Latest Humble Bundle Comes With Uplink Source Code
SharkLaser writes "The latest Humble Bundle comes with four great indie games from Introversion. Included in the pack are Uplink, Darwinia, DEFCON and Multiwinia. Bonus games include Aquaria, Crayon Physics Deluxe and the recently added Dungeons of Dredmor. Introversion also showcases some of their prototypes, like Subversion City Generator which demonstrates procedural generation of complex city environments, and Voxel Tech Demo for showing destroyable environments using voxel technology. Hackers and open source programmers around the world should also celebrate — Introversion will release source code for their games Darwinia, Multiwinia, DEFCON, and most importantly, Uplink, the legendary hacking simulation that is one of a kind."
While it's definitely cool that the Bundle now comes with the code for these game, make sure you read the license for publication of any finished product; while it's understandable that Introversion would want people to pay for the software, the license requires that a developer contact Introversion if they make a port, and they don't allow porting to a multitude of consumer devices (anything nintendo, sony, or microsoft makes) even if the end-user is required to buy the media required to play the game (such that they would need to purchase the full PC version.) So keep this in mind before making a PSP version (like someone did with the Aquaria source released in the first Humble Bundle.) As a modding platform and possibly as a learning tool, providing the source is very nice of Introversion. So, for the most part, kudos to them.
I know that admitting this means I have to turn in my Obscure Indie Game Enthusiast card, but I didn't know about Uplink until yesterday when I bought the newest Humble Bundle. Played it some today. Still amazed that they made the idea work at all, and that it's actually quite a bit of fun.
We all owe a huge debt of gratitude to Introversion for their pioneering work in indie games. I know that their games have a particular flair that doesn't appeal to everyone, but *that's the whole point* of indie games; with enough independent developers, you eventually get something quirky and awesome that fits your particular tastes.
Roguelike Dungeons of Dredmor, if you haven't played it yet, is worth the price of admission. Play it on hardcore mode for a very old-school Nethack experience. (You die, you die. Start over.)
It's a bit biased in favor of wizards, but it has an overall very interesting class generation system and challenging gameplay.
Plus, it's funny. Actually funny. But with good core mechanics beneath it all.
You've been able to buy the Uplink Source code for years, the Uplink Developer CD.
Is this news, or is this just an advert for the Humble Bundle?
Although I liked playing Uplink, the quote "Uplink, the legendary hacking simulation that is one of its kind." is a bit hyperbolic. Does nobody remember the game Neuromancer (PC/C64) which is I believe one of the first and best hacking games till date?
I've been a long term fan of Introversion since 2002, I even went to their Darwinia launch party at their house, which was awesome. I was so stoked about the Humble IV Bundle that even though I had bought the games twice in the past (disc and steam) I had to buy this too, both to support IV and also Humble (backed by the same people who backed Google so probably don't need that much support!).
/.'ing will bake the bundle sell even more. It was at about $510,000 last night, so will be interesting to see how it goes up after this.
Regards the source. That has been available for about 6 years now on the Uplink dev disc. This costs about £20. I haven't looked into the restrictions on using it but as the previous poster recommends, contact them before doing anything that might piss them off. They're really nice guys and deserve support for making what are, really enjoyable games. Uplink was in the PC Zone top 50 games, and in LXF's top 20 games for scaring the sh1t out of you.
Hopefully this
Not to mention "hacker", which I played on an Atari 800, but was probably available on others.
Bought.
Two games in the suite actually require product activation. I was disappointed to find this out, as this was what started me on my migration from Microsoft, oh so long ago.
The two games in question are: Multiwinia and DEFCON.
So don't plan on enjoying these games sans-DRM.
I'm not entirely certain how "Uplink" qualifies as the most important source code here. While I've gladly wasted hours playing it, and it is a pretty legendary game, it's essentially a glorified text adventure. Not sure if there's really anything innovative about the code, it's more the higher-level design that was cool. Not that I've looked at the code yet, but I would expect that this release pales in comparison to something like Doom source code. At least Darwinia has a physics engine of some sort, I'm assuming.
I'm glad that this 'advert' got posted to Slashdot. I wouldn't have been aware of it otherwise and have now given $10 to get these games for my Mac. I used to have Darwinia ages ago, but I think it was just the demo. I've been aware of the other games for some time and will play them when I get around to it. Time to post a link on Facebook and inform my friends as well.
It is some proprietary vanity license. Certainly not free software. So, hardly newsworthy.
I'm amazed at the high average donation this time around. IIRC the last few Humble Bundles I bought into had an average of around $2. At the time of writing the average on this bundle is $3.98. I guess these games offer pretty good value.
I actually examined their music.dat (zip file), investigated the .uni file format, and even found one standalone player that could play those. But I didn't like that, so I checked the strings inside the music files, grabbed the author name, and googled. Karsten Koch: The Blue Valley (main theme, I like this one the most).
I just bought this package... gave $200. $50 to charity, $20 to Humble, and the rest to developers! Introversion Software is awesome and I totally support everything they do!
both in fullscreen AND in windowed mode the window spans over both monitors, making the game unusable. can i somehow set which resolution to be used in windowed mode or something like this?