Computer Games That Defined RPGs In the 1980s
adeelarshad82 writes "The 1980s were huge for RPGs. This genre was one of the most defining game forms in the computer gaming world. A recently published article strolls down the memory lane to look back at classic computer games that both defined and extended the definition of the RPG in the 1980s. The roundup includes some obvious ones like Ultima and The Bard's Tale, and others which you may never have heard of."
Seriously when are they going to remake this game? As a long term fan of old school RPGs like Chrono Trigger, Breath of Fire 3, Panzer Dragoon Saga, Suikoden, ... Final Fantasy 7 was an epochal and defining moment in the whole history of video games!
It has been consistently voted as the best game of all time. The characters were stunning each deserving of games in their own right, and experienced large character arcs. The story was amazing and well ahead of any film or book I have ever seen/read. The story of FF7 can be understood on multiple levels and there are dozens of themes that are introduced throughout the game, left hanging while more are introduced and then wrapped up later.
The end of disk 1 was the saddest moment I have ever felt playing a video game. Quite how the story built up that relationship and that the unexpected twist was gut wrenching.
FF7 is a skillful masterpiece. The new generation needs this classic in an updated format. It's a shame that games are not timeless like books. They really do age fast.
Ultima VII was arguably the peak of the Ultima series, which was never again surpassed, and its world modeling puts even many modern RPGs to shame (is there today any RPG out there that will allow you to bake bread, from harvesting the wheat to the finished product?). It was also the beginning of the end, as you say. Ultima VII was produced at around the time Origin was in the process of being acquired by Electronic Arts, and there are many allusions in the game to how none of them were very happy with that state of affairs. The square, sphere, and tetrahedron generators used by the Guardian in his plot to take over Britannia are a rather transparent reference to the old Electronic Arts logo used at the time. Ultima VII also abounds in ways to kill Lord British, more than any other Ultima before or since, and one of the more interesting ways to do it would be to click on a sign above the doors leading to his throne room during a time when he is standing right below it. The sign falls on his head and kills him. This is said to allude to an incident where Richard Garriott was similarly beaned by a falling sign while Origin relocated corporate headquarters at EA's behest (it was not fatal though).
Qu'on me donne six lignes écrites de la main du plus honnête homme, j'y trouverai de quoi le faire pendre.
Nah, but i did download them off a BBS, only took a weekend or two per game.
who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
One game that isn't given enough credit but was miles ahead of everything for the time was Tunnels of Doom for the TI-99/4A. It was a framework with two games bundled (the simplistic "Pennies and Prizes" and "Quest for the King") that was meant to host further games, though no more were ever released, to my knowledge. it featured:
- 16 colour graphics
- Randomly generated dungeons
- 3D filled vector graphics for exploring, switching to overhead icon-based for combat
- 4 character classes, level progression
- Item upgrades, random effect treasure.
- In-game maps
And this was in *1982*!
http://en.wikipedia.org/wiki/Tunnels_of_Doom
http://ridingthecrest.com/edburns/classic-gaming/tunnels/images/