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South Korea Blocks Late-Night Online Gaming for Adolescents

PolygamousRanchKid writes "In its effort to curb game addiction among adolescents, South Korea pulled the plug this weekend on young gamers after midnight by blocking access to game websites, putting a hotly debated law into practice. The new system called the 'shutdown law,' also referred to as the 'Cinderella law,' blocks those under the age of 16 from accessing gaming websites after midnight and has fueled heated anger among younger gamers and avid game fans. Critics point out that many teenagers hold gaming accounts created with their parent's personal information, easily providing them with an alternative log-in option. 'You can say someone is an alcoholic if they drink more than three bottles (of liquor) a day, but you can't call them alcoholic because they drink after midnight. It's the same with gaming,' Lee Byung-chan, the lawyer who filed the petition on behalf of parents and a young gamer said. 'From the parents' point of view, it violates their right to educate their children,' Lee added. It is for the parents to decide what time they want to allow their children to play games or not, not for the government to exclude them from that process, the argument goes."

18 of 108 comments (clear)

  1. Another idea by jhoegl · · Score: 3, Insightful

    How about after school programs?
    Having people exert themselves mentally or physically actually does make them tired. Games dont do either.

    1. Re:Another idea by sahonen · · Score: 5, Insightful

      If you don't think playing games is mentally exerting, you're not playing the right games. Starcraft in particular is one of the most popular games in South Korea, and is frequently compared to chess.

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    2. Re:Another idea by Ukab+the+Great · · Score: 3, Insightful

      Pot circles, keggers, and wild make-out parties are excellent after-school activities for healthy teenagers. Perhaps they could get school district funding.

    3. Re:Another idea by Hadlock · · Score: 3, Interesting

      And, like chess, it has no skills that transfer on later in life. The burnout age for professional starcraft players is under the age of 30. After school programs like chess at least promote some level of socialization (no matter how remote). Sports and other extracurricular activities promote health and socialization, among other things.

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      moox. for a new generation.
    4. Re:Another idea by TheGratefulNet · · Score: 3, Funny

      Pot circles, keggers, and wild make-out parties

      we used to have pot triangles; but for some reason, our weed kept disappearing!

      --

      --
      "It is now safe to switch off your computer."
    5. Re:Another idea by englishknnigits · · Score: 4, Insightful

      Yes, thinking clearly and strategically under pressure has no practical applications. Problem solving skills and thinking critically are also useless. Learning how to smash into someone, hit a round object with a stick, use steroids, and training to the point of causing life long injuries for a 0.001% chance of fame/fortune are much more useful skills. If you actually think about it, pretty much all activities we indulge in are ultimately useless aside from the enjoyment/fulfillment we get from them. Starcraft IS an extracurricular activity that many people get enjoyment/fulfillment from.

    6. Re:Another idea by Hadlock · · Score: 3, Insightful

      Sports beyond football have been known to exist - baseball, tennis, swimming etc. If you want to expand beyond that, there's marching band, dance, ballet, cheerleading etc which require more finesse and coordination, but less brute strength. The same skills you list to be learned from SC can be learned on the speech or debate team at any school, and are more directly transferable to jobs. I don't doubt people enjoy SC (otherwise Blizzard may not have existed today) but I have reservations about how well being a top notch SC player translates in to being a successful person in meatspace. Many speech/debate students at the national level end up as successful law students based on the skills they learned through debate.

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      moox. for a new generation.
    7. Re:Another idea by pandronic · · Score: 4, Insightful

      How about everyone does what they enjoy in their time? Why does the state or you for that matter think you know what's best for someone else?

    8. Re:Another idea by war4peace · · Score: 3, Insightful

      Your comment raises another interesting question: when does someone cease to be a child? At 21, when they are allowed to drink alcohol? At 18, like in Europe? At 16, when they are allowed to drive a car? At 14, when they get their ID card (at least here in RO)? Or are these all, um, I don't know, standard ages that don't really reflect anything?
      I remember being more mature at 14 than most of my school mates; I was interested in the same things and activities people aged 20-24 were usually performing (except sex, that was still blurry to me, of course). I was rather lonely at school because of that. Even now, in my low 30s, I would rather spend time with people aged 40+ because they better fit my areas of interest and I have more productive discussions with them.
      So please... I was perfectly able to function as an adult at 16. On the other hand, some people can't properly function as adults even after reaching 40.
      It's down to the human being itself; so when a government applies a blanket law like this I call bullshit.
      "Everyone under age of 16 shouldn't play games after midnight" - probably holds true up to some extent. But actually forbidding it - that's dangerously close to dictatorship.

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      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    9. Re:Another idea by tixxit · · Score: 3, Insightful

      Then don't try out for an athletic team. I used to skateboard after school (it helped we had a skatepark 100m from our school). You can also join houseleague teams or just do your own thing with a friend (eg. tennis). Even if you do try out, I usually find there is a big difference between perception and reality when you fear you may humiliate yourself. I had a friend decide to try out for the school's rugby team on a whim (he was a "weak" nerd type). Turns out he made a great hooker and had a great time on the team that year and made lots of new friends. Regardless, you don't have to be the best at something, or even good at it, to enjoy doing it. Look at all the hoards of bad golfers out there (including me) for proof.

  2. No such thing as single player by Dyinobal · · Score: 4, Funny

    I for one am glad there is no such thing as a single player game you can get addicted too. *goes back to playing skyrim*

  3. Military Service by Sigvatr · · Score: 3, Informative

    Honestly, this will have an even greater effect than people are imagining at the moment. All males must service mandatory military service after high school, so they will probably have to wait a while longer to play games after midnight than people are thinking. This is all just a conspiracy by older people to make younger people not have any fun.

    1. Re:Military Service by sahonen · · Score: 3, Insightful

      Put away the pitchfork, he was talking about the mandatory military service in South Korea, he was not expressing the opinion that military service should be mandatory.

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  4. And there was much rejoicing.... by quacking+duck · · Score: 4, Funny

    Finally, professional Starcraft players from other countries finally have a chance!

    (based on the single "Barcraft" I've been to, iirc the semifinals were all South Koreans)

    1. Re:And there was much rejoicing.... by sahonen · · Score: 4, Informative

      In the recent MLG, there were 4 foreigners in the top 8... Two Americans, a Canadian and a Swede. The Swede made it to the final, only to be defeated by a 16-year-old South Korean kid. It was quite the tournament.

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  5. Games get a higher priority over studies then? by mehrotra.akash · · Score: 3, Insightful

    2 scenarios
    A) I can do homework and studies after midnight, but no games, then I am going to game till midnight and study after that
    but if the restriction wasnt there,
    B) I would finish off studies first and game after that for whatever amount of time I want
    in A, I'm playing with a fresh mind, and studying with a tired mind
    In B its the reverse
    Why would the govt. want students to study with a tired mind?

  6. Right word, wrong context. by LostMyBeaver · · Score: 3, Interesting

    The law is almost certainly because the Starcraft, Wow, CoD etc... players are showing up for school each day looking like they're dead on their feet. Then on top of that, a huge number of guys staying up to 4am on a school day watching "The Pro's Play".

    In the west we simply assume that the kids who do that will one day make an excellent addition to the staff at McDonalds... After all, if their parents are stupid enough to let their kids stay up late like that on school nights, then the kids are most likely equally worthless... so screw them. Korea on the other hand appears to think that these kids shouldn't be showing up looking dead to school each day, getting poor grades and taking away from the students who will be more motivated.

    Now... I on the other hand stayed up until 4am on school days programming and designing electronics which made me utterly worthless in school each day... if I deigned to present myself there at all. I was more interested in learning than attending school (though I did read all the text books cover to cover... hence learning). I'm not quite sure that becoming a better Starcraft player counts as educational though.

  7. I'm not a medical expert by Cyberllama · · Score: 3, Interesting

    But it seems pretty obvious to me that we should start treating addictions, especially "gaming addiction" as a symptom instead of a disease. In fact, symptom may be too strong of a word--coping mechanism might be more suitable. I'm not going to tell you that kids can't stay up all night, neglect their schoolwork, and seriously harm their academic futures by way of "gaming addiction"--but we really ought to be a lot more concerned with figuring out why certain kids feel like they need that sort of escapism in their life rather than just slapping some sort of one-size fits all band-aid on the situation and then patting ourselves on our collective backs.

    Don't get me wrong, I'm not suggesting that "gaming is treatment" and therefore it shouldn't be restricted. To the contrary, I understand that it may be necessary to limit a child's access to video games in order to prevent them from entering a cycle of excessive gaming --> Failure --> depression --> more gaming ---> more failure --> etc. I'm just saying each child's situation and problems are completely different, and that no singular solution is going to fix every kid, and for some, something like this might do more harm than good. I have no doubt in my mind that for some kids, video games are the thin line between "coping on a day to day basis" and "suicidal tendencies". We may be seeing policies like this in China and Korea first, but many western countries aren't too far behind unless there's a sudden outbreak of common sense.