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5th Edition of Dungeons & Dragons Announced

New submitter lrsach01 writes "Wizards of the Coast has announced a 'new iteration' of their Dungeons & Dragons role-playing game. Early information says the game will be more inclusive, with a basic rule set that 'builds out.' This Spring, WotC will be 'conducting ongoing open playtests with the gaming community to gather feedback on the new iteration of the game as we develop it.'"

37 of 309 comments (clear)

  1. exponential version growth by nitehawk214 · · Score: 5, Informative

    1974 - First edition
    1989 - Second edition
    2000 - Third edition
    2008 - Forth edition
    2012 - Fifth edition

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
    1. Re:exponential version growth by nitehawk214 · · Score: 4, Funny

      2013 - SQL edition (based on Forth misspelling)

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    2. Re:exponential version growth by GuruBuckaroo · · Score: 3, Interesting

      And me still playing First Edition. Sheesh. I feel old (but well invested).

      --
      Poor means hoping the toothache goes away.
    3. Re:exponential version growth by Anonymous Coward · · Score: 3, Informative

      You forgot edition 3.5, with all new rulebooks in 2003.

    4. Re:exponential version growth by chilvence · · Score: 3, Insightful

      They can only wank people about so much before they get the picture though. I used to love how geeky all the dnd books were, now I wouldn't think twice before pirating them, if I even cared enough to keep up to date with what is so obviously a milking game.

    5. Re:exponential version growth by LWATCDR · · Score: 4, Funny

      They had to replace the Forth edition. It is an RPG people, RPN has no place in it.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    6. Re:exponential version growth by wurp · · Score: 5, Interesting

      I'm running a 1st edition game for my 16 year old and five of his friends >:-)

      Shockingly, somehow one of the major factors in me being derided as a nerd in HS has turned me into "the cool dad" now that my kid's in HS.

    7. Re:exponential version growth by jollyreaper · · Score: 4, Informative

      Ah, that takes me back. I was such a pathetic nerd as a kid that I used to buy all the D&D guides and modules and read them even though I didn't have any friends to actually play it with. If there were any other kids at my school into D&D back in those early days, they certainly would never have publicly admitted it. I remember watching the movie Taps [wikipedia.org], and seeing the scene where the cadets are playing D&D and being so jealous that they had other people to play with.

      Yeah. When other geeks would complain about only having their geek friends at school for company I was always like wow, I'm so jealous of your life. The only place I found fellow geeks was on the local BBS'. Yes, there were a number of us in the same area code but we didn't go to the same schools.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    8. Re:exponential version growth by nitehawk214 · · Score: 4, Funny

      1970 - Waterfall

      2000 - Iterative

      2010 - Agile

      Actually this explains exponential version growth quite well.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    9. Re:exponential version growth by Biff+Stu · · Score: 4, Funny

      OMG! It's just like Firefox!

    10. Re:exponential version growth by SJHillman · · Score: 5, Funny

      And being the cool dad has turned your kids into nerds :-p

    11. Re:exponential version growth by operagost · · Score: 5, Funny

      In my day, we played the Zeroth Edition. In those days we created characters on parchment made from jaguar hides and used dice carved from the femur of a wooly mammoth. By the time I took the wooly mammoth with my trusty spear ("Katharina", I used to call her... although her real name was "Agnes"-- but that's another story), I was dead tired and needed a nap. By the time I woke up, the First Edition was out and I had missed my chance. I blame Richard Nixon, although I suspect James Knox Polk could also be implicated in this disaster.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    12. Re:exponential version growth by Richard_at_work · · Score: 4, Insightful

      I never did get the "rigidity" a lot of AD&D hard core players had in their material - if it wasnt in the book, its not allowed, if it isnt done on a dice role, it isnt allowed etc. I walked away from a lot of groups between the ages of 16 and 22 or so because of that.

      Some of the best role playing I have ever done was with a DM who didn't use any books, didnt use any dice, and jotted rough layouts on paper when they were needed - everything came out of his mind, he made the decisions and the story.

      So, what I think I am trying to say, is that I agree with you in sticking to the 1st edition - and I hope you stick loosely to it ;)

    13. Re:exponential version growth by Anonymous Coward · · Score: 5, Funny

      As a high-school parent, doing anything that insures your teen's celibacy (like D&D) is advantageous.

    14. Re:exponential version growth by tilante · · Score: 5, Informative
      Umm, actually...

      1974 - Original D&D
      1977-9 - First Edition AD&D
      1985 - "Unearthed Arcana" - extensive changes and expansions to AD&D - arguably "AD&D 1.5"
      1989 - Second Edition AD&D
      1995-6 - "Skills & Powers", "Combat & Tactics", "Spells & Magic" - arguably "AD&D 2.5"
      2000 - Third Edition AD&D, "A" is dropped for marketing reasons
      2003 - 3.5 Edition AD&D
      2008 - 4th Edition AD&D
      2010-1 - "D&D Essentials" - arguably "AD&D 4.5"

      However, during the 80s and early 90s, TSR also kept developing "D&D" as a separate system, separated for legal reasons. This version is often called "Basic D&D".

      1977 - First Edition BD&D
      1981 - Second Edition BD&D
      1983-5 - Third Edition BD&D
      1991 - Fourth Edition BD&D

      Thus, new D&D rule sets came out the fastest during the late '70s and early '80s, but the average time period between new rule revisions has been 5 years or so. AD&D now moves faster, thanks to the dropping of the "BD&D" line in the '90s. 2nd, 3rd, and 4th edition AD&D were all announced 2-3 years before they actually came out. I'd expect to see 5th edition actually coming out late in 2013 at earliest.

    15. Re:exponential version growth by bigredradio · · Score: 5, Funny

      Why is it reading your post, the voice I hear in my head is the comic book guy from the Simpsons. Just saying.

    16. Re:exponential version growth by squidflakes · · Score: 3, Insightful

      Have you seen 4th Edition? Too much information is exactly the opposite of what D&D has become. They list your "powers" on freaking cards for Bob's sake and part of the game mechanic is flipping your freaking cards over.

    17. Re:exponential version growth by Ihmhi · · Score: 5, Insightful

      2009 - Pathfinder

      Pathfinder (which was created by Paizo, the guys who used to do D&D Magazine) is called "D&D 3.75" by a lot of people in the community. It seems to take all of the good stuff from 3.5, get rid of a lot of the bad stuff, and keep the game very interesting without dumbing down any of the rules.

      Pathfinder is what should have happened to 4.0.

      In all honesty, can't they just make plenty of money off of campaign settings and miniatures? I don't really see the need to reset the rules every few years. You'd think they would have this shit down after 35+ years of D&D. =|

    18. Re:exponential version growth by Kiffer · · Score: 4, Informative

      I have a copy of (most of) 0th edition at home (the "little brown books" that came out before Basic).

      And if it's made from animal hide, it's vellum, not parchment.

      parchment = skin (of various animals).
      vellum = high quality skin (of various animals).

      http://en.wikipedia.org/wiki/Parchment
      http://en.wikipedia.org/wiki/Vellum

    19. Re:exponential version growth by Macgrrl · · Score: 3, Interesting

      I've GMd rules heavy and rules light (and rules barely existant) games as both campaigns and tournament modules. There are pros and cons to each side of the coin. Personally I find that in an ongoing campaign, allowing the rules to decide 99+ of cases, with some pre-agreed house rules for the balance tends to result in less friction over time.

      Rules light games rely on GM fiat to determine outcomes, despite attempts to be fair, players will eventually build their own perception of whether they think your rulings are 'fair', and given it's human nature to remember when things go wrong more often than when things go right, they will decide that you are against them (usually them personally).

      The current campaigns I play, we do all dice rolls in the open, including GM rolls. We have house rules, such as if more than half the party dies in a single encounter it's a wipe and we reset and try it again.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    20. Re:exponential version growth by rk · · Score: 4, Interesting

      I have GMed a lot in (holy cow) 30 years, and while I appreciate having a fundamental set of rules, I would always blithely ignore them if it helped me tell a better story. Some DMs take an adversarial role, but to me it was always an experience of shared story telling. I provide a greater framework, world, history and map building, provide some challenges with risks and rewards, and let the players fill in the detailed narrative. It keeps me improvising a lot, and it's tiring, but very rewarding. People seem to like my style, because when I call hiatus when real life gets busy, my friends/players start bugging me after a while: "Hey, when can we get back to playing that game?"

      I have an over-arching fairly typical "save the world" plotline, but how to do it is a matter of debate between three major factions, (and a couple of factions that don't want it saved) and the beauty of it is I designed it so I don't know the right answer either so I can't consciously or subconsciously steer the players or give them red herrings. And if the players want to ignore the big plot, after about 25 years in this world, there's about 100 sub-plots (I have a Rubbermaid file tote full of folders for everything going on in this world) they can engage or disengage in, and many times the players come up with nifty plot hooks all on their own that are generally pretty easy to tie into the broader narrative.

      It's good to let go and not control everything when you GM. And I've found that my flexibility has allowed me to transit between rule systems (OD&D, 1st to 2nd to 3.5 to Pathfinder currently) without too much difficulty. Add a bunch of creative players over the years who have added grist to my mill, and it's made it a fun pastime for almost everyone who's played in my group. And that's the primary objective: everyone should enjoy it and have a good time.

    21. Re:exponential version growth by MagusSlurpy · · Score: 3, Interesting

      We still use dice, but only because WotC still hasn't delivered us the electronic table for internet-based games they promised us back in 2008. Which really pisses me off, since that's the whole reason I bought into 4th, so I'd be able to play with my friends who had moved away after college. Now they've announced 5th, and the electronic table is still "under development" according to that article, even though all reference to it had been removed from the WotC site, at least as of a few months ago.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
  2. Translation. by Anonymous Coward · · Score: 5, Funny

    Wizards of the Coast has announced they need more money because everyone who plays d&d has already bought all their old books.
    So now it's time to obsolete everything again and make them start over.

    1. Re:Translation. by Ihmhi · · Score: 3, Funny

      In other news, Wizards of the Coast is acquired by Houghton Mifflin. A statement by the company said they were proud of Wizards for putting out new editions so often but that if they shuffled around some tables and charts they could get a new edition out every year.

  3. Re:Nice to see it's still alive by Anonymous Coward · · Score: 5, Funny

    Started playing again recently after a long (15 year) break from gaming, and I have to say it has been a lot of fun.

    So....how's the divorce going ....

  4. Money by 0101000001001010 · · Score: 4, Funny

    Don't they realize that the more often they change the ruleset the more often players have to spend money buying new books?

    Oh...

  5. WoW by Anonymous Coward · · Score: 3, Insightful

    A lot of people's complaints of 4e is that they basically made a pen and paper version of WoW. Hopefully 5th edition is more like 3.5e which is where they really got D&D right (IMHO IMHO).

  6. ....not exponential by Anonymous Coward · · Score: 4, Interesting

    Actually, the equation Edition(Year) is not described by an exponential, but instead rather well by a polynomial:
    Edition(Y) = 0.0018684 Y^2 - 7.35 Y + 7223.2, where Y is the year

    If we extend the curve, we get the following:
    2018 - 6th edition
    2023 - 7th edition
    2028 - 8th edition
    2032 - 9th edition

    So we should expect vast growth over the next 20 years! Invest now.

    Of course, by the 9th edition out future generations may have fully sentient AI's acting out the roles of in vat-grown bodies on a theme park on the surface of Mars. At least, one could hope...

  7. Old Rules Rule by Doc+Ruby · · Score: 4, Interesting

    When I play D&D, my friends and I use to original edition hardcover AD&D rule books. The rules are simple, we all know them, and we all know the books well enough to quickly point at the rule if there's disagreement. We do allow combo spells from the original lists to make new ones, cleared in advance or even on the fly if they're straightforward enough. The players & DM are mostly programmers and lawyers, so we're more interested in the role playing and storytelling than in the rules themselves. And the hunkering down in a man-cave all night to act like 14 year olds.

    --

    --
    make install -not war

  8. Re:But wait by PlatyPaul · · Score: 4, Funny

    God forbid you ever try grappling....

    --
    Misery loves company. Online misery loves unsuspecting random strangers.
  9. Re:Nice to see it's still alive by NabisOne · · Score: 5, Funny

    Haha. She is OK with it. Probably because there is no fear of other women being involved....

  10. Re:But wait by Culture20 · · Score: 4, Insightful

    I'm just finally mastering the 2nd edition rules.

    Tip: If you're a fighter, specialize in darts. First, they're distance weapons. You get 3 attacks per round at first level, and each attack gets your strength damage bonus. (1d3+bonus)x3, plus the ability to spread it out amongst multiple weak enemies, and you can build to 5 attacks per round. Also, since it's a thrown weapon, you get str and dex to-hit bonuses. Beats a fighter with a 2-handed sword easily.

  11. Re:Pathfinder driven? by Ian_Bailey · · Score: 3, Informative

    While the PDF is not free, the core content is freely available on the Internet as a "Reference Document" under the terms of the Open Game License. Paizo hosts all of the details from most of their books themselves (http://paizo.com/pathfinderRPG/prd/), but there are many other websites that reproduce and compile details from different sources, including third party content (http://www.d20pfsrd.com/ is one).

    Under the terms of the license, all of the core rules can be re-packaged and sold in your own game. Only the proper names unique to the Pathfinder setting (characters, deities, etc) are copyrighted and cannot be used.

  12. AD&D 'real edition' by TiggertheMad · · Score: 4, Funny

    In those days we created characters on parchment made from jaguar hides and used dice carved from the femur of a wooly mammoth.

    Bah, you whippersnappers have it easy. In my day, we didn't play D&D, we just went outside an stabbed real beholders and dragons...

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  13. Re:Switched to Pathfinder? by PsychoSlashDot · · Score: 4, Interesting

    I was under the impression that Pathfinder (essentially a licensed fork of D&D 3.5) was outselling Wizards of the Coast D&D these days.

    It is, according to industry measurements. I wish WotC well, but I honestly don't think they "get it" why Pathfinder is doing so well. Obviously it's a combination of a lot of factors, but one of the biggest ones is what you mentioned: the license.

    D&D 3.5e and Pathfinder are under the OGL (Open Game License). It's a very permissive license that allows 3rd parties to effectively reprint and use almost all the rules (and in Pathfinder's case all the rules) in development of other products. Want to take a known monster, amp it up, and include it in the adventure module you're writing? The OGL allows you to do exactly that. Just include the OGL text and keep the attributions correct, and you're good to go. Pathfinder owes its existence to the fact most of 3.5e was open. The www.d20pfsrd.com site is a huge proof to the idea that open rules licensing doesn't kill the product. Aside from campaign-setting lore, names, and artwork, all the rules are available on that web site. And yet Paizo is doing great.

    On the other hand, 4e was published (eventually) under a GSL, which breaks down mostly to "you can't do anything, for any reason, and if you do it, you'll wish you didn't." WotC has maintained very strict control over the 4e rules and no longer even sells PDFs of their books.
    I have no reason to believe that even if WotC does open playtesting there will be any shift in licensing terms. The product will remain closed up and DRM controlled by Hasbro. Well, sorry. No 3rd-party ecosystem, no support... the name "D&D" alone isn't enough.

    --
    "Oh no... he found the .sig setting."
  14. Microsoft has the same problem. by TiggertheMad · · Score: 3, Interesting

    The reason you have all these versions isn't huge problems with the game system(s), its that there is a fundamental flaw in traditional RPG publishing. Once you sell someone a set of rules, you have to keep paying the bills and you have a hard time selling just accessories. I think that publishers keep re-writing things so they can keep re-selling core rulebooks to people.

    Microsoft has the same problem. Once they sell you a good word processor, you never really need to buy another one. What features on office 2010 are there that you didn't have on office 97? The core product is EXACTLY the same.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  15. Re:But wait by Macgrrl · · Score: 3, Insightful

    I seriously don't miss calculating THAC0.

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World