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Wing Commander: Darkest Dawn — Fan-Made Goodness Reborn

MojoKid writes "Last week marked the launch of Wing Commander Saga: Darkest Dawn, a fan-built companion to Wing Commander III: Heart of the Tiger that's been in the making for the past ten years. It's a real labor of love. Now that the game is available, the question is, how good is it? "The game dropped on Thursday, I started playing Friday, and as of this writing (Sunday afternoon), my weekend chore list is gathering dust on the fridge. I've been too busy cursing my decision to chuck my Microsoft Sidewinder Precision 2 to notice. 'If I'd kept it just one more year I wouldn't have this problem,' I mutter, fingers splayed over the keyboard in a vain attempt to convince my Hellcat to bank like something other than a Centaurian Mud Pig. Wing Commander Saga is a fan-made game that's good enough to be worth paying for. Not only is it better than a lot of schlock companies expect you to pay for, it pays homage to its source material while improving on Wing Commander's classic gameplay and graphics."

19 of 83 comments (clear)

  1. You got permission from EA? by crazyjj · · Score: 4, Insightful

    Wow, I think that's a bigger accomplishment than the game itself.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:You got permission from EA? by black3d · · Score: 4, Interesting

      No, they didn't. EA has been generally permissive (as in, not pursuing the small but extremely active community) for WC fan games throughout the years, but a Slashdot feature may change that. :\

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    2. Re:You got permission from EA? by vlm · · Score: 5, Interesting

      I also installed on Friday night, but have not done the literary "whatever" as seen in the article (I still shower on a regular basis, etc). Its a pretty good game.

      They do not have permission from EA. They're kind of ignoring each other. Kind of like my relationship with Canada... They're a lot bigger than I am, but we don't talk much. That is why I hurried up and downloaded last week, "just in case"

      Speaking of downloads, life sucks if you run windows. You cannot get this game by running "apt-get install wc-darkest-dawn". You have to visit all these slimy download sites where you have to wait and watch ads until you can download and unblock all scripting and flash so you can get infected. Supposedly there is a torrent... cool I'll go there and left click save and ... Oh noes... graphics art explosion fest... I can't get the blasted torrent file to torrent the darn game. And at least as of Friday there was no way to get to the torrent site and the goofy link wouldn't work with firefox. As I recall I got stuck at "push button to download torrent" or something like that. Lovely. I'm sure that after posting this tale of woe someone will provide a TPB link to it that "just works". That's the suffering of an early adopter... You get used to the idea that something "open" or "free" in the real computing world probably has easy to use mirrors instead of cruddy download sites but in the windows world its all about ad ladden ugly download sites. Ugh.

      One thing I noticed was they have a non-traditionally large amount of text compared to recent games. The tutorial is probably the equivalent of a traditional sci fi short story. Nice. Enjoying it. The tutorial is well made and non-traditionally its complete and actually works, at least so far. Most commercial games seem to have a release goal to make the tutorial suck.

      The voice acting is excellent. No obvious big names, they don't have the Rock or Lenord Nimoy. The gameplay is hacked up freespace, near as I can see. Since freespace was excellent, that means its very good. The graphics are fine. Nobody plays a game for more than 5 minutes because of the graphics anyway. I think it was optimized for a lower resolution than 1600x1200, but it still looks OK at my normal rez.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    3. Re:You got permission from EA? by Enderandrew · · Score: 4, Interesting

      They've also allowed Ultima remakes and such to use the Ultima trademark with permission if the remake doesn't look like it will compete with EA.

      There was one project that was going to use a brand-new 3D engine that looked a little too impressive at the time (Ultima I Reborn or something like that) which EA squashed.

      http://www.ultimaaiera.com/orphanage/ultima-1-a-legend-is-rebornera/

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  2. Loved the old ones by nine-times · · Score: 4, Insightful

    I'll have to try this out, but I sure loved the old Wing Commander games. I haven't replayed them to see how they hold up, but they did a pretty good job of balancing difficulty so that you could almost always succeed, but you always *felt like* you just barely succeeded.

    It's been a long time since I've played a flight/space combat game that hooked me enough to play more than a couple missions. I hope this game finds some success.

    1. Re:Loved the old ones by black3d · · Score: 2

      Eh, on most of the games except Wing Commander Prophecy (which was made for a broader audience), you generally did only just barely succeed. There were some missions which were nigh on impossible without getting lucky. :)

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    2. Re:Loved the old ones by black3d · · Score: 3, Informative

      Don't wait! It works great in DosBox and is still extremely playable. :) Also, WC4 CD edition works in DosBox as well, though not the DVD version (at least, I didn't get it working).

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
  3. Space combat games by Paul+Townend · · Score: 5, Insightful

    I'm amazed at how the space combat genre seems to have died a bit of a death in recent years (yeah, I know about the X universe, etc). Surely it's about time someone either rebooted Wing Commander or Tie Fighter, or else made a new game in a similar mould? With modern technology, it could be awesome.

    1. Re:Space combat games by Moheeheeko · · Score: 3, Informative

      There is a small ray of hope, lucasarts was recently hiring for "flight sim" game devs, im desperatly hoping for a new X-Wing VS TIE Fighter.

    2. Re:Space combat games by bobaferret · · Score: 2

      I'm pretty sure the genre is on a come back.... Isn't that the whole point of angry birds: space? It's a sign I tell you!

    3. Re:Space combat games by dave562 · · Score: 3, Interesting

      The best place they could have done this was in SWTOR for their space combat.

      +1

      I was very disappointed when space combat in SWTOR was not like X-wing or Tie Fighter. I figured that would be a gimme. They already own all of the IP and have developed the code. They could have just refreshed the graphics and called it a day. It would be ground breaking to have a "real" flight simulator / space combat game built into an MMO. It would be a nice distraction from questing / raiding.

    4. Re:Space combat games by Kam+Solusar · · Score: 2

      It would be ground breaking to have a "real" flight simulator / space combat game built into an MMO.

      Uhm...

      --
      The Angels have the Phone Box
  4. It's stuck in a positive feedback loop by Sycraft-fu · · Score: 2

    Which doesn't mean good in this case, it means self reenforcing. It is a case of the few ones that do come out suck badly, so nobody buys them, so publishers don't think there's any money in them, so nobody good can get funding, so only crap games can come out.

    It's a vicious cycle, and some kinds of games can get it to it.

  5. INFO by Anonymous Coward · · Score: 2, Informative

    from the FAQ

    Q: When will the game be released?

    A: When it's done.

    Q: Will the game be continuously updated with new content?

    A: Yes. A dedicated team will work on creating new content and make patches to the game after itâ(TM)s been released.

    Q: What will Wing Commander Saga cost?

    A: Nothing.

    Q: Will there be a Linux or Macintosh version?

    A: Yes.

    Q: Is Wing Commander Saga moddable?

    A: Yes. Using the SCP version of FRED 2, you can create your own missions and campaigns.

    Q: What are the hardware requirements?

    A: Minimum specifications are:
    Windows XP
    1 GHz processor
    2 GB RAM
    128 MB 100% DirectX 9.0 compatible card
    Windows XP-compatible sound card
      Windows compatible mouse and keyboard
    OpenAL
    6 GB free HD space

    prescient captcha: godsend

    Now I really do have to sort Linux drivers for my pre-USB HOTAS.

  6. Not the only great WC mod out there. by TheRedDuke · · Score: 3, Informative

    Wing Commander: Standoff has been available for some time now, and it's pretty great - unlike Saga, it uses WC: Prophecy's engine (and consequently needs Prophecy: Secret Ops to run - just need to download that too). Check it out - http://standoff.solsector.net/

  7. maybe if you ponied up 25 cents by decora · · Score: 3, Informative

    for the thing, then the developers could afford their own server and wouldn't have to put it on bizarre file websites.

  8. Re:Moar slashvertisements! by Cederic · · Score: 4, Insightful

    I'd say this is pretty core Slashdot material.

    Fan created game that's a sequel to a series of games missed by many Slashdotters, built on an open-source engine, released for free?

    Hardly advertising.

  9. Re:throwing out good controllers? by Luckyo · · Score: 3

    Yes, about an hour ago. Tribes: Ascend doens't have mouse smoothing.

    BF3 also didn't have it.

    Neither did TF2.

    Actually, what games on PC had forced mouse smoothing lately? Some random terrible console port that tries to put PC users into same multiplayer as console players and not have PC newbs mass slaighter the best of console players?

  10. Re:twitch games and MMO - uncombinable ? by ceoyoyo · · Score: 2

    Flight/space sims take skill. Most MMOs (and their offline breatheren) are like FarmVille with a good story.

    I love Diablo, but after one or two play throughs it's as boring as farming.