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Apple Versus Google Innovation Strategies

porsche911 writes "The NY Times has a great story comparing the top-down versus bottom-up innovation approaches of Apple and Google. From the article: '"There is nothing democratic about innovation," says Paul Saffo, a veteran technology forecaster in Silicon Valley. "It is always an elite activity, whether by a recognized or unrecognized elite."'"

39 of 187 comments (clear)

  1. apple does market research by alen · · Score: 5, Insightful

    ipod released only after there was a market for MP3 players
    iphone released after some phones got the ability to play music files, access email and surf the internet. WAP had been around for years
    tablet concepts had been around for years as well

    Apple's innovation is to find a new market or one in need of a new product
    make a list of all features currently available or wanted
    pick one or a select few thought to be the top features and do them better than everyone else
    add in the rest of the features over the next few years

    apple has never released a brand new unique product that no one ever has

    1. Re:apple does market research by rjstanford · · Score: 4, Interesting

      apple has never released a brand new unique product that no one ever has

      And, of course, neither has Google. They took existing ideas that were rapidly becoming seen as vital and did them in a more cohesive, higher quality way then their competitors.

      Just like Apple did.

      --
      You're special forces then? That's great! I just love your olympics!
    2. Re:apple does market research by ultramk · · Score: 4, Insightful

      While I agree in some aspects... I have to disagree in others. For example, while MP3 players existed before the iPod, the market largely didn't: there were three main types of machines out there, big HD-based nomad-type players the size of paperbacks with gigs of storage, CD-MP3 walkmans, and small flash-based players with only 16 or 32mb of storage (only enough for a handful of songs). I only knew one person who actually owned an MP3 player before an iPod, and I was smack-dab in the middle of the target demographic at the time. The reason for this is that all the options had big flaws:
      - The big Nomad-type players were heavy, fragile, had terrible interfaces, expensive, and could only run off battery for a little while. Even worse, they were all USB 1 based, which meant that transferring music was incredible tedious.
      - The CD-MP3 devices could hold a lot of music and were cheapish, but they also had terrible interfaces, were as big as a discman, and went through batteries super quickly. They also required a whole additional step of burning off what you wanted onto CDs ahead of time.
      - The little stylish flash players were neat, portable and had good battery life, but only holding 5 or 10 songs made them a complete joke.

      I really think what Jobs' method was, was to look at a class of products and say "OK, here's what exists. Why do they all suck so much?" ...and in the process of answering that question, create a new device that gets right to the heart of the problem and addresses it instantly.

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    3. Re:apple does market research by jellomizer · · Score: 4, Insightful

      When was the last time you really saw a brand new unique product?

      You got a Rock, You smash you hand it hurts, your enemy comes after you, you smash him with the rock, you win. Lets get a bigger rock, lets attach a stick to that rock. Lets sharpen the point of that rock, Lets use lighter rocks that throw better. Lets use an other stick to throw that rock and stick further, Lets put a vine to an other stick and use that to fire the rock on a stick. Lets add some feathers so it flies smoother.....

      You were walking over a log you pushed it and a heavy object on to of it moved much easier, you use the the log to move other heavy objects, you get more logs and move it. You use the large part of the log and put a heavy stick in the middle and moving things is a little easier you put something around the Stick to stop it from slipping off, you get an animal to pull the wagon....

      Innovation is not coming with something brand new and amazing it is incremental steps improving the original product. Then finding a good niche for your improvement.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    4. Re:apple does market research by w_dragon · · Score: 2

      Apple created one thing that didn't exist before that is what really saved the company. It wasn't the iPod, it was the thing that actually made the iPod useful for most people. Apple created iTunes. They actually got license agreements to sell songs online, legally, for a price that people would pay. That was why everyone bought iPods, because they could play music that you could purchase legally without having to rip a CD. Combined with the original iPod being a pretty good MP3 player they were able to pretty much claim a monopoly in the MP3 player market, which allowed them to keep improving the iPod and eventually led to much of their current product line.

    5. Re:apple does market research by dfghjk · · Score: 3, Informative

      So he introduced a product that had marginal battery life, low capacity for a hard drive system, and only supported the Mac because it was "reserved for the superior customer experience". The original iPod sucked, too, and much of that was available technology of the time. Don't forget, additionally, that the iPod was developed by an outside company and purchased by Apple. Apple's dominance of mp3 was due to money, being a big name in an emerging market, and a commitment to incremental improvement. Apple was the IBM of mp3, it succeeded because of who it was, not the superiority of its product. That came later.

    6. Re:apple does market research by YojimboJango · · Score: 4, Informative

      I hate to do this to a +5 insightful, but you're wrong.

      The first iPod that came out was in direct competetion with the nomad zen. The zen had a longer battery life (14 hours vs 10 hours), bigger harddrive (60gig vs 20 gig), usb1.1 and firewire (the iPod only had firewire), a tuner, and a microphone, and worked on windows, osx and linux (the iPod was a pain on osx and a nightmare for windows). I will give you that the interface was a step up after you got your music on it, but viewed side by side, and dollar for dollar (as I did back then), you'd have to wonder what people were smoking when they bought an iPod. They were not competing with cd-mp3 players at all, and they didn't start competing with the flash players till years later.

      The only thing they at had at first had was white headphones and a bunch of monocrome dancing ads, but, as history has shown, marketing beat out the technically superior product. It wasn't till about 2005 that the iPod actually became the superior product.

    7. Re:apple does market research by jdgeorge · · Score: 2

      What? I clearly remember the time before Google where you couldn't google anything. Back in those days, you could not access a site unless one of your friends had told you the URL. Or find it in that directory, what was it called, it had this funny name, like a joyish yell? Yihaa?

      True enough. There were "Internet search" sites, but they all totally sucked. Google completely changed the way we look at the internet by producing a search engine that provided accurate, relevant, fast results in a clean, usable interface. Because of Google, URLs are all but irrelevant to most internet users. Need to find Apple innovations? Google "Apple innovations". Information about cabbage? Google "cabbage".

    8. Re:apple does market research by rylin · · Score: 3, Informative

      The original iPod had 5 or 10GB of disk.
      It wasn't until the Zen that NOMAD got firewire.

      Thanks for playing!

    9. Re:apple does market research by doom · · Score: 2

      True enough. There were "Internet search" sites, but they all totally sucked.

      Well no, actually they didn't. You needed to know what you were doing, and have some skill at refining searches and so on, but altavista was a pretty fucking amazing innovation.

      Also, much as I like google's search, it's worth remembering that what they do has some downsides: they make it very easy to find the same kind of stuff that everyone else wanted to see when they did a similar search. That circular definition of quality creates the same sort of problem you see everywhere else in the culture, where the popular is popular because it's popular, and the big stay big because they're big.

      Since we're on the subject of innovation, how exactly does a new site get established in a post-google world where no one will see you down there on page 17 of the search results?

      (Answer: you game wikipedia with self-promotional edits, so that there's lots of buzz about you in the top ranked link on google... )

    10. Re:apple does market research by ultramk · · Score: 3, Insightful

      I disagree. The original iPod had excellent battery life compared to equivalent devices. It was also tiny compared to HD-based systems, and had vastly higher capacity compared to the flash systems. The firewire connection ensured that it was quick to charge and load, and let it double as a hot-swappable HD. As far as it being Mac-only... Apple hadn't ever made a Windows device before, and why would they? Nobody really anticipated what a game-changer this would be for the whole industry. The iPod wasn't "developed by an outside company" either. Apple contracted with two different outside companies that had more experience in the consumer electronics area, but that's not the same thing, and much of the work was kept in-house. It's not like when they were just selling Canon printers with an Apple badge on them. ...as far as succeeding because of "who Apple was", in 2001 they were "that company who's going out of business". Everyone knew it. It was just a matter of time.

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
  2. Elites by gmuslera · · Score: 2, Insightful

    Needs one kind of elite to innovate, and another kind of elite to monopolize, shut down, put trivial patents around that innovations or other "innovative" measures to avoid them to succeed.

  3. Re:"It's not the consumer's job to know what to wa by Joehonkie · · Score: 4, Insightful

    Way to downplay those two items, which are used by millions, and conveniently ignore Android and Google Maps, among others.

  4. The problem with top-down by elrous0 · · Score: 4, Insightful

    Apple got away with top-down because it had developed an incredibly strong brand, with incredible customer loyalty. Part of this was based on the intense focus they had/have on image control and artistic design, part of it on the almost cult-leader-esque charisma of Steve Jobs, and part of it on their conscious cultivation of their "hip underdog" status (even as they became anything BUT an underdog).

    Very few can pull that off. And it takes a lot of work over a very long period of time.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:The problem with top-down by ultramk · · Score: 3, Insightful

      Really what you're saying is just a variation on "Apple fans are all deluded fools who buy everything because it's cool." Of course, that kind of ignores history: Apple wasn't the cool brand by any stretch until the last 12 years or so.

      The reason that over the years Apple was able to make and retain such intense customer loyalty was because they chose to focus on making sure that every aspect of their products made the user's life a little bit easier. When you see--in a thousand little ways--that someone has gone to the trouble of trying to make it easier for you to do what it is you're trying to get done... intense loyalty is a natural result.

      The difference between the Mac OS and Windows (back in the old days at least) was that Windows was designed and engineered to sell to IT buyers and CTOs--not the users, while the vast majority of Macs were bought by the person who would use them. The difference in priority showed.

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
  5. Re:"It's not the consumer's job to know what to wa by 0xdeadbeef · · Score: 3, Interesting

    The results speak for themselves.

    Yes, you people scream "monopoly" about Google every chance you get.

  6. Not Even Close by eldavojohn · · Score: 2, Informative

    Google's current CEO, Larry Page, took Steve Jobs' advice to heart and is cutting the bloat (e.g. Google Wave, Google Labs, etc. have all been cut in the last several months). That means less 20%-time projects from engineers who have no experience with product development and more polished projects from the top management and PMs.

    Where do I even start with this? Okay, 20% time still exists. Eliminating projects that resulted from it just means those engineers can move on to new ideas or join other projects. Saying 'less 20%-time projects' doesn't really make any sense. That perk still exists ... it's possible his strategy was to disassemble those bigger teams so that they get more engineer hobby projects to pick from. If Page was taking Steve Jobs' advice, the 20 percent perk would be eliminated completely and Page would be walking around instructing people what the consumer wants.

    The fact that you think that engineers have 'no experience with product development and more polished projects from the top management and PMs' makes me think you are either management or you live in a fantasy world where management has tricked you. I am a software developer, I do agile development. Guess what? The engineers can do all of what you just listed too! Not having that BS middle management means we get paid more although we have more responsibilities but those responsibilities were already foisted upon us when something went wrong anyway! What does 'more polished projects' mean exactly? Who has always done the polishing and development? It wasn't management and I've often found their direction is a coin flip.

    --
    My work here is dung.
    1. Re:Not Even Close by Anonymous Coward · · Score: 2, Insightful

      makes me think you are either management or you live in a fantasy world where management has tricked you

      This. Perhaps not in this person's case, but I see all the slobbering over Jobs and only one thing occurs to me... he's every manager's dream icon. He knew what people wanted more than anyone else, and everyone else just handled the mechanical details because that's what they're paid to do.

      For years management has been convinced that the people below them are dumb, have no vision, that (s)he is the "real person" that knows what "real people" want. Everyone wants to think they're Jobs, who they think is some guy that pictured the awesome products in entirety, and all the other people just shut up and made it happen the way he wanted.

      Nobody really talks about the people that did the really great work. There's very little mention of Jonathan Ive around the offices of america. They all want to believe that one guy, that imaginary proxy for themselves, knew what to do and everyone just did the dirty work... resulting in many of the worlds most successful products for real people. It's a convenient personal defense for someone that knows they're not actually trained in any real skill... "I have vision".

      I don't buy it for a second, and nobody I know could fill the shoes of that story character.

    2. Re:Not Even Close by iluvcapra · · Score: 4, Informative

      If Page was taking Steve Jobs' advice, the 20 percent perk would be eliminated completely and Page would be walking around instructing people what the consumer wants.

      The present Google operation is so engineer-centric that they're afraid to even decide what color blue they should use without submitting it to the Cloud for arbitration. The point isn't that the Cloud would give you a bad result, but that their internal groupthink is so strong that they can't even tolerate individual decision-making. Somebody wanted to make a CSS border three pixels wide, and he had to make an empirical case with evidence and metrics. This isn't about agility, it's ideological and engineers trying to stake out a higher moral ground than creatives or commercial interests.

      The whole "eliminate middle management" and "bottom-up" "agile" approach is totally valid in a lot of circumstances, but to be honest I think the open source movement and the whole "cathedral and the bazaar" mentality has totally politicized any conversations about business management. Developers have been blowing their own smoke for so long that they've basically constructed an internal value system where if a product requires marketing, it's not worth making, and if a project requires management, it's not a good project to do, and if the customer doesn't like the deliverable (cuz there weren't any PMs advocating for him) the customer should RTFM.

      The consumer isn't even part of the equation, it's really just a semantic battle over who gets to claim to be the more honco technologist. Google makes tons of money, and Google gives the outward appearance of making money in the "right sort of ways," the ways that most people have made prior commitment to support, so Apple making lots of money is challenging. But it's not a mystery in a business sense, nor even really in a technological sense. It's a moral problem people have, and they use terms like "agility" and "innovation" to frame the moral debate.

      What does 'more polished projects' mean exactly? Who has always done the polishing and development? It wasn't management and I've often found their direction is a coin flip.

      Engineers are way too fast with the "I don't understand this, therefore it must be stupid, arbitrary and redundant" judgement.

      Aside:

      Not having that BS middle management means we get paid more although we have more responsibilities but those responsibilities were already foisted upon us when something went wrong anyway!

      I don't think you understand elasticity of wages. Not having middle managers doesn't mean you get paid more, it means your firm charges the customer less -- laying off programmer middle-managers doesn't suddenly make programmers in demand or curtail their supply, it's actually the opposite, because all those PMs and partner engineers are looking for work and can probably do your job too, and would be happy to take less than you to do it.

      This might have the knock-on effect of making your firm more competitive and keeping you more consistently employed, but the marginal gain of eliminating redundancy does not accrue to the remaining employees. There's a reason the guy that's paid with stock options does the firing: he's the one with the unbounded upside.

      --
      Don't blame me, I voted for Baltar.
    3. Re:Not Even Close by Dog-Cow · · Score: 2

      Jobs wasn't just a visionary. He was a visionary that could communicate his vision to people that could turn it into reality. I've yet to meet anyone like that.

    4. Re:Not Even Close by CAIMLAS · · Score: 2

      The biggest difference I notice between Google and Apple in an area where it really matters is this: how they treat problems and shortcomings with their services/products.

      * Apple: There are no problems with our products. All of our engineering, design, and software efforts are perfect. If there's a problem with your application it's not our fault. If there is a problem, it's probably your fault.

      * Google: if there's a problem or missing feature in a major product (Gmail, calendar, search, whatever) they're working on "improving" it, with no ETA on the horizon. If it's in something with minor use, it's sooner trashed/gotten rid of than fixed. They've mastered the domain of the "simple but elegant" web UI, and everything hinges on that.

      Honestly, of the tech titans out there, Microsoft seems to be one of the better ones right now when it comes to actually eating their own dog food and making their shit work. I've been quite impressed (even though I don't even use any of their products anymore, personally or professionally). They're doing a lot to win back the hearts and minds they alienated during the era of Microsoft Suck.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    5. Re:Not Even Close by Anonymous Coward · · Score: 2, Insightful

      Don't confuse what I said as a slight against the real man. Clearly he was a brilliant guy that did have remarkable talent. What I'm saying is that it takes the combined vision, experience, skill and determination of a whole lot of talented people to do what Apple has over the last decade.

      I'm also saying that elevating him to god status is a convenient way for managerial types to convince themselves that they're also "visionaries", where everyone around them is holding them back. As you pointed out, nobody is Steve Jobs. But even less-so the Jobs we've made up in veneration.

    6. Re:Not Even Close by doom · · Score: 3, Insightful

      The present Google operation is so engineer-centric that they're afraid to even decide what color blue they should use [stopdesign.com] without submitting it to the Cloud for arbitration. The point isn't that the Cloud would give you a bad result, but that their internal groupthink is so strong that they can't even tolerate individual decision-making.

      Yes, pity the poor Designer. In the good old days they'd let you push your Brilliant Designs out on the world whenever you wanted. Now they make you prove it isn't going to screw things up with some A/B testing first. Oh, what a world.

  7. there are different kinds of elites by Trepidity · · Score: 3, Interesting

    Yes, some people are better at some things than other people are, so in a sense "elites" always exist. But they can be organized quite differently, in particular when it comes to openness and boundaries, or what you might call a welcoming versus elitist mentality.

    For example, the Homebrew Computer Club was an elite in a sense, but an elite that was: 1) open in a literal sense to anyone who in good faith wanted to come and participate; and 2) open in a cultural sense to educating people and spreading knowledge. It wasn't an elite in the elitist sense, of a closed club that wouldn't let you in if they didn't deem you worthy. If anything, they represented the opposite type of hacker, the hacker evangelist who actively wants to spread the good word, knowledge, passion, and skills.

    There are some modern organizations that operate similarly, aiming for high quality of community and discourse (so part of the "tech elite"), but without the exclusionary/attitude sort of aspects (so not "elitist"), like Noisebridge, the Hacker Dojo, and the SuperHappyDevHouse hackathon/parties.

  8. On Jobs and consumer market research by Tablizer · · Score: 4, Interesting

    When asked what market research went into the company's elegant product designs, Steve Jobs had a standard answer: none. "It's not the consumers' job to know what they want," he would add.

    This is misleading. Jobs usual answer was closer to, "Customers really don't know what they want until they actually use it."

    He liked to quote Henry Ford:

    "If I had asked people what they wanted, they would have said 'faster horses'."

  9. Apple is not wholly top down by SuperKendall · · Score: 2

    Do you honestly think every single feature of every single product Apple releases comes from the top?

    The facts are that Apple has a lot of smart engineers. Major product directions (like producing an iPhone or AppleTV), sure that comes from the top. But within the confines of a product people at all levels are coming up with ideas.

    Now ultimately those have to be approved by people at the top, but I do think a really successful project needs a handful of people to control direction, or you'll have an explosion of features which may confuse or not mesh well. But innovation can still happen at any level.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Apple is not wholly top down by tlhIngan · · Score: 2

      Do you honestly think every single feature of every single product Apple releases comes from the top?

      Exactly. One of the neat features in 10.3 was Expose, which started as a simple hack to Quartz Extreme (the GPU windowing system at the time, which didn't include GPU-based compositing). It was kind of a basic thing - since the windows were just textures in memory, they could certainlly be manipulated like a normal 3D scene. All Expose did was rearrange and rescale the windows around, letting the GPU handle the details of scaling and video processing (it's why you could still see the movie playing while it was invoked - the GPU was doing all the heavy lifting).

      Steve Jobs saw that and made it a priority feature. Of course, the initial implementation he saw probably was nowhere near as what came out in 10.3, but still.

      Of course, not every idea or feature makes it in, especially those that don't work very well or are clunky at best - Apple's got a habit of dumping features that they couldn't get working right until someone can come up with a way to do it properly.

  10. Right, the 'Openness of Apple' Really Got Me by eldavojohn · · Score: 4, Interesting

    Needs one kind of elite to innovate, and another kind of elite to monopolize, shut down, put trivial patents around that innovations or other "innovative" measures to avoid them to succeed.

    Heh, I got some laughs out of reading this article as well:

    Yet Apple has also repeatedly displayed its openness to new ideas and influences as exemplified by the visit that Mr. Jobs made to the Palo Alto research center of Xerox in 1979. He saw an experimental computer with a point-and-click mouse and graphical on-screen icons, which he adopted at Apple. It later became the standard for the personal computer industry.

    Is "adopted" the right word here? It's funny how some people consider that same "influence" to be stealing.

    In 2010, Apple bought Siri, a personal assistant application for smartphones. At the time, it was a small start-up in Silicon Valley that originated as a program funded by the Defense Advanced Research Projects Agency of the Pentagon. Last year, Siri became the talking question-answering application on iPhones.

    So those are you examples for 'repeatedly displayed its openness to new ideas and influences'? They "borrow" and idea and then they buy up and assimilate a start-up? Well, if that's your frame of reference, Microsoft excels at openness too! I know this article is not even trying to be exhaustive but Android isn't even mentioned once. I don't understand how Apple can even be called "open" when compared with Google's offerings to everyone.

    --
    My work here is dung.
    1. Re:Right, the 'Openness of Apple' Really Got Me by rjstanford · · Score: 3, Insightful

      Is "adopted" the right word here? It's funny how some people consider that same "influence" to be stealing.

      Of course, the fact that Apple did, indeed, pay Xerox for those ideas, makes it hard for most people to see it as stealing. They got an amazingly good deal because Xerox didn't value what they'd developed. Again, not stealing.

      --
      You're special forces then? That's great! I just love your olympics!
    2. Re:Right, the 'Openness of Apple' Really Got Me by Anonymous Coward · · Score: 3, Informative

      Is "adopted" the right word here? It's funny how some people consider that same "influence" to be stealing.

      Of course, the fact that Apple did, indeed, pay Xerox for those ideas, makes it hard for most people to see it as stealing. They got an amazingly good deal because Xerox didn't value what they'd developed. Again, not stealing.

      So very very very wrong.

  11. general business vs. the pursuit of knowledge by recharged95 · · Score: 5, Interesting

    Top Down == innovation for the sake of business (value)
    Bottom Up == innovation for the sake of knowledge (evolution)

    Hasn't changed for thousands of years if you think about it. Aside from the power hunger dictator once in a while.

  12. Motivation by AnotherAnonymousUser · · Score: 2

    Fun video on motivation studies that appeared in my Facebook feed today. Interesting for anyone who wants to give it a watch. Big companies and small alike deal with encouraging innovation and motivation in their own ways. http://youtu.be/u6XAPnuFjJc

  13. Re:"It's not the consumer's job to know what to wa by scumdamn · · Score: 2
    • Search
    • Gmail
    • Maps
    • Android
    • Google Talk
    • Google Plus
    • Google Voice
    • Google Docs

    Your argument is invalid.

  14. Re:"It's not the consumer's job to know what to wa by johnlcallaway · · Score: 4, Insightful

    His philosophy speaks to why I don't buy Apple products .. lack of choices. While some lament the Android phones and it's associated plethora of choices, that is exactly why I prefer to my only choice being black or white. But I like to analyze and comprehend the impacts of different configurations. I know what I want Mr. Jobs, I need Apple to make devices I want with the options I want. And one of those options is ... lots of options and price ranges. Until then, I'll continue to go elsewhere.

    It's almost like people buy Apple because they don't want to have to think .. it's safe. There have been moments when Apple had true advantages in specific markets, such as graphics design. But for the most part, Apple products were perceived as easy to use and dependable and really were more about packaging existing technologies into better containers that true innovation. Jog button, mouse, GUI interfaces .. all existed before Apple added them to devices.

    But Apple did it in a way that meant no thinking was required. Some called it intuitive, yet I and others have stumbled over such idiotic interface choices like using the trash can to eject. And swiping to unlock. Pinching to zoom and unzoom. And holding a button down to power off. Sure, they make sense and are easy to use once you are shown, but that didn't make them intuitive.

    --
    I rarely read replies, it's my opinion and if you thought about your opinion a little more, I'm OK with that.
  15. brainless organization by gadget+junkie · · Score: 3, Insightful

    I think that the whole Article is based on a false premise, i.e. that the two approaches are different, while in reality the Apple model is a (successful) subset of the Google model.
    In Google, no committee or burocracy has control of the creation model, same as in Apple. in Steve Jobs' Apple, only one person had the control of the innovation process; in Google apparently no one has it, it seems a bit like trying to see in the dark by tossing ping pong balls and hearing the sounds.

    They DO have one thing in common: no one is tasked of "organizing the process", so the burocracy priesthood, "fill the proper form", " there's no time at the next committee, we have quarterly reports; would june next year suit you?", is nowhere to be seen, or rather is firmly put into place as a service to the cutting edge part, design, production and marketing. The parts of the company that are usually overpowering in a normal organizations are simply not there on a decision making level.

    Incidentally, and I quote "John Kao, an innovation adviser to corporations and governments" has a sysiphean task; It's the existence of these layers that makes the organizations wilt in the face of change, not their inadequacy, so I think his business card in my view should state "lost causes" as a specialty.

    --
    "If a boss demands loyalty, give him integrity. But if he demands integrity, give him loyalty." (John Boyd, 1927-1997)
  16. top-down / bottoms-up - it's all in the context by RevEngr · · Score: 5, Insightful
    There's a subtle thing here that I think often gets lost in discussions of this nature. The fact is that much (most?) innovation is "top-down" in the sense that there is one person holding the entire idea in their head that ultimately drives its attainment. That person might be a team of one, in which case they are just managing themselves, or they might have 20 people reporting to them that they can direct.

    Whether you consider the resulting innovation top-down or bottom-up really depends on the context of that person within their organization. (And if you are in the organization, it depends on your own position in relation to that person).

    Consider a manager in a company like Google who has 20 people reporting to her. Imagine that this manager has a vision of some innovation she believes she can achieve through the work of her 20-strong team, and so she manages the team in an extremely hierarchical and directed way in order to achieve it. She sets goals for individuals, she approves all design decisions, she vetoes any aspect of the project - at any level - that she doesn't like or that don't fit into her vision of how the result should look.

    If the result of this process is ultimately perceived to be some Great Innovation (say, something like Google Maps), then outside observers are very likely to point at this as an example of why "bottom-up" is the best way to get innovation. After all, the manager was low-level, and was operating outside the direct influence of upper management, such that the innovation "emerged" rather than was designed from the top down.

    Yet this same scenario tweaked such that the manager is instead the CEO of a 20 person company suddenly looks like the epitome of "top-down" hierarchy a la Steve Jobs. People will point at the CEO and say that she is controlling and hierarchical. But, again, if the result is good, this will be used as an example for why top-down hierarchies are "good" for innovation.

    I've witnessed this directly in my own career. Several years back, as the lead of a team of ~20 people, I developed "innovative" new products that were not dictated by upper management of my 2000-person employer. It was seen as 'bottom-up' innovation in the organization, even though I was fairly hierarchical with the team and driving them to my vision. No matter, it was 'bottom-up' because I was innovating without being instructed by my bosses. Flash forward to being CEO of a 40+ person company with a ~20 person product/engineering team. The same characteristics that brought me success and the perception of "bottom-up" success at the large company are now perceived as "top-down" and controlling in this organization.

  17. Re:"It's not the consumer's job to know what to wa by jdgeorge · · Score: 3

    Hey, 1994 called, and they want their objections to apple back. "using the trash can to eject"? seriously?

    Yes it's an obsolete issue, but it's mind-bogglingly non-intuitive.

    Many people who understand how things work are baffled by some current Apple UI choices. Not that this means Apple's choices are wrong; they're just not intuitive to everybody.

    Apple products aren't right for everyone. That's all.

  18. Re:need new killer product family every 5 years or by Renderer+of+Evil · · Score: 2

    Billion dollar revenue products that redefine the company. Google has had about three: Search, Adwords, and Android.

    Search and Adwords are intertwined. You can't really separate them if you're talking about these products in the context of revenue creation.

    Android, on the other hand, is a net loss for Google. 2/3rds of search traffic on mobile comes from iOS devices for all that marketshare Andy Rubin keeps talking about. Android development costs + Motorola acquisition put the entire project in the red by about 15bn+.

    Google doesn't have 3. It has only one product that generates billions. All roads lead to Adwords and that's 97% of Google's revenue.

  19. Re:"It's not the consumer's job to know what to wa by Sponge+Bath · · Score: 2

    It's almost like people buy Apple because they don't want to have to think...

    You probably meant this as an insult, but the wording is accurate. People buy Apple products because they do not want to be *forced* to know the smallest technical details as if they intended to build the product themselves. If someone is technically oriented, they can still have lots of fun digging into things like the free Xcode IDE with modern LLVM based compilers and git source control.

    It's nice to have the choice of just using a product and being able to dig into the technical details if you want.