Microtouch: 8-bit Open Source Media Device
First time accepted submitter misterbarnacles writes "The Microtouch is a mobile media device that aims to become an open-source alternative to the iPod Touch."
Deeper investigation reveals that the Microtouch is a nifty little device. Powered by an 8-bit microcontroller with only 2.5K of RAM there is an example ebook reader application. A primitive application framework (for some definition of the phrase) is available as Free Software, and for the hardware hackers the EagleCAD PCB files are published under a CC attribution-share-alike license.
For a low-power 8-bit MC with 2.5k RAM, the navigation seems more fluent than some Android tablets I've used...
Now I wonder if people will use it. Maybe if someone produced them to order instead of having to build it yourself, they would be good. Especially since it might end up being a lot cheaper than an iPod touch.
8-bit audio sounds like crap. Can you even decode MP3s on an 8-bit processor?
Give me Classic Slashdot or give me death!
The Microtouch is a mobile media device that aims to become an open-source alternative to the iPod Touch.
Yeah keep dreaming.
Why did they use a commercially owned song for this video?
WHY
But never an infrared light! Something like this would be perfect for a HTPC remote.
open-source alternative to the iPod Touch
... 8-bit microcontroller with only 2.5K of RAM ...
As someone who has programmed microcontrollers and 8-bit CPUs back in the day I think this is a pretty cool device.
But iPod touch alternative? Seriously?
8-bit microcontroller vs 32-bit embedded processor with integrated FPU
2.5K RAM vs 512M RAM
28K FLASH vs 8G FLASH
The post mentions directions, but I have downloaded the source, perused the blog, looked through the SF page and have found no instructions, parts lists or anything. If someone knows where they are please let us know. I found change log info, that is it.
I object to power without constructive purpose. --Spock
Considering most artists are compressing the shit into a 4 bit dynamic range during what they call "mastering" nowadays, 8 bits is plenty enough, truthfully.
The device looks like a badass precursor to a lot of things I'd love to design. The demo comes across like the 8-bit World of WarCraft trailer.
http://www.youtube.com/watch?v=KlwIwYqjNlc&feature=related
Scrolling...
COMICS...
Now with LUSH Hyperlink goodness...
Apparently, it now comes with reversi!
What an incredible deal!
The touch screen appears to require calibration, just like an old Palm.
I really wonder. 2.5K RAM would allow max around 2500 letters, or a single 256-color picture of 50x50 pixels.
A "1-bit DAC" is a time-proportioning PWM DAC, as seen on a Game Boy Advance or Nintendo DS, or a delta-sigma DAC, as seen on plenty of portable CD players.
Thank you for the Jethro Tull soundtrack !
When I were a lad, we used to dream of having 2.5K of Ram. Would have been like having a hard disk to us.
Seriously, they want open hardware, they might as well go Arduino. Same class of processor, and wildly popular.
Heck, this thing's downfall might be that it's open and NOT Arduino compatible!
Why did they use the ATmega32u? IMHO a better choice would have been the ATmega328. Instant compatibility with Arduino libraries.
How is this possible with so little RAM? It has an image viewer app. A single 320x240 8 bit image is 75K and somehow the LCD needs that data for smooth scrolling at 25fps. So does the processor basically generates a few lines of pixels, sends those to the LCD and then continues rendering/reading from SD card the next few lines and manages all that at 25fps?
Another post made me think of a very generous interpretation of the original quote. Perhaps the author meant to type "nano" rather than "touch". An iPod nano-like device would be a more realistic target.
Oh, well that's different then. It's only 104,858 times as much RAM, not 209,517 times. Sure does make it a serious contender now.
A pure text mode display could not show graphics.
The Nintendo Entertainment System has a pure text mode display, albeit with sprites on top. Games show graphics by redefining the font to include pieces of graphics. In fact, some games (such as Color a Dinosaur, Elite, Hatris, Qix, and Videomation) operate by rewriting the font in real time, treating the font sheet as if it were a bitmap with its pixels in a funny order. But I'll grant that the graphics on this device don't look anything like text mode, so the VRAM must not be part of the 2.5 KiB, just as the NES VRAM isn't part of its 2 KiB.
It's not even like 32-bit microcontrollers are hard to find or expensive or even difficult to prototype with. They're several times faster in numerous ways.
It's always interesting to see what people can do with an AVR, but this thing reminds me way too much of the little wallet-sized photo viewer I received recently. The screen on it was dreadful, and the resistive touchscreen was as bad or worse than I always remembered them as being. But, it served its purpose overall I guess, and I'm sure it was dirt cheap to assemble in some Chinese factory.
There's always a place for such a product, such as to developing countries, or schools as an incentive to read, etc. The problem is that the only places where it would actually be useful is not likely to be where it would end up. When there's actually somebody putting money behind them, those kinds of products usually end up as the free gifts you get for asking about signing up for some insurance company or something.
Anyway, it's neat, and I've developed with AVRs myself, but I must admit I'm still partial to the Z80. I always love finding out a particular product is still using an embedded version of one of those.
This is the Java trap.
Microtouch as an application framework of sorts that allows multiple applications to be built into the firmware.
It sounds really cool; but, how many flashes can the firmware take?
Having to work for a living is the root of all evil.
When 32bit ARM SoC's like the Guruplug are getting cheaper?