Xbox 720 Might Reject Used Games
silentbrad writes "Online passes are a recent staple in staving off used sales. Limiting what used buyers can access is a protective measure for publishers, much to the chagrin of parts of the gaming community. Chris Kohler of Wired argues that the death of used games is inevitable, and passes are the first step toward something exactly like a native anti-used game something integrated into consoles. He notes, of course, that digital is the future of buying games, but in the meantime we may be looking at 'an interim period in which the disc as a delivery method is still around but ... becomes more like a PC game, which are sold with one-time-use keys that grant one owner a license to play the game on his machine.' Also at Kotaku, the source for the Wired article (which is the source for the IGN article)."
Because you should turn around twice and walk away.
"Hey the PS2 is going to prevent you from playing used games!"
Oops, no, you can just fine...
"Hey, the PS3 is going to prevent you from playing used games!"
Nope, wrong again...
"Hey, the next Xbox is going to prevent you from playing used games!"
At this point, I'm convinced it's just a way for the hardware people to wrangle a little bit extra developer support before launch, where inevitably they aren't stupid enough to do something that would alienate their core market...
"If we let things terrify us, life will not be worth living."
- Seneca
Yes, this is complete speculation at this point. Forgive me if I give no credence to unnamed sources from kotaku.
Any game company would be stupid to do this. Lots of people finance their next AAA game by selling their previous AAA game. Prevent that, and you'll see fewer sales.
Give me Classic Slashdot or give me death!
Why is the headline of this article focussed on Microsoft and the Xbox 720? Surely this is pure conjecture and can just as easily be applied to *any* PC or console game? I haven't RTFA as it'll be a load of made-up crap by the author.
Yes; it does seem that reading is a skill beyond many of the people stepping up to defend Microsoft from this accusation. From the fine article:
=~ s,(.*),<sarcasm>$1</sarcasm>,g if any_point_you_wish();
After some years of neglect, since the late 1990s some libraries, universities, and other cultural organizations have realized that videogames are an important cultural artifact, so are worth preserving just like films and other bits of culture are. There are now things like this at Stanford, and quite a few others. These are usually put together by buying used arcade cabinets, cartridges, CDs, etc., from anything from flea markets to eBay (in addition to donations from individuals and collectors).
Videogame makers seem to be doing whatever they possibly can to make this as difficult as possible, especially for organizations like libraries that need to follow the law. It seems like if videogames are actually documented/preserved as interesting cultural artifacts, it's going to be by less-official organizations that crack them.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
If the secondary market becomes impossible, piracy will spring up to take its place, if anything else to increase availability of hard to find titles.
crazy dynamite monkey
2010 bought x-box
bought Black Ops
played it, sold it and bought GoW new double pack
played it sold it and bought new copies of ME1 and ME2
if i have to pay $60 for games, and no resale then i'll buy a few games like ME or Dragon Age where you can replay with different characters to get some value
or just keep playing x-box 360 games. lots of GOTY and other super editions with DLC and add ones out there for CHEAP.
In related news, Gamers might reject the Xbox 720
Is it just me, or do you hate it when people say "Is it just me..."?
they are just like the Apple App store... the prices are lower but you are forever stuck with the purchase, you cannot sell it.
Heck I can't even sell the apps I bought with my iPad should I choose to never have an Apple product again, the apps don't go with with iPad. When I sold my iMac recently I had to revert it to Snow Leopard because when I asked Apple, Lion belonged to my account, not that machine I bought it for (the new machine came with Lion)
So how low must the prices be before its acceptable to give up the option of resale?
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Well last night I went to refil my insulin pump, and woke up nearly dead today. It was just water, or saline, or who knows.
It was probably dihydrogen monoxide. That stuff is found in cancer cells, and is the major component of acid rain.
So in the future, lets say... 18 years from now, you won't be able to legally play that game that came out in 2013 because there are no more keys left and the servers are down. You might still have the console, and the disk, and perhaps you paid money for it, but with that game, with that anti-used-game protection, it's useless. And of course, going around the copy protection would be the only way to play it again, which is illegal.
Where is in modern times, you can play an 18 year old game without breaking any laws. Buy a Sega Genesis or a Saturn, buy the game, and so long as it isn't scratched up you can have a nostalgiagasm.
It stinks, won't stop anybody, and make criminals out of everybody, eventually. This idea is worthless.
Because the article is about Microsoft and the Xbox 720. Because the source of the article is about Microsoft and the Xbox 720.
You'd be amazed at what you can learn when you RTFA instead of posting a knee-jerk reaction.
You're beyond the pale of /. orthodoxy.
Microsoft is the enduring force for truth, justice, and the American way - in the console market. Sony is the devilish corporatist plutocrat outfit in this sector that we love to hate. If you want free mod-ups, you have to bash Sony in game threads, MSFT in PC threads :)
Actually i will if this is the way it will behave. The same goes for any console that does this kind of thing. I buy most of my games used, and keep my gaming systems for as long as they last. I stay away from any game that links to online services or verification in order to function properly. If i want a time-limited gaming experience, I'll visit one of the few arcades that are left (which I do whenever I'm near one).
My subtext is just a figment of your imagination.
Limiting features based on not having a key is a better idea.
Such as limiting a certain number of weapons to be held, or certain number of AI bots in a game, or even limiting the game up to a certain point, removing side-quests, etc.
It would give more reason for people to want to buy the game first, or get a new key.
Getting rid of brick and mortar stores is a terrible thing for them and the industry, as is going entirely digital.
A lot of companies make a large chunk of money on limited editions and the like, such as coming with original artwork (or rather, scanned original artwork), some models, whatever.
Not only that, getting rid of them would be getting rid of a large chunk of your market because NO sane person is going to sit and download their double-digit gigabyte games.
What with bandwidth caps and slow speeds, and of course the triple digit numbers of people ALL DOING IT AT ONCE, yeah, come back in a couple decades when the backbones of most countries aren't made out of crap.
Better idea, CDN in each country. Each store signs up for a licence to have a hub installed in their store. This then downloads the games to them on release. People can come in with some memory device (SSD, HDD, flash, whatever), pop the game on, it gets copied, take it home, copy to console, done.
If they have no device, they rent a device from the store to take it home. (this could be an avenue for the stores to make a bit of money for those who have no memory storage)
You could also allow sync to be done via this method. They hop on over to the store, they upload their achievements and the like to the hub. It all gets uploaded at off-peak times at once.
Obviously there is a lot to workout with such a system, but it is better than telling your fans with no internet to beat it.
You now have the best of both worlds, people who can internet and people who don't have decent internet or none at all.
The fact that Steam, PSN, XBL all suffer bad times even with upper-average traffic, what makes you think it'd hold up against everyone ever on those services using it all at once?
They'd literally DDoS the poor servers, which I can't count how many times has happened when, say, a new huge game has came out on Steam. Switching locations like a madman to find something that will at least work, even if slow as hell.
They'd have to have an insane number of load-balancing at the front of the network to prevent it dying so hard.
note: I always buy brand new wherever I can.
when at least half of your target audience will wait a few weeks/months to buy your game used from a store like Gamestop ruining your companies projected sales/income and it makes it difficult for you to get funding for games, its a problem. why bother making anything other than a game hoping to cash in on the COD market for sure income, then to make a niche new original game that wont have as many sales and more than half are still lost to store resellers. that said, when games have no replay value and after your 10-20 hours of gameplay its just a 50-70 dollar paper weight on your shelf you wonder why you bothered to buy it.
I know it's a small part of their business, but how will this decision affect a rental company like RedBox. The other day I noticed they rented out titles like Skyrim and Call of Duty. Moreover, what about companies like Gamefly, whose entire business model is based on the ability to share titles? Along with regular customers, I imagine these companies will not go down without a fight.
my mom posts on slashdot.
KIlling the used game market is going to backfire because the sale of used games subsidizes the purchase of new games. A lot of people make the calculation that they can buy a ~$50 game, play it until they are tired of it and then sell it for ~$20 - making the effective price only $30.
If the publishers make it impossible to resell that game, that amounts to nearly a doubling of the price for a new game and thus a lot less people will be able to afford it. These game publishers should be care what they wish for.
When information is power, privacy is freedom.
Somewhat along the same lines of an earlier post claiming that piracy will solve this issue.
I agree that if someone wants to play the game in 18 years. They will play the game. Emulators rule. I love that MAME exists and give me strolls down memory lane without sucking quarters out of my pocket in that stuffy, over-heated, converted room behind the Mini-Golf rental shack.
http://mamedev.org/legal.html
Read their "Legal" section if you think that "piracy" is the only solution.
For every benefit you receive a tax is levied. - Ralph Waldo Emerson
Microsoft is the enduring force for truth, justice, and the American way - in the console market. Sony is the devilish corporatist plutocrat outfit in this sector that we love to hate.
Might this difference in reputation have something to do with the presence of Xbox Live Indie Games vs. the removal of an advertised feature and lawsuits against those who would restore it?
A) There is no way anyone has information on this system that would be negative toward it's image.
Yes because underhanded dirty tricks to increase greed for corporations never get leaked. (ACTA)
B) People won't even bother to buy the new console and stick with the 360
Until they start to upgrade their stuff to only support the new console and stop support for the 360. (DX10,XP)
C) What if you change systems, buy a second new system, or these systems fail as often as the 360 (hope not)
Thomas in Bangalore will help you move your account. This is a 360? I'm sorry the new online system isnt supported by the 360.
I am a free slashdotter. I will not be modded, blogged, DRM'd, patented, podcasted or RFID'd. My life is my own.
heavily discounted digital download titles on the PC, which is something I've yet to see matched on the console side.
Are PC games typically discounted such that someone can buy four copies of the PC game for the price of one copy of a console game? Because that's what it would take to make up for the difference in the multiplayer paradigm between the two markets.
Can't I just simplify my life and bash both in both genres?
If it's true I can't buy games, play them, and then sell them as "like new" used condition (thus recouping my money), I might as well just stop playing modern consoles. I'll become a classic gamer (Ataris, Commodores, Segas, NESes, PS2s.)
I hate RIAA. I hate MPAA. I hate limitations upon my freedom.
My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
why people continue to complain when they know that the console maker is going to do stuff like this makes no sense. You are accepting you don't even own your console when you buy it.
Create a corporation*, purchase the XBox and games through the corporation. When you want to sell, you transfer the equity in the corporation to the new owner. The h/w and s/w never change hands.
Watch Microsoft fight a couple of hundred years of corporate law. Sit back. Laugh.
*Yeah, I know. This will be prohibitively expensive for something like a couple of games.
Have gnu, will travel.
You appear to have never heard of a suicide battery. As I understand it, it's fairly common for some kinds of arcade games to lose their programming after several years because essential decryption keys are stored in battery-backed SRAM.
I haven't bought a new CD (music album) in about 10 years. In that time, however, I have bought over 100 used CDs, averaging about $5 each, from online stores like secondspin.com. I simply unpack them, record each album to my FLAC archive, and put the disc/inserts away for storage. I keep a list of CDs I might want to buy and about twice a year I order a new batch of 10-15 albums. This has proven to be a great way of acquiring new music, and the best part is that I get the actual physical albums. I don't even care if they have a few scratches (most don't), as long as they record perfectly.
In conclusion, I feel damn good about sticking it to a corrupt industry backed by a corrupt government.
Next up. Madden 2014 will stop working when Madden 2015 is released. People who keep playing old games are picking the pockets of the developers. They're still playing old games when they could be buying the new versions and playing those.
How can these corporate dunces not understand that the used game market is what fuels new game sales ?
On the few occasions where I've sold a game, in my case it's because I didn't like it, and wanted to free up those funds to buy something else. My most recent example was last year's Splinter Cell game (which I dubbed "Gears of Splinter Cell"). I spent $60 on it, didn't like it, sold it to someone else for $45 or so. Then I turned around and spent another $70 on Black Ops. So far, the game industry has made $130.
If I were unable to sell the game, due to arbitrary restrictions enforced by the platform, the other guy would not have gotten his hands on my unloved Splinter Cell, and I would have had $45 less to spend on my next game. Restricting that private sale then directly results in one less retail sale.
Now, I only rarely sell games. I'm more of a collector, and I like to revisit old games every few years. I can afford it, so I'm not the typical used-game-market kind of guy. A lot of my friends are, though, and they rarely have more than 4-5 games in their possession at any given time. They beat one, sell/trade it, get a new one. That's the key factor: they keep buying new ones with the money from used sales!
The people who are buying used games ? They're not even on the radar. $70 for a video game is fucking expensive, considering most modern titles are hastily-polished turds. About half gamer guys I know in the 25-35 age range are broke asses, working retail jobs and having less than $200 left after rent and necessities. The used market is the only way they can afford any games, so they may not contribute directly to the game industry's bottom line, but it keeps them addicted. How often have I heard these guys go "Man when I get a 2nd job I am so buying a PS3"... but kill off the used game market and these folks will find other hobbies, and you lose them as a customer for life!
-Billco, Fnarg.com
Scores, you say? Well, shit, the 720 is surely doomed if scores of people won't buy it! That's, like, a hundred people!
aerogel?? you were watching modern marvels this morning werent you?
have you seen my sig? there are many others like it but none that are the same
..when I purchased NHL 11 used for my 360, and didn't realize until I started playing that it required a $10 online pass for multiplayer. Nope, not gonna do it, and I would urge anyone with an ounce of sense to reject that model as well. EA doesn't even maintain servers for most of their current-gen games, they use P2P. The only thing they physically host are stats and whatnot, so it costs them very little to maintain; the bandwidth and storage requirements are minimized to a huge degree.
Microsoft is still impressively thoroughly evil. This is just more of the same.
You can't even stream Netflix with your Xbox 360 without subscribing to Xbox Live.
There is no good reason for this, except Microsoft being greedy, evil bastards.
I think they are going to hurt their sales of consoles also. If an out-of-warantee Xbox 720 breaks, some people will just buy a new one. If all of your old games won't work on it, then there is no point. Perhaps they will get theirs fixed instead. But if it is beyond repair, I think many people would write off that console and not buy another or any other games for it, and would probably steer clear of the next generation of that console also. You can only screw people over soo far before they get wise to it.
-- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
Attempting to keep control of a product you sell and prevent it's resale is bad for the economy and should be illegal, as it destroys whole ecosystems of commerce.
I'm sure cloth retailers would love to put used cloths stores out of business.
Do you think it would work if they started including a license with their cloth that required the item to be returned to them and not resold? I mean , just because you pay for it , is no excuse to think you own it or have the right to modify it , right?
How about care manufactures, do you think people would put up with having to sign a license agreement for that required you to always have your car serviced at the dealership and return it to the dealer rather then discard it so as to protect 'their engineering' .
Not that they haven't tired, there is all kinds of poor engineering that has cost car companies lots of rep and lots of money , in attempts to prevent people from fixing things themselves. Now with all the computers and key fobs etc they are starting to finally have some success. That should also be illegal.
âoeTolerance applies only to persons, but never to truth. Intolerance applies only to truth, but never to persons.
Games are expensive. Many people feel they can buy games because they will have some re-sale value after the fact. But with being stripped of any resale value, I have to wonder if this will result in more "careful consumerism." But in the end, we are seeing consumers stripped of their rights when they buy things. (Yes, I know they are technically 'redefining' what consumers are buying and what their rights are, but the net effect is the same.)
This kind of abuse simply needs to be outlawed. If someone buys a game in physical form, there should be no way to restrict their use of it. By making clever software, they are doing essentially what the DMCA says consumers can't do. They are circumventing copyright by inhibiting access to legal material copies which are owned by individuals.
Comment removed based on user account deletion
Perhaps if you'd taken a regular, non-fucking chemistry class you would have learned of hydrogen peroxide- two hydrogen and two oxygen will bond all right. The mono part is unnecessary for reasons other than the one you stated.
That being said, it's too bad they didn't offer a fucking chemistry class when I went to school, that sounds like an interesting topic.
Realistically, blocking the ability of gamers to sell their used games isn't likely to be that much of a concern. PC gamers have already shown they're willing to accept that when coupled with reasonably sensible pricing schemes (eg. Practically any PC game download service, such as Steam).
The real problem for a company trying to implement something like this is going to be with the stores. Historically, stores such as Gamestop have only minimal margins on the sales of actual gaming consoles. (The Wii is a rare and notable exception there, and the Wii U is unlikely to be different on that score.) It's the same kind of razor & blades business model that Microsoft and Sony use selling them the consoles in the first place (though not as extreme, since Microsoft and Sony usually lose money on each console sold.) This is why many stores try to up-sell you to a bundle when you're buying a console, since they make so much more on the margin of those games (even the ones that they seemingly discount dramatically for the purpose of the bundle).
If you eliminate the possibility of these stores selling used games on a console, then you're leaving them only with new games (average margins) and consoles (minimal margins). What do you think will be the result of that? Most likely, they'll shift shelf space to something with better margins, if not eliminate the product line from their stores entirely. After all, when a games store sells you a console, they're hoping to continue to make money from you from game sales in the future. If you can't buy used games from them, then your value as a customer to them has just decreased dramatically.
If all new games were $30-40 and no used game market they would make WAY more money than now.
Me and some friends play ut2k4 often - and usually on the same maps. One of them has speakers. I've gotten good enough that I can tell were he is by the ambient sound effects.