'Free' Games Dominate Top-Grossing Game List On App Store
An anonymous reader writes "Why are there so many free games listed in the top 10 grossing games over in Apple's App Store? Because some feature exorbitant in-app purchase fees for virtual items. Quoting ZDNet: 'Developing "free" games aimed specifically at children, and then bundling ridiculously priced in-app purchases inside those "free" games feels scammy to me. Sure, it's not illegal, and it's not against Apple's developer terms and conditions, but Apple is a company that prides itself in protecting users from harm. Most of the game developers do make an attempt to warn users that the game "changes real money for additional in-app content" but it's a lame attempt. It's easily missed, and kids aren't going to read it anyway.'"
... seems to me there's a lot more to worry about than in-app purchases.
Even if you leave every other setting unlocked you should go in and setup parental controls on your device to block in app purchasing. Do it now before you head out to the restaurant and you load up something to keep the kids amused not realizing that because you just finished downloading it your itunes account is still unlocked and the kids can buy whatever they want without a password for the next few minutes.
Even if you don't have kids of your own, you might be out with friends or family that do and your generous act of amusing the kids turns expensive.
I find it hard to blame Apple for this problem when parents are giving their unsupervised children an iDevice with credit card information.
When I was a teenager I used my household phone to ring up hundreds of dollars worth of virtual furniture in Habbo Hotel. I never got caught. No one noticed. These companies are making money off of people like me (as a teenager).
Only 5 of the free games mentioned look like they're targeting children. If they're installing the other 5, I'd like to know where the parents are that should be monitoring their kid's gaming and viewing habits.
I see no difference between trying to get kids to buy in-game items than trying to get them to buy real-world toys. In both cases, the parents are the ones who should be holding the purse-strings and taking their children shopping.
I think it might be possible to restrict these games on the basis of children under a certain age not being able to enter into a legal contract for the purchases.
At very least, there should be some requirement for parents to authorize the in-game purchases and limit spending on them on a per-game basis.
I do not fail; I succeed at finding out what does not work.
Most of the game developers do make an attempt to warn users that the game "changes real money for additional in-app content" but it's a lame attempt. It's easily missed ...
Apple puts up a dialog over the app's screen indicating the item to be purchased and the price to be charged. These are standard purchase dialogs displayed and implemented by the operating system, beyond the app's control. Apple also updated iOS so that the authorization for the free download could not be used to authorize an in app purchase. The in app purchase requires its own authorization. And then there is the parental control option regarding in app purchases ...
... you load up something to keep the kids amused not realizing that because you just finished downloading it your itunes account is still unlocked and the kids can buy whatever they want without a password for the next few minutes ...
I believe Apple updated iOS so that the authorization for the free download could not be used to authorize an in app purchase. The in app purchase requires its own authorization.
I think at the very least a user should be required to enter a password at least once at the start of a session and per purchase outside of a 15 minute window in any 16 rated game that offers in-app purchases. Better yet Apple (and Google Marketplace) should impose per-app limits on the amount of purchases that may be made in such game, e.g. $10 within any 24 hours and require account holders to manually remove this limit. That would at least limit the damage and would curb the worst excesses of these scummy games.
And Apples does protect its users - you can set up parental controls and disable in-app purchases. In fact, I'm using parental controls on my own device to disable Ping.
If you give your kids free reign with your credit card, you shouldn't be surprised when they actually, you know, spend money on it. Sheez.
On the other topic, though, I do agree. Apple should remove games with in-app purchases from the "free" list, because they really aren't. Many of them are just demos for the real game with an in-app purchase to unlock the full version, much like the old shareware concept. Others are social media games that allow you to spend the better part of a car on crap.
The only ones I support are the ones where the in-app purchase feels more like a "hey, I really liked this game, here's a couple bucks". There's a few, for example, where you get some 20 or so levels with the game and can buy another 5 or so for money. Yes, I didn't reverse the numbers there, you get the largest part of the game for free and if you enjoy it so much, can buy a bit extra.
But still, I'd love to see a search or filter option for really free games.
Assorted stuff I do sometimes: Lemuria.org
Bullshit. A screwed over, destroyed customer is not a return customer. Despite any policies on hardware lockdown or software distribution, none of the companies you mention have any interest in screwing or destroying their customers. Fuck, AC, why do I even bother?
Indeed, but it's pretty damn hard for a 6 year old to walk into a Verizon store and walk out with a $100/month plan. Making an in app purchase is very easy, and doesn't always require verification of the user. The problem isn't the in app purchasing, it's the fact it's used in app targeted at kids that don't understand that they are spending real money.
or that people have run out of valid things to complain and now they are complaining of free games with OPTIONAL in game items which cost money.
While spending real money is optional to simply play the game, it's not always optional if you want to actually finish the game. I've played some games like Pumpkins vs Monsters where you'd have to play hundreds of hours to beat the game unless you pay real $$$ because a level will only give you ~100-300 gold but a single upgrade is 10,000+ gold.
It's not impossible to win but almost. Imagine playing Half Life but health, additional lives and weapons cost real money, you're left to run around with whatever health you start with and a crowbar. Could you win? Highly unlikely.
Then you have games like Smurfs' Village and Order & Chaos who have $99 in app purchases (here's another example)
I agree something should be done since these games don't really fall in the "free" category.
my karma will be here long after I'm gone
http://news.bbc.co.uk/1/hi/8678979.stm
wot no sig
Here have a stick, they can be fun.
Pfft. Every hardcore gamer knows that logs are better than sticks.
What rolls down stairs
alone or in pairs,
and over your neighbor's dog?
What's great for a snack,
And fits on your back?
It's log, log, log
It's log, it's log,
It's big, it's heavy, it's wood.
It's log, it's log, it's better than bad, it's good.