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Interplay Ex-CEO Brian Fargo Kickstarts Wasteland II

New submitter 0111 1110 writes "Attempting to emulate Double Fine's success to fund another currently dead genre of computer game, Brian Fargo of Interplay fame has started a kickstarter project for a sequel to Wasteland, his1988 post-apocalyptic RPG which inspired Fallout. It will be turn-based and party-based, with a top-down perspective and 2D graphics. Fargo has managed to attract many of the original developers, such as Alan Pavlish and Mike Stackpole, as well as Jason Anderson, who was a designer for Fallout, and Mark Morgan, who did the music for Planescape: Torment and both of the original Fallout games. Fargo's goal has been set at $900,000. Anything above that will be used for additional game content. At $1.5 million he will offer an OS X version. An interview with Fargo by Rock, Paper, Shotgun provides some additional insight into what he and his group are planning, as does a video interview with Matt Barton."

26 of 122 comments (clear)

  1. A dead genre? by scdeimos · · Score: 4, Insightful

    Attempting to emulate Double Fine's success to fund another currently dead genre of computer game...

    Considering Double Fine were only after $400,000 and they've already passed the $3,200,000 mark, I'd say point and click adventure games aren't dead in the eyes of their customers.

    1. Re:A dead genre? by Anonymous Coward · · Score: 4, Funny

      The term currently dead is the key....it's like mostly dead, if it were completely dead you could only go through it's pockets for change but if it is currently dead then it implies it could be raised with a little help from a miracle worker of course.

    2. Re:A dead genre? by Jerslan · · Score: 3, Insightful

      In terms of customer enjoyment and desire? Point & Click adventure games have never really been dead. In terms of Media Coverage and Industry Production? Yeah, it's been flopping on the ground gasping for air.

      With one exception. Tell Tale Games has made some amazing Point & Click Adventure Games, re-launching the much loved Sam & Max and Monkey Island series. I have played all of their Sam & Max games and they are pretty excellent, even if they did start to focus too much on making them console accessible :P

      Older games have been enjoying a comeback via Steam and mobile ports. I know the old Monkey Island games are available for iOS. Space Quest and King's Quest available on Steam, as well as the classic Indiana Jones: Fate of Atlantis. The classic Leisure Suit Larry games are out there on the nets somewhere (no clue if anyone is actually repackaging them for sale)... The new Leisure Suit Larry "reboot" games are just better off avoided at all costs. They're beyond awful and make the originals look incredibly classy, subtle, and tasteful (which says a lot IMHO).

      The genre is enjoying a lot of renewed interest, but not enough (apparently) to justify major developers doing anything other than yet another clone of DDR, Guitar Hero, or Call of Duty. Maybe the Double Fine Kickstarter will wake the Industry and Media up. I haven't seen one word about either of these efforts on Wired.com and they tend to jump on these sorts of things in the way that a kitten jumps on a toy full of catnip.

    3. Re:A dead genre? by Ihmhi · · Score: 2

      What baffles me on Point & Click games is this: why the hell aren't there more of them on phones?

      Any of the original turn-based games that don't require any realtime movement (Ogre Tactics, Fallout, Myst, SWAT 2, etc.) are PERFECT for the phone platform. Hell, add a zoom function and rebind the key controls and you're pretty damn set. I'd much rather play a Myst game than Bejeweled on a phone. Then, my only concern would be throwing my phone out the window instead of throwing my whole PC.

  2. Linux... by nschubach · · Score: 2
    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    1. Re:Linux... by eldorel · · Score: 2

      Less than 1% of the desktop market can't justify development for an entire alternate platform?

      Maybe not, but if you plan ahead and use platform agnostic development practices porting or running on other platforms is no where near as hard as it used to be.

      1% of the market might not be enough to develop a completely separate version if you're using directx, but opengl based games can be ported with very little headache with a little bit of advanced planning.

      Just look at the humble bundle packs success. Sure, access to 1% of the market is not worth it but virtually assured sales to 0.5% of the market is a substantial amount of profit.

      At this point, the hardest part of selling to the linux crowd is letting them know the game is compatible, and I know for a fact that most of the developers I work with will purchase a game that is linux ready just to have something to do at work while waiting on a compile.

      I personally check Peguspy for new game options of a regular basis.

    2. Re:Linux... by GrumpySteen · · Score: 3, Informative

      Going by the total payments chart, they should primarily develop for Windows first since it's nearly 3/4 of the payments. After Windows, they should develop for Mac since it's slightly more than half of the non-Windows payments. Linux, even though it's more than 1% of the total payments, should still be dead last in their list of priorities since the evidence given suggests that it will give the lowest return on an investment.

      And that's pretty much what they announced, isn't it? Windows first, Mac of funding reaches X amount, "other platforms" if funding allows.

    3. Re:Linux... by kamapuaa · · Score: 2

      Well, this article indicated it's less than 2%: http://gcn.com/Articles/2011/08/10/ECG-Windows-7-Top-Selling-OS-by-End-of-2011.aspx?Page=2

      Nothing against Linux, I use it and have installed it on other's computers, but it's extremely niche for the desktop.

      Also, listening to investor demand? There's no accountability to Kickstarter, you don't become a chairman of the board by donating $15.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    4. Re:Linux... by devilspgd · · Score: 2

      Even if it's up to 2% desktop use, my argument still stands.

      At $DAYJOB we don't really look at OSX or Linux because, even combined, they're such a tiny portion of the SMB market that even if we did invest the time to develop cross-platform, it wouldn't pay for the ongoing QA and support. (Plus we're a .NET shop and our product works with, although doesn't require, Active Directory, so the effort would be non-trivial for a less than ideal result)

      I'm not a huge Linux fan myself, but I have a few Linux boxes that serve vital roles (with a bit of a fondness for Arch for non-production stuff). Still, I can't see running it as a primary desktop for anyone but a fan of Linux or in an extremely locked down environment.

      --
      Give a man a fish, he'll eat for a day, but teach a man to phish...
    5. Re:Linux... by houstonbofh · · Score: 3, Insightful

      God knows you would not want to develop a cross platform game from the get go and save on the porting fees to almost double you revenue over Windows... That's just crazy talk...

      Also, I (and I am really not that special in this) will no longer spend money on a promise. When it has Linux support, I will consider spending money. If they say it might if we reach some goal we will not tell you about, nope... Seen that lie a few too many times.

    6. Re:Linux... by rioki · · Score: 2

      There are more benefits from porting games to MacOS and Linux aside from the Sales...

      In the words Jeff from Wolfire: Why you should support Mac OS X and Linux

  3. Matt Barton by Hatta · · Score: 3, Informative

    Anyone who's not familiar with Matt should definitely check out his podcast. He has a lot of great interviews with real elders of gaming. The names range from Scott Adams to John Romero. And he just lets them reminisce. If you're interested in the development of your favorite classic games, or the personal histories of game design greats, or way the game industry has changed over the past 30 years, you'll get some great perspectives from watching Matt Chat.

    --
    Give me Classic Slashdot or give me death!
  4. turn-based isometric RPGs, how I have missed you! by Ionized · · Score: 4, Insightful

    it seems that in american games anyways, the true RPG has gone the way of the dodo, and all we get now are FPS-RPG hybrids. while fallout 3 was fine, it was no fallout 1 or 2. i LIKE turn based top down gameplay. It's relaxing, and i can see everything thats going on easily.

    i am VERY interested in seeing where this goes.

  5. Established genre's are a hard sell by LordZardoz · · Score: 5, Insightful

    There is a reason that Starcraft 2 took about 12 years to show up.

    Any given game (and this probably applies to movies and to TV to some extent) will have an initial title that proves the concept as being worth pursuing, followed by a title that effectively represents the pinnacle of the genre. For 3d Shooters you had Wolfenstien which led to Doom. For MMO's you initially had Ultima online, which gave way to Everquest, and in turn gave way to World of Warcraft. And for RTS games you had Dune which led to Warcraft 2 which led to Starcraft.

    Once you have that definitive product, competitors start to back off, realizing that they have no chance to dethrone the reigning king of the genre. The expectations of the fans keep escalating, and since you can never please everyone, you have fans of the genre start to splinter off, or perhaps just get bored. Since sales fall off, the resources for sequels fall off, and that basically buries the genre.

    The endgame is that the creators of the 'pinnacle' product eventually stop making new iterations, and that the competitors have usually abandoned that pursuit some time before that point. Eventually no one is making new games in that genre. Metaphorically, the challengers stopped playing the game when it was too difficult to win at it, and the champion stopped only because the rewards for victory were no longer enough to justify the effort.

    But the market for that genre still exists, and after about 10 years, a new generation is available to exploit. If the original concept was strong enough, the fans are probably hungry enough that a new iteration should be successful.

    END COMMUNICATION

    1. Re:Established genre's are a hard sell by blahplusplus · · Score: 2

      "There is a reason that Starcraft 2 took about 12 years to show up."

      The reason it took 12 years for SC2 to show up was world of warcraft was a success even blizzard didn't predict. They predicted they'd get something like 400,000 consistent subs, and it shot up into millions. Warcraft is what put Starcraft and diablo sequels on the backburner, it wasn't because other game companies couldn't compete in the space. We had Company of heroes, dawn of war and supreme commander. All valiant attempts in the RTS genre.

  6. Re:turn-based isometric RPGs, how I have missed yo by phoenix_rizzen · · Score: 4, Insightful

    Hear hear!!

    I miss good ol' fashioned turn-based role-playing games, like the old SSI ADnD-based games (Pools of Twilight, Pools of Radiance, etc).

    "RPGs" nowadays are more hack'n slash, mouse-button mashfests than anything else (WoW, Diablo, Icewind Dale, etc).

    I don't want to play a twitch-reaction game. I want to control a party of characters and take my time thinking about how to use their various skills together against large groups of enemies. I want turn-based action.

    If I wanted a FPS (which I don't, can't stand them), I'd buy one. But I want an RPG. When was the last time you played a paper-n-pencil RPG where it was "whoever can roll the fastest gets to attach"? It's all turn-based.

    Bring back the turn-based RPGs!!

  7. Re:turn-based isometric RPGs, how I have missed yo by Zaelath · · Score: 4, Insightful

    I miss the writing from Fallout 2, the presentation was secondary for me, though I did like turn based combat over twitch/Diablo mashing. That said, when I hear "Interplay" I hear Python's "Run away! Run away!" line. They run projects like everyone at the top has the programming skill of Jobs, the design asthetic of Gates and the management style of a helicopter parent.

  8. Re:turn-based isometric RPGs, how I have missed yo by UpnAtom · · Score: 4, Interesting

    Better than isometric is the upcoming XCOM from Firaxis.
    http://www.youtube.com/watch?v=3uHHmTSDCvA

    You might also be interested in my short post on Temple of Elemental Evil the other day:
    http://slashdot.org/comments.pl?sid=2719507&cid=39323731

  9. Wasn't there already a sequel? by Kylon99 · · Score: 2

    It was called Fountain of Dreams. I remember playing it and found that the quality was much lower than Wasteland, but I was glad to have any sequel to begin with. My memory is not as clear as back then, but was that the one where you played a bunch of rangers and could mutate as you wandered the wasteland?

    (Wasteland was followed in 1990 by a less-successful intended sequel, Fountain of Dreams, set in post-war Florida. http://en.wikipedia.org/wiki/Wasteland_(video_game)#Legacy )

    Not saying that I wouldn't appreciate another sequel if it was done well... *cough*

    1. Re:Wasn't there already a sequel? by Sycraft-fu · · Score: 3, Informative

      From the Wiki page: "It was originally intended as a follow-up to Wasteland, but neither Interplay nor any of the creative team that created Wasteland worked on it".

      In other words, no, it wasn't.

  10. It's a niche, but it's a niche no one occupies now by finlandia1869 · · Score: 3, Interesting

    Look at Civ or Galactic Civilizations. Those non-FPS/RTS games were turn-based and required thought and planning. Old RPGs are the same way. People like me who grew up with Wasteland and its contemporaries miss the engagement and cleverness. I'm not interested in a fast twitch game and am willing to pay for a game that makes me think and spend time to beat. It's merely a bonus that it's a sequel to one of the all time greats that we're talking about. I'm contributing tonight and then I'm going to fire up my old copy of Wasteland and go see how little firepower I can beat Guardian Citadel with this time. Exploded blood sausage ftw!

  11. No kidding I love turn based tactical games by Sycraft-fu · · Score: 2

    I went in for $50 on this because I bet I'd enjoy the hell out of it.

    For those wondering how the funding works it is all through Amazon.com. You authorize a payment in a given amount and Amazon will tell you the valid dates. If the funding goal is reached, Kickstarter tells Amazon to collect the payments, and they charge you account. If not, no charge is made. So no worries about CC fraud or any of that, Amazon is handling the payment auth.

    Only real risk would be that the developers would never deliver the final product. However given that the people on the project are people with many games to their name (Fargo has like 30 games he's delivered on), real good chance they deliver as promised.

  12. I don't think your judgement is accurate by Sycraft-fu · · Score: 3, Informative

    For one, I'd say that this concept of the second game being the "pinnacle" is very flawed. The best example is MMOs. Ultima wasn't the first MMO, nor was EQ the pinnacle. If anything is to be called the pinnacle it would be WoW. Also it isn't like all genres die out either. Turn based strategy games are still going strong. Heard of Civilization 5? AAA title, released last year. How about Total War: Shogun 2. It is not nearly as large a genre as shooters, but it isn't dead by a long shot, and isn't even a "just indie" market.

    For that matter sometimes things will have a pinnacle, and then another later. Many TBS fans said Civ 2 was the pinnacle. They didn't care for Civ 3 as much, nor many other games that came after Civ 2. Then Civ 4 hit and man. Best. Civ. EVAR. Another pinnacle, better than the last. It isn't as though things peak and then are on a death spiral after that.

    Some genres die out, but often that is just due to the companies that are involved in them sucking. Many companies will have run off to some new things ignoring it. The companies that stay and try for the niche do a shit job, release games nobody likes, and that leads to a feedback cycle where nobody wants to back the projects because they perceive them as making no money.

    In terms of this game, I think it has quite a good chance at success. People have shown a love for old school type RPGs, and for TBT games (Frozen Synapse did quite well, indy TBT title all combat). The people behind it are people who know what they are doing, they are people with real successful games to their credit.

    Also Starcraft 2 took so long because:

    1) Blizzard is really slow at development, for a number of reasons.

    2) They got even slower because of WoW, which was all consuming with them for awhile.

    There have been a bunch of RTS games since Starcraft 2, many of which have done real well.

  13. Starflight! by jtnix · · Score: 2

    Would much rather have seen a sequel to Starflight!

    And with none of this 2D grassroots bs, either. But I would settle for Oolite grade 3D space travel as long as it has decent storyline and atmospheric reentry sequences with super-fine planetary exploration missions.

    I lost way more than 40hrs to both Starflight and the sequel each.

    --
    She blinded me with science, she tricked me with technology. ~ Thomas Dolby
  14. Re:turn-based isometric RPGs, how I have missed yo by EnsilZah · · Score: 2

    Not arguing with your point but you have a pretty liberal definition of 'nowadays'.
    Icewind Dale was released twelve years ago, as was the last iteration of Diablo (not that I'm claiming the new one would be much different).

  15. Re:turn-based isometric RPGs, how I have missed yo by phoenix_rizzen · · Score: 2

    The pseudo-real-time auto-pause mode in Icewind Dale is crap, especially with large groups of enemies. It's not turn-based in the least. A real turn-based combat system lets you select the movements/attacks of all your characters. Then everyone (yourself and the enemies) plays out there attacks (thus completing one turn). Then you select all the movements/attacks for your characters. And then they all play out.

    Icewind Dale's auto-pause setup was no better than twitch-fest button mashing since it kept pausing things every 2 seconds, freezing all the graphics with effects everywhere. It's like trying to watch a movie with a 2-year-old chewing on the remote constantly hitting play/pause with every bite. There was no flow to the combat like in a real turn-based system.