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Atari Wants To Reinvent Pong

mikejuk writes "Atari is offering up to $100,000 in a contest for a new version of Pong, the classic game that launched video games 40 years ago, for the iPhone/iPad/iPod Touch. The judges for the contest include Nolan Bushnell, founder of Atari, who came up with the original idea for Pong. So, what does a 21st century Pong look like? How does it play? And what role does touch have in this, the simplest of games?"

180 comments

  1. o like plasma pong by Anonymous Coward · · Score: 5, Insightful

    plasma pong...except atari had the creater take it down because of property rights

    1. Re:o like plasma pong by Trax3001BBS · · Score: 1

      plasma pong...except atari had the creater take it down because of property rights

      This one? http://download.cnet.com/Plasma-Pong/3000-2099_4-10511143.html

      Download the "Direct Dowanload Link" only - setup.exe is a MZP file but
      won't uncompress so I didn't mess with it.

      won't uncompress = exceeded the time I'm going to screw around with a file limit.

    2. Re:o like plasma pong by Anonymous Coward · · Score: 0

      It's still available on download.com. I was talking to another app developer about this in the context of reinventing familiar games for tablets and smartphones and showed him plasma pong. I'm glad I'm not the only one who remembers this!

      Plasma Pong for mobile is exactly what this game needs. Fluid dynamics used to create all kinds of new strategies to beat the opponent. Interesting particle effects... the ability to supercharge the ball...

      I'd enter this competition, but it just seems to me like a revamp of Plasma Pong should win.

      Otherwise, some game of pong with a meme twist... like Nyan Cat being hit back and forth with some ridiculous techno playing in the background will probably win (sarcastic of course)

    3. Re:o like plasma pong by Anonymous Coward · · Score: 0

      Downloaded it about 5 seconds and it worked for me, even on windows 8.

    4. Re:o like plasma pong by Dogtanian · · Score: 4, Interesting

      plasma pong...except atari had the creater take it down because of property rights

      There are doubtless countless clones, derivatives and clever variants of Pong. The fact that the current "Atari" (i.e. owners of the name/IP) will bless one as official probably makes little difference. It's common for such companies to produce numerous "official" sequels to famous arcade games over the years. Those are generally forgotten when they want to sell the *next* pointless update of the original.

      It's like Space Invaders. That's a very simple game- you can tart it up or add gimmicks, but they're either going to end up as (a) Space Invaders with shiny graphics, bells and whistles that just exaggerate how simplistic the core game is or (b) something so modernised and far from the original that it's an "in name only".

      The "truest" sequel would be a game that started from the same basic concept as Space Invaders, retaining what made it work, but moving it on and enhancing it, making the original look slightly staid in the process. But Namco basically did that (unofficially) already... 30 years ago with "Galaxian" and then "Galaga".

      Tetris is probably *the* uber-example of a simple game that works well *because* of its simplicity and absolutely doesn't need bells or whistles- the game was probably perfected with the Game Boy version. However, that hasn't stopped them making countless official sequels and spinoffs that add nothing but gimmickry to justify the sale of a game we've already bought many times. I appreciate that Alexey Pajitnov got shafted on the rights early on, and probably wants to make some money from his creation, but it doesn't change the fact that it's all pointless.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    5. Re:o like plasma pong by Larryish · · Score: 1

      Go ahead, punk.

      Touch my Pong.

    6. Re:o like plasma pong by Jimbookis · · Score: 1
    7. Re:o like plasma pong by Anonymous Coward · · Score: 0

      The creator of that is as productive as David Gerrold is with finishing the Chtorr series. Maybe someone will steal some DNA from them so they can be finished after they're dead.

    8. Re:o like plasma pong by Anonymous Coward · · Score: 0

      Thanks for that link. Loving the game. Need some LSD.

    9. Re:o like plasma pong by hairyfeet · · Score: 2

      What I don't get is why they gotta rehash the SAME ones over and over AND OVER like Joust, Pong, Frogger, Defender, when there was tons of cool and quirky ones that haven't be run so deep into the ground its right next to fucking dinosaur bones. like how about Vanguard? That was fun. or Pleiades? that was fun too, or Outlaw? And how about not just mining old arcade games, but what about old PC games as well? Its not like mobile phones don't have more than enough juice now to run the graphics in something like Grim Fandango or Redneck Rampage.

      I'm just so damned sick of them just creating this rehashed crap strictly for some sense of nostalgia that is long gone as anybody that played any of the originals are probably just as damned sick as i am of these rehashes. Don't just give us the same crap, hell how about Ladybug? Or anybody remember the rollerball football game with the Xs and Os for players? that was a blast. I mean seriously is anybody really want Pong rehash number 328?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:o like plasma pong by Dogtanian · · Score: 1

      What I don't get is why they gotta rehash the SAME ones over and over AND OVER

      Here's why... you said it yourself. It's to exploit...

      some sense of nostalgia

      And even though

      anybody that played any of the originals are probably just as damned sick as i am of these rehashes

      you have to realise that it's in the nature of entertainment corporations that they're going to exploit the heck out of any IP that has made them a lot of money previously, so long as they think they can make a bit more money out of it. They won't stop until long after this has stopped paying off.

      Then after some time someone else will think they can exploit the "franchise" again, and given how the media reports (and people perceive) things associated with a retro name, they know it'll get attention (e.g. stories about "Napster" closing got in the news recently, even though the real Napster died circa 2001 and the current business was just another "legal downloads" thing that had bought the name and had no other connection).

      This doesn't always translate into a successful money-making business- after all, the "new" "Napster" didn't succeed against iTunes- but they'll keep trying anyway.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    11. Re:o like plasma pong by Anonymous Coward · · Score: 0

      I thought it was taken down because the creator used as background music E S Posthumous's Pompeii without permission?

    12. Re:o like plasma pong by Anonymous Coward · · Score: 0

      Vanguard, Pleiades, Ladybug, Atari Football... This guy has excellent tastes in classic arcade games. I run in that circle myself as a collector and a competitor, and I'm frequently making the same plea to others in my niche to stop paying so much attention to the same dozen games. I love Donkey Kong and Ms. Pac-Man too but enough already! There were tons of great games from that era that didn't get the attention they deserved and are still overlooked today in the retro gaming scene, and lots of them could be updated for modern systems. Maybe it's a rights issue. Many of the best games from the golden era were made by smaller manufacturers that no longer exist.

    13. Re:o like plasma pong by janimal · · Score: 1

      Whoa. Multiplayer capability is a serious improvement on the classic Tetris. It's pretty much the only way I play it these days.

  2. Hire Ralph Baer by Anonymous Coward · · Score: 0

    Maybe they should try hiring Ralph Baer then.

  3. Oh, oh, I know this one! by Anonymous Coward · · Score: 5, Funny

    It needs to be first person, it needs to have blood, also needs to have dubstep music.

    Oh, and don't forget DLC with new tennis balls and racket designs.

    You can't deny it Atari, this is the only way to go.

    1. Re:Oh, oh, I know this one! by Anonymous Coward · · Score: 1

      You beat me to it; I was gonna say those things, but you forgot the romanceable same-sex companion balls. On the PC version, the mouse will not be used and all actions will be mapped to the spacebar. That, and make sure to require the player to have an always-on internet connection even during single-player.

    2. Re:Oh, oh, I know this one! by Anonymous Coward · · Score: 1

      and a TF2 item tie in.

    3. Re:Oh, oh, I know this one! by Anonymous Coward · · Score: 0

      Just have to wait for the Movie & Sequels! Can't wait to read the paperbacks either.

    4. Re:Oh, oh, I know this one! by rmstar · · Score: 1

      It needs to be first person, it needs to have blood, also needs to have dubstep music.

      And bonus levels! Don't miss the pong faq!

    5. Re:Oh, oh, I know this one! by lance_of_the_apes · · Score: 1

      It's been done, minus the blood. Didn't sell. :P

    6. Re:Oh, oh, I know this one! by sco08y · · Score: 1

      Maybe the cats who are working on the Battleship movie could work on it?

    7. Re:Oh, oh, I know this one! by Anonymous Coward · · Score: 0

      Then there was Mortal Kombat Pong. It was a shareware game from the mid-90s. Pretty fun.

    8. Re:Oh, oh, I know this one! by dkf · · Score: 1

      It needs to be first person, it needs to have blood, also needs to have dubstep music.

      Oh, and don't forget DLC with new tennis balls and racket designs.

      You can't deny it Atari, this is the only way to go.

      Add in a pointless MMO element, and make the ball "angry" too!

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    9. Re:Oh, oh, I know this one! by mjwx · · Score: 1

      - Generic brown cover based shooter, check
      - Quick Time Events, check
      - Muscle covered generic American protagonist with dry wit, check.
      - Cliche'd sidekicks, check.

      They could just go all the way and call it Pong of Duty.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    10. Re:Oh, oh, I know this one! by Jim+Narem · · Score: 1

      Yup, it's by Eisenfunk. Pong: http://www.youtube.com/watch?v=cNAdtkSjSps
      Now that's some Pong.

  4. Atari contest? Reminds me of this. by suso · · Score: 1
  5. Game play by thoughtspace · · Score: 4, Funny

    You have to get a Government form completed. You bounce backwards and forwards between departments. The only difference is that you never get out and the game lasts forever.

    1. Re:Game play by buchner.johannes · · Score: 2

      and at the 7th level, Kafka says hi

      --
      NB: The message above might reflect my opinion right now, but not necessarily tomorrow or next year.
  6. Ms. Pong by SteveFoerster · · Score: 5, Funny

    They should call it Ms. Pong, and it should be essentially the same game, except the ball has a ribbon in its hair.

    --
    Space game using normal deck of cards: http://BattleCards.org
    1. Re:Ms. Pong by thoughtspace · · Score: 1

      Oh, I thought you meant this:
      http://www.youtube.com/watch?v=NDu9gbuKpKc

    2. Re:Ms. Pong by SteveFoerster · · Score: 1

      I still can't get over that Agent Smith and Elrond were in that movie.

      --
      Space game using normal deck of cards: http://BattleCards.org
    3. Re:Ms. Pong by bigstrat2003 · · Score: 1

      What the hell did I just watch?

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  7. Curveball by Anonymous Coward · · Score: 4, Informative

    already been done... http://www.addictinggames.com/sports-games/curveball.jsp

  8. Air Hockey for iOS by Alastair+Cooper · · Score: 2

    Try Air Hockey for iOS (maybe other platforms as well - I don't know). I'd imagine something with the Pong brand would do pretty well though.

  9. Huh by Anrego · · Score: 1

    Didn't they already do a kind of modernized pong.

    I actually remember it not being too bad. Remember playing it on the playstation (back when I actually liked Sony as a company). Had powerups and a 3D camera system that was actually pretty impressive for it's time. Was a good party game.

    1. Re:Huh by VortexCortex · · Score: 1

      Ah yes, "Pong - The next Level" I love that version, still play the original disk thanks to emulation (and a BIOS dumper). Each board was a different variation of pong. There were themed worlds. The first level even had Penguins.

      Spoiler alert! After you beat the game you could play the original Pong game in the stars... The last level on the side of the Atari Symbol was a bit frustrating and NOT very pong like.

  10. What's in a name? by macraig · · Score: 5, Interesting

    Apparently everything, as it turns out. Atari is nothing but a name, bought and sold like something found at Best Buy, and now brandished by a company with no resemblance or heritage to the company that defined the name.

    1. Re:What's in a name? by perpenso · · Score: 1

      Apparently everything, as it turns out. Atari is nothing but a name, bought and sold like something found at Best Buy, and now brandished by a company with no resemblance or heritage to the company that defined the name.

      There seems to be some respect for its heritage. From the summary: "The judges for the contest include Nolan Bushnell, founder of Atari, who came up with the original idea for Pong."

      To be fair, even if never sold companies change over time. Apple run by founder Steve Jobs in 2010 was quite different than Apple in 1980.

    2. Re:What's in a name? by macraig · · Score: 1

      It's now a company in another country so far away that it's across an ocean and with employees that speak a different language.

      That is not only stupid, it's manipulative and misleading. Everyone might know that certain trademarks like 'Memorex' are a scam, but I doubt the same is true (yet) of this one.

    3. Re:What's in a name? by Anonymous Coward · · Score: 1

      The only reason Bushnell is involved is because they offered him a pile of cash. He's there to sell the trademark, nothing more. The Frenchies want people to think it's the same legendary company, but it's not even close.

    4. Re:What's in a name? by Dogtanian · · Score: 5, Informative

      Apparently everything, as it turns out. Atari is nothing but a name, bought and sold like something found at Best Buy, and now brandished by a company with no resemblance or heritage to the company that defined the name.

      Yep- the current "Atari" is really just the company formerly known as Infogrames, who bought the name from Hasbro Interactive around a decade back.

      The original- and most famous- Atari Inc. was split in 1984. The computer and home division became Jack Tramiel's Atari Corp. (legally separate, but an obvious successor in interest) which fizzled out in the mid-90s and merged with a second-rate hard drive manufacturer that went bankrupt soon after. The arcade division (Atari Games) was sold to Midway who dropped the "Atari" name in the late 90s, and closed it altogether a few years later.

      IMHO that's where anything resembling a true continuation of the original Atari ended.. Hasbro Interactive and Infogrames were/are connected in name and rights only, but obviously it serves Infogrames', er... *Atari's* retro-credibility better if they get to present themselves as the "classic" Atari and present Bushnell as- or at least imply that he was- their founder.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    5. Re:What's in a name? by RyuuzakiTetsuya · · Score: 3, Insightful

      Bushnell is and was a whore.

      That fact alone makes the "new" Atari like the old one in the most important way possible. Except this one has sustainable ideas on how to structure it's business.

      --
      Non impediti ratione cogitationus.
    6. Re:What's in a name? by sourcerror · · Score: 1

      Just like Commodore.

    7. Re:What's in a name? by Anonymous Coward · · Score: 0

      Fuck you, obviously you know nothing of Bushnell

  11. Maybe like ... by Anonymous Coward · · Score: 2, Insightful

    Arkanoid?

    1. Re:Maybe like ... by russotto · · Score: 1

      Arkanoid is breakout, not pong.

    2. Re:Maybe like ... by aliquis · · Score: 1

      Arkanoid is playing pong with yourself ..

  12. I see... by Vlaix · · Score: 3, Funny

    ... a post-modern Pong, where two balls would throw a stick at each other.

    1. Re:I see... by Noughmad · · Score: 1

      I see something more along the lines of https://xkcd.com/117/

      --
      PlusFive Slashdot reader for Android. Can post comments.
  13. Curveball. by Anonymous Coward · · Score: 0

    It's a flash game that's been around for almost 10 years. It would port perfectly to the App Store.

    http://www.newsandentertainment.com/zFcurveball.html

    1. Re:Curveball. by way2trivial · · Score: 1

      And that would work rather well on a finger tracking touchscreen too... interesting indeed!

      --
      every day http://en.wikipedia.org/wiki/Special:Random
  14. Paddles sustain damage by MisterSquid · · Score: 1

    1. Have the ball transmit damage to a paddle on each successful return so that divots are taken out of each paddle. As each paddle becomes more fragmented, a player's ability to successfully return the ball decreases.

    1a. Introduce a healing ball that appears at random intervals headed from the middle of the pong field toward the outside. Capturing this healer would restore some portion of sustained damage.

    2. That's all I got for now.

    --
    blog
    1. Re:Paddles sustain damage by Trax3001BBS · · Score: 1

      1. Have the ball transmit damage to a paddle on each successful return...

      That's a good start but no matter how you go about it
      you'll end up with an advanced Breakout. http://www.play.vg/games/10-Breakout.html

      Your healer ball being released when a certain brick is hit.

      A two player Breakout might be the approach. longer playing
      field with two paddles able to move around that field to hit the
      "ball" into the bricks, any releases going to that hitter alone.

      Alas, both ideas voided by the originality clause.

    2. Re:Paddles sustain damage by VortexCortex · · Score: 1

      2. That's all I got for now.

      Sounds like you need to level up, ideasman.
      Get on our level.

  15. Related article by Anonymous Coward · · Score: 2, Informative

    http://www.indiegamemag.com/slicing-the-industrys-atari-just-how-offensive-is-the-pong-indie-developer-challenge
    No further comment. Just read it!

    1. Re:Related article by adamofgreyskull · · Score: 2

      Clickable. Mod parent up. </thread>

  16. The good answer won't be forthcoming ... by perpenso · · Score: 5, Insightful

    Atari is offering up to $100,000 in a contest for a new version of Pong ... So, what does a 21st century Pong look like?

    You realize that the people with the really good ideas are not going to answer your question given the prize money at stake? You are going to have to wait for the end of the contest to get your answer.

    1. Re:The good answer won't be forthcoming ... by Anonymous Coward · · Score: 0

      The best people will come up with a reimagining of Pong, market it themselves and go on to be millionaires.
      Why would they sell to Atari ? The only thing you have to get right is to make the new Pong almost pong like without infringing Atari's copyright. Then wait for the money to trickle in. Pong is like Tetris or Pacman. Evergreen games.

    2. Re:The good answer won't be forthcoming ... by Nerdfest · · Score: 1

      On the other hand, success is not guaranteed, and this way at least they won't have to give $30,000 of their money to Apple.

    3. Re:The good answer won't be forthcoming ... by perpenso · · Score: 2

      On the other hand, success is not guaranteed, and this way at least they won't have to give $30,000 of their money to Apple.

      And on the gripping hand, getting to keep 70% of the retail price while spending nothing on an online store, downloads, credit card processing, etc is pretty amazing compared to previous distribution methods where a developer was lucky to see 10-15%. Apple actually greatly leveled the field for the small developer and provides them far more opportunity than anyone else.

    4. Re:The good answer won't be forthcoming ... by Anonymous Coward · · Score: 0

      Naw, I'm fairly certain the winner is already on iTunes, or was on iTunes until Atari made them take it down.

      The glow hockey and most important Plasma Pong (which is the one that was taken down) are ones that just come to mind that I've seen or heard about. I'm fairly certain they should just give one of them a few million to buy them out. No one with anything better than those guys is going to give it up for 100k

    5. Re:The good answer won't be forthcoming ... by mjwx · · Score: 1

      On the other hand, success is not guaranteed, and this way at least they won't have to give $30,000 of their money to Apple.

      And on the gripping hand, getting to keep 70% of the retail price while spending nothing on an online store, downloads, credit card processing, etc is pretty amazing compared to previous distribution methods where a developer was lucky to see 10-15%. Apple actually greatly leveled the field for the small developer and provides them far more opportunity than anyone else.

      It's so cute you believe that.

      But awaken from your dreamy state and look at who really publishes games on the App Store. It's the same big publishers so developers are no longer lucky to receive 10-15% of 100% of revenue, they are now lucky to receive 10-15% of 70% of revenue.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    6. Re:The good answer won't be forthcoming ... by perpenso · · Score: 1

      On the other hand, success is not guaranteed, and this way at least they won't have to give $30,000 of their money to Apple.

      And on the gripping hand, getting to keep 70% of the retail price while spending nothing on an online store, downloads, credit card processing, etc is pretty amazing compared to previous distribution methods where a developer was lucky to see 10-15%. Apple actually greatly leveled the field for the small developer and provides them far more opportunity than anyone else.

      It's so cute you believe that. But awaken from your dreamy state and look at who really publishes games on the App Store. It's the same big publishers so developers are no longer lucky to receive 10-15% of 100% of revenue, they are now lucky to receive 10-15% of 70% of revenue.

      Wrong. Prior to digital distribution the small independent developer could not do it themselves. They could not get brick and mortar shelf space so the only option was to publish through an established big publisher. Today with digital distribution the small independent developer is on more equal footing. Indies show up right next to Electronic Arts and Activision on search results.

    7. Re:The good answer won't be forthcoming ... by mjwx · · Score: 1

      On the other hand, success is not guaranteed, and this way at least they won't have to give $30,000 of their money to Apple.

      And on the gripping hand, getting to keep 70% of the retail price while spending nothing on an online store, downloads, credit card processing, etc is pretty amazing compared to previous distribution methods where a developer was lucky to see 10-15%. Apple actually greatly leveled the field for the small developer and provides them far more opportunity than anyone else.

      It's so cute you believe that. But awaken from your dreamy state and look at who really publishes games on the App Store. It's the same big publishers so developers are no longer lucky to receive 10-15% of 100% of revenue, they are now lucky to receive 10-15% of 70% of revenue.

      Wrong. Prior to digital distribution the small independent developer could not do it themselves.

      Here's the catch, you said "Apple", not "digital distribution". Consistency counts for a lot.

      Thanks to things like Steam, GOG, Impulse before GameStop bought it, independent game developers had a hard time finding a release platform. Steam came about when bandwidth became high enough to support wide scale distribution (2 years ago, it took an entire weekend to download a 8 GB game, now it can be done in a few hours). Valve bottled that market with Steam, prior to steam the best distribution an indie game could get was a flash game in a browser.

      Apple on the other hand wants to bottle it back up again. Pandering to larger companies who can afford to spam markets with low quality games.

      Apple did not, quote "leveled the playing field" unquote, in fact they are the ones unrevealing it after companies like Valve levelled it.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    8. Re:The good answer won't be forthcoming ... by perpenso · · Score: 1

      Prior to Apple there was not much digital distribution. It was a somewhat niche scene catering to a relatively small market. Apple took digital distribution mainstream. Even today Apple dwarfs steam. Steam did a total of 15M games last year, Angry Birds all by itself does ten times that.

      Apple is not bottling up anything. A $99/year developer subscription gives you access to a market of tens of millions. A small young company is able to offer its products from the same store to the same audience as the big established companies. To use Angry Birds as an example again, that came from a small young developer. Ten years ago a small successful developer selling direct would be measuring sales in units of thousands not millions.

  17. It's called by Anonymous Coward · · Score: 0

    Wizorb and it's better than anything Atari has or will ever ever make.
    www.wizorb.com

    1. Re:It's called by Hsien-Ko · · Score: 1

      that's for breakout/arkanoid, not pong. Different paddle game

  18. Ow the irony... by CmdrEdem · · Score: 1

    I did made a Pong "clone" 2-3 years ago. Got some new mechanics, online multiplayer support, achievements and six different scenarios (if you can believe that). Pretty much unpublished only for an early version that I put on a national contest. The catch is: I`m from Brazil so I can`t submit the damn game to Atari. It would be nice to have the visibility.

    --
    This combination doesn`t exist: ETIs that know about humanity and want to see us dead. Otherwise we wouldn't exist.
    1. Re:Ow the irony... by Sulphur · · Score: 1

      I did made a Pong "clone" 2-3 years ago. Got some new mechanics, online multiplayer support, achievements and six different scenarios (if you can believe that). Pretty much unpublished only for an early version that I put on a national contest. The catch is: I`m from Brazil so I can`t submit the damn game to Atari. It would be nice to have the visibility.

      Submit it to Nolan Bushnell.

    2. Re:Ow the irony... by PaddyM · · Score: 1

      You only need the lead "developer" to be in the US. If you know someone in the US already, you could have them submit it for you and pass the money to you; obvious logistics (tax considerations) and trust rules would apply.

    3. Re:Ow the irony... by CmdrEdem · · Score: 1

      That`s a good idea but it`s not viable. AKA I don`t know someone that meet the suggested requisites, besides my own personal requisites. That`s what you get when you don`t have connections... or live outside a important country in this line of business that limits that kind of contest to it`s own territory. I`m pretty sure that other people around the world could do some awesome stuff but are simply not able to join, even doing a good job.

      --
      This combination doesn`t exist: ETIs that know about humanity and want to see us dead. Otherwise we wouldn't exist.
  19. MMOG PONG is an idea I had by GoodNewsJimDotCom · · Score: 1

    Everyone defends a section of an N sided polygon. N-1 Balls in play :) You only see the defensive wall of your side. Your score is how many you get by others - the ones that get past you. Totally non serious, but could be hilarious with 100 players and laddered stats.

  20. Incoming That 70's show joke by Anonymous Coward · · Score: 0

    SMALLER PADDLES!

    1. Re:Incoming That 70's show joke by Sulphur · · Score: 1

      SMALLER PADDLES!

      Viagra.

  21. Isn't it obvious? by Anonymous Coward · · Score: 0

    The new pong must be played with an on-line opponent (much like tennis) and requiring a server subscription. You must buy expensive software rackets giving you an advantage, shoes, balls, etc. I thought the future of gaming was well established...

    Why did they bother to ask?

  22. AR by wbr1 · · Score: 4, Interesting

    Augmented reality pong. There is no ball, but you and the other player swing your devices around madly whilst still trying to see the virtual ball superimposed on reality. Should result in many dropped or flung devices and a surge in replacement sales.

    --
    Silence is a state of mime.
    1. Re:AR by Anonymous Coward · · Score: 0

      Nintendo got prior art on this one.

      Especially on the last part.

    2. Re:AR by Anonymous Coward · · Score: 0

      I've played this version. My brother was given a game to repair, where the video output for the ball had failed. The ball still made sounds as it bounced off the bats and walls. Everything else in the game worked, although this version of the game was not really playable.

  23. Life size pong by erice · · Score: 2

    Use the accelerometers such that the entire phone is your paddle.

    1. Re:Life size pong by aapold · · Score: 1

      AT&T, Verizon and Sprint endorse this plan.








      note warranty does not cover use of phone as paddle.

      --
      "Waste not one watt!" - CZ
  24. Great, but... by SIR_Taco · · Score: 5, Interesting

    Eligibility:
    "The contest is open only to legal residents of the fifty (50) United States and the District of Columba, eighteen (18) years of age or older as of the date of their entry who have an Apple developer ID and have published a valid and proper Apple iTunes U.S. App Store game prior to the date of their entry...."

    I was semi-excited there for a minute.

    --
    I say don't drink and drive, you might spill your drink. Before you get behind the wheel just stop and think.
    1. Re:Great, but... by Krokus · · Score: 2

      I wonder what platform they're planning to target.

    2. Re:Great, but... by Anonymous Coward · · Score: 0

      they spell it out very explicitly in the summary. reading comprehension for the win.

    3. Re:Great, but... by Anonymous Coward · · Score: 0

      Thanks for pointing that out.

    4. Re:Great, but... by Gaygirlie · · Score: 1

      That sucks, that limits the potential quite sharply.

    5. Re:Great, but... by Anonymous Coward · · Score: 0

      District of Columba

      I don't even know where that is...

  25. No, Sir ! by lbalbalba · · Score: 3, Insightful

    Im not telling you my hot new Pong ideas, no way ! Well, im off to collect my $100,000, see ya !

  26. Beer Pong by microcars · · Score: 2

    That is what 21st Century Pong looks like.

    --
    I like microcars
    1. Re:Beer Pong by flargleblarg · · Score: 0

      LOL

  27. Geometry Wars Pong! by rykin · · Score: 1

    I imagine something like Geometry Wars. You have a grid with trippy graphics and a bunch of stuff flying around that you need to destroy, but also you must prevent your weapon (ball, rocket, ect) from leaving the grid with the paddles. You could even play it single player with an Xbox controller by allowing each thumbstick to operate a paddle.

  28. Hah! by aarku · · Score: 4, Insightful

    This is an insanely cheap way for them to get software developed for their brand. A straight $100k with no significant % of income is a rip off for the developer in this market. A good branded Pong app will make millions. A similar brand only gets about 20-25% of the sales. But I'm sure they'll get plenty of entries. Ah well, to be young and ignorant again.

    1. Re:Hah! by kat_skan · · Score: 5, Interesting

      What I really like is that the rules say that Atari becomes the owner of your entry. So if you don't win, you can't even throw your game on the app store and see it makes a few bucks there instead.

      Without limiting the foregoing, each Eligible Entrant agrees that upon completion of each stage of production of his or her Entry until final completion of such Entry, such completed stage of production, all materials used in the production of such completed stage of production, the Entry, all derivatives thereof, Eligible Entrant's contributions thereto, and all right, title and interest pertaining thereto, including without limitation the copyright and renewals and extensions thereof, shall be entirely the property of Sponsor.

      You'd have to be some kind of moron to enter this contest.

    2. Re:Hah! by Anonymous Coward · · Score: 3, Informative

      Seriously, anyone entering this should read the rules very carefully. First of all, it isn't a straight 100k. It's 50k with POTENTIAL for 100k depending on how well it sells. Also, they take all rights for anyone who even enters the contest. Why is that? That's because they aren't going to just sell a new Pong. They're selling a Pong Pak (c) according to the rules. So they're going to take all the entrants that are decent and create a PAK of Pong games and sell that for pure profit.

      Oh, and bonus, the whole 50k to 100k revenue sharing part is minus any and all costs they can conjure up to defray it. So if the CEO flies to Jamaica for a week to "promote" the game, that's coming our of your pay check. Just an FYI.

      This contest is bullshit pure and simple. It just ain't worth it.

    3. Re:Hah! by Nerdfest · · Score: 2

      They've restricted the contest to people who already have an Apple Developer ID, so they be used to this kind of abuse.

    4. Re:Hah! by Anonymous Coward · · Score: 0

      I wonder what would happen if my entry consisted of a link to goatse? Does that mean they own it?

    5. Re:Hah! by kat_skan · · Score: 1

      Naturally they reject any obscene entries, but if you did submit something that was owned by someone else, you indemnify them against any claim the actual right holder makes. So they get to use it and you get to pay for the infringement. Great deal, right?

      Each Eligible Entrant hereby agrees to indemnify the Contest Entities and/or Sponsor in respect of any and all claims, judgments, losses, damages, settlements, expenses, costs and other liabilities and expenses (including attorneys' fees) relating to or arising out of any breach by Eligible Entrant of his or her obligations under these Official Rules.

    6. Re:Hah! by Anonymous Coward · · Score: 0

      Oh, and bonus, the whole 50k to 100k revenue sharing part is minus any and all costs they can conjure up to defray it.

      We're gonna profit offa your game. "We" don't include you less I conjure it does.

      ---Jacob Roberson

  29. This brings up my favorite memory from GDC '95 by Anonymous Coward · · Score: 1

    At GDC in '95 Nolan Bushnell was recruiting for his company that made high end slot machines. I noticed an original cabinet pong machine on the table next to the slot machine and I started talking about it to the guy there. It turns out that it was Nolan Bushnell and he was there with the ORIGINAL, FIRST, HAND WIRED pong machine! It was running from a car battery on the floor. I challenged him to a game, which he accepted. He then kicked my ass at it.
    And that's my favorite memory from GDC '95.

  30. Nogginknockers 2 from Bloodlust Software by tchi.keufte · · Score: 1

    Nogginknockers 2 from Bloodlust Software has it all : The scenario, the characters, various super powers, lots of blood, weirdness and unsubtle humorous dialogues. Who could beat it ? Not being networked is even a feature here !

    1. Re:Nogginknockers 2 from Bloodlust Software by Anonymous Coward · · Score: 0

      Yes! Creativity and gameplay all the way. I cannot play it without a grin on my face.
      Downloadable here: http://www.bloodlustsoftware.com/nogginknockers.html

  31. Misleading Title by devphaeton · · Score: 5, Insightful

    "Atari Wants To Reinvent Pong" is incorrect. It should be:

    "Foreign company that owns the Atari trademark wants someone else to reinvent Pong for them, because they blew it trying to reboot a few of Atari's classic titles themselves."

    --


    do() || do_not(); // try();
    1. Re:Misleading Title by faedle · · Score: 4, Interesting

      Doubly so considering Atari didn't invent Pong, they stole it from Magnavox and the original developer Ralph Baer.

    2. Re:Misleading Title by Anonymous Coward · · Score: 0

      Company wants to make new version of pong. But HEY lets bitch about the name atari...

    3. Re:Misleading Title by macraig · · Score: 1

      But HEY lets bitch about the people bitching about the name atari....

    4. Re:Misleading Title by Anonymous Coward · · Score: 0

      But HEY lets bitch about the people bitching about people bitching about the name atari.

      I can do that too...

    5. Re:Misleading Title by macraig · · Score: 1

      Self-parody. Brilliant!

  32. A nice way to steal our ideas and profit millions. by elucido · · Score: 3, Insightful

    I have had ideas for new versions of pong and for many games but I damn sure am not going to give my idea to Atari or any game company. Atari if you want my idea for pong hire me for $100,000 a year and I'll even help you code it.

    Otherwise fuck off :)

  33. a 21st century Pong by __aaltlg1547 · · Score: 1

    Would be Wii Sports tennis game.

    Or if they can make a kinnect responsive enough.

  34. They already made that game by SageinaRage · · Score: 4, Informative

    It's called Bit.Trip Beat and it's great.

  35. I'm sort of fond of this indie variant.... by Joe+Decker · · Score: 1

    If I remember correctly, mode 3 is particularly, mmm, challenging.

    http://www.glorioustrainwrecks.com/node/1979

  36. Never give them free ideas. This is a scam. by elucido · · Score: 1

    If they won't hire you as an employee why would you help them?

    Instead of a contest for $100,000 why not offer employment? I know a programmer for Atari working on Pong will make $100,000 a year+. They want to get you to do all the hard work of designing the game so they can come along and give you $100,000 to steal it.

    Know what your ideas are worth. They are cheap and this is a complete scam.

    1. Re:Never give them free ideas. This is a scam. by narcc · · Score: 1

      Know what your ideas are worth.

      Assuming that the ideas are original, most peoples ideas are worth about $0.00 dollars, many even less than that.

      Do you remember that old advice: never work with an idea man? There's a reason that still rings true today.

    2. Re:Never give them free ideas. This is a scam. by MisterSquid · · Score: 1

      If they won't hire you as an employee why would you help them?

      Because I do not want to work for Atari but still think it'd be neat to see an idea of mine implemented. Also because I have lot and lots of ideas (except in this one case, heh), and giving this one away doesn't really matter to me.

      --
      blog
    3. Re:Never give them free ideas. This is a scam. by petsounds · · Score: 1

      Read the rules. First, this isn't just an "idea". You have to submit a final game to them if they like the idea. So really you're just a contractor.

      Now, the rules. You don't get $100k in cash. You get $50k in cash:

      The highest-scoring Winner will receive up to One Hundred Thousand U.S. Dollars ($100,000.00), comprised of a Prize of Fifty Thousand U.S. Dollars ($50,000.00) with the opportunity to earn a Prize Maximum of up to an additional Fifty Thousand U.S. Dollars ($50,000.00), in connection with sales of the PONG® Pak app. Approximate retail value (“ARV”): up to $100,000.00.

      So, you get $50k for the ideas and building the app, and then you get up to $50k from sales of the app. And of course you are not getting all the profit. You will be getting 2% of the profit, so good luck ever seeing that other $50k:

      For purposes of clarification, each Finalist shall receive a proportion of the twenty percent (20%) Revenue Share equal to the total Revenue Share divided by the total number of Finalists’ Games included in the PONG® Pak app. By way of example only, if there are ten (10) Finalists, then each Finalist shall receive an equal portion of the Revenue Share (two percent (2%)).

      I guess it would be okay as a resume builder, but money-wise Atari is asking you to bend over.

    4. Re:Never give them free ideas. This is a scam. by bzipitidoo · · Score: 1

      This was my first thought. And it's only that good if you win. If you don't win, you get nothing. How many entries might you be competing against? 100? 1000? More? Might as well play the lottery.

      Maybe Atari is also looking for more people and is using this as a way to find those who are interested and talented? Odds of that aren't good either. If they are searching for people, they can't hire but a handful even if they wanted to hire more.

      Contests leave me feeling cold.

      --
      Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    5. Re:Never give them free ideas. This is a scam. by petsounds · · Score: 1

      Some rough calculations. Let's say Atari sells your game for $2.99. $3 to make it easier.
      $3.00 x 70% = $2.10. That is the profit after Apple takes their cut.
      $2.10 x 2% = $0.042. So Atari's generous 2% profit share nets you about 4 cents off of every app purchase. 4 cents!

      Okay, so how many app purchases would it take to make that other $50,000?
      1,190,476. Almost 1.2 million. Huh.

      And how much does Atari make from those 1.1 million app purchases?
      $2,449,999. Yup. You get $50,000, they get $2.4 million. Seems fair! ...Yeah. Right!

    6. Re:Never give them free ideas. This is a scam. by adamofgreyskull · · Score: 1

      Exactly, if you're one of the sem-finalists, put in all the work to produce a playable demo and a trailer but fail get through to the final, Atari owns everything you've submitted and you get nothing.

      If you are "lucky" enough to be one of the 10 finallists, go on to develop your idea into a full game, and don't win one of the top 3 prizes, you only get $5000 and Atari still own everything you've submitted.

      You'd have to be either desperate or stupid to enter.

    7. Re:Never give them free ideas. This is a scam. by Anonymous Coward · · Score: 0

      It truly does.

      It is the reason why I have ignored a few friends attempts to turn me in to, essentially, their slave to get them "free money" (they actually described it as that...), all because they are too lazy to learn some programming languages.
      Setting weird goals that an indie group could never ever get to with games unless they have the luck of Angry Birds or Minecraft. That sort of luck is like the lottery, even if the games were viralled it'd be very lucky for those sales numbers.

      If I joined that "thing", I swear I would have ended up having a few less friends. Seeing some of the discussion and designs on their idea alone crushes my brain.
      It's like some kids in school thinking about free money ideas, it's so childish.

      Never work with ideas-people. You'll want to kill walls and anything between you and the walls.

  37. If you want new avenues for revenue, Atari... by Krokus · · Score: 1

    Maybe you should be talking to Bally. Oh, wait, you already are.

  38. LOL by Trax3001BBS · · Score: 1

    An original game that's fun to play is worth much more that $100,000. Even if it's a Pong remake.

    Look at Tetris, that was a very original idea. You gonna be happy with $100,000 when the world goes ballistic over your idea.

  39. Tennis by Anonymous Coward · · Score: 0

    It is called tennis. Pong was limited by computers. Now we can play tennis while standing in our living room. You can even add blood and dub music.

  40. newsflash by Anonymous Coward · · Score: 0

    It looks like Wii tennis.

  41. Sphere Breakout/Pong by 10101001+10101001 · · Score: 1

    Okay, probably been done before and somewhat off-topic, but how about sphere breakout? Ie, a central "core" piece with wedge pieces layered on top (think something like Tetrisphere) and a paddle a ways from the surface to bounce the ball off. Take away all the pieces and add a second paddle to make it 3D Pong. I assume a trackball would be a good controller.

    Oh, and please reply if you know of any other games that could be done this way or have already been done this way. I know my idea isn't original and isn't worth $100,000. But, then, Pong wasn't really worth it either. It just happened to be the right program at the right time to cash in; but, then, that's the core point of it, not per se the game itself.

    --
    Eurohacker European paranoia, gun rights, and h
  42. radial pong by Anonymous Coward · · Score: 0

    how about Radial Pong? I remember playing it about 10 years ago and it's still online.

  43. Arkanoid by Anonymous Coward · · Score: 0

    I GOT IT!

    I'll call it...Arkanoid!!!

    1. Re:Arkanoid by MindPrison · · Score: 1

      I've got a better name for it...

      PARANOID!

      The story about a scared little ball, out to break trough the bricky bastards!
      Imagine being round, dreaming of squares, would scare the bajeezus outta any sin & cos shape any day!

      --
      What this world is coming to - is for you and me to decide.
  44. You can already buy it... by Dekonega · · Score: 0

    You can already buy next-gen pong. It's called "Reflec Beat" and is available from Konami.

  45. Multi-player + augmented reality by Anonymous Coward · · Score: 0

    How about the players use the iPad itself as a paddle to hit the ball projected in augmented reality (bouncing on walls and other surfaces), one scoring a point when the ball hits another player!? This way you can have more than two players..

  46. Shatter by RanceJustice · · Score: 2

    One of the best, recent pong/breakout/arkanoid style games I've seen as of recently is just as you describe - Shatter. www.shattergame.com and http://store.steampowered.com/app/20820/ for more info. It has many levels that spherical/circular in design, sometimes in different "stages" - stage one is against the "front hex" , stage 2 is the "back hex" stage 3 is inside the sphere against the "second-tier front hex and then third-tier front hex" followed by your ship going deeper inside until fighting the "core" in a boss fight.

  47. What does 21st century pong look like? by guttentag · · Score: 4, Funny

    What does 21st century pong look like?

    Imagine a man in an orange jumpsuit with black lettering that reads "enemy combatant." He's wandering around a cell at Guantanamo Bay, alternately bumping into a U.S. military judge, a civilian judge and an official from his home country, who keep shoving him back toward the others.

    It's accurate, but not much fun.

    1. Re:What does 21st century pong look like? by Anonymous Coward · · Score: 0

      Hey man, do you do parties?

  48. Use the tablet as the paddle... by Anonymous Coward · · Score: 0

    Create a virtual 3D space and have the tablet be the paddle that hits the ball between two players within that space. You will physically have the move the tablet left/right/up/down and for more power push into the ball. Tilting the tablet would give you different angles to see the virtual space.

  49. It already exists .......... by Anonymous Coward · · Score: 0

    Coolest pong I've played in a while:

    http://www.albinoblacksheep.com/flash/pong

    And this was done probably 5-6 years ago.

    1. Re:It already exists .......... by ulricr · · Score: 1

      wow my machine doesn't even have the shockwave player installed - that's how old that game is.

  50. It has already been done, in a way - Shatter! by RanceJustice · · Score: 0

    Anyone interested, I urge you to take a look at and pick up "Shatter! ( www.shattergame.com ) and ( http://store.steampowered.com/app/20820/ ) for more info! It takes the pong/breakout game to one of its more in-depth levels I've seen to date. There are horizontal, vertical, and circular playing fields, multi-depth "stage progressions" that take you from the outer shell of a boss to its inner core, weapons and powerups, physics elements (ie destroy an anchor block and all the blocks connected to it will "fall", and you both have a "pull" and "push" ability that can draw in the ball, powerups, and dangerous blocks alike...or push them out to change the impact!), co-op multiplayer modes and mor!
    I know it has come to critical acclaim with some indie-styled awards, but I don't know if it is "pong-enough" for this, as it tends more towards the "breakout - single player vision" than the one-on-one table tennis "VS pong". Still, an excellent example in the genre.

      For a retro throwback, I urge you to checkout "Wizorb" ( http://www.wizorb.com/ ) which approximates a later-generation NES title graphically, and mixes breakout style play with RPG elements as well! It even has native Linux clients available which you can pick up direct or from Desura (For those who don't know, Desura is an open digital distribution system that favors mods, indie, and alpha titles but also supports AAA games of course. They have a native Linux client, but of course not all games sold on the platform have native linux support, but many do)

  51. Alright get this by Anonymous Coward · · Score: 0

    You've got pong right, well what's better than 1 pongs? TWO
    Then you've got iphones and ipads and ipods that are all the rage these days, we've got to capitalize on that too.
    So lets stick an "I" in one of the pongs.
    Wait, i've got it...

    PONG PING!

  52. It's been done again and again by Stormwatch · · Score: 1

    Duh! Any modern tennis (or table tennis) video game is a modern Pong!

  53. Ping by wjcofkc · · Score: 1

    Maybe they could call it Ping. You bounce a packet back and fourth down tunnels that represent complex circuits. First your packet has to survive the route that you have a split second to pick, then the other player sends it back the same. The routes constantly change.

    --
    Brought to you by Carl's Junior.
  54. Atari? by nurb432 · · Score: 2

    Don't you mean the people who bought the name/rights after the real Atari quietly disbanded and had its "brains" scatted among silicon valley, to be absorbed into the gray corporate goo? ( http://www.atarihq.com/othersec/dthomas/100496.html )

    This is just another investment firm trying to profit off the past of others. Just say no.

    Ya, i'm still resentful, even after all these years.

    --
    ---- Booth was a patriot ----
  55. Minecraft pong! by Mr2cents · · Score: 1

    I just implemented a pong game in Minecraft.. 21st century = you implement games inside other game worlds.

    --
    "It's too bad that stupidity isn't painful." - Anton LaVey
  56. Bullet Ball anyone? by DSS11Q13 · · Score: 1

    talk about an XXXXXTREME form of pong!!! http://www.inclusionsports.com/

  57. They already remade Pong on PS1 and it was great! by Muerte2 · · Score: 1

    I didn't think it was possible, but they already made a great pong remake. It was on the PS1 and had a ton of different tables/variations. They ever had a four player (2 vs 2) coop option!

    http://www.youtube.com/watch?v=se5gYQ8wURQ

  58. Ob. link: Pong: The Next Generation by Tastecicles · · Score: 1

    Looks like this.

    --
    Operation Guillotine is in effect.
  59. Oh the lack of creativity is shining bright. by Anonymous Coward · · Score: 0

    Its not bad enough atari biggest release in the past decade was putting centipede on a disc inside boxes of cereal but now they show the complete lack of creativity by trying to re-invent pong of all things, and worse yet they cant even do it themselves and have to pay someone else to.

    First they want to remake the original baldur gates games and now this shit.

    I wish atari would just go bankrupt and stop shitting out the same old 80's games over and over again. I cant even understand how they are still in business, they have barely been able to keep their heads above water for 10 years now. The only reason they stay in business is by riding the shoulders of others like they published the witcher 2 but they had nothing to do with making the game.

  60. It has to have that classic feel by WinstonWolfIT · · Score: 1

    It won't be true to the spirit of pong unless it burns lines into the screen.

  61. For the love of all that is holy.... by wo1verin3 · · Score: 1

    Don't just make it classic pong + AI because then this happens.

  62. Tetris next? by Anonymous Coward · · Score: 0

    Next they will want someone to reinvent Tetris. Then Spacewar.

  63. Warlords by tepples · · Score: 1

    Isn't that Warlords?

  64. This contest is bad for the contestants by bw777 · · Score: 3, Informative

    Gamasutra covered how much of a scam this contest is.

    The executive summary: Atari gets full ownership and rights to every submission, winning or otherwise, and you'll never earn anywhere near $100k even if you win the top prize.

    All of this is rather unsurprising, given the dirty tricks Atari Legal have been playing lately.

  65. make it an by Anonymous Coward · · Score: 0

    mmo

  66. Think about your intellectual property before you by swell8 · · Score: 4, Informative

    I started submitting an idea for this in line with a game I am presently working on. At a glance, they seem to share profit and everything is ok, but read the rules. This is what you give up with your entry: All Entries become the sole and exclusive property of Sponsor and will not be acknowledged or returned. Sponsor shall own all right, title and interest in and to each Entry, including without limitation all results and proceeds thereof and all elements or constituent parts of Entry (including without limitation the Mobile App, the Design Documents, the Video Trailer, the Playable and all illustrations, logos, mechanicals, renderings, characters, graphics, designs, layouts or other material therein) and all copyrights and renewals and extensions of copyrights therein and thereto. http://files.atari.com/pongContest/Indie_Pong_Developer_Challenge_Rules.pdf I bet this company has no clue how to reinvent PONG or how to successfully reach the mobile market. Under $50,000 in cash is not worth a real developer's time an intellectual property and that's just the winner. They own every entry, so without getting a dime, they own full rights to every idea in your submission. This type of exploitation of talent in the form of a gimmicky competition makes me sick. I can't believe I let myself get excited about it at first. Don't let the same thing happen to you.

  67. Its already been made by Anonymous Coward · · Score: 0

    3D pong is great! i played it all the time in the early 2000s at work on a touch screen register that was painfully easy to break out of. i think it went by the name curve ball.... google it if you want its St. Patrick's day and im drunk

  68. I'm not exactly sure how you'd revolutionize Pong. by idbeholda · · Score: 2

    Let's face it, we're dealing with two sticks... and a ball. The only real way I would think it could "revolutionized" is instead of having on a 2d playing field, have it be more 3d oriented inside of a sphere. Again, though... it'll still be 2 sticks and a ball.

  69. Re:A nice way to steal our ideas and profit millio by Anonymous Coward · · Score: 0

    100k/year? You're really selling yourself short.

  70. Re:Think about your intellectual property before y by Anonymous Coward · · Score: 0

    Made me sick too

  71. Noooo! Danny, remember Bill Murray .. by way2trivial · · Score: 4, Funny

    "Be the ball!"

        It's all about different perspective!

    I want a pong where game play is I'm the ball and I choose the amount of english on the spin

    I want frogger from a first person view. I want an turn based "defender" where I control a massive army against an overpowered computer AI player.
    Dammit, I want a lunar lander where I am fucking gravity......

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  72. Make it like the Atari DnD Game I just bought by Osgeld · · Score: 1

    It was cheap, like 15 bucks, which is why I got it. Autorun did not wok, installer crashed 3 fucking times, had to sign in to steam, installer crashed, uninstall, crash crash, fuck this copy disc to hard drive, uninstall, actually installed and got notice that a update HAD to be installed, thats 400 megs larger than the fucking game on the disc ... 4 hour download. So to sum up, 2 hours after I bought the stupid thing I got to wait 4 more hours before I can even play it ... and according to the reviews its just a MEH game anyway ...

    That right there is how you make a Atari game!

  73. In case anyone is interested in knowing: by kheldan · · Score: 1

    The original Pong coin-operated arcade game did not use a microprocessor of any kind; it was entirely made of 14- and 16-pin logic chips (mostly 7400 series TTL if I remember correctly). Note that this was not a "discrete processor", it was an entirely hardwired circuit. The circuit board was about 15 inches by about 24 inches (don't remember exactly) and drove a black-and-white CRT monitor. Later on, you could get Pong on a 28-pin DIP made by General Instruments. Most recently, I happened to be in Radio Shack picking up a 4-AA cell battery holder for a small project I was working on, and noticed that you could get Pong on an even smaller DIP-packaged chip than the General Instrument chip. I was amazed that anyone would care enough to produce and market a chip to do this anymore, in a day and age where you can get even the simplest cellphone to do this for you for probably $0.99.

    --
    Are YOU using the TOOL, or is the TOOL using YOU? Think about it!
    1. Re:In case anyone is interested in knowing: by Dogtanian · · Score: 1

      Yeah, I only found that out recently and thought it was quite interesting too. This was also the case with the original Breakout too, apparently.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    2. Re:In case anyone is interested in knowing: by Osgeld · · Score: 1

      that new chip is just a micro running software, not a dedicated thing that someone sat down and designed at the silicon level JUST for pong, though its probably masked so you cant reprogram it

    3. Re:In case anyone is interested in knowing: by kheldan · · Score: 1

      That makes sense, actually. Even flash programming a OTP microcontroller is still cheaper than dedicated silicon, especially for something so simple.

      --
      Are YOU using the TOOL, or is the TOOL using YOU? Think about it!
  74. Re:I'm not exactly sure how you'd revolutionize Po by adamofgreyskull · · Score: 1

    Nah, there's lots of scope. Instead of two simple bars, you have two 3d-rendered "bats", held by 3d-rendered "people". Instead of a plain black background, you have a blue or green "table" with white markings on all 4 sides to accentuate the edges and one thinner line down the centre of the "table" dividing each player's play area either side of a realistic looking 3-dimensional "net" into 2. Also, instead of a box moving back-and-forth, you could have a 3d-rendered white "ball". Something like this maybe?

  75. Ballistix by Anonymous Coward · · Score: 0

    Ballistix by DMA Design on the amiga, probably the best 'pong' spin I've ever played. Instead of using a paddle to bounce the ball back and forth, each player fires other balls at the main ball, with all kinds of field power ups & obstacles on a grimly demonic field.

  76. Augmented Reality by drinkypoo · · Score: 1

    A tablet game where you look through the tablet and see the ball.

    There's NO good reason to reinvent Pong, it still works fine. And the only worthwhile reinvention has already taken place, and it is called Arkanoid. You may notice that this occurred quite some time in the past.

    But AR is a fad right now so you could probably SELL a Pong game based on AR, which is why I think it's a "good" idea... for them, not for a game.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Augmented Reality by Dogtanian · · Score: 1

      Arkanoid wasn't a direct reinvention of Pong, it was a reinvention of Breakout, which- while quite obviously descended from Pong- wasn't the exact same game.

      But yeah, as I said in my comment near the start of this discussion, most "new" versions of classic games are just pointless-bells-and-whistles adding would-be-nostalgia-exploiting bull****.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    2. Re:Augmented Reality by drinkypoo · · Score: 1

      Arkanoid wasn't a direct reinvention of Pong, it was a reinvention of Breakout, which- while quite obviously descended from Pong- wasn't the exact same game.

      yeah I meant to say the "last" iteration but failed.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  77. Greed over Public Domain by Anonymous Coward · · Score: 0

    As one of the 'original' set of computer games, pong made a substantial cultural impact on our society.
    After 40 years surely it is time for pong to enter the public domain. The fact that Atari have to resort to begging for new ideas to base on pong show, in my opinion, that they have no ideas themselves, but are not only unwilling to let go of anything they might be able to use to extract cash from, but also they recognise that greed is the only reason not to enter pong into the public domain.

    However, my idea would be solid barriers behind each bat (so the ball never goes out of play) and the goal is to destroy a nearly impenetrable block forming the shape "DRM" between the wall and the bat. As soon as a player cracks their opponents block the game sues them under the Digital Millennium Copyright Act.

  78. Re:Noooo! Danny, remember Bill Murray .. by Dogtanian · · Score: 1

    I want frogger from a first person view.

    It's not exactly first person, but they did do a somewhat 3D version of Frogger in the late 90s.

    I remember hearing about Hasbro's 3D version of Centipede at the time and thinking "typical gimmicky attempt to 'update' a classic", but having looked it up, their 3D Frogger appears to have done something interesting with the idea, even if it's more of a sequel that expands on the idea (see my comment on Invaders/Galaxians above) than the remake of the original it presents itself as.

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    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  79. Pong, the music video by Anonymous Coward · · Score: 0

    Quite funny music video prominently featuring pong:

    Eisenfunk "Pong" the official music video, taken from the upcoming album "8bit".
    Worldwide Release: 26. March 2010

    http://www.youtube.com/watch?v=cNAdtkSjSps

  80. Most everyone missing the point by Puzzles · · Score: 1

    Most every responder is missing the point of the question asked in the original post: it wants people to give ideas on what will help the poster (or anyone else who reaps the feedback) to create a version of Pong that will add ~100K to their wallet.

    I think the best kind of remakes are ones that still look like the original but have improvements from modern technology that the original authors would have used in the game to make it better (not just add !@#$).

    Always good to be cross-platform, but I think the device version that will shine here is the iPad (and any other tablet). Because Pong is a multiplayer game--I don't think anyone would have given a crap about Pong had it not had the same two player feel of tennis (wall ball
    Keep the blocky look. Maybe add effects for each level that apply effects to the blocky look to give it variety (color, glowing, strobe effects, disco. Provide background effects at time, but don't let it distract from the game--make it make sense (like when a score is made). Apply CRT emulation, for sure (trails, fuzzy, bleeding).

    Again, 2+ multiplayer is key. I think it would be a cool improvement for 4+ player play to have it to where the paddles bend around the corners of the board. Or maybe not necessary--but have players on the side line, keeping the ball from going outside horizontal bounds. 'Doubles' was a classic upgrade to Pong--that could be done as well with some interface creativity.

    Lastly, I wouldn't get too hung up on the iOS only contest criteria. I suspect its a minimum requirement. If you make a version that will also be sellable on the Android market, the judges will see extra $$$. And it appears as though they already see that money enough to drop 100K.

    --
    "So don't get programmed by anybody but yourself" --Bill S. Preston, Esquire
  81. Re:Noooo! Danny, remember Bill Murray .. by An+ominous+Cow+art · · Score: 1

    I want an turn based "defender" where I control a massive army against an overpowered computer AI player

    Back in high school, a friend and I drew up designs for a game called "Offender", where you played the aliens trying to steal the humanoids from the planet. We got as far as designing sprites, but never coded anything.

  82. what does a 21st century Pong look like? by msobkow · · Score: 1

    Pretty much like a 21st century buggy whip.

    --
    I do not fail; I succeed at finding out what does not work.
  83. I have an idea by roc97007 · · Score: 1

    Each of you has a paddle shaped object, and you use a physical ball, see, and... oh never mind.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  84. BIT.TRIP BEAT by Anonymous Coward · · Score: 0

    Isn't there already a 21st-century Pong available for iOS?

  85. Take my idea and run with it by ssladam · · Score: 2

    If you want to use my idea, feel free to take it an run with it. Just promise to cut me in for a small share. ;-)

    Pong is tired because it's a flat the game needs to evolve.

    At the start screen you first choose a character, like baseball player, karate guy, lacrosse player, soccer player, etc.

    - Stage 1: classic pong, that looks nearly identical to the classic. Only some minor variation based on your character choice. For example, the baseball player may have a little longer paddle, and the soccer player can get more deflection on the puck if he hits it on the edges. The puck slowly gets faster with each hit (to ensure the round progresses quickly). Play to 6 or whatever round-number so puck serves to each side equal #'s.

    - Stage 2: upgraded pong. I call it "force pong" in my notes. You have the ability to hit a button to effect the puck. Effects depends on character. Baseball = harder (but less deflection) . Lacrosse may nab the puck for a split second and release it with extremely high deflection, karate guy "damages" the puck so on it's next rebound to him it travels at a slighter slower speed, etc. If you use a special effect then it take xx seconds to recharge, and your paddle moves slower while you recharge.

    - Stage 3: 3D pong, with player. Now you see a 2D render of your selected character, and the world looks like a 'Street Fighter' type match-up screen. There are now physics in the game (gravity from top of screen toward bottom) will pull the puck downward, etc. Instead of only slide up and down now you need to crouch, stand, jump, or double jump to get to the puck. Players still only get very basic "effects" on the puck. Eg, baseball guy can get line-drive and bunt.

    - Stage 4: battle ball. Same as above but now you get attacks and more special moves. (And ability to go into a "block" stance). Lacrosse player tries to peg you with a rock, baseball player "greases the ball" to reduce your deflection or even allow ball to go past on a near-hit. All effects still only effect the puck movement, or effect the players move speed or special power attacks. Scoring is still classic pong style: ball goes past == 1 point.

    - Stage 5: Hero mode. Your players turn full-blown comic book style, with styling like Street Fighter. You now have a full retinue of moves. Your scoring in rounds 1-2 determine your health bar, and rounds 3-4 determine your special power bar and recharge speed. Now is the only "real" round to determine the winner. Any puck that goes past you now only lowers your health a bit, and then it will rebound back to the opposing player. This allows fast, non-stop action, and the potential for combo attacks. Karate guy can now throw energy balls, baseball guy can hit a line-drive flaming ball directly at the opponent (stand in way == health damage, block == slight damage, but successful riposte == extremely high speed return), etc.

    As you can see, this game becomes more of a classic 2D fighter than just straight pong. But it sticks with the heart of pong since at it's heart it's still a "goal defense" game. I think it'd be fun to play. You can also offer a direct-to-stage-5 mode to play for players that only want the "final" game.

    Anyhow, I hope somebody sees this, and thinks it's worth a shot. I wish you the best of luck! If you want to catch me you can email me at my username at gmail.com.

  86. Re:Noooo! Danny, remember Bill Murray .. by Alsee · · Score: 1

    Dammit, I want a lunar lander where I am fucking gravity

    You Suck!

    -

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    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  87. Calvinpong by halcyon1234 · · Score: 1

    It's just like Pong, except everytime you start a game, it connects to the DLC server and randomly grabs a new set of rules. It hashes the ruleset, so you can never get the same set twice. Users can add rules into the global pool as often as they like.

    You are not informed of the rules prior to starting.

    Most games will end in fists.

  88. Modern "Pong" would likely be a FPS by trdrstv · · Score: 1

    Unfortunately a "moden re-imaging" of Pong would make it a cover based shooter, just like everything else these days.