Sony Attacks Microsoft's Publishing Policies
winston18 writes "Sony's vice president of publisher relations has gone on record as saying that Microsoft is protecting an inferior technology with their policies regarding content on Xbox Live Arcade and multiplatform titles. The comments stem from Microsoft's admission that they reserve the right to deny titles on Xbox Live if they launch on the PlayStation Network first."
Sony, who is known to pay millions towards Rockstar (with GTA series) and other developers to make PlayStation exclusives and offering them special deals, is saying Microsoft's policies are wrong when they try to fight against this old stupid shit with consoles?
I guess all the old OtherOS, PSN network hacking and other fiasco wasn't enough for Sony.
They have been in the console market for ten years now and they still think they can buy/bribe/threaten their way to beating Sony and Nintendo.
Sony has some 21 first party studios.
Nintendo has about 10.
Microsoft has only 3 or so first party studios.
So Microsoft is forced to play the bribe and threaten crap with publishers since they have almost nothing in the way of exclusive games to compete with Sony and Nintendo's huge first party lineups.
No wonder they went from distant 2nd place last gen to last place this gen.
I'll explain the title of my post towards the end. Regarding the two digital-distribution marketplaces that Microsoft maintain, however, Microsoft are so schizophrenic with regard to how they operate both XBLA and XBLIG that it's rather stomach-churning.
The fact of the matter is that when the Xbox 360 originally came out, you would see maybe 1 to 2 titles every 1 to 2 weeks released on XBLA. XBLA was touted as the way for smaller, more "indie" development houses to develop games on the X360 platform without having to deal with all of the ins and outs of manufacturing, distribution, and more restrictive technical certification requirements that come with a disc-based game. Microsoft were highly selective over the titles that would be released on XBLA, and for good reason - they needed an online marketplace with many "strong" titles and few "weak" ones.
After so many "indie" development houses complained that they were not being allowed to market such obvious smash hits as "Try Not To Fart" or "Controller Vibrator 2000" - note the intended sarcasm - Microsoft created the XBLIG marketplace, touting that as the new place for smaller, more "indie" development houses to put games onto the X360 platform.
This went well for perhaps 6 to 12 months, with a few particularly good indie games making their way to the top of the XBLIG charts, and all of the undeserving fluff and blatant cash grabs fell to the bottom of the pile, at which point the wheels fell off. Microsoft felt the need to take things in a third direction, now choosing to "upgrade" specific XBLIG dev houses to XBLA contracts.
In doing so, they signed the death warrant for both XBLA and XBLIG. Removing the more polished indie dev houses from the XBLIG marketplace ensured that XBLIG continues to play second fiddle to XBLA, but more importantly, it means that the XBLA marketplace is now flooded with "lesser" games that would otherwise have remained on the XBLIG marketplace (and for good reason). Now, it is much more difficult to separate the wheat from the chaff on the XBLA marketplace, and there is no wheat on the XBLIG marketplace.
Despite all of this, Microsoft insist that they are "top dog" regarding their digital marketplaces, to the point of taking blatant advantage over dev houses they perceive as "smaller" when those dev houses come a-knocking to try to get their games released on XBLA. In the case of Minecraft, the sad fact is that the Xbox 360 is the only console (handhelds excluded) on which it will be released, specifically because Microsoft forced Mojang into an exclusive contract. The entire matter is sickening.
If you go and tell Target that you'll sell them something exclusively for awhile before you sell to other retailers, you may well find that Walmart, Best Buy and so on blacklist you. They don't like you trying to give a competitor an advantage so they'll say "Ok you want to go exclusive with them, you do that, but it is a permanent thing. We aren't going to let you give them a boost, and then give yourself a sales boost by using our store space."
Same shit with pricing. You generally can't give highly preferential pricing to one retailer or the others will retaliate.
Remember: It is 100% your right to determine who you do and do not wish to sell to. However it is 100% the stores' right to determine what they do and do not wish to stock. If you do something that they believe hurts them, they are within their rights to tell you to fuck off.
Similar deal here. If Sony bribes you to release your content first on PSN, ok that is their right, and your right to accept the deal. Nobody is going to say you can't. However MS is not then interested in carrying your product. They don't want you trying to boost Sony's platform by releasing there first, and then to improve your sales by going to MS's market later.