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The Consoles Are Dying, Says Developer

hypnosec writes "While you might have often heard that PC gaming is dying — detractors have been claiming this for over a decade — one developer has a different take: that consoles are the ones on the way out. In a 26-minute presentation at GDC — available now as a slideshow with a voice-over — Ben Cousins, who heads mobile/tablet game maker ngmoco, uses statistics of electronic and gaming purchases, along with market shares of developers and publishers from just a few years ago, to come to some surprising conclusions. The old guard, including the three big console manufacturers — Sony, Nintendo and Microsoft — are losing out when compared with the new generation of gaming platform developers: Facebook, Apple and Google. With the new companies, the size of the audience is vastly increased because of their focus on tablets, mobile and browser-based gaming."

237 of 309 comments (clear)

  1. hardware limits by From+A+Far+Away+Land · · Score: 2, Informative

    Makes sense to me. I see many more people playing Facebook games than they play with their Wii. XBox players are about as frequently seen as Facebook gamers, in my experience.

    The technology is where consoles have often been ahead of PCs, but with tablet computers becoming almost as slick as Star Trek Pads, it's harder to imagine a console being able to process a lot more than a PC or be as portable as an iPad or Android phone.

    1. Re:hardware limits by Anonymous Coward · · Score: 1

      Until I see Crytek running Crysis as a third-party facebook gaming application, I won't believe it.

    2. Re:hardware limits by wvmarle · · Score: 2, Insightful

      Facebook: wins thanks to the social aspect. It's always more fun to win a game from real-life friend, than from a computer. Even playing against strangers is more interesting - that's why I enjoy playing card games on Yahoo, you know there are real humans on the other side of the "table". That alone makes the game much more interesting, even though there are no fancy graphics etc. involved.

      Google/Apple's mobile offerings: this are both networked (social) games a-la Facebook, and simple games to kill time while waiting for a bus or on the train heading back home. Games that you can pick up and put down any second, that don't have a huge learning curve, and that don't require much if any investment in time/money.

      Wii/Xbox/etc: need you to consciously dedicate time to. Can't be picked up and put down so easily as mobile games. Miss the social aspect in many games. Newer consoles can connect to the network for multi-player, or have a few controls on a single machine - solving that somewhat, but they still have a lack of critical mass. Not just everyone has a Wii like almost everyone has Facebook. And a games console may be good at games, but that's also pretty much all it's good at.

      PC games: PC's more common than consoles like a Wii, and are all networked these days. Can do quite well in the networked/social spheres, think Second Life and related games. Yet require the time dedication due to fixed location, time to boot up (not in seconds), etc.

      The hardware doesn't matter, the hardware itself is just a tool, and most people couldn't care less about the actual hardware as long as it runs the games they want it to run.

    3. Re:hardware limits by Anonymous Coward · · Score: 2, Insightful

      This article is biased because of the type of work that Ben does: "Ben Cousins, who heads mobile/tablet game maker ngmoco"

      Game makers like ngmoco need to realize that they are not competing with consoles or PC's because they are designing for mobile devices. They compete with other mobile device game makers and that's that.

      Sure Facebook/Zynga make truckloads of cash, think about their business model: Play x game, limit the amount of time player can play, offer method to BUY more time for a couple of dollars... Player gets sucked in and spends the money to get 10 minutes of extra play time.. Hundreds of people pay a couple of dollars to get that extra 10 minutes, and guess what? You have an extremely profitable business. Add to that the money they make off advertising to over 100mil people that play their games, and factor in the fact that the staff comprises less than 300 people, most of whom are phone jockeys or developers. You get the idea. The company has low operating overhead and high cash inflow. A recipe for a ridiculously huge cash cow which is exactly what is shown in these reports Ben used to exemplify and emphasize his story.

      Fact of the matter is that PC's and consoles make huge profits too. Maybe not as much as Zynga or others, maybe not even as much as mobile developers. But, they have their fans. People don't just *switch* from being one type of gamer, to another. They usually are a combination. Me personally? I'm mainly a PC gamer, but I have an Xbox that I play on occasion, and I also do the facebook games sometimes, and also have some mobile games. Some people strictly play mobile games because of their affordability compared to console and PC games. Just depends on the level of immersion someone wants.

    4. Re:hardware limits by Anonymous Coward · · Score: 2, Insightful

      Why does this make sense to you? If tablet computers increase the size of the gaming ecosystem, that doesn't mean that consoles are going to go away. There is still enormous demand for fancy 3D games like first person shooters and sports games.

      I think this article goes too far. I think it only shows that tablets will pick up the less hardware intensive games, for the cases of where HD graphics or ergonomic controllers aren't important. When they do, PCs and consoles will have that market.

      Can you imagine someone playing Gears of War 3 on a tablet? No? There is probably a reason for that.

    5. Re:hardware limits by Anonymous Coward · · Score: 4, Insightful

      The technology is where consoles have often been ahead of PCs

      What are you on about? The outdated tech in your console comes nowhere near the level of technology in my PC.

    6. Re:hardware limits by poetmatt · · Score: 1

      Ultimately the issue is really basic.

      Console lockdown has created a giant opening for cross-platform gaming. The platform is not "the device" but simply "the genre of the game" Something that runs on the tablet/smartphone will almost guaranteed be able to run on any computing device, basically. Which is something consoles don't really lean towards (see: "Exclusive" titles, PC only, etc).

      so the question of "what will it play on?" is basically gone. Which is why companies like gameloft are going to be out of business - they rip off games and market them to specific devices and try to create this exclusivity, and then blame the market for their own failures in 2009. Yet a year later? "we're moving in on android!" etc etc.This is a company trying to become another console manufacturer equivalent (failure) for smartphones, and thus has huge money being poured in from console manufacturers. Why? Because they are one. Owned by lovely Ubisoft.. Half of their games are exclusive to specific iphone models or specific android phones. Yet, long term? colossal failure.

    7. Re:hardware limits by Anonymous Coward · · Score: 4, Insightful

      The advantage of consoles has never been processing power. The advantage is developing for a single platform with a known configuration. PC game developers (like myself) have to worry about a wide range of video hardware. Console game developers can fine tune for their platform.

    8. Re:hardware limits by Anonymous Coward · · Score: 1

      Consoles have never been ahead of PCs in technology. They're nothing but gaming appliances with enough performance to run games decently. How are they technologically ahead of PCs??

      The only thing consoles have going for them is convenience. Convenience for both gamers and devs. The hardware of a console never changes through it's life, so devs have a stable hardware platform to target and console gamers know the games will run on their consoles.

      Consoles are technologically behind PCs, their popularity is due to their price and convenience.

    9. Re:hardware limits by Mista2 · · Score: 1, Redundant

      I play zuma blitz way more often than I do Bioshock, but I still enjoy Bioshock, I just dont have the time to play it as often as I'd like. A PC to play a game like Bioshock is way more expensive than the console. I also like Flight Sims, and there is not a single consle or tablet offering a sim that is any good. That takes a propper desktop/laptop, and it wont be done over flash on the internet.

    10. Re:hardware limits by Chase+Husky · · Score: 3, Insightful

      Yes, I could imagine playing Gears of War 3, or any other similar, graphically-intensive game, on a tablet. However, I wouldn't expect to physically interact the tablet whilst doing so.

      To elaborate on the first part, as smart phones and tablets become more complex and powerful, they will begin to encroach and eventually overlap with the processing and graphical capabilities of consoles. (The PowerVR G6200/G6400, let alone NVIDIA's Tegra offerings and the state-of-the-art devices in the research literature, are a testament to this, from a GPU standpoint. From a CPU one, the quad-core ARMv7 Cortex-A15 handily beats out the triple-core IBM Xenon in the Xbox 360 and the Cell processor in the PS3, in terms of MIPS.) As this happens, there will only be a handful of relatively minor reasons, most of which concern how to handle older, potentially out-dated devices, as to why we could not expect to see quality games ported over to these mobile platforms, let alone have studios change focus and solely push their titles for them.

      Now, as for actually playing the games, it's easy to imagine a few scenarios for how this could be done for a variety of titles. One that would work well, in general, would be to interface the tablet or phone with a TV, either through an HDMI connection or perhaps wirelessly through something like the Apple TV, and rely on one or more Bluetooth controllers for input. In this instance, the device is functioning like a console; however, once you're done playing, you can just grab it, take it with you, and revert back to using it for a multitude of other purposes.

    11. Re:hardware limits by headLITE · · Score: 2

      He's not arguing that ngmoco competes with consoles or PCs. He's arguing that the relative market share of console games will go down as the mobile games industry boom continues. He clearly states that he believes that mobile games haven't disrupted the AAA console game industry yet, but are on par with handheld consoles - which as far as I can see from the handheld devices that I own and from published sales data is an accurate assessment of the situation.

    12. Re:hardware limits by headLITE · · Score: 2

      It doesn't mean consoles will go away. He's comparing to mainframes and personal computers, among other things. Mainframes continued to sell after the PC boom started but suddenly there was much more money in the PC business. Now today we have big companies using PCs for tasks that mainframes were used, but this is decades after they were introduced. He's also comparing consoles to arcades, which still exist and aren't really doing *that* much worse than they used to (just worse than they did in their prime), but they also never got anywhere near the amount of money you can make with consoles.

    13. Re:hardware limits by Anonymous Coward · · Score: 5, Insightful

      These arguments can be summed up as:

      "Books are dying, magazines are more convenient and require less mental effort therefore magazines will replace books"

    14. Re:hardware limits by rtb61 · · Score: 2, Insightful

      The real issue, M$, Sony and Nintendo, spent millions on public relations campaigns to promote the idea PC games were dying and web games were boring, they lied, they didn't care, they just wanted to sell more consoles and licence more games and accessories.

      They did this via typical methods, using junk journalists to write fluff pieces, PR trolls flooding forums and other subtle things like buying up prime shop floor space to display their games and ensure PC games were hidden at the back.

      Corporations they lie, not sometimes but nearly all the time about everything they can get away with up to and including when the penalty for lying is less than the profits generated. Modern corporations are so full of B$, that well, there are no true words to describe but they spend a load with PR firms and mass media to promote lying as acceptable and normal business practice.

      --
      Chaos - everything, everywhere, everywhen
    15. Re:hardware limits by headLITE · · Score: 1, Informative

      Consoles have never been ahead of PCs in technology. They're nothing but gaming appliances with enough performance to run games decently. How are they technologically ahead of PCs??

      The current generation of consoles is six years old. Still, PCs are only just reaching them in terms of e.g. parallelization (what consumer PC had a six core CPU in 2006 when the PS3 came out?) or the insane bandwidth between CPU and GPU (Xbox 360: 10.8 GB/s each direction, PCIe 3.0 x16: 16 GB/s, but that only became available in the last two years).

    16. Re:hardware limits by headLITE · · Score: 1

      There is an X-Plane version for iPad. Sure it doesn't have the same texture resolution as on the desktop, but if that's all...

    17. Re:hardware limits by Gideon+Wells · · Score: 2

      It is a bit to blame just those three. Look at the publishers.

      Take the company who made Unreal Tournament: http://www.tomshardware.com/news/Consoles-PC-Games-Unreal-Gears,10437.html
      PC gaming is dead and we left the sinking ship, they said. PC gaming, if it lives will be, lol, Farmevilles on Facebook.

      Of course a year later they are back to targeting the PC as the primary market: http://www.eurogamer.net/articles/2011-08-16-epic-games-working-on-five-new-titles talking about being wary of "betting their company" on every game produced in a market that is Halo, COD and Gears.

      --
      by Anonymous Coward: I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?
    18. Re:hardware limits by Anonymous Coward · · Score: 1, Insightful

      Mod parent up.
      This is EXACTLY what is happening, its like going back to SNES style gaming but on mobiles and portables, I'd rather buy a $60 game and enjoy the awesome 3D graphics and in-depth storyline and campaign, and besides, Xbox LIVE is a better social experience than anything Farcebook could deliver on.

    19. Re:hardware limits by msobkow · · Score: 5, Insightful

      I agree with most of your points, except for the presumption that you're playing a "real-life friend". Other than a dozen people, I've never met any of my Facebook friends in real life.

      Furthermore, none of the "social games" I tried on Facebook during my first year were "social" at all. There was absolutely NO interaction with other players, team tactics, or any of the other aspects of a good round of an FPS with a headset.

      When I see my friends playing against their buddies on their XBox or PS3, they're using headphones. They're coaching each other. They're cursing each other. They're talking to each other. It's a FAR more "social" game environment than Facebook has ever been or could ever dream to be.

      --
      I do not fail; I succeed at finding out what does not work.
    20. Re:hardware limits by Darfeld · · Score: 3, Interesting

      Facebook games are getting better at the "game" things I guess, but their is still work to do on that. The social aspect is more than often a lure. It has worked pretty well, but it really gets old after a bit. They are good browser based games with good social aspect though, but none that have to thank fb for that.

      For Google/Apple's games, they work because they open "video games" to a broader audience. but games you can pick up and put down in a minute aren't what a gamer will look for. Gamers won't disappear just because of casual game on phone. It's just not the same usage.

      Wii/Xbox/PS3 have specificities, and it's up to the game designers to figure what support is suited for what kind of game. I really don't enjoy action games on a phone, the command are crappy and most of the time they hide the screen (you know, because of the tactile thing) and I sure won't buy scrabble for my Xbox. As for the networking aspect, things are going in the right direction I think.

      PC has the most wide panel of possibilities from controllers to social things and Internet connection, so it gives it an edge. But my guess is no platform is going to disappear, they'll just radicalize.

      --
      (\__/) This is Lapinator
      (='.'=) copy it in your sig
      (")_(") so it can take over the world
    21. Re:hardware limits by HaZardman27 · · Score: 5, Funny

      Xbox LIVE is a better social experience than anything Farcebook could deliver on

      If by social experience you mean 12-year-olds and 20-somethings that act like 12-year-olds screaming in your ear and hurling obscenities as though it makes them more mature, then yes, Xbox Live is a wonderful social experience.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    22. Re:hardware limits by BasilBrush · · Score: 3, Interesting

      I agree with most of your points, except for the presumption that you're playing a "real-life friend". Other than a dozen people, I've never met any of my Facebook friends in real life.

      I think you're unusual. Most people use facebook to keep up with real life friends and family, old friends from school who now live far away, people they met on holidays or courses. People that you want to keep in touch with, sometimes daily, sometime just from time to time.

      When I see my friends playing against their buddies on their XBox or PS3, they're using headphones. They're coaching each other. They're cursing each other. They're talking to each other. It's a FAR more "social" game environment than Facebook has ever been or could ever dream to be.

      Casual gamers don't really want that. If they wanted a pre-longed real-time conversation with a friend they'd pick the phone up or skype or chat. Short, non-real time contacts fit the bill better for casual social gaming.

    23. Re:hardware limits by Anonymous Coward · · Score: 1

      Having wi-fi / GPRS connectivity with ones of those touch-screen phones still amazes me. There might not be the standard button controllers like a traditional hand-held, but being able to download a new application or game straight off the marketplace website is one of the greatest advantages that they have.

      In the past, to get a new game for a handheld or home console, you would have to rearrange your calendar to make time to visit the local game-store. Even then, they might have sold out, might not have decided it was worth stocking or still waiting to get enough pre-orders.If you went abroad on holiday and wanted to buy a title for the kids, you'd have to find a store first, then figure out how to get there and back again. (same with internet cafe's). Now, you just go online and make the download.

      Not surprisingly, retailers are going bankrupt.
      GAME preparing to go bankrupt

    24. Re:hardware limits by Khyber · · Score: 1

      "The technology is where consoles have often been ahead of PCs"

      What? No way. The PS3 didn't even have the high-end 7XXX series nVidia, and the 8XXX series was already out in 2006. Maybe the Cell arch, but no way on the GPU.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    25. Re:hardware limits by Anonymous Coward · · Score: 1

      What is M$? Is it some retarded as fuck childish way of writing Microsoft?

    26. Re:hardware limits by Tmann72 · · Score: 4, Insightful

      This is just one kind of experience. Mine is more like this... I get home and jump on xbox. I invite all my buddies to the chat channel that holds up to 8 people. We all dick around gaming on our own while chatting it up and generally having a good time "hanging out" or we all hope into a multiplayer game and kick some ass. I have both a ps3 and an xbox, and I exclusively use the xbox due to the chat room feature. Its the most social system I use on a regular basis, and nothing on facebook ever gets me close to what I achieve on the xbox.

    27. Re:hardware limits by Krneki · · Score: 3, Informative

      that's because non of this matter, so the buyer didn't give a crap about multi core CPU or CPU-GPU bandwidth. Why buy 6 core CPU when even today half of the game still don't use more then 2 or why use PCIEx 3.0 when even the fastest card don't saturate the PCIe 2.0? No, the truth is the consoles are nothing more then old PC, sure they have some minimal technical differences, but if they would make a game run faster, you can bet the PC would have it too. PC are the state of the art when it comes to hardware and software development, consoles are lagging behind even when just released, let alone after a couple of years.

      --
      Love many, trust a few, do harm to none.
    28. Re:hardware limits by Talderas · · Score: 4, Insightful

      There's no response but "Duh."

      Market share is a percentage. You can increase market share by either stealing customers from the competitor or increasing the total number of customers. The former affects the volume the competitor deals the latter does not.

      Let's say the gaming market consists of 25 people. Right now 10 people play mobile (40%), 9 play consoles (36%), and 6 play PC (25%). Given the ease of access and low investment cost for mobile games the gaming market has increased to 40 people. 21 play mobile (52.5%), 12 play consoles (30%), and 7 play PC (17.5%) Mobile gaming's market share has increase while console and PC's have decreased yet all three gained new customers.

      The real point though is that mobile gaming isn't competing with PCs or consoles. It presents a vastly different gamescape than the other two options and has been bringing in customers that weren't previously console or PC gamers.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    29. Re:hardware limits by Anonymous Coward · · Score: 1

      haven't been on the internet long have you

    30. Re:hardware limits by Anonymous Coward · · Score: 2, Insightful

      People that didn't play games before, are playing games like Farmville now. So there's more gamers, I doubt there's less console/pc gamers.

    31. Re:hardware limits by Anonymous Coward · · Score: 1

      I have a gaming laptop (and desktop, so don't start), I play Battlefield 3 a lot, in 1080p with all the detail turned up. I am in a casual clan and through the magic of TeamSpeak I talk to a dozen or more mates while I play - sometimes for tactics and stuff, just for a chat and a laugh. My machine, having an SSD, i7 etc. boots up very quickly. The hardware absolutely matters. I get so much more out of it than I could from a facebook game, browser-based game or some stuff on my phone.

      Other people will be just as happy playing farmville, or minesweeper, or something on their console, or whatever. None of this is dying. The current gen of consoles are a little old and tired, but in a couple of years with the PS4, Xbox720 and WiiU it will be a different situation and people will be saying the PC is dying again.

      It is just different strokes for different folks...and it all goes round in a big circle...

    32. Re:hardware limits by toruonu · · Score: 1

      Hmm... I just bought GTA3 for the iPad. It's running the exact same graphics as the original game, the controller does take some getting used to, then again I played it on a PC, not the console version so probably the console people would adjust more easily. The full game is there, all the missions, all the sidequests and interim plays. The whole map, cars everything. I have yet to find some part missing and guess what, at $4.99 I didn't even contemplate long about it. I've already played it for hours in row with no bigger impact on the iPad battery than had I been browsing so anywhere I go I have now a good 8-10h of GTA time available if I want.

      And well, GTA3 was actually from my opinion the best GTA there ever was (too much hassle with GTA4, going to gym, eating etc). And if you look at Infinity Blade Dungeons that they showed off during the iPad intro last week, then this easily gives you better graphics than Torchlight or similar games. Heck I'd not be surprised if Diablo 3 and that game are comparable. The only question is will these guys provide enough gameplay time for it. I've already played Dungeons 2 on iPad and it's damn neat RPG to play for hours and hours.

      So forget about Angry Birds, it's not the only game on the new platform and the hardware that these devices feature these days is pretty solid (I mean it's tough to find a screen that runs 2048x1536 and the graphics card needed to run that resolution in good 3D is not cheap either). So as it spreads more, we'll probably see more full scale games being ported to the mobile market and once the content is equivalent you just don't need the consoles anymore... For the points why, scroll up a bit for my other comment...

    33. Re:hardware limits by Danathar · · Score: 1

      "Often"?

      I dispute that. It did not take long for PC's with video cards to jump ahead of consoles. The lifecycles on consoles are SO long that even some mobile devices are more powerful.

    34. Re:hardware limits by dskzero · · Score: 1

      Facebook: wins thanks to the social aspect. It's always more fun to win a game from real-life friend, than from a computer. Even playing against strangers is more interesting - that's why I enjoy playing card games on Yahoo, you know there are real humans on the other side of the "table". That alone makes the game much more interesting, even though there are no fancy graphics etc. involved.

      I can swear I could do this since 1994 when I played Doom, but thanks for clearing this up. Wew. (For the record, the reason Facebook is a viable gaming platform is because everyone has a facebook)

      --
      Oblivion Awaits
    35. Re:hardware limits by arth1 · · Score: 2, Insightful

      I think you're unusual. Most people use facebook to keep up with real life friends and family, old friends from school who now live far away, people they met on holidays or courses. People that you want to keep in touch with, sometimes daily, sometime just from time to time.

      I think you both are guilty of extrapolating your own experience and thinking it applies to the world at large.
      I communicate with my friends through one-to-one communications (e-mail, IM, phone, snail mail), not one-to-many like social networking sites. I don't even have a Facebook account anymore, and reserve one-to-many communications for when people are pseudo-anonymous.
      And I am sure there are many others like me out there.

      I am likewise sure that there are people like you, and people like the GP, and yet other varieties. People differ - there is no "one size fits all", and trying to shoehorn others in to what works great for you is doing them a disservice.

    36. Re:hardware limits by drinkypoo · · Score: 1

      There is no reason you couldn't have a proper flight sim on a games console, except that they don't want to enable the kind of functionality you'd need to use it, which is to say, generic HID controllers and feedback needed to run gauges etc.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    37. Re:hardware limits by drinkypoo · · Score: 1

      That's OK, the PS2 didn't have a 128 bit CPU either. It had two 64 bit MIPS CPUs glued together with a 32 bit MIPS CPU and it would handle some 128-bit data types, on one vector unit (one of the 64 bit MIPS CPUs) and it had the same kind of problems that they carried forward into the PS3, in that you had to keep two vector units busy, and now you have to keep seven PPEs busy.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    38. Re:hardware limits by antdude · · Score: 1

      For me, I play quick/short and random Flash games instead of computer games these days. It's like old days of arcade games.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    39. Re:hardware limits by Mashiki · · Score: 3, Interesting

      Back in my day we called this a "lan party" or did this via some other form online networking via the PC. Meh consoles, that's what I think. I don't think I've used or played on one since zelda was released and I don't miss it at all.

      --
      Om, nomnomnom...
    40. Re:hardware limits by geminidomino · · Score: 1

      Mobile gaming's market share has increase while console and PC's have decreased yet all three gained new customers.

      then:

      The real point though is that mobile gaming isn't competing with PCs or consoles. It presents a vastly different gamescape than the other two options and has been bringing in customers that weren't previously console or PC gamers.

      That's only true under the premise that "mobile gaming" shares a market with "PC gaming." I'm not sure that it does. While there might be some overlap, there's not a lot going for the rinky-dink social/mobile games to recommend them to the people who are paying $60 a pop for games, and have been doing so for years and years.

      You're looking at two (one might go so far as to say 3) different markets that just happen to have a word in common.

    41. Re:hardware limits by Nemyst · · Score: 2

      That's utter bullshit. The PS3's Cell processor is so difficult to work with that the possible advantage of heavy parallelization is cancelled out by the amount of work required (and thus rarely actually put in) to port a game from more traditional architectures (like the three-core Xbox 360).

      Furthermore, you're not really speaking of the downsides. The PS3's GPU is a souped up 7800GTX, which is ancient. All consoles have tiny amounts of RAM, with the PS3 going in at 256mb. That's so small compromises have to be made on texture quality in many instances. Bandwidth doesn't matter if there's not enough RAM.

      If consoles were so much better, why are fields of view going smaller and smaller, why are textures so blurry, why is there never any antialiasation and most importantly why are games rendered in sub-720p resolutions in the days of 1080p? That's because consoles are underpowered and outpaced by current PCs.

    42. Re:hardware limits by dmacleod808 · · Score: 1

      I play with my WII every day *Rimshot*! Modded Down AHOY!

      --
      There Can Be Only One...
    43. Re:hardware limits by jellomizer · · Score: 1

      Not to mention that the popular Consoles haven't been upgraded in a while. The Smart Phones and Tablets are rapidly catching up to the ageing consoles.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    44. Re:hardware limits by mcgrew · · Score: 1

      I can swear I could do this since 1994 when I played Doom

      As well as articles saying "console gaming is dying" and a few years later "PC gaming is dying."

    45. Re:hardware limits by Oligonicella · · Score: 1

      "Most people use facebook to keep up with real life friends and family..."

      Probably 95% of the FB pages I've ever visited listed 50+ friends. No one keeps 50 "real life" friends. Fifty acquaintances, sure. I'm not buying it from *my* personal experience.

    46. Re:hardware limits by webheaded · · Score: 1

      To underscore this point, we've already seen plenty of games for years now that look a LOT better on PC. More detailed, higher resolutions, textures, tessellation, physics processing, etc. I have no idea why anyone would claim that consoles are in any way superior technologically especially considering that all a console is basically...is a PC with specialized stuff inside that doesn't change for 5+ years. When a console first comes out, yeah, the hardware is pretty sweet, but in this last generation especially we watched PCs blow right past that within a year or two. In fact, consoles are SO far behind now that they've been holding back the PC games because developers are too lazy to use all that power and instead port their console games over to PC rather than the other way around.

      I have a pretty nice PC, a PS3, a Wii, and recently acquired an XBOX 360 for the wife. I think I can say the above with a fair bit of confidence having played games on all platforms for the past few years. Whether or not they sell more games on console is a whole other matter, but the consoles are most certainly not more advanced than PCs. That is patently absurd. Look at real world performance, not stupid shit like how many cores or what the bandwidth is on the PCI-E. That means jack shit in the end.

      --
      "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF
    47. Re:hardware limits by Tmann72 · · Score: 1

      Hahaha yeah. By the brand new shiny console hits the market its already outdated compared the the most up to date pc's.

    48. Re:hardware limits by interkin3tic · · Score: 1

      If by social experience you mean 12-year-olds and 20-somethings that act like 12-year-olds screaming in your ear and hurling obscenities as though it makes them more mature, then yes, Xbox Live is a wonderful social experience.

      In real life, you don't talk to strangers you see milling about on the street. You don't dial a random number on the phone and expect to have a good conversation. You don't wander onto some popular youtube video, go to the comments, and expect insightful comments. Why people would expect going onto xbox live in the "general population" and expect anything other than shit is beyond me. If you have friends who also have xboxes, that can be fun. Otherwise, throw away the headset, you're wasting your time.

    49. Re:hardware limits by Talderas · · Score: 1

      I was working under the pretext that mobile gaming is the same market when illustrating how increasing market share doesn't necessarily mean that consoles were going away. I don't believe they are in the same market. I believe that they attract different sorts of customers. For example, I have no interest in Facebook games yet my mother (who has never touched any sort of digital game in her life) is obsessed with Zynga games on Facebook. I wouldn't be surprised to find out she pays more for those games than I do for my content.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    50. Re:hardware limits by GuB-42 · · Score: 2

      He didn't say that XBox Live was a wonderful social experience, he said it was better than Fa(r)cebook.
      Both of you are probably right.

    51. Re:hardware limits by Clovis42 · · Score: 1

      And you were somehow able to get these games of "baseball" started within minutes of getting home every day?

      Nothing about using an XBox stops someone from managing to get everyone together to play ball, but it does make it really easy to quickly get together with absolutely no effort. How is that bad?

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    52. Re:hardware limits by Mashiki · · Score: 1

      Yeah, I bet you miss those LAN parties (I know I do)...

      I do and I don't. I still get to one or two major ones every year, mostly because I still compete in SC and SC2 league games. Bluesnews lists some of them, and there's other lists around too. I'm just too lazy to tack on the ones I know in Canada and specifically Ontario.

      --
      Om, nomnomnom...
    53. Re:hardware limits by hkmwbz · · Score: 1

      The technology is where consoles have often been ahead of PCs, but with tablet computers becoming almost as slick as Star Trek Pads, it's harder to imagine a console being able to process a lot more than a PC or be as portable as an iPad or Android phone.

      But who cares about technology? Didn't the DS and Wii teach us anything? Like, it isn't the technology that counts, but the actual games? Nintendo made games loads of people wanted to buy, so they got incredible sales for those titles. It's got nothing to do with technology. I mean, New Super Mario Bros. Wii basically didn't use any "new technology" at all!

      --
      Clever signature text goes here.
    54. Re:hardware limits by BasilBrush · · Score: 1

      FB Doesn't have an "Add acquaintance" button, so of course it's friends and acquaintances rolled in together. But nevertheless still people one knows in real life and want to keep in touch with at some level.

      Many of mine are people I've spent some time with abroad, scattered in many countries, and so many of them I won't ever run into again. But still I do know them as real people, and I do want to stay in touch, and see in a broad way what life brings them. And them with me. Facebook is ideal for that.

      Similarly, I'm not one to pick up the phone to my siblings and nephews and nieces on a regular basis. But again it's nice to have a general idea what's happening in their lives in between the occasional get together. Facebook is ideal for that too.

    55. Re:hardware limits by default+luser · · Score: 1

      you just don't need the consoles anymore

      Except you need the consoles to pay for your $4.99 game port.

      GTA 3 was bought-and-paid-for several times over by PC and console sales, to the point that the port only has to cover the conversion costs. If you get rid of consoles entirely, the price of NEW AAA single-player games with depth (AKA NOT ANGRY BIRDS) will skyrocket to $50+, just like they do on any other platform.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    56. Re:hardware limits by uninformedLuddite · · Score: 1

      Many farmers are still scratching their heads about this...

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    57. Re:hardware limits by uninformedLuddite · · Score: 1

      If on your deathbed you can count your REAL friends on more than one hand your life has been very rich indeed

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    58. Re:hardware limits by uninformedLuddite · · Score: 1

      Yet, long term? colossal failure.

      Not a clossal failure to the guys who set the business up. They most likely know it will fail in the end leaving employees and creditors in the shit but until then they will make out like bandits and use the same technique over and over amassing more money on the broken dreams of those they have screwed over.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    59. Re:hardware limits by uninformedLuddite · · Score: 1

      Your question is 'retarded as fuck'

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    60. Re:hardware limits by uninformedLuddite · · Score: 1

      I have an e8400(dual core) CPU and it was dragging its feet a bit. Thankfully it overclocks brilliantly and now I am happy again.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    61. Re:hardware limits by toruonu · · Score: 1

      I think this has actually been shown a few times through tests that the publishers are too stuck in their old models. I can't be bothered to google for it, but I think Steam did a test of how much discounts impact actual end-to-end profit. I think the magical region is around 5-10 USD possibly a bit higher for brand new AAA games. You basically have two options, you either charge hard and sell few or you charge less and sell many. There will always be some % of people, who will pirate the game for what ever reason, but if you put a price of $50 to a person or a price of $9.99 the latter will give a lot more purchase decisions. Add to it a decent demo / try before you buy option and you've got a pretty decent working model. If the game is crap, then yes the $50 per pop will give you a quicker ROI, but if the game is decent (what you'd hope of an AAA game), then more people will buy the game and you'll still earn back the money.

      The idiot publishers need to forget the old model and start to think more. Right now they concentrate on consoles for which you probably need to go to the shop and buy the physical DVD. Having that means printing, stocking, distribution costs which are actually per unit driving the price. Now if the shop price is minimum $20+ for everything besides the game itself, then indeed you'd end up with $30 as minimum or so if you want to give the game for $10. And then they don't want to give the online version for say $12.99 or so which probably would be the fair value if the actual game cost is $9.99. If you drop consoles alltogether and distribute to mobile and PC devices through online means and only give offline copies to backend people who can't download shit (for higher price for the inconvenience), then games would get cheaper and piracy would drop. I for one will never buy a brand new game for >$20, it's just not worth it. The only game I've bought above that is HL2 and Portal2 because those I already knew from advance that they'll be quality products with replay value. Everything else is pretty much unknown and I'd rather pirate it to try it out and I'm not willing to give $50 usd (or for my case €50 just because I live in EU) for something that I max enjoy 10h. $10-20 and I'll buy (I've spent around 400+ EUR on Steam on games so I do buy games). And setting regions is even more shooting themselves in the foot. I wanted ME3 for example, but you can't have it here officially. Do they really think I'll wait if downloading it took me all of 5 minutes to set up? Do they think I'll buy it after I've played it through (maybe, if it's good as I did buy ME and ME2, but they'll have to enable it on Steam which doesn't seem like something in their plans).

    62. Re:hardware limits by KingBenny · · Score: 1

      i have never had that kind of experience really, only when playing mmo's, anything else is usually more or less well-mannered and cOO, if all that's said there's true it sounds great, you can like divide the fruit ninja crowd from the dark souls crowd ... a bit separatist maybe but you don't have to keep up with the noobs if you stay on the hardcore platform ... if gaming is your number one hobby it might not be bad at all. I have actually noticed a decline in the weekly number of demos and trials offered on xbla and so far i'm not worried someone's gonna be playing dark souls , gears or battlefield on a tablet or smartphone really, since there's a huge crowd for that it seems to stand to reason that consoles (and definitely faster adapting pc's who hold the gamers with the hard cash to spend on hardware and games) are not quite dead yet

      --
      Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
  2. Misleading headline by iampiti · · Score: 5, Insightful

    Quoting the summary: "The old guard ...are losing out when compared with the new generation of gaming platform developers".
    This clearly doesn't mean that the consoles are dying, it simply means that the smarthphones and tables have a installed base much greater than the traditional consoles and they managed to get a bigger audience. Mobile games are also simpler and cheaper than traditional "hardcore" console/PC games.
    At the end it's a similar story to that of the Wii: Someone found a way to reach a much bigger audience than that of traditional games and they made a ton of money in the process.

    1. Re:Misleading headline by Grishnakh · · Score: 4, Insightful

      Exactly. The developer in the article is a moron; there's simply a larger audience for games now, with people playing them on their phones who otherwise would play a sudoku game, or no game at all. You can't play an Xbox/PS3 game when you're riding in a car or waiting in line or whatever, at least not without going to some extreme measures, well above and beyond simply carrying a handheld device with you in your pocket and taking it out when you feel like a diversion. But your phone you always have with you, so it's convenient to play a simple game on when you're out and about. And, these are different markets. There's lots of non-"gamer" people playing Angry Birds now on their phones who have zero interest in the latest FPS or whatever game that's available on consoles. This doesn't mean the console (or PC) gamer market is shrinking. It may or may not be, but the rising popularity of Angry Birds and other simple mobile phone/tablet games is irrelevant to that issue. No one's abandoning Crysis so they can go play Angry Birds instead.

    2. Re:Misleading headline by headLITE · · Score: 2

      How is he a moron when he's saying what you're saying? His argument is that there is a larger audience for games, which makes the relative market share of console games smaller, and means there's more money to be made in the mobile market.

      The console market doesn't have to shrink - it is, of course, but that's not his main point. His point as a game developer is that he can make more money in the mobile market, and that he predicts this trend will continue.

    3. Re:Misleading headline by Anonymous Coward · · Score: 5, Insightful

      OK. enough silliness.

      First, you didn't read the title of his presentation.

      "When the Consoles die..."

      He is using the word "DIE", not gradually shift or decrease. This is a hint that he is going the Tabloid route with
      sensationalistic (no credibility) headlines just to grab your attention.

      Second, he never shows that he can make more money in the mobile market. He does show statistics
      which indicate that the number of games being downloaded or sold for mobile devices is increasing. However,
      he could not link that to increases in money. The problem is that many mobile games are FREE or a dollar.
      It does not show anyone making profit. He has one graph showing the console industry at about 20 billion dollars.
      He does not have a graph showing the profit for tablet and phone games.

      In particular, he notes that there were 500 million downloads of Angry Birds. However, on ITunes, Angry Birds
      is a free game! This is not making massive profit.

      In summary, he is saying this:

      "Massive Downloads means Massive Profit"

      I am saying: "No, it doesn't"

    4. Re:Misleading headline by headLITE · · Score: 2

      OK. enough silliness.

      First, you didn't read the title of his presentation.

      "When the Consoles die..."

      He is using the word "DIE", not gradually shift or decrease. This is a hint that he is going the Tabloid route with
      sensationalistic (no credibility) headlines just to grab your attention.

      I don't really believe in only reading titles. He explains what he means by "die", including that it can mean that the "dying" platform doesn't even lose sales, but just becomes less and less relevant compared to an overpowering newcomer.

      He does not have a graph showing the profit for tablet and phone games.

      In particular, he notes that there were 500 million downloads of Angry Birds. However, on ITunes, Angry Birds
      is a free game! This is not making massive profit.

      This is incorrect. On iTunes, Angry Birds is a $0.99 game. The Android version is free, and according to wikipedia (I'm not going to call Rovio and ask), Rovio is making about $1 million per month from ad revenues from the Android version alone.

      I'm not sure the argument stands and falls with Angry Birds, though. It's just one of his examples.

    5. Re:Misleading headline by Svartalf · · Score: 1

      It's also a free game on Google Play. They make money these days off of the ad-cashflow and the licensing opportunities on Angry Birds plushies, pencil toppers, etc. If it's popular, massive downloads does mean what the author says it does- he just uses chop-logic to get to the conclusion.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    6. Re:Misleading headline by Grishnakh · · Score: 1

      I don't care what he might or might not mean by "dying". In everyone else's book in this industry, "dying" means losing marketshare and in danger of extinction. So, the developer is a moron. Consoles aren't in danger of dying. Nor are they becoming "less relevant". There's a whole new market opening up with the Angry Birds fans (and I count myself among those; I downloaded the free version and play it once in a while if I'm bored, though I play Mahjongg much more often); this has zero bearing on the console game market.

      The console game market has been around for many years. Is the console game market in danger of dying because of the rise of PHP and the usage of MySQL in websites? Of course not, the two aren't even related, aside from the fact that both involve computing in some way. There's probably even many people who both play console games, and use PHP/MySQL! It's the same with mobile games. Just because the word "game" applies to both markets doesn't mean they have the slightest thing to do with one another.

    7. Re:Misleading headline by Grishnakh · · Score: 1

      Go fuck yourself AC. I don't need to watch it, all I need to do is read the quote from the moron developer claiming "consoles are dying". That alone tells me he's an idiot and his opinion not worth wasting my time on.

    8. Re:Misleading headline by hkmwbz · · Score: 1

      Someone found a way to reach a much bigger audience than that of traditional games and they made a ton of money in the process.

      The problem is that these games don't seem to come even close to touching the "traditional" games, as I pointed out in another comment.

      --
      Clever signature text goes here.
  3. Ridiculous headline by stringman5 · · Score: 5, Insightful

    If your share is the market is decreasing but the overall market size is increasing at a rate faster than your share decreases, then you're not dying, you're flourishing.

    1. Re:Ridiculous headline by headLITE · · Score: 3, Informative

      In the slide show he's, however, showing absolute figures that are shrinking.

      He does also argue the shrinking relative market share point because that's, frankly, what you're interested in as a game developer: Where can you make the most money with games? When you can make 10% more year-over-year in one market but 200% more in another then you'll go for the 200% growth market.

    2. Re:Ridiculous headline by Mabhatter · · Score: 2

      But these are all LARGE publishers making these calls... All the growth is over at Zynga and Nimble Bits and Rovio... Who aren't interested in adding their profit margins to EA's fold. Which supports the 5-year budgets of AAA console games.

      Even then, the money in those companies is pocket change for the companies developing the next Mass Effect game. They ate at movie-sized budgets... Where angry birds is just past kids working out of their garage.

      Of course the REAL issue is not money at all, it is TIME to play the game! The phone games all fill in when people only have a few minutes between other tasks... Like soccer moms waiting for kids to load up!

    3. Re:Ridiculous headline by drinkypoo · · Score: 1

      It may well require a percentage of the population to make a successful game console, because there is competition in the console gaming market and there's only room for first place, second place, and Nintendo. A fourth system has traditionally never had sufficient interest to survive after gamers are attracted to the first three. If one of the upstarts really takes over then it may happen all over again.

      As it so happens though, I suspect that there's room for some small number of players (probably three) in each gaming space. That means gamepad, motion recognition, and tablet. One console can hold a place in multiple spaces, e.g. 360 is a gamepad system and a mocap system, as is the PS3, sort of. But as different types of gamers will mostly want to play one type of game or another (sure there's overlap but mostly) there is probably room for more than three major players overall because some people won't care at all about games other than the kind they play.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Ridiculous headline by Svartalf · · Score: 1

      Yes and no. The 200% gain market is NOT sustainable- and you have to share with pretty much everyone else. It's a damned crapshoot and another bubble/gold-rush. Unless you're one of the disruptive plays there first, you're probably not going to gain a slot in the market to see the 200%- you'll see the 10% that you saw elsewhere; and you'll be working harder to get it.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  4. Entertainment Center = Fewer Games by Fulminata · · Score: 3, Interesting

    I used to play a lot of games on my Xbox 360, but when we got Netflix a few years ago it moved from my study to the living room and now my wife monopolizes it to watch Netflix, and I'm playing my games on the PC. A console can only be used for one thing at a time, and when you keep adding more things it can do, it ends up spending less time being used to play games.

    1. Re:Entertainment Center = Fewer Games by Custard+Horse · · Score: 1

      It's such a pity that ownership of consoles is limited to one per household...

    2. Re:Entertainment Center = Fewer Games by Mista2 · · Score: 2, Insightful

      But they are so cheap, you could buy another one easily. Whats a 360 cost now? NZ$300 for an arcade console?

    3. Re:Entertainment Center = Fewer Games by qxcv · · Score: 2

      You can get the Red Ring Edition for under $20 second-hand, I'm told.

      --
      "The most dangerous enemy of a better solution is an existing codebase that is just good enough." -- Eric S. Raymond
    4. Re:Entertainment Center = Fewer Games by drinkypoo · · Score: 1

      I *wish* I could find one that cheap, but there's a solid business repairing them, so you can't get them. I want the wireless module from a 360 mainboard for an entertainment PC I've built, I'd like to use a 360 control pad with the messagepad to drive it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Entertainment Center = Fewer Games by Mabhatter · · Score: 1

      Because I have ROOM for another TV big enough to relax and play games on.

      When you have a house, playing games on spare TVs is for the kids.. Not Dad. The good TV has to be shared with Mom now... Darn Lifetime movies....

    6. Re:Entertainment Center = Fewer Games by CronoCloud · · Score: 1

      Why not pick up a cheap small HD set for the "den", or if your computer monitor has HDMI, hook the console up to that.

    7. Re:Entertainment Center = Fewer Games by VortexCortex · · Score: 1

      Or... Just hook up a PC to the TV as I have. Now I can play games OR netflix on any screen in the house.

    8. Re:Entertainment Center = Fewer Games by drinkypoo · · Score: 1

      You can get a 360 S 4GB "Arcade" version for $200 US.

      That's nice, but I already have a 360, albeit one in which the optical drive has failed, and I have been too lazy to repair it. I don't need a Microsoft commercial, thanks. What I want is part of one of these alleged $20 red ring'd 360s, which don't exist.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. Facebook Games... PC? by Kylon99 · · Score: 1

    You know, if you think about it, Facebook games are technically PC games, if only that most people would be playing in front of a desktop or a laptop. I can't think of anywhere else you would play Facebook games, although there's no saying they can't come up with some kind of mobile port framework for their developers in the future.

    Of course it's not really PC games in the sense that we think of it, but I think it would be good to be reminded that gaming on the PC covers a wide range of different types of games still. This may not be true for the other platforms though.

    1. Re:Facebook Games... PC? by headLITE · · Score: 1

      I wouldn't equate Facebook games with PC games. They're either HTML or Flash. Mobile devices these days can all handle HTML. Some of them can handle Flash. Some Facebook gaming companies like Zynga make their games available on devices that can't handle Flash on web pages, e.g. there's a Farmville app for iOS. So the ability to play Facebook games is not something that sets the PC apart as a product that you need to buy if you're interested in playing Facebook games. Actually I'd see Facebook games as a prime example of something that PCs are losing as mobile devices are becoming more powerful.

  6. Wrong, Wrong, Wrong!!!! by Anonymous Coward · · Score: 5, Insightful

    This is just like saying movies are going out because tons of people are watching YouTube videos. Just. Plain. Wrong.

    Sure, there is money to be made in those new markets. The very best iOS/Android/Facebook games make dozens of millions in profit. Great. But the best console games will make that in a single day. Yes, they have the numbers: there are hundreds of thousands of apps in the iTunes Store. Awesome. But 98% sell 0 copies (I'm not talking a few thousands, I'm talking about zero, nil, nada). What about ROI? A competitive mobile game can be done for $100.000 (yes, and that is the absolute minimum to be competitive, this is not 2009 anymore) and would need about $250.000 in marketing expenses (it is that, or hitting a jackpot). One such game can expect to get 20.000 downloads a day (it MUST be free, of course) and a conversion rate of about 0.5% to 2% if it is good. Good luck getting that money back, not to mention making any profit.

    The new markets are bad business. They are headline material if you are one of the few lucky ones who hit a jackpot, but remember: the jackpots are jackpots. Those lone developers or startups are the lucky ones, and while there is always someone who will get the lottery price for sure, if you get all your money and invest in lottery, you're an idiot. There is only one good thing about them: no entry barrier. The console videogame market stagnates because it is controlled by a few players who are adverse to innovation and mostly rehash the same product over and over. Facebook or mobile allow anyone to enter and go wild. Just like the computer game market of the 80's, that means loads of crap and some rare gems that couldn't be possible otherwise.

    There is something very wrong with the console market. Publishers with absolute power cater only to the mass public and ignore niche or progressive sales, while developers get zero money from the jackpots and can't raise or grow if it is not dancing to the whim of the same publishers. But don't forget it, the new masters are much worse. The App Store is not some place you go to get rich, it is the place you go to die.

    1. Re:Wrong, Wrong, Wrong!!!! by gl4ss · · Score: 1

      well.. it's a little tiny bit biased report.

      the guy saying that they're dying doesn't take into account that consoles are more popular than ever. more consoles sold, more households have consoles, more games sold, games grossing fucking half a billion in a week after release... but this dev is a tablet games developer, "freemium focussed".

      and there is a slide there that says that "tv didn't kill movies", and shows a stats that movie theaters were in fact killed. you see, grossing billions and billions per year is still 'dead' to him(funnily enough, you can't make out the year numbers on his stats for this and the stat he shows is percentage of people who visited cinema on weekly basis. well doh, if you had to go to the cinema to see newsclips before tv's rolled out, or to just see any crap.. no wonder you went there every week - but even that stat has been relatively stable for decades now).

      it's also how he describes modern warfare as less of a biz than angry birds(because a particular mw game only sold 25 million copies and angry birds had 500 million downloads, since 770mil in gross revenue in 5 days is apparently zilch, that is what he should have been counting against). yep, so mw is a dead franchise.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Wrong, Wrong, Wrong!!!! by headLITE · · Score: 1

      Did you watch the slide show? He argues how movies did not die when the cinema died because movie producers adapted to the new formats, specifically VHS and so on. So of course movies don't need to die because of YouTube - producers and distributors alike are adapting to the new channels, there are countless ways to watch streamed movies online today.

      That's half of his argument really. He's saying that game developers may want to adapt to the changing environment and focus more on mobile. The console as a platform paradigm may die but his entire point is that the game developers don't have to die with it, just like movies are still around.

    3. Re:Wrong, Wrong, Wrong!!!! by BasilBrush · · Score: 1

      But 98% sell 0 copies (I'm not talking a few thousands, I'm talking about zero, nil, nada).

      99% of all statistics are made up on he spot. Usually they aren't as blatantly bullshit as that one.

    4. Re:Wrong, Wrong, Wrong!!!! by AtomicAdam · · Score: 1

      Too bad this was posted AC because it's gold. Honestly, I feel a lot of the facebook gamers, were never gamers to begin with. They are the clients that are being pulled in by this new market. I doubt that a hardcore gamer would feel more satisfied from an hour of farm-ville than from a few hours of Startcraft, SWTOR, or [insert FPS Here].

  7. Consoles are becoming more like PCs by Anonymous Coward · · Score: 1

    I find the OT spot on - consoles are becoming more like PCs, than PCs becoming more like consoles.

    This, to me, speaks volumes - the today's gamer wants networking - the biggest games (and that means money here) are social type games like WoW and the various MP shooters. This means networking and connection to the internet.

    PCs are just better in this area than consoles are - and it is only recently that consoles even could connect to the internet. The main problem here with consoles is the cold, hard fact that they are not upgradable, at least not for joe user. This means that whatever network type hardware is in use in the console is just that, and cannot be upgraded (along with graphics, CPU, etc).

    For example, I have a PS3. I play Tekken 6 online, among other games. The online part of the game is frustrating and very primitive, especially compared to PC games with MP support. It has nothing on my PC - especially for such MP games like Neverwinter Nights (MP play), and other games.

    To that, comes the modability of PC games, verses the "locked down" version on a console. For me, this is a pretty important factor.

    All-in-all, I think that the console is a dying piece of hardware. I think that the future belongs to the PC, in some form or another. Home Networks is the future, IMHO.

  8. The market is changing by Leo+Sasquatch · · Score: 4, Insightful

    just like when it became cheap to do printing. Now the market for print covers everything from comics, to lifestyle magazines, to Booker Prize winners. Sometimes I want to sit down with a novel, sometimes I want to see what Batman's up to this month, sometimes I'll flick through an issue of Motor Boats and Yachting because that's the only mag in the dentist's waiting room.

    The concept of a single, clearly- and rigidly-defined platform will always be attractive to developers. Raw horsepower will always make a difference to any game more complex than Tetris. Control systems will always be a beast to implement on something that has a touchscreen and a single button, unless the control system is implemented first, then the game built around that. It is not possible to replicate the 11 buttons, twin joysticks and a d-pad of an X-box controller on an iPhone.

    I think it's good that the market is fragmenting. It won't stop the big studios making AAA-titles. It will help the indie developer with the next great idea get her game made in Flash, or on Android, or running directly in the browser. It might help stem the unearthly tide of shovelware that infests the pre-owned racks at GAME. And although, to an extent, I decry the loss of geek cred that comes with the fact that now everybody and their dog plays some sort of video games, the fact that every woman I've met lately plays Farmville does make it a useful ice-breaker...

    1. Re:The market is changing by ambidextroustech · · Score: 1

      Yeah. The market is changing and so are our wallets. I mean, it's easier to enjoy a Facebook app versus an Xbox 360 (for example). I mean, I have a computer and an Internet connection and it costs nothing to use Facebook apps. I don't know how it is on iPhones, etc. because I don't have that kind of cash on hand.

      Then again, I just don't play any games. And my expensive Xbox went RRoD and since it's first generation, it's probably out of warranty. I bought it in 2007. I pretty much find my interests wherever. I'll play some solitaire or something if I need a break.

      And you are right. Although the iPhone offers gaming experience, it's controls are not as immersive as an Xbox with a large screen and surround sound.

      I'd say the market has greatly diversified. It's anyone's market, especially in the software sector. I can't say the same in the chipset sector. Intel is hammering on AMD and I can't say much about VIA; it's gotta be that Apple deal that Intel struck many years ago.

      Sorry if this seems limited. I am merely extrapolating from my personal experience, which is sadly limited due to finances.

  9. Re:I refuse to play GTA on a tablet by bfandreas · · Score: 2

    You can hook up a game controller to a tablet and some interesting games even support them. I can totally see quite a lot of indies who as of late have been developing AMAZING games(Bastion, Trine...) move to tablets which you can hook up to a TV via HDMI.
    Just go to nVidia's Tegra Zone to see how far the bleeding edge tablets have moved on. There are videos of stuff that is easily on par with the current gen of game consoles. I'm truly amazed. It really feels like science fiction.
    Also it seems like fondleslab producers are moving away from integrating 3g/4g into their tablets since everybody has a cell phone anyway which is easily tethered to a tablet. 3G/4G simply doesn't justify the extra cost anymore.

    Now all I need is a good enough reason to get rid of my current XOOM which is perfectly fine. I want a Transformer Prime more than I want my next breath.

    --
    20 minutes into the future
  10. Re:Okay. by zAPPzAPP · · Score: 3, Insightful

    Nowadays you have to upgrade a PC every 4 years or so.

    Most PC titles are being made for consoles and PC at the same time and consoles are the lowest common denominator. So titles don't really get any more demanding in terms of hardware until the next generation of consoles come out.

  11. Re:Okay. by Beelzebud · · Score: 1

    TBH the 'upgrade your PC every 6 months" thing is about 5 years out of date. I'm on a PC I built in 2007, and the only thing I've upgraded is to put a little more RAM in it, and get a new video card after 3 years with the same one. The popularity of the consoles among developers means the games really haven't gone outside of those specs in most cases.

  12. Re:Ridiculous headline (mod parent up!) by Bigfield · · Score: 2

    You are quite right. Statistics need to be interpreted correctly. There is still good growth for consoles also. It is just not as great as the growth of the other platforms and the gaming market is just expanding.

  13. Power consumption by FranTaylor · · Score: 5, Interesting

    XBox 360 and Playstation 3 use absolutely horrifying amounts of electricity compared to devices like AppleTV

    XBox 360: 121 watts to watch a DVD, up to 170 watts while gaming

    New PS3: 70 watts to watch a DVD, up to 80 watts while gaming

    Apple TV: maximum rated 6 watts

    And then throw in the added energy required by an air conditioner to remove all that heat from your house.

    Granted AppleTV has less horsepower than either game system, but their power consumption is WAY out of line, given what can be done with modern hardware.

    1. Re:Power consumption by dZap · · Score: 1

      So what is the energy consumption at the source of the stream when using Apple TV?

      Even if the stream is from the cloud, Greenpeace is not so happy with Apple and their dirty cloud data.

    2. Re:Power consumption by jadrian · · Score: 1

      And then throw in the added energy required by an air conditioner to remove all that heat from your house.

      To be fair, if you really think this actually makes a difference, you also should factor out decreased costs in heating for those in cold places.

    3. Re:Power consumption by thegarbz · · Score: 1

      I'm sorry but it's delusional to think that this has any baring on how people play games. The power consumption of a console will typically dwarf the consumption of the TV it's played on. A TV which is freed up to be used anyway while someone else is playing Angry Birds on their iPhone.

      These aren't energy saving lightbulbs. People go and replace the essential devices that run all the time in the background with more energy efficient versions, but there's very little consideration given to devices we use for enjoyment or entertainment.

      The air-conditioning is an equally preposterous complaint. The heat dissipated in a room by running a 200watt gaming console would again be insignificant in a giant room which in a typical house is poorly insulated and radiates an order of magnitude more heat through the wall in the mornings and evenings.

    4. Re:Power consumption by CharlyFoxtrot · · Score: 1

      "The focus of Greenpeace's ire is a new data center in North Carolina. North Carolina's electricity grid is largely powered by coal and according to the group Apple's decision to locate the data center there shows "a lack of a corporate commitment to clean energy supply for its cloud operations"."

      Christ, now Apple's to be held responsible for how the electricity on the grid is generated too ? Where will this madness end ?

      --
      If all else fails, immortality can always be assured by spectacular error.
    5. Re:Power consumption by SenseiLeNoir · · Score: 1

      The Apple TV is a different type of product to a console, try not to compare them for power usage.

      And a Raspberry PI consumes max 500ma @ 5V = 2.5Watts for the Model A, and for the model B with Ethernet: max 700ma @ 5V = 3.5W, and at least the PI can be connected to a keyboard and mouse, and run a real OS (linux).

      --
      Have a nice day!
    6. Re:Power consumption by Mabhatter · · Score: 1

      Now consider an iPad 3 is pushing comparable hardware, and big screen resolution... On batteries.

    7. Re:Power consumption by Pumpkin+Tuna · · Score: 1

      Greenpeace needs to do an update. Apple is building a 100-acre, 20 megawatt solar facility across the road from the Maiden data center. I drove by it the other day and grading is well underway.

      Also, fuck Greenpeace. Are they basically saying that no company should ever locate near my home ever again? I'm as liberal as the next guy, but they're not going to get any traction with their argument if they are bent on impoverishing vast tracts of the country based on how shitty their electrical utility is.

    8. Re:Power consumption by cnaumann · · Score: 1

      It is horrifying that it costs almost 2 cents an hour to game on an X-box?

    9. Re:Power consumption by TheGatesofBill · · Score: 1

      You're right, that's a completely valid comparison, because the Apple TV has exactly the same amount of CPU/GPU power as the 360 or PS3.

    10. Re:Power consumption by drinkypoo · · Score: 1

      The Apple TV is a different type of product to a console, try not to compare them for power usage.

      No, no it isn't. You can play games on ATV, 360, or PS3. You can watch streaming video on ATV, 360 or PS3. You can watch locally-streamed files as well on ATV, 360, or PS3. All are intended to be used with wireless controllers and all are intended to be connected to your television. The ATV is fundamentally the same kind of device as a game console.

      And a Raspberry PI consumes max 500ma @ 5V = 2.5Watts for the Model A, and for the model B with Ethernet: max 700ma @ 5V = 3.5W,

      Yes, that is excellent. But it's not a complete product. It could however be an OSS game console.

      and at least the PI can be connected to a keyboard and mouse, and run a real OS (linux).

      You can do all of that with ATV or the PS3, and you can do all that with the 360 as well except for Linux which is a work in progress.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Power consumption by Svartalf · · Score: 1

      You picked AppleTV to compare against. Let's try this with a slightly different tack...

      XBox Classic: ~80 watts to watch a DVD, 100 watts peak while gaming.
      PandaBoard: ~2-3 watts to watch a DVD (yes...) and 1-2 watts peak while gaming.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    12. Re:Power consumption by Nemyst · · Score: 1

      The AppleTV's not even in the same league. That's like complaining that your TV uses more power than your digital clock.

    13. Re:Power consumption by Windwraith · · Score: 1

      So in your ideal world, AppleTV is a console capable of moving state-of-the-art (or at least PS3-quality) games and the Raspberry PI is not a complete product...yeah, right.

    14. Re:Power consumption by drinkypoo · · Score: 1

      In my ideal world, you don't put bullshit words into my mouth.

      Fuck state of the art or PS3 level, Wii is the most popular console.

      Raspberry Pi is not a complete product for the average person here in the real world, where we live.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:Power consumption by DiEx-15 · · Score: 1

      Here is a very quick comparison:

      PS3 and 360 have multiple hit games. Too many to list. Compared to Apple TVs.... ???

      Need I say more?

  14. Not a direct threat to consoles by second_coming · · Score: 4, Interesting

    I'd say tablets and smartphones will make dedicated mobile gaming platforms (Nintendo DS, PS Vita etc) obsolete but will have very little impact on console and PC sales where gaming is concerned. What he is talking about is casual gaming which although making shitloads of cash is not what the average console and PC gamer would class as gaming. What smartphone/tablet game companies are doing is tapping into a userbase of people who wouldn't normally play games as they wouldn't buy a device just to play games, but as they have the devicealready they then start to look at what can be done with it.

    This is why most of the type of games you find on the iPhone/iPad/Android devices are aimed at killing a few minutes while standing waiting for a bus not taking up hours and hours which is what most traditional gamers want/expect from their games.

    My wife is a prime example of the new breed of smartphone/tablet/browser 'gamer'. I have had a PC and various gaming consoles for the last 20 years and she has never shown the slightest bit of interest in gaming as it took up too much time and had to be done at home. Now she plays games like Angry Birds on her smartphone and Facebook.

    1. Re:Not a direct threat to consoles by headLITE · · Score: 1

      Most of the games you find on mobile phones *right now* are still only good for a few minutes.

      But when you compare on a technical level then the devices are already pretty much equal in capabilities. Not even the PS Vita is much more powerful than an iPhone. You also have ports of handheld console games appearing on smartphones, e.g. there are several iOS ports of DS and PSP games like GTA CTW, Final Fantasy 1-3, Chrono Trigger, etc. There are also ports of older PC games starting to appear - I can play GTA 3 on my phone. A few years ago I played silly J2ME text adventures on it. There's definitely a trend toward parity, and from past experience with the computing market I'm fairly convinced that mobile integrated devices will take over the console market in the near future. PCs are different - but the target audience of consoles is pretty much "people who want to play the latest games on a system where they don't have to bother with technical details". I'm certain that iOS or Android integrated devices can appeal to that market, they are not quite there yet, but I don't really see a reason why their dramatic rise in processing power can't continue.

      My wife btw. is also an example, but slightly different from yours. My wife owns a DSi, and she used to play the occasional game on a desktop computer. She even had a C64 when she was a kid. She's not a gamer, but she's definitely grown up with games and various gaming systems, but I only find her playing a game regularly since she got an iPad. And she doesn't play Angry Birds, she basically plays the same games she's always played, which in her case (point and click adventures) happen to work very well on mobile touch devices. The type of game I like to play isn't quite there yet - I like RPGs including modern 3rd person 3D RPGs - but they're already starting to appear. So I'm expecting I'll stop buying consoles right about now (I have a PS3, a Wii, a DSi and a 3DS) and instead wait for more powerful mobile phones.

    2. Re:Not a direct threat to consoles by second_coming · · Score: 1

      I also bought GTA3 on the iPhone and the control system is hideous, I think I played it for about 5 minutes before giving up :).

      The only games which play well so far are the ones which have been developed with the touch screens in mind from the ground up or like you say point and click games.

  15. Great presentation by slasho81 · · Score: 1

    I must be new here, but I click through. Excellent presentation, great data, and a powerful argument. Worth 25 minutes of your time.

  16. Not Really Gamers by Anonymous Coward · · Score: 1

    Well the problem here is the distinction between what REAL gamers would consider a game, and what could otherwise be considered social gaming or casual gaming.

    To say that games on a PS3, XBOX or PC arent social gaming is simply retarded, and will only expose the fact that you sir/madam are not a gamer. Gaming on a PC has been social as long as I can remember. Whether its people coming over to play a game with you sitting side by side as kids back in the early 80s, or when we would dial eatch others houses and Yell obsenities at our family members to stop them picking up the phone and ruining our point to point Rise of the triad or Quake I session.
    I used to go round peoples houses with my full desktop and 19" CRT playing over coax networks (cant tell you how amazing the introduction of the LCD monitor was for transport, even though the colour depths and response rate initially sucked), then later into Warehouse LANs. Eventually into competitions.
    The fact is that die hard gamers have always been a niche clique. The nerds, the geeks, the tech junkies. But its always been sociable and no one plays against Bots if they can compete against a real player! There are clans and groups of people who socialise around every competative game.
    Admittedly I am heavily biassed towards FPS. But as every warcraft fan will tell you gaming is a social medium.

    Sure things like angry birds and puzzle games are more popular nowdays that everyone has a tablet or phone. But these are casual games. They arent exciting, they are just targeting non-gamers which make up the majority of people.

  17. Re:Okay. by second_coming · · Score: 1

    The upgrade cycle to keep up with PC gaming is not what it once was. I am still playing on a PC which is 3-4 years old with new releases and having no issues at all. Obviously I can't run them maxxed out, but they still look good and run smoothly.

  18. Re:What does netcraft have to say about this? by ozmanjusri · · Score: 4, Funny

    Minecraft would be more credible.

    --
    "I've got more toys than Teruhisa Kitahara."
  19. Pity so few understand statistics by SmallFurryCreature · · Score: 4, Interesting

    Can you go from 100% of the pie to 10% and STILL end up with more pie? Yes, you can! Simply increase the size of the pie. Granted, for that scenario, you need to increase the pie a lot but that is what has been happening in computer gaming.

    The earliest computer games were the domain of people who had access to mainframes, this was only a small subsection of the population. Arcade games made them more available but the nature of arcade games restricted it to children. Home computers (Atari, Commodore, Sinclair) changed this again but the machines were very expensive and frankly the games just weren't that accessible. You might have fond memories of text adventures, but you are a freak.

    Home arcade machines where cheaper and easier but playing pong can only attract so many people for so long. The early machines showed a promising future but the present was graphics where you needed a manual to tell you what you were looking at.

    But slowly, this changed, computers became smaller and cheaper while the games got better and better. And so, more and more people buy gaming hardware and play games.

    Flash games haven't replaced traditional PC games, they added to the number of people playing games on a PC. Tablets haven't taken away from other platforms, they added gamers. IF there is a slowdown in either the PC or big console market then it has far more to do with those markets on their own. Gosh, do we REALLY need another 12yr old FPS with angry rapper soundtrack?

    Women gamers might not be that intrested in games so obviously aimed at 12 year olds. Are there many female gamers? Google for The Sims 3 MODS... this is females not just PLAYING a game, but MODDING it with no official support, just command line tools. FEMALES! Modding!?! But where are these females catered for on the consoles? Barbie playhouse? Where is the mature rated female game? (As in subjects that attract adult females, not 12 yr old boys, as amazing as it seems, for some weird reason most women are not terribly excited by seeing polygon boobies with full jiggle animation. Probably because the spoiled women can play with a real set whenever they want. INEQUALIY! Demand fair distrubution of boobie playtime NOW!) Anyway... I didn't believe that women really played PC games until I found myself in a lotro raid of my guild and I was the only male. And that was a 12 man... 11 woman, 1 man raid.

    But you shouldn't take this the wrong way, just because a lot of women game as well, does NOT mean ALL games have to be women friendly. Different games, for different markets. It ain't so hard to understand. Just because hamburger restaurants sell a lot of hamburgers doesn't mean every single restaurant in the world has to be a hamburger joint. In fact, you might find that if you did this, the revenue for restaurants would fall. Angry birds is a top selling game but if that was the only thing on offer, the market would quickly collapse. Yet, that is exactly what has been happening in the big console market. The market is completely dominated with Call of Honor Gears Halo 56. MS knew this and desperately tried to attract japanese developers so they would at least get some JRPG action on the original xbox. It failed and the original xbox was a dismal failure in Japan. It was a far bigger success in the west... with in the segment of the population the games catered for.

    I don't even think tablets will kill the Vita and DS. Those handholds are doing their own killing. Look at the line-up for the Vita? What is there? The majority of games are extremely expensive versions of games you can buy for a buck on a tablet or even try for free. Yes yes, wipeout might be some kind of classic (read milked) title but its appeal is rather limited in terms of segment of the population. It also frankly ain't suited for mobile gaming where perfect control, perfect vision, long load up times etc etc are just not on.

    Neither are dark games, 99% in the sun it means you don't see shit. Where are the light deep story games that don't mind if they are

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Pity so few understand statistics by Anonymous Coward · · Score: 1

      There is one problem with the simple assertion that the pie is growing. The development costs are also growing, it is possible that segments of the market become unprofitable to develop for and hence "die". This has lead to some of the problems that you mention for consoles, all becoming FPS aimed at 12 year olds. It has also lead to the only real innovation in PC gaming being the indy developers.

    2. Re:Pity so few understand statistics by Pieroxy · · Score: 1

      FEMALES! Modding!?!

      Your comment is astonishingly sexist. Wow... You really went down the path of stupidity.

      The rest is good though. A shame really.

    3. Re:Pity so few understand statistics by SciBoy · · Score: 1

      Just because hamburger restaurants sell a lot of hamburgers doesn't mean every single restaurant in the world has to be a hamburger joint.

      This

      The console market still exists. It might be true that this market shrinks a bit as some of those console gamers get older and find themselves
      in a position where they can't just sit down and play their games anymore (I know I play only 5% as much as I did before I got a kid).

      Console games do things that Facebook games simply do not. I'm guessing, but there really isn't a Skyrim clone on Facebook, right? Or Mass Effect? Or Deus Ex? Bioshock? I'm not saying these games are better than anything you can find on Facebook, Android or iOS. I'm saying it's different and speaks to a different market that likes that sort of thing. You can't just replace the one with the other. And a tiny iPad screen will never replace my console gaming TV.

      --
      "War is God's way of teaching Americans geography." - Ambrose Bierce (1842-1914)
    4. Re:Pity so few understand statistics by SciBoy · · Score: 1

      I might be wrong, but to me those parts felt ironic. I don't think ve really feels like that, but vis commenting on how the gaming community seem to think in regards to this. Especially if you check what ve has written before.

      --
      "War is God's way of teaching Americans geography." - Ambrose Bierce (1842-1914)
    5. Re:Pity so few understand statistics by Pieroxy · · Score: 1

      And this kind of "casual sexism" is one of the things that deter women from the gaming sphere.

    6. Re:Pity so few understand statistics by Pieroxy · · Score: 1

      I perfectly know how to recognize tongue-in-cheek humour done by males, thank you. Even humour can be bad and sexist.

    7. Re:Pity so few understand statistics by Nemyst · · Score: 1

      Tell that to Notch, Ironclad, Wolfire, Jonathan Blow and the myriad of other indie developers. Development costs are only growing because developers are allowing them to. Not all games (heck, very few games) need ridiculously high resolution graphics that take a week to create a single character. Many benefit from not being all that realistic, demanding less powerful hardware and being easier on developers and artists alike all while being more unique and creative.

      Perhaps some part of the AAA market will indeed falter because of the propensity for doing absurdly expensive games, but the majority will live on. This is exactly like movies, really: not ever movie should be Avatar, and for good reason.

    8. Re:Pity so few understand statistics by webheaded · · Score: 1

      You seem to have a problem with reading comprehension. Try reading his entire post again (or perhaps for the first time). He's clearly joking.

      --
      "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF
  20. Re:Okay. by L4t3r4lu5 · · Score: 4, Interesting

    Nowadays you have to upgrade a PC every 4 years or so.

    Quite. I still find my Q6600 (stock clock), 4GB DDRII, and 8800GTX (before it died) ran almost any game I could think of at my monitor's native res of 1920x1200 with reasonable graphics detail. In fact, my upgrade was going to be a second 8800GTX from fleabay (I got burned by the seller; Sold me a known faulty card he claimed to have repaired, I found out afterwards. Fuck eBay for not understanding that). Ended up with a HD6950; Good card.

    I wouldn't be surprised if I run this rig until the hardware dies.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  21. Updated XBOX: up to 90 watts while gaming by IYagami · · Score: 2
    1. Re:Updated XBOX: up to 90 watts while gaming by danomac · · Score: 1

      I was about to post that as well.

      I replaced my six year old one that had the wonky heat issues, not quite RROD with a new one. The power brick is a lot smaller and it is much quieter than the old one.

      The power supplies on the new Xbox have a 115 W power supply.

  22. Re:Okay. by Lonewolf666 · · Score: 1

    That's mostly true. But there are exceptions, especially in the genres I like. That is, simulations and FPS games with really large maps.

    As an example, take All Points Bulletin:
    It is a sort of multiplayer GTA, with maps that are several 100 meters across, plenty of detail and no real limitations on going to any part of the map at any time.
    Up to late 2011, I had a dual core PC with Windows XP and 2 GByte RAM. After a few minutes, APB would run out of memory. I don''t think that either the XBox 360 or the PS3 could handle the memory requirements of that game.
    My new PC with 4 GByte RAM can handle it though.

    --
    C - the footgun of programming languages
  23. Don't fear the reaper by allcoolnameswheretak · · Score: 1

    Nothing is dying. Just like we have novels, magazines, and comic books living side by side, consoles will always exist and PC's will always exist. Facebook and mobile games are just the latest platform. That will not stop people from wanting to play games from their couch or engage in more involved or resource hungry PC games. The different platforms provide different experiences and target different audiences.

    I don't get why there is always this discussion about X dying because now there is Y.

    1. Re:Don't fear the reaper by headLITE · · Score: 1

      The discussion is there because in the past, X has died when Y appeared. Especially in the computing market but also elsewhere. You can compare current trends to trends back then and draw parallels and based on that you can argue that X may be dying.

    2. Re:Don't fear the reaper by headLITE · · Score: 1

      Or like servers died when PCs came out?

      That's funny because mainframes indeed died eventually after the PC came out, and today, your typical server is a PC in a slightly different box, possibly with more hard drives.

    3. Re:Don't fear the reaper by allcoolnameswheretak · · Score: 1

      X dies when Y does everything that X does, only better. That's why video tapes died when DVD came out, tapes died when CD-ROM came out, etc. But as I said, PCs, consoles, mobile platforms... these are all very different devices that appeal to a different consumer base. You can't easily play StarCraft without a mouse, some people will never sit at a computer table to play a game, you can't take your PC to the tram, and some people only want to plow their virtual farmland with their facebook friends. So all of these platforms have their use and will therefore stick around.

  24. Re:What does netcraft have to say about this? by headLITE · · Score: 3, Informative

    In that case... there's a Minecraft Pocket Edition that runs on Android and iOS phones. :)

  25. So the maker of cheap crap thinks cheap crap win? by thetoadwarrior · · Score: 3, Insightful

    In my mind this is a company that has made its business out of "borrowing" ideas from the likes of Nintendo and making cheap knock-offs to sell on facebook or mobiles.

    If consoles go away where is this guy going to get his inspiration for his games? If I was in the business of making cheap throw away games with minimal profits and no real appreciation from customers I'd be busy trying to convince people my way was the future too.

  26. Re:I refuse to play GTA on a tablet by Ihmhi · · Score: 1

    Definitely a troll, but I'll bite.

    If it requires any kind of intricate or fast movement a tablet is generallybad. But there's loads of games that could still run just fine. RTSes might work decently. Board and puzzle games are a definite. Old school adventure games like Myst would be awesome if someone would make an iPod/Android version.

    There's more to games than headshots and rocket jumps.

    (Oh man, I feel really dirty saying that.)

  27. Not so by mwvdlee · · Score: 1

    Casual games will kill console games the same way pop music killed classical music. It won't.
    With an industry as large as the videogame industry, you'd think they'd be able to distinguish separate market segments like all forms of art and entertainment before it.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  28. Re:I refuse to play GTA on a tablet by headLITE · · Score: 1

    First off, Cyan did actually port Myst and Riven to iOS and are working on a port of realMyst.

    As for the fast movement, you can hook up an iPad to a TV via HDMI just like any other console, and you can use an iPod Touch as a touch controller like Nintendo thinks is a good idea to do with the Wii-U. There aren't that many games that are made with this in mind right now, presumably because customers aren't really interested in doing it, but it's what I think will happen. Consoles will disappear and people will instead hook up their current mobile phone to a TV set and a controller.

  29. Re:What does netcraft have to say about this? by hairyfeet · · Score: 5, Insightful

    Well if you are gonna go by just raw usage data then i'm sure they would tell you that office and accounting programs are being replaced by this incredible new technology called "the fart app' since its number of users i'm sure makes Quicken, Quickbooks, and all the office suites look like penny ante apps.

    But of course that just highlights what's wrong with using this kind of data, the "games' they describe are simply what is called 'time wasters" that someone can use at the average office without installing anything and thus getting fired. The boss at the last shop i worked at loved to fire up freecell on any machine brought in and see how many hours had been spent in it, some machines had literally thousands of hours in it. did that mean these people were prepping for some freecell tournament? that they just REALLY loved that card game? nope it meant the IT dept had blocked the web based time wasters but the MSFT standard games were accessible so that is what they used to waste time.

    In the end these "games" are having little to no money spent on them by the users, who rarely have any loyalty to the games at all and will walk away at the drop of a hat for the next time waster that catches their eye. Just because a shitload of people run something doesn't mean they WANT to run that thing, it may simply mean that is all they can get past the IT dept at work. My GF has hundreds of hours in those FB games but that doesn't mean she gives a crap about them or would spend a single cent for the whole lot, it just means she has a lot of down time in between busy periods at work so she uses them to kill time, that's all. In the end they are for her no more worth caring about than solitaire, its just something to do that's all. if youtube wasn't blocked at her work she'd probably be watching videos instead.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  30. Re:I refuse to play GTA on a tablet by CharlyFoxtrot · · Score: 1

    Adventure games rock on an iPad. I really enjoyed playing through Monkey Island 1 and 2 again on mine. I really want to try Sam & Max for iPad too but I haven't found the time yet.

    --
    If all else fails, immortality can always be assured by spectacular error.
  31. Damn by firefrei · · Score: 1

    PC gaming is dying. Well bugger, better switch to consoles then.

    Oh wait... consoles are dying. Well shit, at least I can still amuse myself with music and 3D development software on my desktop.

    Oh wait... desktops are dying. Well fuck...

    Better blow my brains out and find another hobby. Probably not in that order.

    --
    I remember when Linux was good... too...
  32. Game Group going out of busisness. by pfafrich · · Score: 1

    Wonder if Game Group's problems are related to this. As the UK's biggest high street game retailer the decline in console and PC games on disk can't be doing much for its income.

    --
    There are four sorts of people in the world: fools, lunatics, idiots and morons. - Umberto Eco, Foucaut's pendulum.
  33. And he is a fool. by Lumpy · · Score: 1

    I know a LOT of gamers, and yes while a lot more games are sold on tablets.... You don't see ANY tablet games selling for $60.00 in fact you will not sell one copy if you try that extortion level pricing that these scumbags get on consoles.

    Plus, have you tried to play a FPS on a tablet? it sucks. Driving games suck on a tablet. Even games like geometry wars suck on a tablet. Tablets are great for slow interaction games, Adventure games rock on a tablet.

    Twitch games and rapid interaction games will never sell on a tablet unless we get some decent controls. and even then I doubt it. The best handheld for FPS was the Sony PSP and on that platform it sucked to play.

    FPS are a big chunk of the market, Battlefield 3 and MW3 sell far more copies of their old games than this developer has ever sold in his lifetime, and will ever sell.

    --
    Do not look at laser with remaining good eye.
    1. Re:And he is a fool. by CastrTroy · · Score: 2

      I think the reason nobody has made a game worth $60 on the tablet is that tablets are just too much of a moving target. $60 games (ones that are actually worth $60) take years to develop. The tablet hasn't been around long enough for developers to be able to gauge where it's going to be in 6 months.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  34. Re:I refuse to play GTA on a tablet by Gaygirlie · · Score: 2

    You can hook up a game controller to a tablet and some interesting games even support them. I can totally see quite a lot of indies who as of late have been developing AMAZING games(Bastion, Trine...) move to tablets which you can hook up to a TV via HDMI.

    Often not all the buttons work, or the analog controls either. And well, it's a mess to hook those things up just to play something, especially if you're going to have a several-hour gaming session because then you have to add a charger into the mix, too. And what if you get a phonecall in the middle of gaming? You have to tear everything off only to have to plug it all back in afterwards.

  35. meh, gaming 'statistics' suck by argStyopa · · Score: 1

    Generally, I find 'statistics' on the gaming industry too liable to ... er, "gaming" to be useful. Generally it has to do with the breadth of how they define 'computer game'.

    As the op referenced, there were dire warnings that 'pc gaming was dying'. Then it was apparent that the huge bulk of units/sales - the majority of the discussion, in fact - was considering products that many "gamers" wouldn't even be likely to include in the "gaming ouevre", ie Barbie Fashion Designer, or Exxtreme Deer Hunter 3D.*

    *granted, they are played on a computer, and they are games, so perhaps it was just a sort of cliquish snobbiness that excluded them. But on the other hand by that same definition I'm pretty sure the dominant 'computer game' ever would be Minesweeper or Freecell.

    This is further setting aside that it's still common that to broader audiences, 'computer games' can interchangeably refer to consoles or computers.

    Finally now we're once again subjected to PCs vs consoles, which starts to sort of sound like a debate between "Surrey or Fiacre" when compared to the explosive growth of mobile/phone games. But does the growth of these mobile platforms have anything to do with consoles or PCs? I'd contend its completely independent - thus really irrelevant; if I have a gaming inclination that wants to be satisfied by something engaging and complex for hours, I'm probably not going to play Tetris. But if I have 15 mins until the bus I doubt I'm going to turn on my computer or even Xbox.

    FWIW I personally believe that consoles are most likely the genre that has a finite product lifespan. As mobile platforms are now truly handheld computers, and computers meanwhile get amazingly cheap, it seems that consoles are getting squeezed out. Ultimately, I suspect anything that can access the web's infinite flashgames is going to kill the game market for anything casual.

    --
    -Styopa
  36. Re:What does netcraft have to say about this? by Tmann72 · · Score: 1

    This is essentially exactly what I was going to say. This stats are bogus and in no way are these little hand held 1 minute games going to ever replace serious dedicated consoles for the true gaming experience. At best this shows that a new and popular niche has appeared, but hardly a console killer. Now a portable console killer...maybe. There is already significant evidence to say tablets and phones are killing the portable dedicated gaming consoles. They were the traditional time wasters on the go.

  37. Re:What does netcraft have to say about this? by Bengie · · Score: 2

    In the industry dying = "not growing"

  38. Competition is teh D00M! by erroneus · · Score: 1

    What is the deal with this prissy entitled fools?

    The moment they see something that resembles competition, they cry doom and gloom and sometimes start calling their lawyers. (I'm looking at you **AA and BSA members)

    Great, dynamics change. Disposable income (in a recession?!) and the demographic groups, the new trendy things distracting people from the established norms and all that. And even if it really were doom (which I doubt in this case) then that's the way it goes isn't it?

    Anyway, I don't think consoles in general are going anywhere. I prefer them to PCs since I don't want to own a Windows computer and they tend to be more stable and reliable than general purpose PCs as well as being less expensive. If we can just get the cost of the games down to a reasonable price...

  39. Re:What does netcraft have to say about this? by Anonymous Coward · · Score: 1

    But of course that just highlights what's wrong with using this kind of data, the "games' they describe are simply what is called 'time wasters" that someone can use at the average office without installing anything and thus getting fired.

    In the end these "games" are having little to no money spent on them by the users, who rarely have any loyalty to the games at all and will walk away at the drop of a hat for the next time waster that catches their eye.

    People say these new "personal computers" are taking over the marketplace, but that's only because they can't afford mainframes! In the end they don't have any real investment, these things are toys compared to real iron!

  40. Credible scenario by vikingpower · · Score: 1

    Well heck yes, it is credible. Consoles are dedicated devices, whilst Google et al. develop for smartphones. Historically, dedicated devices are losers as soon as all-rounders begin to overwhelm the market.

    --
    Religous speak to God. Insane are spoken to by God. When all shut up, one can finally hear Shostakovich in peace
  41. I have spent exactly 0 monies on touch gaming by dbatkins · · Score: 1

    So a dev that works on "this technology' says "that technology" he doesn't work on is dying. I'm shocked, shocked I tells ya. I imagine consoles are "dying" right now simply because the lifespan has been extended due to the costs associated with moving to HD assests and the economy being fudged up. People (speaking about friends both in rl and online) have either become bored and aren't wow'd anymore so they have gone primarily pc or have just found better things to spend time and money on. It will be interesting to see what happens when people get a look at the new offerings in the flesh and not just a bunch of numbers on paper and rumors.

    --
    I used to be with IT..now IT seems strange and scary to me.
  42. I thought we'd already gone over this one... by ProppaT · · Score: 1

    1) Mobile devices sell games to a different audience, people who want distractions on their mobile devices. Consoles sell games to people who want an immersive experience.
    2) Of course mobile devices sell more games than consoles. Everyone has a cell phone these days and games range from free to $10. In other words, you're bored on your couch or the doctors office, you impulse buy cheap distractions. Console games cost much more, but also offer much more. While a mobile user might buy 3 games every month or so, a console owner might only buy a new game every few months. With games that take upwards of 40 hours to beat, they last a while. Not to mention the most popular console games now are online games with huge replay value.
    3) There is plenty of room on the market for portable consoles. The iPhone isn't going to kill them. Gamers want games with depth, your average mobile user wants a distraction. Completely different audience.

    I don't know why people can't wrap their heads around the fact that mobile users and gamers are two different audiences. Remember, core distinction: distraction vs. game with depth.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  43. Console Have Cycles by medv4380 · · Score: 1

    We're nearing the end of a console cycle that was extended much longer then it normally has been. Some of this guys graphs even show it when you look over the last 30 years there is always a dip just as the market hits saturation and people are waiting for the next system to come out. What he is seeing is that dip coupled with a growing market. Consoles are dying in the same way the 8 bit, and 16 bit consoles died. Facebook and iOS games can be viewed as a bubble market right now as well. There are going to be a few that make money like Angry Birds, but they have to prove that they are long term profitable, and when it's proven that most of them will fail you'll see that market deflat. Minecraft is nice, but the entire decade the PC games have been dying Warcraft was still profitable. 1 or 2 very popular and profitable games won't revive the PC.

  44. Re:What does netcraft have to say about this? by binarylarry · · Score: 3, Insightful

    High DPI isn't a huge deal for games.

    Reading, web browsing, content creation... sure. But not for games.

    --
    Mod me down, my New Earth Global Warmingist friends!
  45. Re:I refuse to play GTA on a tablet by toruonu · · Score: 1

    Often not all the buttons work, or the analog controls either. And well, it's a mess to hook those things up just to play something, especially if you're going to have a several-hour gaming session because then you have to add a charger into the mix, too. And what if you get a phonecall in the middle of gaming? You have to tear everything off only to have to plug it all back in afterwards.

    That's why you use a dock, a tablet and wireless controllers (with loading docks so you don't need to check batteries). Yes, those are not there yet, but if you consider the hardware of the latest iPad I can't see why you'd want to build a dedicated platform that provides about the same kind of computing capacity. The iPad for mobile use has already a quad core chip that does both the graphics and the computing and does it well. Consider the resolution that stuff runs on and how smoothly it does (just go and look at the infinity blade dungeons demo during the intro) tells you that as dedicated hardware goes it's nicely on par. If Apple or some third party publisher were to come out with the addons that are needed you'd have a viable console replacement that doubles also as your everyday tablet. win-win.

  46. Tablet Game Manufacturer Claims Consoles Dying by AJH16 · · Score: 1

    More at Eleven...

    --
    AJ Henderson
  47. they are, and I'll tell you why.... by smash · · Score: 1

    ... it's this. Back in the day, you could buy a console, plug a game in, and in 15 seconds, be up and running, playing the game.

    These days? Power console up, firmware update required to sign into gaming network. Once you download that, you fire up the game, which then also needs a patch before it will let you sign into the network (and if you don't sign in, it keeps bugging you or just plain won't work).

    I'm sorry, but if i wanted to deal with that sort of bullshit, I'd just play games on my PC. The whole point of console gaming is that you can be up and running and in a game in no time flat.

    I turned my PS3 on for the first time in a couple of months on the weekend. I needed to do a firmware update plus 1.5gigs of GT5 updates before I could play without constantly being pestered to sign into PSN (but unable to do so without the updates).

    I may as well fire up my PC.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    1. Re:they are, and I'll tell you why.... by jeffc128ca · · Score: 1

      Well said sir! And if I may add to that the constant fetish with these new movie style games. I am tired of games that are a barrage of cut scenes with a few moments of some joystick routine I need to master before I get the next set of cut scenes. If I wanted a movie I would rent one.

  48. Re:What does netcraft have to say about this? by Tmann72 · · Score: 3, Insightful

    You are incredibly inaccurate in your assumption that the new processor and screen resolution will give the Ipad 3rd gen a competing chance against dedicated gaming consoles. Even our current generation, which is now over 6 years old, still blows away the graphics from the 3rd gen ipad. The fact is the ARM architecture, while gaining an impressive following and getting more powerful with each iteration, simply doesn't have the power to actually compete. These are low power devices with limited batteries and you are trying to say they stand up to or even beat the console. The consoles of course are very high wattage devices designed to use every bit of juice they want to run circles around your little ipad with its 3 core 3.2ghz xenon processor and dedicated graphics card at 500mhz. The only thing the ipad has over the current console generation is memory. The xbox tops out at 512mb at 700mhz. This is probably the single most limiting factor of the current console generation, but not limiting enough for the puny ipad to have a chance. Full disclosure, I prepordered the ipad 3. I love the little device, but there is just no justifiable leg to stand on to say it has anywhere close to the graphic capability of a dedicated home console.

  49. What's more by Sycraft-fu · · Score: 1

    Mainframes sell BETTER now than when they were the only thing you could buy. There are more mainframes out there now than ever. Still a tiny, tiny fraction of the desktops of course, but desktops didn't kill mainframes, if anything they helped them.

    Well same shit with mobiles and desktops/laptops. Yes, smartphones are going to be a bigger market, if they aren't already. The are going to be the kind of thing that every person in a family has, whereas they may only have one or two computers. So what? Doesn't mean that mobiles are set to become the one and only thing. There are all kinds of reasons that isn't happening.

    Same deal with game consoles. The consoles as they stand now may die out, they may simply become computers with nice graphics cards that you attach to your TV or something, but they aren't going anywhere. Why? Well big reason is we like playing games on a large screen on the couch. This idea that everyone is going to want to play on a tiny screen with a shitty battery life all the time is silly. Equally silly is the "Well they'll just dock it," ya right because I want to give up my phone just so that I or others can play games. No, I'll get a device for that. It is like saying people will give up ovens for microwaves (or vice versa).

    Some people just get way too obsessed with the Next Big Shiny Thing and thing that it is what everything will be about. They think that everything older will magically go away. Ya well that is almost never the case.

  50. Where are the buttons by tepples · · Score: 2

    The problem is that these "mobiles and portables" tend not to have gaming controls. Let me know when Xperia Play isn't the only Android phone with a physical directional pad and physical buttons that give your thumbs physical feedback as to which button the player is pressing. A completely flat touch screen just can't do that; try playing a platformer like Super Mario Bros. or a twitch puzzle game like high-speed Tetris with just touch controls. Or let me know when one of the dedicated gaming handhelds has a developer program open to individuals like the major smartphone platforms have.

  51. Also by Sycraft-fu · · Score: 1

    He seems to forget that Angry Birds already happened. There will likely never be another game that big. Rovio had the right combination of timing, luck, and what people wanted and it exploded. That probably won't have a second time. So yes, Rovio made eleventy kajillion dollars on a small investment. Wonderful. Doesn't mean it'll happen again. There are plenty of games out there which struggle to make anything. Developers have talked about how polarized it can be between something that makes it on to top lists and something that doesn't.

    It seems the "OMG so much money in mobile!" is more wishful thinking than objective reality. Developers would like to think with a low amount of effort and money up front they can make a shitload. Ya, probably not, that sort of thing usually doesn't work.

    This article is particularly funny in light of the Kickstarter announcement for a new Wasteland project yesterday. They've already got $600,000 in funding, in one day, from gamers who just want to see a new version of this game. Also a few days ago EA released that they had shipped 3.5 million units of Mass Effect 3 in less than a week, that's $210 million gross sales (probably $120-150ish net to EA when you take in to account more expensive collectors edition versions and sales on Origin where they keep all the gross). Then of course there's Call of Duty, the most recent of which did about a billion in sales.

    All that has happened is gaming has expanded. In my lifetime it has gone from something only us strange geeks did to something everyone does. It has done this by growing and having more kinds of games. Some people want simple, 5 minute games, and the mobile market is great for those. Some want games they can play on Facebook while pretending to work. Others want bigass hardcore shooters, which maybe don't work so well on mobile platforms.

    I have no doubt mobile gaming will be a big market, but if this idiot thinks it'll kill consoles, kill people wanting to sack out in front of their TV and play a game on the big screen, he's dead wrong.

    1. Re:Also by Rich0 · · Score: 1

      Yup - I see nothing here to suggest consoles are dying - only that other things right now are growing faster.

      If you want a killer business model try the hula hoop. Whoever came up with that made a bundle - for about six months.

  52. Not buying it by xyourfacekillerx · · Score: 1

    1) I am not a console gamer, nor even a casual gamer of any kind. I have an othello app and that's it. 2) Just because grandma or non-gamers can get some fun out of a $1 game app or $5 app pack on their droid doesn't mean the average gamer is going to abandon its focus on PC and console games to play shitty racing games on the ipad. 3) "statistics can be used to prove anything" ... doesn't mean what they "prove" is true, it means literally a lot of people who use the statistics aren't understanding the big picture.

  53. Also for long term gamers by Sycraft-fu · · Score: 1

    Who want something simple for some situations. I've been a gamer since I was 4, grandpa had an Atari 2600 I liked. I'm really in to big, complex, computer games. I've got, literally, hundreds between physical games, digital downloads, and so on. However for all that, I have mobile games too. My smartphone has a whole page of games loaded on it. They are by and large simple, quick games. Doodle Jump, Collapse, Plants vs Zombies, Peggle, and so on. I've got a complex more complex ones, but not many and I rarely play them.

    So why do I have this? Because the smartphone always rides with me, and it gives me something I can do when waiting. I go to the doctors office and have to wait for the lab tech to take my blood sample. I can pull out the phone, play a quick game, and set it aside easily when it is time.

    However that doesn't mean it is going to replace more traditional games for me. The amount of entertainment I get form Doodle Jump is not even close to the entertainment I get from Total War: Shogun 2 or the like. Yes that game costs 60x the price but it is more than 60x the entertainment, WAY more.

    Also another problem I've found with the cheap mobile games is that ripoffs are a big thing. I snuff around the Android market looking for new stuff sometimes and I am amazed at how much is "just rip off the idea that these other guys made money on." I don't mean games just being similar, nothing exists in a vacuum, I mean things that are the same damn game but with slightly different graphics.

    I'm sure some developers would like to think that is the way forward because it is minimal effort, but I'm going to say traditional games still have a big, big place.

  54. HTPCs don exits by tepples · · Score: 1

    The consoles as they stand now may die out, they may simply become computers with nice graphics cards that you attach to your TV or something

    I don't see the "home theater PC revolution" happening any time soon. FunkSoulBrother, CronoCloud, and Altrag are under the impression that apart from devout geeks, so few people connect a PC to a TV that home theater PCs might as well not exist (1 2 3 4). The public believes computers are for desks and consoles are for TVs, and never the twain shall meet, according to hawguy and Endo13 (5 6 7), especially when people already have enough trouble plugging in a DVD player (8 9).

    1. Re:HTPCs don exits by Tmann72 · · Score: 1

      Just wait. Once apple jumps on the tv bandwagon this assumption will be blown away. There are already companies talking about putting an android based OS on a tv. Once Android and IOS make the jump to TV the entire idea of what a home theater pc will change, but at the same time thats exactly what we will have. I bought a smart tv a few months back that has full web browsing with flash, wifi/lan, usb support, and apps support. Those certainly sound like pc features don't they. It even came with a cool accelerometer based "wand" style remote that acts essentially just like a mouse. However, the current "smart tv" setups certainly don't have a very good OS, and in my experience don't have a very quick response time in the menu's, but once the established operating systems are adopted things will get better very quickly. One day very soon the standard living room TV will offer a very pc like experience.

    2. Re:HTPCs don exits by tepples · · Score: 1

      Once apple jumps on the tv bandwagon

      If Apple were interested in gaming, it would have introduced apps for Apple TV 2 a long time ago.

      There are already companies talking about putting an android based OS on a tv.

      You mean like Google TV? That failed when every network blocked it.

      One day very soon the standard living room TV will offer a very pc like experience.

      Including the ability to plug in USB gamepads and to run applications that the TV manufacturer has not approved?

    3. Re:HTPCs don exits by Tmann72 · · Score: 1

      I'm sorry but you mistakenly thought I was referring to gaming in any way shape or form. I was just responding directly to the previous post about home theater pc's. Pay more attention sassy-pants.

    4. Re:HTPCs don exits by tepples · · Score: 1

      I was just responding directly to the previous post about home theater pc's.

      Then perhaps I phrased it wrong. To help me avoid this mistake in the future, what's a word for the gaming PCs connected to a TV that Sycraft-fu mentioned? "The consoles [...] may simply become computers with nice graphics cards that you attach to your TV".

    5. Re:HTPCs don exits by uninformedLuddite · · Score: 1

      "The consoles [...] may simply become computers with nice graphics cards that you attach to your TV".

      OMG I am a trendsetter.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
  55. Re:What does netcraft have to say about this? by techsimian · · Score: 1

    screen resolution != 3d horsepower. Game consoles are optimized for ...games. Tablets are optimized for general display, like rendering webpages or streaming video. The ipad3's gpu is about 1/10th the ps3's...so no the iPad3 is not even close. If you are making an argument that the direction of consoles/mobile gaming is headed towards a consolidated platform, I don't disagree, but that's not what you said.

  56. iPad is flat. Too flat. by tepples · · Score: 2

    In that case, the advantage of a console is the combination of guaranteed processing with guaranteed physical buttons that the player can locate by feel. An iPad just has a flat surface, which doesn't work so well for some genres.

    1. Re:iPad is flat. Too flat. by geminidomino · · Score: 1

      You forgot 5x the yearly cost of a launch day PS3!

      Honestly, other than pixel-hunters and the glut of boring "physics" games... I can't think of any genres that DON'T suck on a touch screen.

      Digitized board games and sudoku, maybe?

    2. Re:iPad is flat. Too flat. by GuB-42 · · Score: 1

      I can't think of any genres that DON'T suck on a touch screen.

      Rythm games !
      I almost considered buying an iPad just for Jubeat. We are also starting to see touch screen based arcade games such as DjMax Technika and Reflec Beat.

    3. Re:iPad is flat. Too flat. by BasilBrush · · Score: 1

      OK so you mention graphics adventures, physics games and board games. Yes they're all good.

      Then there's RTS games. Simulators of all kinds. Artillery games such as Angry Birds. Puzzlers. Sports games. Rhythm games. Tap to shoot games. etc.

    4. Re:iPad is flat. Too flat. by geminidomino · · Score: 1

      I was including Artillery games in "physics" games, since they're basically just projectile physics exams.

      Can't imagine how any meaningful sports game would run with that interface, but I'll take your word for it, since I haven't even enjoyed those on consoles since Madden 92 or 93 on the Genesis.

      And Tap to shoot and rhythm games are just the standard ported web-flash fare. I guess you could consider them games in that no one will pay you for playing them...

    5. Re:iPad is flat. Too flat. by tepples · · Score: 1

      Puzzlers

      I tried Tetris on an iPhone. It sucked.

      Sports games

      How would Tecmo Bowl or Madden or NBA Jam or whatever work better on a touch screen than on a gamepad?

    6. Re:iPad is flat. Too flat. by BasilBrush · · Score: 1

      I tried Tetris on an iPhone. It sucked.

      Tetris is far from the only puzzle game. Take any game in the pipe-panic genre for example. You can drag and drop pipe sections from the hopper to the grid with a touchscreen. With a console controller "it sucks".

      Take one of the biggest puzzlers in recent years - Bejewelled. You have to select a jewel in a grid. It's best on a tochscreen whereyou can tap the jewl directly. It's almost as good on a PC with a mouse where you have a handy indirect pointing device. On a console with buttons and joysticks, you're making cursor movements to move around the grid before you can press select to pick the jewel. That sucks.

      How would Tecmo Bowl or Madden or NBA Jam or whatever work better on a touch screen than on a gamepad?

      I don't know those particular games. But what you are doing is asking how particular games designed with indirect control through buttons and joysticks would work on a touch screen. Of course sports games is a wide field and there are plenty of ways of designing sports games using multi-touch. And if one then took a game designed for multi-touch and asked how well it can play on a console with buttons, you'd be forced to say badly.

      Kind of how FPSs which were originally on PCs sucked on consoles because the mouse pointer aiming mechanism didn't transfer well to buttons and joysticks. - FPSs designed specifically for consoles were fine because the design took into account the controllers.

      Each control method has it's strengths and weaknesses. The best games are designed with the particular platform's control method(s) in mind.

    7. Re:iPad is flat. Too flat. by uninformedLuddite · · Score: 1

      I almost considered buying an iPad just for Jubeat

      fscking racists

      --
      The new right fascists are bilingual. They speak English and Bullshit.
  57. Consoles as a concept are outdated. by pecosdave · · Score: 1

    Consoles need to die.

    Consoles are proprietary to one company and are ruled over with an iron fist by said company.

    On the other hand my BlueRay player has very basic (crappy) gaming ability built in, and the same apps that work on it will work on the TV's that run the same firmware. Android is already going into set-top boxes and have the potential to really take over the generic system gaming market. Bluetooth support is in the life blood of Android and is a great way to put game controls and other interfaces into the mix.

    If gaming become part of the TV itself because the TV is running Android (especially if modularly upgradable TV's actually do happen) and the on-board processors, memory, and graphics can handle it - not far of a stretch from what we have today, I'm all for the console croaking. This concept isn't that far out.

    We will know we've won when Nintendo becomes a game designer and content provider, like they were in the early Donkey Kong days and like Sega did years ago post Dream Cast.

    --
    The preceding post was not a Slashvertisement.
    1. Re:Consoles as a concept are outdated. by TheSkepticalOptimist · · Score: 1

      Did you really just said that "Consoles are proprietary to one company and are ruled over with an iron fist by said company."

      Have you heard of Apple?

      --
      I haven't thought of anything clever to put here, but then again most of you haven't either.
    2. Re:Consoles as a concept are outdated. by pecosdave · · Score: 1

      Yeah, their console bombed. (I'm mobile right now or I would look it up and post a link.)

      I was thinking of every console maker.

      --
      The preceding post was not a Slashvertisement.
  58. Ivy Bridge runs Skyrim by tepples · · Score: 2

    I would also lay odds that he PS3 is STILL better than the budget boxes in many people's homes (many are still single core with GPU's nowhere near the capability of the Nvidia chip in the PS3)

    That all depends on how fast these budget boxes get replaced with Ivy Bridge boxes, whose integrated GPU runs a PS3-class PC game (Skyrim) at a playable frame rate according to AnandTech.

  59. 10 LET M$ = "Microsoft" by tepples · · Score: 1

    M$ is the name for a string variable in BASIC. It is also an abbreviation of "Microsoft" that calls to mind Microsoft's beginning as a publisher of BASIC interpreters. In a comment body, it might be considered childish, but it saves space in subject lines (<= 50 characters), signatures (<= 120 characters), and tweets (<= 140 characters).

  60. This just in! by JustAnotherIdiot · · Score: 1

    Developer couldn't sell his crappy games, says consoles.

    --
    What do I know, I'm just an idiot, right?
  61. E, E10+, and T by tepples · · Score: 1

    When you have a house, playing games on spare TVs is for the kids

    And unless a game is rated M, its developers are targeting kids at least in part.

  62. Re:None of them are dying by tsotha · · Score: 2

    hell, becoming more niche would be a good thing to this PC gamer

    Hell yes. The latest Mass Effect has sticky walls and maps every damn player action to the space bar. If I wanted everything mapped to one button I'd get a console. Game makers, if you're going to charge more than $20, please don't cripple the game so it plays on consoles.

  63. Dwindling supply of PS3s that can run Linux by tepples · · Score: 1

    and at least the PI can be connected to a keyboard and mouse, and run a real OS (linux).

    You can do all of that with ATV or the PS3

    With a PS3, however, you need to find one of the dwindling supply of PS3s whose hardware still works and whose firmware hasn't been updated to 3.21 or later. Would you consider that easier than buying a Raspberry Pi once production gets ramped up?

    1. Re:Dwindling supply of PS3s that can run Linux by drinkypoo · · Score: 1

      With a PS3, however, you need to find one of the dwindling supply of PS3s whose hardware still works and whose firmware hasn't been updated to 3.21 or later.

      I was under the impression that one of the various pieces of magic modchip hardware would let you run Linux again, also. Is that not the case?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  64. Re:What does netcraft have to say about this? by ifrag · · Score: 1

    And they just launched the full edition on the Xbox

    "Full edition"? That's a rather ambiguous term considering that the Xbox version will be several iterations behind the PC version on release.

    Where is the line drawn for full exactly? Survival mode?

    --
    Fear is the mind killer.
  65. Re:I refuse to play GTA on a tablet by tsotha · · Score: 1

    RTS? I dunno. Certainly RTS games don't take a lot of horsepower. But players eschew the mouse for as much as possible because it's not as fast as the keyboard. Fat fingering an RTS would really be very painful.

  66. Home Alone is Die Hard by tepples · · Score: 1

    I don't mean games just being similar, nothing exists in a vacuum, I mean things that are the same damn game but with slightly different graphics.

    That's been going on since cinema, if not earlier. Home Alone is the same thing as Die Hard. (Overview | Details)

  67. There's no money in classical music anymore by tepples · · Score: 1

    Casual games will kill console games the same way pop music killed classical music. It won't.

    But since pop music came out, the market shifted such that there's no money in classical music anymore.

  68. ...if you suck at Tetris by tepples · · Score: 1

    if I have a gaming inclination that wants to be satisfied by something engaging and complex for hours, I'm probably not going to play Tetris.

    Dozens of regulars on forums such as HardDrop.com and TetrisConcept.net would disagree with you, as well as anybody who routinely plays the game this fast. Try keeping up with that on a tablet.

    As mobile platforms are now truly handheld computers, and computers meanwhile get amazingly cheap, it seems that consoles are getting squeezed out.

    Let me know when smartphone and tablet platforms come with input devices as suitable for twitch games as those that come with a PC or console.

  69. Tethering is still too expensive in the USA by tepples · · Score: 1

    You can hook up a game controller to a tablet

    Controllers marketed for use with tablets were still very expensive the last time I looked.

    and some interesting games even support them.

    But if the game you want to play happens not to support the controller you happen to own, you have to buy another.

    everybody has a cell phone anyway which is easily tethered to a tablet.

    Budget dumbphones, such as anything on Virgin Mobile's $7/mo plan, aren't "easily tethered to a tablet". Smartphones on plans that forbid tethering aren't "easily tethered to a tablet". Smartphone plans that allow tethering aren't affordable yet in the United States, which is Slashdot's home country and the biggest monolingual industrialized market for video games outside China.

  70. An iPod touch is still completely flat by tepples · · Score: 1

    First off, Cyan did actually port Myst and Riven to iOS and are working on a port of realMyst.

    Point-and-click games are ideal for iPad. Twitch games like Super Mario Bros. and Tetris are not.

    and you can use an iPod Touch as a touch controller

    An iPod touch is still completely flat, making it impossible to feel with your thumbs whether your thumbs are over the right on-screen buttons. There's a reason that Nintendo has been making buttons easy to distinguish by touch since 1991, such as the concave and convex buttons on the Super NES controllers and the different sized buttons on the N64 and GameCube controllers. But more importantly, they're buttons, and they're raised, and they go in when you press them.

    like Nintendo thinks is a good idea to do with the Wii-U.

    The Wii U controller has physical buttons on each side, just like the Dreamcast controller that Nintendo's designers allegedly started with, for a reason.

    people will instead hook up their current mobile phone to a TV set and a controller

    Let me know when such controllers become affordable.

  71. Fighting games are more latency sensitive by tepples · · Score: 1

    I have a PS3. I play Tekken 6 online, among other games. The online part of the game is frustrating and very primitive, especially compared to PC games with MP support.

    That's because fighting games are twitch games. In FPS, RPS, and MMORPG, it's fairly easy to dead-reckon what's going to happen over the next few frames. Dead reckoning isn't so effective for fighting games, and the games compensate by delaying the keypresses until the other player's keypresses for the same frame have come back to you. This means any ping more than a couple frames (33 ms) is going to result in noticeable delays. Fighting games are really designed for the use case where you plug in two gamepads, or four if you're playing Smash Bros., and play on the same machine with the same screen with latencies in the single digit milliseconds.

  72. Re:Okay. by Mashiki · · Score: 1

    That's because consoles are holding back PC gaming. People can try and dance around the issue but that's all there is to it. 8 years ago what pushed PC's was gaming itself, since more developers shifted over to the hot-shit of consoles, hardware cycles have lengthened quite a lot. Used to be 3-6mo on a new product, now it's almost a year if not a year.

    --
    Om, nomnomnom...
  73. Multiplayer-related greed by tepples · · Score: 1

    the new generation of gaming platform manufacturers: Intel, Nvidia, AMD

    Let me know when Intel, Nvidia, and AMD start encouraging PC game developers to support gamepads properly and provide for multiplayer on a single PC. (Yeah, some genres would a problem with screen-peeking, but that's not a problem in co-op or in e.g. fighting games.) Until then, PC game publishers are going to stay greedy, requiring a separate PC and (more importantly) a separate copy of the game per player.

  74. Re:Okay. by Nemyst · · Score: 1

    Indeed. This is especially true of processors. Most games tend to be GPU-bound, so at worst you'll have to upgrade your GPU once during the lifetime of your computer. A good 5-year old processor can easily play most games at fairly high fidelity as long as it's paired with a good GPU. RAM can be another upgrade, but it's so cheap it's not really a deal-breaker.

    Thing is, for some reason people believe that if your brand new PC can play a game at maximum graphics, then it should also be able to do the same five years down the line, otherwise it needs to be replaced. That's just bad logic; if you lower the settings to get a good frame rate, you'll end up with similar (or better) fidelity than you did when you first purchased your computer, just like consoles. The top option of a PC game released in recent years is something no console could run, so it's not all that surprising a PC from the same time can't either.

    Sadly, wrong expectations like that are keeping the myth that gaming PCs have a short useful life very much alive.

  75. Questionable Source? by PessimysticRaven · · Score: 1

    Call me crazy, but are we really going to assume that someone in-charge of a MOBILE GAME COMPANY is going to tell the absolute truth when it comes to his competition?

    I have to agree with some of the posts above; mobile gaming can keep their time-sinks, I'll stick with my MMOs!...Er..

    --
    Consistency is only a virtue if you're not a screw-up.
  76. well, duh by geekoid · · Score: 1

    Consoles are BECOMING PCs.

    This happened the moment they got hard drives.
    The advantages to consoles used to be:
    Always worked, no patching required.
    dedicated to games,
    Cheap enough to not really be concerned when they are outdated in 3 years, and
    Easy to set up an maintain..is in plug in and forget.

    All of that is now gone from all the consoles except the Wii. At the same time, they have NONE of the advantages of a PC.
    Open, configurable, 3rd party mods, quicker response, and you can move your character in tighter circles.

    Then developing for each console, and the PC? PITA.

    Will there be a machine of some sort in the living room? yes, but that doesn't make it a console in the traditional sense.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  77. Re:What does netcraft have to say about this? by hairyfeet · · Score: 1

    Not to mention one could having a gaming PC AND a console for the price of the iPad 3 which in a dead economy means it sure as hell isn't gonna get the mass market appeal of either gaming PCs nor consoles. ya know, THIS, this right here, is the part that always amaze me about Apple hipsters. just because they think its nothing to plonk $700 down for a new iShiny they automatically think that the world MUST be like them and therefor able to plonk $700 down for an iShiny.

    News flash: the world isn't like you, hell the United States is more and more not like you as factory work has been replaced by McJobs and construction taken over by illegals. i work with the normal folks 6 days a week, folks like Suzy the checkout girl, Brian the backhoe operator, Lisa the bank teller. Ask these people how much money they make and then find out if they would plonk down $700 for an iShiny and see how quickly they laugh you out of the room.

    The simple fact is the X360 starts on amazon at $135, I can build a casual gaming PC while still making a profit for around $350 and a monster gamer for around $575 so you could literally buy the monster AND the X360 for less than the ipad 3 before you even figure in the docks and keyboards and all the other accessories you'll want for the thing. Not saying it isn't a nice device, its a damned nice device, but to use a /. car analogy a Ferrari is a damned nice car but it'll never be a replacement for a Ford, anymore than the iShiny will replace gaming Pcs and consoles.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  78. Re:What does netcraft have to say about this? by interkin3tic · · Score: 2

    Also, trends don't continue forever. People who write headlines love to do that, but it doesn't make any sense. Mobile gaming increased 400% last year? Yes, you can make a graph implying that in 5 years, we will all be playing "Angry Birds" 24 hours a day, but that's not going to happen.

    Xbox, wii, and PS3 sales may be going down, and facebook games going up. But people who like playing "real" videogames (whatever you choose to call them, the $60 big titles like mass effect 3) are not going to say "Hey, you know what's really big right now? Farmville! Fuck Modern Warfare 27, I'm just going to plant wheat!" Facebook is not going to replace gaming.

    Prediction: in a few years, we're going to see stories on slashdot about "Why the mobile/facebook gaming bubble burst." And I'm going to say "I told you so" to all those people totally surprised their facebook game developing company went belly up.

  79. Re:What does netcraft have to say about this? by rochrist · · Score: 1

    Jesus, any gaming PC you can build for $350 is one /I/ don't want. But even at that, the /realistic/ price for a 360 on Amazon is at least $200, so you're already at $550. You can have the iPad 3 for $499. I'll take that over a piece of shit $350 pc thanks. Any PC I own will be a long sight better than that.

  80. Re:What does netcraft have to say about this? by hairyfeet · · Score: 2

    Hell that is what i love about my EEE 1215B, as not only can it carry a couple of dozen movies easily, and all the music i care to listen to, but when i am stuck somewhere I can fire up GTA:VC or L4D or Crazy Taxi 3 and have me some fun without needing an extra device. I need to carry the netbook anyway for service calls so why bother having a handheld like my old GBA? Of course you'd probably laugh your ass off if you saw me in the doctor's office as I have all these 'backseat drivers' going "Look out, watch out for the truck! the cops are chasing you, head down the alley!", its like trying to drive with my mother in the truck LOL!

    That is why i couldn't believe that NOW of all times Sony releases the Vita gimped all to hell with Vita cards and Vita memory and Vita connectors, talk about the absolutely WORST time to try to gimp everyone with lock in, when everyone and their dog has cells and tablets and netbooks to choose from that use bog standard and cheap hardware. if they would have used standard SDHC or miniSD i could have seen it, but why would anyone want to deal with another memory stick assraping?

    --
    ACs don't waste your time replying, your posts are never seen by me.
  81. Console Advantages: by crackspackle · · Score: 1

    1) Ease of use. Connects easily into nearly any home AV setup. 2) A functional and useable control scheme. 3) Common Platform means games work out of the box. The iPhone and iPad technically have the third advantage due to Apple's excessive control, while every other smart phone OS does not. A PC has the second advantage but not the rest. I wouldn't think either group of devices has a chance against the consoles unless they can offer all three, but even then a hidden advantage of a console is that it just sits there ready to go. I wouldn't want to un-dock my smart device only to lose it/drop it on the sidewalk and be out of business at home too. I suppose I could just buy one and leave it connected but guess what ? Then it's just a console.

  82. Not Sure about this one by Stregano · · Score: 1

    Call of Duty STILL breaking pre-order records for each iteration would beg to differ about this. I consider myself a huge gamer and know far too many people who are also into games, and only 1 of them plays smartphone/tablet/Apple games. Maybe if all you do is hang around people who play games on occasion or are very casual gamers, then sure, it would make sense. Just because that is all you are around does not mean that your conclusion should be that everybody is like you or everybody around you sums up everybody on the planet. Way to stereotype there based only on what is around you

    --
    The world is how you make it
  83. Re:I refuse to play GTA on a tablet by bfandreas · · Score: 1

    Those things have become amazing in their raw computing power. The games are not quite there yet but taking a look at Glowball, Riptide or Shadowgun on a Tegra3 device you get the message.

    Sadly the Transformer Prime seems to be made of Unobtanium. Slaughter more blue people!

    Also it has been advertised that those things support this nVidia 3D shutter glass thingie although on such a small screen I don't think it is actually worth it. Since I have a pair of those anyway I will gladly hook them up once Asus has sorted out that Unobtanium problem.

    My phone came with a 3G/WiFi hotspot tethering app preinstalled. Seems like T-Mobile/Germany is very relaxed about the tethering issue.

    --
    20 minutes into the future
  84. Controls by mossy+the+mole · · Score: 1

    With all this talk about graphics performance, I'd say the best weapon consoles have at the moment is physical gaming controls Touch Screens are wonderful for many things but unless the ipad 3 generation are a massive improvement, then any game that plays best with d-pad and buttons will still lack something on tablet/phone.

  85. Re:What does netcraft have to say about this? by hairyfeet · · Score: 1

    triple core WITH SSD is $199 after MIR, if you look around you can find an OEM Win 7 HP for around $60-$70, an HD4850 at geeks is $50. That leaves me roughly $60 for putting it together which with the software installs being unattended takes less than an hour. and that $499 ipad is worthless without all the other crap, the docks and adapters and keyboards and crap, and while you can slap on Steam and have literally hundred of F2P games you ain't getting shit worth having in Appleland for free.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  86. Flawed analysis by TheSkepticalOptimist · · Score: 1

    Saying Console's are dying because of an increase in Table sales is a flawed analysis.

    http://www.vgchartz.com/analysis/platform_totals/

    If you look back over history, game console sell about 200 million units in any given generation, give or take
    In this generation of consoles, there where 3 major contenders, Wii, PS3, and X Box360, total sales of all game consoles exceed 200 million.
    Throwing in hand-held game devices, you see there are over 250 million between DS, PSP, Vita and 3DS.

    The flaw is to assume that game console sales MUST match tablet tor mobile platform sales in order to succeed. This is wrong.

    Just because

    a) tablet and phones sales are growing and exceed game console sales
    AND
    b) software sales on tablet and phones exceed game console sales

    does NOT conclude that game consoles are dying.

    What the idiots are not understanding is that Game Console HAVE and ALWAYS will be a "NICHE" market.

    Generation over Generation growth of units in this NICHE market have increased. The PS3/360/Wii generation sold more units then the PS2/Xbox/GameCube generation. However grown in game consoles HAVE NEVER matched growth of PC's or Tablets or Phones. Game consoles sales have grown year over year, but you will never see 1 billion units sold in any generation. It is wrong to look at unit totals and declare one market segment is in decline.

    Also wrong is the idea that someone who owns a tablet will not want a game console, both provide DIFFERENT experiences. A tablet or phone does not replace ALL experiences offered by a console, and vice versa.

    Also wrong is the idea that game developers will not support new game consoles. Again, game developers will develop software titles that will match the experience of the target platform. Unique games will be created for Tablets, unique games will be developed for consoles.

    When Sony/MS/Nintendo release a new generation of product, the niche market consumers will buy these consoles, I would only declare that game consoles are dying if a new generation of game consoles do not sell as much as the previous generation.

    Comparing Tablet and Phone sales to game console sales is ignorant, and this presentation was performed by a complete idiot.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  87. Re:None of them are dying by danomac · · Score: 1

    It's the other way around, a lot of recent games are developed for consoles and ported to the PC.

  88. Re:None of them are dying by tsotha · · Score: 1

    I wasn't implying otherwise. But uncripling the interface should be part of the port, particularly if the publisher is charging fifty or sixty bucks.

  89. A different perspective by hkmwbz · · Score: 1

    These people are going all gaga over mobile and tablet games, but let's look at the numbers for a moment. I'll quote this NeoGAF post:

    As of July 7th 2011 (Apple WWDC Keynote) The iOS App Store had generated $3.6 Billion ($2.5 Billion paid to developers after Apple's 30% cut) in revenue in total since its launch in 2008.

    Mario Kart DS alone has generated $621 million in revenue (20.70 million units sold as of December 2010 @ $30)

    One DS game alone has generated over one fifth of the revenue generated for developers by the entire App Store over the course of its history (Oh and that includes all non game Apps as well)

    So what is my point?

    The point here is that the guy with a vested interest in mobile and tablet gaming is implying that these games are eating into the profits of "traditional" gaming companies. But I do not believe this for a second.

    The reason sales on dedicated consoles are falling is that the games are not of sufficiently high quality. They do not appeal to a wide enough audience. However, were Nintendo to start making games that do appeal to a wider audience, they would sell very well indeed.

    In other words: The enemy of dedicated gaming consoles is not games on mobile phones, but rather the lack of quality software on these dedicated gaming devices.

    And yes, the revenue from these minigames on phones is tiny compared to the big sellers on dedicated consoles.

    --
    Clever signature text goes here.
  90. Re:What does netcraft have to say about this? by rochrist · · Score: 1

    Hate to point this out, but your great deal requires a keyboard too. No thanks, ain't touching that thing with a 10 foot pole. And what 'crap' (besides -possibly- a keyboard) is it you think you need with an iPad without which, it's worthless? No genius, no one thinks that you can slap Steam on an iPad and play literally hundreds of F2P games. On the other hand, Apple sold something on the order of 50 million tablets this past year, and something on the order of 320 million units when you wrap that together with the iPhone and the iPod touch. Possibly something developers might be paying attention to.

  91. MS-DOS: Multiple Sclerosis Destruction Of Sheaths by tepples · · Score: 1

    Except M$ doesn't also mean multiple sclerosis.

    "MS" has several different meanings. One is a debilitating and surprisingly widespread affliction that renders the sufferer barely able to perform the simplest task. Another is a disease. At least both connotations of "M$" (greed and old BASIC) clearly say Microsoft.

  92. Sony v. Hotz by tepples · · Score: 1

    Is that not the case?

    The case in question is Sony Computer Entertainment v. Hotz.

    1. Re:Sony v. Hotz by drinkypoo · · Score: 1

      I'm putting legal issues aside, for the moment, and focusing on practical ones. The reality is that hacking your PS3 to run Linux is spectacularly unlikely to get you into any trouble if that's all you do it for.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  93. Illegal to use vs. illegal to provide by tepples · · Score: 1

    The reality is that hacking your PS3 to run Linux is spectacularly unlikely to get you into any trouble

    But will it get the person who sold me the tool that makes it possible to hack my PS3 to run Linux into trouble?

    1. Re:Illegal to use vs. illegal to provide by drinkypoo · · Score: 1

      But will it get the person who sold me the tool that makes it possible to hack my PS3 to run Linux into trouble?

      Not if that person lives in China, and is named DealExtreme, or GoodLuckBuy, or similar.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  94. Stopped at the border by tepples · · Score: 1

    putting legal issues aside

    I forgot to mention: If you do that, why not illegally copy the proprietary commercial games too? If you break the small law, why not break the big law?

    Not if that person lives in China

    Until these Chinese modchips start getting stopped at the border.

    1. Re:Stopped at the border by drinkypoo · · Score: 1

      I forgot to mention: If you do that, why not illegally copy the proprietary commercial games too? If you break the small law, why not break the big law?

      It's not about small and big, it's about running Linux is my right and copying someone else's games isn't, IMO.

      Not if that person lives in China

      Until these Chinese modchips start getting stopped at the border.

      US loves to trade with China and Dealextreme appears to be well in bed with the government as they regularly lie blatantly on their customs declarations and yet I still get my stuff, and usually pretty quick, too. This just isn't a realistic concern.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  95. "Want Linux? Get a VAIO." -- Sony by tepples · · Score: 1

    it's about running Linux is my right

    "Of course you have the right to run Linux. That's why we sell VAIO PCs."

    Dealextreme appears to be well in bed with the government as they regularly lie blatantly on their customs declarations

    I have ordered from DX a couple times in the past, and I haven't noticed as much "lying" as vagueness in describing these developer tools as a "video game accessory". I'm just afraid of the next crackdown, like the old crackdowns on R4 card dealers.

    1. Re:"Want Linux? Get a VAIO." -- Sony by drinkypoo · · Score: 1

      I have ordered from DX a couple times in the past, and I haven't noticed as much "lying" as vagueness in describing these developer tools as a "video game accessory".

      they regularly write "electronic components" on finished goods they send to me, like it's a capacitor or something, and write in the value an order of magnitude lower than it actually is.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  96. Re:What does netcraft have to say about this? by tedgyz · · Score: 1

    Two words: Cow Clicker

    --
    "No matter where you go, there you are." -- Buckaroo Banzai
  97. Consider the source... by DiEx-15 · · Score: 1

    So a company that makes games for Apple Istuff and Android says consoles are dying?

    Why am I not surprised?

    Of course console games are dying to him. They have to because that is the only way he can prop up the market he is in. If he came out and said that things were hunky dory with consoles then people would probably think he is high.

    Bottom line: This guy is shooting off an opinion and a biased one at that.

  98. Building vs. switching; touch platformers by tepples · · Score: 1

    Tetris is far from the only puzzle game. Take any game in the pipe-panic genre [or] Bejeweled

    I've split puzzle games into building games and switching games. Apart from Pipe Dream and its clones, the games that work well on a touch screen are switching games like Bejeweled. Anything using the falling blocks paradigm of Tetris, Columns, Dr. Mario, Puyo Pop, or Lumines will fail. I just want to make sure that you're not trying to imply that Pipe Dream and switching games are the only worthwhile puzzle games and that falling block games deserve to wither.

    But what you are doing is asking how particular games designed with indirect control through buttons and joysticks would work on a touch screen.

    I agree that the control scheme would differ. But how exactly should it work in some of the genres more commonly associated with gamepads? Donkey Kong and every other platformer since would have handled very differently had they been designed for a touch screen instead of a joystick. How would you have designed a control scheme for a touch-only platformer?

    The best games are designed with the particular platform's control method(s) in mind.

    So how should an indie developer earn the right to develop on a platform that includes physical buttons, without having to move the whole family to Seattle, Austin, or Boston just to find a job as an intern in a developer that's established enough to qualify for a PSVita or 3DS license? The association of gamepads with established developers just seems so arbitrary and artificial to me.