Is Overclocking Over?
MrSeb writes "Earlier this week, an ExtremeTech writer received a press release from a Romanian overclocking team that smashed a few overclocking records, including pushing Kingston's HyperX DDR3 memory to an incredible 3600MHz (at CL10). The Lab501 team did this, and their other record breakers, with the aid of liquid nitrogen which cooled the RAM down to a frosty -196C. That certainly qualifies as extreme, but is it news? Ten years ago, overclocking memory involved a certain amount of investigation, research, and risk, but in these days of super-fast RAM and manufacturer's warranties it seems a less intoxicating prospect. As it becomes increasingly difficult to justify what a person should overclock for, has the enthusiast passion for overclocking cooled off?"
Why? Because I've overc locked, so I'm faster than y'all!
Overclock your smartphone or tablet instead
For me, It's fun and I could care less what some dude did with liquid nitrogen.
First computer, I just used Asus Overclock and felt I got more for my money.
Second computer, I started fiddling with manual settings.
Third computer I pushed it until I couldn't get rid of the heat with air cooling.
Fourth and current computer, water cooled and running awesome (6 cores at 4.3 GHz).
Each time I felt the progress, it's like leveling your character, but the character is you, and the game is real life!
From a gaming perspective (typically one of the big drivers of overclocking), a few factors that might argue "yes, it's over":
1) For quite a few years now, PC games haven't been forcing the kind of upgrade cycle that they did over the previous 20 years. When Crysis appeared in 2007, it was a game that gave many people an "upgrade or don't play it choice". And after that... the industry retreated. Consoles were the primary development platforms at the time and few PC games pushed significantly past the capabilities of the consoles. Not only did we not see any games more demanding than Crysis, but the vast majority of PC games released were substantially less demanding. As a gamer, if you had a PC that could run Crysis well, you did not need an upgrade. This situation lasted 4 years.
2) Performance has become about more than clock-speeds. The main advances in PC gaming technology over the last few years have come from successive versions of directx. You can't overclock a machine with a directx 9 graphics card so that it can "do" directx10. Same goes for dx10/11.
3) As the entry barriers to PC gaming get lower, the average knowledge level of users fall. PC gaming is, in general, easier and more convenient than it has been at any time in the past. Pick up an $800 PC, grab Steam and off you go. If you just want to play games and are using an off-the-shelf PC from a big manufacturer, you don't need to worry about switching around graphics drivers, sorting out hardware conflicts or any of the other little niggles that used to make PC gaming such a "joy". You can even find cases where PC gaming is easier than console gaming; the PS3, with its incessant firmware updates and mandatory installs has taken us a long way from the "insert game and play" roots of console gaming. People who are new to PC gaming just won't be coming from the kind of mindset that even considers overclocking as something you might even remotely want to do.
4) Among "old school" PC gamers, I think there's been a growing recognition that overclocking has its downsides as well. In an economic downturn, when money is tight, you don't necessarily want to go risking a huge reduction in the lifespan of your expensive toys.
That said, there are a couple of factors that might argue the other way (closely connected to the earlier arguments):
1) System requirements are finally on the move again. After years in stasis, 2011 has seen the release of a number of games with equivalent or higher requirements than Crysis. Bulletstorm started the trend, but Battlefield 3 and - to an even greater extent - Total War: Shogun 2 have really started to push the envelope on PC hardware. A lot of developers openly admit to being bored with console hardware. Even though they still get most of their sales from the consoles, they are using the PC to push beyond what they can achieve there, both to get their studio noticed and to get themselves ready for developing for the next round of console hardware.
2) The downturn also means that people feeling a squeeze on their budgets may be looking to get as much bang for their buck in terms of performance as possible. If you think that your new, overclocked PC will last long enough that you will be able to afford a replacement when it does start to give out, then why not take the risk?
Look, digital electronics are still subject to analog limitations. When you overclock, you squeeze the hysterisis curve, increasing the probability that your chip incorrectly interprets its the state of a particular bit as the opposite value. i.e. you get random data corruption. This is why you eventually start crashing randomly the more you overclock.
While overclocking a chip that has been conservatively binned simply to reduce manufacturing costs but is actually stable at higher clock rates is reasonable, trying to overclock past the design limits is pretty insane if you care at all about the data integrity. Also, you tend to burn out the electronics earlier than their expected life due to increased heat stress.
I never overclock.
That's like saying competitive soccer going broke would impact on EVERYONE EVER from playing soccer with their friends.
Not everyone overclocks to beat a record.
Hell, "overclock" a toaster if you have to. 2 second cold toast anyone? (the best toast)
But really, there are still plenty of things you can overclock to beat records, such as what iB1 mentioned up there, overclock a smartphone or tablet.
Overclock a Beagleboard, or a Raspberry Pi when it comes out, Arduinos. All these compact computers are pretty much sitting around waiting to be hit by the overclocking spirit.
In the days of the 300MHz Celeron, you could overclock it to 450MHz and gain 50% improvement. That extra 150MHz represented several hundred dollars straight to Intel, which you kept in your pocket by overclocking. These days, a few percent? It's just not worth the trouble any more.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
I think CPU speed is less of an issue these days; eg Core2 onwards processors are generally "fast enough" for most users.
Compare the change in noticeable speed between a 386 and 486, or even Pentium vs Pentium 2 or 3, to today's Core2/Athlon vs Core i5/Phenom.
Most people don't notice the jump in CPU performance on modern processors.
The other traditional bottlenecks are rapidly disappearing too, eg a midrange Directx10 graphics card is good enough to play all but the most demanding games these days, and memory and disk speed and capacity are generally outpacing most people's demand.
People will still overclock for the challenge of it, but I think there's no tangible day-to-day benefit anymore.
As someone above mentioned, the real performance battle has moved to portable devices, eg how much performance can you get from a tablet or phone, given a fixed battery capacity?
[Sultry babe walks up]
"Hello, and what do you do?"
[nasal voice]
"I compile distros all day. Yes, did you know that Slackware on average compiles 20% faster than Debian for 64 bit but if I overclock my Core i7 by raising power rail voltage and tweeking the quantum flux capacitor.... hello, where are you going..hello? Hey, come back, did I mention its a 2600K? Hello?"