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Rybka Solves the King's Gambit Chess Opening

New submitter smarq2 writes "Chessbase reports that chess programmer IM Vasik Rajlich has solved the King's Gambit chess opening with technical means. 3000 processor cores, running for over four months, exhaustively analyzed all lines that follow after 1.e4 e5 2.f4 exf4 and came to some extraordinary conclusions." Update: 04/02 22:11 GMT by U L : Skuto points out that this is the same person who was found guilty of plagiarizing GNU Chess and Crafty.

47 of 206 comments (clear)

  1. The extraordinary conclusions? Only one move! by QuasiSteve · · Score: 5, Informative

    There is only one move in which White can force a draw - and to find out what it is, you'll have to RTFA.

    Nah, I'm just pulling your leg, here you go..

    We now know the exact outcome of this position, assuming perfect play, of course. I know your next question, so I am going to pre-empt it: there is only one move that draws for White, and that is, somewhat surprisingly, 3.Be2. Every other move loses by force.

    Anybody really interested in the details will still RTFA anyway and the rest of us won't be left hanging with a teaser.

    1. Re:The extraordinary conclusions? Only one move! by Anonymous Coward · · Score: 4, Informative

      Also, it's a nonrigorous "proof":

      Whenever Rybka evaluates a position with a score of +/– 5.12 we don't need to search any further, we have our proof that in the continuation there is going to be a win or loss, and there is a forced mate somewhere deep down in the tree. We tested a random sampling of positions of varying levels of difficulty that were evaluated at above 5.12, and we never saw a solution fail. So it is safe to use this assumption generally in the search.

    2. Re:The extraordinary conclusions? Only one move! by Anonymous Coward · · Score: 3, Insightful

      Evaluating something to a 99.9999999% confidence is non-rigorous? You should go tell the CERN guys that they're doing it wrong.

    3. Re:The extraordinary conclusions? Only one move! by marcosdumay · · Score: 4, Funny

      For matematicians, yes it is.

    4. Re:The extraordinary conclusions? Only one move! by blueg3 · · Score: 5, Informative

      That's the difference between an experiment and a proof.

    5. Re:The extraordinary conclusions? Only one move! by Anonymous Coward · · Score: 5, Funny

      He's talking about chess, so "matematicians" is correct here.

    6. Re:The extraordinary conclusions? Only one move! by EvanED · · Score: 2, Insightful

      First off, yes, it's not a proof.

      However, probabilistic does not mean nonrigorous, even to a mathematician.

    7. Re:The extraordinary conclusions? Only one move! by tobiah · · Score: 5, Insightful

      Rajlich analyzed a small subset of the ~10^100 possible continuations to the point that Rybka (Rajlich's chess program) showed a score of +/- 5.12, which he describes as "99.99999999% certain" of the outcome. Assigning percentages to scores like that is tricky, often impossible, so it's hard to say how accurate the statement is. I'm sure Rajlich didn't intend the statement to be interpreted strictly. But if we take it at face-value where there is a 1/10^10 chance a line might go the other way and 10^100 opportunities for that to happen, we don't need a fancy statistics degree to see that it is highly probable not all of those conclusions are accurate. This analysis of the King's gambit isn't anything like Appel and Haken's computer proof of the four color problem, which is exhaustive and grudgingly accepted by the mathematical community.

      --
      "The ability to delude yourself may be an important survival tool" - Jane Wagner -
    8. Re:The extraordinary conclusions? Only one move! by HybridST · · Score: 2

      If it were for physicists rather than mathematicians the chess-pieces would be approximated by spheres and 6 sigma would be regarded as a theory having been proven. Mathematical proofs are "somewhat" more rigourous and a sigma rating at all would invalidate the proof.. This lies somewhere between those two extremes.

      --
      Ever notice that Cobra Commander sounds an awful lot like Star scream?
    9. Re:The extraordinary conclusions? Only one move! by martin-boundary · · Score: 2
      It's hard to know if you mean that statement technically or somewhat more generally. The Probabilistic Method is rigorous because it is certain. There's no chance involved in the result, only in a highly technical sense during the proof.

      It's certainly not like checking a few (or even a lot of) cases that all seem to work.

    10. Re:The extraordinary conclusions? Only one move! by Anonymous Coward · · Score: 2, Interesting

      In shogi (Japanese chess), there was a recent development in kaku-gawari (Bishop Exchange) family of openings in which not only does Black gain the advantage, but does it by deliberately ceding a move to White!

      By electing not to advance a pawn into a key square, Black can instead deploy a variety of other pieces into that square, giving Black more strategic options in spite of the delay in piece development. This came as a shock to the shogi pros--kaku-gawari is one of the most popular, closely studied openings in the game (kind of like King's Gambit Declined in chess). In Japan's pro shogi league, Blacks won more than Whites for the first time ever in 2008 thanks to the invention of this opening.

      Shogi differs from chess in that most of the pieces have assymetrical movement--pawns, knights and lances can't go backwards at all, while gold and silver generals have limited means to move backwards. In chess, only pawns have that behavior. This may mean that it is harder for Black to force White into an early-game zugzwang in chess than in shogi. But it's still possible.

  2. All lines...? by Anonymous Coward · · Score: 5, Informative

    "Whenever Rybka evaluates a position with a score of +/– 5.12 we don't need to search any further, we have our proof that in the continuation there is going to be a win or loss, and there is a forced mate somewhere deep down in the tree. We tested a random sampling of positions of varying levels of difficulty that were evaluated at above 5.12, and we never saw a solution fail. So it is safe to use this assumption generally in the search."

    Hmmm... Really? The whole "solved" thing hinges on this assumption.

    1. Re:All lines...? by AshtangiMan · · Score: 2

      The bigger assumption is where they "assume proper play". I can tell you that when I play Kings Gambit against various opponents, I win more than I lose.

    2. Re:All lines...? by jfengel · · Score: 3, Insightful

      This is just telling you that you'd lose against Rybka. But then, unless you're a top grandmaster having a good day, you already knew that. Even then, if you decided to play King's Gambit, Rybka's letting you know in advance that you are not having a good day.

    3. Re:All lines...? by Kjella · · Score: 2

      This is just telling you that you'd lose against Rybka. But then, unless you're a top grandmaster having a good day, you already knew that.

      They lose too and hardly anyone bothers anymore because it's like asking whether a human or a dragster would win the 100m dash. Even a mobile phone plays at a grandmaster level these days, with a regular desktop humans would occasionally make a draw and if you made a dedicated supercomputer again like Deep Blue they'd lose every game. The last recorded human win without handicap I could find was back in 2004 when Karjakin beat Deep Junior. Everyone would know the competition would be like "if we just let the dragster fire on one cylinder and drag a 100kg rock after it, it'll be an even match".

      --
      Live today, because you never know what tomorrow brings
    4. Re:All lines...? by Rhys · · Score: 2

      So, back about 10-12 years ago when I was doing masters work on HPC, one of the class assignments a group of us got was HPC gaming. Chess, connect4, othello, etc.

      Let me tell you, it was stupid. It knew of no opening books or anything. It was also really damn sharp -- doing a good job beating everyone on our team at whichever game they preferred vastly more than any (consumer-grade) computer opponent at that time had.

      If the machine is fast enough to search sufficiently deep in the tree from the starting board position, it doesn't need a book of opening moves. In related news, 15 years is enough time for moore's law to take a supercomputer that is ~#50 on release on top500.org and put it on your desk.

      You can do the math. If it can't beat you "honestly" now, wait five years and it will.

      --
      Slashdot Patriotism: We Support our Dupes!
  3. Just stop playing chess, play go by tp1024 · · Score: 5, Insightful

    ... so long as you still have a chance. The computers haven't reached professional level yet and certainly won't be able to compute the whole of the game in advance, even after a given opening, in the next decades.

  4. Re:fake by Anonymous Coward · · Score: 2, Funny

    You're right... that can't possible be that guy's wife. ;-)

  5. A probabilistic algorithm by Hentes · · Score: 5, Informative

    They didn't calculate all possible moves, but skipped every branch where analysation showed an advantage high enough for one party to be "absolutely sure" to win. So while the algorithm is very sophisticated, it technically didn't solve King's Gambit.

    1. Re:A probabilistic algorithm by brian_tanner · · Score: 3, Funny

      The difference is that solve in this context is not a general English word but rather a specific and well defined term. I'm pretty sure the technical meaning of "solving" a game or position within a game requires a proof. The meaning of proof is somewhat stronger than overwhelming evidence. We are pretty sure P!=NP, but we don't have a proof. You cannot publish a paper or write a thesis that says "I'm pretty sure P!=NP".

      Note: I'm not saying this work is uninteresting, just that those pointing out that solve is being used incorrectly are justified.

    2. Re:A probabilistic algorithm by EvanED · · Score: 3, Informative

      You cannot publish a paper or write a thesis that says "I'm pretty sure P!=NP".

      You can publish papers based on probabilistic proofs though. In fact, there's an entire complexity heirarchy based on such things.

    3. Re:A probabilistic algorithm by tincho_uy · · Score: 4, Funny
    4. Re:A probabilistic algorithm by brian_tanner · · Score: 2, Insightful

      I'm definitely not making the confusion you think I am. I have studied Computer Science at the PhD level at the University of Alberta, which I believe has the strongest games research group in the world. I will admit to not being an expert in games myself, but I am quite confident that when people in this area say solved, it means something specific, something stronger than "obviously true to everyone in the world". It requires proof in the rigorous, mathematical/algorithmic sense. I'm pretty sure, anyway.

    5. Re:A probabilistic algorithm by six11 · · Score: 2

      It probably was.

  6. Rybka was made by plagiarizing a GPL program. by Anonymous Coward · · Score: 5, Interesting

    Rybka was stripped of its world computer chess championship after it was found that the author plagiarized the chess engines fruit (free software, GPL, the current base of GNUchess) and crafty (opensource). Even so, chessbase keeps selling this stolen engine.

    Slashdot ought to be ashamed to give publicity to cheats and thieves.

    1. Re:Rybka was made by plagiarizing a GPL program. by Skuto · · Score: 5, Informative

      Slashdot even covered that; http://games.slashdot.org/story/11/06/29/1824253/worlds-best-chess-engine-outlawed-and-disqualified

      Looks like the editors have a short memory.

    2. Re:Rybka was made by plagiarizing a GPL program. by Anonymous Coward · · Score: 5, Funny

      ...the author plagiarized...chessbase keeps selling this stolen engine.... Slashdot ought to be ashamed to give publicity to cheats and thieves.

      Oh, but didn't you know "you can't steal information"?

    3. Re:Rybka was made by plagiarizing a GPL program. by Anonymous Coward · · Score: 4, Informative

      For the benefit of those reading this who are not familiar with the Rybka situation, I want to point out that the author of Rybka did do a lot of original work on it too -- it wasn't a "complete clone" like some of the more blatant plagarism cases in the computer-chess world have been. But he still did plagarize certain parts of Crafty and Fruit which gave him a significant advantage over the other competitors in the WCCC and other tournaments. These tournaments are really competitions between programmers to see who can make the best-playing engine. And in order for them to be fair, each team entering the tournament must write their engine entirely by themselves, and disclose the origins of any third-party code used in their engine. Rybka versions that contained third-party code from Crafty and Fruit were entered into several of these tournaments without declaring that this code was used, and without getting the permission of the authors of Crafty and Fruit (either explicitly, or via some sort of license grant). In fact, Rybka's use of this code violated both Crafty's license (a non-commercial-use license which also has a clause prohibiting use of Crafty code in a tournament without permission from Crafty's author, Dr. Bob Hyatt) and Fruit's license (GPL v2).

    4. Re:Rybka was made by plagiarizing a GPL program. by kamapuaa · · Score: 5, Funny

      If you read Slashdot, you know that stealing is OK, because
      1) It costs more than is reasonable
      2) You disagree with their license or copy protection scheme
      3) The MPAA/RIAA are a bunch of jerks
      4) You promise you will support the artist directly by some kind of donation or going to their show or referring your friends
      5) It's a try before you buy situation, and you'll pay later if you like the program
      6) Stealing software doesn't deprive others of the product

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    5. Re:Rybka was made by plagiarizing a GPL program. by aaaaaaargh! · · Score: 2

      If you read Slashdot, you know that copyright infringement is OK, because

      Fixed that for you.

      You've got modded funny, but your list list reflects pretty well why most reasonable and decent people think copyright infringement is okay or at least only petty crime rather than on a par with terrorism et al. The good news is that it's only harmless for personal use. Nobody really thinks it is okay to copy someone else's software and sell it.

      1) It costs more than is reasonable
      2) You disagree with their license or copy protection scheme
      3) The MPAA/RIAA are a bunch of jerks
      4) You promise you will support the artist directly by some kind of donation or going to their show or referring your friends
      5) It's a try before you buy situation, and you'll pay later if you like the program
      6) Stealing software doesn't deprive others of the product

      Just a side note: If your reason is (2) then it is better to send back your proposed license changes to the company's legal department. Even better: If you have the money and the EULA is illegal (as >90% of them), you may also sue them right away to clarify the issues. Unfortunately, not many people are willing to do that.

  7. One question. by Anonymous Coward · · Score: 2, Funny

    Can I still move the horsie?

  8. + / - 5.12 is a lot of difference by Lonewolf666 · · Score: 5, Informative

    Chess programs usually score a position in "pawn equivalents". Having one pawn more is a +1, unless your opponent has compensation in position. Having one less would be a -1. Other examples are:
    -a knight or bishop is worth roughly 3 points
    -a rook is worth roughly 5 points

    In practice, skilled players will win a +5 position reliably. A +3 is usually enough as well. So even if Rybka's evaluation is a bit off, I would not see much chances to win the match from the inferior position.

    --
    C - the footgun of programming languages
    1. Re:+ / - 5.12 is a lot of difference by john83 · · Score: 3, Insightful

      The score is about equivalent to being a rook down without compensation. Even strong club players could beat computers from such positions. Of course, what it really hinges on is Rybka's ability to evaluate the notion of compensation, but I can believe that the percentage of positions Rybka evaluates at -5.12 or worse in which there exists a win for the 'weaker' side is very small. So, yes, not a proof, but a strong practical indicator.

      --
      Strange women lying in ponds distributing swords is no basis for a system of government.
    2. Re:+ / - 5.12 is a lot of difference by TheLink · · Score: 3, Informative

      When was that? Computers are very strong chess players nowadays.

      --
  9. Solved from Black's point of view by jfengel · · Score: 4, Interesting

    Right on the surface, the King's Gambit doesn't look like a very good idea for white, throwing away a well-placed pawn on your second move. Apparently this was considered a good idea for a long time, though I (a mediocre-at-best player) don't see how it could work.

    As white, the only advice you need from this study is "Don't do it." As black, the advice appears to be "Take the pawn if offered. The best they can do at that point is a draw, and if they differ from that line at all, they lose."

    Assuming you're a great player, of course. I'm sure that I'd still get massacred if a real player were to play the King's Gambit against me.

    1. Re:Solved from Black's point of view by ed1park · · Score: 3, Informative

      Bobby Fisher already solved it. ;)

      "After Bobby Fischer lost a 1960 game[4] at Mar del Plata to Boris Spassky, in which Spassky played the Kieseritzky Gambit, Fischer left in tears[citation needed] and promptly went to work at devising a new defense to the King's Gambit. In Fischer's 1961 article, "A Bust to the King's Gambit", he brashly claimed, "In my opinion the King's Gambit is busted. It loses by force."[5] Fischer concluded the article with the famously arrogant line, "Of course White can always play differently, in which case he merely loses differently. (Thank you, Weaver Adams!)"[6] The article became famous.[7][8]

      Remarkably, Fischer later played the King's Gambit himself with great success,[9] including winning all three tournament games in which he played it.[10][11][12] However, he played the Bishop's Gambit (1.e4 e5 2.f4 exf4 3.Bc4) rather than the King's Knight Gambit (3.Nf3), the only line that he analyzed in his article."

      http://en.wikipedia.org/wiki/King's_Gambit,_Fischer_Defense

    2. Re:Solved from Black's point of view by Kjella · · Score: 2

      Apparently this was considered a good idea for a long time, though I (a mediocre-at-best player) don't see how it could work.

      For a long time declining a gambit was not considered very good sportsmanship, if the opponent offered you to go on a roller coaster ride you were supposed to take it. Go through The Immortal Game and see what they considered a masterpiece in 1851. Oh and as relevant to the story - it's King's Gambit Accepted and won by white.

      --
      Live today, because you never know what tomorrow brings
    3. Re:Solved from Black's point of view by benthurston27 · · Score: 2

      Another point of relevancy to the story is in that particular game white was down by more than 5.5 points of material with no significant positional advantage in return but only a checkmate 7 moves in the future. I don't know if the computer in the article would have chalked that up as a loss for white and moved on by its criteria.

    4. Re:Solved from Black's point of view by outsider007 · · Score: 2

      You're wondering if a world class chess engine can see a mate in 7? My sister can see those.

      --
      If you mod me down the terrorists will have won
  10. A Few Notes by routerl · · Score: 5, Informative

    First, the King's Gambit has not technically been "solved", for the most rigorous definition of "solved". Unlike, say, checkers, there are still lines (i.e. series of moves) within the King's Gambit that have not formally been examined.

    Second, we are strictly speaking about the King's Gambit Accepted. That is, white begins with e4 (King's pawn forward two spaces), black replies classically with e5 (King's pawn up two spaces), white then gambits the f-pawn (King's bishop's pawn up two spaces), and black captures the f-pawn, accepting the gambit. As TFA mentions, the King's Gambit Declined has not been examined nearly as thoroughly.

    Third, all of this is only somewhat relevant to actual chess playing, and only at the very highest levels of play; the average FIDE Master (i.e. a well above average tournament player, though nowhere near being among the 1,000 best players in the world) need not remove the King's Gambit from his repertoire because it has been "solved". This has, historically, been one of the most dynamic openings in chess, with tons of opportunities for tactical tomfoolery and psychological pressure. When we talk about "perfect play", or "near perfect play", we're already reaching beyond the level of world champions.

    Fourth, while not every line has been thoroughly analysed, the ones that haven't are irrelevant. An advantage, in chess, is calculated on the basis of a difference of pawns. So, if the black player has all the same pieces as his opponent, save for an extra pawn, all other things being equal, we evaluate the position as -1 (i.e. from the perspective of white, the position is minus one pawn). Pieces other than pawns are weighed differently, even when we are solely looking at material differences. Traditionally, knights/bishops are said to be worth three pawns, rooks are worth five pawns, and the queen is worth nine pawns. However, the actual position of the pieces affects their worth; a knight very near the centre of the board is, often, worth more than a rook (i.e. A knight near the centre can have up to eight possible moves, whereas a knight in a corner can only have two possible moves). Thus, a position that has been evaluated as +/- 5.12 means that one player has more than a rook's worth of advantages over his opponent. Even in low level tournament play, it is very reasonable to assume that the advantaged player will win the game; at grandmaster level, this is so certain that it is considered impolite, even downright offensive, if the disadvantaged player refuses to resign.

    Fifth, while different computer chess engines do evaluate positions differently, I have yet to come across a position about which the analyses of different engines have diverged by more than 2 pawns. An evaluation of +/- 5.12 by a top-notch engine can safely be assumed to be conclusive, since since most of what I said in the above paragraph also applies to an evaluation of +/- 3.0. Whatever else it may be, Rybka is certainly a top-notch engine.

    Finally, it is true that Rybka's having reached its current strength relies on what are at best described as questionable appropriations of others' source code and algorithms. Nonetheless, the presented findings have an intrinsic value that is not dependent or reliant on notions of intellectual property or publicity. I am frankly ashamed by posters who have suggested that this article ought not have been publicized by slashdot because of its source. Knowledge is knowledge, period, and while it is both sensible and necessary to place ethical restrictions on scientific methodology, it is simply insane to deprive oneself and others of data that has, for better or worse, already been gathered.

    --
    Trust me, kids; don't drink and post.
    1. Re:A Few Notes by rpresser · · Score: 2

      Third, all of this is only somewhat relevant to actual chess playing, and only at the very highest levels of play; the average FIDE Master (i.e. a well above average tournament player, though nowhere near being among the 1,000 best players in the world) need not remove the King's Gambit from his repertoire because it has been "solved". This has, historically, been one of the most dynamic openings in chess, with tons of opportunities for tactical tomfoolery and psychological pressure. When we talk about "perfect play", or "near perfect play", we're already reaching beyond the level of world champions.

      If chess is so hard that WORLD CHAMPIONS frequently and regularly make dumb moves -- yes, that's what not playing perfectly is defined as -- then why should it attract any interest as a discipline at all? It's like wheelchair ballet.

      As a GAME -- an opportunity for excitement, aggression, a way to humiliate your opponent -- sure, it makes sense to play chess. But so does poker. As a mathematical discipline -- we're outclassed as a species. We have no business studying chess anymore.

  11. Re:I'm not convinced by some of their statements. by Anonymous Coward · · Score: 2, Informative

    As a tournament player and mathematician (3rd year): you're looking at this in a completely wrong way :)

    Their methods looks ok, their conclusion on the King's Gambit looks ok, but I hold that chess is a deterministic but non-predictable system that is sensitive to initial conditions. ie: a chaotic system. All chaotic systems can be represented by relatively simple mathematical equations, even if "relatively simple" means "still very complicated" and/or "not known at this time".

    Chess isn't really chaotic. In some situations, I'd wager a lot (really a lot) that one side can't do much but lose. These situations are rated with high scores (say... +/- 5).

    Let's start easy with a soccer analogy: two good national teams playing, but 5 of one team must have their shoelaces tied together from a certain point on (roughly equivalent to a -5 score I'd claim). Your bet would be? Yes, there are a lot of possible freak incidents that would skew the expected outcome, but coming across that situation in practise, what would a reasonable estimation of this position be, when there's still ~30 minutes to play and the goal score is 0:0? (in chess, the goal score usually would already be in favour of the non-handicapped team)

    Their reasoning that the system will tend to some ratio of wins:draws:losses very quickly is one I can see being true for many cases, though not necessarily always.

    Not sure if I understand you correctly there, but we don't care about the wins:draws:losses. A one-sided (=forced) 1:x:y is enough for me to claim the win, no matter if x=y=1e500. Not-one-sided statistics have absolutely no significance at all unless one of the numbers is 0.

    However, any that don't MUST (if my reasoning is correct) go into the only other valid state for a chaotic system, which is to oscillate.

    Since any board position is a direct function of a previous board position, the ratio for any given non-ending board must be a function of all possible boards leading from it.

    While you're right in that the boards positions are Markov chains, ergodicity is violated in two ways: first the various rules (loss of pieces, 3 repetitive positions, 50 moves rule, heck even pawns just moving forward) put a serious limit to the depth, and second and more importantly the "common sense" employed by human players hugely limits the variation width of possible moves.

    I don't see how this could be modeled by a classical chaotic system. It's both discrete and finite in the time scale.
    Yes, there surprising and unintuitive winning/saving moves are all over the place, but by far the biggest chunk of the search tree is senseless stuff "moving your king left and right while the enemy takes all your pieces one by one".

    When two minor pieces ahead without positional compensation or initiative for the opponent (or tactical fireworks, easily checkable with Houdini, Rybka, ...), there is strong consensus that a skilled player would not lose, even without formal proof.

    This is what the +X evaluation roughly implies: at this or that point in the game, the first team binds together the shoelaces of Y players of the second team, while the goal difference is Z (1:3 -> Z=-2) and the "team motivation/morale difference" is in some way quantified by W, thus X = Y+Z+W

    Again, they use this same reasoning with their score method. I don't see it necessary to produce an actual score for a game board, though, since the score must be a consequence of the underlying set of chaotic functions that tie the score of one board to the score of all boards leading from it.

    Assuming that the chaotic functions have some specific standard form, then you need only know enough scores for enough unrelated board positions to determine the values of all constants in those functions. For a linear equation, it's easy - you need one inequality per unknown to define the values of all un

  12. April Fool? by qeorqe · · Score: 5, Interesting

    This interview was the day after March 31.

    "On March 31 the author of the Rybka program, Vasik Rajlich, and his family moved from Warsaw, Poland to a new appartment in Budapest, Hungary. The next day, in spite of the bustle of moving boxes and setting up phone and Internet connections Vas, kindly agreed to the following interview, which had been planned some months ago."

  13. April Fools, you morons! by CyberDruid · · Score: 3, Insightful

    How can computer professionals not spot such an obvious April Fools joke? Chess openings cannot be "solved" by a classical computer and if they were, the result would not be that white had only one move to save a draw after two fairly normal moves.

    --

    Opinions stated are mine and do not reflect those of the Illuminati

  14. Why should I stop? by cishuman · · Score: 3, Interesting

    Yeah, computers are better at chess than humans. And cars are better at marathons than humans.

    If the development of automobiles did not take away the interest of running, what reason is there to assume that the development of chess programs will eventually take away the interest of chess playing?

  15. April Fools by revealingheart · · Score: 2

    Extraordinary claims require extraordinary evidence -- no examples were provided on the page itself -- yet many of the comments above uncritically accept that this is true, only disputing the semantics.

    On the page itself:
    "On March 31 the author of the Rybka program, Vasik Rajlich, and his family moved from Warsaw, Poland to a new appartment in Budapest, Hungary. The next day, in spite of the bustle of moving boxes and setting up phone and Internet connections Vas, kindly agreed to the following interview, which had been planned some months ago."

    Another example of an April Fools post is here, which is more obvious due to its premise. The King's Gambit post (a day late) is plausible; but that's all. You wouldn't be taken seriously if you mentioned it to a grandmaster.

    While chess will face difficulties as computers and chess software become more advanced, we are along way from writing chess off as we did checkers, and probably won't do for a number of decades -- and even then, not solving every position.

  16. Rybka was falsely accused, a la "SCO vs Linux"? by KWTm · · Score: 5, Interesting

    I think we need to read the following paper which defends Rybka. I got the link from the Wikipedia entry on Rybka.

    http://www.chessbase.com/news/2011/riis01.pdf(It's a PDF file, in case you hadn't noticed the extension.)

    The paper proposes that, contrary to popular opinion, Rybka probably did not misappropriate parts of Fruit. It was enough for me to tend toward believing Rybka and not believing 34 panelists on ICGA, but I'll let you judge for yourself. If you know the background of the SCO vs Linux case, especially how the pundits made their pronouncements, you will appreciate this paper more. I can definitely say that I no longer unequivocally conclude that Rybka stole from Fruit.

    --
    404555974007725459910684486621289147856453481154 in hex is "You sank my Battleship?"
    [GPG key in journal]