id Software Releases RAGE
Today marks the launch of RAGE, id Software's post-apocalyptic first-person shooter that's been in development for at least four years. Early response to the game is mixed, but mostly positive. Eurogamer wrote, "This certainly isn't a video game like the ones we're used to playing in 2011, smothered in celebrity voice actors and shoulder-grabbingly intense expository cut-scenes, and varnished by psychologists so we never look in the wrong direction when we're sprinting away from a set-piece. Instead it's something simpler and more old-fashioned. Judged on game design and content, then, it's slightly anachronistic, but as a toy box full of things you can only do in games, RAGE is warm-hearted and refreshing." The review at Opposable Thumbs was much more critical, saying, "None of the game's ideas are thought out or fully explored, so the game feels like a series of dead ends in a world that is hard to care about, in which you play a bland character doing boring things against stock enemies using weak guns." If you'd like to see a look at the actual gameplay, Giant Bomb has a lengthy video with commentary.
Gaming press interprets tech demo as game, responds accordingly.
Be aware that the PC version has a serious texture popping issue. I've yet to read someone state they DON'T have this problem, no matter the hardware: https://www.youtube.com/watch?v=c5oEdfT4OWY BTW, and here's the extent of your in-game graphics options: http://i.imgur.com/Rlvr6.jpg The game is designed to set its quality settings automatically relative to your hardware capabilities, but this very rarely works well in practice and also doesn't account for people like me who prefers a lower, but still playable frame rate in exchange for higher quality graphics. Anyways, sounds like the game was designed for consoles first anyway (at time of writing the FOV can't even be changed despite someone finding out how to enable the console). Way to go Carmack.
Gaming press interprets tech demo as game, responds accordingly.
Are you serious?
... just to make sure nobody gets confused about the situation?
May I politely point out they're charging full price for it? In fact it is the exact same price as Battlefield 3 which is due in 4 weeks...
The US price for RAGE is 59,99 USD (sity bucks)
The EU price for RAGE is 49,99 EUR (approx 66,62 USD)
Can we call it a full-price tech demo then? Or perhaps a "full-price-cross-platform-tech-demo"?
You know
- Jesper
My security clearance is so high I have to kill myself if I remember I have it...
Does anyone know if the usual Id Linux port will make it out of the labs? Chalk me down as a Linux sale if it does
...I'll need 26,000 floppies to get a copy of Rage for my current existing Windows version :-(
Ah, yes, you upgraded to high Density discs recently, right?
/360K format you would need more than 72.000 discs...
Good thing you moved on. That saves you a ton of disks! If you were still on the normal 5.25"
- Jesper
My security clearance is so high I have to kill myself if I remember I have it...
He says he played it all the way through in the article. Still, just one person's opinion.
For conscience is the wound, and there's naught to staunch it
Son, you must be trolling. Id didn't make Unreal Tournament. In all Id shooters so far, despite how it looks graphically, bullets always end up exactly where your crosshair is placed (or in a random pattern centered on the crosshair if that's how the gun is meant to shoot). Also Doom and Quake were somewhat famous for having perfectly centered gun models, and their later games either had a centered gun view option or an option to disable the gun model.
Rage is nothingness with a good engine.
So, basically, it's a typical id game?
SJW: Someone who has run out of real oppression, and has to fake it.
Games which allow you to throw grenades, but don't factor in which arm is blocked by a wall drive me nuts. More than once, I'd throw a grenade only for it to bounce against a wall and straight under my feet
In the real world, when playing snowball fights, I'd use either arm to throw. (had rural country friends who lived in a isolated farmhouse who liked to play war games in the surrounding wild fields).
Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
That's fine, consoles are a big market, but that does mean it isn't something to get on a PC.
Looking at that video, I'm guessing part of the problem is the guy has an ATi card. ATi's OpenGL support has never been as good as its DirectX support. You can argue that maybe they should improve it, but it is what it is. Not a problem, games use DirectX on Windows.... But not iD games. Despite Carmack saying that he likes DirectX better, they have not moved their engine over. As such, it wouldn't surprise me to see Rage run poorly on ATi cards and better on nVidia cards.
Same deal with Brink, which uses iD Tech 4. Game is not that graphically high end, but it runs like shit on ATi cards because it is OpenGL.
Seems like a poor choice to me, given that over 30% of cards in game systems are ATi cards (per the Steam survey, something that is by definition of gamer systems) but there you go.
Though I own an nVidia card, I won't get it until it comes down to budget prices. Partially because I'm not real interested in the Borderlands style of game, but partially because this looks like something that is a poor PC port.
I'm not one of those PC heads who demands games should be made PC first and only, but I do expect that when a game is ported a good job is done on it. So something like Deus Ex: HR, hell ya. The PC version works well, has good PC controls, well worth it. This? Nah, I give it a miss.