in the past a desire to force the consumer to adapt to what Lucas/LucasArts thinks is best for them.

    LucasArts at least can hope that by killing Galaxies they'll convince the people still playing it to get TOR. (That may or may not work out well for them.) However SOE gains absolutely nothing from it.

    --
    This Space Intentionally Left Blank
    1. Re:Not really by Dahamma · · Score: 2

      They have regularly consolidated servers in recent years (which I'm sure is an operational pain) and some rumors put the current active subscriber base at around 10,000 a month. That puts the yearly gross revenue in the $1.5M range, which after subtracting staff payroll, maintenence costs, and license fees, likely just isn't enough profit (if any) for a company Sony's size to keep running.

    2. Re:Not really by Daetrin · · Score: 2

      Well if that's true then it makes more sense for Sony to want to shut it down, but even less sense for LucasArts to force them to shut it down by refusing to renew the license. The subset of those ten thousand users who will sign up for TOR now but wouldn't have if Galaxies was still running is pretty darn insignificant.

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    3. Re:Not really by Anonymous Coward · · Score: 0

      They have regularly consolidated servers in recent years (which I'm sure is an operational pain) and some rumors put the current active subscriber base at around 10,000 a month. That puts the yearly gross revenue in the $1.5M range, which after subtracting staff payroll, maintenence costs, and license fees, likely just isn't enough profit (if any) for a company Sony's size to keep running.

      Say what? They closed 12 servers a couple years ago. Beyond that, there have been no "consolidations". On the day of the announcement SWG had more active servers than most, if not all, games of that age.

      Get the facts right.

      This shutdown is coming directly from Lucas Arts. And it is still a bit mind-boggling to watch them eliminate a revenue stream in hopes of recouping the lost income through another game--one that has a completely different target market.

  16. Ah yes, the only thing that can kill my Jedi by GoodNewsJimDotCom · · Score: 1

    I don't actually play SWG anymore. I do remember them giving Jedis to people who completed some quests. I remember hearing Jedis could only die once, and they were no longer a Jedi. But somewhere there is a guy who's jedi never died, and he's probably thinking this. Actually once you become a Master Jedi, I think they allowed you to die and not lose Jedi status.

  17. g******?? by RobDollar · · Score: 0

    What a bunch of d**gh** those censorship k*o***as** are.

    Goddamn really a really a word for censorship? Jesus fuckin christ.

    Jehovah Jehovah Jehovah, also I bet someone at "fanfare" has short back and sides. Stone the cunt to death.

  18. OMG by Anonymous Coward · · Score: 1

    I wish anything to do with star wars would just die. I mean, this is the most overly marketed product in history and it is actually sad and retarded when another star wars "something" comes out. I mean, I was browsing a toy store looking for a gift for my nephew and could not believe that 1/2 of the lego isle was devoted to start wars lego sets, I mean, what 5 year old has even watched star wars? I remember when the special editions re-releases came out hearing 13 years old's say they never saw star wars and whether the movie was good enough to see.

    Lucas has raped this concept for all that is worth and it is time that the franchise dies. There is nothing NEW in star wars, no new stories, no new characters, no new concepts. its a tired rehash of a movie that came out in the 70's and we have entered second decade of the 21st century now. The people involved in anything to do with star wars are only interested in money, period. Not artistic integrity, not advancing the franchise, not doing anything relevant or meaningful to encourage a new generation of people to get hooked into the series, only to offer crap for purchase to 40-something year old shut-ins.

    I am saddened by anyone that is still enthralled by anything to do with star wars. What a simple mind and life to anticipate a new game release or to crone on reciting movie quotes or buy old memorabilia. When Lucas belched out the prequels, that is when I decided that would be the last time I would waste a dime on the star wars franchise. I can't even capitalize the title of the franchise because it has become so watered down and redundant to not warrant any special distinction, its two words from the dictionary IMHO.

    1. Re:OMG by rgviza · · Score: 1

      what 5 yo has the attention span to build complex lego sets?

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      Don't kid yourself. It's the size of the regexp AND how you use it that counts.
    2. Re:OMG by BlastfireRS · · Score: 1

      If you seriously think that there have been "no new stories, no new characters..." introduced in relation to Star Wars, you are likely a very close-minded individual, or someone who doesn't think reading novels or playing games are enjoyable activities. To each their own, of course; however, there have been a number of well-written stories that use the Star Wars universe as a framework.

      I certainly won't argue that Lucas has reaped every ounce of money he can out of his franchise (which by the way is his right, so long as people are willing to pay), but to trivialize the works of other creative individuals who use his work as the tool with which to tell their tales is akin to calling all programs written in (insert programming language here) crap because they're using a [perhaps] old tool to complete the task. What kind of sense does that make?

  19. this game was always crap.. good riddance by Anonymous Coward · · Score: 0

    what a fail game.. and im a star wars fan

  20. Smedley has no class. by Anonymous Coward · · Score: 0

    Great hack and slash on the article. You are clearly representing that Smedley announced anything about SWG at Fan Faire whereas the reality was he could not stumble akwardly off the stage fast enough for Carlson to do it. The little she-dwarf has 10x the sack Smedley does. Classless move on his part. While I think it was mostly an LA based decision so their new prize wouldn't have to compete with anything, bad licensing on soe's part to not backdoor swg in with the clone wars agreement.

  21. SWCCG by Anonymous Coward · · Score: 0

    I played many starwars games in the past and really regretted it because i liked them a lot and this problem arose.

    I played SWCCG and that license came to an end.

    Then star wars galaxies and 3 years into the game I think is when the license negotiation issues really came to practice because they confusingly "revamped" the game to make it more starwarsy and making it into a sucky wow clone.

    On the plus side players communities has taken hold for both these games to improve and keep them running and have done a great job and now they don't even cost money to play.

  22. u mad by Anonymous Coward · · Score: 0

    u mad? maybe if you'd have great karma, too, if you didn't talk about butt licking so much.

  23. Not sure about that by Moraelin · · Score: 2

    Not sure about that. The number of people actually playing SWG is abysmal after what Sony did to it.

    And let's not forget one important thing: a lot of those are on a Station Account, which gives them access to all games for a flat monthly fee. A lot of them really have no interest whatsoever in the current SWG. I know I still show as a SWG subscriber because I once added it to the station account, and basically never bothered digging too deep to find out how to remove just SWG from it, because it doesn't cost anything to leave it there.

    The vast majority of those don't make any income for SWG per se, because basically hardly any will leave because SWG shuts down. It's actually people who play EQ2 or even EQ1 or whatever, and they're not going to cancel their subscription because SWG shuts down.

    Out of the few who still were specifically hanging around SWG to beg Sony to roll back the idiotic changes, most didn't really play much and their ranks are thinning out as it is. A lot of those can be expected to fuck off the instant there is another SW game out there, and those DO make a difference to revenue.

    So let's look at it from Sony's POV: they could keep running a game which is hardly making them any money, and pay a shitload of money for servers, support, AND pay a shitload of money to Lucas for support. Or they could finally admit that they ran it into the fucking ground, and move on. The smart move is the latter.

    Granted, I didn't expect Sony to do it, because they have this annoying habit of not admitting any mistakes and pretending they're Numero Uno, baby, even while they're digging themselves into a hole and alienating their player base. Must be one of those "losing face" things. In fact that's how they dug it into a hole with SWG in the first place. If they could admit they screwed up at any point instead of forging ahead into stupid land, they probably wouldn't be here.

    Now let's look at it from Lucas's POV. Frankly, SWG never was the kind of game that is actually all that beneficial for their license.

    I mean, at least with a Darth Vader t-shirt or plastic lightsaber, you know what you're getting, and no hard feelings afterwards. With SWG, you had millions of fans expecting it like the second cumming of Christ, and getting bitter and disappointed. It's not necessarily the kind of thing you want when selling licensed stuff. You don't license your toys to a turd-burger shop, you know?

    And let's not pretend it was just NGE. While I can see why some people liked the skill system, pretty much that was all there was to it even before SWG. But that doesn't do much for Lucas. It wasn't exactly the best game for showcasing their license.

    And in fact it was a game which did funky things to their license. The game launched without space stuff or Jedi. And for that matter without much stuff to do except some pointless PvP. The latter introduction of Jedi pissed all over the license, in making you acceptable as a Jedi only after you're a bitter old wreck that's been a dozen other professions and gave up. That's exactly opposite to canon, you know?

    The NGE somewhat fixed that, but screwed everything else. But even the license issue wasn't really "fixed" except in as much as a kitten is "fixed" after a trip to the vet ;)

    The NGE went full tilt into shameless merchandising exercise, and to such an extent that it left a bitter taste in the mouth of everyone who wasn't explicitly after that. Suddenly you had Darth Vader personally pursuing some fucking Twi'lek dancer if the player was one, Han Solo personally rescuing her, etc. It's stuff that didn't even make much sense. WTF did she do, to warrant that? Gave Palpatine some Iridorian clap, or what?

    It wasn't some subtle use of canon characters, but some mass produced drivel that shoved them down the player's throat whether he wanted them or not.

    If you will, it's like those cheap knock-off toys that give Superman a parachute (WTF, can't he fly?) or put Darth Vader on a motorcycle.

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    1. Re:Not sure about that by eqisow · · Score: 1

      But Vanguard is still going.

    2. Re:Not sure about that by Moraelin · · Score: 1

      Granted, but I don't think they also have to pay royalties for Vanguard.

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      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Not sure about that by eqisow · · Score: 1

      True. You would think they would work out licensing in terms of a percentage of sales/subscriptions, but apparently not.

    4. Re:Not sure about that by eharvill · · Score: 1

      With SWG, you had millions of fans expecting it like the second cumming of Christ, and getting bitter and disappointed

      I'd like to hear more about the first cumming of Christ.

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      At night I drink myself to sleep and pretend I don't care that you're not here with me
  24. What is by Anonymous Coward · · Score: 0

    a really long g****** time?

  25. It actually lasted this long?! by Anonymous Coward · · Score: 0

    I played the beta. It was a terrible, pointless game when it was released.
    I can't believe it survived this long.