The Consoles Are Dying, Says Developer
hypnosec writes "While you might have often heard that PC gaming is dying — detractors have been claiming this for over a decade — one developer has a different take: that consoles are the ones on the way out. In a 26-minute presentation at GDC — available now as a slideshow with a voice-over — Ben Cousins, who heads mobile/tablet game maker ngmoco, uses statistics of electronic and gaming purchases, along with market shares of developers and publishers from just a few years ago, to come to some surprising conclusions. The old guard, including the three big console manufacturers — Sony, Nintendo and Microsoft — are losing out when compared with the new generation of gaming platform developers: Facebook, Apple and Google. With the new companies, the size of the audience is vastly increased because of their focus on tablets, mobile and browser-based gaming."
Quoting the summary: "The old guard ...are losing out when compared with the new generation of gaming platform developers".
This clearly doesn't mean that the consoles are dying, it simply means that the smarthphones and tables have a installed base much greater than the traditional consoles and they managed to get a bigger audience. Mobile games are also simpler and cheaper than traditional "hardcore" console/PC games.
At the end it's a similar story to that of the Wii: Someone found a way to reach a much bigger audience than that of traditional games and they made a ton of money in the process.
If your share is the market is decreasing but the overall market size is increasing at a rate faster than your share decreases, then you're not dying, you're flourishing.
This is just like saying movies are going out because tons of people are watching YouTube videos. Just. Plain. Wrong.
Sure, there is money to be made in those new markets. The very best iOS/Android/Facebook games make dozens of millions in profit. Great. But the best console games will make that in a single day. Yes, they have the numbers: there are hundreds of thousands of apps in the iTunes Store. Awesome. But 98% sell 0 copies (I'm not talking a few thousands, I'm talking about zero, nil, nada). What about ROI? A competitive mobile game can be done for $100.000 (yes, and that is the absolute minimum to be competitive, this is not 2009 anymore) and would need about $250.000 in marketing expenses (it is that, or hitting a jackpot). One such game can expect to get 20.000 downloads a day (it MUST be free, of course) and a conversion rate of about 0.5% to 2% if it is good. Good luck getting that money back, not to mention making any profit.
The new markets are bad business. They are headline material if you are one of the few lucky ones who hit a jackpot, but remember: the jackpots are jackpots. Those lone developers or startups are the lucky ones, and while there is always someone who will get the lottery price for sure, if you get all your money and invest in lottery, you're an idiot. There is only one good thing about them: no entry barrier. The console videogame market stagnates because it is controlled by a few players who are adverse to innovation and mostly rehash the same product over and over. Facebook or mobile allow anyone to enter and go wild. Just like the computer game market of the 80's, that means loads of crap and some rare gems that couldn't be possible otherwise.
There is something very wrong with the console market. Publishers with absolute power cater only to the mass public and ignore niche or progressive sales, while developers get zero money from the jackpots and can't raise or grow if it is not dancing to the whim of the same publishers. But don't forget it, the new masters are much worse. The App Store is not some place you go to get rich, it is the place you go to die.
just like when it became cheap to do printing. Now the market for print covers everything from comics, to lifestyle magazines, to Booker Prize winners. Sometimes I want to sit down with a novel, sometimes I want to see what Batman's up to this month, sometimes I'll flick through an issue of Motor Boats and Yachting because that's the only mag in the dentist's waiting room.
The concept of a single, clearly- and rigidly-defined platform will always be attractive to developers. Raw horsepower will always make a difference to any game more complex than Tetris. Control systems will always be a beast to implement on something that has a touchscreen and a single button, unless the control system is implemented first, then the game built around that. It is not possible to replicate the 11 buttons, twin joysticks and a d-pad of an X-box controller on an iPhone.
I think it's good that the market is fragmenting. It won't stop the big studios making AAA-titles. It will help the indie developer with the next great idea get her game made in Flash, or on Android, or running directly in the browser. It might help stem the unearthly tide of shovelware that infests the pre-owned racks at GAME. And although, to an extent, I decry the loss of geek cred that comes with the fact that now everybody and their dog plays some sort of video games, the fact that every woman I've met lately plays Farmville does make it a useful ice-breaker...
What are you on about? The outdated tech in your console comes nowhere near the level of technology in my PC.
The advantage of consoles has never been processing power. The advantage is developing for a single platform with a known configuration. PC game developers (like myself) have to worry about a wide range of video hardware. Console game developers can fine tune for their platform.
XBox 360 and Playstation 3 use absolutely horrifying amounts of electricity compared to devices like AppleTV
XBox 360: 121 watts to watch a DVD, up to 170 watts while gaming
New PS3: 70 watts to watch a DVD, up to 80 watts while gaming
Apple TV: maximum rated 6 watts
And then throw in the added energy required by an air conditioner to remove all that heat from your house.
Granted AppleTV has less horsepower than either game system, but their power consumption is WAY out of line, given what can be done with modern hardware.
I'd say tablets and smartphones will make dedicated mobile gaming platforms (Nintendo DS, PS Vita etc) obsolete but will have very little impact on console and PC sales where gaming is concerned. What he is talking about is casual gaming which although making shitloads of cash is not what the average console and PC gamer would class as gaming. What smartphone/tablet game companies are doing is tapping into a userbase of people who wouldn't normally play games as they wouldn't buy a device just to play games, but as they have the devicealready they then start to look at what can be done with it.
This is why most of the type of games you find on the iPhone/iPad/Android devices are aimed at killing a few minutes while standing waiting for a bus not taking up hours and hours which is what most traditional gamers want/expect from their games.
My wife is a prime example of the new breed of smartphone/tablet/browser 'gamer'. I have had a PC and various gaming consoles for the last 20 years and she has never shown the slightest bit of interest in gaming as it took up too much time and had to be done at home. Now she plays games like Angry Birds on her smartphone and Facebook.
Minecraft would be more credible.
"I've got more toys than Teruhisa Kitahara."
Can you go from 100% of the pie to 10% and STILL end up with more pie? Yes, you can! Simply increase the size of the pie. Granted, for that scenario, you need to increase the pie a lot but that is what has been happening in computer gaming.
The earliest computer games were the domain of people who had access to mainframes, this was only a small subsection of the population. Arcade games made them more available but the nature of arcade games restricted it to children. Home computers (Atari, Commodore, Sinclair) changed this again but the machines were very expensive and frankly the games just weren't that accessible. You might have fond memories of text adventures, but you are a freak.
Home arcade machines where cheaper and easier but playing pong can only attract so many people for so long. The early machines showed a promising future but the present was graphics where you needed a manual to tell you what you were looking at.
But slowly, this changed, computers became smaller and cheaper while the games got better and better. And so, more and more people buy gaming hardware and play games.
Flash games haven't replaced traditional PC games, they added to the number of people playing games on a PC. Tablets haven't taken away from other platforms, they added gamers. IF there is a slowdown in either the PC or big console market then it has far more to do with those markets on their own. Gosh, do we REALLY need another 12yr old FPS with angry rapper soundtrack?
Women gamers might not be that intrested in games so obviously aimed at 12 year olds. Are there many female gamers? Google for The Sims 3 MODS... this is females not just PLAYING a game, but MODDING it with no official support, just command line tools. FEMALES! Modding!?! But where are these females catered for on the consoles? Barbie playhouse? Where is the mature rated female game? (As in subjects that attract adult females, not 12 yr old boys, as amazing as it seems, for some weird reason most women are not terribly excited by seeing polygon boobies with full jiggle animation. Probably because the spoiled women can play with a real set whenever they want. INEQUALIY! Demand fair distrubution of boobie playtime NOW!) Anyway... I didn't believe that women really played PC games until I found myself in a lotro raid of my guild and I was the only male. And that was a 12 man... 11 woman, 1 man raid.
But you shouldn't take this the wrong way, just because a lot of women game as well, does NOT mean ALL games have to be women friendly. Different games, for different markets. It ain't so hard to understand. Just because hamburger restaurants sell a lot of hamburgers doesn't mean every single restaurant in the world has to be a hamburger joint. In fact, you might find that if you did this, the revenue for restaurants would fall. Angry birds is a top selling game but if that was the only thing on offer, the market would quickly collapse. Yet, that is exactly what has been happening in the big console market. The market is completely dominated with Call of Honor Gears Halo 56. MS knew this and desperately tried to attract japanese developers so they would at least get some JRPG action on the original xbox. It failed and the original xbox was a dismal failure in Japan. It was a far bigger success in the west... with in the segment of the population the games catered for.
I don't even think tablets will kill the Vita and DS. Those handholds are doing their own killing. Look at the line-up for the Vita? What is there? The majority of games are extremely expensive versions of games you can buy for a buck on a tablet or even try for free. Yes yes, wipeout might be some kind of classic (read milked) title but its appeal is rather limited in terms of segment of the population. It also frankly ain't suited for mobile gaming where perfect control, perfect vision, long load up times etc etc are just not on.
Neither are dark games, 99% in the sun it means you don't see shit. Where are the light deep story games that don't mind if they are
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Nowadays you have to upgrade a PC every 4 years or so.
Quite. I still find my Q6600 (stock clock), 4GB DDRII, and 8800GTX (before it died) ran almost any game I could think of at my monitor's native res of 1920x1200 with reasonable graphics detail. In fact, my upgrade was going to be a second 8800GTX from fleabay (I got burned by the seller; Sold me a known faulty card he claimed to have repaired, I found out afterwards. Fuck eBay for not understanding that). Ended up with a HD6950; Good card.
I wouldn't be surprised if I run this rig until the hardware dies.
Finally had enough. Come see us over at https://soylentnews.org/
These arguments can be summed up as:
"Books are dying, magazines are more convenient and require less mental effort therefore magazines will replace books"
I agree with most of your points, except for the presumption that you're playing a "real-life friend". Other than a dozen people, I've never met any of my Facebook friends in real life.
Furthermore, none of the "social games" I tried on Facebook during my first year were "social" at all. There was absolutely NO interaction with other players, team tactics, or any of the other aspects of a good round of an FPS with a headset.
When I see my friends playing against their buddies on their XBox or PS3, they're using headphones. They're coaching each other. They're cursing each other. They're talking to each other. It's a FAR more "social" game environment than Facebook has ever been or could ever dream to be.
I do not fail; I succeed at finding out what does not work.
Well if you are gonna go by just raw usage data then i'm sure they would tell you that office and accounting programs are being replaced by this incredible new technology called "the fart app' since its number of users i'm sure makes Quicken, Quickbooks, and all the office suites look like penny ante apps.
But of course that just highlights what's wrong with using this kind of data, the "games' they describe are simply what is called 'time wasters" that someone can use at the average office without installing anything and thus getting fired. The boss at the last shop i worked at loved to fire up freecell on any machine brought in and see how many hours had been spent in it, some machines had literally thousands of hours in it. did that mean these people were prepping for some freecell tournament? that they just REALLY loved that card game? nope it meant the IT dept had blocked the web based time wasters but the MSFT standard games were accessible so that is what they used to waste time.
In the end these "games" are having little to no money spent on them by the users, who rarely have any loyalty to the games at all and will walk away at the drop of a hat for the next time waster that catches their eye. Just because a shitload of people run something doesn't mean they WANT to run that thing, it may simply mean that is all they can get past the IT dept at work. My GF has hundreds of hours in those FB games but that doesn't mean she gives a crap about them or would spend a single cent for the whole lot, it just means she has a lot of down time in between busy periods at work so she uses them to kill time, that's all. In the end they are for her no more worth caring about than solitaire, its just something to do that's all. if youtube wasn't blocked at her work she'd probably be watching videos instead.
ACs don't waste your time replying, your posts are never seen by me.
Xbox LIVE is a better social experience than anything Farcebook could deliver on
If by social experience you mean 12-year-olds and 20-somethings that act like 12-year-olds screaming in your ear and hurling obscenities as though it makes them more mature, then yes, Xbox Live is a wonderful social experience.
Apparently wizard is not a legitimate career path, so I chose programmer instead.
This is just one kind of experience. Mine is more like this... I get home and jump on xbox. I invite all my buddies to the chat channel that holds up to 8 people. We all dick around gaming on our own while chatting it up and generally having a good time "hanging out" or we all hope into a multiplayer game and kick some ass. I have both a ps3 and an xbox, and I exclusively use the xbox due to the chat room feature. Its the most social system I use on a regular basis, and nothing on facebook ever gets me close to what I achieve on the xbox.
There's no response but "Duh."
Market share is a percentage. You can increase market share by either stealing customers from the competitor or increasing the total number of customers. The former affects the volume the competitor deals the latter does not.
Let's say the gaming market consists of 25 people. Right now 10 people play mobile (40%), 9 play consoles (36%), and 6 play PC (25%). Given the ease of access and low investment cost for mobile games the gaming market has increased to 40 people. 21 play mobile (52.5%), 12 play consoles (30%), and 7 play PC (17.5%) Mobile gaming's market share has increase while console and PC's have decreased yet all three gained new customers.
The real point though is that mobile gaming isn't competing with PCs or consoles. It presents a vastly different gamescape than the other two options and has been bringing in customers that weren't previously console or PC gamers.
"Lack of speed can be overcome. In the worst case by patience." --Znork