UK Ministry of Defense Improves War Games For Console Generation
hypnosec writes "The UK Ministry of Defense (MoD) has begun updating its Battlespace2 and other simulations to bring them in line with commercial wargames like Modern Warfare 3 and Battlefield 3. Andrew Poulter heads up the technical team behind the war-game and said that while back in the '80s and '90s, military simulations were state of the art, today they have fallen far behind commercial alternatives in terms of graphics and plot. With that in mind, the MoD has been investing heavily in what's known as 'Project Kite' (knowledge information test environment), designed to bring the training software to the forefront of military shooters. Some of this is down to the current generation of new recruits having been raised on shooter titles from both the Call of Duty and Battlefield series. This means they've gotten used to high-quality first-person shooter games. Taking a step down in graphics and immersion is hardly a way to train a soldier how to react in certain situations."
Who the fuck plays an FPS for its plot?
So remember slashdot, national militaries use these games as both training and propaganda, but actually there's no relation between video games and violent acts.
Slashdot: providing anti-social weirdos a soapbox, since 1997.
Make your camouflage and vehicles look like they did in the 80's/90's simulators since the new kids won't know what they look like since they will only train in modern simulators.
Hopefully they don't take Battlefield's system of how the game progresses as part of the "realism" that they are after. The game, while it does have great graphics, sound, etc., it shouldn't be used as anything similar to a training ground. While I'm sure the "realism" aspect is there somewhere, there are too many glaring aspects about Battlefield that makes it obvious that it is Just A Video Game.
And what plot? Not only are the plots in FPS games lacking in almost all cases, but how do they compare to a plot in a war? Is there a plot in a real life war?
you cant take a rocket propelled grenade in the face in real life for only 25% health damage like you can in many FPS's
If you want to see some of the training being conducted with Virtual Battlespace2, check out: http://www.youtube.com/tbocsims
Then you may want to read the free book: "Military Diorama" - http://www.smashwords.com/books/view/35490
This book is presently in use with the Military Simulations industry ( or at least with specific companies within it ) as a context model to help people understand why simulation technology is important.
If you want to examine the ethics behind testing of human subjects for reactions, you can also read "Turing Evolved" which is set 28 years after Military Diorama and is also a free book. http://www.smashwords.com/books/view/34627
Both of the books are free to download and distribute ( released as "Shareware" ), well reviewed on all major ebook sites and both examine the technology of military simulations and the ethics behind them. One of the larger military simulation companies reviewed both stories and now uses them as a context model to explain where the technology is going and what it's purposes are for. They described Military Diorama as "A lot closer to the truth than many of us like to admit"
GrpA.
Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
actually, the US Army has a whole training world built consisting of many different "plots" depending on what the unit is training on. They just pull out the story, and start react to the script. Ask anyone that's fought against the "Kraznovians."
"I will not kill...Today!"
My ism, it's full of beliefs.
Arma has its flaws, but despite the bugs it's a very impressive simulation of real life warfare. It even has a version developed specifically for use in military training (VBS). It's a pity they want to waste money developing their own solution despite something existing that already fits their needs.
...while in the very next story China is looking at moving into space in a big way. I take it there are lower "labor" costs and higher profit margin in games?
Orwell: "In a Time of Universal Deceit, telling the Truth is a Revolutionary Act"
the current generation of new recruits having been raised on shooter titles from both the Call of Duty and Battlefield series. This means they've gotten used to high-quality first-person shooter games. Taking a step down in graphics and immersion is hardly a way to train a soldier
Unless, I don't know, you want a soldier to know how to react to a situation in a professional, reasonable, efficient, safe, appropriate and lawful manner.
All the games will teach him is "Don't touch the door until your sergeant tells you to open it", "headshot the bad guy at the first opportunity" and "don't use your initiative because we didn't program in that path of action".
Please, if you're not the UK, do use MW3 as your military training aid.
Graphically Arma 2 is on par with Battlefield 3 and COD. VBS 2 is essentially Arma 2.
Arma 3 and the next iteration of VBS will blow away the console ports. BF3 had tiny playable maps compared to Arma.
http://en.m.wikipedia.org/wiki/VBS2
But the UK has not finished playing Afghanistan2 - Helmand province
What happens in BattleSpace2? do they bullseye spaced terrorists?
AA:O completely took me by surprise many years ago. Who thought that the US Army of all things would produce a tactical shooter that was ACTUALLY good!?
Of course, being the geniuses they are, they managed to fuck it up, though it did take a little while. The Special Forces patch is where, after that, it started to really go downhill. It stopped being a 'video game' and became just a 'promotional tool'. Which it always was, but that's still not an excuse to let quality bottom out...
The problem: They hired an actual game dev studio, then fired them as soon as the game was done. They have done this many times. This is NOT how you make and support a video game.
A shame all in all. I still look fondly back on those days. They really had something special. Getting to shoot(and shoot beside) real military personnel was also greatness. =D
MOD UK is cutting budgets and everything so they will for sure throw away theirs VBS2 1.5 and 2.0 licenses and hardware (irony) just to buy 10 times more expensive less packed fancy visuals console 'sim' where hardware cost only 3 times more :)
latest major installment of VBS2 is 1.5 http://www.youtube.com/watch?v=4R1gCGaunLA
the upcoming (already being evaluated by customers) is VBS2 2.0 http://armory.bisimulations.com/products/vbs2/overview?qt-vbs2_sidebar=8#qt-vbs2_sidebar
which has graphical level of ARMA 2: Operation Arrowhead /Take On Helicopters
and BI Simulations already shown ARMA 3 renderer in action for the VBS2 usage ...
journalism w/o facts ftw. :)
but Toys has been incredibly, tragically, prescient.
they are essentially training the young people to kill through robots.
what's next? obvious.
they start doing this for mercenary forces and 'security contractors'.
next after that?
local police forces, etc.
I feel it is disturbing using video games to program the mind to be comfortable with death and killing. But reality is that in heavy situations, the amount of hesitation over killing in battle and subsequent shell shock results can be as high as 1:1. Meaning 1/2 of ur men could become effectively useless in heavy battle. Providing a framework for the mind to accept and rationalise the horrors that can occur is essential in getting the most efficiency out of ur men. I hate to admit it, but a soldier who doesn't think twice before killing is an ideal soldier. Its sad though that we have to do program minds like this. And its a little scary that they tools we use are the same ones our children play with. But I suppose it is in line with military recruitment commercials that imply joining the military is a good way to "see the world" and drive cool machinery. These "games" are evil, but if you believe peace requires war and peace is the goal... then our re-programming tools should be top of the line.
The physics in some of our games suck. You get shot, and somebody comes over and waves a wand and you are healed. I would guess the military has had better physical simulation for a long time.
I know that Atari Race Drivin' is still the most realistic driving game I have ever played. It's graphics are primitive, but effective. Newer games are ridiculous, and noneffective.
If the military put effort into terrain climbing, including fatigue simulation, fighting boredom, responses to surprises...
If you have to take a shit and are caught with your pants down, have to drag your injured... These could be worthwhile, but it could work with minecraft style graphics.
wow. modern society is truly spiritually dead. if that is what passes for a 'plot'.
i guess you could also say ms pacman had a plot.
back in the old days, they produced plotless, boring crap like 'war and peace'. snore.
hey. at least we have Galaga. now there is a plot.
Is that its an MoD project.
I don't know what the initial budget is (didn't read the article!), but the MoD is a byword for a lack of budgetary constraints, planning failure and shifting requirements. In the end, the new software will cost billions and will probably be ineffective if it ever gets rolled out at all.
It's Ministry of Defence, not Ministry of Defense, for Christ's sake! Damned Americans have to include a subtle insult into the normal news stream. Typical.
If this keeps the costs down then I'm all for it!
These games often take part using real rifles to aid in the training process as it's cheaper and easier than having guys out on a range. chinese tea http://chinesetea-wholesale.com/
related link
Mercs are already killing people with drones, security contractors are just mercs so just call them what they are. Police are already using drones for surveillance. Probably is a matter of time before they're weaponized, but you'll always need jackboots on the ground to control a citizenry.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
The big difference is instead of keyboard/mouse you get a real rifle. I can only refer to it as having a 6kg SEGA lightgun that simulates recoil.
However, the biggest irritation is the quality of the graphics. I would barely call them "Doom" quality. They are just pixelated junk, making it completely impossible for anyone to take the simulations seriously. Quite simply it feels too much like a game due to the quality being so low.
The word you are looking for is FPS. Wargame is a strategy genre.
I had a job for three years as a developer on a 3d engine (Image Generator) for the military.
In theory, you could make some great graphics for this stuff. Because normally it's running on a dedicated box that you are building from scratch and delivering as part of a solution, that you can stuff the highest end graphics card imaginable into. Moreover, since the simulation needs to be high end, most of the physics, AI, and control are handled by an entirely separate computer, leaving yours free to just render network packets.
However, then it starts to get difficult. One technical issue is that most of these simulations are running on network using different military simulation protocols. Protocols that are not designed to handle quick-twitch gamer reactions, or good animations, but to show symbols on a top down map. Moreover, depending on what your packet source it is, it may be difficult to get positional updates regularly enough to even make a plane "fly" smoothly - let alone handling infantry reactions quickly enough. Not to mention that the engine I worked on could support play boxes a couple hundred miles across... in CoD3 you can only see a few hundred yards at a time. Imagine walking across all of the generated terrain in the MS flight sims...except for it all has to be accurate to aerial footage.
But that isn't the real problem with making the engines look nice. The real problem is that the brass don't care about good lighting or artwork. They mostly care about your support tool setup, how easily it integrates, how cheap it is, and how big of an playbox you can support well. This means that the number of artists on a project is 1/50th of that on a good title.
Most modern games have a small core of engineers, and then hordes and hordes of artists tweaking every aspect of the characters and levels. The shop I worked at had about 3 programmers and a single 3d artist, who also had to do the animation and texturing. Our competitors had two programmers and an artist. I know one major IG shop, one of the big names in flight sims, who were down to one developer.
Even selling your licenses at something like 10-20k per seat, you can't afford to hire many artists. There's steady work providing these solutions, but there isn't the "make it big" potential. The market is too niche, fairly fragmented, and not driven by graphics.
And that was the commercial side of things. The military itself had a couple engines that it always was paying someone to work on, but they tended to look even worse. They'd usually try to get contractors to work on them as part of implementing a larger training setup, but the contractors had no incentive to do more than the bare minimum on that engine than to get that one sim up and running.
I guess what I'm saying is, in the end, the backend engine part of most military sims is a harder and more annoying problem than it is in video games, every deployment requires weird custom code, and there's little to no monetary incentive to spend cash on the armies of artists it takes to make a game look good...
Which is too bad, because everyone writing these engines *really* want to make them look good ;-)
I seem to be the first to point out the bad spelling byhypnosec (the author) and/or bad editing by samzenpus (the approver/submitter).
The correct spelling for the UK Ministry of Defence is with a C in Defence.
This quirk of English spelling is not used in some other parts of the English-speaking world, such as where American-English is used.
So, in this context (a report on the UK i.e. Britain / England and associated identities) it is more appropriate to use the original country's spelling of the term.
Looking at space, radio, science and computing from a 'down-under' amateur enthusiast perspective.
UK Afghanistan veteran (summer past) here. I have never heard of this game. In our unit we had something called a SAAT indoor electronic range. It offered a series of acted out simulations that soldiers/marines 'walked through' and at the end gave a report with accuracy of shot, etc and a replay of the scenario so you could see fall of shot and how well individuals coped with life/death decisions. It was obviously photo realistic and had real (deactivated) weaponry with a few added sensors. I could be wrong but I think this kind of range is on practically all infantry bases in the UK. The only possible thing this software could give you extra would be the ability to practice squad-based orders & movement. But I'm not sure how that's cheaper than just doing for real outside.
Yes, and how did you forget Halo 1? [nt]
You are saying it's a step down, yet there is a huge disparity between playing a shooter with a keyboard and mouse, or a controller vs holding a weighted weapon replica, and using physical movements in the environment.
I am Bennett Haselton! I am Bennett Haselton!
"What are you doing private?" "Teabagging you , sir."
"We were fortunate to be among the first in the world to see the E3 demonstration of the next game from the maker of Max Payne: the psychological horror action title, Alan Wake."
http://www.gamespot.com/alan-wake/previews/alan-wake-e3-2005-impressions-6125494
That is soon seven years in the making.
Battlespace has a wide margin.