Sony: Emotion-Reading Games Possible In Ten Years
Calidreth writes "At Gamescom last week two of Sony's executives stated their belief that in merely ten years' time, video games will have the ability to read more than just movement on the part of the player. Reading player emotions will be a key feature that is possible now and might be implemented into games in the future."
...they will have to install special self-preservation chips inside consoles, so they don't commit seppuku when an Emo kid plays on them.
Tubal-Cain smokes the white owl.
Ninja Gaiden will know when it's pissing me off? And then it'll, what, get even harder?
It was bad enough when all we had to worry about was breaking a controller when a game made us angry. Now the game will know we're angry on its own and react accordingly?
First of all this is speculative gibberish. It may be 2 years, and it may be 20.
Secondly, I can just see a status console showing "User status: Bored" 95% of the time.
Stop trying to build clippy for computer games.
These posts express my own personal views, not those of my employer
During the Valve Dota2 tournament at GamesCon, all participants were wearing custom hardware in the form of biometric bracelets that recorded their 'emotional' state straight into the replay: http://blog.dota2.com/2011/08/570/
Before we use these in games, can we use it to help autistic folks read people's emotions?
Want to make a bold claim with no evidence whatsoever? No problem! Just prophecy that it will happen "in ten years" and you'll enjoy the infinite respect and worship afforded to the likes of St. Peter, Confucious, and Warren Buffet.
Worried about being wrong? Again, no problem! When the ten year mark rolls around you'll have a wealth of available options for deflecting the shame. Your best hope is that you'll be dead by then. If by some grave misfortune you are still alive, you'll still have an average of 2.7 presidential administrations (adjusting for the assassination coefficient), dozens of religious leaders, and countless others to blame for derailing the path to paradise in the prior decade!
Bet on ten years and no one can ever prove you wrong! Guaranteed or your money back! Thank you for shopping Ronco, operators are standing by!
Emotion = ({Bored},{ Slightly aroused});
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
She can stop playing with my emotions, and start letting the console play with her emotions.
if you want to do something like that now all you need to do is record and analyze input patterns from regular controllers, redundant or excessively long button presses and repeated attempts at disallowed actions, significantly lower than average (for a particular player) numbers of actions taken in a minute (not counting walking around) and significantly worse than normal reaction times would indicate boredom or lack of attention Redundant button presses along with high actions per minute would indicate excitement.
all without creepy "computer is watching you" shit
Snowden and Manning are heroes.
I want to see something like this in professional gaming tournaments.
At Gamescon in the DOTA2 tournament, the players had sensors connected to them that sensed the electrical conductivity of their skin, thus it sensed their excitement.
Seeing that in accordance to what's on the screen is great, you get to know how nervous the players are at what point, you can even point at a time in the graph and see where they knew something bad was going to happen to them due to increased conductivity.
So since the 3D thing is an abject failure Sony's got something else lined up to sell us all new proprietary hardware with.
Honestly, I don't doubt reading basic emotions could be possible in 10 years, which is an eternity - we already can do it fairly well with crude emotions (fear is easy to recognize!). What I really worry about is what the people who brought you Playstation Home might try to do with it. Who are so tone deaf they don't realize that continually neutering the console they sold you for $600 might might make anyone annoyed. Who don't realize that pissing off hackers is a bad move. What are they going to do, if they see you frown pop up a biiiiiig yellow screen filling smiley face?
I can't imagine there being a wide range of emotions that can be expressed while playing something made by Sony (hate and super-hate come to mind). Sony may very well be right about the creation of such a feature but I doubt they'll be the ones implementing or taking advantage of it to the fullest.
We haven't finished inventing it yet, but when we do, it'll be awesome.
"The most dangerous enemy of a better solution is an existing codebase that is just good enough." -- Eric S. Raymond
So does this mean games could get easier when I'm about to throw the controller at the wall? because that seems counter productive to Sony, who makes money when I have to go buy a new controller.
http://xkcd.com/678/
Five years ago at a PS3 dev conference where they were showing off their real time face recognition to us developers (which included a 'smile' amount) I told them they should be tracking the 'smile' amount of the player as a real time difficulty adjuster. They said they hadn't thought of doing that and it's a cool idea.
Obviously nothing came of it. Oh well, I should have patented it.
http://megatokyo.com/strip/21
How useful would this be for people who are borderline sociopaths and/or don't feel many emotions?
The fun will be in inducing subtle variations in your own emotions so as not to be perceptible to those around you and yet force the interpreting code down long improbable paths, and see if the programmers covered every contingency.
John_Chalisque
Sony: Can Kiss the Fattest, Hairiest Part of My Ass
Here's my emotion, Sony: Fuck you !
"Reading player emotions [and sending all the data straight to Sony's marketing department and anyone else willing to pay] will be a key feature"
http://en.wikipedia.org/wiki/Emotiv_Systems
"Emotions (Affectiv suite): "Excitement", "Engagement/Boredom", "Meditation", and "Frustration" can currently be measured. Emotiv admits that the names may not perfectly reflect exactly what the emotion is, and says that they may be renamed before market launch."
With the way games are going nowaday, with most titles I could just replace the whole thing with one line: EMOT getPlayerState() { return BORED;
I always heard chinese and japanese people smile when they are embarrassed.
About the "ten-years" : i once had a book, when i was a young boy, about year 2000. It was for kids, ok. But i remember it told a lot about things that never happens. (Like living on the moon). Things have changed in a so impredictable way !
I read that on ./ : there is no future in time travel...
What does it mean, "appended to the end of comments you post"
Why not put a heart rate monitor in the controller on each hand grip and use an existing webcam accessory to track facial expressions? ...
Welp, down to the patent office for me now!
I read about a game you could buy at the gadget shop that measures how stressed out you are. The purpose, of course, is to be less stressed out than your opponent. The catch: loser gets an electric shock!
I think they're just talking about more sophisticated gestures when they're talking about emotion sensing - it's hard enough with humans, harder with hardened actors and what's more important guessing the reason behind the emotions is even harder.
or will the machine do mind reading too and thought control detection?
world was created 5 seconds before this post as it is.
I bet they'll call it the "Emotion Engine".
Oh wait, can't do that, marketing already took that one.
LA Noire play you.
Decipher these emotions during game play Sony:
http://www.youtube.com/watch?v=PbcctWbC8Q0
I don't see how this will work, since Sony management is so lousy at detecting the emotions of the criminals^Wcustomers out there using their products.
General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
This has already been done, and stuff like this has been out for a few years already. The Emotiv EPOC EEG headset has games on it that can be controlled with emotion and thought. FYI, Spirit Mountain: http://www.emotiv.com/store/apps/applications/117/602 It never caught on as well as the developers hoped though.
Reading the emotions of people can make games completely different. Especially dangerous. Imagine a depressive person would play a game which confronts him with his own fears etc.
What next? "Mind-Reading games?"
There are already a few "zen"-like games which work via biometrics -- you're supposed to calm down (or get really excited) to cause certain things to happen in-game.
But really, I don't see the point in an actual game. What effect would my emotions have on gameplay? Do I really want them to have an effect? I can only think of two games I've played recently where the player could really effect their character's emotional state:
Penumbra. In this series, if I'm hiding and I look directly at a monster, my character will slowly start to panic, eventually making enough noise to draw attention to himself and get eaten. So I have to look away to stay calm. This is partly scary because it's now left to my imagination what the monsters look like, and partly because as my character starts to get nervous, I get nervous...
Imagine if the game instead read my emotional state. It might read it as "panic" regardless, or maybe as "calm" anyway, considering I have a savegame a few seconds ago and I know I'm really sitting in a chair playing a game, not hiding behind a crate from a Lovecraftian horror. I suppose it could work, but it seems like it'd either translate into always panicking or never panicking. And in any case, I doubt any of these will make me actually physically panic the way my character does, to where I'm actually making noise...
Or, Mass Effect, or anything similar where I can choose a "good" or "bad" path. But convincing the game to do what I want is hard enough without this -- the menu options are often deceptive. Mass Effect 2 will often provide an opportunity to intervene during a cutscene, but it's already decided whether it's a "Paragon" or "Renegade" action to do so...
But these are role playing games. One thing that makes them so much fun, and so replayable, is to see what happens if I choose renegade. I don't want to be choosing renegade options because I had a bad day at work, or paragon options because I just got laid.
The only way I can see this being useful is with MMOs, but even there, my complaint is with the number of ways my character can emote, not that I have to tell it to be happy or sad. I suspect this would have similar problems to adding voice chat, in any case -- just as voice chat kills the ability of a guy to play a girl, or a 12-year-old nerd to play a 25-year-old hero or a 150-year-old drunken dwarf, sensing my actual emotions would make it much more difficult to play a character who reacts differently than I would to a given situation.
Don't thank God, thank a doctor!