Leaked Zynga Memo Justifies Copycat Strategy
bonch writes "After taking heat over allegations of copying hit indie game Tiny Tower, Zynga founder Mark Pincus wrote an internal memo justifying the company's strategy of cloning competing titles, citing the Google search engine and Apple iPod as successful products which weren't first in their markets. Pincus infamously told employees: 'I don't want f*cking innovation. You're not smarter than your competitor. Just copy what they do and do it until you get their numbers.'"
Who wants to come up with the next great innovation, when you know damn well that the second you do, some big player with more resources is just going to swoop in and steal it?
This is the kind of thing that copyright and patent laws were SUPPOSED to protect against. But, in reality, copyrights and patents are just something the big boys use as bludgeons against the little guys (and against each other). You think a little indie developer like Nimblebit has the money to hire even a single lawyer to go up against Zynga's *team* of high-priced lawyers? Good luck with that.
SJW: Someone who has run out of real oppression, and has to fake it.
Someone should start copying all Zynga mobile titles. They already have done the research and figured out what are the best games to copy. You copy their games, make what you think are the best improvements, and reap all the profits. Call it Dream Tower.
Removing copyright from the equation doesn't seem like it would help
and why it would not help. the case here is, the big boy easily copying the little guy, but not allowing little guy to copy him through lawyer power thanks to copyrights. remove copyrights, and what would lawyers do ? there. you just liberated the little guy. and 7 billion little guys' innovation > any corporation.
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And that's why there are vast swathes of laws that basically act as a substitute for ethics. Because companies have none.
The difference between say windows and macOS, and even macOS and xerox, android and IOS, is still they all had unique features to a much larger degree. Zynga tower, quite litterally is a new skin on tiny tower, as farmville is a new skin on farmtown. There is a big difference between taking a general concept and adding features to it, and taking something and slightly sharpening the graphics.
Zynga's field is 'scummy games for retards'. Does it really matter if innovation in that field is stifled?
Perhaps the parasite will kill it's hosts.
Of course, Google didn't just come out with a search engine that was a copy of the competition. They created the innovative PageRank algorithm, for which they were awarded a patent and were featured on the cover of Scientific American, which made their search engine much, much better than the competition (AltaVista.) Even today I am constantly surprised by how good Google is at figuring out what I'm searching for.
The iPod too wasn't just an MP3 player. Competing MP3 players at the time had crap software that made it hard to load them up with music, poor UI, and either bad form factors (Nomad) or almost no storage (flash based devices.) What really made the iPod take off was iTMS.
Remind me again how Mafia Wars was different from Mob Wars? Maybe some better graphics?
When the Tetris folks try to squash all the Tetris clones, people here think that's bad, and we're right that it's bad to squash Tetris clones. There is no copyright on concepts. But the same applies here. It shouldn't matter too much if it's a big company copying the ideas of a small developer did or a small developer cloning the ideas of a big company. It would, of course, be polite for the big company to offer some sort of thanks, though.
I looked at the side-by-side screenshots, and while the basic (uncopyrightable) gameplay ideas are very parallel and presumably copied, the graphics (which are copyrightable) are significantly different in style. And looking at coin amounts in the two screenshots, it looks like the rules weren't copied either (not that there would be anything wrong with copying rules, since there is no copyright on game rules, only on their written expression).
Early in January, I released on Amazon's Appstore a popular app aimed at the Kindle Fire to dim the too-bright screen. About two weeks later, two others appeared. I don't know if there was copying of ideas going on. But even if there was, what's the big deal? The competing apps have somewhat different interfaces, and differ a little bit in feature set, and now consumers have more choice. And inspiration in respect of additional features can go both ways, and as a result all the apps can get better.
Except that Apple didn't actually say that. They'll tell you that they built the best versions of those things, not the first.
There are two types of people in the world: Those who crave closure
Pincus infamously told employees: 'I don't want f*cking innovation. You're not smarter than your competitor. Just copy what they do and do it until you get their numbers.'
I'll probably get modded down for this, but I think the open-source movement would be well served if more OSS developers took this advice. Of course, it doesn't always apply, but if you're trying to compete with a dominant commercial product, don't think you know better than Microsoft or Adobe or Apple; just copy the damn thing. The GIMP crew thinks they know better than Adobe how to design a UI, and look at how far that has got them – the butt of every joke in the OSS world. People don't want GIMP, they want an open-source copy of Photoshop, so give that to them. Likewise, people don't want all the "innovative" desktop environments Gnome and KDE are coming out with; they want an open-source copy of the Windows UI. Or better yet an open-source version of Windows; it's amazing to me that ReactOS hasn't gotten more love, when it represents the best potential long-term method for open source to take over the desktop. I know it's not as rewarding for the coders, but if you actually care about the market share of OSS software, this is the way forward. Change the graphics as much as needed for copyright reasons, but copy the look and feel. After all, both Microsoft and Apple got their footholds the same way.