'Free' Games Dominate Top-Grossing Game List On App Store
An anonymous reader writes "Why are there so many free games listed in the top 10 grossing games over in Apple's App Store? Because some feature exorbitant in-app purchase fees for virtual items. Quoting ZDNet: 'Developing "free" games aimed specifically at children, and then bundling ridiculously priced in-app purchases inside those "free" games feels scammy to me. Sure, it's not illegal, and it's not against Apple's developer terms and conditions, but Apple is a company that prides itself in protecting users from harm. Most of the game developers do make an attempt to warn users that the game "changes real money for additional in-app content" but it's a lame attempt. It's easily missed, and kids aren't going to read it anyway.'"
... seems to me there's a lot more to worry about than in-app purchases.
The sticker price is zero, but it's subsidized by ridiculous texting and data fees, in part by every user on the network.
Even if you leave every other setting unlocked you should go in and setup parental controls on your device to block in app purchasing. Do it now before you head out to the restaurant and you load up something to keep the kids amused not realizing that because you just finished downloading it your itunes account is still unlocked and the kids can buy whatever they want without a password for the next few minutes.
Even if you don't have kids of your own, you might be out with friends or family that do and your generous act of amusing the kids turns expensive.
That way you can still play the game for free. You don't have to purchase anything in the app if you don't want to.
I find it hard to blame Apple for this problem when parents are giving their unsupervised children an iDevice with credit card information.
"but Apple is a company that prides itself in protecting users from harm"
Whoa, what?
Look, I'm not trying to attack anybody here, but that's an incredibly stupid statement. Apple doesn't really care whether its customers come to harm, and neither do Google or Microsoft or any other comparable companies anybody can come up with. Liability and profit are the only concerns. As long as it doesn't cost them anything, they don't care whether or not you get completely screwed over, destroyed, etc.
Utter nonsense.
...just watch out you and your cubs don't swim too far away form the reef.
Cheers!
When I was a teenager I used my household phone to ring up hundreds of dollars worth of virtual furniture in Habbo Hotel. I never got caught. No one noticed. These companies are making money off of people like me (as a teenager).
Credit-Cards managed by a major issuer is like dealing with a BOFH Firewall administrator in the sense that no matter what you say or do it is ultimately the finale judgement of the Credit-Card company of what you may trade or buy or sell with thier trustee status over your person and account.
Don't believe me? Look at the Bestiality Industry how that was shutdown when Credit-Card companies stopped all payments to that kind of commerce.
Lawful money on the other hand is far away from future interest kinds of currency in that the trade is not maintaned by a trustee and there is no account to draw legal standing but simply trading value for value in terms of existant substance.
Living in the USA is prime example of how Lawful money has been eschewed if not entirely coerced away from using because it's unregulateable. Legal Tender is how to wage a war of commerce on the people.
Only 5 of the free games mentioned look like they're targeting children. If they're installing the other 5, I'd like to know where the parents are that should be monitoring their kid's gaming and viewing habits.
I see no difference between trying to get kids to buy in-game items than trying to get them to buy real-world toys. In both cases, the parents are the ones who should be holding the purse-strings and taking their children shopping.
I think it might be possible to restrict these games on the basis of children under a certain age not being able to enter into a legal contract for the purchases.
At very least, there should be some requirement for parents to authorize the in-game purchases and limit spending on them on a per-game basis.
I do not fail; I succeed at finding out what does not work.
That is all.
or that people have run out of valid things to complain and now they are complaining of free games with OPTIONAL in game items which cost money.
Muchas Gracias, Señor Edward Snowden !
Most of the game developers do make an attempt to warn users that the game "changes real money for additional in-app content" but it's a lame attempt. It's easily missed ...
Apple puts up a dialog over the app's screen indicating the item to be purchased and the price to be charged. These are standard purchase dialogs displayed and implemented by the operating system, beyond the app's control. Apple also updated iOS so that the authorization for the free download could not be used to authorize an in app purchase. The in app purchase requires its own authorization. And then there is the parental control option regarding in app purchases ...
... you load up something to keep the kids amused not realizing that because you just finished downloading it your itunes account is still unlocked and the kids can buy whatever they want without a password for the next few minutes ...
I believe Apple updated iOS so that the authorization for the free download could not be used to authorize an in app purchase. The in app purchase requires its own authorization.
You must be one of these assholes who think Steve Jobs was not a Saint.
TFA is being charitable when assuming the demographic is children. It's the same demographic playing FarmVille - adults. Adults with too much time and money on their hands. Both of which they are being helpfully relieved.
Problem with that is so many iDevices are jailbroken these days and people won't update them since doing so would un-jailbreak them (requiring a new jailbreak, possibly triggering reinstallation of apps, loss of settings, etc).
This further reinforces the fact the locked down devices that need to be jailbroken are hindering security in much the same way that MS blocks security updates on "non-genuine" Windows installations. The OS is kept unpatched so as to preserve the "jailbreak", leaving the device vulnerable to the latest attacks.
The real problem in this instance are devices that need to be jailbroken in the first place. The device should not care from where it gets service from. Other than customer lock-in, there is no valid reason for locking devices to a specific carrier. I'm glad I live in the EU where this practice is uncommon. Here, I can buy my device from anyone I choose, and use it with whatever service I choose. Just change the SIM card.
This story reminds me of this PA comic:
http://www.penny-arcade.com/comic/2011/6/10/
I hate "Free"-to-play games, because if you want "the whole game" its going to cost you an insane amount more than a traditionally priced game would.
"but Apple is a company that prides itself in protecting users from harm"
Apple doesn't really care whether its customers come to harm
Doesn't mean they can't still pride themselves of protecting it's users.
It's called "Lying" but you might be more familiar with the synonymous term "Marketing".
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
And Apples does protect its users - you can set up parental controls and disable in-app purchases. In fact, I'm using parental controls on my own device to disable Ping.
If you give your kids free reign with your credit card, you shouldn't be surprised when they actually, you know, spend money on it. Sheez.
On the other topic, though, I do agree. Apple should remove games with in-app purchases from the "free" list, because they really aren't. Many of them are just demos for the real game with an in-app purchase to unlock the full version, much like the old shareware concept. Others are social media games that allow you to spend the better part of a car on crap.
The only ones I support are the ones where the in-app purchase feels more like a "hey, I really liked this game, here's a couple bucks". There's a few, for example, where you get some 20 or so levels with the game and can buy another 5 or so for money. Yes, I didn't reverse the numbers there, you get the largest part of the game for free and if you enjoy it so much, can buy a bit extra.
But still, I'd love to see a search or filter option for really free games.
Assorted stuff I do sometimes: Lemuria.org
"Let's cut to the chase. There are two kinds of people: sheep and sharks. Anyone who's a sheep is fired. Who's a sheep?"
"Errr, excuse me... which is the one people like to hug? "
"Gutsy question. You're a shark. Sharks are winners, and they don't look back, because they don't have necks. Necks are for sheep. I am proud to be the shepherd of this herd of sharks!"
Bullshit. A screwed over, destroyed customer is not a return customer. Despite any policies on hardware lockdown or software distribution, none of the companies you mention have any interest in screwing or destroying their customers. Fuck, AC, why do I even bother?
"Free" video games are like "free" illicit drugs. The first hit is on the dealer and the next hits are on the addict.
Companies are starting to notice people are willing to pay money not only for in game items, but also for perks that used to come in the form of cheat codes. So users are being given the choice to either spend hours unlocking stuff through gameplay or pay up to unlock them immediately.
Gameloft is one of the worst offenders, Modern Combat 3, which is a clear ripoff of the CoD Modern Warfare series allows users to purchase kill streak rewards with real cash.
Worst thing is, they've only just started to figure this stuff out, give it a couple years... we, as gamers are screwed.
Look, I'm not trying to attack anybody here, but that's an incredibly stupid statement. Apple doesn't really care whether its customers come to harm, and neither do Google or Microsoft or any other comparable companies anybody can come up with. Liability and profit are the only concerns. As long as it doesn't cost them anything, they don't care whether or not you get completely screwed over, destroyed, etc.
No. You assume that whoever runs those companies acts in the interest of short term profit for the company alone.
This may or may not be correct but most likely everyone involved have different goals.
If a company is run by a person who for example doesn't like ponies then the company as a whole will act in a way that is pony unfriendly.
Are you so sure that there are no-one important in the Apple organization that wants Apple to be a company that prides itself in protecting users from harm that you are willing to call that statement stupid?
The only stupid thing with the statement is that it considers companies to have intentions. Companies are just the tools of whoever runs them. Whatever the person in charge wishes the company will do. Stop thinking of companies as individuals because that way of thinking removes liability from the people behind the company.
Well how about you teach kids not to be so flipping stupid and/or greedy?! My kids use their iPod Touches and they play those sorts of games but they know they cannot just buy stuff and they know it costs real money for those in app purchases and they're only 8 years old. If they really want something badly, they ask and we make a note that it will come out of their weekly allowance or they can do a couple more household chores to make it up.
Teach kids there are zero free rides in life and EVERYTHING has a cost, in either time, money or manpower.
For cheapskates like me, I need a bunch of those kids to fund the developers to keep making me new content and games
Though the temptation is strong sometimes, I control myself and save my money for non F2P games that I really want to support.
I hold no animosity to F2P: if they have a working business model and continue for years to come, I'll just continue to enjoy all the free parts. If F2P dies because of people like me, no hard feelings either. I enjoyed my time and I'll, again, just pay for non F2P games that I really want to support
Buy your child a $350-$900 ipad for a toy, you deserve little johnny buying crap off of the app store and in game. WTF is wrong with adults that buy kids these things?
Hell, I told my 19 year old child that I will not buy her an iPad, she can go buy one on her own. Here have a stick, they can be fun.
Do not look at laser with remaining good eye.
I'm sorry all you knowledgeable geeks spending all your time playing WOW paying 8c so your horse can have wings, this isn't about that, it's about the Smurfs charging NINETY NINE DOLLARS for a bucket of make believe berries. It's not even make believe caviar. That price is obviously picked as an evil attempt to get kids to do something they shouldn't, b/c I don't care how much you like the Smurfs, nobody, not even Bernie Madoff and his illegal billions, should be spending $99 on imaginary berries. Not even with your cheatin' ex's stolen credit card should you be giving the makers of this game $99 for anything in a virtual game. And if you don't have kids then I'm sorry, but you really don't know anything. I don't care if you're a live in nanny or au pair or greatest aunt in the world, if they aren't your kids you don't know. So don't give advice or critique on something you seriously have no idea whatsoever about, you're just making yourself look like a smug superior jack@ss and even if you were 100% correct, which by the way if you don't have kids you have no chance of being, but nobody is going to listen to you anyway, b/c you don't know, so just shut up and go away.
Problem with that is so many iDevices are jailbroken these days.....[blah blah blah]
You jailbreak your kid's iPhone?
Tequila: It's not just for breakfast anymore!
Login into itunes and under payment options select "None.",
I took my credit card off my itunes account a while ago after I started hearing stories on the news of kids running up huge bills and what a nightmare it is to get Apple to act. I can still "buy" the free games, and I don't have to worry about my kid accidentally selecting something that costs money. On the rare occasion that I do want to buy something from Apple it prompts me for payment information and I just have to enter in my credit card information.
This has the added bonus of preventing someone from discovering your username and password and running up a huge bill.
Yeah, nobody who bought an iPhone 4 and couldn't make phone calls on it is still a rabid Apple fanatic. That's a real thing, for sure.
Apple doesn't really care whether its customers come to harm... Liability and profit are the only concerns.
Derr. And guess which news story they don't want floating around. I'll give you a hint, they did a very quick update when the Smurf Berries thing came around.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
If someone is willing to pay a £45 a month line rental for an iPhone
How much does the line rental for an iPod touch cost?
There is another way, an iTunes allowance which prevents over spending be creating a separate bucket of funds automatically incremented each month with $10 - $50.
Is there a way to have it add $10 every two months or every three months?
Not only can you disable in-app purchases, but why would you give your kids an iTunes account that has a credit card linked to it. My kids accounts have no Credit card, they only get to buy stuff when they save up for a gift card, or give us the cash to gift them an app.
To them, all the "freemium" apps are great since they get to try a whole bunch of options.
Yeah, nobody who bought an iPhone 4 and couldn't make phone calls on it is still a rabid Apple fanatic. That's a real thing, for sure.
They might be, but they are definitely not an AT&T fanatic. You are confusing "handset" with "service".
why my kids won't get anything more high-tech than a Commodore 64 until they are 18 and accountable for their own actions and contractual agreements.
No shit, Sherlock?
Why is this even here?
... in the first place. I'm surprised that their is no call to set you iTunes account to simply not show applications / games with in app purchases. The number of times I have downloaded a game then found I need to buy more then the basic intro levels or weapons or whatever makes me annoyed. I then delete the game but it is now associated to my account forever [some thing else I hate].
Apple has a plus sign to show iPhone / iPad compatible why not a sign to show in app purchase [$ maybe?], of course the problem here is 30% of this money goes to Apple, and according to them they don't make much money from apps - so they are not likely to want to reduce the income stream.
How can lame 1990 physics games be so popular? 90% based off the same engine and have the player do the same things every 10 seconds forever. I don't understand. I'd rather play Zork on my phone. Thankfully there's a Nethack game.
This is a new (in the last year or so) "freemium" business model which is turing out to be a very lucrative way for developers to make money in the new App Store mobile gaming world. It is all explained quite well in this blog post:
http://blog.flurry.com/bid/65656/Free-to-play-Revenue-Overtakes-Premium-Revenue-in-the-App-Store
Most of these games don't require you to make in-app purchases to continue in the game, they just allow you to buy items to proceed in the game faster. Because the games are free, the developers get vastly more distribution of their games than if they were paid, and even though only a small minority pay for in-app purchases, the developers can make a significant amount of money off of them. This ends up being a win-win: developers get paid and get lots of exposure for their hard work and potentially millions of people get quality games for free which is subsidized by a small number of people with more money than time on their hands who want to proceed faster in the games.
If you buy games that let you "unlock" the full version through in-app purchase, you may be in for a surprise later on. If you restore your phone or upgrade phones, I haven't seen any apps that let you get this in-app purchase back. The only app that I've seen do this is iTap RDP.
I recently lured a 9 year old nephew of mine out from her desire to buy penguins of certain colors (and specific personalities) with real money in a F2P game, just by pointing out how many things there were still awaiting her discovery, such as things to buy with in-game currency, minigames and challenges and new places to explore. It took me about an hour of discussion by me repeating the same idea over and over again until the message was finally able to postpone her desire to feel special with the game by having things that required real money... for a while.