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Van Rossum: Python Not Too Slow

snydeq writes "Python creator Guido van Rossum discusses the prospects and criticisms of Python, noting that critics of Python performance should supplement with C/C++ rather than re-engineering Python apps into a faster language. 'At some point, you end up with one little piece of your system, as a whole, where you end up spending all your time. If you write that just as a sort of simple-minded Python loop, at some point you will see that that is the bottleneck in your system. It is usually much more effective to take that one piece and replace that one function or module with a little bit of code you wrote in C or C++ rather than rewriting your entire system in a faster language, because for most of what you're doing, the speed of the language is irrelevant.'"

35 of 510 comments (clear)

  1. 007087 by Anonymous Coward · · Score: 5, Insightful

    Title is kinda silly.. as the basic referenced statement is that in some cases python _is_ too slow but that one can work around that using hacks (or a language agnostic component oriented architecture).

    As for:

    You said that if you trust your compiler to find all the bugs in your program, you've not been doing software development for very long.

    It’s not about finding all the bugs, or even many of them. It’s about another layer where a potential bug can be caught. Runtime bugs are the worst kind as they can sit dormant for a while if in a rarely traveled branch. The more checking that can be done at the compile level, the better (imo).

    Personally my biggest complaint about python wasn’t on the list: A lot of the (common) libraries out there are poorly documented, inconsistent, buggy, or incomplete.

    As a Gentoo user, the python 2/3 thing is also especially annoying. Obviously this isn’t really python’s fault.. but it still gives me a bad taste about python.

    That said, this was a great article.. short, to the point, and the answers were pretty good!

    1. Re:007087 by Pieroxy · · Score: 5, Insightful

      And to add to that:

      Python Not Too Slow

      True. It's not too slow. It's just not fast enough.

    2. Re:007087 by Anonymous Coward · · Score: 5, Insightful

      This thread is idiocy. The point is, you can write the code in python several times in the same amount of time it takes to write it in C or C++. So if you then spend a fraction of that to optimize it, you write a very small portions in C/C++, you still wind up WAAAAY ahead.

      These people come from a place where they understand the value of coders all that it entails. A better question is, where do you come from that you don't have to deal with the reality of programming in the real world?

    3. Re:007087 by Anonymous Coward · · Score: 5, Insightful

      Python, apart from the inconsistent standard of the libraries that the GP mentioned, is brilliant for the 'glue code' that holds small to medium sized programs together. Ruby may have the edge for organising larger programs.

      Rewriting a relatively small Python program in C++, one that does a fair bit of file handling, string chopping about etc, can make it into a relatively large program. Doing it in C is asking for pointer problems. I've been programming in C from before C++ existed, C++ since then and Python for about 5 years.

      I am quite capable of writing the glue code successfully in any of the languages, but to do it efficiently I'd choose to do exactly as TFA says - write the main bulk of the code in Python( (or Ruby, or some other higher level language), then measure it to find the real slow bits (you wouldn't optimise until you have measured where the problems REALLY are, would you?) and rewrite just those bits in a lower level, faster language.

      Of course, once you see where the speed issue lies, it's just as likely you can find an algorithmic improvement that fixes it 'enough' anyway...

    4. Re:007087 by sjames · · Score: 4, Interesting

      I have been coding in C for quite a while. Everything from simple user programs through kernel code, drivers, and firmware. I find that python is quite liberating. It allows me to accomplish a lot more faster and have it tend to just work. I do perform the analysis and occasionally re-implement a performance critical function in C, but I find that it's surprising how little that actually improves most situations, not because of a deficiency in Python, but because it wasn't actually all that slow.

      Yes, I could implement the cool handling of various data types Python has in C, but doing so will produce something that looks a LOT like a poorly tested and less optimum implementation of Python.

    5. Re:007087 by nedlohs · · Score: 5, Insightful

      Because it's significantly faster in terms of development time, or in terms of cost (having the less skilled, cheaper programmers work on it).

      It's always been a case of write the critical stuff in C/C++. That's why languages like python and perl make doing so so simple.

    6. Re:007087 by buchner.johannes · · Score: 4, Informative

      As the GP pointed out, if you're skilled enough to write optimized code in C/C++, why fuck around with Python at all?

      Because we don't want to spend our time thinking about pointers and how to iterate over things? Because functional programming is actually really nice? Because in Python, you can download some data from the web, analyse it using a machine learning algorithm, plot the results, and install another package on the fly, combining 4 independent packages, and many ideas, in just 50 lines of code.

      ctypes is really easy to use and to interface with C or Fortran. I use it a lot, namely for the 1% of the code that takes 99% of the time. The rest is nice OOP and functional.

      --
      NB: The message above might reflect my opinion right now, but not necessarily tomorrow or next year.
    7. Re:007087 by Anonymous Coward · · Score: 5, Insightful

      Also most people don't realize these were the same arguements given back in the 80s for writing stuff in assembly instead of C, and given that people have moved on to C++ since with the same things being said 'If it's too slow in C++ then optimize that routine in C', I would say this explanation is correct... ASSUMING python offers good enough profiling capabilities to pinpoint hotspots in the code so that you CAN optimize them away.

      That said as the GGGP stated, gentoo's usage of python in a somewhat slow and half assed manner is frustrating (but if you compare it to ANY rpm based distro it's still faster than heck. Be it a 200 mhz or 3ghz processor. Most of the speed issues seem to be pertaining to sleep states rather than actual code anyways).

    8. Re:007087 by tomhath · · Score: 5, Insightful

      as the basic referenced statement is that in some cases python _is_ too slow but that one can work around that using hacks

      You completely missed what he said, which is "use the best tool for the job".

      Most apps can be written much more quickly in Python than C/C++. If they perform adequately you're done. If there are slow spots, use an extension (it's not a hack) to optimize that tiny part of the app. This has been SOP since compiled languages were first invented; we used to write that last 5% of the app in Assembler. But obviously using C/C++ is more productive than Assembler and usually fast enough, just as using Python is more productive than C/C++ and usually fast enough.

    9. Re:007087 by lgw · · Score: 5, Insightful

      The point is, you can write the code in python several times in the same amount of time it takes to write it in C or C++. So if you then spend a fraction of that to optimize it, you write a very small portions in C/C++, you still wind up WAAAAY ahead.

      I have to disagree with that, a bit. C and old-style C++ has a lot of boilerplate allocate/release stuff going on, and yes that really slows you down making sure you got it right. But modern C++ RAII-style auto-everything code isn't like that. I find modern-style C++ and Java equivalent in the time it takes to solve the actual problem.

      Python is sometimes faster to write in. If you're doing a lot of parsing, for example, it's great. If the total size of your Python codebase remains small, that really helps. But once you start writing very formal Python where the type of every argument is declared in comments, and error handling being done with exacting precision and logging, and so on, you might as well be writing in C++ or Java.

      It's really not so much the language that makes adding code to a large code base slow! It's the need to obsess over geting the details of your thought process recorded in the code once you pass the point that any one person could possibly understand the whole codebase, or it's old enough that the original authors have all left.

      Wrting code for small projects is what's (potentially) fast - and Python is great for realizing that potential.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    10. Re:007087 by Savage-Rabbit · · Score: 4, Interesting

      Because it's significantly faster in terms of development time, or in terms of cost (having the less skilled, cheaper programmers work on it).

      It's always been a case of write the critical stuff in C/C++. That's why languages like python and perl make doing so so simple.

      That is heavily project dependent. If you are in a position where you can work with pure Python (i.e. the tedious job of writing wrappers for external libraries is done by others) then yes, you get RAD benefits but that is not chiseled in stone. If you are forced to combine your own C++ components with Python the picture changes. I am involved in a project that has a specialized OLAP engine, written in C++ for speed (no way around it) and a 3D GUI app that runs on top of it which was written in Python for RAD benefits. The biggest single headache we encountered with Python was that yes, you do code the GUI faster in Python, but you loose a lot of development time screwing around with writing Python wrappers for the C++ APIs of the OLAP engine. Plus, there are also endless deployment headaches. It's not as if every customer's machine comes preloaded with Python and even if it does, believe it or not your app may work with one Python distro but it will crash with the another and there are also incompatibilities between versions of Pyhon and you have no way of knowing what version is default on the target machine. You may end up having to bundle your own Python environment with your app for stability. Eventually the GUI team concluded that they were better off time wise if the just wrote the GUI in C++ using QT.

      --
      Only to idiots, are orders laws.
      -- Henning von Tresckow
    11. Re:007087 by Terrasque · · Score: 4, Insightful

      Some stuff still remains performance sensitive enough that people will go to the trouble of optimizing it at a lower level.

      And the other side of that coin, is of course, that most stuff is not performance sensitive enough to go to the trouble of optimizing it at a lower level.

      Hence what Guido is saying. You can do that "most stuff" part in python, and then write that "some stuff" part as a C module. You can then use that module from python. Thus you get the benefit of both languages.

      --
      It's The Golden Rule: "He who has the gold makes the rules."
    12. Re:007087 by Anonymous+Brave+Guy · · Score: 4, Interesting

      People still optimize to assembler.

      Very rarely, though. On modern architectures, writing high performance assembly language requires a deep knowledge of how everything fits together. Compiler writers spend a lot of time becoming experts in this field, and a lot more time becoming experts in applying optimisations at different levels of abstraction within an entire codebase during the different stages of compilation/optimisation. Consequently most non-specialist programmers, even those who have done plenty of assembly work in their time, would produce slower final code today by hand-crafting their own assembly language than they would by writing in C and trusting a good compiler to take care of the code generation.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    13. Re:007087 by Jeremi · · Score: 5, Funny

      the one working in python will literally run circles around the guy working in C/C++

      Pedant police here. You are under arrest for abusing the word 'literally'. Hand over your poetic license and step away from the keyboard.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    14. Re:007087 by madprof · · Score: 4, Insightful

      I'm always wary of people who say a language "sucks". Each language was designed the way it as for certain reasons. You may not agree with those reasons but they are there.
      As it turns out I enjoy using Python quite a bit and it helps me get my work done nice and quickly, which mainly involves web code and associated sales processing. I could sit there and worry about what it can't do but what it can do is just fine.

      Obviously the bash comparison is nonsensical. Bash is hardly the same kind of language as Python and I think you know that.

    15. Re:007087 by lattyware · · Score: 5, Informative

      [Python is sometimes faster to write in.]

      Python isn't just fast to write though - it's fast and easy to read and understand, to work with, and it's very easy to keep code clear and well documented. I'm not saying these things are impossible in other languages, but in Python it is effortless, and enocouraged by the language. There are big benefits to using it besides simply 'fast to write'.

      --
      -- Lattyware (www.lattyware.co.uk)
    16. Re:007087 by GmExtremacy · · Score: 4, Insightful

      You don't need a CS degree to program in Python.

      This is true of any language. Degrees don't equal knowledge or experience.

  2. Agreed. by Anonymous Coward · · Score: 5, Insightful

    Now that that is settled we can get back to the real problem with python: Type errors.

    1. Re:Agreed. by randallman · · Score: 5, Informative

      Python is strongly typed. Maybe you mean statically typed.

  3. Logically Logical Logic by l0ungeb0y · · Score: 5, Funny

    "It is usually much more effective to take that one piece and replace that one function or module with a little bit of code you wrote in C or C++ rather than rewriting your entire system in a faster language"

    Ahh -- yes, I see, so I should write my Apps in Python, except where they need to be rewritten in C/C++ because that will run faster than when written in Python, but Python is not slow when you rewrite portions -- so don't rewrite in a faster language because Pyton is fast enough.

    Alrighty then.

    1. Re:Logically Logical Logic by Cogita · · Score: 5, Insightful

      Ahh -- yes, I see, so I should write my Apps in Python, except where they need to be rewritten in C/C++ because that will run faster than when written in Python, but Python is not slow when you rewrite portions -- so don't rewrite in a faster language because Pyton is fast enough.

      Alrighty then.

      Essentially yes, that's it exactly. It's a lot simpler to write a 5000 lines of python and 300 lines of C than it is to write 20,000+ lines of C. Plus Python manages most of the memory management for you so you have less chance of memory leaks. I would argue that the reduction in bugs memory bugs and more maintainable code would justify saying that one should use two languages in this case. It's not a matter of which is better overall, it's that python is easier to read, whereas C is faster. Use both where their benefits are most powerful.

      --
      -- "The Price of Freedom of Speech, of Press, or of Religion is that we must put up with a good deal of rubbish."
    2. Re:Logically Logical Logic by Frnknstn · · Score: 5, Informative

      Yes, that is correct. You should write your apps in Python.

      Your libraries, you should write in Python first, because it is also a great prototyping language. If they work fine (which they will in most cases) you have saved yourself a bunch of time. If they are too slow, you have saved yourself a bunch of time by fixing algorithmic bugs in a flexible language like Python. It is now trivial to convert it to bug-free C or C++.

      --
      If it's in you sig, it's in your post.
  4. Python: Not Much Worse Than Ruby by busyqth · · Score: 5, Funny

    I'm waiting for the article:

    Van Rossum: Python Not Much Worse Than Ruby
    "Python creator Guido van Rossum discusses the prospects and criticisms of Python, noting that critics of Python should supplement with Ruby rather than re-engineering Python apps into a better language."

  5. Kinda digging Python by XxtraLarGe · · Score: 4, Insightful

    I'm signed up for the CS101 course @ Udacity, and I was surprised they were using Python for the course. It does seem a bit weird using whitespace for blocks, especially when you're used to writing stuff like
    if(a > 0) { return a + 1; } else { return a -1; }
    for the simple stuff. I do really like things like being able to return multiple values from a procedure, etc., but Python seems more useful for rapid prototyping rather than anything else.

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
    1. Re:Kinda digging Python by vrt3 · · Score: 4, Informative

      If you do need to know the index, you should write

      for i, element in enumerate(sequence):
          print i, element

      It pays off to spend some time learning not only the syntax when you learn a new language, but also often used idioms in that language.

      --
      This sig under construction. Please check back later.
    2. Re:Kinda digging Python by SQLGuru · · Score: 4, Informative

      return (a>0)?a+1:a-1;

      Tertiary operator FTW!

  6. usually? by v1 · · Score: 5, Insightful

    It is usually much more effective to take that one piece and replace that one function or module with a little bit of code you wrote in C or C++ rather than rewriting your entire system in a faster language, because for most of what you're doing, the speed of the language is irrelevant.'"

    I have a lot of experience in code optimization, and I would dispute this generalization. "often" is a lot more realistic than "usually". The most common thing I see is where one particular segment of an operation is coded by someone that doesn't understand their O's and is doing something like multilevel lookup loops instead of a hash table. Fundamental mistakes in algorithm choice are the biggest "HERE is the biggest problem" issues I find.

    Once you're past the stupid implementation mistakes, it goes just slightly in favor of "it's a little bit of everything" land. Something running significantly slower in one language than another often boils down to the coder not understanding how to make things scale in the chosen language. I can make C move slower than BASIC if I want to. Sometimes it's just knowing how the compiler is going to react to your structures. Little things like "roll up the loops when coding in VB" can produce an order or two of magnitude in speed improvement, and if you don't realize this you may think you're comparing identical implementations when you're not. "this language sucks!" often translates into "I don't know how to do it so it runs fast!"

    My last project was reduced from 23 hrs per run to 21 minutes by a small but complex change in implementation. From there, getting it down to 4 minutes required a LOT of little changes all over the place, to nickel-and-dime it down. I'll trade you my "guy that knows how to recode it in C" for your "guy that knows how to code, and REALLY knows his compiler" any day.

    --
    I work for the Department of Redundancy Department.
  7. Personally by ciascu · · Score: 5, Informative

    As someone simulating fluid-structure interaction with a number of constituent models and a lot of finite element (i.e. big matrix problems; using FEniCS - fenicsproject.org), using Python makes my overall quite-long algorithm much easier to flick through. Invaluable for debugging the theory as well as the implementation. FEniCS' Python interface ties into the standard C/C++ libraries using SWIG and, in simple cases, saves me working in C++. Very clear, well-written C++ is great for this application but I find it takes considerably longer to write than clear Python.

    When I hit a more intricate problem, I realized I was going to have to solve a series of FE matrices by hand (with PETSc, written in C). It turned out to be pretty straightforward to pick up SWIG, write a short module in C and a Python interface. Done! Particularly useful as I believe getting FEniCS and petsc4py to play well is tricky.

    So, I'd agree - having written a C++ version of my (simpler) problem and a Python/C version of the complicated one, the latter was definitely easier, and all the rate-limiting stuff is in C anyhow.

    Doubt it would be true for every situation but +1 from an FE perspective.

  8. Python's problem by spiffmastercow · · Score: 4, Informative

    The problem with Python isn't the speed -- he's right about optimizing with bits of C. The problem is the GIL. Without good multithreading support, I have to give up on Python for a large number of application domains.

  9. It's still too slow, despite what he says. by Animats · · Score: 4, Informative

    Says the guy whose whole life is tied up in the language, and whose project, at Google, to speed it up, crashed and burned.

    Python is slow because von Rossum refuses to cut loose the boat-anchor of "anything can change anything at any time". The straightforward implementation of Python, CPython, boxes all numbers (everything is a CObject, including an int or a float) and looks up functions, attributes, and such in a dictionary for every reference. And only one thread is allowed to run at a time. This allows one thread to dynamically patch the objects and code of another thread. Which is cool, but useless. 99.99+% of the time, there's no need for a dynamic lookup. Most program dynamism is shortly after program startup - once things are running, they don't change much. If, sometime shortly after startup, the program said "OK, done with self-modification", at which point a JIT compiler did its thing, the language would be much faster. But no. That's "un-Pythonic".

    PyPy, the newer Python implementation, uses two interpreters and a JIT compiler to try to handle the dynamism with less overhead. They're making progress, but they need a very complex implementation to do it, and they're many years behind schedule.

    Python, as a language, is very usable. But it's too slow for volume production. That's not inherent in the basic language. Python could remain declaration-free if there were just a few more restrictions on unexpected dynamism. By this is meant ways the program can change itself that aren't obvious from looking at the source code. For example, if a module or class could only be modified from outside itself if it contained explicit self-modification code (like a relevant "setattr" call) most modules and classes could be nailed down as fixed, "slotted" objects at compile time. The other big win is using enough type inference to decide if a variable can always be represented as a machine type (int, float, char, bool, etc.). That's a huge performance win.

    Claiming that the "slow parts" should be rewritten in C is a cop-out. It makes the program more fragile, since C code can break Python's memory safety. Except for number-crunching, or glue code for existing libraries, it's seldom done.

    (I have a Python program running right now which will run for over a week, parsing the street address of every business in the US into a standard format. The parser is complex enough that rewriting it in C would be a big job. There's no "inner loop".)

    1. Re:It's still too slow, despite what he says. by steveha · · Score: 5, Interesting

      Says the guy whose whole life is tied up in the language

      That's fair.

      and whose project, at Google, to speed it up, crashed and burned.

      That's completely wrong. Unladen Swallow was not GvR's project, and it didn't "crash and burn". Unladen Swallow found that their approach was not speeding up Python as much as they had hoped, and the two Google employees were moved on to other projects. The code lives on, and I think people are still doing things with it, although it's clear that PyPy is a better approach.

      To me at least, "crash and burn" implies a horrible failure with catastrophic consequences, and Unladen Swallow was considerably less dramatic than that. If you just meant to say "they didn't accomplish their goals", that would be a fair statement.

      Python is slow because von Rossum refuses to cut loose the boat-anchor of "anything can change anything at any time".

      That was a basic decision way back when, and it would be a profound change to make (the language wouldn't really be Python anymore). I personally don't make much use of this, but supposedly there are some programs that do.

      PyPy, the newer Python implementation, uses two interpreters and a JIT compiler to try to handle the dynamism with less overhead. They're making progress, but they need a very complex implementation to do it, and they're many years behind schedule.

      There is a very small group of people working on PyPy, and they are doing ambitious things. I'm not overly worried about their schedule.

      You failed to mention that PyPy has already achieved great speed when compared to CPython. The latest PyPy is, on average, over 5x as fast as CPython.

      http://speed.pypy.org/

      if a module or class could only be modified from outside itself if it contained explicit self-modification code (like a relevant "setattr" call) most modules and classes could be nailed down as fixed, "slotted" objects at compile time.

      This is an interesting idea. But I am not aware of anyone working on something like this.

      Claiming that the "slow parts" should be rewritten in C is a cop-out.

      I disagree. Way back at the dawn of time, GvR designed Python to make it easy to interface C code, just exactly as this sort of "escape hatch" to help projects that work well but are too slow, and also for libraries.

      I think that the ability to link in C code was an important feature that helped Python win hearts and minds. It's slower than C, but at least you knew there is an escape hatch if you wind up having trouble with it.

      Except for number-crunching, or glue code for existing libraries, it's seldom done.

      Yeah, but that's kind of like saying that except for stop signs and traffic lights, you usually don't use the brake pedal in a car.

      There are all sorts of useful libraries that have been glued into Python, and a major part of Python's popularity is that you can use powerful libraries from a convenient and friendly language.

      SciPy is a great example: they took ferociously powerful libraries (written mostly in Fortran) and made them usable from Python. I know I for one can get more work done in Python than in Fortran.

      As another example, a few years ago I worked on a project to make a DVD player with some fancy features, and we were doing our development in Python. It was fast enough, even on a cheap embedded processor, because all the heavy lifting was being done by C library code. And we got a lot of work done quickly.

      (I have a Python program running right now which will run for over a week, parsing the street address of every business in the US into a standard format. The parser is complex enough that rewriting it in C would be a big job. There's no "inner loop".)

      This sounds interesting.

      Can you run this in PyPy?

      Can you fan it out to multiple processes using the multiprocessing

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
  10. Static vs. Dynamic Typing by Teckla · · Score: 5, Insightful

    I was a little bit disappointed by Guido's response regarding static vs. dynamic typing:

    InfoWorld: You talked about the arguments for and against dynamic typing. You said that if you trust your compiler to find all the bugs in your program, you've not been doing software development for very long. So you're satisfied with Python being dynamic?

    Van Rossum: Absolutely. The basic philosophy of the language is not going to change. I don't see Python suddenly growing a static subdivision or small features in that direction.

    Proponents of static typing do not claim that compilers, combined with languages that use static typing, will find all the bugs in your program. This is nothing more than Infoworld erecting a straw man and Guido knocking it down.

    However, static typing does make a huge number of potential errors stick out like a sore thumb (the compiler will refuse to compile the code, and will emit appropriate error messages).

    Some people (rightfully) argue that dynamic typing makes for shorter, prettier, easier code.

    Some of us believe the primary concern should be correctness, and that shorter, prettier, easier code are secondary concerns -- almost always. People should think about this every time their computer crashes, or an application crashes, or something is acting up and needs to be rebooted, or they get a virus through no fault of their own, or their data gets corrupted.

    Will users be thinking, "Gosh, this sucks, but I'm sure glad the programmer used a dynamic language, because it made it easier on him (the programmer)."? No, they'll be thinking, "Damn buggy programs! I just lost X (hours,minutes,seconds) of work, and now I'm frustrated!" Programming languages are a means to an end, not an end in itself. Don't be a self centered developer: the fruits of your labor are for users, not so you can write the code equivalent of poetry.

    Not to mention, statically typed languages allow for easy refactoring possibilities that make it possible to fix all sorts of serious issues, including architectural ones, with reasonable effort expended. Dynamic languages, while they have made some progress in the area of refactoring, are really in the dark ages here.

    I know dynamically typed programming languages are the hotness right now, and I'm sure my opinion will be hammered relentlessly, but I do ask that if you disagree, don't mod me down, but instead, bring forth a reasonable argument for a different position. This should not be a popularity contest, where the loser is not heard, no matter what side the loser is on.

  11. Re:world needs a better high performance language by lgw · · Score: 5, Insightful

    As far as high performance languages go, we have:

    FORTRAN: King of the performance hill, but so annoying to use that nobody really does outside some scientific circles.

    C++: This is what everybody uses to write high performance applications, but it's a mess of special cases and annoying syntax and megabyte-long error messages from deeply nested templates.

    We need a modern language, with things like functions as first class objects and introspection, but with the performance and "to-the-metal" nature of C++ when you care about designing for optimal cache efficiency and so on.

    This is entirely true. What C++ does is excellent. The standard libraries are great - self-resizing arrays and sane strings at bare-metal speeds (if used with just a bit of skill). All the common algorithms . But the C baggage is really a problem.

    There's a lot of syntax and just "tricks" that are needlessly complex becuase of the history. The learning curve is not just steep, but pointlessly steep. The level of control you get does not require the level of complexity thrown at you.

    And the worst is - people still write C-style code in C++! Because C-style coding is obious in the language, and RAII is not, you still see people thinking exceptions are bad, and programming like it's 1989. Because template syntax is the worst macro langage ever, you don't dare use templates outside of seldom-changing library code.

    All of the downsides of C++ are fixable with a from-scratch language with the exact same feature set, but no legacy syntax.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  12. Want a good example? by Sycraft-fu · · Score: 5, Interesting

    Civilization 4. Firaxis wanted to make it nice n' moddable. So they scripted a bunch of it out in Python. Makes it real easy for users to edit in the field. However the AI they couldn't do that with. They wanted the users to be able to edit that too, but it was too slow in Python. So they did that in C++ and made it a DLL, and then distributed the sources. Harder to work on than a Python script, but fast enough that the game didn't bog down. The core of the game engine was C++ too and the Python was integrated with Boost.Python.

    Works really, really well. Again, the right tool for the job. If they'd tried to do the whole game in Python, it would have been a disaster performance wise (and I'm not even sure if it would be possible, if Python can call on DirectX in the way C++ can). However a mixture worked brilliantly.

  13. Re:Guido's wrong. by Terrasque · · Score: 4, Informative

    It takes more skill and system-programming knowledge to deal with the tricky interfaces between the internals of a Python interpreter and an external C++ program.

    Is this experience talking, or guesswork?

    Admittedly, I haven't had a need for it myself, but it looks easy enough. And you have plenty of options, too!

    1. Extending Python with C or C++

    2. ctypes

    3. Cython

    Examples for 1 and 2

    Example for 3

    --
    It's The Golden Rule: "He who has the gold makes the rules."