id Software Releases RAGE
Today marks the launch of RAGE, id Software's post-apocalyptic first-person shooter that's been in development for at least four years. Early response to the game is mixed, but mostly positive. Eurogamer wrote, "This certainly isn't a video game like the ones we're used to playing in 2011, smothered in celebrity voice actors and shoulder-grabbingly intense expository cut-scenes, and varnished by psychologists so we never look in the wrong direction when we're sprinting away from a set-piece. Instead it's something simpler and more old-fashioned. Judged on game design and content, then, it's slightly anachronistic, but as a toy box full of things you can only do in games, RAGE is warm-hearted and refreshing." The review at Opposable Thumbs was much more critical, saying, "None of the game's ideas are thought out or fully explored, so the game feels like a series of dead ends in a world that is hard to care about, in which you play a bland character doing boring things against stock enemies using weak guns." If you'd like to see a look at the actual gameplay, Giant Bomb has a lengthy video with commentary.
Gaming press interprets tech demo as game, responds accordingly.
I've been having fun with it, even though I only got to play for about 45minutes before work.
My only complaint so far is that the enemies seem to pop in from nowhere, unlike other FPS/RPGs that have enemies that are always on the map. This might just be a bad impression from the first mission, but that's how it seems so far.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
Be aware that the PC version has a serious texture popping issue. I've yet to read someone state they DON'T have this problem, no matter the hardware: https://www.youtube.com/watch?v=c5oEdfT4OWY BTW, and here's the extent of your in-game graphics options: http://i.imgur.com/Rlvr6.jpg The game is designed to set its quality settings automatically relative to your hardware capabilities, but this very rarely works well in practice and also doesn't account for people like me who prefers a lower, but still playable frame rate in exchange for higher quality graphics. Anyways, sounds like the game was designed for consoles first anyway (at time of writing the FOV can't even be changed despite someone finding out how to enable the console). Way to go Carmack.
It says "HTML5 Video is a subscriber-only feature that works in H.264-compliant browsers."
The video requires Flash 9.0, I have neither (what's a "H.264-compliant browser" anyway?).
I'm in the UK, so I don't get this game until Friday. However, I've had my Steam pre-order in for a month or so now. The big question in my mind this morning revolves around whether the PC version is a flawed, inferior port. I had thought this to be highly unlikely, given id's pedigree.
However, I notice that various forums relating to the game are this morning jammed with reports of stability issues, graphical issues, and a severe lack of configuration options. It's hard to draw any firm conclusions for this - visit the Steam forums for any major game on release day and you will see problem reports (mostly because the people with no issues are off playing the game) - but things seem particularly bad in this case.
Any idea of how widespread the issue actually is? Is it a case of a few people having problems due to odd hardware configurations, or is it something more widespread. I'm using an i7 3.2ghz and an Nvidia 590, so I would hope that performance wouldn't be an issue for me - but the stability and tearing/distortion reports are more worrying.
Gaming press interprets tech demo as game, responds accordingly.
Are you serious?
... just to make sure nobody gets confused about the situation?
May I politely point out they're charging full price for it? In fact it is the exact same price as Battlefield 3 which is due in 4 weeks...
The US price for RAGE is 59,99 USD (sity bucks)
The EU price for RAGE is 49,99 EUR (approx 66,62 USD)
Can we call it a full-price tech demo then? Or perhaps a "full-price-cross-platform-tech-demo"?
You know
- Jesper
My security clearance is so high I have to kill myself if I remember I have it...
Watching the review just made me sick, reminds me too much of quake 3. Somehow IDs games always trigger this problem (unreal tournament was the worst). I think it has to do with the way the gun points in first person shooter mode. ID always makes the gun point to the right side of your body, but enemies come either straight at your or the left. To shoot properly one has to strafe or turn slightly, which feels weird. Looks like a good game but there's no way I will be able to play this for 20hours.
did you forget to take your meds?
Does anyone know if the usual Id Linux port will make it out of the labs? Chalk me down as a Linux sale if it does
...I'll need 26,000 floppies to get a copy of Rage for my current existing Windows version :-(
Slashdot, fix the reply notifications... You won't get away with it...
what's a "H.264-compliant browser" anyway?
Modern browser that is not Chrome.
I am waiting for... Fallout 4 on id tech 5.
Forget the tech demo RAGE is.
Will there be a Linux version, as there were for the last few ID games?
Stupidity is an equal opportunity striker.
Fellow slashdotter Bill Dog
H.264-compliant browser is one that is endorsed by apple and the html5 community, which are largely synonymous - so that would be safari.
I would suggest you try Arma 2 :D
Anything with the word "post-apocalyptic" in it seems dated, shopworn and boring and reeks of Mel Gibson.
"I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
I recently picked up "Blood's a Rover" via audiobook, and I find that his dense staccato style is extremely difficult to listen to. Since I have heard so much positive about Ellroy's writing (and yeah, I know the film version of LA Confidential diverts from the novel, AND that "Blood's a Rover" is the third of a rough trilogy), I think he's an author that has to be read, not heard. I may approach him starting with his first novel (my understanding is he didn't start this type of prose until an editor told him to make one of his books shorter, so he began removing words rather than plot items). Once I'm hooked on his storytelling, I may be able to adjust to his unique approach to language.
For conscience is the wound, and there's naught to staunch it
He says he played it all the way through in the article. Still, just one person's opinion.
For conscience is the wound, and there's naught to staunch it
(what's a "H.264-compliant browser" anyway?).
HTML5 hasn't decided on an official standardized codec yet, and that's one of the contenders.
You sir, need to read that comic more than the OP does. I can't find an error in his post, other than perhaps the style issue with "80's", although using an apostrophe there is accepted.
All of his other uses are correct, if a little informal in places.
Actually, I don't. The problem with complaining about such things is that you look a complete arse (a perfectly-correct English word that is harsher than ass and has no donkey connotations) when you are wrong and only a slightly-smaller arse when you're right.
Rage is nothingness with a good engine.
So, basically, it's a typical id game?
SJW: Someone who has run out of real oppression, and has to fake it.
Pretty much sums up my experience of every game from id.
So basically old games have copy protection and you won't buy them and then new games have copy protection and you won't buy them? I like my old games but generally they are best kept in memory, then tend to not be anywhere as good as I remember when I get the working again. Personally I love Steam for not making me dig disks back out if I want to play a couple year old game again.
That's fine, consoles are a big market, but that does mean it isn't something to get on a PC.
Looking at that video, I'm guessing part of the problem is the guy has an ATi card. ATi's OpenGL support has never been as good as its DirectX support. You can argue that maybe they should improve it, but it is what it is. Not a problem, games use DirectX on Windows.... But not iD games. Despite Carmack saying that he likes DirectX better, they have not moved their engine over. As such, it wouldn't surprise me to see Rage run poorly on ATi cards and better on nVidia cards.
Same deal with Brink, which uses iD Tech 4. Game is not that graphically high end, but it runs like shit on ATi cards because it is OpenGL.
Seems like a poor choice to me, given that over 30% of cards in game systems are ATi cards (per the Steam survey, something that is by definition of gamer systems) but there you go.
Though I own an nVidia card, I won't get it until it comes down to budget prices. Partially because I'm not real interested in the Borderlands style of game, but partially because this looks like something that is a poor PC port.
I'm not one of those PC heads who demands games should be made PC first and only, but I do expect that when a game is ported a good job is done on it. So something like Deus Ex: HR, hell ya. The PC version works well, has good PC controls, well worth it. This? Nah, I give it a miss.
I mean since you are doing 3 very different platforms anyhow: PC, Xbox 360, and PS 3, you'd think you'd abstract. I could see not doing some of that if you just did PC and 360 as MS has made it extremely easy to write once, run in both places, but of course that would mean using DirectX. You go to the PS3, you use Sony's somewhat bastardized version of OpenGL ES or the low level libgcm, and also have to make changes to use the Cell since it is very different from the architecture of PCs and 360s.
In that case, you'd think a modular multi-target approach would be in order, particularly if your engine is designed for resale (as iD Tech is). That's how Epic does it. Unreal Engine is fully modular. All the different components (graphics, sound, input, net) can be replaced with other stuff without too much trouble. You can even have multiple ones available on a given platform. You can see with with UE2 in UT2004. It has DirectX, OpenGL and even a software renderer called Pixomatic that Arabash made. In UE3 (UT3) they took everything but DirectX out, but only because there was no need for anything else on the PC. It has other renderers for the other platforms it uses.
However iD has a love affair with OpenGL for whatever reason. They claim it is tools, but I have some trouble believing that. No matter what that reason is, the result is Rage is an OpenGL game and so performs poorly on ATi cards.
If it were me the game would support two APIs on Windows DX9 and DX11 (since DX11 has some rather superior features when run on DX 10/10.1/11 hardware). It would also have an Xbox renderer (similar to DX9 but a few non-trivial differences) and a PS3 renderer which would probably be libgcm based (more work, but better performance).
and yet still launches in *this* state...? (ripped from Steam forum)
Issues: No Custom settings for Video Cards
Video Cards not being detected properly by the Auto-Detector Resulting in using 0MB of Vram and using the lowest texture/gfx settings...
No Console command
No Vsync options - Results in screen tearing - Forcing Vsync causes the game to crash the drivers and game(AMD)
Unable to skip intros??? To disable the intro videos put this "+set com_skipIntroVideo 1" in the launch options of Rage Via Steam.
Mouse acceleration?
Can't use Crossfire or SLI..
Bad FoV for PC's - Short-term solution: FOV adjustment howto
(Nvidia)Enabling V-sync by forcing it in the control panel causes the game to Stutter and have lines appear:
OpenGL Issues: GL_ARB_draw_elements_base_vertex not available
Missing Files or GFX card not compatible? - List of compatible card: http://feedback.wildfiregames.com/re...ts_base_vertex this issue seems to be common with laptops and mobile video GFX processors meaning the game may not run on a mobile GFX chip(Laptops)
Bugs:
Texture Streaming is bad and slow resulting in always reloading the same textures thus causing the textures popping in effect - http://www.youtube.com/watch?v=N7Ch6TX-Cbs&hd=1
Missing/blinking textures...
Random Crashing: when exiting the Arc, after intro video, including when trying to start a new game and loading new areas.
LoD issues(popins dispersing items)
Audio stuttering and not blending properly.
Occasional Artifacts appearing- http://img812.imageshack.us/img812/9...0322215294.jpg
Low Frame rates with occasional fps spikes
Loading saves causes videocard drivers to crash...
Game Fails to start with error code #51.
Shadows turn Green
Binding keys don't always save and remain unbound and unable to be set
No Sound? this is a common issue with creative soundcards - Possible Fix: Buy a new soundcard or try and use your onboard sound.
But for some reason, because one of the guys who worked on it did some cool stuff a few years ago, this is somehow acceptable?
where is the Linux version? I won't buy it if there isn't one.