'Free' Games Dominate Top-Grossing Game List On App Store
An anonymous reader writes "Why are there so many free games listed in the top 10 grossing games over in Apple's App Store? Because some feature exorbitant in-app purchase fees for virtual items. Quoting ZDNet: 'Developing "free" games aimed specifically at children, and then bundling ridiculously priced in-app purchases inside those "free" games feels scammy to me. Sure, it's not illegal, and it's not against Apple's developer terms and conditions, but Apple is a company that prides itself in protecting users from harm. Most of the game developers do make an attempt to warn users that the game "changes real money for additional in-app content" but it's a lame attempt. It's easily missed, and kids aren't going to read it anyway.'"
... seems to me there's a lot more to worry about than in-app purchases.
Even if you leave every other setting unlocked you should go in and setup parental controls on your device to block in app purchasing. Do it now before you head out to the restaurant and you load up something to keep the kids amused not realizing that because you just finished downloading it your itunes account is still unlocked and the kids can buy whatever they want without a password for the next few minutes.
Even if you don't have kids of your own, you might be out with friends or family that do and your generous act of amusing the kids turns expensive.
That way you can still play the game for free. You don't have to purchase anything in the app if you don't want to.
I find it hard to blame Apple for this problem when parents are giving their unsupervised children an iDevice with credit card information.
...just watch out you and your cubs don't swim too far away form the reef.
Cheers!
When I was a teenager I used my household phone to ring up hundreds of dollars worth of virtual furniture in Habbo Hotel. I never got caught. No one noticed. These companies are making money off of people like me (as a teenager).
I'm not aware of the bestiality history, but I recall the most recent attempt of the US government to ban internet gambling is to prohibit any US bank from doing business with a non-US gambling (including poker) company, thus making it impossible for their customers to pay. I am also reminded of how Wikileak's fundraising was crippled when no financial company would process payments to them, thus making it near-impossible to donate.
Here in the EU, we're removing all the highest-denomination notes from circulation on the grounds that the only people who need to make such huge transactions in cash are criminals.
Only 5 of the free games mentioned look like they're targeting children. If they're installing the other 5, I'd like to know where the parents are that should be monitoring their kid's gaming and viewing habits.
I see no difference between trying to get kids to buy in-game items than trying to get them to buy real-world toys. In both cases, the parents are the ones who should be holding the purse-strings and taking their children shopping.
I think it might be possible to restrict these games on the basis of children under a certain age not being able to enter into a legal contract for the purchases.
At very least, there should be some requirement for parents to authorize the in-game purchases and limit spending on them on a per-game basis.
I do not fail; I succeed at finding out what does not work.
That is all.
or that people have run out of valid things to complain and now they are complaining of free games with OPTIONAL in game items which cost money.
Muchas Gracias, Señor Edward Snowden !
Most of the game developers do make an attempt to warn users that the game "changes real money for additional in-app content" but it's a lame attempt. It's easily missed ...
Apple puts up a dialog over the app's screen indicating the item to be purchased and the price to be charged. These are standard purchase dialogs displayed and implemented by the operating system, beyond the app's control. Apple also updated iOS so that the authorization for the free download could not be used to authorize an in app purchase. The in app purchase requires its own authorization. And then there is the parental control option regarding in app purchases ...
... you load up something to keep the kids amused not realizing that because you just finished downloading it your itunes account is still unlocked and the kids can buy whatever they want without a password for the next few minutes ...
I believe Apple updated iOS so that the authorization for the free download could not be used to authorize an in app purchase. The in app purchase requires its own authorization.
TFA is being charitable when assuming the demographic is children. It's the same demographic playing FarmVille - adults. Adults with too much time and money on their hands. Both of which they are being helpfully relieved.
"but Apple is a company that prides itself in protecting users from harm"
Apple doesn't really care whether its customers come to harm
Doesn't mean they can't still pride themselves of protecting it's users.
It's called "Lying" but you might be more familiar with the synonymous term "Marketing".
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
And Apples does protect its users - you can set up parental controls and disable in-app purchases. In fact, I'm using parental controls on my own device to disable Ping.
If you give your kids free reign with your credit card, you shouldn't be surprised when they actually, you know, spend money on it. Sheez.
On the other topic, though, I do agree. Apple should remove games with in-app purchases from the "free" list, because they really aren't. Many of them are just demos for the real game with an in-app purchase to unlock the full version, much like the old shareware concept. Others are social media games that allow you to spend the better part of a car on crap.
The only ones I support are the ones where the in-app purchase feels more like a "hey, I really liked this game, here's a couple bucks". There's a few, for example, where you get some 20 or so levels with the game and can buy another 5 or so for money. Yes, I didn't reverse the numbers there, you get the largest part of the game for free and if you enjoy it so much, can buy a bit extra.
But still, I'd love to see a search or filter option for really free games.
Assorted stuff I do sometimes: Lemuria.org
"Let's cut to the chase. There are two kinds of people: sheep and sharks. Anyone who's a sheep is fired. Who's a sheep?"
"Errr, excuse me... which is the one people like to hug? "
"Gutsy question. You're a shark. Sharks are winners, and they don't look back, because they don't have necks. Necks are for sheep. I am proud to be the shepherd of this herd of sharks!"
Here in the EU, we're removing all the highest-denomination notes from circulation on the grounds that the only people who need to make such huge transactions in cash are criminals.
Do you have ANY evidence to back that seemingly far-fetched claim up?
I've never even heard of categorically removing high denomination notes in the EU.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
Bullshit. A screwed over, destroyed customer is not a return customer. Despite any policies on hardware lockdown or software distribution, none of the companies you mention have any interest in screwing or destroying their customers. Fuck, AC, why do I even bother?
Indeed, but it's pretty damn hard for a 6 year old to walk into a Verizon store and walk out with a $100/month plan. Making an in app purchase is very easy, and doesn't always require verification of the user. The problem isn't the in app purchasing, it's the fact it's used in app targeted at kids that don't understand that they are spending real money.
Companies are starting to notice people are willing to pay money not only for in game items, but also for perks that used to come in the form of cheat codes. So users are being given the choice to either spend hours unlocking stuff through gameplay or pay up to unlock them immediately.
Gameloft is one of the worst offenders, Modern Combat 3, which is a clear ripoff of the CoD Modern Warfare series allows users to purchase kill streak rewards with real cash.
Worst thing is, they've only just started to figure this stuff out, give it a couple years... we, as gamers are screwed.
http://news.bbc.co.uk/1/hi/8678979.stm
wot no sig
Buy your child a $350-$900 ipad for a toy, you deserve little johnny buying crap off of the app store and in game. WTF is wrong with adults that buy kids these things?
Hell, I told my 19 year old child that I will not buy her an iPad, she can go buy one on her own. Here have a stick, they can be fun.
Do not look at laser with remaining good eye.
Problem with that is so many iDevices are jailbroken these days.....[blah blah blah]
You jailbreak your kid's iPhone?
Tequila: It's not just for breakfast anymore!
Login into itunes and under payment options select "None.",
I took my credit card off my itunes account a while ago after I started hearing stories on the news of kids running up huge bills and what a nightmare it is to get Apple to act. I can still "buy" the free games, and I don't have to worry about my kid accidentally selecting something that costs money. On the rare occasion that I do want to buy something from Apple it prompts me for payment information and I just have to enter in my credit card information.
This has the added bonus of preventing someone from discovering your username and password and running up a huge bill.
Apple doesn't really care whether its customers come to harm... Liability and profit are the only concerns.
Derr. And guess which news story they don't want floating around. I'll give you a hint, they did a very quick update when the Smurf Berries thing came around.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
Actually, all the contracts I've seen only require you to keep the voice plan. You could turn off data and texting if you wanted to. This will send you back to the '90s, but it's still an option.
If someone is willing to pay a £45 a month line rental for an iPhone
How much does the line rental for an iPod touch cost?
There is another way, an iTunes allowance which prevents over spending be creating a separate bucket of funds automatically incremented each month with $10 - $50.
Is there a way to have it add $10 every two months or every three months?
Not only can you disable in-app purchases, but why would you give your kids an iTunes account that has a credit card linked to it. My kids accounts have no Credit card, they only get to buy stuff when they save up for a gift card, or give us the cash to gift them an app.
To them, all the "freemium" apps are great since they get to try a whole bunch of options.
why my kids won't get anything more high-tech than a Commodore 64 until they are 18 and accountable for their own actions and contractual agreements.
500 Euro note withdrawn in the UK here is one example for you. actually the main trouble is that it makes a large amount of money quite a small physical size, and thus harder to catch people moving about
The UK's currency is Pound sterling, not Euro.
They're banning large denominations of foreign currency. UK isn't banning any denomination of their own currency.
The article doesn't mention any of the Euro countries banning any denomination of their own currency either.
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This is a new (in the last year or so) "freemium" business model which is turing out to be a very lucrative way for developers to make money in the new App Store mobile gaming world. It is all explained quite well in this blog post:
http://blog.flurry.com/bid/65656/Free-to-play-Revenue-Overtakes-Premium-Revenue-in-the-App-Store
Most of these games don't require you to make in-app purchases to continue in the game, they just allow you to buy items to proceed in the game faster. Because the games are free, the developers get vastly more distribution of their games than if they were paid, and even though only a small minority pay for in-app purchases, the developers can make a significant amount of money off of them. This ends up being a win-win: developers get paid and get lots of exposure for their hard work and potentially millions of people get quality games for free which is subsidized by a small number of people with more money than time on their hands who want to proceed faster in the games.
you replied;
I politely give you a link about the UK (a member of the EU since 1973) removing 500 euro notes (what might be called high denomination) from circulation because of organised crime (what we might call criminals)
and you then tell me that the currency of the UK isn't euros...
no fucking shit sherlock
top tip for you; not all members of the EU use the euro. There are 27 members of the EU and only 17* of them are in the eurozone
*this number may drop suddenly in the next few months