Double Fine Adventure Crosses $2.5 Million In Kickstarter Funding
An anonymous reader writes "Double Fine Adventure, the crowd-funded adventure game from Tim Schafer and Ron Gilbert (of Monkey Island fame), just crossed the $2.5 million mark in funding on Kickstarter. So far, about 73,000 enthusiastic backers have contributed an average of $35 dollars each, with 3 extravagant backers going as far as to contribute $10,000 (earning them a lunch with Schafer and Gilbert, among other goodies). The total sum is over 6 times the amount Schafer and Gilbert were initially hoping to raise ($400,000). Schafer released a few pictures showing what he's doing with all the money. The project has received attention in mainstream media (sort of), with NPR's Morning Edition covering the story."
Click the pictures link, it's worth your time.
There's a spot in User Info for World of Warcraft account names? Really?
Crowd-funding is how entertainment will work in the the not too distant future, as far as creators are concerned:
0) Start by making something good, although probably for free, thus starting to build a reputation;
1) Offer to do something, for money, proportional to your reputation;
2) Get funded by the crowd;
3) Deliver a good end result, and with it improve your reputation;
4) Loop back to 1 as much as you need or want;
5) Retire.
Copyright? What for?
Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
"..an independent team led by Chistian Allen (lead designer/creative director for games like Ghost Recon Advanced Warfighter and Halo: Reach) has launched a Kickstarter for a new hardcore tactical shooter."
Their PR is nowhere as good as Schafer's, but tactical shooters deserve some love too!
2.5 Million? And we'll never own the game.
For 2.5 Million we could fund the same effort or more and enrich the commons with a high quality opensource game that would allow a wide array of derivative. Instead the commons is robbed and is given a proprietary game.
Slashdot should not be posting kickstarters for software and other things that aren't free/libre open source licensed or creative commons licensed.
Use kickstarter to compensate creative people for their effort, but pay them to contribute to the commons as well.
Schafer plans to do just that and make a documentary about it, to demystify the process for kids who think that only big publishers can make games.
The 74,000 backers are obviously just buying the game for their kids.
I get what you are saying and some lesser designer might indeed start to crack under the pressure, but looking at what Schafer has been saying in the public and his pictures here, it doesn't seem like he even notices it. I really doubt quality is an issue, but one thing that people WILL complain about is that it takes so long for the game to materialize. People are impatient and a large adventure game is a multi-year project, that is going to cause some quarreling eventually.
I'm not sure it's accurate to say this game is "from Tim Schafer and Ron Gilbert." See http://grumpygamer.com/5694081