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id Software Releases RAGE

Today marks the launch of RAGE, id Software's post-apocalyptic first-person shooter that's been in development for at least four years. Early response to the game is mixed, but mostly positive. Eurogamer wrote, "This certainly isn't a video game like the ones we're used to playing in 2011, smothered in celebrity voice actors and shoulder-grabbingly intense expository cut-scenes, and varnished by psychologists so we never look in the wrong direction when we're sprinting away from a set-piece. Instead it's something simpler and more old-fashioned. Judged on game design and content, then, it's slightly anachronistic, but as a toy box full of things you can only do in games, RAGE is warm-hearted and refreshing." The review at Opposable Thumbs was much more critical, saying, "None of the game's ideas are thought out or fully explored, so the game feels like a series of dead ends in a world that is hard to care about, in which you play a bland character doing boring things against stock enemies using weak guns." If you'd like to see a look at the actual gameplay, Giant Bomb has a lengthy video with commentary.

21 of 192 comments (clear)

  1. Id releases Engine, tech demo... by fuzzyfuzzyfungus · · Score: 4, Interesting

    Gaming press interprets tech demo as game, responds accordingly.

    1. Re:Id releases Engine, tech demo... by beef3k · · Score: 3, Insightful

      more like "iD releases tech demo in guise of a game, marketed and sold to consumers for 60 bucks"

      In that context harsh critics are righly deserved

    2. Re:Id releases Engine, tech demo... by TheRaven64 · · Score: 4, Interesting

      Doesn't sound too bad. When Quake 1 came out, compiling a map was typically an overnight job on a typical machine of the era. Even the simple toy levels that I put together took over an hour to run vis and bsp on. It sounds like a machine with 16GB of RAM would get similar performance. Of course, with the Internet being what it is, I wouldn't be surprised if someone came up with a distributed map compiler. Once you've done the top level of spacial subdivision, you can probably parcel off the work to remote nodes that can then run to completion. If people who want new maps make their machines available for this then you could get the rendering time down quite a lot. This wasn't feasible with Quake 1, when most users were on 14.4kbps modems (if they were online at all).

      --
      I am TheRaven on Soylent News
    3. Re:Id releases Engine, tech demo... by ccguy · · Score: 2

      Is it sold to consumers as a game?

      Yes.

    4. Re:Id releases Engine, tech demo... by MrZilla · · Score: 3, Insightful

      Well, I've always preferred id's 'tech demos' to most games. For some strange reason the tech demos seems to give you more actual play time and less movie watching.

      --
      mov ax, 4c00h
      int 21h
    5. Re:Id releases Engine, tech demo... by PopeRatzo · · Score: 2

      You didn't like the original Far Cry?

      I also bought it very cheap and thought it was pretty good. Was kind of surprised that there weren't a lot more games using that engine.

      Come to think of it, the engine was the most interesting part of the game.

      --
      You are welcome on my lawn.
    6. Re:Id releases Engine, tech demo... by PopeRatzo · · Score: 2

      Seems like video games are the only way to get a new generation to hear this great music. You've got twenty-somethings who know the Ink Spots thanks to Fallout 2. It used to be Quentin Tarantino movies that brought music to them, but now it's games.

      I'm playing Driver San Francisco, and I'm hearing some great stuff. Hound Dog Taylor, some old California R&B, late 70s funk.

      I'm surprised there hasn't been a game that licenses some of the early and mid-fifties bop like Charlie Parker, early Miles from the 60's, West Coast Cool like Gerry Mulligan. I think it would be perfect for an atmospheric game like L.A. Noire.

      In fact, when are they gonna make a video game out of the James Ellroy novel White Jazz or even better, American Tabloid. It's a more compelling story than Halo 3 or Bayonetta.

      --
      You are welcome on my lawn.
    7. Re:Id releases Engine, tech demo... by Shillo · · Score: 2

      Losing touch with its roots? What roots? Morrowind was released for PC and Xbox. That was one of its important selling points. All subsequent Bethesda RPGs followed suit.

      --
      I refuse to use .sig
    8. Re:Id releases Engine, tech demo... by drinkypoo · · Score: 2

      often dumber AI makes for a better game

      No, no, no. AI that acts dumb makes a better game. That means AI that at least has the good grace to pretend it can't see stuff it can't see. AI that is dumb makes a lame game.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Id releases Engine, tech demo... by nschubach · · Score: 2

      You know that Bethesda is older than the XBox and Morrowind was not the first Elder Scrolls game, right?

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  2. Texture popping by Phasmatis · · Score: 4, Informative

    Be aware that the PC version has a serious texture popping issue. I've yet to read someone state they DON'T have this problem, no matter the hardware: https://www.youtube.com/watch?v=c5oEdfT4OWY BTW, and here's the extent of your in-game graphics options: http://i.imgur.com/Rlvr6.jpg The game is designed to set its quality settings automatically relative to your hardware capabilities, but this very rarely works well in practice and also doesn't account for people like me who prefers a lower, but still playable frame rate in exchange for higher quality graphics. Anyways, sounds like the game was designed for consoles first anyway (at time of writing the FOV can't even be changed despite someone finding out how to enable the console). Way to go Carmack.

    1. Re:Texture popping by Aladrin · · Score: 2

      I don't have this issue. Someone else (with an nvidia 560ti, which I think is what I have) said they experience it with higher levels of AA, but not lower levels. I think I had mine set at none.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  3. Uhmmm, ok, call it a full-price tech demo then? by SplatMan_DK · · Score: 4, Informative

    Gaming press interprets tech demo as game, responds accordingly.

    Are you serious?

    May I politely point out they're charging full price for it? In fact it is the exact same price as Battlefield 3 which is due in 4 weeks...

    The US price for RAGE is 59,99 USD (sity bucks)
    The EU price for RAGE is 49,99 EUR (approx 66,62 USD)

    Can we call it a full-price tech demo then? Or perhaps a "full-price-cross-platform-tech-demo"?

    You know ... just to make sure nobody gets confused about the situation?

    - Jesper

    --
    My security clearance is so high I have to kill myself if I remember I have it...
  4. Linux status by Maquis196 · · Score: 2

    Does anyone know if the usual Id Linux port will make it out of the labs? Chalk me down as a Linux sale if it does

    1. Re:Linux status by Yuioup · · Score: 4, Informative

      Here's what TTimo has to say about it:

      http://ttimo.typepad.com/blog/2009/09/id-software-and-linux.html

      The line you're looking for is the last one:

      "It is likely i will be involved with idTech 5 in the near future, I'll be damned if we don't find the time to get Linux builds done."

      This post is from 2009 but I think it was posted after id was sold to BethSoft. Let's hope he succeeds in convincing his bosses.

  5. Re:A 26 Gigs PC game... by SplatMan_DK · · Score: 2

    ...I'll need 26,000 floppies to get a copy of Rage for my current existing Windows version :-(

    Ah, yes, you upgraded to high Density discs recently, right?

    Good thing you moved on. That saves you a ton of disks! If you were still on the normal 5.25" /360K format you would need more than 72.000 discs...

    - Jesper

    --
    My security clearance is so high I have to kill myself if I remember I have it...
  6. Re:To be fair to RAGE by jitterman · · Score: 2

    He says he played it all the way through in the article. Still, just one person's opinion.

    --
    For conscience is the wound, and there's naught to staunch it
  7. Re:Motion Sickness by ildon · · Score: 2

    Somehow IDs games always trigger this problem (unreal tournament was the worst).

    ID always makes the gun point to the right side of your body, but enemies come either straight at your or the left. To shoot properly one has to strafe or turn slightly, which feels weird.

    Son, you must be trolling. Id didn't make Unreal Tournament. In all Id shooters so far, despite how it looks graphically, bullets always end up exactly where your crosshair is placed (or in a random pattern centered on the crosshair if that's how the gun is meant to shoot). Also Doom and Quake were somewhat famous for having perfectly centered gun models, and their later games either had a centered gun view option or an option to disable the gun model.

  8. Re:total crap by elrous0 · · Score: 2

    Rage is nothingness with a good engine.

    So, basically, it's a typical id game?

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  9. Re:Motion Sickness by mikael · · Score: 2

    Games which allow you to throw grenades, but don't factor in which arm is blocked by a wall drive me nuts. More than once, I'd throw a grenade only for it to bounce against a wall and straight under my feet

    In the real world, when playing snowball fights, I'd use either arm to throw. (had rural country friends who lived in a isolated farmhouse who liked to play war games in the surrounding wild fields).

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  10. Ya well iD has become console obsessed by Sycraft-fu · · Score: 2

    That's fine, consoles are a big market, but that does mean it isn't something to get on a PC.

    Looking at that video, I'm guessing part of the problem is the guy has an ATi card. ATi's OpenGL support has never been as good as its DirectX support. You can argue that maybe they should improve it, but it is what it is. Not a problem, games use DirectX on Windows.... But not iD games. Despite Carmack saying that he likes DirectX better, they have not moved their engine over. As such, it wouldn't surprise me to see Rage run poorly on ATi cards and better on nVidia cards.

    Same deal with Brink, which uses iD Tech 4. Game is not that graphically high end, but it runs like shit on ATi cards because it is OpenGL.

    Seems like a poor choice to me, given that over 30% of cards in game systems are ATi cards (per the Steam survey, something that is by definition of gamer systems) but there you go.

    Though I own an nVidia card, I won't get it until it comes down to budget prices. Partially because I'm not real interested in the Borderlands style of game, but partially because this looks like something that is a poor PC port.

    I'm not one of those PC heads who demands games should be made PC first and only, but I do expect that when a game is ported a good job is done on it. So something like Deus Ex: HR, hell ya. The PC version works well, has good PC controls, well worth it. This? Nah, I give it a miss.