Van Rossum: Python Not Too Slow
snydeq writes "Python creator Guido van Rossum discusses the prospects and criticisms of Python, noting that critics of Python performance should supplement with C/C++ rather than re-engineering Python apps into a faster language. 'At some point, you end up with one little piece of your system, as a whole, where you end up spending all your time. If you write that just as a sort of simple-minded Python loop, at some point you will see that that is the bottleneck in your system. It is usually much more effective to take that one piece and replace that one function or module with a little bit of code you wrote in C or C++ rather than rewriting your entire system in a faster language, because for most of what you're doing, the speed of the language is irrelevant.'"
Title is kinda silly.. as the basic referenced statement is that in some cases python _is_ too slow but that one can work around that using hacks (or a language agnostic component oriented architecture).
As for:
You said that if you trust your compiler to find all the bugs in your program, you've not been doing software development for very long.
It’s not about finding all the bugs, or even many of them. It’s about another layer where a potential bug can be caught. Runtime bugs are the worst kind as they can sit dormant for a while if in a rarely traveled branch. The more checking that can be done at the compile level, the better (imo).
Personally my biggest complaint about python wasn’t on the list: A lot of the (common) libraries out there are poorly documented, inconsistent, buggy, or incomplete.
As a Gentoo user, the python 2/3 thing is also especially annoying. Obviously this isn’t really python’s fault.. but it still gives me a bad taste about python.
That said, this was a great article.. short, to the point, and the answers were pretty good!
Now that that is settled we can get back to the real problem with python: Type errors.
I'm signed up for the CS101 course @ Udacity, and I was surprised they were using Python for the course. It does seem a bit weird using whitespace for blocks, especially when you're used to writing stuff like
if(a > 0) { return a + 1; } else { return a -1; }
for the simple stuff. I do really like things like being able to return multiple values from a procedure, etc., but Python seems more useful for rapid prototyping rather than anything else.
Taking guns away from the 99% gives the 1% 100% of the power.
I have a lot of experience in code optimization, and I would dispute this generalization. "often" is a lot more realistic than "usually". The most common thing I see is where one particular segment of an operation is coded by someone that doesn't understand their O's and is doing something like multilevel lookup loops instead of a hash table. Fundamental mistakes in algorithm choice are the biggest "HERE is the biggest problem" issues I find.
Once you're past the stupid implementation mistakes, it goes just slightly in favor of "it's a little bit of everything" land. Something running significantly slower in one language than another often boils down to the coder not understanding how to make things scale in the chosen language. I can make C move slower than BASIC if I want to. Sometimes it's just knowing how the compiler is going to react to your structures. Little things like "roll up the loops when coding in VB" can produce an order or two of magnitude in speed improvement, and if you don't realize this you may think you're comparing identical implementations when you're not. "this language sucks!" often translates into "I don't know how to do it so it runs fast!"
My last project was reduced from 23 hrs per run to 21 minutes by a small but complex change in implementation. From there, getting it down to 4 minutes required a LOT of little changes all over the place, to nickel-and-dime it down. I'll trade you my "guy that knows how to recode it in C" for your "guy that knows how to code, and REALLY knows his compiler" any day.
I work for the Department of Redundancy Department.
Actually the only problem with python is the last question and honest Guido answer: python doesn't scale. That's where it is slow, you have these multicore machines and you can't fully use them. Having to go to C/C++ is a shame. Even cython which can speed up a lot python code is limited by the global lock of death. So yeah, people migrating to python-like languages without this drawback.
That's the problem with Python. Ruby is expressive and object-oriented, C is fast. Python is neither.
To bend a cliche: Purists! Can't live with 'em, can't live without 'em!
Seriously, we live in an era when programmers are no longer bound to the use of a single language for an entire project, as was the pragmatic case once upon a distant time. Why not just use the language for each module which best suits the need? If performance outweighs simplicity of code management, then use the better performing language for that module. No language is perfectly suited for all goals, so own your chosen criteria and don't 'blame' a language creator for having different criteria.
Arguing about whose interpreted scripting language is slower is like arguing about whose rich delicious cheesecake is less fattening. When you eat the cheesecake, you accept the tradeoff of tastiness for five minutes off your total lifespan.
Ahh -- yes, I see, so I should write my Apps in Python, except where they need to be rewritten in C/C++ because that will run faster than when written in Python, but Python is not slow when you rewrite portions -- so don't rewrite in a faster language because Pyton is fast enough.
Alrighty then.
Essentially yes, that's it exactly. It's a lot simpler to write a 5000 lines of python and 300 lines of C than it is to write 20,000+ lines of C. Plus Python manages most of the memory management for you so you have less chance of memory leaks. I would argue that the reduction in bugs memory bugs and more maintainable code would justify saying that one should use two languages in this case. It's not a matter of which is better overall, it's that python is easier to read, whereas C is faster. Use both where their benefits are most powerful.
-- "The Price of Freedom of Speech, of Press, or of Religion is that we must put up with a good deal of rubbish."
I was a little bit disappointed by Guido's response regarding static vs. dynamic typing:
InfoWorld: You talked about the arguments for and against dynamic typing. You said that if you trust your compiler to find all the bugs in your program, you've not been doing software development for very long. So you're satisfied with Python being dynamic?
Van Rossum: Absolutely. The basic philosophy of the language is not going to change. I don't see Python suddenly growing a static subdivision or small features in that direction.
Proponents of static typing do not claim that compilers, combined with languages that use static typing, will find all the bugs in your program. This is nothing more than Infoworld erecting a straw man and Guido knocking it down.
However, static typing does make a huge number of potential errors stick out like a sore thumb (the compiler will refuse to compile the code, and will emit appropriate error messages).
Some people (rightfully) argue that dynamic typing makes for shorter, prettier, easier code.
Some of us believe the primary concern should be correctness, and that shorter, prettier, easier code are secondary concerns -- almost always. People should think about this every time their computer crashes, or an application crashes, or something is acting up and needs to be rebooted, or they get a virus through no fault of their own, or their data gets corrupted.
Will users be thinking, "Gosh, this sucks, but I'm sure glad the programmer used a dynamic language, because it made it easier on him (the programmer)."? No, they'll be thinking, "Damn buggy programs! I just lost X (hours,minutes,seconds) of work, and now I'm frustrated!" Programming languages are a means to an end, not an end in itself. Don't be a self centered developer: the fruits of your labor are for users, not so you can write the code equivalent of poetry.
Not to mention, statically typed languages allow for easy refactoring possibilities that make it possible to fix all sorts of serious issues, including architectural ones, with reasonable effort expended. Dynamic languages, while they have made some progress in the area of refactoring, are really in the dark ages here.
I know dynamically typed programming languages are the hotness right now, and I'm sure my opinion will be hammered relentlessly, but I do ask that if you disagree, don't mod me down, but instead, bring forth a reasonable argument for a different position. This should not be a popularity contest, where the loser is not heard, no matter what side the loser is on.
As far as high performance languages go, we have:
FORTRAN: King of the performance hill, but so annoying to use that nobody really does outside some scientific circles.
C++: This is what everybody uses to write high performance applications, but it's a mess of special cases and annoying syntax and megabyte-long error messages from deeply nested templates.
We need a modern language, with things like functions as first class objects and introspection, but with the performance and "to-the-metal" nature of C++ when you care about designing for optimal cache efficiency and so on.
This is entirely true. What C++ does is excellent. The standard libraries are great - self-resizing arrays and sane strings at bare-metal speeds (if used with just a bit of skill). All the common algorithms . But the C baggage is really a problem.
There's a lot of syntax and just "tricks" that are needlessly complex becuase of the history. The learning curve is not just steep, but pointlessly steep. The level of control you get does not require the level of complexity thrown at you.
And the worst is - people still write C-style code in C++! Because C-style coding is obious in the language, and RAII is not, you still see people thinking exceptions are bad, and programming like it's 1989. Because template syntax is the worst macro langage ever, you don't dare use templates outside of seldom-changing library code.
All of the downsides of C++ are fixable with a from-scratch language with the exact same feature set, but no legacy syntax.
Socialism: a lie told by totalitarians and believed by fools.
Integrated multi-language solutions are teh suck.
I know that Python is much better than a lot of other languages for integrating C/C++ code. But in the end, if you're doing production systems, you'll end up getting bitten by some unforeseen incompatibility caused by some upgrade somewhere.
It will happen.
In the course of every project, it will become necessary to shoot the scientists and begin production.