iOS Vs. Android: Which Has the Crashiest Apps?
First time accepted submitter creativeHavoc writes "Forbes author Tomio Geron takes a look at data accrued by mobile app monitoring startup Crittercism. After looking at normalized data of crashes over the various mobile operating system versions he compares crash rates of apps on the two platforms. He also breaks it down further to look how the top apps compare across the competing mobile operating systems. The results may not be what you expect."
I've decided to opt for a Samsung Galaxy Nexus Android 4.0 device from SaskTel when I eventually get a smart phone (subject to new models coming out from Samsung or HTC and sold by SaskTel), but that's because it's a Java-based system I already have the tools to program, not because I'm concerned about app stability overall.
In fact, the odds are I won't use the thing to run too many apps if what I need is already included: email/web, GPS mapping and routing, and Java applications (including one I'll be working on myself some time in the next year or so.)
In the short term, I'll probably opt for a BASIC voice-and-text flip-phone of some kind, because I can't afford (nor stomach!) spending $600 on a PHONE whose MAIN purpose is to MAKE CALLS when I can get a $70 model that will take care of that primary function just fine for now.
I do not fail; I succeed at finding out what does not work.
I was expecting android to outdo iOS in the crash department due to all the variables in the android world hat iOS just doesnt suffer from. Namely, android has a wider range of handset support.
The $600 device's main purpose is NOT to make calls. It's an internet communications device that just happens to make phone calls. The people who insist that basic phones are just fine need to figure out this slight, but important, distinction. Buy an internet device if you want internet, but don't compare it to a phone.
So IOS 4 used cooperative multitasking (http://forums.pcworld.com/index.php?/topic/89287-apple-ios-4-vs-android-multitasking-which-approach-is-better-for-users/page__st__160) while I believe android uses a modern pre-emptive multitasking approach. I know IOS 5 has updated multtasking but it is unclear to me if they have gone to a full pre-emptive multitasking scheme.
iOS has always had a full multi-tasking kernel. It is Unix for crying out loud. I would write more, but obviously you don't care because otherwise you would have typed, "iPhone Kernel Multitasking" into your favorite search engine and found and read any of the top articles that the search engine provides. Go on, try it out, if you care at all, which I doubt.... .... And really, for "proof" you grabbed post #161 from random post on some article?
Right... because what really matters is the total number of crashes reported, not the crashes per application launch.
Like anyone can even know that
I don't think this has as much to do with Android and iOS as it does with the state of software quality in general. The current state of software quality is abysmal, since the shift to scripting languages and web apps as the primary platform about ten years, the science and art of writing robust and reliable software for OO, event driven, asynchronous platforms like iOS or Android has become an almost lost skill. Unfortunately failure modes for these platforms are more dramatic than for web apps, in that you'll likely get a crash rather than 'error on page' message. The situation has been further exacerbated by management's insistence an always hiring the lowest quality developers they can find, outsourcing, H1 B's etc. If you use low quality and inexperienced devs, you'll likely get an unstable and and unreliable application on these types of platforms. This should be a wake up call to the industry in general in that we need to focus and engineering, quality and reliability, and not just minimizing cost.
Actually I miss my old BB as it was a good phone and gave me email. It may be a smart phone, but it never had the apps that the Google and Apple offerings have.
I haven't used a BB in a couple of years now so I have no idea what they are like now. I will be checking them out though on my next phone purchase as I do not want another Android or Apple phone.
Perhaps age has something to do with it, but I really need the phone functionality to do my job. It seems that every time I need to make a phone call with my Google phone, I have no battery left. They just don't keep a charge for any length of time and woe to you if you actually want to run apps on it. At any point in time, if I take a glance around the office, I will see virtually all of my colleagues at their desks with their phones permanently plugged into an outlet.
The article did not clarify if they removed the "Low Memory" and "Active Assertions Beyond Permitted Time" entries from the crash log.
When iOS has memory demands it will kill suspended background processes and this shows up in the crash logs with a low memory reason. When a background process is running (not suspended) to complete some task (like downloading/uploading data, etc) and it exceeds the allowed execution time, iOS will kill it with an assertions beyond permitted time reason.
Neither of these are actual "crashes" as you might think of them and in fact users are often completely unaware the app was killed because when you switch back to the app it just reloads its state where it left off (and well-written apps actually restore your position in the UI).
If these two items weren't excluded then the results for iOS are worthless.
The article also pointed out that iOS 5 is new and there are likely to be crashes generated due to apps not being updated yet and that Android is likely to have a similar problem as ICS actually starts rolling out (or people buy new devices when they are stuck with a non-upgradable device).
Natural != (nontoxic || beneficial)