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Battlefield 3 Performance: 30+ Graphics Cards Tested

New submitter wesbascas writes "Have you ever wanted to play a new PC game, but weren't sure where your PC falls between the minimum and recommended system requirements? I don't have a whole lot of time to game these days and with new hardware perpetually coming out and component vendors often tweaking their model numbering schemes, knowing exactly what kind of experience I'm buying for $60 can be difficult. Luckily, somebody benchmarked Battlefield 3's campaign on a wide range of hardware configurations and detail settings. If you've purchased a system in the past few years you should be in luck. The video cards tested start with the AMD Radeon HD 4670 and Nvidia GeForce 8500 GT, and go up to the brand new Radeon HD 6990 and GeForce GTX 590. I hate it that my aging Radeon HD 4870 isn't going to cut it at 1080p, but am glad that I found out before buying the game." If you're curious about the game itself, here's a detailed review from Eurogamer and a briefer one from Rock, Paper, Shotgun.

171 comments

  1. WTF? by gazbo · · Score: 3, Funny

    I've got a Savage 4 and that's not even in the list. How is this "review" supposed to be useful to anyone?

    1. Re:WTF? by Anonymous Coward · · Score: 0

      I weep for my decision to purchase my savage 4 extreme 3.

    2. Re:WTF? by mattventura · · Score: 0

      I wish my 8MB Rage was on the list.

    3. Re:WTF? by Hsien-Ko · · Score: 1

      I wish my PowerVR PCX2 4mb was on the list.

      It can't blend additive, but OMFG TILE RENDERING INFINITE PLANES, 3DFX IS SCREWED

    4. Re:WTF? by Anonymous Coward · · Score: 0

      Its not.Toms doesn't benchmark the game, they benchmark a timedemo of the graphics system.
      Both major GPU makers have cheated during demo runs.
      User input and a great many other things affect performance meaning these charts are almost useless
      except to show which card beats which in a very specific demo and of no use as a test of actual gameplay.

    5. Re:WTF? by definate · · Score: 1

      LOL I remember upgrading to a Savage 4, but I had to go to the PCI variant, as I didn't have an AGP motherboard. The results... were not good. Little to no performance improvement over my old card, for a whole lot of money.

      --
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    6. Re:WTF? by errandum · · Score: 1

      Pff, dual Voodoo 2's all the way. Savage is for grannies that check their e-mail.

    7. Re:WTF? by Anonymous Coward · · Score: 0

      Looks like simcga on my Hercules graphics adapter isn't going to cut it. :(

    8. Re:WTF? by Synerg1y · · Score: 1

      Maybe for you, but for somebody who hasn't looked a graphics cards in a while its a great starting point.

    9. Re:WTF? by mikkelm · · Score: 2

      You're sort of making the case for doing things the way they're done. User input affects performance greatly, so how do you expect to have any sort of basis for comparison without running all the cards through the same sequence?

      It's also right there in the article that these benchmarks aren't done using a timedemo, but a specific sequence in the game chosen by the reviewer.

    10. Re:WTF? by Jackie_Chan_Fan · · Score: 1

      3Dfx and glide are the future!

    11. Re:WTF? by Anonymous Coward · · Score: 0

      I have MMX. Running this game will be a cinch.

    12. Re:WTF? by Gordo_1 · · Score: 1

      No, I'm pretty sure it's Rendition Verite.

    13. Re:WTF? by Daniel+Phillips · · Score: 1

      I wonder why the AMD and NVidia results are separated, and there is no direct comparison between them? By comparing tables from different pages, my take is: Radeon 6990 kicks the GTX 590 by roughly 30%, with comparable lower end cards showing a similar pattern. Both companies do great, but AMD does greater.

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    14. Re:WTF? by uninformedLuddite · · Score: 1

      My TNT2 M64 was once the fastest in the world

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    15. Re:WTF? by Daniel+Phillips · · Score: 1

      Maybe if it was a little more up to date.

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      Have you got your LWN subscription yet?
    16. Re:WTF? by tehcyder · · Score: 1

      Pff, dual Voodoo 2's all the way. Savage is for grannies that check their e-mail.

      A geek's intellectual hatred is the worst.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  2. Who gives a shit? by Luke727 · · Score: 0

    What hardware giveth, software taketh away. Your video card was already obsolete when you bought it.

    --
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  3. I can't decide... by Bieeanda · · Score: 3, Interesting

    If this is a bigger slashvertisement for Tom's Hardware, or Battlefield 3. Meanwhile, there are much broader testing services such as Can You Run It? that will give you data on one page instead of thirty and on a much wider variety of games than Battlefield $$$.

    1. Re:I can't decide... by Anonymous Coward · · Score: 0

      Can you run it doesn't give benchmarks. Battlefield 3 is a huge game right now and people give a shit about how it will perform.

    2. Re:I can't decide... by master811 · · Score: 5, Insightful

      If this is a bigger slashvertisement for Tom's Hardware, or Battlefield 3. Meanwhile, there are much broader testing services such as Can You Run It? that will give you data on one page instead of thirty and on a much wider variety of games than Battlefield $$$.

      That site is all very well, but it gives no real world performance. It's all theoretical. According to that site, my PC can "run it" just fine, but it would have to be at the lowest possible graphic settings according to the real world tests.

    3. Re:I can't decide... by hedwards · · Score: 1

      I"ve noticed that myself, my rig should run The Witcher 2 without too much trouble according to the site, but in practice the system plays laggy and ultimately it's not playable. Kind of like Quake when I first bought it.

    4. Re:I can't decide... by Trax3001BBS · · Score: 1

      Tom's hardware steals from the newsgroups/Usenet - I have hundreds of post on that
      site and am not even a member.

    5. Re:I can't decide... by SpiralSpirit · · Score: 2

      benchmark masturbation. some people like this sort of thing. Its a good thing too, because it keeps them in their basements, away from the rest of us.

    6. Re:I can't decide... by dbIII · · Score: 1

      The funny thing is I can't run that website - browser and OS not supported :)
      Something with a giant table has a place especially if you are thinking of getting hardware you don't already have.

    7. Re:I can't decide... by mikkelm · · Score: 1

      All Can You Run It? does is check your system against the minimum and recommended specifications. That's about as "broad" of a "testing service" as determining your eligibility to run a marathon by the number of legs that you have.

    8. Re:I can't decide... by plonk420 · · Score: 1

      i wish they'd discussed "smoothness" of the game ... it's a bit twitchy on Ultra (especially in the interrogation sections) on my GTX 560 (accidentally got this instead of a Ti when i thought my ATI card was dying) ... however, it's ever so slightly more smooth on my 5870 (both 1GB cards).
      (GTX on X58; Radeon on P55)

    9. Re:I can't decide... by Anonymous Coward · · Score: 0

      ..or you can use the YouGamers Game-o-Meter that actually uses benchmarking data (from 3DMark benchmarks) instead of making wild guesses based on the technical specs of the GPU/CPU (memory bandwidth, shader count etc.) like System Requirement labs does.

      http://www.yougamers.com/gameometer/10482/ for checking Battlefield 3.

    10. Re:I can't decide... by Dogtanian · · Score: 1

      My rig should run The Witcher 2 without too much trouble according to the site, but in practice the system plays laggy and ultimately it's not playable. Kind of like Quake when I first bought it.

      Hmm. Regardless of what the publishers claim, if your system was struggling with Quake when it first came out, I *very* strongly suspect its performance on a game that came out earlier this year is going to be sub-par. ;-)

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    11. Re:I can't decide... by Anonymous Coward · · Score: 0

      Even in software in 320x200 (you mentioned quake) :D.
      Funny thing was everyone who played quake online (thank god for quakeworld),
      played on the lowest resolution with the lowest detail, and no opengl or glide even though
      their gfx cards could support it.

    12. Re:I can't decide... by Talderas · · Score: 1

      The performance difference between a 560 and 570 must be huge. I don't have any display issues running 1920x1080 on ultra settings except one issue with green flashes. However I think this is probably related to drivers more than anything. They don't impact the smoothness of the graphics at all.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  4. reviews by Anonymous Coward · · Score: 2, Insightful

    Better yet, before reading this article, read some user reviews for the game and realize ou don't care if your machine can run it, because the majority of people think itsterrible and EAs origin software is spyware.

    1. Re:reviews by modmans2ndcoming · · Score: 1

      I love BF3...

      Perhaps a poll of CoD players would agree with you but other than that, I think it is a well received game.

    2. Re:reviews by Anonymous Coward · · Score: 0

      User reviews on Metacritic right now show 213 positive, 15 neutral and 61 negative, so I don't think the majority of people think it's terrible.

    3. Re:reviews by Baloroth · · Score: 1

      Oh, is that why it has a 90% composite critic score? Yeah yeah, technical glitches and whatnot, but as for actual gameplay... oh yeah, you must play CoD and are just trolling. Carry on.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    4. Re:reviews by PopeRatzo · · Score: 1

      Oh, is that why it has a 90% composite critic score?

      That's the critics' score.

      The actual users' score is considerably lower, approximately 7.1 out of 10 as of 8:40pm. I've noticed that when there is a disparity between the critics' score and the users' score so soon after release, that the users' score tends to go a lot lower the more people play it.

      Face it, the people who are playing Battlefield 3 in the week after release are the ones who have been dying to play it for a while. They're inclined not to admit so readily that they're disappointed. But as more people get around to the game, we'll start to see a better sample. It looks like this might be another game which is well received by people who are paid to receive games and not so much by the people who are paying to receive them.

      --
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    5. Re:reviews by plonk420 · · Score: 1

      i was highly against Origin (mainly for convenience reasons... all my games are on Steam), but my lust to see what the Frostbite 2's engine can do was greater than my hatred for the platform. i was also hoping to have horror stories to tell about it, but almost disappointingly, i haven't had any. i don't have any plans to get anything else on Origin unless something else pulls me equally hard to itself.

      i have heard of punkbuster nightmares, but having gotten shot in the face all day long during the beta (this is my first PvP fps i've really gone after since casual UT/UT2k4 LAN play), my interest is kinda luke warm WRT MP.

    6. Re:reviews by Anonymous Coward · · Score: 0

      That's crap, if you actually read the user reviews you'll see the vast majority are glowing. The average is driven way down by a bunch of obviously illegitimate 0's, all of which are people complaining about Battlelog and/or Origin, not the actual game itself.

    7. Re:reviews by PopeRatzo · · Score: 1

      The average is driven way down by a bunch of obviously illegitimate 0's, all of which are people complaining about Battlelog and/or Origin, not the actual game itself.

      So I can play multiplayer without Battlelog and Origin?

      Great, then I take everything back.

      --
      You are welcome on my lawn.
    8. Re:reviews by RogueyWon · · Score: 1

      Pretty much the exact same story here. Origin isn't as nice to use as Steam and the price they charge to buy the game over it is ludicrous (I was able to save £15 - on the Limited Edition - by buying the thing in a bricks and mortar store and then importing it - something I've never had to do with a Steam game). The browser interface you have to use to launch the game is deeply irritating as well. That said, it does all work pretty much as described.

      The engine is very nice, particularly on Ultra settings. I've been much more impressed by it than I was by idTech5 - not least because Frostbite 2 does seem to "just work" (even with the newest Nvidia drivers, Rage has noticable texture pop-in around the edges). The game itself (and I'm primarily a singleplayer gamer) is the usual soul-less, joyless Brothers of Honor: Modern Company trudge, but you can't have everything, I guess.

    9. Re:reviews by hairyfeet · · Score: 1

      What should convince everyone that critics are useless shills is that with the exception of a couple of games that were soooooooo horrible that nobody had the guts to shill for them (Kane and lynch series being the last example) they nearly always give an 80%+ score, no matter how shitty. I saw several 80 and 85% scores for TP: Fall of Liberty when it came out and that game was unplayable. I'm sure if you looked hard I bet you could find even one or two reviewers that took the cash and said Kane and Lynch was good.

      Me I suggest waiting a week or two and then looking at the Amazon reviews done by ordinary folks, not the ones that have reviewer a bazillion things. the ordinary folks are usually brutal when it comes to game reviews and will point out the shitty REAL quick. They also point out all the nasty little DRM shittiness that some of us may not have heard of, like I didn't know Bioshock II had limited activations until I went there which convinced me to wait until it was in a $5 sale on Steam. Oh and if their new service means I can't buy it on Amazon? Then I wouldn't buy it PERIOD. I have seen too many of these game companies whitewash their forums and keep anything bad said about the game buried, no thanks. I want honest reviews from honest folks, not game shills or astroturfers

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    10. Re:reviews by Spad · · Score: 1

      The Campaign is terrible because it's just a poor MW rip off, but the Multiplayer is great.

      Origin is god-awful though and its "integration" with Battlefield 3 is laughable; it's like EA took one look at Steam and said "We're not going to do any of the cool stuff that they have, on principle".

    11. Re:reviews by modmans2ndcoming · · Score: 1

      They actually have figured out that they should support PunkBuster problems more....now they actually put a link on a banner on the player's home page that directs you to the latest Punkbuster.

    12. Re:reviews by modmans2ndcoming · · Score: 1

      I hated Origin and the game user's homepage, but it offloads a lot of the player authentication from the game itself which likely simplifies the game because it doe snot have to worry about user authentication. It is also nice to have all my stats in one place which obviates my need to go to a 3rd party system to analyse my progress.

      I think that more game makers who want to compete with Steam will end up utilizing the Windows Game center feature so there is still a one stop shop for all of your games no matter where you have bought them from.

    13. Re:reviews by PopeRatzo · · Score: 1

      I noticed something very interesting at metacritics.

      If you go to the "professional" critics, at the bottom of each reviewers' name, there is a link to a graph of all of their previous scores.

      All of them have ratios of 10:1 or greater for Good Reviews to Bad reviews. That means they give TEN good reviews (or much more) for every ONE bad review.

      Now, does anyone believe that only one in ten of any new game coming out is a clunker? Most of the "professional reviewers" give FIFTY or MORE good reviews for every ONE bad review.

      What that should tell you is that the scores given by professional critics is unacceptably biased in favor of the game companies and against the consumers.

      I looked for an example of where the average professional reviewer's score was LOWER than the average user's score and could not find one.

      Now, who you gonna trust, as the saying goes, the critics or your own lying eyes?

      --
      You are welcome on my lawn.
    14. Re:reviews by Talderas · · Score: 1

      Origin is annoying mostly because I hate the fact that it's there just for BF3 and will never be touched again. Battlelog is annoying in some rights but once I've gotten used to it I found I prefer having it over how I dealt with BF2 and BFBC2 for some things that I considered valuable. Battlelog contains significant amount of stat information that I love to see. I used to have to rely on 3rd party websites to see a lot of this information. Upcoming unlocks, what's needed to acquire them, etc. There's some things about how information that is presented that I don't like (the social network facebooky stuff is pointless) and there something that I would have liked to see in clarity rather than obfuscated through other means. A good example would be the 7 weapon unlocks that you gain from multiplayer coop. A display through the coop page that shows the unlocks specifically for that mode rather than showing only the next unlock in the coop display or forcing you to look through the next unlocks in the weapon's page would have been an improvement.

      My complaints about Battlelog are mostly 'first impression' complaints. A lot of this is just due to the interface not being initially intuitive and odd behaviors. Launching out of it can sometimes be problematic My friends and I have had it launch to black screens before or crash from launching. I don't know if that's the game or the Battlelog client causing it. That said, since Battlelog is a web-interface it is remarkably easy to update without having to touch the game itself.

      To address some of the complaints I've seen other than Battlelog.

      Vehicles
      Vehicles have always been a part of the Battlefield series. They have always sought to make the game a battlefield. Vehicles have been present in every conflict and they have always been decisive elements. They've made killing vehicles easier than the last game (Battlefield Bad Company 2) with the introduction of vehicle disabling. As you take damage the vehicle becomes progressively harder to control. Planes start losing rudder and elevator control. Tanks and other armored ground vehicles can't move any faster than a crawl. It was trivially easy in Bad Company 2 to snipe with a tank and when you take some hits back up behind cover, repair the vehicle, and then start firing again. Now if you get disabled you won't be able to get into cover easily so you either abandon the tank or sit and make a last stand attempting to take as many of the fuckers as possible with you.

      Helicopter/Plane Controls
      In my opinion, this is a problem with the type of controls you use. Helicopter and plane are remarkable using a joystick, mediocre with a keyboard only controls, and downright horrible when using a mouse+keyboard. Maybe I haven't adjusted my mouse for aerial flight but it's overly sensitive and remarkably easy to crash. I have to switch to keyboard only using the arrow keys + WASD for flight. It works pretty good and I'm a competent pilot in a helicopter. I don't crash. I can do decent evasive maneuvers with this method and I provide a relatively stable firing platform for gunners with me. It doesn't work for me in a plane but that may just be lack of exposure to the environment.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    15. Re:reviews by Anonymous Coward · · Score: 0

      And Modern Warfare 2 has a 94 Critic/6.0 User
      Black Ops has 87 Critic/5.8 User

      And those games were obviously awful and nobody enjoyed them at all.

  5. Not sure I like this game much by SuperKendall · · Score: 1

    For reference, I really liked Battlefield 2: Bad Company, and even Battlefield 1942 (playing both on a PS3).

    The graphics look great, that is not a problem. But to me it seems like too much action happens at too far a distance - I am often killed in multiplayer by people I never see. I'm used to sniper kills from previous games, thats fine every once in a while but it sure feels in this game like almost every kill is a sniper kill, and that's juts not fun - when I die repeatedly for 10 minutes without ever seeing a single enemy I get pissed off and don't feel like playing.

    Even the single player game has this issue, with barley visible enemies hammering me from a distance.

    It's not even like I am one of those idiots that runs around like Rambo trying to take out everyone myself. I take cover when I can and even know how to crouch. I join squads, work in a support role and still I seem to die at the drop of a hat.

    Yes I probably suck at FPS players compared to many other people since I don't play often (in part why I like to play on a console, where I feel like the best players are limited somewhat by the controls). But I never had this degree of problem with other FPS games and I'm just not sure I can maintain interest enough to play this game casually at all.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Not sure I like this game much by AresTheImpaler · · Score: 1

      For reference, I really liked Battlefield 2: Bad Company, and even Battlefield 1942 (playing both on a PS3).

      The one on PS3 was BF1943 not 1942. I've played all of them. I had bf 1942, bf2, and bf 2142 on the pc. Then I stopped caring about PC games much and played mostly on consoles. Dying at the drop of a hat even when you are in a squad is a symptom of a crappy squad and some bad luck. There are a few things that could help:
      1. Learn where the sniper nests are. There are usually a few places that the snipers will usually look for, once you find them stay away from their line of sight. It's not that hard once you know where the bullets are coming from and where to take cover from them.
      2. Being in a squad doesn't mean anything unless the rest of the players are also playing with a team mentality. If they are just playing Rambo style, then even if you help them you are going to get killed too. Also, before respawning one of your teammates make sure they are not being attacked and that they are behind cover else you could spawn and die.
      3. If you are playing assault with a medic role, then stay behind your squad. that way if htey die, you probably wont. IF they die, check if hte killer(s) is near their bodies. If he is then either surprise attack him and then revive your squadmates or stay behind and not get killed so that your teammates can respawn on you. 4. Try to attack from the sides (unless you are defending). And if you are playing support behind friendly lines, then check to the sides and back regularly or you are going to get killed from behind.

      All in all, I do agree with you in that it can be too much happening. It can be overwhelming for those that don't understand what is happening. But once you understand what is going on, it's actually a lot of fun.

    2. Re:Not sure I like this game much by Anonymous Coward · · Score: 0

      My experience with multiplayer so far is that the enjoyment varies massively depending on the map. (For example, pretty much any game on Operation Metro with 32+ players on it is going to end up a clusterfuck one way or another.)

      That said, across the board I haven't found sniping to be too bad; the very visible scope glint, combined with the difficulty of sniping from a distance and only headshots being a one-hit kill seems to balance it out well. But, I am playing it on PC so maybe things are different here.

      I do agree about the singleplayer though; the enemies still seemed to have the magical ability to spot you from a hundred feet away as soon as you fire a shot, and then be blazingly accurate in reply. And let's not even get into the quicktime events that completely disregard the controls you've chosen and are hard-coded to E and space.

      Full disclosure I guess, I am quite an avid gamer - but so far for me, the multiplayer has overall been a great experience. There are a few rough edges - a spawn system that could work out that the end of a long corridor with four enemy snipers at the other end of it is not a good place to spawn you would be appreciated - but in general I've thoroughly enjoyed it. Maybe someday I'll work out how to not be terrible at flying the helicopters, too...

    3. Re:Not sure I like this game much by modmans2ndcoming · · Score: 1

      Perhaps you need to learn to not run out in the open and use proper tactics when assaulting a point.

      It does help to play on a squad that has the ability to communicate with each other.

    4. Re:Not sure I like this game much by modmans2ndcoming · · Score: 1

      Operation Metro should only be a Rush map. As a conquest map... if Russia gets point B with enough force right off the bad, then it is nearly impossible for the US to move beyond the steps... especially if the RU is playing plenty of Assault and Support roles with lots of grenades.....My friend got 7000 points as an assault class because he launched 3 grenades.... it killed 23 in total before he died....why? because the US stacks up on the steps.

    5. Re:Not sure I like this game much by Cederic · · Score: 1

      Shame, you missed the best of the bunch: Battlefield: Vietnam.

      It still had the pre-modern combat constraints that left knife-fights a viable option, but gave us helicopters, patrol boats and jungle warfare.

      Still one of my favourite ever games.

    6. Re:Not sure I like this game much by Anonymous Coward · · Score: 0

      It's very like BF2 and 1942 in that way. 1943 (the console game you played), and BC2 were close-quarters infantry games. You can still get some of that feeling if you want by simply playing BF3 on Rush maps.

    7. Re:Not sure I like this game much by Anonymous Coward · · Score: 0

      In real life it depends from environment what is the typical shooting range. Example in Scandinavia, it is 25-50 meters. Most needed shooting position is kneeling as the terran is too much hiding otherwise. So you can pretty easily crawl how much you want.
      Still, when engineers starts preparing defence positions, then you have easily a shooting range of 1000 meters or more. And then it is for vehicles, snipers and machine gunners who gets kills.

      The typical lifetime of foot soldier is under 7 seconds in fight when it is in urban environment. About 10 seconds when in forrest.
      So you don't really want to spend time in visible, as in less than 3 seconds when you are visible, you are shot by at least by one enemy soldier. And if you don't do side movement after sliding to ground, you are definitely getting few shots to position where you landed.

      Most crappiest thing to do, is to attack and move over field between you and enemy. No cover and long way. Almost 99% change to be killed, even if moving in cover of armored vehicles what gets destroyed in few seconds.

      The sniper is a defensive soldier or then is being called to special situations to take specific targets off, typically a enemy gear like radio or metering scope. It is less usable than machine gunner who is most powerfull pair in the field. You really don't want to pop your head up from good cover when MG starts singing as 7.62x53 caliber goes trough trees and even 1 meter brick walls what typical walls are in buildings.

      One thing what is never achieved well in typical FPS games to be illustrated, is a amount of people what is needed to attack specific target where enemy is defending in cover.

      In forrest, it is 1:3 ration, what means enemy needs 3 times more men to attack to position. So if enemy has 10 men in defend position in good cover, you would need at least 30 men to attack.

      In urban the situation is even force. It is 1:9-12 So you need 9-12 times more men to attack to enemy what is in defensive position in urban. And you really don't want to go there with tanks or any vehicle as they are destroyed right away as environment is not 2D fighting like in forrest, but it is 3D where defender is top of you as well.

      In arcade FPS online shooters like Battlefield, there is no matter of how many soldiers are in the field.

      Snipers shoots there as easily to 500 meter as any soldier shoots 25 meter range to 2m target.
      Machine gunners shoots like guns would not have any recoil or they would be like snipers with just automatic gun.
      And people use AT-rockets and AT-missiles as personal one-shot-one-kill weapons or destroying buildings.

      Thats why all my friends have forget the whole Battlefield series and gone to Flashpoint, ARMA I or II. As there is the more realistic and more funnier gameplay.
      But those arcade shooters dont like it if they need to wait 5 minutes to get permission to fire and single shot will kill you and they usually do die as they run on sight. And shooting a moving target is hard as you really need to stay still and control your weapon. And there is no way that you could just run or move and shoot to longer range from hip.

      If battlefield would like to be funnier, even for arcade players. There should be many huge changes (I have not played BF3, just BF2 and BC2)
      Like snipers should have need to hold breath until they can shoot and make the weapon loading much slower and harder.
      Hand grenades should kill in range of 20 meters, fly only range of 20-30 meters and have that normal 2.5 second fuse time.
      40mm grenades should be much harder to use, have the normal timer in them to avoid under 40 meter kill range.
      AT-rockets should be very fast, direction weapons with the timer. Like RPG-7 does not have guidance possibilities and it does not fly as slow as does AT-missiles. And they dont kill people unless the it hits directly to person and kill by kinectic power. And they dont blow up buildings or walls as they only punch a small hole to armor (or wall) and directs all the e

    8. Re:Not sure I like this game much by ihaveamo · · Score: 1

      Amen, Brother. One of the best (& under-rated) games ever. Battlefield: Vietnam was (is!) a wonder.

      You could do a lot more interesting things in BF:V than in any modern game. Airlift tanks & boats with choppers. Dig "tunnels". Tuneable radio stations. Punji sticks. Bouncing bettys. Hell even back in bf 1942 could could DRIVE aircraft carriers and submarines!. Where's that now in modern games???? Also - a good wild strafe with an m60 WOULD kill someone if they were in front of you. None of this "lucky I can take 5 hits at point blank" rubbish. Men were men and death was quick. Keep your head down if you want to live. We seem to be going backwards.

      Here's what everyone missed out on:
      http://www.youtube.com/watch?v=aLI7Jl4InHg&feature=related

    9. Re:Not sure I like this game much by SuperKendall · · Score: 1

      First, thanks for the correction on 1943, I have not played it for a while and shifted a year.

      1. Learn where the sniper nests are.

      That's not the issue though - it's not snipers that are killing me, it's every other kind of player. I don't live long enough for snipers to even see me... what I'm saying is that EVERY kill, even from an engineer or support class, feels like a sniper kill in that they are really far away when I die.

      Again, although I was annoyed at snipers in BF:BC2 I could deal with them (I only ever played on hard mode too where sniper positions are not even revealed when you die). As you said I figured out generally where snipers were, I could work around them. BF3 feels unmanageable.

      Being in a squad doesn't mean anything unless the rest of the players are also playing with a team mentality.

      Not wholly true; in BF:BC2 even if a squad was not acting like a squad (often), I could at least simply follow one squad member - then I had about a 50% chance of him being hit first, I could take care of the attacker and either hide until the squad member respawned on me (they often do that even if not really playing as a team) or just revie them as a media.

      In BF3 pow, I am dead, squad or no.

      If you are playing assault with a medic role, then stay behind your squad.

      Being a casual player and mostly playing support roles (sometimes medic) I am ALWAYS staying behind the squad. Doesn't matter, pow dead.

      I do agree with you in that it can be too much happening.

      I don't think my problem is too much happening, I actually like the chaos. I guess I basically just feel too many weapons screw you over too quickly at a range where even a guy out in the open is hard to discern before you are dead; I had no issue seeing other players in BF:BC2. But then perhaps that is visually too much going on, kind of what you said...

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    10. Re:Not sure I like this game much by Luckyo · · Score: 1

      Killing stuff with very few hits is still present - on hardcore mode.

      Driving submarines and carriers makes little sense gameplay-wise. The game is about flag control and assault/defense, not "fapping around with tech".

      Granted someone could tell that to people who take jets and helicopters, only to discover that they can't pilot them beyond the first wall.

    11. Re:Not sure I like this game much by Luckyo · · Score: 1

      Conquest has the same problem - Russia locks down point B and lets no one through. Game, set, match, and a huge RPG hell in between.

      It's not about the mode, it's about the fact that map doesn't scale up with player numbers nearly as well as open maps.

    12. Re:Not sure I like this game much by Anonymous Coward · · Score: 0

      Dude, do you think perhaps that you might just be bad at the game? I mean, it's easier than ever to spot players with scoped weapon, and they took the damage model back to bc2 levels from the beta (damn shame).

      I'm no pro-player, but I ain't finding it that difficult. Certainly there ain't no magic pow pow gun in the game that everyone uses.

      It might be that your not used to the maps yet, and end up walking out smelling some flowers in the middle of a target range?

      Honestly, sounds like you need to get to know the game a little more.

    13. Re:Not sure I like this game much by modmans2ndcoming · · Score: 1

      the killability can be set by the server. On most hardcore servers, they reduce the health to 60% so you can barley survive a fall but if you get hit with a bullet or a grenade explodes 10 feet from you, you die.

    14. Re:Not sure I like this game much by modmans2ndcoming · · Score: 1

      I get so pissed when I get in a helicopter or tank or Humvee just to realize the driver is a moron and gets me killed.

    15. Re:Not sure I like this game much by modmans2ndcoming · · Score: 1

      with every BF game I play there is a breaking period where I have to relearn the visual cues that tell me a bad guy is in my field of view. Until I learn that, I am a sack of ground beef.

      Tactics also change slightly from game to game... in BF3, killing someone by hitting the wall they are behind is possible with out the Noob Tube and Grenades are actually something you should run hard and fast from.

    16. Re:Not sure I like this game much by Anonymous Coward · · Score: 0

      As someone that is NOT casual garbage like you, let me answer your pathetic whining appropriately...

      You suck at video games. Deal with it.

      Go play Halo or Call of Duty, scrub.

    17. Re:Not sure I like this game much by Anonymous Coward · · Score: 0

      You're terrible. Go play tic tac toe with your kids. Maybe chutes and ladders. It's not the game's fault that you suck. People like you are the reason almost every game is terrible scrubbed out garbage these days.

      Not all games need to be tailored so that casual players (bad players) can beat non-casual players (good players) often enough to salve their wounded egos.

      Deal with it.

    18. Re:Not sure I like this game much by Talderas · · Score: 4, Interesting

      I'll give you some pointers from my experience. Right now I heavily play Recon and Assault. I don't touch Engineer or Support right now.

      As assault I use the first Assault weapon unlocked from MP Co-op. As Recon I used the Recon weapon unlocked from MP Co-op. This has actually gotten me accused of being a hacker because I was Rank 3 at a time I was using them and the idiot thought I was using weapons too advanced for my rank. One other thing to note is that as more and more players on a team start to operate by methods of warfare the efficacy of their action collectively increases.

      With assault, I always weapon an optic scope and have a suppressor equipped. On rush my style is one where I will find a nest that is at a low to medium elevation (compared to the surrounding terrain) usually a decent distance ahead of the M-COM stations. I go prone, watch one of the common pathways, and wait. I shoot people as they pass by me. Last time I did this I went 8 kills before I was found out. So basically, I utilize the surrounding terrain in order to minimize my visual profile. There's a lot of stuff going on and picking out unmoving targets can be very difficult. It is, in essence, a version of Patton's idiom "Grab 'em by the nose and kick 'em in the pants." The M-COMs have the attackers attention (grabbed by the nose) and I'm kicking them in the pants (flanking action). The nice thing is that battlefield objectives tend to grab players by the nose, so flanking is a lot easier to pull off without coordination. On the other hand, guarding against flanking is almost non-existent. I have on numerous occasions been killed to flanks while trying to deny pathways to the defenders. In fact, that's one of the biggest things I do when playing recon is watching the flanks. I find that most objective areas are heavily crowded which reduces the number of sniping positions you can take to defend them. Flanks aren't as crowded and really open up the opportunities while more often than not denying enemy snipers the ability to target you without moving along the same flanks you're defending. I have many times held off multiple attackers trying to flank my team as a single recon. If I don't, they end up spotted so that teammate's are aware of them. All I can say is learn the classes and leverage the advantages within your kit and how your outfitted yourself. Flashlights are both a boon and a bust. They give away position but they also mask your position as well. It's difficult to frag someone with a flashlight that is on when they're facing you because you can't make them out. Laser sites are worse though. I laugh at snipers that use laser sights.

      I hate some of the urban environments because of how painful taking certain objectives can be. Here's a slight overview of some maps I dislike.

      Market/Bazaar: The alley control point on conquest is a bloody nightmare for an attacking force. Three players can effectively control that point and the only way to dislodge them is to use grenade to get them to flush out of their holes long enough that you can gain ground. This is partially offset by the fact that the other two control points are much easier to swap hands.

      Metro: Metro is a nightmare. Each section of the map, except the first and last, on Rush is a nightmare to take over. Most times I see the attacks fail Rush at the 2nd set of M-COMs. Conquest is worse. It can be summed up as "US rushes to B and hopes they get it and establish a bridgehead." Every time I've played that map except once the PLC got B and the US lost. In such instances I end up sitting as medic and revive people for points as the get killed over and over trying to get B. I often end such matchs with something like 2 kills, 1 death, and around 4000-5000 points.

      My biggest issues with BF3 are the same as with any other BF game. Idiots. Idiots make the game experience worse. Let me list the ways of idiots. Here's a hint, most of these deal with people looking out for themselves rather than the team.

      1. John Rambos. These are the players t

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    19. Re:Not sure I like this game much by Talderas · · Score: 1

      On the other hand, as the US I will go assault and rack up the points reviving my idiot teammates who cluster on the steps.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  6. Aww.. by PopeRatzo · · Score: 1

    I'm really disappointed in Battlefield 3. They could have taken a little more time making the single player decent. I can't keep up with all the super players online, so the SP campaign means at least as much to me as MP. At best, I'm going to be cannon fodder for online teams and more likely I'll just play a few times and decide it's not worth going back. Very often, online multiplayer just brings out the worst of cyberspace behavior and that might turn off older gamers like me. I'm more interested in having fun and a challenge than rubbing some noob's face in it and then teabagging him. And what's up with all the gay stuff among multiplayer gamers, anyway? "Hey look, me and maxihk52 are doing 69! How cool is THAT?!"

    I understand that the companies are putting all the work into the multiplayer, but still, there must be other gamers like me who will mostly play the single campaigns. All they're doing by short-changing the single players is making them wonder why they should lay out another $60 just to get the same amount of entertainment as two movies back to back. An increasingly important part of any game review is how long is the single player campaign. If Driver:San Francisco is going to be 60 hours of fun and Rage is going to be 5 hours of fun, guess which one I'm going to buy and which I'm going to look for a REL0ADED demo.

    --
    You are welcome on my lawn.
    1. Re:Aww.. by neros1x · · Score: 1

      This is where the lack of third-party server support in most modern games really hurts the genre. Back in CS 1.5-1.6 days, yeah, most public servers were full of idiots and not fun. But if you searched long enough, you could eventually find that one server (usually a clan server) that was frequented by at least a small group of serious players and run by admins who had no qualms about banning players for the slightest reason, which would improve the experience immensely. This company-run servers only practice in recent years may have made multiplayer more consistent, but its killed the spirit of online shooters for me.

      --
      The penguin made me do it.
    2. Re:Aww.. by Esvandiary · · Score: 1

      For me, the singleplayer had some rather awesome moments marred by glitches and annoying quick-time events (the keys for which are hard-coded). It wasn't all that long for me either, which as you say was disappointing.
      That said, I would recommend at least trying the multiplayer. I haven't seen much smack talking on most servers so far, and I honestly think it could be fun even if you're not that good. I think the most fun I've had so far is driving jeeps while other people are gunner - in a big Conquest game, you can drive around taking points that the enemy has forgotten about, while your gunner (hopefully) mops up any infantry resistance around. Just avoid Operation Metro like the plague if you're not a fan of twitchy firefights.

    3. Re:Aww.. by PopeRatzo · · Score: 1

      That said, I would recommend at least trying the multiplayer. I haven't seen much smack talking on most servers so far, and I honestly think it could be fun even if you're not that good.

      The suggestion about driving jeeps is really useful. I'm great at driving games.

      Do you have any other recommendations for ways to approach FPS multiplayer games if you're a (let's say slightly) below-average player?

      I'm older than most of the gamer community, so I don't have a lot of friends who are playing games online at the same time I am. On some games, like the old Burnout Paradise, I made friends online. But when you're not that good or at least your stats are not that good, people aren't always anxious to see you join their team.

      --
      You are welcome on my lawn.
    4. Re:Aww.. by PopeRatzo · · Score: 1

      This is where the lack of third-party server support in most modern games really hurts the genre.

      Absolutely right.

      On private server games, I could usually find a group that didn't mind being patient with my while my skills ramped up.

      It's not that I don't get better, I do, but I don't start out as good as everyone else, usually, in FPS multiplayer games. In driving games, I'm great and can compete with anyone, but FPS take me longer to get the hang.

      --
      You are welcome on my lawn.
    5. Re:Aww.. by Esvandiary · · Score: 1

      Do you have any other recommendations for ways to approach FPS multiplayer games if you're a (let's say slightly) below-average player?

      I would say a good idea would be to choose carefully which games you go for. I'd avoid the Call of Duty series like the plague, simply because those games reward fast, twitchy aiming and your ability to fire rocket launchers. (And/or shout slurs at people who are better at firing rocket launchers than you.)
      In contrast, games like Team Fortress 2 don't rely purely on aiming skill; there is a lot more teamwork involved (in theory, at least...) and you can be very useful to your team without firing a shot, as medic or engineer. Also, in general there isn't much of a skill level expected of you in TF2 - it recently went free-to-play so there are a lot of new players anyway, and it's not assumed that everyone will know what they're doing.

      I'm older than most of the gamer community, so I don't have a lot of friends who are playing games online at the same time I am. On some games, like the old Burnout Paradise, I made friends online. But when you're not that good or at least your stats are not that good, people aren't always anxious to see you join their team.

      In TF2 there is no way to know anything about a player's skill level other than watching them play (or making a guess based on whether they're wearing a hat...).
      BF3 is slightly more ambiguous in that you can see what rank people are. That said, in general I've been playing on 64-man servers which are mostly full; if someone gets annoyed that out of 30-odd people, your team has one level 1... Call them out for being the crazy idiot that they are. ;)
      That said, if you don't think you're that good, or possibly don't know what you're doing yet, avoid taking up the "important" roles, which in BF3 are usually helicopter pilots and tanks; both are generally quite a scarce resource in-game and can make a large difference to how the game goes. Also, there's nothing quite as depressing as spawning to join your squadmate as he/she nosedives a helicopter into a mountainside. :D

      I've been playing TF2 since it was in beta, and plan to be playing a lot more BF3 (and play quite a few other multiplayer FPSs here and there). Feel free to add me on Steam or on BF3's infernal Battlelog system if you like (my username's Esvandiary on there too). I'm in the UK so depending on where you are the timezones might only match up if I'm still up at about 3am (which, uh, clearly never happens) - but I'm happy to help you get the hang of TF2 by healing you lots and giving hints, if you decide it's something you want to get into. :)

    6. Re:Aww.. by mjwx · · Score: 1

      I'm really disappointed in Battlefield 3. They could have taken a little more time making the single player decent. I can't keep up with all the super players online, so the SP campaign means at least as much to me as MP.

      To be 100% fair, Battlefield has always been a multi player game. In the original BF 1942 the single player component was simply the multi player maps with bots, there was no campaign to speak of, you just played the maps in order. I hope EA has bought this back but I highly doubt it.

      All they're doing by short-changing the single players is making them wonder why they should lay out another $60

      I'm guessing you're on console. I ordered my copy on PC for US$40 from the UK. OK, so I have to wait a week or two for it to get half way around the world but that's a benefit. It gives EA time to find some of the bigger bugs before I start playing.

      Very often, online multiplayer just brings out the worst of cyberspace behavior and that might turn off older gamers like me

      This is why you need to find well moderated servers and stick to them. In Australia there is a clan called TOG (The Older Gamers) where being over 25 is a membership requirement. I'm not a member but they ran the best BF BC 2 servers in Australia. The minute someone did anything untoward in there they were booted out with a minimum 2 week ban (accidentally killed someone in the spawn zone and got the TOG ban for myself once).

      Also, going back to the console point. PC players tend to be more mature. But I agree, online gaming is irrefutable proof of John Gabriel's Greater Internet Fuckwad Theory.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    7. Re:Aww.. by Talderas · · Score: 1

      Battlefield is a team-oriented game. As such, one of the best ways for a less skilled player to play is to support a more skilled player. For example, say you're in my squad. I love tanks and I'm incredible with them but I often get screwed over by idiots in my gunner seat or being repair starved (I never play engineer). The gunner spot in tanks is optimized for an engineer. Spawn as an engineer get in the gunner seat. You provide anti-infantry support for the tanker and when it gets damaged you can hop out and repair the tank. On the plus side, you get points whenever I get a kill and vice versa. IFVs are in a similar light. Helicopters, strangely enough, are awesome with engineers as well. The transport helicopters typically have 6 seats with a pilot, 2 gunners, and 3 free positions. A pilot + 2 engineers in the gunner positions allows players to use the transport as a mobile spawn point that lets them parachute down into the action. Additionally the engineers can pop from gunner to a free spot and repair the helicopter midflight (so I've been told). This also can happen with the little bird helicopters. They are pilot + 2 free positions. The pilot gets the guns on that chopper.

      Another way to be effective is to go Assault and tag along behind point men. Keep them fed with health and revive them when they die (once you unlock defibs). Flanking is king in this game so doing something simple yet boring like guarding the flanks of your allies is something that is uncommon and also potent. A lot of flankers move around and aren't looking for rear guards or flank guards and are much easier to pick off than the guys up where the fighting is thickest.

      Battlefield, unlike John Rambo FPS games, rewards intellect. If you approach the battlefield tactically and think in those terms, you can make up for lack of skill in other areas.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    8. Re:Aww.. by Talderas · · Score: 1

      I don't trust Rank as a judge of skill.

      #1 - It's still near launch so ranks aren't a good judgment. It's easy enough for someone to be a low rank but be a BF veteran and know how the game works.
      #2 - I've seen something called the Nemesis exploit which features a group of 4 players, 2 per team the shoot and revive each other over and over. One YouTube video of this that I've seen showed them with over 8,000,000 points in a single match. It means that anyone I see at a high rank (I would say anything over Rank 27 is suspect) I wouldn't trust. I think the median rank is probably around 15 or so.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    9. Re:Aww.. by Esvandiary · · Score: 1

      I agree, rank is definitely more of an indicator of how long you've played the game rather than how good you are - or, as you say, how willing you are to do silly exploits instead of actually playing the game. I was just pointing out that it is visible, and that some people might take notice of it (but on large servers I have never seen that happen, and wouldn't at all expect to).

    10. Re:Aww.. by Talderas · · Score: 1

      It's not. It's usually squad rush/conquest where it's 4v4.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  7. game by noclegi · · Score: 1

    I like this game really is, however, but a lot of requirements

  8. Two GTX 580 will do just fine at 2560x1600 :) by Anonymous Coward · · Score: 0

    http://www.evga.com/forums/tm.aspx?high=&m=129350 ;)

    on this system: http://www.modsrigs.com/detail.aspx?buildid=28342 ;)

  9. Turned it into a Run & Gun - Rambo type game by blahbooboo · · Score: 1

    It's a huge disappointment. Sure it's gorgeous, but they have made it Battlefield Bad Company clone as they do nothing to facilitate team play which is why BF2 was so fantastic (especially on teamplay servers). Sure BF2 wasn't always a team play game, but it happened if you fell into the right group of folks.

    In BF3, the squad system is hidden, the squads are smaller, there is no squad leader, no squad based VOIP, no squad way points, no intrasquad commands, and no commander. I played on teamplay BF3 servers, made no difference.

    I want my money back. I won't ever pre-order a game again.

  10. Meh by Anonymous Coward · · Score: 0

    Spread it over more pages please... I don't like more than one datapoint per page.

    fuckin shit review site... damm.

  11. Re:Turned it into a Run & Gun - Rambo type gam by AresTheImpaler · · Score: 2

    the squad system is hidden
    I'm not sure what you are talking about, the squad system is right there, it's not hard to get into one or switch to another one.

    there is no squad leader, no squad way points, no intrasquad commands
    There is a squad leader it has a star next to their name. They can order what to defend and or what to attack, so yes there are intrasquad commands. way points are gone unfortunately, but I don't think anyone was using them.

    no squad based VOIP
    There is squad based VOIP.

    and no commander
    The commander abilities are now spread over the several classes. This is better as sometimes the commander wouldn't do anything.

    I played on teamplay BF3 servers, made no difference.
    I'm not entirely sure what you mean with teamplay servers.. if you are talking about "team deadmatch" then you probably want to stay away from it. Team deadmatch has only one objective, kill the other team. This is usually easier accomplished by doing the run and gun type of play.

    Sure BF2 wasn't always a team play game, but it happened if you fell into the right group of folks.
    Same with BF3, if you want team play you need the right group of players. This has been a problem with the BF franchise since the BF1942 days and I doubt it's going away ever...

  12. Virtual Machine by zAPPzAPP · · Score: 1

    That's all nice information, but what I really need to know is what hardware setup and software would allow me to run this game and the spyware it comes with in a virtual machine, so it can not spy out my pc?
    Or will I be forced to pirate this? I was going to buy but I guess that won't happen anytime soon now.

    1. Re:Virtual Machine by Anonymous Coward · · Score: 0

      Xen with vga passthrough.

    2. Re:Virtual Machine by Anonymous Coward · · Score: 0

      No one care about hippie Linux users.

    3. Re:Virtual Machine by Spad · · Score: 2

      Nobody is forced to pirate anything, if you don't like Origin, don't buy EA games.

    4. Re:Virtual Machine by Luckyo · · Score: 1

      Copyright grants a monopoly on the product. If you feel you need to get the product, you cannot choose alternative venues, and are indeed "forced" to acquire it by infringing on someone's copyright.

      Of course, this gets us into a philosophical discussion about entitlements. But that doesn't change the fact that there is no competition for the product itself under the current regime, and that you are indeed forced to use illegal means to acquire the product if the terms set by monopolist are too harsh.

  13. Personal graphic comparison by Trax3001BBS · · Score: 2

    I'm in a clan and it makes gaming so much better. I posted this to the clan site
    figured with this thread I could get even more use out of it.
    ----

    "When I first started playing BF3 I started in
    campaign mode to set my controllers (didn't work).

    Graphics BF3 Vs COD4

    Here's the Heli scene (BF3 and COD4) - both at the very
    start where you would want to show off your artwork.

    BF3 - Not full screen
    http://i44.tinypic.com/xf2dz9.jpg

    COD4 - Full Screen (1680X1050)
    http://i41.tinypic.com/m4n0g.jpg
    http://i44.tinypic.com/24d1p1l.jpg (to show what map)

    Also consider your view point and which
    required more work (Animation over water, while raining)."

    FWIW
    GTX-570, i7-950, Asus P6X58D, 6Gigs of ram, no pagefile.sys

    1. Re:Personal graphic comparison by bakarocket · · Score: 1

      I dunno. It looks to me like BF3 probably has a lot more stuff (little facial animations,etc.) going on in the background.

      The COD4 graphics are very dated.

    2. Re:Personal graphic comparison by Trax3001BBS · · Score: 1

      Thanks for call, so I recorded both, when I could (should) of
      found it on youtube

      My bad, I felt the animation so poor that I skipped
      BF3 the briefing and thought it a Heli, it's a vehicle.
      CoD4 Cut scene http://youtu.be/j-gTmU2kupY
      BF3 cut scent http://youtu.be/mQe8hZHHRjg (Language!)

      Though dated I see Cod4 decent graphics and BF3 graphics
      lots of "fluff" attempting to be more realistic.

      I rotated the mouse in both of these and what causes
      it to swing side to side at times.

    3. Re:Personal graphic comparison by Luckyo · · Score: 1

      You missed the whole "vehicle" sound, obvious driver on the right, and "thought it's a helicopter"?..

      Another thing to note, COD tends to pretty up cutscenes, and even so both resolution and textures were visibly crap in comparison to BF3. In BF3, what you get in cutscenes is what you get in the game itself.

  14. 5770 by bhcompy · · Score: 2

    Wish they'd show CF 5770s.. Debating whether or not to buy a second 5770 on the cheap or just upgrade to a newer card

    1. Re:5770 by Anonymous Coward · · Score: 0

      Performance of the Radeon HD 5000 series and 6000 series are identical. The 6000 series is lower power consumption due to a smaller nanometer processor.

    2. Re:5770 by Baloroth · · Score: 1

      Same here. They seem to assume that only people with top end cards will Crossfire, when in reality I think it makes a lot more sense for people with middle-of-the-road cards as an incremental update. Not sure if it's worth the trouble, anyways, but I was curious.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    3. Re:5770 by Anonymous Coward · · Score: 1

      You can always find benchmarks that will show what kind of performance you can get relatively... from any site really...

      http://www.guru3d.com/article/his-radeon-6770-iceqx-turbo-crossfire-review/17 shows that the 5770 crossfired is about 1.8-1.9x the performance of a single card. Just do the math and decide if its worth doing a crossfire of it or buying a new 200/300$ card.

    4. Re:5770 by qubezz · · Score: 1

      This comment is only completely incorrect.

  15. Re:Turned it into a Run & Gun - Rambo type gam by blahbooboo · · Score: 1

    Where is the squad based VOIP? I see no VOIP in the game. Just the shitty browser communicator

    I see the squads, but they are awkward to use. There is no ordering by the squad leader, it's just crap

    Teamplay and tactical gamer are the places for "team games" versus frag fest.

  16. Benchmarks always spark controversy by FyberOptic · · Score: 2

    Once again we see that the top tier Nvidia is priced wayyyy over the top Radeon, but performs way worse.

    I don't understand why there's so much brand fanboyism with computers. This would obviously indicate that it makes sense to buy Radeon if you want your money's worth, since this holds true down to the lower performance cards as well. It's basically been this way for years. Yet, oppositely, Intel has been blowing away AMD's processors for a while now, so you get your money's worth by buying in that direction for that particular product. It just makes sense.

    Besides, after the way Nvidia shit all over their loyal fans with that GPU debacle, I'll have a hard time trusting them again, as should anyone else. There are still video cards and laptops floating around out there, particularly on Ebay, which are just waiting to die on some unsuspecting second-hand consumer. I'm always having to warn people about buying anything used with Nvidia products in them until they do their research. Not everyone I know was so lucky though, because I still have a perfectly good laptop laying here with just a dead Nvidia graphics chipset in it, which they gave to me out of disgust when it died immediately after their warranty period expired.

    Brand loyalty doesn't do you any good if you're in second place. Or worse, when you're stuck with dead equipment. Look at benchmarks, do some research, and buy what's best for the price. That's the point of PCs vs Apple: we can put any brand of product in it for any aspect of operation to achieve the best performance at a good price. It's silly to do anything otherwise.

    1. Re:Benchmarks always spark controversy by zAPPzAPP · · Score: 1

      Humans tend to defend the position they invested in, even if it may have been a bad choice in hindsight.

    2. Re:Benchmarks always spark controversy by Anonymous Coward · · Score: 0

      You pretty clearly didn't check the Ultra Settings tests. The Nvidia cards were "wayyyy' over the top Radeons on those tests, and the gap was getting wider with each jump up in resolution.

    3. Re:Benchmarks always spark controversy by FyberOptic · · Score: 1

      You pretty clearly didn't read the cards tested. The Radeon 6990 wasn't on the Ultra page.

    4. Re:Benchmarks always spark controversy by Osgeld · · Score: 1

      funny you preach about fanbois but one issue and now your anti fanboi

      ATI has made shit
      Nvidia has made shit

      What happens when you go though every single maker of anything and no longer have nothing to hate against?

    5. Re:Benchmarks always spark controversy by Anonymous Coward · · Score: 0

      The Radeon 6990 is a $700 card, significantly more expensive than the nvidia 580, thus negating the GPs point.

    6. Re:Benchmarks always spark controversy by Anonymous Coward · · Score: 0

      Every other generation they alternate on who has the best bang/$. I had a Geforece 4 4200 Ti. Then a Radeon 9800. Then a Geforce 8800 GTS. Then a Radeon 6950. Not a fucking ounce of fanboy, but I can see your post is dripping in it.

    7. Re:Benchmarks always spark controversy by FyberOptic · · Score: 1

      I don't understand what your point is.

      I've been buying video cards since long before ATI and Nvidia were the only choices. Or before 3D was standard, for that matter. Everything from Trident, to Voodoo, to Matrox. I still remember when Nvidia came along and was a joke compared to anything 3dfx made. Then in the end, Nvidia ended up buying them out. Times change.

      So my point still stands. Before Nvidia's huge faulty GPU blunder, when they had a better card for a better price, that's what people should have probably gotten over ATI. Today, if people feel safe buying from Nvidia still, and if Nvidia actually makes a better card, then that's fine too. But trust plays a huge part into a purchase, equally so as bang for buck. Intel and AMD haven't done anything shitty like that to their consumers. Even if Bulldozer is a total failure of a product, at least people know that up front. It's not defective, it's just not up to par.

    8. Re:Benchmarks always spark controversy by mikkelm · · Score: 1

      Good choices. I went the same way, though with a GTX 460 1 GiB before the 6950 was released. Still waiting for a generation with a high-end card worth the asking price.

    9. Re:Benchmarks always spark controversy by Intropy · · Score: 1

      That's a pretty accurate recount over the years by my memory as well. But I think you skipped the GTS 250 between the 8800 and the 6950. Alas, I'm still on that generation, and Battlefield 3 appears to demand a lot more.

    10. Re:Benchmarks always spark controversy by Osgeld · · Score: 1

      my point was you never really made a point, you explained what you meant now but in your op 2/3rds of your post was about how you were never going to buy brand X which is the exact opposite of normal fanboi reasoning

      I have bought my share of shit from both, but at the end of the day what choice do I have when I want a top notch 3d video card?

      and lol yea Intel and AMD have never burned people in their history ...

    11. Re:Benchmarks always spark controversy by thegarbz · · Score: 1

      The benchmark world only ever reports on one metric, but people buy on wide array of metrics. This is not fanboyism it's just people weighing up one product vs another according to what they see fit.

      I am an NVIDIA fan. No not fan, I have taken a few opportunities to buy ATI cards back when they were ATI. My experience with them is terrible. The graphics drivers on my laptop were horrible. The AMD graphics card on my girlfriends laptop fails to be recognised by online driver install tool despite the card being in the list leaving me to the manufacturer drivers, oh and the only graphics card I ever RMAed was an ATI HD4870 which overheated it's voltage regulators, and since the day I got it ran too hot to touch. When I started the RMA process I bought an NVIDIA card which ran cooler, quieter, and when my fixed ATI card returned it was sold on ebay. While I had that ATI card hooked to my TV the colours were all arse about, it failed to output 1080p straight up coming up with some stupid "under scan" which had to be disabled so I could get native 1080p, and it seems the catalyst control centre only worked on certain types of media (i.e. worked on MPGs and DVDs, but not x264).

      I would happily spend $50 to avoid this kind of hassle, and I do. NVIDIA drivers seem to me to be more stable, functional, and user friendly. This is fed into my personal benchmark for these cards.

      The same applies to Apples. Sure PCs are cheaper, but you're ignoring the usability factor. They are two different operating systems used in two different ways, and while I am firmly on the PC side of the fence I can easily see why some people may be willing to fork out the Apple tax to use their less functional systems.

    12. Re:Benchmarks always spark controversy by Luckyo · · Score: 1

      I bought nvidia for CUDA and better openGL, fully aware that I will be getting slightly less bang for a buck. Moved from 4070 to 560Ti. Not regretting it, especially after the whole rage fiasco.

    13. Re:Benchmarks always spark controversy by Anonymous Coward · · Score: 0

      I did skip it, my last build (with the 8800) had surprising longevity. I didn't really even feel compelled to upgrade until BF3 (with other recently and soon-to-be-released titles also obviously benefiting).

    14. Re:Benchmarks always spark controversy by jones_supa · · Score: 1

      We saw that phenomenon also when Win7 came out and people were to defend their Vista purchases. :)

    15. Re:Benchmarks always spark controversy by Anonymous Coward · · Score: 0

      Look, I've been a long-time nvidia user for a reason: historically the driver stability is FAR better than it has been for ATI/AMD. Until recently I didn't care how good AMD's hardware was (price or performance), if the drivers were still as unstable as ever then the hardware difference didn't make up for it. Now things have changed because the difference in price/performance is quite large, AMD has improved the drivers a fair bit (still not as good as nvidia), and as you explained, nvidia has had a serious graphics/chipset fiasco a couple of years ago, although this doesn't affect current chips as far as I know.

      Benchmark wise, whether assessing performance or power consumption, you are right: AMD is well ahead of nvidia especially at the upper end. I've now got a mid-range AMD HD6850 to compare to a variety of nvidia cards I already have, and it seems to be working out fairly well so far. But inclusive of driver stability I still consider their offerings roughly on par even with the raw performance/price pluses that AMD has. Let's just say the gap has closed sufficiently that it may not matter as much anymore, and I'm glad of that because close competition is great for consumers (but I still wish for better drivers).

    16. Re:Benchmarks always spark controversy by Anonymous Coward · · Score: 0

      "I don't understand why there's so much brand fanboyism with computers."

      The answer has to do with linux drivers. ATI traditionally has shitty linux support.

    17. Re:Benchmarks always spark controversy by Anonymous Coward · · Score: 0

      AMD is the better choice right now for the general gamer, but for anyone doing shader programming I think Nvidia is superior from a developers' point of view. AMD:s Linux support is terrible; especially during ATI era anyway, maybe they have gotten better. Nvidia has better OpenGL drivers across all platforms, quality SDK code samples and whitepapers, better performance and debugging tools, etc. That's why I am not buying an AMD card as a gamer+developer.
      So if you only care about DX10/11 and Windows, then by all means, choose AMD.

    18. Re:Benchmarks always spark controversy by Anonymous Coward · · Score: 0

      Once again we see that the top tier Nvidia is priced wayyyy over the top Radeon, but performs way worse.

      Not on Linux.

    19. Re:Benchmarks always spark controversy by Luckyo · · Score: 1

      Honestly that depends on a couple of factors even with windows only gaming. First of all, there are games that use opengl (rage for example) and for those games, it's nvidia or ati driver hell. No real choice there sadly.

      Second is CUDA. It's used for quite a lot of stuff including some rather nice looking physics (alice 2, upcoming batman game, mirror's edge...).

      I moved from 4870 to 560Ti, and honestly, I didn't notice driver settings or driver quality per se being significantly different. What I did notice though is that I could get all those nice looking effects in mirror's edge and alice 2, and I could run rage the day it came out. My old ATI machine could not, and neither could newer ones without a massive array of game breaking graphical bugs.

      And finally, I like WoW. And sadly, when it comes to WoW, I have come to the conclusion that ATI is either being hamstrung by blizzard on purpose, or there is some very serious incompetence between the two companies. There are several well known bugs (such as max quality shadows being bugged) that have official statements from both companies blaming each other and promising no fixes (as they can't, only the other party can). Which sucks, quite frankly.
      No problems on nvidia cards in those regards either, and frankly I'm borderline convinced that nvidia is paying blizzard off, because you just can't keep graphics bugs like that in a game as polished as WoW for years on end without purposefully wanting to keep them.

      But if you are purely in it for bang for a buck and don't care that much if you have no CUDA or that some games may not be functional on release (i.e. you may need to wait for a few days for new fixes), or play WoW, ATI is a better choice. It is usually in the lead when it comes to FPS/money.

    20. Re:Benchmarks always spark controversy by Anonymous Coward · · Score: 0

      The top tier nVidia cards are used more for CUDA than gaming. The processing density of these cards completely outweighs the marginal cost associated with them.

    21. Re:Benchmarks always spark controversy by Renraku · · Score: 1

      In the ring of price for performance, aka bang for buck, AMD comes out a little ahead in almost all catagories. I don't think they were ever the top dog in performance at the high end, but if you compare their mainstream products with those of Intel, the AMD products are generally much better in terms of price for performance. You can have 50 units of performance for 50 dollars, or you can have 65 units of performance for 80 dollars.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    22. Re:Benchmarks always spark controversy by Anonymous Coward · · Score: 0

      I don't know what benchmarks you are looking at, but your summary is wrong. As an example, the GTX 570 and the Radeon 6970 are about the same price range. Most people with these cards will probably want to be playing at 1920x1080 or higher, but we'll use that as a standard. On High settings at that resolution, the GTX 570 gets 70 FPS, the Radeon 6970 gets 62 FPS. When you get into Ultra though, the Radeon 6970 gets 44 FPS and the GTX 570 gets 49 FPS.

      So you might say that they are about even, depending on what detail level you want to play at. You argue price but actually the Radeon 6970 seems to be about $30 more than the GTX 570. And the biggest reason some people stick to NVIDIA cards? It's not fanboism, it's that ATI/AMD STILL has issues with it's drivers. Notice this bit in the Ultra benchmarks - "I would have liked to spend more time benchmarking AMD’s higher-end Radeon HD 5970 and 6990, but getting those boards stable in any capacity was difficult enough for the preceding tests." - No one wants to deal with that shit when they're gaming.

      And when you have such a great price-performance buy in the 560 Ti, it is hard to pass up. So when the price and performance is about the same, people stick to shit that works. ATI has had driver issues for the past decade, and they still can't seem to get it straight.

    23. Re:Benchmarks always spark controversy by Talderas · · Score: 1

      I did a full system upgrade for BF3. The only thing that stayed constant between my last build and this build was using DDR3. I upgraded from SATA 3.0Gb/s to SATA 6.0Gb/s on the motherboard. My previous machine was still handling games just fine with a 8800 GTS. I nabbed a 570 this time around because they were offering a free copy of Arkham City with it. I'm not a graphics junkie. I get a good card and if something is a couple percent lesser than another option I go with whatever gives me the best perceived value. I keep going with nVidia because every card of theirs I've gotten came with a coupon or copy for a game that I wanted to play. That right there knocks $40-$60 off the price of the card for the purpose of comparing the price to other cards.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  17. How about some CPU's? by supremebob · · Score: 0

    Sure, it's nice to know what video card I should be buying, but how about the CPU?

    Something tells me that upgrading to a Radeon 6990 isn't going so be so helpful if you're still running a 4 year old Core 2 Duo.

    1. Re:How about some CPU's? by Hadlock · · Score: 2

      i5-750 and it's replacement, the i5-2500k both scream when paired with a GTX 460 1GB or above. I am seeing in the 50-70s at "medium", 40-50s at "high" and high 20s-mid30s at "ultra". the i5-750 stays around 93% through pretty much all of the various multiplayer maps for me. the i5-2500k is about 25% more CPU

      --
      moox. for a new generation.
    2. Re:How about some CPU's? by Anonymous Coward · · Score: 0

      60 +/- 5, High (game dialed it into here automatically, I didn't touch it), 1920x1080, with a 2 GB Radeon HD 6950 and a i5-2500k. It's lovely, it doesn't drop during combat even with the game's crazy amounts of smoke and muzzle flash and explosions and such.

      The % your CPU sits at isn't indicative of... well, anything at all in a video game. It might just be that it doesn't quite utilize the CPU in exactly the right way to hit 100. Doesn't mean more CPU won't improve performance.

  18. No shit by Osgeld · · Score: 2

    There is no major nail in coffin situation for pc games any more as they are ports of software to run on 6+ year old, cheaply made game consoles, even if your system does suck, drop the resolution and effects a bit and your good to go.

    My dual core AMD system with a 9600GT cost less than 200 bucks 3 years ago, and I can still run these games with just an occasional jitter at higher resolutions than the console (not much higher but still), but yet every game release there is some doofy benchmark telling us something that has not changed for over a half decade.

    1. Re:No shit by ToasterMonkey · · Score: 1

      There is no major nail in coffin situation for pc games any more as they are ports of software to run on 6+ year old, cheaply made game consoles, even if your system does suck, drop the resolution and effects a bit and your good to go.

      ^ You don't get it. PC gaming is just a shadow now.

      The PC being open and accessible drove innovation. It was about way more than special effects and resolution. Modding, public level editors, scripting tools, free server code, etc. all defined 90's PC gaming. Now you've got about the same big companies driving all platforms, with about the same features.

      All the innovation you see on fledgling platforms like iOS and Android - just wait until The Big Game Manufacturers take them over too, in years to come. PC Gaming went Hollywood, that's what happened. It went full retard, Walmart Hollywood. It's still open to innovators, you just have to try harder to find indy gems, and they rarely win big audiences.

  19. 1080p??? by master_kaos · · Score: 0, Flamebait

    Why set your standards so low...

  20. Poor Quality Benchmark by Anonymous Coward · · Score: 0

    This benchmark focuses on average framerate, what use is that?

    There is no 6990 listed, Crossfire is barely tested, and Ultra is barely tested.

    Why have they done such a poor quality benchmark?

    I can make my average frame rate for Battlefield 3 250fps at ultra, that doesn't make it accurate in real world gameplay.

    1. Re:Poor Quality Benchmark by mikkelm · · Score: 1

      Read the text between the graphs for answers to your questions.

  21. I preordered BF3 by Anonymous Coward · · Score: 0

    But have spent the last week playing The Binding of Isaac just about nonstop. Hm.

  22. Already do that thanks by SuperKendall · · Score: 1

    Perhaps you need to learn to not run out in the open and use proper tactics when assaulting a point.

    I don't do that - I am running cover to cover, or sometimes slowly advancing mostly under cover, generally trying to move with other players to take a point. Again, I have played BF:BC2 - what I didn't mention was only on hard mode, where shots do more damage and you cannot see where attackers are located (I liked the challenge of figuring out sniper positions). Although I was not the greatest player I was able to be fairly successful in a lot of rounds. But nothing works in BF:BC3, cover or no, slow or no, and I sure as hell am not running out in the open.

    It does help to play on a squad that has the ability to communicate with each other.

    Like I said, I'm a pretty casual player - I agree that actually being able to talk to squad members would make you a pretty powerful force simply because you could actually cover each other and know that someone looking in a different direction could warn you before an attack from that direction. But I just don't have the time to have a dedicated group I could play with like that, my playing times are way too random for anyone to tolerate so I've never even tried to find partners figuring it would not be fair to them.

    It just feels like BF3 is meant only for the more hardcore FPS players and has lost the feeling of fun I enjoyed with all the other variants. It's too serious now, requires too much of a time investment to get to the point I feel like it might be fun again.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Already do that thanks by Anonymous Coward · · Score: 1

      You could always get an old copy of BF1942, and download the DC mods. Sure some modern weapons aren't quite that modern (usually no guidance at least) and aircraft have no working instrumentation, but it's fun from a playability perspective. (Who gives a shit if the graphics are old if it's actually fun?) Helicopters can be a little challenging to fly at first, but that's actually part of the fun.

      Seems in the case of old games there are two types of servers though. Ones where you can derp about and have fun because nobody cares, and then there's still the hard-core FPS players servers with old die-hards that are nearly impossible for casual players. Once you learn where the fun servers are (for your definition of fun), fav them. Derp-about casual servers still seem to be the minority though.

      My only complaint with the game is that infantry based rockets are way too cheap, which means vehicles aren't quite the menace that they should be on the battlefield. They should be somwhat "imba". It's very rare that somebody could just spam rockets like the game allows in any kind of realistic situation. (Stuff like grenade spam on the other hand I find sort of funny and not as annoying, since it has enough limitations where in those cases if you play smart you can avoid it. Mostly because it has a limited range and you can tell where it's coming from.)

      My favorite other than some helicopters is stuff like the heavy artillery or AC-130. It's not automated like called-in strikes in some of the newer games, and people actually have to coordinate, cooperate, have some skill, and scout to use them effectively. But damn do they pwn if you can get a half decent spotter or somebody willing to steadily pilot the AC. (Good AC-130 pilots are rare though. Either they go too fast and make the plane bounce or don't know how to orbit steadily enough in a turn by using the side-view. Not to mention few are willing to fly it because of the low kill score you get while everybody else does all the shooting.)

    2. Re:Already do that thanks by jones_supa · · Score: 0

      Mahjong Titans should also warm up the long winter nights.

    3. Re:Already do that thanks by hairyfeet · · Score: 2

      Wow...nice. Instead of pointing out ways the guy could actually get enjoyment out of the game you and several others act like douches, real nice. Most likely that means the game is broken and is only usable if you dedicate 4-8 hours a day living in the thing, thanks for the tip.

      And folks wonder why many of us old timers don't play online much anymore. When I was running with a clan on the Mechwarrior series we actually LIKED when new blood came in, and not as target practice either. they would ALWAYS want to go for an ultra heavy which of course would get them killed, so we would tell them to start with the lights and work as a scout/harasser with a team until they got their skill level up. This would let them feel they were actually accomplishing something as it taught them the needed skills they could use later on a missileboat or heavy assault.

      But now games with any real difficulty or challenge seem to be about who can be the biggest teabagging douchebag asshole. No help for the noobs, NO trying to build the base, just an excuse to be the biggest cockhead you can possibly be, nice. But don't be surprised if the fanbase drops like a fucking stone before the game even makes it to bargain bin because "Call of Warfare Major Douchebag Edition" has been released and you find it isn't as fun being a giant prick with nobody to see you act like an asshole.

      It is guys like YOU sir that make it quite easy for the game companies to kill dedicated servers and flip the switch on games the second a new one is released so they can maximize profits because guys like YOU make sure nobody but the most hard of hardcore ever play the thing and they have moved on long before the game gets any real legs. bravo, good job, I'm sure the corps love you (and your money) for it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:Already do that thanks by toolie · · Score: 1

      It just feels like BF3 is meant only for the more hardcore FPS players and has lost the feeling of fun I enjoyed with all the other variants. It's too serious now, requires too much of a time investment to get to the point I feel like it might be fun again.

      I canceled my preorder because to me it felt the complete opposite. Auto regenerating health (vehicles and people), unlimited ammo in the vehicles, spawning on any member of the squad, shitty flight dynamics, etc. It is like they took the worst of Bad Company 2 and noobed it up even more, then added jets.

      --
      -- toolie
    5. Re:Already do that thanks by SuperKendall · · Score: 1

      Now that I have played it for a bit, I have to agree that regenerating health is annoying. The other things I'm ok with, I find the jets pretty easily taken out, and I like spawning on squad as it makes more people even willing to play in a squad...

      I used to play "hardcore" mode in BC2 and wish that would come back. I really don't like kill-cams either.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  23. Gaming on PC is expensive by lucm · · Score: 0

    I gave up on upgrading the hardware all the time, especially since vendors make it difficult to upgrade a single component. Instead of replacing a 500$ videocard once in a while, now I get a console, so instead of checking systems requirements I only need to find the big bold signs that say "PS3" at Best Buy. Also a console gives me the chance to play on the same huge tv where I watch movies without having a PC in the room. I guess I'm not a serious gamer that needs to program macros on a 10-button futuristic mouse.

    As for MP, unless it is with friends I also gave up on that. The cyberspace is full of people that spend a lot of time playing and it's no fun when you just die all the time without having the opportunity to actually play.

    --
    lucm, indeed.
    1. Re:Gaming on PC is expensive by epyT-R · · Score: 1, Insightful

      you also gave up
      1. better control interface. this is a killer for me. I don't even bother with fps on a console. after years of quake, it's like returning to the dark ages.
      2. lower latency display with higher resolution and sharper image. graphics heavy games like battlefield3 aren't even 720p on consoles. the output is scaled to 720 by the console, then refiltered again by the tv before display. most hdtvs have horrible latency as well. that coupled with the joypad interface makes the whole game akin to driving drunk compared with kb/mouse. without any gfx upgrades, titles will look better on a pc monitor and gfx card.
      3. proper pc titles come with map and mod making utilities, dedicated server binaries that give players the ability to setup and control the game any way they want outside of the vendor's portal, and minimal whitelist style drm at the worst. These things add value to the game to give it longer staying power, and thus mor time for people like yourself to become skilled. consoles cater to the here today gone tomorrow attitude that publishers foster to increase their profits. yes, battlefield 3 fails here.

    2. Re:Gaming on PC is expensive by lucm · · Score: 1

      > without any gfx upgrades, titles will look better on a pc monitor and gfx card

      The price tag that comes with this is too high. PS3 games look pretty good on my big screen tv, I don't really care about it being "true" 720p or any other specific format. We're not talking about Wii video quality here.

      > consoles cater to the here today gone tomorrow attitude that publishers foster to increase their profits

      I have played the GTA and Fallout series a lot on a console, still do. Good games are good games. Also I find it easier to play for a long time when I am seated in my big couch in front of my big tv, not on a desk chair with a "tiny" 24 inch monitor.

      This being said, my best gaming experience was many, many years ago when a friend hooked up a VGA projector on his PC and we were playing Tie Fighter with the screen being an entire wall.

      --
      lucm, indeed.
    3. Re:Gaming on PC is expensive by epyT-R · · Score: 2

      The price tag that comes with this is too high.

      ok. you get what you pay for. However, it's not required to buy the highest end hw to play games. the games I like to play require me to see detail on screen, so the size is less important than image quality and low latency.. in fact the larger screen would force me to pan my eyes more often, slowing response. in addtion, unlike crts, modern hdtvs add a ton of lag making time sensitive gameplay (like fighting/driving) a pain in the ass. fps is out of the question. it's ok if you're messing around at a party, but if you really want to do your best, it's annoying. double that if your tv's timing is different from your buddies.' perfect your timing on one and play on the other, see what happens. I know many play that way and do well, but that's because the games are slowed down and paced to make up for it. Compared with traditional pc shooters, gameplay is still like driving a car with a pair of tweezers...and rubberbands

      I have played the GTA and Fallout series a lot on a console, still do. Good games are good games. Also I find it easier to play for a long time when I am seated in my big couch in front of my big tv, not on a desk chair with a "tiny" 24 inch monitor.

      good compared with what exactly? certainly not the games that lasted for years due to flexible community expandability. I had fun with fallout3 but I wouldn't have bothered with a clunky joypad if that's all I had. inferior controls lead to inferior mechanics. add the ergonomics of a kb/mouse and the couch/tv/controller thing of the 80s and early 90s is painful for all but the simplest games. I am disappointed that the industry decided to backslide rather than move forward to even better interfaces. rather than make newer more challenging stuff, they moved towards games anyone can win... those 'achievements' embedded in every game now are a prime example of this mentality. another would be regen health.

      to each their own, but I've largely stopped playing simply because there aren't many good games coming out nowadays.. today's top titles last maybe 5-10hrs at the most and cost $60. they're too easy. the multiplayer ones are hobbled by horrible portals designed simply to keep the players hooked on the vendor in order to keep playing.. that way the vendor can pull the plug if their old product starts to threaten their newest cash cow. it also prevents other threats like community mods and content.

    4. Re:Gaming on PC is expensive by Anonymous Coward · · Score: 0

      This is why i stopped buying PC games and started buying from Onlive. No more component upgrades.

    5. Re:Gaming on PC is expensive by Mike+Mentalist · · Score: 1

      The controller is fine for FPS games and HDTVs have the same amount of lag that PC monitors do.

      Achievements are just a continuation of what have been in games from the very beginning - a high score. Which titles last only 5-10hrs at the most? That's nonsense.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    6. Re:Gaming on PC is expensive by NitroWolf · · Score: 1

      The controller is fine for FPS games and HDTVs have the same amount of lag that PC monitors do.

      Um... no. No, and also, no. If you think a controller is fine for FPS gaming, you are not very good at FPS games. This is a fact, not an opinion. The controller does not offer the precision that a KB/Mouse offers, plain and simple. The best console player in the world of any given FPS game will get schooled by an average PC KB/Mouse player. The speed and precision just aren't there with a controller.

      Anyone who has progressed beyond just sitting down to a quick game of deathmatch to something resembling competitive play will tell you straight out that a controller is a joke for serious play. The fact that you think an controller is fine for FPS indicates you've not progressed beyond the occasional game with your friends on a Saturday night, therefore, you aren't really qualified to make a judgement call as to whether or not a controller is "fine for FPS."

      Many HDTVs introduce a lot more lag than a monitor, so your argument there is also false. Although, many PC monitors do have quite a bit of lag. Again, if you're buying a monitor for gaming, you should make sure you get one with low latency.

    7. Re:Gaming on PC is expensive by Mike+Mentalist · · Score: 1

      Um... no. No, and also, no. If you think a controller is fine for FPS gaming, you are not very good at FPS games. This is a fact, not an opinion. The controller does not offer the precision that a KB/Mouse offers, plain and simple.

      I didn't mention anything about precision, I just said that a controller is fine for playing FPS games. Because they are. I can flick between playing BF3 and Halo Reach without any difficulty at all.

      Anyone who has progressed beyond just sitting down to a quick game of deathmatch to something resembling competitive play will tell you straight out that a controller is a joke for serious play. The fact that you think an controller is fine for FPS indicates you've not progressed beyond the occasional game with your friends on a Saturday night, therefore, you aren't really qualified to make a judgement call as to whether or not a controller is "fine for FPS."

      I have been playing PC and console FPS games since Doom. I would play Doom, Duke Nukem 3D and Quake for hours on the college network.

      Many HDTVs introduce a lot more lag than a monitor, so your argument there is also false. Although, many PC monitors do have quite a bit of lag. Again, if you're buying a monitor for gaming, you should make sure you get one with low latency.

      So you say that some monitors have high latency and some HDTVs have high latency. How is my argument false?

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    8. Re:Gaming on PC is expensive by NitroWolf · · Score: 1

      It is false because of these two statements:

      [quote]The controller is fine for FPS[/quote]

      It's not "fine" for FPS gaming. It may be "adequate", "marginally acceptable," or possibly even "workable." But it is not "fine." Fine implies that does everything required of it, and being as it has almost no precision, it falls short in that area (as well as others, but you only need one area to be less than "fine")

      [quote]games and HDTVs have the same amount of lag that PC monitors do.[/quote]

      HDTVs do not have the same amount of lag that PC monitors do. SOME HDTVs may have the same amount of lag as some monitors, but I have yet to see an HDTV that has the same or less lag than the best monitors for gaming. I'm not saying they don't exist, I've just never heard of nor seen them.

  24. Pity about the EULA by Snaller · · Score: 1

    So not getting it.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  25. I downloaded it for free by Nyder · · Score: 1

    and tried it out on my hardware.

    runs fine, single player is so so.

    did the beta, wasn't too bad. Probably buy it after xmas when the prices come down.

    Seriously, you want to know if it runs, download the fucking game and try it. If it doesn't, don't waste your money. If it does, then you can safely buy it if you want.

    --
    Be seeing you...
  26. What about integrated graphics? by timeOday · · Score: 1

    I wish they had tested the integrated graphics on both Intel and AMD, if only to prove "nope, you still can't do that!" But I had hoped AMD's Radeon graphics were getting close?

    1. Re:What about integrated graphics? by Anonymous Coward · · Score: 0

      Nope, not even close. Best integrated ones (AMD Llano) might barely shift it at the lowest settings at 1024x768 or something like that.

    2. Re:What about integrated graphics? by Anonymous Coward · · Score: 0

      Battlefield 3
      1366x768, Low Preset

      Intel Core i3-2105 = 10.1FPS (avg)
      A8-3850 = 30.2FPS (avg)

      http://www.youtube.com/watch?v=Ky81Ld99tlI

  27. Some of that is in BF3 by SuperKendall · · Score: 1

    I appreciate your long missive about realism, though it is not really realism I am looking for - I feel like BF3 has gone too far in that direction, and is now in kind of an "uncanny valley" for realistic use of weapons, where neither you nor I am at all happy with what they are doing.

    They have tried to address some of the things you've pointed out. If you shoot in the direction of the enemy, their vision blurs to simulate the effects of suppressive fire. A sniper needs to go prone and use a bipod to get really good accuracy in shooting. Actually those changes I am fine with, it's more other things I am disliking... but again the movement towards greater realism I think is taking away BF from what fans are used to, or at least what this fan is used to... someone else makes Modern Warfare already, people can just play that if they want to play that game. I never did.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Some of that is in BF3 by Talderas · · Score: 1

      A sniper does not need to use a bipod. It just helps a lot. Holding shift holds your breath and steadies your aim for a second or two. This is effective for a crouching sniper. I'm not certain of all the underbarrel attachments. Bipod may be best because it provides the stability as long as its deployed. That makes it much better for narrow pathways where you have maybe 1.5 seconds to respond to and shoot a target running from cover to cover. Laser sights are idiotic in my opinion. Flashlights not so much. It obscures your position from people looking at you but they know you're there. They can fire in the direction of your light and hope to hit you or know where you are to flank you if they can do so. I think thermal optic scopes negate flashlights, but I don't have any unlocked to test that.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  28. I'm a hardcore BF2 fan and won't buy it anyway by GodfatherofSoul · · Score: 1

    This game has very little of the elements that make Battlefield 2 fans so loyal. I have no clue what marketing "genius" came up with the idea to call a Bad Company sequel the long awaited Battlefield 3 and thought we'd be dumb enough to swallow the bait.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
    1. Re:I'm a hardcore BF2 fan and won't buy it anyway by NitroWolf · · Score: 1

      This game has very little of the elements that make Battlefield 2 fans so loyal. I have no clue what marketing "genius" came up with the idea to call a Bad Company sequel the long awaited Battlefield 3 and thought we'd be dumb enough to swallow the bait.

      Oye... I take it you've not actually played the game if you think it's a BC sequel. It is definitely a BF2 sequel. Is it the greatest game ever in the BF universe? I dunno, that's a judement call I suppose... but BF3 is definitely far more like BF2 than anything like BC/BC2.

      Lots and lots (and lots!) of bugs to work out, for sure... but certainly no more bugs than BF2 had when it launched. At least I can play it for more than 10 - 15 minutes at a time without something going tits up like BF2 was on release day. The classes are actually reasonably balanced from the start (surprise!), though they can use tweaking. It's not a perfect game, but it's certainly not a BC sequel.
         

  29. Re:Turned it into a Run & Gun - Rambo type gam by Luckyo · · Score: 1

    Ordering isn't "crap" once you get used to it. You just need to function like an actual squad leader, stand a bit back and issue orders like attack, defend and so on.

    Takes a while to get used to, but becomes easier once you learn, like most things in the game. Lack of proper in-game voice (for PUGs) is pretty annoying though.

  30. BF3 graphics tech talk by Xelios · · Score: 2

    For those that are interested in a closer look behind the scenes of the Frostbite 2 engine DICE recently held a 1 hour talk about the inner workings of the graphics in BF3. It's pretty amazing what can be done with DX 11 these days.

    --
    Murphey's fighting Occam, and we're in the stands.
    1. Re:BF3 graphics tech talk by Esvandiary · · Score: 1

      That talk was extremely interesting, thank you very much for the link.
      Especially interesting to see DICE using deferred shading; we used the technique for a 3D game project a couple of years ago as part of my university course; it seemed like it could be a good solution in the future. That said, I'm very glad I was not the one who had to make it work, or make it fit within a half-decent performance envelope at the time! ;)

    2. Re:BF3 graphics tech talk by UpnAtom · · Score: 1

      Definitely worth a watch.

      Some of the things I really like - procedurally generated trees and grass. And the radiosity.

      But the more realistic you try to make stuff, the more my brain notices stuff that isn't quite right.

      DX 10 & 11 are clearly a lot better than DX 9 though.

  31. I go with Nvidia for a couple reasons. by Chardansearavitriol · · Score: 1

    For some reason, god only knows what it is, ATI cards hated Simcity 3000. I cant even really explain this. the fastest mode, the one where you go because yuo dont want to watch each building construct peice by peice, is easily 100x slower than on an Nvidia card. of course, i wont be buying any new ones based on this. it just pisses me off.

  32. Re:Turned it into a Run & Gun - Rambo type gam by modmans2ndcoming · · Score: 1

    WTF are you talking about? The most effective people are the people with the best squad cohesiveness.

    What I want to see is a special vehicle talk so you can talk to the driver even if you are not in their squad.

  33. There are squad leader commands by rwade · · Score: 1

    There is no ordering by the squad leader, it's just crap

    While it is clumsy, there are squad leader commands in Battlefield 3. Specifically, the squad leader taps "q" while pointing his cross-hair at the point he'd like his squad to attack or defend. In the 3d representation of the point's location in space, there will then be a box around the point on all the squad members' screens.

  34. You're right, Metro is terrible for conquest by rwade · · Score: 1

    Operation Metro should only be a Rush map.

    A-GREED. Operation Metro does not work at all well for Conquest. It's way, way too linear -- there are very few ways to flank once you get into the subway tunnel.

    I'm really looking forward to the Back to Karkand pack -- the maps there are built for Conquest and will be a nice bit of BF2 nostalgia.

  35. I think you have it... by SuperKendall · · Score: 1

    with every BF game I play there is a breaking period where I have to relearn the visual cues that tell me a bad guy is in my field of view.

    I played again last night, and things were much better. For whatever reason, I was able to see people, I didn't get insta-killed (well not without reason like spawning on a squad member in a firefight with a tank). I was able to hold my own, and my scores were reasonable.

    So, I guess I was just too tired or something the first play through, because I can do about as well as I ever did it seems.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  36. Conclusion is right by SuperKendall · · Score: 2

    Dude, do you think perhaps that you might just be bad at the game?

    I thought about that, but generally I have been pretty good (not great, but pretty good) at every FPS I have tried... I saw no reason why I should suddenly be so impossibly bad at this when I was fine with others.

    As it turns out, I actually was fine when I played last night. I don't know what went so horribly wrong the first few hours I played, but suddenly I am seeing the enemy just fine (especially when you equip flashlights, thanks for that guys) and managed to stay near the top most rounds of play.

    It might be that your not used to the maps yet

    That's something of an issue, but I can usually work around it. I was playing the mine level (forget the name) last night, guarding a flag at the north entrance - A helicopter crashed near by and I was ready to take out the paratrooper when he grabbed the tank I had no idea spawned there and took me out. But I did manage to respawn and take him out with an RPG before the flag was lost, so even not knowing the map I was able to do OK... certainly knowing the tactical points on a map is a huge benefit, but I'm used to being handicapped in that regard as I don't play often enough to learn the maps nearly as well as dedicated players.

    I had a much better time so in the end I think you are right, I just needed a bit more time with the thing.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  37. It won't run for sure! by antdude · · Score: 1

    I am still using Windows XP Pro. SP3. :P

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  38. Re:Turned it into a Run & Gun - Rambo type gam by Hythlodaeus · · Score: 1

    The point of the commander was not the commander abilities, but issuing commands to coordinate the team. Without a game mechanic for this, it only happens in prearranged clan matches.

    --
    For great justice.