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Linux Game Publishing CEO Resigns

An anonymous reader writes "The CEO of the once fledging Linux Game Publishing, Michael Simms, has announced his resignation. Simms attributes his resignation from the Linux game porting company he founded more than a decade ago to being burned out and having little success as of late in his work." In his place, Clive Crouse will be taking the helm.

142 comments

  1. Company site by Anonymous Coward · · Score: 0

    The site needs to be updated and they need a properly designed logo.

    That would be a start.

    1. Re:Company site by Beelzebud · · Score: 5, Insightful

      A good start would be to actually have a game from the past 10 years in their catalog...

    2. Re:Company site by Svartalf · · Score: 5, Interesting

      Got a quarter of a mil burning a hole in your pocket?

      Unless you can get a sweetheart deal, that's going to very likely be the price of admission unless you're dealing with Indies like I've been doing. Seriously.

      You have to put up a royalty payment, as often as not, ranging from $20k-500k to get the rights to get a glimpse of the code.

      You have to pay someone either a wage or offer them a decent chunk of the proceeds as a percentage.

      You then have to do the porting work. Sometimes this is easy. Sometimes it's brutal for varying reasons. Some of it's poor code. Some of it is just simply...complex.

      Then you've got to push it off to the duplicators. This is another somewhat complex aspect of things. You need to gauge the demand of the title and do at least a first production run of the gold master that will be enough to make your production and packaging costs reasonable. You owe that up-front. Depending on your royalty structure, you'll either owe the royalties per copy (and there's one there...) up front, or you'll owe it later on. This is how Loki ended up owing iD a quarter million on that disastrous rollout of Q3:A. (Loki did something iffy from what I'd been told at the time from people on the inside- they cranked out more than 10k units, which is where the $250k iD was owed came from...). If you produce more than about 2-6k units of the title, you can be out a LOT of money. Produce less than 5k units, though, and you have to raise your prices a bit to offset costs that're there on the low end for production, etc.

      Once you've got your units, you've got to SELL them.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    3. Re:Company site by Beelzebud · · Score: 1

      No one said starting a game distribution company was easy. I'm speaking from the standpoint of the consumer. There is nothing on that list they have, that I would buy. However many indie devs have been creating a lot of good games for Linux the past few years. Someone who was on top of things, probably could have worked out a few good deals here lately, and came out on top for everyone involved. Instead the Indie Bundle guys took matters in to their own hands.

    4. Re:Company site by Svartalf · · Score: 2

      Heh... That they did. In fact, I helped there. (I did mention I was working in the Indie space, right? :-D)

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  2. A Linux game company that wasn't troubled? by elrous0 · · Score: 4, Interesting

    Has there ever been a Linux-exclusive game company that *didn't* either go bankrupt, face massive layoffs/resignations, or never deliver on their promised games?

    I don't mean that sarcastically, I'm seriously asking the question. Seems like every time I hear about a Linux game company, it's something negative. There must be at least one or two success stories out there.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:A Linux game company that wasn't troubled? by Anonymous Coward · · Score: 4, Informative

      Well for a company to be successful they actually have to have a market for their products.

    2. Re:A Linux game company that wasn't troubled? by Beelzebud · · Score: 4, Interesting

      It also helps to have products. Look at their list of games... The Indie Bundles have proven there is a market.

    3. Re:A Linux game company that wasn't troubled? by Anonymous Coward · · Score: 0

      Welcome to the Linux Game Publishing Key Server website.

      LGP games are now protected by a CD key to protect them from unauthorised copying.

      For me at least, that reduces their market further.

    4. Re:A Linux game company that wasn't troubled? by Beelzebud · · Score: 1

      If you won't even accept the most non-intrusive form of DRM (cd-keys) then you should basically forget about ever having big budget games on Linux.

    5. Re:A Linux game company that wasn't troubled? by X0563511 · · Score: 4, Informative

      Lets just back this up with numbers, so you actually have some, well, backing :P

      Note that Linux users are about a quarter of the purchasers, and pay more than the other fractions. Being generous and assuming they all payed equal (remember this is NOT true, and this assumption HURTS my point) that means they have taken in around $100k - and lets not forget that I got my email introducing this bundle a mere 19 hours ago. The total amount has gone up by about $80k during the last 9 hours or so.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    6. Re:A Linux game company that wasn't troubled? by jedidiah · · Score: 1

      I already have big budget Linux games that don't have any of this DRM nonsense. It's quite nice actually. It makes it a lot easier to actually use the game if it is something you haven't played in awhile.

      Linux ports can be strangely more convenient in this respect.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    7. Re:A Linux game company that wasn't troubled? by pijokela · · Score: 1

      Does Humble Indie Bundle count? They seem to port all the bundle games to Linux and if the number of bundles is any indication they are successful...

    8. Re:A Linux game company that wasn't troubled? by Beelzebud · · Score: 1

      Very nice. Kinda hard to argue there is no market when you look at the performance of those bundles.

    9. Re:A Linux game company that wasn't troubled? by DarkOx · · Score: 1

      Does Red Hat qualify as Linux exclusive?

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    10. Re:A Linux game company that wasn't troubled? by Svartalf · · Score: 1

      There's a reason I've been working with the Indie community, working on helping them get Linux versions out.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    11. Re:A Linux game company that wasn't troubled? by Anonymous Coward · · Score: 0

      ID Software did quite well

    12. Re:A Linux game company that wasn't troubled? by Anonymous Coward · · Score: 0

      Game companies are a risky lot...

      You can sell 20,000k copies and not break even (15-20 years ago you could). These days you are talking 3-20 people minimum to create a product, put it on shelf. Then the ad network stuff, etc etc etc.

      It costs money to make games.

      Sure there are *some* indie guys that are doing very good. But for every one that is raking it in there are dozens more who are going under. Even having a successful/good game may not mean much (depending on your publisher and how much of your game they own).

      You also most of the time are making one off software. Buying bits and parts from guys who make these things (and sometimes they want a cut too).

      It is a neato industry but many times the money ROI is just not there.

      The linux ones even had a *WORSE* problem. They were usually releasing games that were 2-3 years out of date. Meaning if they had same day release sometimes they would do 'ok'. But many times they were behind the curve. A game usually has a 6-12 month shelf life. After that the fickle game market has moved on.

      Most of the linux companies reinvented themselves as ios/android/windows companies. As that is where you can move some volume. And manufacturing cost is low after the up front cost of making the game. So you are going to want to move volume.

    13. Re:A Linux game company that wasn't troubled? by torchdragon · · Score: 4, Insightful

      Except that those numbers are incredibly weak when compared with the "mainstream" game channels.

      When I checked, there were $488k in 82k sales. That's for 4 titles and a charity. Assuming a 100% revenue push from customer to developer (an impossibility), that means their average of $5.95 per sale gets split into 4 companies equating to almost $1.50 per sale, per company.

      So we've got $122,000 total possible revenue without any removal of revenue hitting the developer. If you're a one or a two man independent development team, Congrats, you get to (possibly) pay your bills. If you're a 3 or a 4 man team, you're still working a second job. If you're at all bigger, you'll be shutting down unless you have another source of revenue for your game.

      Out of those 82,000 sales, less than 25% are linux sales, but even going with 25%, that means 20,500 people specifically bought the Linux version.
      Now, not all of the users on Steam have paid $5.95, but I'm willing to be a vast majority have. As I type this there are 4.1 million users on Steam and the vast majority of them are going to be Windows.

      So honestly it really isn't hard to argue that there's no market. 20,500 people is great for an interest group, not for a global market.

      --
      "Don't feel bad for me child; I'm the monster that hides under your bed."
    14. Re:A Linux game company that wasn't troubled? by rgbrenner · · Score: 1

      Right, because a game bundle that pulls in $480,000 total proves there is a market for lots of games? You're kidding me right? That's less than the cost to develop even one game. For comparison, WoW pulls in $1 billion per year

    15. Re:A Linux game company that wasn't troubled? by Beelzebud · · Score: 1

      Hint: These games are turning a huge profit, and they don't cost 480 million to make. You're comparing the number 1 MMO in the world, to "two dudes working out of an apartment".

    16. Re:A Linux game company that wasn't troubled? by rgbrenner · · Score: 1

      If you're largest more successful example is two guys working out of an apartment, then you're example is proof there is no market.

    17. Re:A Linux game company that wasn't troubled? by Beelzebud · · Score: 2

      The key thing here is that many of these indie guys are getting rich on this model. They don't need to compete with global multi-national corporations. They are doing just fine.

    18. Re:A Linux game company that wasn't troubled? by rgbrenner · · Score: 1

      typo. more == most

    19. Re:A Linux game company that wasn't troubled? by X0563511 · · Score: 1

      You seem to be entirely missing the point.

      The point is that if small teams can do it, then large companies (like EA) could, if they tried. They don't, so we don't have actual data for them - we have to make educated guesses based on the performance of said small teams.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    20. Re:A Linux game company that wasn't troubled? by Beelzebud · · Score: 1

      Never said that was my largest more successful example. Look at the Minecraft team. Mojang went from "one guy working out of an apartment", to now being a full fledged studio with a bunch of employees, and a multi-million dollar company. Part of their success is that you can play Minecraft on anything, including Linux.

    21. Re:A Linux game company that wasn't troubled? by rgbrenner · · Score: 0

      No you seem to be entirely missing the point.

      If there is a market for Linux games, where are the wildly successful examples? Where are the billion dollar blockbusters? The games everyone wants to play? They don't exist. Windows games pull in billions and billions every year in sales, and Linux games -- well there are these two guys in an apartment ...

    22. Re:A Linux game company that wasn't troubled? by rgbrenner · · Score: 1

      That's awesome. Now show me a Linux game started by one person that grew into a full fledged studio with lots of employees.

      I won't hold my breath waiting the answer.

    23. Re:A Linux game company that wasn't troubled? by Anonymous Coward · · Score: 0

      I think you misread. it's not 480 million. it's 480 thousand.

    24. Re:A Linux game company that wasn't troubled? by Beelzebud · · Score: 2

      Minecraft IS a Linux game. You don't get to call something not a Linux game just because it is multi-platform. Even the company this story was about was set up to port games from other platforms to Linux. The only computer system that has exclusive games for it is Windows, as even Mac games are multi-platform.

      So yes, you can move the goalposts and declare there to be no market for Linux games, by saying that multi-platform games don't count. Congratulations, you win the internet.

    25. Re:A Linux game company that wasn't troubled? by shutdown+-p+now · · Score: 1

      Aside from Loki and LGP, what other Linux-exclusive game companies are (were) there?

    26. Re:A Linux game company that wasn't troubled? by rgbrenner · · Score: 0

      Minecraft is a multiplatform game written in Java. In other words, they did no Linux work.. they just wrote it in a language that will work on Linux. Second, we have no idea what % of Minecrafts sales are from Linux.. I'm guessing it virtually nil compared to their Windows numbers.

      We have numbers for Linux Game Publishing.. they are terrible. We have numbers for the Indie Bundle... they are terrible. Your example, does not have numbers for Linux, yet you want us to believe that it would be fantastic. Show me the Linux numbers and you would have a point.

    27. Re:A Linux game company that wasn't troubled? by elrous0 · · Score: 2

      Yes, Wolfire Software seems to be the best success story on the Linux front right now. They're not Linux exclusive, but all their games include Linux versions. And they seem to be doing pretty good.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    28. Re:A Linux game company that wasn't troubled? by X0563511 · · Score: 2

      How are we supposed to have such examples when nobody who can has bothered to create them?

      The ones who HAVE bothered to create games for Linux have either done so in companion to the windows release (and usually later, for example ID's Quakes) or are not large corporations . You don't make a game with a small team and suddenly you're in the club with EA, Ubi, etc. That's not how it works.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    29. Re:A Linux game company that wasn't troubled? by Anonymous Coward · · Score: 0

      You are missing the point. The part of the game developer market that is actually close to a "free market" (the indie developers, of which there are many) has identified that there is money to be made in Linux games. The oligopoly part of the market (the big developers) have not. This is a typical case of the market failure when you get away from the idealization (free market).

    30. Re:A Linux game company that wasn't troubled? by rgbrenner · · Score: 2

      Linux wasn't just started yesterday. It's been around for almost 20 years. Everyone who has tried to create a business out of selling Linux games has failed or had such low success that they can only develop simple/cheap games.

      You say you need some large company to come in and develop Linux games, but if there was a market and those large companies refused to serve them, then there would be a lot of successful small Linux game companies. Yet, those small companies don't exist.

      20 years... plenty of time for a Linux game company to become a billion dollar company -- if there was a market.

    31. Re:A Linux game company that wasn't troubled? by Missing.Matter · · Score: 1

      These games are turning a huge profit

      In large part due to people buying them and playing them on the Windows platform. So remind me again exactly where developers lose out by targeting only Windows?

    32. Re:A Linux game company that wasn't troubled? by Missing.Matter · · Score: 1

      Sure, but it's also hard to say that the company's success was due to Linux when 90% of users are on different platforms. Just making that number up but It's probably not far off. Anyone have actual numbers?

      To show that Linux is a market worth tapping by game developers, you basically have to show that the revenues from sales to Linux users will be larger than the costs associated with marketing and developing the game for Linux. The case usually starts with Linux's miniscule consumer install base and gets worse from there ending with "If they really want the game they'll just boot into windows or play it on xbox, so why bother?"

    33. Re:A Linux game company that wasn't troubled? by rgbrenner · · Score: 0

      What are you talking about? The "game developer market" has started multiple companies that have gone bankrupt. The premier example at the moment is the indie bundle, which has pulled in about $500k, or about what WoW earns in 4.5 hours.

      How many $100,000,000 games can you develop with $500,000?

      There is no proof there is any significant amount of money to be made in Linux games.

    34. Re:A Linux game company that wasn't troubled? by Anonymous Coward · · Score: 0

      But it's still just a port. What would be the development costs building it from the ground up? I'm not saying there isn't a market, I'm just wondering if 100% linux games are worth the time and investment.
       
      (I'm not the OP or GP, just for the record)

    35. Re:A Linux game company that wasn't troubled? by Anonymous Coward · · Score: 0

      Actually a shitload of people are running minecraft on linux servers. You have people buying (or renting/coloc/whatever) entire linux systems for Minecraft. But I admit you have a nice troll going on.

    36. Re:A Linux game company that wasn't troubled? by Anonymous Coward · · Score: 0

      Isn't that the whole point though? They specifically targetted Java so they they WOULDN'T have to do any heavy lifting to port to other systems. Maybe a little bit of bug fixes and a tweak to the UI...

      That's what Flash / Air and Java are all about, yes?

    37. Re:A Linux game company that wasn't troubled? by X0563511 · · Score: 1

      Yet, those small companies don't exist.

      And so we come back to the original point. They do. - where do you think these Indy games are coming from? Thin air? Someone is creating them, and they are doing well for themselves. Linux has been around for a long time, yes... but if you think Linux was ready for anything approaching mainstream entertainment in the early 1990s, you're delusional.

      It's only recently started to be ready enough, and it's starting to attract the attention. If things keep up the way they are, then either we'll see some of these small companies/teams grow, or some of the existing Big Boys to start paying attention.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    38. Re:A Linux game company that wasn't troubled? by LordLimecat · · Score: 2

      Hint, the majority of the humble bundle games were released years ago, and are being re-released to get additional profit. The sunk costs were already paid and recouped, this is just icing and a way of getting money to charities.

    39. Re:A Linux game company that wasn't troubled? by higuita · · Score: 1

      $480,000? that number is not the final number!! ... look at the real data, LIVE:

      http://www.humblebundle.com/

      its already at $505,000 and this in just one day... you still have 13 days left of sales

      now look that the previous bundles: in wikipedia .. the last one sold almost $2.4 Million

      yes, WoW is a lot more... but many games can get that much? WoW is not just a game, its a monthly service and its the TOP seller... of all the MMORPG, not yet came close to it and most of them just closed after losing money for months

      Not all games have success, even in windows... the humble bundle proves that if a game is good, porting it to linux will pay it self and will generate profit... the numbers of of linux a little behind of the Mac... and you cant deny that is a game market in the Mac people

      of course, if the game is bad, its not the porting to linux that will make it profit... nor developing a game JUST for linux... but using certain technologies, apps and frameworks make possible porting a game to windows, mac and linux without increasing much the cost

      --
      Higuita
    40. Re:A Linux game company that wasn't troubled? by higuita · · Score: 2

      i have also a steam account... but the lack of linux support made me migrate to desura

      in desura i already paid for many linux games and the fact they choose to build a client first to linux instead of Mac shows that they believe there is market and that it open to grow faster than the Mac one

      not all games manage to get the "mainstream" sells, even in windows... not even many mainstream games

      ignoring 20,000 potential linux gamers, that are more hungry for good games, that can even pay more looks like "shooting the foot"
      and those 20,000 might be 100,000 instead by looking the previous humble bundle numbers in wikipedia

      --
      Higuita
    41. Re:A Linux game company that wasn't troubled? by LordLimecat · · Score: 1

      Minecraft is a java game written to be cross platform. You might as well laud WoW for being a Linux game because it works well under OpenGL and Wine, even though the vast majority of its userbase is Windows.

    42. Re:A Linux game company that wasn't troubled? by HAKdragon · · Score: 1

      Minecraft is a multiplatform game written in Java. In other words, they did no Linux work..
       
      When you run Minecraft in Linux and do an update, it mentions that it's pulling down the Linux specific updates.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    43. Re:A Linux game company that wasn't troubled? by Anonymous Coward · · Score: 0

      100% Linux games are absolutely not worth the time and investment.

      See, Linux is a small part of the market -- I'm gonna say 2% (have no specific recollection of the last batch of numbers, but I this is high). Now if you have a Windows game, getting maybe 88%, is it worth X effort porting it to Mac to open another 10% of the market? Possibly. X effort _again_ for that last 2%? No way, if everyone did it, but since Linux fans are starved for games, you'll realize a greater portion of that 2%, so it just might work out (sometimes it does, sometimes it doesn't),

      But if you write a Linux-only game, X porting effort suddenly opens up a market 45x the size -- definitely worth it. And realizing that, there's no reason anyone (aiming for profits) would make a "Linux game"; the smart move is to make it a cross-platform game from the get-go.

    44. Re:A Linux game company that wasn't troubled? by Anonymous Coward · · Score: 0

      you're = your, in both cases. Unsure if you're an English-as-a-first-language person or not.

    45. Re:A Linux game company that wasn't troubled? by rgbrenner · · Score: 1

      now look that the previous bundles: in wikipedia .. the last one sold almost $2.4 Million

      I wasn't aware they sold that many copies. Very nice. For that amount, I'll admit there may be a Linux market. Although I wonder what percentage were donations to EFF?

    46. Re:A Linux game company that wasn't troubled? by Anonymous Coward · · Score: 0

      I wouldn't hold my breath either, if I were you. The brain damage you're suffering is starting to show outward signs, and oxygen deprivation would clearly make things worse.

    47. Re:A Linux game company that wasn't troubled? by rgbrenner · · Score: 1

      lol

    48. Re:A Linux game company that wasn't troubled? by KahabutDieDrake · · Score: 1

      A husband and wife pair working out of a garage created Myst, which for a long time was the best selling game ever.

    49. Re:A Linux game company that wasn't troubled? by westlake · · Score: 1

      Lets just back this up with numbers, so you actually have some, well, backing :P

      The first problem here is that the Humble Bundle charts payments by platform not sales by platform.

      The last HB had the average Linux gamer paying $10 for games for the average Windows gamer thought were worth only $5. But that was not enough generate more than 1/4 of the returb on the promotion.

      The second problem is that most games in an HB bundle arrive after a very long run in the Windows market.

      They are rarely, let us say, "factory-fresh."

      The final problem is that the Humble Bundle has become rather thin and predictable. There will be a logical puzzle game like "Cogs," a rather pretty side-scrolling physics-based platformer, a tower shooter and now and again a gem like "Trauma" or "Machinarium."

    50. Re:A Linux game company that wasn't troubled? by El_Oscuro · · Score: 1

      If I can resell 20,500 games on my website bfg-nation.com) at a $1 markup, I will be - uh - $20,500 richer. Pretty nice if I could actually get some games to resell. Oh, well, working on it.

      --
      "Be grateful for what you have. You may never know when you may lose it."
    51. Re:A Linux game company that wasn't troubled? by rnswebx · · Score: 1

      It should be noted that the percentage of Linux users is quite small; somewhere around 20-25%.

      Even if we assume it reaches $2M, that would only leave ~$400k-500k in Linux sales. I don't know what the development time is for the games in the bundle, but I'll assume it's 3-6 months. If we have 5 studios with games in the bundle (and everything is evenly split), you're only looking at a maximum of $100k in 3-6 months, per studio, being generated from Linux sales. That'd be great for a couple of guys in an apartment, but for a 5+ member team, I don't see how they could be very successful with Linux-only games. (at least not where I live near Seattle, and definitely not in the bay area where I recently moved from)

    52. Re:A Linux game company that wasn't troubled? by protektor · · Score: 1

      I would bet most indie games take a week max to port to Linux. Loki Game on average took only 2 months to port a Windows AAA title to Linux. The cost of porting a game to Linux compared with the total amount of revenue generated by Linux sales makes it a no brainer for indie developers.

      You do realize that HiB is doing a large percentage of the Linux and Mac ports themselves. They have 4 full time programmers on staff to port Windows games to Mac and Linux. It can't take them too long given the span of time between HiB releases these days.

    53. Re:A Linux game company that wasn't troubled? by protektor · · Score: 1

      The biggest problem that Loki Game had was mismanagement. If you mismanage a company it doesn't matter how big or small it is it will eventually crater.

    54. Re:A Linux game company that wasn't troubled? by Anonymous Coward · · Score: 0

      When I checked, there were $488k in 82k sales.

      That wasn't even the first 24 hours worth of sales for this bundle. The previous bundle brought in more than $2.37 million in revenue with over 435,000 bundles sold.

    55. Re:A Linux game company that wasn't troubled? by juhaz · · Score: 2

      "Possibly pay the bills"? Come on now. It won't get you a penthouse on manhattan, but $122k is enough to live quite comfortably for a few years in most parts of the worlds. It's twice the average yearly wage even in the US, a two man team just made their yearly salary in a day - and here you are, moaning and bitching how it's not worth it.

      And the sales are going to at least double before the bundle is over.

    56. Re:A Linux game company that wasn't troubled? by rnswebx · · Score: 1

      If they're doing all the porting, then I'd guess the payouts to the studios would be even less. Do you have more insight as to how the payment model works for the studios who develop the games and have them included in the bundles?

    57. Re:A Linux game company that wasn't troubled? by sproketboy · · Score: 1

      Citation? I thought not.

    58. Re:A Linux game company that wasn't troubled? by Greyfox · · Score: 1
      I hadn't even heard of these guys. I attended a talk by the Lokigames CEO back when they were still around. He was complaining about the difficulty of setting up 3D acceleration on Linux. Apparently they were looking at doing a multi-monitor flight simulator and it took them three days just to get all three monitors working. And my initial thought was "Just 3 days? Wow these guys must be good!"

      I bought several of Loki's games, and had varying degrees of success playing a few more. Morrowind mostly worked-ish once you bludgeoned the install process (via wine) into submission. UO was hit or miss; the client did work but broke for days every time they published an update. The Id games and unreal tournament always did work well. Anything you got going through wine would work pretty well until some update screwed up your video drivers, wine or the libraries wine depended on. It was really a whole lot of effort to go to just to play some game that was probably a couple years old by that point anyway.

      If I wanted to do PC gaming these days I think I'd just throw in the towel and buy a dedicated Windows PC for gaming. I'm actually considering it for Skyrim and Star Wars.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    59. Re:A Linux game company that wasn't troubled? by TranquilVoid · · Score: 1

      You might as well laud WoW for being a Linux game because it works well under OpenGL and Wine, even though the vast majority of its userbase is Windows.

      I agree with your point about Java, but out of interest the WoW developers are rumoured to take care that it does work under Wine, so it's a Linux game of sorts.

    60. Re:A Linux game company that wasn't troubled? by Beelzebud · · Score: 1

      We're talking cd-keys. Even the id software Linux ports still require a CD key.

  3. There is a Linux game company? by hawguy · · Score: 0

    There is a Linux game company?

    1. Re:There is a Linux game company? by Anonymous Coward · · Score: 0

      Was, by the sounds of it.

    2. Re:There is a Linux game company? by Anonymous Coward · · Score: 1

      stolen

      *given away (fixed that for ya)

      The actual truth is a little more complicated. Consider the following:

      For eons, Linux was a very difficult operating system for non-technical computer users. Basically it was impossible to use, even under Knoppix unless you had a firm understanding of all of the underlying parts of Linux, how to call the commands, what switches to include, and how to navigate and manipulate file systems, permissions and user accounts.

      In other words, Linux was never intuitive. You needed at least a little bit of a background in programming (ie: shell scripts/batch files), to gain any traction.

      Now, on the other hand, take the gaming community. This is a huge community filled with all different kinds of people, but the vast VAST majority of gamers, while VERY computer literate, and generally technologicaly savvy, are not technical. Almost everyone attracted to video games is used to having a reliable intuitive GUI. One that is so easily accessible that, you need no greater technical skills that to simply press the CD-ROM drives eject button, insert a disc, close it, and pick up a controller and wait for the prompt to PRESS START.

      Honestly, this wasn't truly available until Ubuntu came along, and Ubuntu didn't really pick up steam until 2007, amidst the throes of Microsoft's infamous Windows Vista debacle.

      Now that Ubuntu has brought a groundswell of non-technical users, I predict a market will emerge, indeed even a closed-source DRM imprisoned market will work with Ubuntu/Mint freely available. It just needs time to grow, and maybe some investment.

  4. Theres games on linux? by Osgeld · · Score: 0

    ok tux racer is kind of fun, and occasionally if a game was made in open GL companies might release a linux client (ie ID there for a little bit) but wow games on linux, that didnt run like garbage with wine???

    mind blown

    1. Re:Theres games on linux? by bmo · · Score: 2

      Some games work well, others don't.

      WoW works well. So well, in fact, that you get more FPS than on Windows.

      --
      BMO

    2. Re:Theres games on linux? by Beelzebud · · Score: 1

      That's wasn't true in my case. It ran worse, and hardware acceleration on the mouse was totally broken.

    3. Re:Theres games on linux? by Ogi_UnixNut · · Score: 2

      I quite like Warzone2100 as a RTS
      and Wormux (Worms 2 clone).

      Then again, I'm not a hardcore gamer, so I guess it all depends on what you want out of a game. The above have given me hours and hours of fun, despite the low-end graphics (indeed I quite like the low end graphics, allows me to play on my phone, or on other underpowered machines, no need for big gaming rig).

    4. Re:Theres games on linux? by Hatta · · Score: 2

      If you get more FPS on Linux than Windows, that's usually because some cycle eating feature in the Windows driver is not present in the Linux driver. Whether "feature incomplete but faster" is the same as "better" is a subjective question.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Theres games on linux? by Anonymous Coward · · Score: 0

      Actually more and more games are working fine with wine, it has come to the point where I expect a game to be working with wine, often with a little tweaking, though some still don't.
      And of course there are the indie bundle games.

    6. Re:Theres games on linux? by Osgeld · · Score: 1

      yea I hear that every single year, and I usually get suckered into dicking with it, so spending a shitton of time "tweaking" it and I might get a game that functions but runs slow as snot and has a lot of graphical artifices or anomalies, about the only thing I have gotten to run right on it is the older GTA games (1-SA)

    7. Re:Theres games on linux? by Anonymous Coward · · Score: 0

      I bet Minesweeper would also probably run pretty well but it's not exactly a benchmark of games. WoW isn't even close to a benchmark for 2004 game tech.

    8. Re:Theres games on linux? by RazzleFrog · · Score: 2

      Why would I want an FPS higher than my refresh rate? I never understood those people who brag of 120 FPS when your screen is only going to show 60 of those.

    9. Re:Theres games on linux? by pnewhook · · Score: 3, Funny

      I get over 600fps on minesweeper

      --
      Tesla was a genius. Edison however was a overrated hack who liked to torture puppies.
    10. Re:Theres games on linux? by Drinking+Bleach · · Score: 1

      For all the years I've herad people joke about Tux Racer, I've yet to play it... maybe one of these days.

      brb. minecraft is sucking up my slashdot time.

    11. Re:Theres games on linux? by vinehair · · Score: 1

      This wasn't a valid point even back when CRTs were the norm because it is far easier to run a CRT at a high refresh rate than an LCD, although flat-panels are now catching up (for 3D and such things.) But it's a valid point you make - it does my head in when people worry about increasing FPS at that level on a cheap-ass 60hz monitor.

    12. Re:Theres games on linux? by Beelzebud · · Score: 1

      I find that with most people it's pointless to argue this with facts. They fell better with 120fps, and by god, that's what their sticking with facts be damned. Definitely don't try to talk them into using vsync. That limits the fps to the refresh rate, and get's rid of horizontal screen tearing. Without that screen tearing, how do you know you're driving a Ferrari of the PC world? ;)

    13. Re:Theres games on linux? by uigrad_2000 · · Score: 3, Interesting

      Well, 60fps, where every second had 60 frames, and they were evenly spaced, would be incredible performance.

      Unfortunately, even when I get 150-200fps in games, I still notice rather sizeable jitters. Sure, there may lots of frames that are 2-3 ms each, and they outnumber the one 600ms frame by enough of a margin to keep the average low, but that one 600ms frame is a killer. Usually this is due to a simulation task that takes too long, and rendering the scene over and over without an update in the simulation is pointless. So, the rendering hangs also.

      There's a bit of a movement to start measuring performance in a more accurate way, but no one has come up with a real solution yet. So, we still use fps. If you play a game one day and get 120fps, and then your system launches a background task and your performance goes down to 80fps, the change will be rather noticeable.

      --
      Free unix account: freeshell.org
    14. Re:Theres games on linux? by nomadic · · Score: 1

      Yep I have always been amazed at the disconnect between how Wine really runs and how the linux kool-aid drinkers think it runs.

    15. Re:Theres games on linux? by tepples · · Score: 1

      Why would I want an FPS higher than my refresh rate?

      For one thing, uigrad_2000 pointed out that what you really want is a high minimum frame rate. 600 FPS is all well and good until loading all the geometry and textures associated with a new area causes you render one frame in 100 ms, at which point you're running 10 instantaneous FPS. For another, higher FPS allows the use of an accumulation buffer to motion-blur the video, providing more subtle realism cues for e.g. the fast rotations of the camera seen in twitch first-person shooters.

    16. Re:Theres games on linux? by Anonymous Coward · · Score: 0

      How did you measure that?

    17. Re:Theres games on linux? by Anonymous Coward · · Score: 0

      I can't say about speed, I never play any games on windows, and my graphic card is low end (gt240), so I don't expect a lot on that front.
      But I've played succefully with (from the top of my head) :
      lef4dead 1 and 2
      the witcher (with some small graphical glitches)
      fallout 3
      dragon age origin
      team fortress 2
      civilization V
      plant vs zombies
      orcs must die
      Torchlight
      King's Bounty
      Mafia 2
      Drakensang
      Borderlands
      Dungeon defenders
      Magicka

    18. Re:Theres games on linux? by spire3661 · · Score: 1

      120 Hz monitors, for starters. Also, the extra frames lend smoothness to the rendered video, well above 60 Hz. In the past, the more FPS you had, the faster you would move through the game space (Quake 3). Add in 3D effects and triple monitors and you start to see why you would want a card that can do above 60 Hz

      --
      Good-bye
    19. Re:Theres games on linux? by fbobraga · · Score: 1

      Heroes of Newerth run natively on linux...

    20. Re:Theres games on linux? by TheRaven64 · · Score: 1

      I've been using WINE on OS X to play a lot of games that I've got from GOG. Most of them work with no tweaking at all. Given that OS X isn't exactly a tier 1 platform for WINE, I'd be surprised if it works better than on Linux. The main difference is the 3D drives. On Linux they're a complete crapshoot: they may be great, or they may be completely unusable. On OS X, they're usually okay (not great, but consistent).

      --
      I am TheRaven on Soylent News
    21. Re:Theres games on linux? by Anonymous Coward · · Score: 0

      Stick with games that use OpenGL for rendering and you'll be fine.

    22. Re:Theres games on linux? by Anonymous Coward · · Score: 0

      Because some game engines (q3) have bugs that do silly stuff like give you extra speed in game

    23. Re:Theres games on linux? by Drinking+Bleach · · Score: 1

      Wine tends to work very well, for non-gaming applications. It's constantly getting better on the gaming front, too, but that class of application tends to really put pressure on the parts of the API not so well understood or known.

    24. Re:Theres games on linux? by arkane1234 · · Score: 1

      I'm about the same as you, I love(d) those games.

      Although over the years I've come to the point of leaving gaming to the game systems and computing & internet to the computer. It's a personal preference thing with games, though. World Of Warcraft (I refuse to use WoW as a term for it), Everquest, and whatever other MMORPG there are, really suck you in I guess when your faceplanted against the screen with keyboard and mouse.

      --
      -- This space for lease, low setup fee, inquire within!
    25. Re:Theres games on linux? by Alex+Belits · · Score: 1

      hardware acceleration on the mouse

      lol wut

      --
      Contrary to the popular belief, there indeed is no God.
    26. Re:Theres games on linux? by Anonymous Coward · · Score: 0
    27. Re:Theres games on linux? by Anonymous Coward · · Score: 0

      FYI Star Trek Online is actually really good in this respect. It includes both FPS as well as per-frame latency printed to the screen.

      Unfortunately, since it uses PhysX for the physics engine, on non-nvidia hardware with less than a triple or quad core, you need it, since too many actors causes the simulation to drop into the floor as physics simulations begin taking up far more processing time than the rendering operations ever would. (Not sure if this is a new issue or old one, since when I first played it last year it was getting 30-40 fps average, and now it's 30 max and averaging between 14 and 25.

    28. Re:Theres games on linux? by Anonymous Coward · · Score: 1

      He is probably talking about rendering of the cursor. If the GPU supports it then the cursor's position is controlled by two GPU registers & it is the last item to be overlayed on top of the frame buffer. When you move the cursor the framebuffer does not need to be rendered again.

    29. Re:Theres games on linux? by Anonymous Coward · · Score: 0

      Go get stabbed, faggot.

    30. Re:Theres games on linux? by jd · · Score: 1

      Maybe it's a very advanced mouse.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    31. Re:Theres games on linux? by Anonymous Coward · · Score: 0

      oooooh linux user, gamer, wow player.

      might as well donate your cock to science, because you're never going to have a need for it.

    32. Re:Theres games on linux? by Alex+Belits · · Score: 1

      He is probably talking about rendering of the cursor. If the GPU supports it then the cursor's position is controlled by two GPU registers & it is the last item to be overlayed on top of the frame buffer. When you move the cursor the framebuffer does not need to be rendered again.

      It was not seen on any hardware that anyone sane would use for running games, for years. However it IS mentioned on http://ubuntuforums.org/showthread.php?t=1051483 , what confirms my suspicion that most "complaints" here are posted by Microsoft marketing people googling Ubuntu forums for plausible descriptions of bugs and problems.

      --
      Contrary to the popular belief, there indeed is no God.
    33. Re:Theres games on linux? by Anonymous Coward · · Score: 0

      It was not seen on any hardware that anyone sane would use for running games, for years.

      Huh? Almost all display cards support this, and infact it is part of the VESA BIOS Extensions & Accelerator Functions.

      what confirms my suspicion that most "complaints" here are posted by Microsoft marketing people googling Ubuntu forums for plausible descriptions of bugs and problems.

      I looked at the ubuntuforums link and it makes no sense since the h/w cursor has nothing to do with OpenGL or DirectX. I don't know what the problem is since X11 has supported it for years. But what exactly is wrong with posting problems about Linux on Slashdot? People shit on OSX, Windows and other operating systems regularly. Also, do you have any evidence that exists outside of your head which shows that Microsoft pays or has ever paid a third-party to post on Slashdot while hiding their affiliation with Microsoft.

    34. Re:Theres games on linux? by Alex+Belits · · Score: 1

      Huh? Almost all display cards support this, and infact it is part of the VESA BIOS Extensions & Accelerator Functions.

      Don't pretend to be dense. Problems with this functionality weren't seen for years.

      But what exactly is wrong with posting problems about Linux on Slashdot?

      Lying and shilling for Microsoft.

      Also, do you have any evidence that exists outside of your head which shows that Microsoft pays or has ever paid a third-party to post on Slashdot while hiding their affiliation with Microsoft.

      The fact that there are hundreds of posts referring to nonexistent, long ago solved, or severely misrepresented "problems", and all of them match top results from a Google search for "Linux <whatever> problem" or similar?

      --
      Contrary to the popular belief, there indeed is no God.
    35. Re:Theres games on linux? by Anonymous Coward · · Score: 0

      Lying and shilling for Microsoft.

      lol.. what? Identifying problems with Linux is lying/shilling? The fact is Linux has high market share in places where (1) you hire a system administrator to manage the OS for a dedicated server-role or (2) you strip it down to the level of an appliance. Its obvious that for general usability, people are more comfortable with OSX or Windows than Linux. Although the kernel is ofcource irrelevant. It is mostly about the UI layer.

      The fact that there are hundreds of posts referring to nonexistent, long ago solved, or severely misrepresented "problems", and all of them match top results from a Google search for "Linux problem" or similar?

      Yes, that is a valid hypothesis in the paranoid conspiracy category. You havent provided any evidence though.

  5. Re:The same Michael Sims from /.? by Anonymous Coward · · Score: 0

    Considering they spell their name differently, and the fact that it would somewhat strange for someone to simultaneously hold the positions of CEO of a gaming company and editor for Slashdot, I'm going to say no, they're probably not the same person.

  6. Humble Bundle for Linux/Android by transporter_ii · · Score: 1

    I got an email yesterday for a new Humble Bundle for Android (and Window/Mac/Linux). Just checked the total sold so far, and it is at over 484,000.00 already. As usual, Linux users pay the most for the bundle.

    Seems like Linux/Android/Mac games are viable if you find a niche way to market them.

    http://www.humblebundle.com/

    --
    Doctors destroy health, lawyers destroy justice, universities destroy knowledge, religion destroys spirituality
    1. Re:Humble Bundle for Linux/Android by korpenkraxar · · Score: 1

      I think the Humble Bundle is the really showing the way for how Linux games should be marketed and sold. I hope they inspire others to follow.

  7. Re:The same Michael Sims from /.? by grub · · Score: 5, Funny


    somewhat strange for someone to simultaneously hold the positions of CEO of a gaming company and editor for Slashdot, I'm going to say no, they're probably not the same person.

    I always thought the /. editors were doing the work during their break from greeting people at WalMart.

    --
    Trolling is a art,
  8. Some improvements ideas by devent · · Score: 2
    • a) A redesign of the web site would be good. Any modern Wordpress theme looks better than the site.
    • b) a new logo, the LGP looks very old-fashion, it's like a logo for an old book publisher.
    • c) the site is very slow to load;
    • d) they should invest in Wine development, or in the development of Play For Linux;
    • e) why do I have to log-in first if I want to buy a game? There are lot of sites where I can just buy their stuff without a registration. Make a basket style like in every other shop website.
    • f) there is no FAQ section. There should be questions answered like, what Linux distribution the games can be played, is there DRM protections, can I download the games, how long an order will take, etc;
    • g) the site is sooo slow...
    --
    http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
    1. Re:Some improvements ideas by thereitis · · Score: 1
      Also, get in on some social networking or some other cheap way to advertise. This is the first I've ever heard of the company.

      I hate to ask this, but does the demographic of Linux users encompass a mass of gamers? I use Linux exclusively for work.

  9. Linux games have been having a lot of success... by Dennis+Sheil · · Score: 1

    ...on smartphones and tablets, particularly Android and its derivatives.

    Cut the Rope is 99 cents with at least half a million downloads. There are two unknown factors - how many returns were there (downside) and how many over 500k are they (upside). So they've made around $500,000 on this app.

    GTA III on Android - 4.99 and over 100,000 downloads - another $500,000 in revenue. And a lot of the graphics and engine code was already written.

    I had a chat with one of the Big Mountain Snowboarding developers ($2.99 times 5000+ is $15,000, plus an ad-based Android version with over 500,000 users) who told me that over 85% of the C++ and OpenGL code from their iPhone version could be reused in their Android version. Companies with an existing C++/OpenGL code base don't have to re-invent the wheel to get on Android.

    Fruit Ninja : $1.26 * 500,000+ = $630,000. Doodle Jump: $0.99 * 500,000+ = $500,000. Madden NFL 12: $4.99 * 100,000+ = $500,000. And so on. Then there's the money games make on their free, ad-based versions. As I said, many of these games have existing C++/OpenGL code on another platform, so the half million in sales, plus more in ads, that they've made thus far, is money they made just for the port. Which also helps keeping you in the game if some competitors want to take these established games on in this newer platform.

    Android is a Linux kernel, with the rest of its code open source. Tim Bird and others recently started an effort to bring the Android developers and Linux closer together, so hopefully that will bear fruit.

  10. Don't reinvent the wheel by bigbangnet · · Score: 1
    I don`t know what they try to do at Linux Games but to make it super easy on them and users alike, they could just associate themselves with Steam (Valve). They are already talking about releasing steam on linux. Steam has tons of games. This is just an idea but steam as grown up so big in the last couple of years and its proven to be a successful gaming platform.

    ;nbsp

    ;nbsp

    Just my 2cents

  11. Tough platform by jones_supa · · Score: 2

    I still opine that the rapidly changing selection of APIs, libraries, sound daemons, desktop environments, etc. of Linux world are a turndown for commercial developers - be it applications or games. It's hard to figure what you should exactly target and, soon your product is broken anyway unless you keep re-adapting it constantly. Most of your stuff will be from the current distro repository.

    1. Re:Tough platform by shish · · Score: 1

      I still opine that the rapidly changing selection of APIs, libraries, ...

      I've had the stand-alone flash player installed in my home directory for a while, moving with me across distros and hardware -- it was installed on 32-bit debian in 2006, and it's still working on my 64-bit ubuntu 11.10 install today.</anecdote>

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    2. Re:Tough platform by mister_playboy · · Score: 1

      Even if it's true that such an ancient binary works on more than a handful of Flash-using sites (which I am skeptical of), it has 1001 security holes and should be replaced by something more recent.

      64-bit Flash has worked well enough for quite some time now, no need to run the 32-bit version. Try the Flash-Aid addon if you use Firefox to handle auto-updating the plugin for you.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    3. Re:Tough platform by shish · · Score: 1

      Oh, I have the latest browser plugin - but this is the latest stand-alone version (that I'm aware of), which seems to have better performance and stability for flash games (those that are compatible at least)

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    4. Re:Tough platform by DeVilla · · Score: 1

      I'm currently running the "State of Mind" demo from 2000 (compiled against glibc2.0) on Ubuntu 10.04. But 10.04 isn't new, and I had to gut pulseaudio to get sound that didn't stutter and ultimately die in less then a minute of game play.

      Desura is the perfect place to prove that Linux is a pain to support. Games are failing because of incompatible versions of system libraries. I manifests as sound issues, 3D issues, segfaults and links errors.

      It might be possible to compile something that will work on several releases of several distributions, but the means of doing so is not easy, well documented or supported. You want your program to run on a given release of a given distribution. The supported solution is to compile for that release of that distribution.

    5. Re:Tough platform by protektor · · Score: 1

      I find that interesting given that your assertation of library incompatibility on Desura doesn't seem to line up with forum posts other than when they were in beta testing.

    6. Re:Tough platform by DeVilla · · Score: 1

      Sorry. I didn't see this sooner. I've helped on the Groups / Desura / Forum / Application Linux with all sorts of issues involving library compatibility issues. The problem is real. I've told countless people how to use tools like ldd and readelf to figure out what is wrong. What wasn't bundled. What was bundled and should not have been. I've seen several updates to game to rebundle in different versions of libraries so games will run. I've help find out what was missing in $LD_LIBRARY_PATH at different times. And people still report problems.

      It has gotten better on the forums as of late, but it's a recurring theme. And I'm not blaming Desura. I appreciate the work you and others there have done. (I'm assuming you're the Protekor we all know and love.) I want Desura on Linux (and in general) to succeed. I'm not blaming the developers either. It's just a lot easier to do a 'Release' build for windows and have it work on all supported versions than it is to do anything similar for Linux. I wish that would change. I'd help! But it will take a commitment on the part of the distributions.

  12. Ob by Hognoxious · · Score: 1

    Linux gaming, eh. I guess he resigned due to being overworked?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  13. Re:Linux games have been having a lot of success.. by kiwimate · · Score: 1

    Cut the Rope [android.com] is 99 cents with at least half a million downloads. There are two unknown factors - how many returns were there (downside) and how many over 500k are they (upside). So they've made around $500,000 on this app.

    In revenue, yes. In profit? It's not free to write the game.

  14. No CZ? by Anonymous Coward · · Score: 0

    What? No CZ on Linux?

    1. Re:No CZ? by hawguy · · Score: 1

      What? No CZ on Linux?

      Ok, I give up, what is CZ?

      The closest I could find was Counter-Strike: Condition Zero, but I'm not sure why that particular game (which came out 7 or 8 years ago) is relevant?

  15. Re:Linux games have been having a lot of success.. by ifiwereasculptor · · Score: 1

    Cut the Rope [android.com] is 99 cents with at least half a million downloads.

    Shit, for a moment there I thought this (warning: not Goatse) was the current bomb in gaming.

  16. Is it just me, by TheFoxMan88 · · Score: 1

    or is the line up of games pretty sad. On another note... maybe they got their business sense from "Software Tycoon".

    1. Re:Is it just me, by grumbel · · Score: 1

      Yes, the problem with LGP is that their business model was essentially: Take old cheap and old Windows game, port it to Linux and sell it for full price. The audience for that is very tiny, as either people will already have played the Windows game or don't see a point in buying a Linux version for $50 when they can get the Windows version for $5. The Linux version might also suffer from being incompatible to mods, patches, add-ons and so on.

  17. Don't worry. I'm on it. by Anonymous Coward · · Score: 0

    I'm just starting. With Linux-ONLY games. Yes, that's right. I want them to be killer features. There will never be a Windows or Mac version. Period.
    I think the same thing should have happened with OpenOffice, Firefox, etc. People just didn't have the balls. Which is so typical for geeks.
    Jobs did. But he was delusional.

    The thing is: Women I showed Compiz and all the styling ablities of Linux to, asked me to switch them to Linux. That's all it takes! It's that easy! (They also liked OpenOffice over the MS Office ribbon UI.)
    You know what put them off? Not being able to do video chat and have the animated emoticons, flash games and stuff in their instant messengers.
    This should be a key priority. Communication is key to women. (And don't dare belittling that.)
    Because if you get it to generally work (>90% done), all communication features (>80% done), all file management features (done), all media playback features (done) and all office features (done), that's all that ~90% of the home users need. Add a nice package manager frontend, and good support forums (we have that too), and you're on the same level.

    Then it needs another killer feature on top of that, to win.
    This is where Gnome and KDE failed. Because all they did was imitating. Which by definition is a guarantee that you always stay behind. Ask any race car driver: As long as you follow, you never take over. Only if you drive your own way can you win. (Again: This is one key part of Jobs' success. [Yeah, I hate him, but a fact is a fact.])

    That’s why I decided to go Linux-only. And so should you.
    Maybe distribute things as a live-CD/DVD/USB to ease them into it.

    And: No, Linux game programming is not at all hard.
    OpenGL, SDL, POSIX and the FreeDesktop standards, and you’re already nearly completely there.
    Game input was a problem previously. But with generic event/button/key/axis devices and udev, that problem is solved.
    The only place that needs improvement is the OpenAL effects (think EAX). But that was deliberate monopolism abuse by Creative.
    I can live without it, or write my own.

    This is why I proposed a 2-4-yearly standard base platform with a certain set of guaranteed features, like graphics processing power, RAM, APIs etc, that make it easy for game developers to target a stable platform. It would be marketed to end-users the same way as consoles. So when the PS4 and XBox 720 come out, GamePC 4 could also come out. (Yes, it's deliberately named "GamePC" to 1. make it clear that Linux is a PC platform too, and that 2. it is the *only* game pc platform. This is a naming strategy that MS uses all the time [Media Player, Internet Explorer, etc]. So why not kick their asses that way too, for a change. ^^)
    It would also guarantee that all new games would work on your nearly 4 year old PC. But not on Windows. Only on a Linux GamePC. :D

  18. PulseAudio by phorm · · Score: 1

    My biggest peeve is the movement towards pulseaudio. It introduces a *TON* of performance issues that make Linux very non-game-friendly.
    Wine hates it (it lags out)
    VOIP apps also hate it (audio lag/sync issues).

    About the only thing that it seems to be good for is having multiple outputs under a single target. It used to be useful to allow multiple input streams to mix at once without blocking, but that seems to work just fine with ALSA alone these days.

    I have a PXE boot environment at home. In the PXE, I use XFCE and pulseAudio is disabled (by renaming the binary, damn thing comes back like the walking undead otherwise). In the non-PXE (booted from HDD) environment, I use gnome and thus Pulse is enabled because a bunch of gnome'ish stuff depends on it.

    In XFCE, audio just *WORKS*. I can chat with friends on mumble while playing music and minecraft. The only weirdness is that my headphone auto-sensing seems off, but that may be an aspect of tweaking the soundcard driver settings.

    In Gnome /w Pulseaudio, audio sucks. My headphones work, but audio stutters, lags, or doesn't work at all (especially in wine). Input and output have terrible sync issues, and quality overall sucks.

    Pulseaudio needs to *DIE* - or be fixed greatly - for multimedia on linux to have a good future. Perhaps the ALSA devs and Pulse devs could work together to build a nice UI and plugin integration for the ALSA stuff (A2DP audio etc) that is also stable and functional.

  19. Good riddance. by Anonymous Coward · · Score: 0

    Simms was making absolutely _no_ effort for about the past 5 years to bring _any_ game worthy of note to Linux. Look at what iD, Epic and the developers of Amnesia, World of Goo, et. al. were doing. Simms was getting the rights to bargain-bin titles that were at least three years old and then porting them to Linux with an ungodly markup. He practically drove the company into the ground. And if you mentioned that, on any public forum? He'd accuse you of being a "Microsoft shill." Yes, this guy was paranoid enough to troll the forums on sites like HappyPenguin looking for negative comments about himself just so he could accuse them of being paid Microsoft astroturfers instead of owning up to the fact that he had _no clue_ what he was doing.

    The entire Linux gaming community is better off without Simms, his poor management and the poor quality of their products.

  20. What's this guy been doing for ten years? by Anonymous Coward · · Score: 0

    Seriously he says he works 7 days a week? What the hell has he been doing?

  21. Grim Simms by Anonymous Coward · · Score: 0

    "Grim" has always been a bit less of a manager. His tendency over the past two decades has been to start projects, burn through his initial energy at start-up, toy with them while working on something else, wait until he's bored, then dump them. A good number of EWTOO talkers on which he worked have run that way, so I'm hardly surprised. Well, I'm also sure that setbacks such as the network hard drive failure, a few years back, probably cut the wind from his sails.

  22. At this house... by tftp · · Score: 1

    At this house both Windows games and Linux games are treated equally - such as not used anymore. Perhaps a decade ago I used to play a game or two on Windows (such as Thief, Deus Ex, Far Cry, etc.) But that was a hassle. General purpose computers are not designed for gaming; and if you go out and design them this way (by throwing wads of cash at Alienware, or by building your own box) then you are overpaying for your games a hundredfold.

    I got myself a PS3 many years ago, and I never regretted that decision. The only major difference - keyboard/mouse vs. the controller - is solved by the Splitfish controller, for games that benefit from a mouse. Other games are actually just fine with two analog 2D sticks. The PS3 is an extremely deterministic system. Slide the BlueRay disk in and it plays - today just as good as yesterday. Patches, when released, are automatically installed. There is nothing to worry about. This was never the case with a PC.

    IMO, what matters is not the platform that the game runs on but the game itself. Resistance is worth of getting a PS3, and if I want I can go out and buy Xbox if there is a game that is exclusive to it (a later Halo sequel, perhaps?) The cost of an appliance is relatively small, considering that new games are about $50 regardless of the platform.

    Most game companies start with a great game, and then they release it on platforms of their choice. The game makes people want it, not the OS that it runs under. Linux games always had this political undertow. A few great Linux games that I saw were great not because of Linux but because of the game itself (Quake, obviously, perhaps Heretic, and a few other.)

    There is also the DRM issue. As I understand, it does not exist on PS3 because it's part of the system. If you have the disk, it's your license. I have Assassin's Creed and I never even knew, until Slashdot told me, that it has some DRM. It just works. I suspect Xbox is similar in this aspect.

    On top of all that, one fact certainly doesn't help Linux gaming - the fact that advanced functions of video cards were often denied to Linux driver developers, but Windows drivers were optimized all the way through and supported everything that the GPU had. There is no incentive to buy a Linux game and then fiddle with OpenGL settings if you can simply insert the CD into a Windows box and play right away. The unstoppable advance of DirectX is also a factor.

  23. Linux Games (dot Com) tracks Games we Like. by Anonymous Coward · · Score: 0

    It all started like Slashdot: on a DEC Alpha.

    Sincerily,
    The ;-)

  24. They're cult-ture-like games. Need preponderance. by Anonymous Coward · · Score: 0

    I downloaded mine before playing, and I must say that they have a feel for being a smaller form-factor than what you would expect from non-transient development group.

    I've been waiting for a couple for a while and that's all-right because I have plenty of things to do on the nearby server. Majesty is interesting to watch for it's moments of non-interactivy. What I find somewhat interesting was Ballistics (screens http://www.linuxgamepublishing.com/screenshots.php?id=13& ).

  25. Linix is about freedom and freeness by Blaskowicz · · Score: 1

    Linux is about saving money on windows licenses, get rid of virus/antivirus hassles and using mostly unencumbered software. So why as a Linux user should I have to buy a locked down Sony computer plus TV, which costs the same as a PC anyway? now I have two computers with two sets of peripherals, one which cannot run arbitrary software, where I would need only one.

    I would rather buy a graphics card - which is cheap if you get a 100 watt model such as radeon 6770 - and go back to windows. Currently as the linux situation sucks, and Wine just cannot run a random game I throw at it, I just avoid gaming those days.

    1. Re:Linix is about freedom and freeness by tftp · · Score: 1

      So why as a Linux user should I have to buy a locked down Sony computer plus TV, which costs the same as a PC anyway?

      Linux exists for about 15 years now, and Slashdot - at least 10 years. We were around all that time (I was, at least, don't know about you specifically.) Young geeks with lots of free time and little money became into older geeks with little time and far more money (the job pays well.)

      In this situation it does not make sense to waste time putting together a computer, Linux or Windows, to play a game. Some of those older geeks not only play themselves but have children who have their own needs. Can a young child sit in your chair and use keyboard/mouse? Do they even make PC games for children? I have no idea.

      A PC is a general purpose computer. Yes, it can play games too. But when PS3 was released, with its 6 to 8 CPU cores it was a supercomputer - and it worked very, very well. I had all kinds of troubles with Far Cry on PC, starting with the ATI video bug. The Far Cry 2, which I got for PS3, had none of these issues. (Well, it's not bug-free either, but those bugs are in game scripts, like being unable to get into a hut.)

      Yet another consideration is integration with your home environment. PS3 is a nice looking box that can be proudly placed onto a visible shelf, horizontally or vertically, and it will work fine (it has adequate cooling.) No wires are needed - Sixaxis controllers are wireless, except to charge. Several controllers can be used (up to 4) if the game supports such a mode. A PC is failing in all these areas; a gaming box will set you back twice, if not triple, the cost of PS3. You can't just go out, buy some eMachines clone for $300 and hope that it will play a modern game well. But a PS3, which is sold for about the same price, will play everything that is designed for it.

      On top of that, PS3 is not just a gaming console. You can browse the Web with it (if you want to), you can play DVDs and BlueRay video, you can play audio, it can connect to your media server and stream music from it. It's a lot of functionality for mere $300.

      I would rather buy a graphics card - which is cheap if you get a 100 watt model such as radeon 6770 - and go back to windows.

      The whole PS3 takes less power than that one card :-) Can you imagine the noise that is produced by all these fans in that PC? Besides, the only way to keep games and your work environment separate is to have two different PCs. Otherwise your work software may interfere with gaming - and it will, if it runs in background. Antiviruses are among those; a PS3 doesn't waste any CPU cycles on that, but a general purpose computer usually has an antivirus. Interference between games is also possible if any shared files are involved.

      Currently as the linux situation sucks, and Wine just cannot run a random game I throw at it, I just avoid gaming those days.

      Of course it's your choice. However life is short, and you are missing on a lot of entertainment. It's not about Linux vs. Windows - nobody knows or cares about your political boycott of one or another platform. Ultimately it's your life, and by deciding to abandon gaming completely you change it in some way. Perhaps that change is minor; perhaps it's even advantageous - I don't know. But I don't allow external circumstances, such as Linux or Windows, dictate my actions, preferences or goals in life.

  26. "Once fledging" in TFS? by tehcyder · · Score: 1

    Even if it was spelled correctly it wouldn't make sense.

    --
    To have a right to do a thing is not at all the same as to be right in doing it