Is Hypertext Literature Dead?
First time accepted submitter dylan_k writes "In the 1990s and early 2000s, there was a lot of buzz about ideas like 'hypertext literature' and 'electronic literature.' Nowadays, it's easier to create those things than ever before, and there are plenty of digital texts but it just doesn't seem like authors are writing any new 'hypertext' literature these days. Why?"
There was buzz about delivery pet food too.
Just because there's buzz, doesn't mean it's a good idea.
I don't know if I got the "hypertext literature" bit too well, but I think blogs are literature as much as books. So I don't believe that only because the format is different, "hypertext literature" is in itself dead.
Maybe human brain is massively parallel at physical level, but it is NOT multithreaded when it comes to consiousness and thinking. It is really hard to write fiction with multiple hyperlinked threads. It is also not very pleasant to read, therefore not much demand and not much supply. Simple.
because it's a crap idea, just like choose your own adventure books stop being interesting once you hit puberty and discover girls
Snowden and Manning are heroes.
The concept of "literature" as purely book-bound started to die when Dickens published as serials in magazines, short stores and bound novels, and also by reading extracts from his work on lecture tours. It was inevitable that ideas like hypertext would find new forms of expression. The premise of the article seems to be as if the car industry had developed by building tractor units to replace horses, and then never got around to the idea of combining them with the passenger wagon. The first motor vehicles were simply tractors. We don't look at the roads now and say "Whatever happened to the idea of pulling carts with engines?"
From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
Because it turns out that it is great for documentation, hence Wikipedia, but a really lousy way to tell a narrative.
It's really very simple. When you're reading literature, you WANT the writer to have made those decisions. That's the writer's job. The story decisions are the heart of what makes a collection of stories into literature. Otherwise, you're just creating a world and throwing a reader into it to do the work of building his own story. There's nothing wrong with it for the tiny minority who want to do it, of course, but for the vast majority of people, having someone else make those artistic decisions and give them a satisfying story -- with interesting twists along the way before arriving at an interesting end -- is what makes reading literature worth doing. The people who favor the reader-driven plots don't really understand what literature is. As others have pointed out, hypertext stories are simply games. There's nothing wrong with that format, but it's neither fish nor fowl. People who want a good linear narrative story are best served by a traditional book. Those who want an interactive game are best served by graphics-heavy games. Hypertext stories serve a tiny niche that will never grow, IMO.
As so often, the proponents of this forget that technology can only ease the least significant step in writing, namely replication. Creation of the content is a creative act and "hyperlinked" literature is very hard to create. I might also point out that there were examples of this long before the web, with manual links ("go to page xyz, section a") and that never caught on either, for exactly the same reason.
People that are surprised here do not understand content creation at all and vastly overestimate the worth of technology in aiding creativity. It is almost nil. What the Internet can do well in this regard is content delivery/content replication, but that is it. Does not make writing the stuff any faster or easier.
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
First, like any other piece of literature, you need a narrative that's going to keep the reader's attention. A fancy interface only goes so far if the underlying message is boring.
Second, you need an interface that's going to complement the story. If you litter your text with hypertext links and call it a day, you're doing favors to nobody.
Third, both writing and coding something worthwhile take effort, and doing both at the same time, with the intent of making them work well together, takes even more effort than doing either separately. Frankly, it's just not worth it much of the time.
There are narratives that work well in a hypertext medium, though. Two that come to mind are Hobo Lobo of Hamelin, a fable that's being written slowly but surely, and Bear 71, a 20 minute 'interactive documentary'.
It's a gimmick, it's like 3D movies and internet-enabled television. While there might be a few success stories(Avatar, Hugo), there are mostly failures(most 3D movies and almost all 'smart' tv). That doesn't mean the success stories have no value, nor does it mean that there won't be more, but does the average reader want literature in the form of a reference work? Nope, just like the vast majority of movie goers don't want the hassle and extra expense of 3D, and the *extremely* vast majority of television buyers just want a great picture and shrug when someone tells them they can share their movie watching habits on twitter at the click of about 5 buttons. It's a format in search of an audience, and has been found wanting. It also complete ignores the fact that the entire point of literature is to chain together words in such an order that it can cause a universal reaction in an audience. All art seeks that universal experience. When you turn it into a wikipedia session, it might be interesting, but that doesn't make it either writing or popular.
This isn't intended to belittle any rare exceptions. It's just that, like evolution, the audience has voted. It's not thriving.
for certain meanings of 'game controller'
every day http://en.wikipedia.org/wiki/Special:Random
Authors are as a class people who are in love with words, specifically their own. When they write a novel, they want the reader to consume it from beginning to end, not missing a single word. So for them, there isn't much joy in pouring a significant amount of work into a target hypertext segment where 90% of the readers will miss it. And if it's going to be skipped over anyway, why waste time polishing their words? What's the point of them coming up with a secondary narrative flow that is in no way essential to the plot? On the other hand, if the hyperlinks are essential, meaning the reader is obliged to click on every link to get a full understanding of the plot, then at best it's no longer a novel, but a puzzle or gimmick. (Which are fine endeavors, no doubt, but the cross-section of high quality puzzle-creators and good novelists is rather small, and the people who care to do both at once, even smaller. (Think of parentheses as proto-hypertext, for instance. How many authors can successfully place parentheses within parentheses, without the whole exercise turning into a mess (and how many would even attempt such foolishness)?)) And at worst you have an exercise in tedium, both in terms of reading and in terms of creation.
There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
The best case for Hypertext Literature is the old Choose Your Own Adventure books. Those evolved into the old Infocom games which turned into the Sierra games which turned into RPG games which evolved into MMOs. If you want to do Hypertext Literature, pick one of the various forms of evolution and be done with it.
Do you believe hypertext is done evolving? (hint: the creator of word hypertext, Ted Nelson, doesn't think so - see quote, below).
Hypertext is still very young compared to writing. Our species has been working on writing for over 5,000 years, and on hypertext for about 60 years (original memex article, 1945 (a fascinating read, btw - worth ten minutes of your time)
2) Who even likes non-linear stories?
Show me any medium where non-linear fiction is popular. Did you actually enjoy Memento? There are precious few examples of popular non-linear fiction in any medium, including hypertext. (by "precious few" I mean that percentage-wise you can round the amount of non-linear works down to zero and still be reasonably close to the actual number).
3) Non-linear may just be too much work to read? (related to 2)
Humans love stories, but they have significant processing limitations. Fiction is supposed to be entertaining (or at least interesting). (Hypothesis: reading non-linear fiction requires too much work to be fun, so nobody likes it.)
4) What if you are looking in the wrong place for non-linear "fiction".
Try here with games like Adventure, A History for your fiction.
Or possibly here: simulation games
In these cases, "fiction" has proven very popular indeed.
("But, But, that isn't serious fiction!"
*shrug* Maybe not.
But then again, maybe games and simulations are simply what non-linear fiction looks like.
Centuries from now, scholars may be studying the ground breaking work of great non-linear authors likeWilliam Crowther and John Carmack in much the same way that visionary creatives like Shakespeare and Mary Shelly are studied today.
So... about the evolution of HyperText:
Ted Nelson, the creator of the term hypertext, was unimpressed with HTML:(excerpt from here)
Trying to fix HTML is like trying to graft arms and legs onto hamburger. There's got to be something better-- but XML is the same thing and worse. EMBEDDED MARKUP IS A CANCER. (See my article "Embedded Markup Considered Harmful", WWW Journal, 1997 or 1998.) The Web is a special effects race, FANFARES ON SPREADSHEETS! JUST WHAT WE NEED!. (Instead of dealing with the important structure issues-- structure, continuity, persistence of material, side-by-side intercomparison, showing what things are the same.) This is cosmetics instead of medicine. We are reliving the font madness of the eighties, a tangent which did nothing to help the structure that users need who are trying to manage content. The Xanadu® project did not "fail to invent HTML". HTML is precisely what we were trying to PREVENT-- ever-breaking links, links going outward only, quotes you can't follow to their origins, no version management, no rights management. The "Browser" is an extremely silly concept-- a window for looking sequentially at a large parallel structure. It does not show this structure in a useful way.
(emphasis added).
Ted raises some interesting points; it is hard for me to think that HTML is the be-all and end-all of information.
I don't know that his "zigzag" thing is ever going to get traction, but
What is the literary problem that hypertext is solving? In most cases there's no need for it. Infinite Jest might work better with hyperlinks -- if you can stand reading something like that on a screen.
There's tons of literature on the web now. If you write poetry or fiction and you're name isn't Stephen King or something, that's where you're publishing. In fact there is a good deal of literature in html format, but most of it doesn't use hyperlinks because the work doesn't call for it.
I write fiction and poetry and publish on the web. I'll use hyperlinks when i feel a need to. I haven't so far. Maybe when i set something in the mid-nineties...