Microsoft Launches Avatar Kinect
mikejuk writes "Is Avatar Kinect a world-changing innovation or is it just silly? The idea is simple enough. It uses Kinect to determine body position and facial expression and maps these in real-time onto an avatar displayed on the screen along with other similar avatars. The big question is: what is it good for? The simple answer is that you can hide behind your avatar. It is an opportunity for anyone who feels less than confident about their appearance to become a performer — Microsoft is running a stand-up-comedian-via-avatar competition, for example. The internet has long provided an anonymous platform where users can express themselves, and Avatar Kinect extends this to facial and body expressions. Perhaps this is how video phone calls finally catch on — I'll get my avatar to phone you."
Typical Blond ...... First he painted the town red ... then he banged anything that moved.
Few years yet I guess.
.: Semper Absurda
I would imagine one good thing for it would be for people with social phobias to learn to communicate. It's a lot easier to talk to some puppet looking thing on a screen then a person. The fact it will probably be able to be slowly upgraded to more and more realistic faces means they can gradually move away from their phobia instead of shock treatment or a guy in varying masks.
Wasn't there some saying about how some people make things because there's a place for them and others make things and figure out a place for them? I'd say this fits into number 2, but number 2 is usually what causes unexpected advances so I'm fine with it.
What the hell is Microsoft thinking?
If you could go back in time ten years ago and show people what the Xbox would turn into with crap like this no one would have believed you and would have told you to fuck off for making such a stupid joke.
obligatory guild reference: http://www.youtube.com/watch?v=urNyg1ftMIU
Finally, we can actually have the thing that we've been calling those stupid static (or worse, animated) pictures. A picture isn't an avatar. It's just a picture. An avatar is a full representation of the person hiding behind it, and with this software and the kinect (which is commercial, easy to acquire hardware for the geeks interested in this) we can finally have *real* avatars.
I think this is incredibly cool and a substantial step towards fullbody digital interactions over the internet being available to the man on the (first world country) street.
You should turn signatures off.
Consider the potential applications of this tech in other games. I mean, what if you could actually see the look on the face of that guy you just stabbed in your FPS of choice?
Isn't the whole appeal of games and virtual worlds that you are NOT yourself when you use them?
If you want to do standup comedy while looking and acting exactly like yourself there's this other system for that. IIRC it's called "the real world".
Read Pynchon.
You're joking...right?
This is so retarded I am having a hard time believing this isn't a joke story.
The few people I know who were dumb enough to this piece of shit add-on have long since dumped it in the junk closet.
Clearing out the living room
Fucking with the lighting
Moving furniture out of the way
Dealing with clothing that doesn't work well with the system
Constantly losing tracking
Yeah, going through all that just to chat sounds real fun and 'innovative'.
Kinect is piece of junk novelty device. Marginally fun if you like flailing your arms around like an idiot in front of your TV and not caring that most of your motions aren't being recognized.
Is Avatar Kinect a world-changing innovation or is it just silly?
We've been asked this question before sometime around 2001. Back then it was Matrox and not Microsoft, and it was called HeadCasting
The answer... it was just plain silly. The G550 was a failure for everything except extreme multi-monitor work and HeadCasting was a completely ignored feature.
I'm not sure about others, but for family and friends I'd rather see them when I talk to them, and for the rest of the people on my Steam "friends" list I'd prefer not even being able to hear them let alone see some stupid 3D image they hide behind.
The company that made the Kinect system tried to sell their stuff to Apple, Nintendo, and Sony. None of them wanted it. It was Microsoft who finally ended up buying this junk.
Now, predictably, stuff that no Xbox would have ever cared about that has been done for years with webcams or Sony's Eye Toy suddenly is 'innovative!!!' and 'amazing!!!'.
There really is nothing else to hype for the Xbox 360. I guess when you have only one thing to hype you hype it like your life depended on it.
"they ALREADY have the hardcore audience down pat"
The Xbox 360 is completely dead in Japan.
The Xbox 360 is completely dead everywhere in Europe outside of the UK.
Microsoft doesn't have anything 'down' with the Xbox 360.
"Considering everyone I know with a Wii has maybe 3 games"
The Wii, PS3, and Xbox 360 all have attach rates around 8.
"They have the hardcore market, not much growth there anymore for them"
The PS2 sold 100+ million consoles after it reached 50 million and dropped in price to $199 from $299.
"they have a real shot at taking the #3 slot in mobile"
Microsoft's mobile marketshare is plummeting each quarter. And Windows Phone 7 has a worldwide marektshare of 1 percent.
"The PS3 was waaay too expensive at launch and now the one two punch of the hack all over the news for weeks and Netflix making Blu Ray for most folks a non starter I'd say they are never gonna pull out of dead last this round."
The PS3 is outselling the Xbox 360 in 2011 by a large amount while still being 100 dollars more expensive and Microsoft blowing half a billion dollars on advertising and PR in 2011.
The Xbox 360 is in last place in worldwide installed base and has been for quite some time.
Stop reading fanboy fake sales number sites to avoid making a fool of yourself in the future.
Yeah, dipshit, keep telling yourself that..
I guess you could use this to reduce the amount of data that is sent during video calls. Just send across a model of your real face, and then send the model changes, rather than the full video. This would reduce a large amount of the dynamic nature of video chats (hey, look at what I can see outside my window), but would make the basic person-to-person, head-and-shoulders video much smoother.
The only thing 'different' is the 500 million in marketing and PR money Microsoft has been throwing around to anyone who will hype this piece of junk.
> the research sector of other places should still benefit
Oh god...
of open-source. (7700+1400+700)*4 whether to repeat FreeBSD core team there are dying. See? It's 1. Therefore there too much formality
but this is a nice incremental step forward. When my avatar looks like one of the characters in Mass Effect (lip-syncing included) I'll be impressed. I suppose we'll need to wait for the next generation console and Kinect 2.
After watching the Ghost Recon future soldier demo videos, it seems like the kinect is certainly CAPABLE of actually tracking minute motions (the guy opening and closing his hand to shoot). For example if you just open the calbration menu, you can barely make out your fingers if you open and close your hand unless you are extremely close, but if you boot up the UFC Trainer the little green tracking display in the corner has a much higher level of detail.
Hate to break this to everyone, but I don't spend much time looking at other people's avatars. If someone plays this at me, once the novelty wears off, I'll find something else to look at on the dual screen. Interesting question is how much video is actually people looking at themselves rather than looking at the person they are conversing with. Mirrors outsell sock puppets.
Gently reply
Also needs a voice changer program that actually sounds human. Not humanish. Indistinguishable. Something that can take someone of one age and gender, and make them sound like another in a way convincing enough not to be noticed.
I say this as a 24-year-old cursed with a voice that sounds like a 14-year-old. Such a voice is never taken seriously.
I thought it was a pretty good film about Avatars.
That'll likely never happen. You'd be better waiting for a Mass Effect game to come out with a character that looks like YOU.
the 'coomunity'
Actually, the problem with Kinect is the Xbox360's USB2.0 port - it's not fast enough.
The kinect is equipped with a VGA camera (60fps), and the QVGA IR camera (60fps) and a 4-microphone array. This configuration just barely falls under the current USB bandwidth supported by the 360. And by current, it's what you can achieve with the 360 right now. The theoretical maximum transfer speed for the hardware is around 35MB/sec. Achieving that would let them run the IR camera at full VGA resolution, which should make it possible to detect fingers.
It's very possible Microsoft has got it working in a beta state for the E3 demos, but nothing solid and releasable yet (perhaps the overhead on the CPU is too high - it is USB, after all)
before James Cameron sues them ?
... the airport.
I8-D
This would make me way more confident. - "Get to the chopper"
Though it isn't new and will be spouted as something Microsoft invented, I like it. I liked it when Matrox did it. I like it now. There is something inherently cool about a character behaving like me.
Having to work for a living is the root of all evil.
Actually, the problem with Kinect is the Xbox360's USB2.0 port - it's not fast enough.
The kinect is equipped with a VGA camera (60fps), and the QVGA IR camera (60fps) and a 4-microphone array. This configuration just barely falls under the current USB bandwidth supported by the 360. And by current, it's what you can achieve with the 360 right now. The theoretical maximum transfer speed for the hardware is around 35MB/sec. Achieving that would let them run the IR camera at full VGA resolution, which should make it possible to detect fingers.
It's very possible Microsoft has got it working in a beta state for the E3 demos, but nothing solid and releasable yet (perhaps the overhead on the CPU is too high - it is USB, after all)
Do you have any reference to the Kinect producing 60 fps? I'm pretty sure it doesn't.
Anonymous porn, what else?
This is what will allow MMORPGs to show character movement realistically. Those dance competitions will now be based on the skill of the performer. Transmitting avatar positions takes up WAY less bandwidth than video.
Instead of just a few ways to hide & peer out from behind objects in FPSes, we can assume much more natural positions for cover.
Now all we need is a social area for avatars to "hang out" in (like PSN Home?) and avatar collision-detection algorithms...get ready for the virtual punch-ups of the decade! It will be great to watch...
Recommended for those who struggle at the grassroots level workers. Not only an expensive luxury to be able to highlight your unique qualities, not blindly pursue those gorgeous jewelry to shows you different. Only a small amount of money spent will be able to present himself as a central figure, this is your most sensible approach. discounts iwc watches and Replica Rolex Datejust Midsize Watches have been in helping people achieve this goal.
Actually, the problem with Kinect is the Xbox360's USB2.0 port - it's not fast enough.
The kinect is equipped with a VGA camera (60fps), and the QVGA IR camera (60fps) and a 4-microphone array. This configuration just barely falls under the current USB bandwidth supported by the 360. And by current, it's what you can achieve with the 360 right now. The theoretical maximum transfer speed for the hardware is around 35MB/sec. Achieving that would let them run the IR camera at full VGA resolution, which should make it possible to detect fingers.
It's very possible Microsoft has got it working in a beta state for the E3 demos, but nothing solid and releasable yet (perhaps the overhead on the CPU is too high - it is USB, after all)
Do you have any reference to the Kinect producing 60 fps? I'm pretty sure it doesn't.
Looks like 30 fps per 2 active people: http://rpad.tv/2010/06/29/xbox-360-kinect-limited-to-two-players-and-640-x-480/