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5th Edition of Dungeons & Dragons Announced

New submitter lrsach01 writes "Wizards of the Coast has announced a 'new iteration' of their Dungeons & Dragons role-playing game. Early information says the game will be more inclusive, with a basic rule set that 'builds out.' This Spring, WotC will be 'conducting ongoing open playtests with the gaming community to gather feedback on the new iteration of the game as we develop it.'"

66 of 309 comments (clear)

  1. exponential version growth by nitehawk214 · · Score: 5, Informative

    1974 - First edition
    1989 - Second edition
    2000 - Third edition
    2008 - Forth edition
    2012 - Fifth edition

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
    1. Re:exponential version growth by nitehawk214 · · Score: 4, Funny

      2013 - SQL edition (based on Forth misspelling)

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    2. Re:exponential version growth by GuruBuckaroo · · Score: 3, Interesting

      And me still playing First Edition. Sheesh. I feel old (but well invested).

      --
      Poor means hoping the toothache goes away.
    3. Re:exponential version growth by Anonymous Coward · · Score: 3, Informative

      You forgot edition 3.5, with all new rulebooks in 2003.

    4. Re:exponential version growth by chilvence · · Score: 3, Insightful

      They can only wank people about so much before they get the picture though. I used to love how geeky all the dnd books were, now I wouldn't think twice before pirating them, if I even cared enough to keep up to date with what is so obviously a milking game.

    5. Re:exponential version growth by LWATCDR · · Score: 4, Funny

      They had to replace the Forth edition. It is an RPG people, RPN has no place in it.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    6. Re:exponential version growth by wurp · · Score: 5, Interesting

      I'm running a 1st edition game for my 16 year old and five of his friends >:-)

      Shockingly, somehow one of the major factors in me being derided as a nerd in HS has turned me into "the cool dad" now that my kid's in HS.

    7. Re:exponential version growth by jollyreaper · · Score: 4, Informative

      Ah, that takes me back. I was such a pathetic nerd as a kid that I used to buy all the D&D guides and modules and read them even though I didn't have any friends to actually play it with. If there were any other kids at my school into D&D back in those early days, they certainly would never have publicly admitted it. I remember watching the movie Taps [wikipedia.org], and seeing the scene where the cadets are playing D&D and being so jealous that they had other people to play with.

      Yeah. When other geeks would complain about only having their geek friends at school for company I was always like wow, I'm so jealous of your life. The only place I found fellow geeks was on the local BBS'. Yes, there were a number of us in the same area code but we didn't go to the same schools.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    8. Re:exponential version growth by nitehawk214 · · Score: 4, Funny

      1970 - Waterfall

      2000 - Iterative

      2010 - Agile

      Actually this explains exponential version growth quite well.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    9. Re:exponential version growth by Biff+Stu · · Score: 4, Funny

      OMG! It's just like Firefox!

    10. Re:exponential version growth by Talderas · · Score: 2

      To be fair, 3.5 fixed a lot of problems with 3rd edition, and is essentially a few rules tweaking with some major class overhaul. 3 and 3.5 are compatible with each other, for the most part. IIRC, the only books that were republished for 3.5 were the PHB, DMG, and MM. None of the supplment books released for 3.0 were reprinted.

      And that makes sense. If you make a lot of changes to the core books then running the changes in the new print cycle is a good idea.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    11. Re:exponential version growth by Riceballsan · · Score: 2

      I'd say it is pretty obvious why they jumped so rapidly from 4th to 5th. Basically the 3.5 to 4th edition involved too many drastic simplifications to the game. (now admitted I'm a youngin so I can't really say much on 1st to second transition, but I have read over the 2nd ed rules), 2nd to 3rd while adding more rules they also added more in the way of character options, multiclassing etc.. became more streamlined etc... players liked this, 3.5 to 4th... was a rapid reduction of options, multiclassing removed etc... Almost everything was about simplifying concepts, and then there were a few things that I thought had no place in an P&P game, like level restrictions on gear etc... Paizo also didn't like the direction wizards of the coast went, in addition to changing the game, they also scrapped the OGL (Open gaming license Think open source for tabletop, it allowed 3rd parties to release extras). Paizo after being cut from the ability to develop content, developed their own system, pathfinder, based off of the OGL and 3.5 but expanding upon it, and the sales reflected that the market liked it better http://www.geeknative.com/24060/pathfinder-tops-summer-rpg-sales/ Pathfinder won more or less every quarter of 2010, WOTC is realizing, that dungeons and dragons can no longer be number 1, via name recognition alone.

    12. Re:exponential version growth by SJHillman · · Score: 5, Funny

      And being the cool dad has turned your kids into nerds :-p

    13. Re:exponential version growth by operagost · · Score: 5, Funny

      In my day, we played the Zeroth Edition. In those days we created characters on parchment made from jaguar hides and used dice carved from the femur of a wooly mammoth. By the time I took the wooly mammoth with my trusty spear ("Katharina", I used to call her... although her real name was "Agnes"-- but that's another story), I was dead tired and needed a nap. By the time I woke up, the First Edition was out and I had missed my chance. I blame Richard Nixon, although I suspect James Knox Polk could also be implicated in this disaster.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    14. Re:exponential version growth by Richard_at_work · · Score: 4, Insightful

      I never did get the "rigidity" a lot of AD&D hard core players had in their material - if it wasnt in the book, its not allowed, if it isnt done on a dice role, it isnt allowed etc. I walked away from a lot of groups between the ages of 16 and 22 or so because of that.

      Some of the best role playing I have ever done was with a DM who didn't use any books, didnt use any dice, and jotted rough layouts on paper when they were needed - everything came out of his mind, he made the decisions and the story.

      So, what I think I am trying to say, is that I agree with you in sticking to the 1st edition - and I hope you stick loosely to it ;)

    15. Re:exponential version growth by Anonymous Coward · · Score: 5, Funny

      As a high-school parent, doing anything that insures your teen's celibacy (like D&D) is advantageous.

    16. Re:exponential version growth by tilante · · Score: 5, Informative
      Umm, actually...

      1974 - Original D&D
      1977-9 - First Edition AD&D
      1985 - "Unearthed Arcana" - extensive changes and expansions to AD&D - arguably "AD&D 1.5"
      1989 - Second Edition AD&D
      1995-6 - "Skills & Powers", "Combat & Tactics", "Spells & Magic" - arguably "AD&D 2.5"
      2000 - Third Edition AD&D, "A" is dropped for marketing reasons
      2003 - 3.5 Edition AD&D
      2008 - 4th Edition AD&D
      2010-1 - "D&D Essentials" - arguably "AD&D 4.5"

      However, during the 80s and early 90s, TSR also kept developing "D&D" as a separate system, separated for legal reasons. This version is often called "Basic D&D".

      1977 - First Edition BD&D
      1981 - Second Edition BD&D
      1983-5 - Third Edition BD&D
      1991 - Fourth Edition BD&D

      Thus, new D&D rule sets came out the fastest during the late '70s and early '80s, but the average time period between new rule revisions has been 5 years or so. AD&D now moves faster, thanks to the dropping of the "BD&D" line in the '90s. 2nd, 3rd, and 4th edition AD&D were all announced 2-3 years before they actually came out. I'd expect to see 5th edition actually coming out late in 2013 at earliest.

    17. Re:exponential version growth by Nadaka · · Score: 2

      You would be wrong.

    18. Re:exponential version growth by tilante · · Score: 2

      For just that reason, a group of people have re-created 1st edition AD&D under the Open Gaming License: http://www.knights-n-knaves.com/osric/

    19. Re:exponential version growth by nomadic · · Score: 2

      I had people to play with, and believe it or not I may have had more fun reading the rulebooks and sourcebooks. They were pretty fun.

    20. Re:exponential version growth by bigredradio · · Score: 5, Funny

      Why is it reading your post, the voice I hear in my head is the comic book guy from the Simpsons. Just saying.

    21. Re:exponential version growth by Hognoxious · · Score: 2

      2008 - Forth edition

      The condensed version, or the unabridged?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    22. Re:exponential version growth by wurp · · Score: 2

      Yeah, I'm definitely not following all of those rules religiously. In fact, initiative is very simplified.

      The great things about 1st ed in my opinion is that
      * it is more about letting different playstyles have fun rather than pounding all the bumpy bits off of each choice (race, class, etc) until they're all homogeneous for the sake of "balance"
      * it explicitly points out that your game is your game. The DM is there to make sure the players are challenged and have fun, and the rules are there to help the DM meet that. If the DM decides that different rules will be more fun for his players, it is not just his right but his obligation to change them.

    23. Re:exponential version growth by gstoddart · · Score: 2

      In fact it quite surprised me to hear my son comment that his friends complained their parents weren't as cool as me ;-)

      LOL, enjoy it while it lasts ... that can be fickle as I understand.

      But, I guess congrats: kids in high-school rarely think their parents are cool. :-P

      --
      Lost at C:>. Found at C.
    24. Re:exponential version growth by squidflakes · · Score: 3, Insightful

      Have you seen 4th Edition? Too much information is exactly the opposite of what D&D has become. They list your "powers" on freaking cards for Bob's sake and part of the game mechanic is flipping your freaking cards over.

    25. Re:exponential version growth by Ihmhi · · Score: 5, Insightful

      2009 - Pathfinder

      Pathfinder (which was created by Paizo, the guys who used to do D&D Magazine) is called "D&D 3.75" by a lot of people in the community. It seems to take all of the good stuff from 3.5, get rid of a lot of the bad stuff, and keep the game very interesting without dumbing down any of the rules.

      Pathfinder is what should have happened to 4.0.

      In all honesty, can't they just make plenty of money off of campaign settings and miniatures? I don't really see the need to reset the rules every few years. You'd think they would have this shit down after 35+ years of D&D. =|

    26. Re:exponential version growth by Kiffer · · Score: 4, Informative

      I have a copy of (most of) 0th edition at home (the "little brown books" that came out before Basic).

      And if it's made from animal hide, it's vellum, not parchment.

      parchment = skin (of various animals).
      vellum = high quality skin (of various animals).

      http://en.wikipedia.org/wiki/Parchment
      http://en.wikipedia.org/wiki/Vellum

    27. Re:exponential version growth by Macgrrl · · Score: 3, Interesting

      I've GMd rules heavy and rules light (and rules barely existant) games as both campaigns and tournament modules. There are pros and cons to each side of the coin. Personally I find that in an ongoing campaign, allowing the rules to decide 99+ of cases, with some pre-agreed house rules for the balance tends to result in less friction over time.

      Rules light games rely on GM fiat to determine outcomes, despite attempts to be fair, players will eventually build their own perception of whether they think your rulings are 'fair', and given it's human nature to remember when things go wrong more often than when things go right, they will decide that you are against them (usually them personally).

      The current campaigns I play, we do all dice rolls in the open, including GM rolls. We have house rules, such as if more than half the party dies in a single encounter it's a wipe and we reset and try it again.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    28. Re:exponential version growth by rk · · Score: 4, Interesting

      I have GMed a lot in (holy cow) 30 years, and while I appreciate having a fundamental set of rules, I would always blithely ignore them if it helped me tell a better story. Some DMs take an adversarial role, but to me it was always an experience of shared story telling. I provide a greater framework, world, history and map building, provide some challenges with risks and rewards, and let the players fill in the detailed narrative. It keeps me improvising a lot, and it's tiring, but very rewarding. People seem to like my style, because when I call hiatus when real life gets busy, my friends/players start bugging me after a while: "Hey, when can we get back to playing that game?"

      I have an over-arching fairly typical "save the world" plotline, but how to do it is a matter of debate between three major factions, (and a couple of factions that don't want it saved) and the beauty of it is I designed it so I don't know the right answer either so I can't consciously or subconsciously steer the players or give them red herrings. And if the players want to ignore the big plot, after about 25 years in this world, there's about 100 sub-plots (I have a Rubbermaid file tote full of folders for everything going on in this world) they can engage or disengage in, and many times the players come up with nifty plot hooks all on their own that are generally pretty easy to tie into the broader narrative.

      It's good to let go and not control everything when you GM. And I've found that my flexibility has allowed me to transit between rule systems (OD&D, 1st to 2nd to 3.5 to Pathfinder currently) without too much difficulty. Add a bunch of creative players over the years who have added grist to my mill, and it's made it a fun pastime for almost everyone who's played in my group. And that's the primary objective: everyone should enjoy it and have a good time.

    29. Re:exponential version growth by MagusSlurpy · · Score: 3, Interesting

      We still use dice, but only because WotC still hasn't delivered us the electronic table for internet-based games they promised us back in 2008. Which really pisses me off, since that's the whole reason I bought into 4th, so I'd be able to play with my friends who had moved away after college. Now they've announced 5th, and the electronic table is still "under development" according to that article, even though all reference to it had been removed from the WotC site, at least as of a few months ago.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    30. Re:exponential version growth by Cid+Highwind · · Score: 2

      It's not the cards or the battle mat that detract from the game, it's that all the classes collapse into four "roles" in combat.

      DM: You slowly pry open the last crypt door, its rusty hinges screech like fingernails on a chalkboard. Inside, you see a monstrous horned devil cloaked in smoke and flickering flames with glowing amber eyes staring back at you. It is a Balrog, summoned here by the evil cultists to protect their treasure horde! Everyone roll initiative.

      Cleric: Ok, here's what we're going to do. Tank, you get in front of it and draw his aggro. DPS, you circle around and stab it in the back. I'll buff you both against fire and evil, and heal Tank when he gets below 50 life.

      Rogue: So... same plan as with the cultists, and their zombies, and the dire wolves in the forest, and that ugly spiky thing from last week and...?

      Cleric: Yeah.

      Rogue :I think we can handle that.

      --
      0 1 - just my two bits
    31. Re:exponential version growth by Anonymous Coward · · Score: 2, Interesting

      I have a copy of (most of) 0th edition at home (the "little brown books" that came out before Basic).

      And if it's made from animal hide, it's vellum, not parchment.

      I can do better than that. D&D was originally derived from Gary Gygax's "Chainmail" rules, which was designed to let people replay medieval battles with knights, pikemen, etc. Gygax added a fantasy appendix for people who wanted to inject Tolkien-style elements in the game.

      http://en.wikipedia.org/wiki/Chainmail_%28game%29

      I met a guy at work who had a pristine copy of the original Chainmail rules. I browbeat him into letting me take it home and scan it into a .pdf at very high resolution (the entire 50-ish page book took up 250MB). I then burned him a copy on CD and returned the original to him in a mylar bag with cardboad stiffener. Gotta preserve those antiques. Not many of those books running around in near-mint condition.

    32. Re:exponential version growth by xystren · · Score: 2

      Take a look at KloogeWerks gaming desktop at http://www.kloogeinc.com/

      The group that I've been playing with since pre-Y2K, and who has been playing for the 25+ years before me have been using this gaming desktop for about 8+ years now. It really came into use after I moved down to Chicago, from Regina, Saskatchewan, Canada. Pair it up with Skype (or any other VoIP setup) and you might as well be there. Another player is working over in China and we both connect up to the rest of the group in Canada.

      I am not an agent of KloogeWerks or the likes, just a player. Several of the plus of this gaming desktop are:

      • ~ it is written in Java so it is portable across multiple platforms -yes, it will run on the various flavors of *nix.
      • ~ it is definition based - you are not locked into just a single set of game rules or game type. There are definitions for Dnd (2, 3, 3.5x, 4.x), Pathfinder, Gurps, etc. or create your own.
      • ~ it also has a scripting language where you can setup scripts to do your complex tasks - eg: targeting a magical effect (fireball) and all in the area of effect auto magically roll their saving throws, and the appropriate damage applied.
      • ~ players can move their own characters as required, target opponents, select their own weapons, roll skill checks, etc.
      • ~ DM can reveal all or only portions of the map, enter combat more (initiative base turns), target players, etc.

      Updates are not as often as I would like, but most bugs do have a work around and sometime the network configuration can be a pain to setup, especially if your behind a firewall/router. But all you need to do is setup port forwarding which isn't that difficult, after all this is slashdot right? We are all nerds here

      It works well for what it is, isn't too outrageously priced, and best of all, your not tied into a specific BRAND (read: in bed with WoC) and limited to only one set of rules and best of all it is customizable. I'd encourage you to check it out - it may not be exactly what you want, but I'm pretty sure it will be more flexible than what WoC will bring to the table (pardon the pun)

      Cheers!

    33. Re:exponential version growth by Kid+Dork · · Score: 2

      No, using dice could lead to repetitive stress injuries. Kids are now advised to download a dice app, or have their mommies do it for them.

  2. Translation. by Anonymous Coward · · Score: 5, Funny

    Wizards of the Coast has announced they need more money because everyone who plays d&d has already bought all their old books.
    So now it's time to obsolete everything again and make them start over.

    1. Re:Translation. by Ihmhi · · Score: 3, Funny

      In other news, Wizards of the Coast is acquired by Houghton Mifflin. A statement by the company said they were proud of Wizards for putting out new editions so often but that if they shuffled around some tables and charts they could get a new edition out every year.

    2. Re:Translation. by Red+Flayer · · Score: 2

      We're still playing Rolemaster 2nd edition.

      Probably because you're still working out point assignments to create your characters.

      I keed, I keed.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  3. But wait by arcite · · Score: 2

    I'm just finally mastering the 2nd edition rules.

    1. Re:But wait by PlatyPaul · · Score: 4, Funny

      God forbid you ever try grappling....

      --
      Misery loves company. Online misery loves unsuspecting random strangers.
    2. Re:But wait by Culture20 · · Score: 4, Insightful

      I'm just finally mastering the 2nd edition rules.

      Tip: If you're a fighter, specialize in darts. First, they're distance weapons. You get 3 attacks per round at first level, and each attack gets your strength damage bonus. (1d3+bonus)x3, plus the ability to spread it out amongst multiple weak enemies, and you can build to 5 attacks per round. Also, since it's a thrown weapon, you get str and dex to-hit bonuses. Beats a fighter with a 2-handed sword easily.

    3. Re:But wait by Macgrrl · · Score: 3, Insightful

      I seriously don't miss calculating THAC0.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  4. Re:Nice to see it's still alive by Anonymous Coward · · Score: 5, Funny

    Started playing again recently after a long (15 year) break from gaming, and I have to say it has been a lot of fun.

    So....how's the divorce going ....

  5. Money by 0101000001001010 · · Score: 4, Funny

    Don't they realize that the more often they change the ruleset the more often players have to spend money buying new books?

    Oh...

  6. WoW by Anonymous Coward · · Score: 3, Insightful

    A lot of people's complaints of 4e is that they basically made a pen and paper version of WoW. Hopefully 5th edition is more like 3.5e which is where they really got D&D right (IMHO IMHO).

    1. Re:WoW by mlts · · Score: 2

      That is my complaint as well, that and the fact that classes really don't mean as much.

      Call me old, but one of the things about First Edition is that you had to be a REALLY good player, or else you would die, die fast, and die permanently. +1 swords were not dug out of trash barrels, they were usually something obtained at the end of a module, and only if the hidden treasure trove was found.

      There is something about old-school DM-ing. With the advent of MUDs and MMOs, people have become attached to their characters, so perma-death is something that isn't wanted these days. as a good DM, it took a balance between "oops, Flark is dead, thank you drive through" versus a Monty Haul campaign where the PCs could not be killed off.

      What I do to get around 1E's fast character death (and trust me... in a 1E world, there isn't a Temple of Cant around the corner to pay a couple gold pieces at and res a comrade... once dead, finding a high level priest/priestess was a quest in itself,) was to have three types of characters that players could play (and other players did not know this info), "Meat/Red Shirt" characters which were meant to die immediately, to keep the "life is cheap" aspect going, "normal" characters, and "main" characters. If a player played a "meat" character, their "main" character got a boon to keep from dying. A "normal " character was halfway to a death prevention mechanic. This way, players could play one shot characters to add to the flavor of the game, or their "mains" which might get bounced around a lot, but it would take some significantly poor roleplay to get them killed.

      It resulted in some interesting campaign questlines. The "meat" character with the ring of three wishes using it with the "gee, I wish something really exciting would happen to all of us" for example.

  7. Pathfinder driven? by Anonymous Coward · · Score: 2

    I wonder how much of this revamp is being driven by Pathfinder and the other Open Gaming License games. As with F/OS (second S dropped intentionally) goodness, you can download the Pathfinder rulebooks for free, and only pay for them should you want the nice full-color hardback.

    Much easier to get people into a game if they don't have to buy two or three $50 books just to start.

    1. Re:Pathfinder driven? by Ian_Bailey · · Score: 3, Informative

      While the PDF is not free, the core content is freely available on the Internet as a "Reference Document" under the terms of the Open Game License. Paizo hosts all of the details from most of their books themselves (http://paizo.com/pathfinderRPG/prd/), but there are many other websites that reproduce and compile details from different sources, including third party content (http://www.d20pfsrd.com/ is one).

      Under the terms of the license, all of the core rules can be re-packaged and sold in your own game. Only the proper names unique to the Pathfinder setting (characters, deities, etc) are copyrighted and cannot be used.

  8. Market saturation = Time for a new edition by bughunter · · Score: 2

    It's a pretty obvious game to the cynical old grognards like me. It started when TSR was sold to WotC, and then WotC was bought out by a megacorp.

    Now that Hasbro owns the trademark, all they're interested in is more sales.

    My group's been together for over 20 years, and we stopped buying books after 2nd edition. We still play using "2.5 ed" rules, and we don't have any problems finding new members every now and then.

    --
    I can see the fnords!
    1. Re:Market saturation = Time for a new edition by bhcompy · · Score: 2

      1st or 2nd. Nothing else exists after that, I'd like to believe

  9. ....not exponential by Anonymous Coward · · Score: 4, Interesting

    Actually, the equation Edition(Year) is not described by an exponential, but instead rather well by a polynomial:
    Edition(Y) = 0.0018684 Y^2 - 7.35 Y + 7223.2, where Y is the year

    If we extend the curve, we get the following:
    2018 - 6th edition
    2023 - 7th edition
    2028 - 8th edition
    2032 - 9th edition

    So we should expect vast growth over the next 20 years! Invest now.

    Of course, by the 9th edition out future generations may have fully sentient AI's acting out the roles of in vat-grown bodies on a theme park on the surface of Mars. At least, one could hope...

  10. Old Rules Rule by Doc+Ruby · · Score: 4, Interesting

    When I play D&D, my friends and I use to original edition hardcover AD&D rule books. The rules are simple, we all know them, and we all know the books well enough to quickly point at the rule if there's disagreement. We do allow combo spells from the original lists to make new ones, cleared in advance or even on the fly if they're straightforward enough. The players & DM are mostly programmers and lawyers, so we're more interested in the role playing and storytelling than in the rules themselves. And the hunkering down in a man-cave all night to act like 14 year olds.

    --

    --
    make install -not war

    1. Re:Old Rules Rule by catmistake · · Score: 2

      When I play D&D, my friends and I use to original edition hardcover AD&D rule books. The rules are simple, we all know them, and we all know the books well enough to quickly point at the rule if there's disagreement. We do allow combo spells from the original lists to make new ones, cleared in advance or even on the fly if they're straightforward enough. The players & DM are mostly programmers and lawyers, so we're more interested in the role playing and storytelling than in the rules themselves. And the hunkering down in a man-cave all night to act like 14 year olds.

      You're doing it right. But you already knew this.

  11. Re:Nice to see it's still alive by NabisOne · · Score: 5, Funny

    Haha. She is OK with it. Probably because there is no fear of other women being involved....

  12. No kidding by Fujisawa+Sensei · · Score: 2

    No kidding.

    I for one spent too much time gaming with pinheads, especially pinheads I didn't really like.

    Here's a rule I have now about gaming, if you don't want to hang out with the people you game with outside of the game, you shouldn't be gaming with them at all.

    --
    If someone is passing you on the right, you are an asshole for driving in the wrong lane.
  13. Re:Modular Design by lpp · · Score: 2

    I think because GURPS never got the advertising budget TSR gave its baby back in the day. The market for tabletop RPG is already pretty small. TSR, I think, established itself as *the* brand early on and has held the lead until recently at least.

    And as for why WotC/Hasbro would go this route now, I suspect it's because they're looking around at the various games using the OGL rules for things outside of standard European, medieval swords and sorcery settings and wanting to consolidate that player base back into their welcoming arms.

    Also because, hey, more money.

  14. I'll never know by cyberchondriac · · Score: 2

    When I was younger, I could just never get into D&D, even though shortly after high school I had a friend who was really into it. Years later, after computer gaming and FPS'ers were big, the idea of rolling dice to determine the outcome of a battle still didn't sound appealing to me..maybe even less so.
    Now, many, many years later, being a fantasy/sword 'n' sorcery fan, I'd be willing to give it a shot, but the wife would probably pack up and leave. She's got a grudge against D&D, as her ex used to play it all the time and ignore her or something. Ah well. Maybe I can get away with reading the manuals, just to keep the peace while satisfying my curiosity.

    --

    Look back up at my post, now look back down, you're on the Internet. Now look back up. I'm a signature.
  15. Re:I liked 4th ed by pipedwho · · Score: 2

    That's my big gripe as well.... It's especially maddening. Having not played any of the other editions, are the encounters really much shorter in any other edition?

    Yeah, it sucks big time when you're fully immersed in an exciting campaign plot and then some unexciting but non-insurmountable creature was blocking the way forward. That was usually my cue to go and pick up the pizzas.

    This was IMO the worst aspect of most of the common RPGs when I first started playing in the early eighties. Every time the rules were revised I got excited at the opportunity for them to have streamlined the fight encounters. Unfortunately, that never happened. I honestly used to think that the R in RPG stood for 'roll', not 'role'.

    After a few years we started playing 'abbreviated rule' games where we'd used most of the material, but when it came to fight scenes, they'd be heavily optimised. In the end it's far better to let the GM handle the encounters and outcomes in an interactive story style (with maybe the occasional roll of a die) rather than spend half an hour rolling dice until the proverbial 'band of orcs' has finally been dispatched.

    The best gaming sessions we ever had were mini-freeforms where we'd go somewhere and wander around as a group and let our GM (a brilliant story teller) describe the scenes, act as NPCs and referee the interactions. Awesome stuff. One Friday night our group went to see Star Trek IV (opening night) for someones birthday, and ended up spending the rest of the weekend immersed in a time travel universe set in historical earth (but we got to carry around cool Star Trek equipment and capabilities).

  16. I'm happy to see how many enjoy 1ed still by HBI · · Score: 2

    I started my daughters (17 and 14 now) on it a couple years ago and they seem to enjoy it. The gf is also big on it. The rules are simple, a PHB is enough for them. I don't give them access to the other books. It turned out to be a much better playing experience than I expected. Thinking of inviting more adults to join in now.

    MD area, north of Baltimore.

    --
    HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
  17. Re:I liked 4th ed by darkwing_bmf · · Score: 2

    Encounters were quite short if you didn't search for traps. But so was your character's expected life span.

  18. AD&D 'real edition' by TiggertheMad · · Score: 4, Funny

    In those days we created characters on parchment made from jaguar hides and used dice carved from the femur of a wooly mammoth.

    Bah, you whippersnappers have it easy. In my day, we didn't play D&D, we just went outside an stabbed real beholders and dragons...

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  19. Re:Switched to Pathfinder? by PsychoSlashDot · · Score: 4, Interesting

    I was under the impression that Pathfinder (essentially a licensed fork of D&D 3.5) was outselling Wizards of the Coast D&D these days.

    It is, according to industry measurements. I wish WotC well, but I honestly don't think they "get it" why Pathfinder is doing so well. Obviously it's a combination of a lot of factors, but one of the biggest ones is what you mentioned: the license.

    D&D 3.5e and Pathfinder are under the OGL (Open Game License). It's a very permissive license that allows 3rd parties to effectively reprint and use almost all the rules (and in Pathfinder's case all the rules) in development of other products. Want to take a known monster, amp it up, and include it in the adventure module you're writing? The OGL allows you to do exactly that. Just include the OGL text and keep the attributions correct, and you're good to go. Pathfinder owes its existence to the fact most of 3.5e was open. The www.d20pfsrd.com site is a huge proof to the idea that open rules licensing doesn't kill the product. Aside from campaign-setting lore, names, and artwork, all the rules are available on that web site. And yet Paizo is doing great.

    On the other hand, 4e was published (eventually) under a GSL, which breaks down mostly to "you can't do anything, for any reason, and if you do it, you'll wish you didn't." WotC has maintained very strict control over the 4e rules and no longer even sells PDFs of their books.
    I have no reason to believe that even if WotC does open playtesting there will be any shift in licensing terms. The product will remain closed up and DRM controlled by Hasbro. Well, sorry. No 3rd-party ecosystem, no support... the name "D&D" alone isn't enough.

    --
    "Oh no... he found the .sig setting."
  20. Microsoft has the same problem. by TiggertheMad · · Score: 3, Interesting

    The reason you have all these versions isn't huge problems with the game system(s), its that there is a fundamental flaw in traditional RPG publishing. Once you sell someone a set of rules, you have to keep paying the bills and you have a hard time selling just accessories. I think that publishers keep re-writing things so they can keep re-selling core rulebooks to people.

    Microsoft has the same problem. Once they sell you a good word processor, you never really need to buy another one. What features on office 2010 are there that you didn't have on office 97? The core product is EXACTLY the same.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  21. Missing the point by AAWood · · Score: 2

    I won't be buying any of the 5th edition stuff, for the same reason I didn't buy 4th or 3rd or... well, I do have some 2nd edition, but anyway.

    I've wanted to play D&D since I first heard about it over 20 years ago, but the core problem has always been simple: I don't know anyone who plays D&D. I don't know how to find anyone who does. I've tried all the methods I can think of, found a few online group-finding sites and the like, but no go. I DID stumble across a 2nd Edition group not long after I left school who I played with for a handful of sessions, but then I moved away and lost touch. There aren't even any tabletop gaming shops here anymore; the last that stocked anything like D&D closed a couple of years ago, and just sold the books, no starter sessions or noticeboards or anything of the sort.

    What I want from D&D right now is twofold; firstly, a decent, official, centralised, and above all *global* (I'm not in the US) grouping system to find people to play with. Maybe even go a little on the social networking side and let players say a little about themselves, their playstyles, and maybe even their characters if they have any they like to stick with. Secondly, a decent, official method of playing the games online; at the very least a chatroom with a map screen with tools for the DM to build it up quickly and easily, along with a LFG system and a friends list to help forming regular groups, preferably support for microphones/webcams, characters/enemy abilities/stat tracking, session saving, and while we're at it an easy way to print off the state of play for if you ever wind up with a great group, and decide you want to take it off the screen and get round a table, as Gygax intended. You don't have to expose all the rules of play if you still want people to buy the books, or heck, have each book contain an authorisation key to lets you use the features/skills/whatever that that book contains.

    If either of those features already exist, then what I need is for them to be more public, because I've looked and haven't found them.

  22. Open Gaming License by Kirth · · Score: 2

    The OGL is a trademark-license. It basically allows you to place "D20-comaptible" to your material.

    Since game rules are NOT COPYRIGHTABLE it does not grant you anything new -- you already had the right to release add-ons without any OGL whatsoever.

    Apart from the trademark-grant, the OGL is a sham.

    --
    "The more prohibitions there are, The poorer the people will be" -- Lao Tse
  23. NOT Dungeons and Dragons or AD&D by shaitand · · Score: 2

    3.5 was the last incarnation of the traditional game that wizards released. They created a new game to attempt larger market share and kept the name. If you want the newest incarnation of the traditional game see PATHFINDER. They can't call it D&D but that's what it is.

    1. Re:NOT Dungeons and Dragons or AD&D by shaitand · · Score: 2

      "Secondly, 3.5's changes were primarily about balancing and clarifications. It didn't favor miniatures any more than 3.0 did."

      With regard to this. You need to refer back to the beginning of your core rulebooks. 3.0 lists miniatures as optional and 3.5 lists a battle grid and miniatures as required. Pathfinder continues this with at least the box set saying miniatures and battle grid are required to play. I'd have to check the books. If in doubt refer to Monte Cook (architect of 3.x) and his post explaining that 3.x was designed to be mini agnostic and his annoyance at 3.5's change of language regarding this. He then goes on to make suggestions for mini-less play. http://www.montecook.com/arch_dmonly21.html

      Miniatures were common before 3.x true, but they weren't required or even the default there really weren't abilities that primarily benefited mini players and didn't make sense without minis. Most groups didn't use them or if they did use them didn't use the full game mechanics for them only using them to indicate rough positioning.