New Humble Indie Bundle Goes Live
Physicser writes "The latest Humble Indie Bundle has gone live, consisting of Super Meat Boy, Shank, Jamestown, Bit.Trip Runner, and NightSky. Also, if you beat the average price, you receive Cave Story+ and Gratuitous Space Battles. As always, the games are DRM-free, and this is the initial Linux release for all seven. I'm also curious to see what will be added later on, as has been the tradition of the Humble Bundles."
They have already surpassed the 930,000 $ mark within the first ten hours, will probably reach 1 million within 12h. Maybe slashdot helps it catapult to 2 million? Go Indies!
I think that humble bundle inc should slow down a bit..
2 bundles in a month?
I don't know if it's the games or just me but the last one I skipped because the games didn't intrigue me that much and this one seems about the same to me. It might also be that I'm just disenchanted because of the constant presence of some humble bundle to the point where it isn't something special anymore.
Am I being a fart or do others think less frequency more quality would be nice?
-- no sig today
Really? Really, really?
Here are some devs playing the fair and open game (you can pay one cent if you want) and you have to be a total shit and still rip them off? Exactly where do you get off being such a cock?
It's people doing exactly this kind of venture you should be supporting!
If you can afford your monthly broadband, you can afford a few dollars to pay them. If you can't, don't play. It really is that simple.
And as for "free", you do know that doesn't necessarily mean "without charge" don't you? I guess not, otherwise you would be acting like such a total fuckwad.
You're probably such a clueless shit-head that you torrent songs from Mangatunes and Jamendo to "fight the man, man".
Piss off.
I would think its better for HIB if the people who would have paid a very small amount pirate it instead
Atleast they will save on the overheads
Though I dont know about their costs, so cant say what that amount would be
Any idea how much it actually costs them for the processing+Bandwidth+costs of keeping the accounts per bundle to breakeven?
Most of the comments above are focussing on the "Humble Bundle" system. As I've actually got most of these already via various Steam sales, I thought I'd try to comment on the actual games.
Super Meat Boy is the best of the bunch and is definitely worth a few dollars if you don't have it already. It's ridiculously difficult in places, but also very more-ish. You really do want a gamepad to play it properly, though - keyboard mode is not nice.
NightSky is clever, but I found its appeal fairly short-lived. Bit.Trip Runner isn't really doing anything we haven't seen done better elsewhere. Shank and Jamestown are the two I haven't played.
You'll get a much more interesting package if you pay above the average. Cave Story+ is really very good indeed - and I suspect that between that and Super Meat Boy, you could justify paying over the average. Gratuitous Space Battles is a really great idea, but I've found that it works far better at a level of principle than it does in practice (where it tends to be deeply frustrating and has a learning curve that annoyed even me - and I've beaten and loved Dark Souls). It's the best game in the package from a graphical perspective, if that matters to you (though still a long way behind mainstream commercial offerings).
This makes me less likely to buy indie games. I paid full price for Gratuitous Space Battles not six weeks ago.
At least the Trine 2 page warns me: "Linux and DRM free versions will be added to Humble Store purchases in 2012." (Which is why I'm waiting on it. Screw Steam-spyware.)
if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
So keep up the great work Humble Bundle salesmen and indie developers, but please find more appropriate places to advertise.
Do you have even the slightest fucking idea where you're posting at? This is a perfectly cromulent place for mention of HiB seeing as there are nerds, computer geeks, programmers and gamers among the denizens of slashdot. It ain't just all Linux circlejerking and Windows bashing here sonny.
And you're concerned because this thread amounts to a little free advertising? Pull that stick out of your ass.
The Humble Bundle doesn't need the Steam keys, they are just an optional addition, you can simply download the .bin/.exe/.tar.gz directly if you want.
I don't see it in the donation list. Where is EFF when it needed most? I may be an evil person, but I don't want to donate money to US and UK hospitals, I don't care.
For those that have missed it: Seems like the Humble Bundle is getting a bit competitions, a few weeks ago the IndieRoyale Bundles got launched, they follow a similar model of multiple games for an almost-pay-what-you-want price (min around $3). it however doesn't have the charity and it only sometimes has Linux versions of the games. Also their game selections seems to be not so great most of the times, however they include a gem every now and then.
Oh this old crap again... if only Steam would stay in offline mode, this would be true. It seems to occasionally forget, usually when you've had an unexpected reboot, or when it crashes, which it does regularly. I had it crash the last time I tried to delete some local content, for example. (Well, not the last time, because when I rebooted, re-ran Steam, and tried again, I was successful.)
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Seriously, have a look at ControllerMate over at http://www.orderedbytes.com/. This tool allows you to customize any input device that your Mac can read from. You could turn your built-in Qwerty keyboard into Dvorak, or use an NES Advantage plugged into your USB port to control iTunes -- almost anything is possible, from simple key mapping to full custom scripting. I used ControllerMate to customize button mappings for my wired USB Logitech gamepad for those games I've got that have the controls hard-coded. I don't have any wireless Logitech products, but so long as your Mac can read the signal coming from the device, you could use ControllerMate to make it do what you want.
FWIW, I'm not the dev, and I don't know him. I've just used the software in the past (and found myself wishing that something this versatile and easy to use also existed for Linux).
Cheers,
"What in the name of Fats Waller is that?"
"A four-foot prune."