South Korea Blocks Late-Night Online Gaming for Adolescents
PolygamousRanchKid writes "In its effort to curb game addiction among adolescents, South Korea pulled the plug this weekend on young gamers after midnight by blocking access to game websites, putting a hotly debated law into practice. The new system called the 'shutdown law,' also referred to as the 'Cinderella law,' blocks those under the age of 16 from accessing gaming websites after midnight and has fueled heated anger among younger gamers and avid game fans. Critics point out that many teenagers hold gaming accounts created with their parent's personal information, easily providing them with an alternative log-in option. 'You can say someone is an alcoholic if they drink more than three bottles (of liquor) a day, but you can't call them alcoholic because they drink after midnight. It's the same with gaming,' Lee Byung-chan, the lawyer who filed the petition on behalf of parents and a young gamer said. 'From the parents' point of view, it violates their right to educate their children,' Lee added. It is for the parents to decide what time they want to allow their children to play games or not, not for the government to exclude them from that process, the argument goes."
they forgot to block late night frosty pissing!!!
How about after school programs?
Having people exert themselves mentally or physically actually does make them tired. Games dont do either.
Anyone keeping an eye on the SC/SC2 playercounts before and after this?
Korea is fucking crazy anyways. They ban anything that is remotely fun, all they think about is work or the military. It's such a waste too since they have built a great modern country but their government is still in the middle age with their ideas of how a society should be.
The network at home shuts down at 11 (only if I'm not logged on to my PC of course) and doesn't come back up until 7.
Got fed up with my kids leaving the server and gateway machines (next to our bedroom) on all night ;).
These were young adults, not teenagers and slow to learn the Golden Rule
(Fear the BOFH)
Don't get them wet.
Don't let them game after midnight.
I for one am glad there is no such thing as a single player game you can get addicted too. *goes back to playing skyrim*
Honestly, this will have an even greater effect than people are imagining at the moment. All males must service mandatory military service after high school, so they will probably have to wait a while longer to play games after midnight than people are thinking. This is all just a conspiracy by older people to make younger people not have any fun.
Finally, professional Starcraft players from other countries finally have a chance!
(based on the single "Barcraft" I've been to, iirc the semifinals were all South Koreans)
I didn't even know they had very many teenagers playing onli-
Wait, South Korea!?
I explicitly release the above into the public domain.
'You can say someone is an alcoholic if they drink more than three bottles (of liquor) a day, but you can't call them alcoholic because they drink after midnight. It's the same with gaming,'
But you can be pretty sure something is up if they drink before 10 AM.
After all, it isn't so bad that the adolescents go to bad earlier !
Finally a decent maintenance window.....
'You can say someone is an alcoholic if they drink more than three bottles (of liquor) a day,
You *can* say that, but I would generally refer to that person as "dead" instead.
They way I see it, it's still possible for parents to educate their teens in any way they see fit, for if they want to allow their son/daughter to play after midnight, all they have to do is create an account with the parents' names on it.
I think this law is only providing a good tool for parents to control their children's addiction. Of course, if it's as simple as creating an account using your parents' info (without them requiring to sign up on anything), then the whole thing is kindda useless, but the article doesn't say.
Having their parents be parents instead of making a lame law?
2 scenarios
A) I can do homework and studies after midnight, but no games, then I am going to game till midnight and study after that
but if the restriction wasnt there,
B) I would finish off studies first and game after that for whatever amount of time I want
in A, I'm playing with a fresh mind, and studying with a tired mind
In B its the reverse
Why would the govt. want students to study with a tired mind?
Nevermind, Leenock is safe.
The law is almost certainly because the Starcraft, Wow, CoD etc... players are showing up for school each day looking like they're dead on their feet. Then on top of that, a huge number of guys staying up to 4am on a school day watching "The Pro's Play".
In the west we simply assume that the kids who do that will one day make an excellent addition to the staff at McDonalds... After all, if their parents are stupid enough to let their kids stay up late like that on school nights, then the kids are most likely equally worthless... so screw them. Korea on the other hand appears to think that these kids shouldn't be showing up looking dead to school each day, getting poor grades and taking away from the students who will be more motivated.
Now... I on the other hand stayed up until 4am on school days programming and designing electronics which made me utterly worthless in school each day... if I deigned to present myself there at all. I was more interested in learning than attending school (though I did read all the text books cover to cover... hence learning). I'm not quite sure that becoming a better Starcraft player counts as educational though.
But it seems pretty obvious to me that we should start treating addictions, especially "gaming addiction" as a symptom instead of a disease. In fact, symptom may be too strong of a word--coping mechanism might be more suitable. I'm not going to tell you that kids can't stay up all night, neglect their schoolwork, and seriously harm their academic futures by way of "gaming addiction"--but we really ought to be a lot more concerned with figuring out why certain kids feel like they need that sort of escapism in their life rather than just slapping some sort of one-size fits all band-aid on the situation and then patting ourselves on our collective backs.
Don't get me wrong, I'm not suggesting that "gaming is treatment" and therefore it shouldn't be restricted. To the contrary, I understand that it may be necessary to limit a child's access to video games in order to prevent them from entering a cycle of excessive gaming --> Failure --> depression --> more gaming ---> more failure --> etc. I'm just saying each child's situation and problems are completely different, and that no singular solution is going to fix every kid, and for some, something like this might do more harm than good. I have no doubt in my mind that for some kids, video games are the thin line between "coping on a day to day basis" and "suicidal tendencies". We may be seeing policies like this in China and Korea first, but many western countries aren't too far behind unless there's a sudden outbreak of common sense.
This may be an unintended consequence of a law that was recently passed in SK that prohibited late night classes from going past 10pm (roughly 1-2 years ago). In SK it was very common for teenage students to attend classes or study halls until around midnight before heading home. It seems possible that with that with the extra time they have available they now just go to the PC room (internet cafe) and game rather than going home (many Koreans game at PC rooms rather than at home).
Interesting to see how this turns out, turning off accounts at 10 might be one solution but another "solution" that might come up is having police go into PC rooms after curfew to make sure nobody is violating curfew (the same way US MPs go into bars in SK looking for US service members drinking after their curfew).
Yay me! ^^
Our culture likes to push this idea that if you're smart you must be an unathletic weakling. It's self-fulfilling. We tell kids that if they're smart, they'd just humiliate themselves by trying out for a team. They believe it, don't try out, and become weak for lack of exercise.
Funny, we seem to have missed that message. My senior year in high school, the lead player on the state high school basketball championship team (kind of a state religion here in Indiana), who also won the Arthur Trester Award that year as the outstanding individual player was also a National Merit Scholarship Finalist. In fact, the coach coach of that team attributed their victory at least in part to the fact that his team had the highest GPA and highest standardized test scores of any team in the Final Four.
The one noone ever talks about. Socializing. There are a ton of people out there that are obsessed with each other, and I mean to an unhealthy level. I know people who literally cannot stand being "single" for a day. They fall into depression when there is no drama circling their lives.
Why don't people ever discuss *that* addiction?
I'm an introvert but I've been quite happy with my life despite coming off as quiet and reserved compared to most people. I just do not find human culture as the pinnacle of my interest. Science and nature interest me just as much if not more than what we primates are doing with each other.
I disagree here about Chess.
There's two time periods: Pre 1995 and 1995-2012 (to go all Mayan about it.)
Pre 1995 chess was about Localism and learning to be a medium fish in small ponds where everyone had the informants and ECO and 12 books, but you could get snookered by a good over the board response you just never saw coming.
1995-2012 chess is about information research, computer pre-checking your repetoire. Sure, it will hasten the decline of chess but come on, it's been in the top 5 durable games ever. That information analysis is a very useful skill, as is managing trees of decision logic.
My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
I kinda understand South Korea motive. Addicted gamers seem a bigger problem for their kids than ours. Still, I wonder if it's a good idea. They are teen and I'm sure "forcing them" to stop will do any good. Hell, they might even take is as a challenge and I'm quite sure they'll find workaround.
I was quite intense as a gamers when I was way younger. My mother tried everything to force me to stop and all it did was increasing my desire to play.
Let's get real, kids "love" doing thing that are prohibited.
Freakin A!! GAWD I wish we had this rule in America! Then the adults could have some good gaming and the 12 year olds would get some much needed regulation. Good one Korea!
I object to power without constructive purpose. --Spock
If South Korean teenagers are wasting their lives in virtual worlds, it means they have nothing to strive for in this one. Taking away the escape mechanism will not do anything but make them take more extremist escapist measures like getting into mind altering drugs. The problem that needs addressed, and it actually applies internationally to pretty much every nations children, is that the new generations are disenfranchised with our outdated methodologies regarding education. We treat it like a factory going through 12 or 13 different cycles, try putting the gifted on a different track, etc, but in the end, it repels them. It repelled me and most other people I know. I grew to seek education and knowledge because I realized they were important, public schooling drove me away from them because they do them so horribly wrong. That is why kids everywhere don't care. No one else does beyond this superficial level. They restrict the exploration and experimentation in the world of the youth and wonder why they become disenfranchised with it.
A lot of fun games come out of South Korea. I've played a few MMOs and other online games from there. However, the most annoying thing is the fatigue systems they put in. I can't even sit around with my friends, drink, and play any of these games with them over a Saturday because any in game gains I get will be cut off after an hour or two of playing. I used to play Dungeon Fighter Online, for example, and could only get about 3% of a level per day because the experience requirement was so high and I was so limited in the amount of actual effective play time I was allowed by the game.
A few high level dungeon runs (at a few minutes each) and I was no longer allowed to make any gains.
I now avoid games that have a fatigue system.
Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
People are dying over there from gaming addictions. I say it's the right move. I don't see that the alcoholism analogy has any significance. They're two very different addictions with different causes and symptoms.
It's crazy that children might want to go home and relax after getting up at 7am and getting home at 4 or 5pm after school. Perhaps homework isn't their idea of fun... it sure isn't my idea of fun. It's a mix of not having enough free time to themselves (hence staying up so late) and some games requiring so much time and effort. I personally still enjoy playing Heroes of Might and Magic 3 because I can pause/save it and come back to it any time.
I played WoW pretty obsessively for roughly 4 years. I'd avoid going out to stay in and play it with my friends. Why? Because there's nothing to do outside. Everything has been built over.. everything costs too much money.
Perhaps life just isn't as interesting as a video game can be.. who knows :)
Currently the number of players online games and more, the games are Asian favorites such as
[url=http://angrybirdspc.me]Angry Birds PC [/url]
'You can say someone is an alcoholic if they drink more than three bottles (of liquor) a day...
A DAY??
Whoa, South Korea—you scary! (And I've drunk soju.)