Slashdot Mirror


An FPS Minus the Shooting

phaedrus5001 writes "Ars has a story about a first person shooter under development that involves no shooting on the part of the player; at least, no shooting bullets. The game, Warco, has the player in the role of a war correspondent. The object is to immerse yourself in missions and firefights in order to document what happens. From the article: 'Players will experience the process of filming conflicts, going into dangerous situations armed with nothing but a camera. They will then edit the footage into a compelling news story.' While it's an interesting and different concept, it should be even more interesting to see if the developers can actually convince a publisher to release the project."

172 comments

  1. Publisher? by wvmarle · · Score: 1

    Why do you need a publisher these days? Just release it yourself, online!

    1. Re:Publisher? by sourcerror · · Score: 1

      Because they don't have enough money for marketing?

      Also, this idea seems a bit risky. I don't think I would like to gamble my parents' house on such an idea.

    2. Re:Publisher? by azalin · · Score: 1

      You still need someone to give you some money in advance to pay some bills. If your team works for shares or little money you might pull it off without a publisher / investor. The concept is rather unique though and I can't really tell whether or not it will work. It is a gamble. One thing that could really give it a kick-start would be a good mission editor, so you could use it to create your own movies and scripts. How many people have been (ab-)using game engines that were never created for such things to make stuff like red vs blue and the like?

    3. Re:Publisher? by wvmarle · · Score: 2

      It's under development and they're hitting mainstream geek-press already (Ars, Slashdot). So a large part of their target market already knows about it.

      Developing a game like this shouldn't give you too much hope to get rich. As TFA states they hope to make it "a commercial reality", not sure what they mean with it but it sounds like they hope to have it break even or make a little profit off of it. It's so out of the ordinary that to me it's hard to say what could happen to a project like it.

      But to get back to the point: you don't need multi-million budgets for marketing. If you have an interesting product (and they do) then the press will happily write about it, like /. does now. No need to buy advertising on TV or whatever.

    4. Re:Publisher? by sourcerror · · Score: 1

      I have seen too many promising projects sunk because of lack of attention. The press is only intrested in polished products.

    5. Re:Publisher? by wvmarle · · Score: 1

      And rightfully so. No-one is interested in unfinished, poorly executed products. Polish is important. And that includes both graphics, overall game design (story, characters, options) and overall game play.

    6. Re:Publisher? by Anonymous Coward · · Score: 0

      Why do you need a publisher these days? Just release it yourself, online!

      Especially when it's just a recruitment tactic to lower the cost of front-line war reporters.

    7. Re:Publisher? by delinear · · Score: 3, Informative

      The concept is rather unique though and I can't really tell whether or not it will work. It is a gamble.

      Well, it's not that unique :) - seriously though:

      The path through the levels is linear, similar to a rail shooter. Up to 60 pictures can be taken per visit to a course. After completing a course, the player selects their best picture of each Pokémon to be rated by Professor Oak and added to the Pokémon Report. Scoring takes into account various aspects of the pictures, such as the Pokémon's size, its pose, and keeping the Pokémon in frame. Extra points are awarded for capturing a "special" pose or Pokémon

      Substitute Pokémon Island for a warzone and Pokémon poses for battlefield atrocities and you're there or thereabouts.

    8. Re:Publisher? by fph+il+quozientatore · · Score: 5, Funny

      Substitute [...] Pokémon poses for battlefield atrocities and you're there or thereabouts.

      I'd rather take the battlefield atrocities, thanks.

      --
      My first program:

      Hell Segmentation fault

    9. Re:Publisher? by Anonymous Coward · · Score: 0

      Minecraft isn't polished, does not have neat graphics and there is not much story to it. Notch (The developer.) still did a lot better than break even.
      Sure, it is not the way things usually works out but for some reason I don't think that the things you listed correctly describes what makes people interested in games.

    10. Re:Publisher? by azalin · · Score: 1

      Even if I had known about this, I would probably have pretended not to have ever heard about it. Rule 34 probably is active (or will be soon) too. Mmmh that might even be a more interesting game too.

    11. Re:Publisher? by Anonymous Coward · · Score: 0

      The press is also interested in the press (well media in general) so this might do OK. I can easily imagine it getting coverage on TV news programmes although whether that would be helpful I don't know.

    12. Re:Publisher? by Anonymous Coward · · Score: 0

      the team is _already_ working on it without nobody paying the bills?

      and this is their run to find someone to pay them in _advance_

    13. Re:Publisher? by tepples · · Score: 2

      Just release it yourself, online!

      And get it digitally signed by the console maker how? Nintendo doesn't want to deal with first-time developers, and Sony's web site for signing up as a developer has been broken for five months now.

    14. Re:Publisher? by PopeRatzo · · Score: 1

      The press is also interested in the press (well media in general) so this might do OK.

      Bingo.

      If an FPS game about a war correspondent came out, it would be all over the news and media.

      It would also probably suck, but that's not the issue under discussion.

      --
      You are welcome on my lawn.
    15. Re:Publisher? by Anonymous Coward · · Score: 0

      You dont need marketing. You only need a good project and you need to know how to use sites as slashdot and reddit to your advantage. just look at minecraft.

    16. Re:Publisher? by delinear · · Score: 1

      No, what you've done is hold up an exception to the general rule, that doesn't mean the general rule isn't still correct for the vast majority. If you're betting the farm on being another exception to the rule you're taking an astronomical gamble.

    17. Re:Publisher? by wvmarle · · Score: 1

      I don't know about this particular game, but if I understand correctly you have to develop for each console separately. Different hardware platforms. That's a lot of extra work for a small start-up game developer, or for an individual/group doing it in their spare time. Better start with the PC platform - if only because most people have one of those already.

      And the games market is definitely bigger than the consoles. If I were a beginning game maker I would target either the mobile phone market, or the desktop PC market. This game will be for the PC market, it sounds too heavy for phones. Now if they are successful in this market, they may have the money to invest in porting the game to other (console) platforms, and they will have the name to have the console makers sign them up.

    18. Re:Publisher? by wvmarle · · Score: 1

      What you describe that is marketing. You're probably mixing up marketing with advertising: advertising is a common part of marketing, but there is much more to marketing than advertising.

    19. Re:Publisher? by CastrTroy · · Score: 1

      I could see this getting popular. Provider a system for people to share their edited war videos, and it could probably gain quite a following. I don't really understand the draw of something like MineCraft, or Dwarf Fortress, but they are quite popular games.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    20. Re:Publisher? by Abstrackt · · Score: 1

      Because they don't have enough money for marketing?

      Post the project on Kickstarter.

      ??? (wait)

      Profit!

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    21. Re:Publisher? by CastrTroy · · Score: 1

      How did 2DBoy get World Of Goo released on the WiiWare store then. Sure, it was already popular on the PC before getting to WiiWare, but it's still their first and only game. If they can do it, I'm sure others can. There's tons of games on WiiWare that I don't recognize the name of the "studio" that made the game. Mind you, it's not the free-for-all that XBox360 has (funny you just forgot to mention them), but I Think Nintendo wants to maintain a more "curated" shop, so that the good games don't get drowned out by unpolished demos and people putting up a "game" just to say they did it. Which I find perfectly acceptable.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    22. Re:Publisher? by nedlohs · · Score: 1

      No it shows that your general rule isn't correct. There's another factor which is "novelty" or maybe "innovation" if you want to be management...

      Sure if a game is just like a bunch of other games then yes the most polished one will win out (of course some people might choose the polished graphics over more polished gameplay, etc). However, if your game has something reasonable "unique" then that polish doesn't matter as much since there isn't any competition.

      Minecraft was an example of that. The world constuction/destruction aspect gave it something that competitors did not have. Note that terraria has done pretty well too, it has more polish on the gameplay (there actually is gameplay...) though lost a D.

      At least I think that's how it works for me - I don't make such conscious decisions - but given the games I do play. There are "old school" RPGs that I once would have loved but now can't get into, I suspect because I can get an RPG with polish and get the RPG part I like with pretty graphics. But there are other games I play which are lack in the polish department, Mount&Blade and AI War: Fleet Command for example - both of which aren't what I would call polished (though AI War has great music) but they offer something I haven't found with more polish (yet).

      I doubt this has anything that hasn't been done elsewhere. There are plenty of "safari" type games in which you take pictures of animals (aimed at kids, mind you) so the camera instead of gun isn't new, and there are plenty of games in which editing video is a key part of the game. But I don't actually know anything outside of the slashdot summary (and I skimmed that :), so maybe they do have something newish.

      Still you certainly don't need a publisher in this day and age. If your game is actually good it can't be that hard to get some of the popular youtube "watch me a play a game instead of playing it yourself" people to give it a whirl and hence publicity. Steam doesn't seem hard to get into (given the shitty stuff I see on their front page all the time). Yes you won't be able to sell it for $50.

    23. Re:Publisher? by Anonymous Coward · · Score: 0

      That's where you're wrong though. The graphics *are* neat. They might not be stunning but they're neat in the sence that it provides an environment of play and adventure in the same sense that Lego does. The blocky texture to everything is almost self mocking when you see your first chicken or cow within the game.

      In regards to story the game wasn't pushed as a story. It was pushed as open world sandbox where you're free to explore and construct/survive how you see fit

      If notch tried to market it as anything different then yes, he probably would have failed. However, what he presented to the public was very "polished" in the sense of the word. I first played it during alpha and enjoyed the game without finding any crippling bugs, it drew me in enough and hooked me before I was able to find debilitating issues with it. I understand what alpha & beta mean and was forgiving in that regard but that doesn't take away from the fact that he presented a very appealing and capable product to the viral marketing community.

    24. Re:Publisher? by Anonymous Coward · · Score: 0

      I have a better idea for an FPS game...Heavily armed soldier blows away the evil pokemon invaders!

    25. Re:Publisher? by Anonymous Coward · · Score: 0

      Cant I have both? A pokemon warzone photo shooting game? Itd finally give us older fans the real action weve craved all these years. Suicide Voltorb vests, Blastoise with howitzers mounted on them. 3

    26. Re:Publisher? by Macgrrl · · Score: 1

      If you want to say that taking photos in game has prior art, you might want to include Zelda: Wind Waker and Beyond Good and Evil as examples too.

      That said, I personally know Morgan who is mentioned in the article (we used to game together many many years ago), and the idea for the game originally came from a War Correspondent. Much of the 'game' is whether you take footage or choose to interact with your potential subjects. and what footage you choose to show. It's about the moral choices rather than the quality of your framing.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    27. Re:Publisher? by Macgrrl · · Score: 1

      These guys aren't first time developers.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  2. Shooting by Lord+Lode · · Score: 1

    So it is shooting! Shooting pictures and films :)

    1. Re:Shooting by azalin · · Score: 5, Funny

      Do you get to use a Canon for this?

    2. Re:Shooting by dredwerker · · Score: 1

      Do you get to use a Canon for this?

      You could nickone - no I'll get my coat

      --
      On a long enough timeline. The survival rate for everyone drops to zero. Chuck Palahniuk, Fight Club, 1996
  3. Portal? by Anonymous Coward · · Score: 1

    What about Portal? It didn't involve any bullet shooting and it was a FPS

    1. Re:Portal? by Anonymous Coward · · Score: 0

      "Portal is a single-player first-person puzzle-platform video game developed by Valve Corporation." not a shooter ;P

    2. Re:Portal? by tehcyder · · Score: 0

      What about Portal? It didn't involve any bullet shooting and it was a FPS

      If there's no shooting it's not a fucking FPS. By definition. Why can't you just say it's a game you play in the first person. You could have a first person adventure/puzzle game, a first person Civ-style game, a first person sports game...

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    3. Re:Portal? by ArcherB · · Score: 2

      What about Portal? It didn't involve any bullet shooting and it was a FPS

      If there's no shooting it's not a fucking FPS. By definition.

      Why can't you just say it's a game you play in the first person. You could have a first person adventure/puzzle game, a first person Civ-style game, a first person sports game...

      FPS = First Person SHOOTer

      What did you do, exactly, with that Portal gun to make it work? Here's a hint, GP said " It didn't involve any bullet shooting and it was a FPS".

      Even in this game, you have a camera. What do photographers call it when they take pictures or video?

      --
      There is no "I disagree" mod for a reason. Flamebait, Troll, and Overrated are not substitutes.
    4. Re:Portal? by somersault · · Score: 1

      It involved shooting portals, what's the problem? Games like Amnesia are first person adventure/puzzle games, but Portal was a shooter/adventure/puzzle game :p

      --
      which is totally what she said
    5. Re:Portal? by Calydor · · Score: 1

      What did you do, exactly, with that Portal gun to make it work?

      I fired it. Why?

      What do photographers call it when they take pictures or video?

      Taking pictures and filming, respectively. Or if you're nitpicking, professional photographers likely call it 'working'.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    6. Re:Portal? by Anonymous Coward · · Score: 0

      What did you do, exactly, with that Portal gun to make it work?

      I fired it. Why?

      What do photographers call it when they take pictures or video?

      Taking pictures and filming, respectively. Or if you're nitpicking, professional photographers likely call it 'working'.

      Nice way to dance around the answer, dickhead, we all know that you shoot shit with your Portal gun, and photographers shoot photos and scenes.

      In common use, "FPS" is usually used to indicate the style of interface, not game play. Portal is a "FPS style Puzzle" game, Halo is a "FPS style Shooter".

    7. Re:Portal? by Anonymous Coward · · Score: 0

      "Well, I've got my camera and film... I'm going on my first photo _ _ _ _ _!"

      I'm thinking Calydor is a politician. The idea is to avoid ANYTHING that makes a valid point against one's mindset.

    8. Re:Portal? by Anonymous Coward · · Score: 0

      Ignore the title... as it never says "the first" etc etc. Even infamous is a fps that doesn't involve shooting bullets (well you don't shoot bullets anyhow).

      Also, I'd be interested in a game like this as its a bit different than the norm while still sounding fun.

    9. Re:Portal? by Anonymous Coward · · Score: 0

      extravaganza

    10. Re:Portal? by Quietust · · Score: 2

      Sure it did - the turrets shoot plenty of bullets (and they shoot the whole bullet - that's 65% more bullet per bullet).

      --
      * Q
      P.S. If you don't get this note, let me know and I'll write you another.
    11. Re:Portal? by arth1 · · Score: 1

      FPS = First Person SHOOTer

      Or first person sneaker, like Thief.
      Which this seems to be more akin to.

    12. Re:Portal? by shadowfaxcrx · · Score: 1

      We call it shooting, actually. Filming has been inaccurate for decades ever since tape replaced film (and believe it or not, a lot of TV photogs launch into nerd-rage when you tell them they're filming something). And now you can't even call it taping, because most of us shoot on either flash-based card media (Panasonic) or rewritable optical discs (Sony).

      But yes, we also call it "working" ;)

      --
      "I disagree with you" does not equal "flamebait."
    13. Re:Portal? by tftp · · Score: 1

      Thief is a true FPS because you can shoot broadhead arrows at your enemy. The sneaking part is just a strategy - and even then nothing stops you from barging in through the main entrance of the castle. Not that you will easily win this way, but you can do it.

      The main difference between Quake and Portal (as an example) is the amount of violence you are willing to unleash. In Portal only your beloved companion cube may be somewhat offended. In Quake you vaporize your enemies; in Thief you stab them.

    14. Re:Portal? by arth1 · · Score: 1

      The main difference between Quake and Portal (as an example) is the amount of violence you are willing to unleash. In Portal only your beloved companion cube may be somewhat offended. In Quake you vaporize your enemies; in Thief you stab them.

      No, you actually kill turrets in Portal 2. As for shooting, the zapping of cameras is far more typical FPS than Thief's use of arrows.

  4. Amnesia: Dark Descent by Mike+Mentalist · · Score: 1

    It's not quite the same thing but anyone interested in a non-shooter FPS type game should check out Amnesia: Dark Descent.

    It's pretty creepy but the puzzles are pretty good and so is the story and voice acting. Should be available for not too much dosh on Steam.

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    1. Re:Amnesia: Dark Descent by Anonymous Coward · · Score: 0

      Or Penumbra: Black Plague, which is the earlier part and is better.

    2. Re:Amnesia: Dark Descent by Anonymous Coward · · Score: 0

      It's not quite the same thing but anyone interested in a non-shooter FPS type game should check out Amnesia: Dark Descent.

      It is pretty nice if you are looking for a first person view game without shooting.
      If you on the other hand is looking for a first person view game without violence (Because you think that your children shouldn't play games with too much violence.) then Amnesia might not be the best choice since it not only shows gore pretty well but also describes very violent forms of torture in way too much detail for any sane person to be comfortable with it.

      Seriously, to just categorize a game to wether you shoot or not without thinking about if you are shooting flowers and rainbows at pink spherical monsters or if you are maiming civilians in an ultraviolent game seems a bit pointless.
      In this game the objective might not be to kill people but rather to document it. In the end it might teach children to document rather than intervene when other people get hurt.

    3. Re:Amnesia: Dark Descent by GameboyRMH · · Score: 1

      You can buy that game DRM-free from the developer IIRC (site's blocked at work).

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  5. Myst? by Anonymous Coward · · Score: 0

    An FPS minus the shooting? It sounds a lot like Myst.
      http://en.wikipedia.org/wiki/Myst

    1. Re:Myst? by somersault · · Score: 1

      Myst was first person, but it was made up of still scenes (with a little animation sometimes), and it had no shooting.. it was pretty much nothing like an FPS. I remember other similar games on my Mac as a kid, one horror based one, one detective based one. They (and Myst) were basically just graphical versions of text adventure games. All in all, I prefer the text based ones over pre-rendered stuff. Using your imagination is a lot more fun somehow (yes, I also prefer MUDs to stuff like WoW).

      --
      which is totally what she said
    2. Re:Myst? by Robert+Zenz · · Score: 1

      realMyst was made up of a complete 3D-Environment...though, still no shooting.

  6. Free marketing by jlebrech · · Score: 1

    Now there's the free marketing, all they need now is to finish it and release it on steam.

  7. Interesting Idea by Steauengeglase · · Score: 1

    But I don't quite get the idea of the blood spat when you get shot. If you were a journalist, well, you'd be dead (like anybody else really), but for the sake of the game a mechanic where you black out for a bit of time and get a very different story from what would have happened if you were a conscious would have been a lot more interesting.

  8. Beyond good and evil by vegardh · · Score: 2

    Very interesting, the underrated game Beyond Good And Evil involves creature photography as a fairly central gameplay element, and that bit is very good.

    1. Re:Beyond good and evil by Trilkin · · Score: 1

      Dark Cloud 2/Dark Chronicle comes to mind here too.

      --
      Nobody cares what the CAPTCHA for your post was.
    2. Re:Beyond good and evil by Hatta · · Score: 1

      Beyond Good And Evil is an overrated game. It's a competent Zelda clone that gets way too much adulation because it has a female protagonist.

      --
      Give me Classic Slashdot or give me death!
    3. Re:Beyond good and evil by Robert+Zenz · · Score: 1

      Zelda Clone? I'd like to here the explanation on that one.

    4. Re:Beyond good and evil by Hatta · · Score: 1

      Have you played a Zelda game? You travel from dungeon to dungeon, fighting enemies and scaling obstacles to find a key that opens the next dungeon at which point you repeat. From a game mechanic standpoint it's almost identical to a Zelda game.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Beyond good and evil by Robert+Zenz · · Score: 1

      You've just described 99% of all RPGs (including MMO).

    6. Re:Beyond good and evil by Hatta · · Score: 1

      Please. Few RPGs rely on physical obstacles in their dungeons, and ALL RPGs have stats and experience points. BGE is clearly a Zelda like and not an RPG at all.

      --
      Give me Classic Slashdot or give me death!
  9. Pokémon Snap by Anonymous Coward · · Score: 2, Insightful

    So it's like Pokémon Snap. Nothing innovative, move on.

    1. Re:Pokémon Snap by barlevg · · Score: 1

      This was the first thing I thought of...

  10. LIKE SEX WITHOUT THE GIRL !! by Anonymous Coward · · Score: 0

    Not much to brag about !!

    1. Re:LIKE SEX WITHOUT THE GIRL !! by ArcherB · · Score: 1

      Not much to brag about !!

      Unless you're a girl... or a gay man.

      --
      There is no "I disagree" mod for a reason. Flamebait, Troll, and Overrated are not substitutes.
    2. Re:LIKE SEX WITHOUT THE GIRL !! by TheRaven64 · · Score: 1

      Sex without a girl, if you are a girl, means sex without you, so it's probably not much to brag about either...

      --
      I am TheRaven on Soylent News
  11. Good journalism isn't objective by addie · · Score: 2

    Games generally need some kind of scoring mechanic to keep players playing. If this game moves ahead, then it would require a system that scores the report based on objective criteria - the only other option would be to have a gaming community score reports (but with a niche game, and a troll-ridden community, this seems unfeasible).

    So what gets the most points? Shooting video of soldiers fighting hard for their country? Or getting insider shots of blatant war crimes? Perhaps civilians cowering in fear, or mass graves? The kind of shots that a true war correspondent would want are not the kind that are suited to a game.

    A clever concept, but impossible to judge the success of the player to any meaningful degree. It's more likely to be a dialogue-driven story game, with bits of running around, making "moral" choices, and shooting video that's edited together for nothing more than the pleasure of the gamer. I applaud the originality, but I'm skeptical of its appeal.

    1. Re:Good journalism isn't objective by Opportunist · · Score: 1

      A daring concept (but not new, hello, /., 22 comments and not a single one even mentioning nethack?), but as you identified, it will most likely get stale soon. It will probably end up being a hide-and-sneak game where you have to get to a certain spot so you can take a good picture and preferably before whatever you're supposed to "shoot" happens.

      Think CoD Sniper missions, just without guns.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Good journalism isn't objective by Anonymous Coward · · Score: 0

      Good journalism doesn't exist - it's all about ratings and money.

    3. Re:Good journalism isn't objective by Lord+Lode · · Score: 1

      Nethack is not an FPS, and it has shooting (arrows, ...). So its relevance to this article is almost none.

    4. Re:Good journalism isn't objective by icebraining · · Score: 1

      It could also reward reaction time, like other FPSs do: let's say an helicopter crashes near you, or an important guy gets hit unexpectedly; you need to be very fast to capture the moment. You could even apply Bullet Time mechanics.

    5. Re:Good journalism isn't objective by Hentes · · Score: 1

      It doesn't necessarily have to be about points. It could about given certain primary objectives from your paper to document, and the challenge is getting there without being shot. Or it could have an investigative part where you have to get information out of reluctant soldiers and frightened/hostile civilians about places where interesting stuff happens than getting in and out of there without being seen, adding a sneaking element. But I too, am sceptical.

    6. Re:Good journalism isn't objective by Anonymous Coward · · Score: 0

      Halo: CE had zero scoring, but was very successful.

    7. Re:Good journalism isn't objective by Anonymous Coward · · Score: 0

      I can't think of a game I've played in the past four years that has a scoring system. Always pisses me off when I read an article claiming "Grand Theft Auto awards points for destruction and killing pedestrians". Points have been obsolete since at least as far back as 1995.

    8. Re:Good journalism isn't objective by Hentes · · Score: 1

      If you play as a pacifist Tourist then it has some similarities.

    9. Re:Good journalism isn't objective by addie · · Score: 1

      After watching the video, I think you're right about the objectives. I guess the player will be given a list of scenes to capture like:
      - Wounded friendly soldier
      - Exploding fuel depot
      - Civilian hostage

      However that will mean a) the player will be more or less aware of what to look for prior to the mission, and b) stifle much creativity. Your suggestion that it involve investigative journalism through some sort of dialogue system is a good one. This could mean branching and dynamic missions, and enable the player to choose whether to be, for example, a sensationalist journalist or a more hardline reporter. Unfortunately I doubt this will be the case.

    10. Re:Good journalism isn't objective by Calydor · · Score: 1

      It could also be a case of being given a mission to go cover some op or another, but with 'hidden' objectives such as what you described, like exploding depots, mortar shells coming down near you etc.

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    11. Re:Good journalism isn't objective by Anonymous Coward · · Score: 0

      They could turn it into a game of physics - how do you place mirrors to make three Iranian missile launches look like four?

    12. Re:Good journalism isn't objective by SolemnLord · · Score: 1

      Games generally need some kind of scoring mechanic to keep players playing.

      I spend hours and hours on Minecraft because I like the earned satisfaction when I build something awesome without hacking my inventory.

      Days were spent in the original Rainbow Six mission planner because it was more important that I have a flawlessly-executed mission than beat the game.

      The fact that I never had a weapon for the longest time in Dark Corners of the Earth, or had to hide from monsters in Amnesia, never bothered me in the least.

      Gamers will create their own "scores" if the game allows them. Here, it seems pretty obvious that the player has to choose between danger, and the possible shots that they can get. Add the tension of being a soft, meaty target that can't shoot back. Putting together an effectively-edited video at the end of any event, whether or not they share it with the community, will give a lot of people a sense of satisfaction in the work they did earlier in the game.

      So what I'm saying is that it offers creative appeal akin to Minecraft (getting the footage), the planning appeal of Rainbow Six (editing the footage), and the tension of DCotE or Amnesia (staying alive for the sake of the footage). These are all successful games in their own right, and I can see a lot of players looking forward to this. I know I'll be buying it on release day (if I can't pre-order it).

    13. Re:Good journalism isn't objective by Warwick+Allison · · Score: 1

      If it was scored the way actual embedded journalist reports are evaluated, it would be about not capturing atrocities.

    14. Re:Good journalism isn't objective by GameboyRMH · · Score: 1

      If I was writing this game, I'd make it an open-worldish game like the STALKER series, and then reward the player for putting together a variety of footage.

      The question is how do you reward a photographer player? Better armor? Better equipment? A UAV-cam? Keeping the game from becoming boring might be a challenge.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    15. Re:Good journalism isn't objective by GameboyRMH · · Score: 1

      Maybe you can have two playable characters: The Mainstream News Journalist and The Underground News Journalist, and they have different storylines that intertwine at some points. It would add to the replay value.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    16. Re:Good journalism isn't objective by shadowfaxcrx · · Score: 1

      I think you're right. As a TV photog myself, I don't know how you'd possibly attach a score to the edited footage. A lot of what we do involves editing technique, and trying to get a computer program to understand whether or not a piece is edited effectively would basically require you to inject a human-emulating AI into the thing. I know that The Movies tried to quantify editing, but it came down to "he used X clips and Y transitions. X+Y=Score," which might be fun for a kid, but to someone who understands even the basic concepts of editing, was obnoxious. Obnoxious or not, though, I don't know that it would be possible at this point to improve on the model, so this new game is likely to disappoint from the actual shooting and editing point of view.

      --
      "I disagree with you" does not equal "flamebait."
    17. Re:Good journalism isn't objective by c6gunner · · Score: 1

      If it was scored the way actual embedded journalist reports are evaluated, it would be about not capturing atrocities.

      Well, yeah. Nobody back home wants to see images of the Taliban executing women, or AQI blowing up kids. That stuff doesn't sell - people would rather go apeshit about American soldiers kicking a puppy, or *gasp* swearing at someone. You gotta film what sells.

    18. Re:Good journalism isn't objective by tftp · · Score: 1

      it will most likely get stale soon. It will probably end up being a hide-and-sneak game where you have to get to a certain spot so you can take a good picture

      There are recon missions in Far Cry 2 that are exactly like that. You get somewhere, covertly approach the camp, take a single photo, and the mission is done. A child could do it.

      On the other hand, infiltrating such a camp (in order to free a future companion) is a far more complex affair, and you often have several strategies to accomplish that.

  12. Publishers are not the Problem by Shihar · · Score: 2

    Publishers really are not the problem. Publishers have more to fear handing money over for a knock off FPS than this. Your COD low budget rip off isn't going to make any money. What publishers do have to fear for is game play. If the game play is solid, they are going to have absolutely no problem gathering up the cash. In fact, if there is good game play here, I think publishers will be clawing their eyes out to get their hands on this. Everyone wants a Portal or Minecraft.

    If this game doesn't get picked up, it is because it is not fun. You are free to wrap up a moral lesson on the value of journalism, war, or whatever, but if it is just a moral lesson wrapped with empty and dull game play, no one is going to play it.

    You can color me mildly skeptical of this game. They have spent a lot of time talking about the neat gimmick that is the setting and the protagonist's job. Nearly everyone agrees that the setting sounds interesting and unique. What I have not heard them say much about is how they are going to make the game fun. Am I going to be an idiot with a health bar chasing the Call of Duty guys as they tear up the street and mow down civilians? Is this going to look more like an on open world FPS RPG than a shooter on rails? Am I going to be scoring points for getting action shots of civilians getting shot and terrorist getting blown away, or am I sleuthing around and talking to people trying to find a story?

    Fun game play doesn't have to involve putting a bullet between someone's eyes, but I am pretty sure it has to involve more than chasing around the Call of Duty guys with a camera as they run through scripted battles. I'm not saying that this game isn't going to be fun, just that they have not shown what neat game play gimmick is going to go along with what everyone agrees is an interesting concept and setting.

    1. Re:Publishers are not the Problem by mgiuca · · Score: 1

      I think the closest thing to compare it to might be The Movies -- does anybody remember that game? It was basically the same thing as The Sims only you were on a film studio, and not only did you have to manage the actors pay and happiness and so on, you also had to write, direct and edit films. The writing and editing tools were fairly advanced and you could tell any story you wanted, add voice-overs, subtitles, special effects, everything. It was hours and hours of fun, except the game didn't actually care how "nice" your film was, it just used a few crappy indicators of quality to score you. But the real fun and the real challenge was making a good film, and you could upload them online and they would be rated (basically like YouTube, but pre-YouTube). My point is that a game in which you can film and put together your own news reports could be very fun indeed even if the game isn't "scoring" you based on how good your news report is.

      So maybe Warco will be to Call of Duty what The Movies was to The Sims. I hope they let you edit your news reports with as much power as you had in The Movies.

  13. Objective Journalism by E.I.A · · Score: 4, Funny

    If they don't have an Easy Mode (embedded journalist mode) the games will be very quick; both sides will be shooting at you, and that makes writing very difficult.

    --
    Laws are like sausages. It's better not to see them being made. - Otto von Bismarck
  14. o_O by Johann+Lau · · Score: 1

    What is there to brag about when playing a FPS?

    1. Re:o_O by khraz · · Score: 1

      Depends whether the FPS in question is Quake or not.

    2. Re:o_O by Johann+Lau · · Score: 1

      Okay, that I can agree with. Especially playing q3/qlive against people with a clue -- that totally floors and exhausts my brain, and I can respect that :D

  15. Worst Capture The Flag Server Ever by laejoh · · Score: 3, Funny
  16. They will be able to if it is fun by Sycraft-fu · · Score: 1

    The problem with most of these types of games where they have some sort of "message" is that they get all preachy with it and forget the fun. Games are ultimately about fun, everything else matters much less. So if they find a way to make their idea entertaining, then they'll probably find someone interested in publishing it. However if their objective is to send a message about war and/or journalism, then probably not.

    Games don't have to have violence or shooting to be popular. They do have to have fun though.

    1. Re:They will be able to if it is fun by Anonymous Coward · · Score: 0

      http://en.wikipedia.org/wiki/Robert_Capa

      all the marketing they'd need, if they would really do it right.

    2. Re:They will be able to if it is fun by oakwine · · Score: 1

      Right on the nose. Or they try to raise consciousness level of one or another good cause. Life has many exciting enterprises that do not involve shooting other people, animals, monsters, or demons for whatever purpose. But if someone writes a jungle exploration game you can be sure they will try to teach the principles of ecology and conservation. Suddenly the game feels like work. The End.

    3. Re:They will be able to if it is fun by Provocateur · · Score: 1

      Ok, ok, we'll throw in Megan Fox. Happy now?

      --
      WARNING: Smartphones have side effects--most of them undocumented.
  17. Already been done. by isCreeper($('Ssss')) · · Score: 2

    What about Pokémon Snap? http://en.wikipedia.org/wiki/Pokémon_Snap I can imagine the tag-line: "War crimes! Gotta catch 'em all!"

    1. Re:Already been done. by Anonymous Coward · · Score: 0

      Lots of other first person non-shooter games besides Snap as well.

      Portal & Tag
      One of the Ultimas
      Any Racer or Flight sim/combat (nearly all have a first-person mode)
      There are a few adventure games that are first person, or at least have the option for it.
      Myst & related games
      Journey Man Project & related games

      I'm sure there are many others.

      This story is misleading. First person != FPS

    2. Re:Already been done. by Anonymous Coward · · Score: 0

      There is also the game defrag. Gameplay is centered on speed runs and trickjumping: http://www.youtube.com/watch?v=DAjXCWHVJh8

      It was originally a Quake 3 Arena mod, now anyone can play for free. The community is still alive.

      Find out more:
      http://www.breakdown-hq.com/

    3. Re:Already been done. by frehe · · Score: 1

      "War crimes! Gotta catch 'em all!"

      Change that to "War crimes! Gotta commit 'em all!", and you have a buyer. ;-D

    4. Re:Already been done. by adamofgreyskull · · Score: 1

      Also, not the whole game, but in Bioshock 2(?) there was a research camera which rewarded you for capturing footage of the various enemies.

  18. Sounds boring by Anonymous Coward · · Score: 0

    But can you beat people to death with your camera? Or stab people with mic?

  19. It is still shooting.... by souravzzz · · Score: 1

    but instead of bullets, it is about shooting a film!

  20. FPJ by dredwerker · · Score: 1

    First Person Journalism - hasn't got a ring to it really.

    --
    On a long enough timeline. The survival rate for everyone drops to zero. Chuck Palahniuk, Fight Club, 1996
  21. prior art from 1997 by rgareus · · Score: 4, Informative

    World Skin - a photo safari in the Land of War - an Interactive A/V Installation by renowned artist Maurice Benayoun won the golden Nica award at the Ars Electonica Festival in 1997! It was presented in a 3D-Cave on 6 Screens using OpenGL on SGI workstations. quite a feat for that time.

    "World Skin" is a 3 person game. One driver, two photographers.

    "Armed with a camera, visitors are placed in a sinister war zone that is visualized on a large projection screen in 3D animation and video. By operating photo cameras visitors may take pictures of the war scenes and experience how the camera becomes a 'weapon' that enables them to wipe out the projected images. Only the outline of the taken picture is left as a silhouette in the projection. Visitors can take a print of the photos they shot with them." http://www.benayoun.com/projet.php?id=16

  22. Yea i dont get it. by unity100 · · Score: 1

    why the fuck do we have to always shoot around in 3d games ? with few exceptions and a number of rpg games, this is absolutely the case in modern 3d gaming - environment, first person, shoot.

    despite the immersion 3d environment can provide, no use of this is being made. its now possible to see the world from a medieval peasant's perspective, or a prehistoric caveman's perspective. with 3d, total immersion can be provided.

    imagine - when patrician 1 (amiga, pc) came out, it created so much immersion with beautifully and artfully painted 14th century environments. most of the success of the game can be attributed to this. other examples can be given. we are at a time in which immersion like never before can be provided, but, noone is going for it.

    i guess it is much easier to create 3d environments, then fill it with scripted bots and have the player shoot at them. shitty, lazy game development.

    1. Re:Yea i dont get it. by Anonymous Coward · · Score: 0

      with 3d, total immersion can be provided

      Hardly. Every visual element still needs to be created by artists. The world you're immersed in is as artificial as anything the 2D era provided. It still demands the suspension of disbelief. And herein lies the problem. Back in the day, the game would just tell me I was a knight and I'd go along with that. Now, they have to show me what a knight looks like, how he moves and interacts with the world. It all has to be visual and if I don't buy their particular implementation of the concept, that game's ruined for me. I believe this is why so many games are so conservative and derivative in their design. Finding something that works is a lot harder these days.

    2. Re:Yea i dont get it. by Mojo66 · · Score: 1

      Americans like shooting with guns, because they always fight a war somewhere and also from their cowboy heritage. See Michael Moore's "Bowling for Columbine" for more info.

    3. Re:Yea i dont get it. by tftp · · Score: 1

      why the fuck do we have to always shoot around in 3d games?

      We don't have to, as Portal demonstrated. There are plenty of sports games, puzzles, etc. (which I only see on shelves but don't buy.)

      its now possible to see the world from a medieval peasant's perspective, or a prehistoric caveman's perspective. with 3d, total immersion can be provided.

      The life of a medieval peasant is incredibly dull. Do you want a game where you work the field for 12 hours per day and drink ale for two more hours, every day, every year, until you die? Assassin's job, on the other hand, can be quite active, regardless of the century (Assassin's Creed, Thief, Hitman, etc.)

      imagine - when patrician 1 (amiga, pc) came out

      Never heard of it. Perhaps there is a reason? Regardless, plenty of modern games (if not all) provide an excellent immersion.

      i guess it is much easier to create 3d environments, then fill it with scripted bots and have the player shoot at them. shitty, lazy game development.

      Yes, it is easier. But the "open world" approach also makes you free. The difference is well visible if you compare the original Postal 2 and the Apocalypse Weekend. In the latter you are locked into a scenario and you can't do anything out of ordinary.

      Freedom to roam is important for humans - they learn the environment this way. Other games, those that shoehorn you into a specific path, like Halo, make sure that you don't even look at the environment around you - it's pointless because you aren't going to make any decisions anyway. If that cave is full of Elites you must clear them out before proceeding. Climbing a wall or jumping or using a rope that you carried in your backpack for three levels... forget about it.

  23. Which side will the journalist be on? by DNS-and-BIND · · Score: 0
    So, which side of the conflict will the journalist be representing? If she represents the mainstream liberal/left journalism, she'll be ostensibly with the soldiers but her heart will be with the ununiformed combatants. The plot of the game will undoubtedly involve "reciting the narrative" which will include ignoring every virtuous and heroic act of the soldiers, and highlighting every time they spit on the sidewalk. I mean, - you didn't get the memo?

    The game's final cutscene will undoubtedly be the player receiving the Pulitzer Prize or possibly the Nobel Peace Prize for reporting atrocities. How could the game possibly end otherwise?

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  24. And you really don't with Steam by Sycraft-fu · · Score: 4, Interesting

    Steam in particular, but other digital services as well (like Impulse and Direct2Drive) have become a way that many people get a good number of games. Well, they also promote games as well. Steam runs games on promo on their front page. The trend seems to be either games that are really big and popular, or games that are indy and somewhat obscure, but well done.

    A recent example is Bastion. Made by a team of 7 friends it has won a rather large amount of acclaim. I'd never heard of it, until Steam had it featured. It interested me, and apparently a ton of other people. It has sold really well, been written about in the game press, and so on. No big studio, no big marketing budget, just a good game that got promoted by Steam.

    Likewise you have other opportunities for promotion with these digital sellers in that they love doing deals. Impulse and Steam like to offer a sale every weekend, and one each day as well. So you agree to a temporary price reduction, and you get front page exposure, or even a special popup in the case of weekend deals. Plus people repost it on various sites.

    If you have a high quality game, it really can rise up and do well with nothing behind it. Might not happen in one day, but it can happen.

    Most of the people who complain that you "have to have a big studio to make it," just don't produce good games (or often produce any games at all, they just talk about doing it). Not any more. Digital downloads have become a great equalizer. No, you won't do Call of Duty's billion dollars of sales, but you may sell a couple hundred thousand copies, maybe even a couple million. You aren't likely to get rich, but you can make some money.

    Big studios and big budgets are only needed for big games. If your project involves tons of high end art, voice acting, and so on then yes you might be talking a $50 million budget and you'll need financial backing to make that happen. However if you are less ambitious, there's plenty of market for cheaper indy titles.

    1. Re:And you really don't with Steam by Anonymous Coward · · Score: 0

      While Bastion was developed independently, it was released by Warner Brotheres Interactive with a pretty reasonable marketing budget for a game of its size. While Steam does a great job promoting games, you don't get featured on the front page for free, you need a publisher with some clout and money.

    2. Re:And you really don't with Steam by CastrTroy · · Score: 1

      Exactly. Think about it this way. If you sell 100,000 copies at $10 each, that's 1 million dollars. If steam takes 30% (I can't get any hard numbers, but from quick googling that seems to close), you still have $700,000 left over. If it takes 5 people, 2 years to develop, that's 10 man years, giving $70,000 per person, per year. Now, that's not rockstar money (no pun intended), but that's nothing to laugh about either.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:And you really don't with Steam by MimeticLie · · Score: 1

      I seem to recall Recettear being on the front page during it's time at the top of the sales charts. That was truly independently published.

  25. Erm... by JohnnyBGod · · Score: 2

    There really wasn't much shooting in Mirror's Edge, either. In fact, you can complete the game without shooting a single bullet, and that doesn't even increase the difficulty all that much.

    1. Re:Erm... by delinear · · Score: 1

      Ditto Deus Ex Human Revolution. Aside from the crappy boss fights you can happily do the whole game without firing or even using non-lethal take downs and the stealth run through I did last week was a lot of fun. I guess this game is going to be similar, trying to get into places where you can score the scoop story without being seen. It's fun, but it's nothing amazingly new or unique (the journalist story is interesting, but I remember using stealth to get into position to record secret conversations years ago in the Splinter Cell games - admittedly a tiny part of those games but the same principle nevertheless).

    2. Re:Erm... by elrous0 · · Score: 1

      Hard as it is to believe, it was supposedly even possible to complete Postal 2 without killing a single person. Extremely difficult, but possible (though a lot less fun).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Erm... by GameboyRMH · · Score: 1

      In fact, you can complete the game without shooting a single bullet, and that doesn't even increase the difficulty all that much.

      Oh some parts are A LOT harder. The fight going down the plaza stairs and the two final fight scenes (elevator lobby and server room) are REALLY freakin' hard without shooting.

      The hardest part of all to do without a gun is actually the PK warehouse, right after the elevator falls. Just getting onto the raised walkways without being shot to death on the way and killing the guy shooting you point-blank in the face is possibly the hardest part of getting through the game without shooting.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    4. Re:Erm... by justme8800 · · Score: 1

      I beat Mirror's Edge on hard mode like that, it's the best way to play the game imho.

      Although for the record, there is a part where you have to shoot a gun to beat the level. So technically it's a game that you can complete by shooting only a single bullet...

  26. What about mulitplayer? by Dark+Lord+of+Ohio · · Score: 1

    Whole idea seems interesting... a bit, for single play mode. But I cant imagine mulitplayer mode - best picture of the carcass?

    1. Re:What about mulitplayer? by mgiuca · · Score: 1

      Does every game need a multiplayer? Braid and Portal (1) for example were fine on their own.

    2. Re:What about mulitplayer? by Dark+Lord+of+Ohio · · Score: 1

      For an introvert yes, but some like to play with others.

    3. Re:What about mulitplayer? by SleazyRidr · · Score: 1

      Then you just keep playing Call of Duty. We won't stop you.

    4. Re:What about mulitplayer? by mgiuca · · Score: 1

      I was bitching about World of Warcraft once -- about how I love the world but I don't like all the people I am forced to team up with just to beat a couple of crap monsters, and how it's always changing. My friend told me: "There's nothing wrong with World of Warcraft; it's just that it is not for you."

      Likewise, I think Braid, Portal and probably Warco are not for you, buddy. Some games are great for multiplayer. Some games are single-player only and simply would break in the multiplayer environment (okay, Portal had pretty good multiplayer, but Braid would just be silly). Half-Life is similar: sure, both Half-Life 1 and 2 had deathmatch, but it was pretty bland and nobody remembers HL for its multiplayer. That's why Valve has basically abandoned Half-Life multiplayer, instead focusing on dedicated multiplayer games like Team Fortress. I think it's generally better for a game to either be a dedicated single player game or a dedicated multiplayer game, but not try to be both.

  27. Shoot the Bullet the FPS? by Anonymous Coward · · Score: 0

    They even have the female journalist.

    1. Re:Shoot the Bullet the FPS? by Anonymous Coward · · Score: 0

      Now they just need guns that shoot hundreds of bullets and lasers in various swirling patterns.

  28. Send in the drones by SpaceCracker · · Score: 1

    Here is a cool idea:
    Build an Unmanned News Reporter and have it controlled by a gamer for live coverage of conflicts, disaster struck areas and other dangerous locations.

    --
    sigo ergo sum
  29. FPS minus the shootin isent that new. by rbpOne · · Score: 0

    Amnesia: The Dark Descent comes to mind.

    Great game btw.

  30. Wish it had been done... by WWWWolf · · Score: 1

    Back in the day, I had feeble dreams of someone making a paparazzi photography mod for Max Payne. Weapons ranging from tiny point-and-shoots to motorised SLRs with gigantic telephotos. ...no, seriously, that would look awesome on bullet time.

    1. Re:Wish it had been done... by squidflakes · · Score: 1

      Photographer jumps in to the air, you see the focus ring slowly turn and there is this huge thunking sound as it stops. Then this slow motion finger lands on the shutter release and then BAM BAM BAM! as the mirror slaps home.

      Yeah, I'm digging this idea.

  31. Hellishly difficult by SmallFurryCreature · · Score: 1

    In corridor shooters such as Bad Company, the AI is atrocious and completely incapable of achieving anything. You are not the hero because you are so great but because everyone else is so crap.

    AI routinely is running into a corner and needs to be reset to catch up to you. Almost all games have issues like this. But that is okay, you are the hero in the lead taking all the lead so you don't notice the keystone cops behind you.

    BUT as games like Operation Flashpoint shows, when you have to rely on your own sides AI, things often get hairy. This is why the successor games added a LOT more purely scripted events, rather then AI events. I once had to cancel a mission because a second squad was unable to board a vehicle.

    If in this game you are not just going to be filming perfectly scripted events, then how many wars will not happen because the AI got stuck? Or you are in location A watching a soldier trying to shoot a wall and the action happens in location B? That is life you say but life sucks. It reminds me of racing games in which the most spectacular crashes happens and you don't see anything because you are on the other side of the circuit. In game, you want to be in center, not miss the action because that is realism.

    It sounds an intresting idea but I think it will fail as they realize just why all FPS are so much the same. Same reason all porn movies show the money shot, because a closeup of the lights at the moment might be artsy but not what the audience wants.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Hellishly difficult by Lumpy · · Score: 2

      Not always true. There were bots for Quake 3 that were absolutely spooky. they never got stuck and could make decisions to go a different route as well as adding some randomness to throw you off.

      The reaper bot was good, but several guys made modifications that would fool people into thinking they were players. One of the bots would actually rocket jump successfully.

      --
      Do not look at laser with remaining good eye.
    2. Re:Hellishly difficult by c6gunner · · Score: 1

      In corridor shooters such as Bad Company, the AI is atrocious and completely incapable of achieving anything. You are not the hero because you are so great but because everyone else is so crap.

      So what you're saying is that it's an accurate representation of the Middle East conflicts? :)

    3. Re:Hellishly difficult by SendBot · · Score: 1

      I used to play Q3A with the handle "KillBot" and I had uncanny skill with the rail gun (I miss it, sniff). I could pluck people across the map while flying off one of those jump ramps, and people would CONSTANTLY ask me if I was a bot or an actual person.

  32. Done before by ME-tan · · Score: 1

    So is this going to be anything like the Fatal Frame series?

  33. This has been expirmented with before.. by Anonymous Coward · · Score: 0

    http://www.youtube.com/user/Dslyecxi#p/u/38/9e4cL7laL_M

    Unfortunately I can't find the video where the War corespondent(a real PC gaming writer in this case) was taken hostage, and held for ransom.

  34. So... Pokemon snap? by erroneus · · Score: 1

    So Modern Warfare meets Pokemon snap? That'll be... uh.... interesting.

    But you know, if they teamed up with Adobe or some other video editing software publisher, they might have something that can teach people about photography, videography, and editing. This could be used to generate professionals in these fields in a way that is faster and more effective.

    Video gaming can and should become more involved in such things, I think. Trick is, how to make some of the more mundane things more interesting. In this case, being in a war makes it more interesting.

    1. Re:So... Pokemon snap? by squidflakes · · Score: 1

      They wanted to make Photographer's Creed: Fashion Week, but they couldn't figure out how to make jockeying for position in the line, sucking up to the media coordinators, and screwing with other photographer's tape lines in to a mini-game.

  35. Humble Indie Bundle by higuita · · Score: 1

    I dont see those participating in Humble Indie Bundle with problems in marketing... in fact, they are making a good money

    Big publishers releases today are mostly just remakes of the same games, with better graphics... in fact, many times the game is even less fun to play, because "all" the development work was put in the graphic and very little on new ideas, the game story, bug fix, balance or simply in the fun of playing!

    That is also why humble indie have lots success, most of the games are original and very fun to play, even if sometimes the graphics arent the state or art.

    Taking things to extreme, to show that what is important is the fun to play, nethack and Dwarf Fortresshave almost no graphic feedback, yet are very famous, fun to play and people play it for years, even decades!

    --
    Higuita
    1. Re:Humble Indie Bundle by sourcerror · · Score: 1

      I very much like the HIB, but they've turned down quite a few game developers who would have liked like to join. (They didn't name them.) So I guess, if you've an average quality game, going the traditional way is better. Just like how the FOSS model only works for a select few companies.

    2. Re:Humble Indie Bundle by trdrstv · · Score: 1

      I very much like the HIB, but they've turned down quite a few game developers who would have liked like to join. (They didn't name them.)

      Personally I LOVE the HIB as there usually is a Headlining game I'm interested in (World of Goo, Braid, And Yet it Moves), and I get to "discover" some other Gems, I would not of known about or picked up. In a way I'm glad they have turned some people away... there isn't a whole lot of "chaff" to their offerings, which makes me more inclined to blind buy / donate when they come around.

  36. Aversion to sharing a PC monitor by tepples · · Score: 1

    if I understand correctly you have to develop for each console separately.

    Unless you make your game exclusive to one console. The market encourages this: Microsoft's "Xbox Live Indie Games" is the only console developer program open to the public.

    Better start with the PC platform

    Which doesn't work for all genres because people like CronoCloud appear to be under the impression that people are unwilling to plug in USB gamepads and play shared-screen co-op games on PCs. He thinks shared screen is for consoles only and PC games should require a separate gaming PC per player, despite that TVs have PC inputs and desktop PC monitors are getting as big as bedroom TVs were in the N64 era. So if this game had a two-player co-op mode, for (let's say) one driver and one photographer, he'd make the PC version require two computers as opposed to making available a mode suitable for one computer, one gamepad for the driver, and one mouse+keyboard for the photographer.

  37. No more Starbucks loophole anymore by tepples · · Score: 1

    How did 2DBoy get World Of Goo released on the WiiWare store then

    By convincing the owner of a Starbucks franchise to tell Nintendo a little fib, passing off the coffee shop as an office. As of the launch of the Nintendo 3DS, Nintendo has updated its developer qualifications page to try to close that loophole.

    1. Re:No more Starbucks loophole anymore by sabt-pestnu · · Score: 1

      That sounds so very corporate of them. Someone works around their rules and provides a superior product. All they see is the "someone worked around their rules" part.

      The only consolation is that "works around the rules" may itself be an indicator of "capable of building superior products".

  38. Doesn't sound fun by bigdavex · · Score: 1

    I want to escape into a world that I can affect. Impotence isn't a compelling fantasy.

    --
    -Dave
  39. The tens of players will love it. by DirkDaring · · Score: 1

    I can't wait to not read about in PC Gamer.

  40. FPS without shooting by rossdee · · Score: 1

    You could still have a first person combat game without shooting. Just using swords, spears and other hand to hand weapons.
    You could also go more into fantasy than historical and have magic spells

    1. Re:FPS without shooting by adeft · · Score: 2

      Like the Elder Scroll games?

  41. "An FPS..." by ittybad · · Score: 1

    Just because "F" sounds like "Ef" does not mean that you use "an." It should read "A FPS..." I don't care how dumb the game concept is, I just care that the headline is easily parsable. -- Today's Grammar Nazi

    --
    No single raindrop believes it is to blame for the flood.
    1. Re:"An FPS..." by amRadioHed · · Score: 1

      Actually it does mean just that. "An" is always used when the following word starts with a vowel sound, it doesn't have to start with a vowel.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    2. Re:"An FPS..." by Anonymous Coward · · Score: 0

      I don't care how dumb the game concept is, I just care that the headline is easily parsable.

      amRadioHed is right. It'll be much easier to parse headlines when you upgrade to the correct parsing rules.

  42. I'd buy it if you put it up on Xbox Marketplace by elrous0 · · Score: 1

    MS seems pretty indie-friendly. I think Steam is too. Not sure about Sony.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:I'd buy it if you put it up on Xbox Marketplace by GameboyRMH · · Score: 1

      Or, you know, just sell on one of the DRM-free places like GoG or Direct2Drive.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    2. Re:I'd buy it if you put it up on Xbox Marketplace by elrous0 · · Score: 1

      If you're going to do that you may as well post it directly to the Pirate Bay and just cut out the middle man.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:I'd buy it if you put it up on Xbox Marketplace by GameboyRMH · · Score: 1

      It'll end up on TPB in either case, so why not sell it in a way that can beat TPB on convenience? Otherwise TPB will have the superior product.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    4. Re:I'd buy it if you put it up on Xbox Marketplace by shutdown+-p+now · · Score: 1

      Selling it on Steam would still make more sense for the sheer exposure that the game gets while it's in the "new releases" list (and in those popup ads after you quit a Steam game). Relatively few people use GoG or D2D compared to Steam.

  43. It's all non-violent fun by Ukab+the+Great · · Score: 1

    Until someone developers a Speed Grapher mod.

  44. Only one brutally maimed corpse away... by squidflakes · · Score: 1

    I could care less about the semantics of the FPS argument, what I want to know is what cameras will be featured in the game? Will you start out with film or will it be all digital?

    If there is film, will you have developing and printing mini-games? Can I load my own 35mm cartridges? Will medium and large format cameras be available along an upgrade path? Will you be able to find a Speed Graphic 4X5 in a chest hidden on the third floor of the warlords compound?

    Will lenses be accurately modeled? Its going to suck if the Nikkor 70-200 f2.8 doesn't have soft focus unless you're stopped down one or two steps.

    How about camera bodies? Will I have to choose a path like a tech tree? Will selecting Nikon over Canon open up secret areas for me, like the special Nikon only brothel or the Canon only poppy field?

    My god you guys, this could be like Grand Turismo, with cameras!

  45. Pokemon Snap! by Steve1952 · · Score: 1

    Pokemon Snap had a similar concept, minus the war setting of course...

  46. I would totally play this game by SlippyToad · · Score: 1

    They should see if Valve will pick it up.

    Portal is also a game where you don't shoot people, you solve puzzles with a gun that just happens to create portals. I was more interested in Portal than I was in the latest Half-Life excursion. At the end of the day, FPS' interest me because of the exploration of a full 3d environment, not because I am developing my skilzz with a fake gun.

    This game sounds just flat-out awesome.

    --
    One day I feel I'm ahead of the wheel / the next it's rolling over me / I can get back on / I can get back on
  47. Stunt Island by amstrad · · Score: 1

    One of the best games of the early 90s was Disney's Stunt Island. You could either just play the game as a stunt pilot or better yet was the sandbox mode where you could set up stunts, perform and film them and then edit them with sound effects and music. It was an extremely creative game.
    I believe it's available as abandonware now: http://www.abandonia.com/en/games/287/Stunt+Island.html

  48. AI? by slyrat · · Score: 1

    I could see this being a bit more interesting if they used it to have AI driven combat scenes that you photograph rather than scripted scenes. Or something like that, just so that going through a particular stage never means seeing the same thing over and over again. Though from how fps games have worked lately I have my doubts.

  49. pika pika! by rdpratt · · Score: 1

    Sounds like Pokemon Snap to me.

  50. Who is publishing this? by zerocool6900 · · Score: 1

    What publisher is actually gonna take this on? Most gamers would die of boredom very very quickly with this. Most gamers get bored with MW2 and BFBC2 after only a short period. Maybe if they took out the gore they could market this as a TEEN game but otherwise this will be a Crash and Burn no win situation for the publisher.

    --
    Some people never learn...no matter how many times something happens to them.
  51. yeahh by Anonymous Coward · · Score: 0

    It's more likely to be a dialogue-driven story game, with bits of running around, making "moral" choices, and shooting video that's edited together for nothing more than the pleasure of the gamer. I applaud the originality, but I'm skeptical of its appeal.
    http://www.drmustafaerarslan.net

  52. FPS? No "Shooter"? by Jeremiah+Cornelius · · Score: 1

    First Person F*cker!
    "Leisure Suit Larry Goes All the Way!"

    --
    "Flyin' in just a sweet place,
    Never been known to fail..."
  53. Quake by Trogre · · Score: 1

    Yeah, and Quake was originally about a guy running around with a big hammer.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  54. Re:Portal? (#?) by thirdwikidotorg · · Score: 1

    So basically it's the idea all of us have had when we run out of paintballs at the end of a match.... in that the whole thing should be filmed. infact the whole thing should be filmed from every angle. sod that, the whole thing should be filmed from every angle VIRTUALLY to get the idea of which angles are best. inject some adrenaline and you have a game thought of in NAM.